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User:Pakkun/nav

Macron

Ā ā
Ē ē
Ī
ī
Ō ō
Ū ū

Name Box

{{Names
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{{Names Table
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Katakana

K
S
T
N
H
M
Y
R
W
-
-
-
G
Z
D
B
P

Transparency Testing

File:PakkunTransparencyTest.png File:PakkunTransparencyTest2.png

To Do Images

Just keeping tabs on what I need to do.

Icon Images

File:SS Button A.png 20px
File:SS Button B.png 18px
File:SS Button Minus.png 17px
File:SS Button Plus.png 17px
File:SS Button 1.png 18px
File:SS Button 2.png 18px
File:SS Button C.png 20px
File:SS Button Z.png 20px
SS Control Neutral 20px
SS Control Up 20px
SS Control Down 20px
SS Control Left 20px
SS Control Right 20px
SS D-Pad Neutral 22px
SS D-Pad Up 22px
SS D-Pad Down 22px
SS D-Pad Left 22px
SS D-Pad Right 22px
SS Arrow Up 20px
SS Arrow Down 20px
SS Arrow Left 20px
SS Arrow Right 20px
SS X Icon 15px
File:SS Icon Thing.png

Spacial Estimation Project

I posted this to a Skype chat.

After roughly three miles, objects on the horizon start hiding behind the curvature of the Earth.

This effect is present in TWW (standing on Dragonroost Island's shore, you can see Windfall Island descending), so I wonder if you could estimate just how large the Great Sea is.

I guess you could, if you took screenshots and studied the ratio of the emergence from the sea on the horizon. As soon as the lower half started visibly sinking after some increment of space, you could measure that as being the 5 kilometer limit.

Then I guess it's just a matter of how long it takes you to get to that point. With Windfall as the center point, you could estimate the distance to the edge of the Great Sea without linear deviation.

And further, you could estimate just how fast the boat goes crusing and sailing.

Then you could measure just how fast the King of Red Lions had to have been moving from the Forsaken Fortress to transport Link to Windfall within a reasonable amount of time (based on how long he likely would be unconscious).

I cruised from the Forsaken Fortress to Windfall myself, and that took about 2-3 1/2 days.

But I imagine that was inconsistent with the plot, as I doubt Link would remain unconscious for that long.

I guess you could measure the time by traveling directly from Windfall out into the sea, then finding the proper distance for this effect to happen, then head straight back to Windfall, timing yourself on the return trip.

I'd likely do it via cruising for smaller increments, but you could also put it into perspective of sailing by measuring the average times it takes to sail v. cruise to a location from a specific point.

I guess I should start by estimating how many times faster sailing is than cruising within a closed environment.

Japanese Romanization Standards

Zelda Wiki's Romanization standards are derived from the modern Hepburn Romanization standards which determines how Rōmaji (writing Japanese characters using the Latin alphabet) is to be written. The Japanese language has three main forms of writing: Kanji, Hiragana and Katakana. Kanji and Hiragana are used to represent original Japanese words, while Katakana is used for loanwords and names. Every instance of Japanese is to be surrounded by the Japanese template, like:

{{Japanese|リンク|Rinku|Link}} 

which looks like:

Template:Japanese

Basics

Hiragana and Katakana should be transliterated with modern Hepburn Romanization as shown in this table and this table respectively.

You should only capitalize the first letter of a word in Rōmaji and leave the rest lower case. Hence ゼルダ reads as Zeruda rather than zeruda or ZERUDA. In the case of multiple words, the first letter of each word, except for particles, is to be capitalized. ゼルダの伝説 (ゼルダのでんせつ) would yield Zeruda no Densetsu. Kanji that combine into one word only have the first letter capitalized as well; separate Kanji, however, are considered two different words, so the first letter of each would be capitalized.

Extended Vowels

Japanese characters often use extended vowels which are marked by Chōonpu (ー) symbols for Katakana and repeated vowel letters for Hiragana. To Romanize these characters, you should always use Macrons (Ā Ī Ū Ē Ō ā ī ū ē ō) to indicate a longer vowel rather than repeating the vowel letters.

Here is an example of how Hiragana and Katakana are to be Romanized:

Hiragana Katakana Rōmaji Improper Rōmaji

ああ アー
アア
ā aa
ah
いい イー
イイ
ī ii
ee
うう ウー
ウウ
ū uu
oo
ええ エー
エエ
ē ee
eh
おお
おう
オー
オオ
オウ
ō ou
oo
oh

In use, this would look like:

  • Template:Japanese
  • Template:Japanese
  • Template:Japanese

There are, however, exceptions to this. In the case of vowel stops presented by Kanji, if one Kanji ends in a letter and the next Kanji begins in the same letter, macrons are not to be used. For example, 王失う (おううしなう) is written Ōushinau and 夕憂い (ゆううい) is written Yūurei. Macrons are also not to be used if a Kanji letter is followed by a Hiragana letter. For example, 生う (おう) is written like Ou, rather than Ō. However, 呪おう or 呪王 (のろおう) would be written as Noroō.

Ei (えい/エイ) is not to be written with the ē macron.

Romanizing Special Characters

Certain letters in Kana are combined with smaller-scaled versions of regular Kana letters to pronounce words otherwise unavailable in the alphabet and are often used for loanwords. These letters are always smaller versions of vowels, which have their own characters. An exception to this is the letter Template:Japanese, in which it can instead be used alone to create its own special character. When Template:Japanese is followed by smaller-scaled vowel letters, the "U" is Romanized as "W" instead.

Zu is written for both ず and づ rather than dzu, while Ji is written for じ and ぢ, rather than dzi or dji. Letters following し/シ (Shi), ち/チ (Chi) and じ/ジ (Ji) replace the i and are not to be followed by the letter y, but the h is retained for Shi and Chi letters. For example, しゃ/シャ produces Sha and ちゃ/チャ produces Cha (rather than Shya and Chya) while じゃ/ジャ yields Ja rather than Jya. For other consonants, however, the y is to be retained; for example, きゃ/キャ would result in Kya.

Below is a list of commonly-used examples.

ッ and っ

When a consonant is preceded by a small Tsu letter, it indicates that the consonant is supposed to be repeated. For example, タックリー reads as Takkurī and 漆黒 (しっこく) reads as Shikkoku. While this is more prevalent in Katakana, it also exists in Hiragana.

As a rare exception, っし should be Romazined as sshi while っち should be Romanized as tchi, instead of cchi.

ン and ん

When Romanizing n from Hiragana and Katakana, the letter "n" is usually written as-is: n. Only during the translation section of the Japanese template for Katakana can n be alternated with "m". In this case, the word is likely a loanword where the n is followed by a labial consonant, such as m, b and p. For example, Impa's Japanese name reads Template:Japanese, but can be translated as "Impa". The letter n in Hiragana is never exchanged for "m", as 印判 (いんぱん) is written as Inpan. However, unless it is pertinent to an equivalent English word, you should always Romanize it as n. Ns at the end of words always result in the Romanized letter n.

Particles

As aforementioned, Japanese particles are not to be capitalized. On rare occasions, some Hiragana characters are Romanized alternatively from how they normally would be. This is only when they are used as grammatical particles. These rare examples are:

Particle Example

Template:Japanese Template:Japanese
Template:Japanese Template:Japanese
Template:Japanese Template:Japanese

Rusta

Rusta can be found at the bird statue near the Waterfall in Skyloft before the Wing Ceremony. He comments on the statue's single eye and recommends that Link takes a closer look at it.[1]

After the Wing Ceremony, Rusta can be found at the Lumpy Pumpkin. After Kukiel goes missing, he informs Link about a monster in Skyloft, something many people don't believe.

Parrow

Parrow lives in the southern part of Skyloft, just below the Skyloft Plaza. Before the Wing Ceremony, Parrow mentions the ramifications of winning the Wing Ceremony to Link, claiming that being able to properly fly a Loftwing is a rite of passage for children to become adults.[2] He then tells Link that to become a Rescue Knight, Link must practice hard and develop his riding technique.[3]

After Link receives the Goddess Sword, Parrow can be found walking around the Skyloft Plaza. He congratulates Link on winning the Wing Ceremony, but notices that the young hero isn't happy about it.[4] He appears in his home at night, saying the same thing.

As a Loftwing aficionado, Parrow's house is decorated with mosaics of Loftwings.

Orielle

Orielle lives in the southern part of Skyloft, just below the Skyloft Plaza. She can usually be found wandering near the bridge to the residential district of Skyloft. If Link speaks to her before the Wing Ceremony, he asks her if she has seen his Crimson Loftwing, to which she denies and recommends that he look for it from the Statue of the Goddess for a clear view of the whole town.[5]

After Link receives the Goddess Sword, Orielle can be found walking around in front of Pipit's house. She congratulates Link on winning the Wing Ceremony and compliments his new look.[6] She appears in her home at night, saying the same thing.

Goselle

Before the Wing Ceremony, Goselle can be seen talking with Greba and Mallara about how busy their lives are.[7] While discussing this, they obstruct the bridge to the residential district of Skyloft.

Greba

Before the Wing Ceremony, Greba can be seen talking with Goselle and Mallara about how filthy her son, Gondo, is.[8] While discussing this, they obstruct the bridge to the residential district of Skyloft.

Mallara

Before the Wing Ceremony, Mallara can be seen talking with Greba and Goselle about how she wishes she could get someone else to do her work.[9] While discussing this, they obstruct the bridge to the residential district of Skyloft.

Keet

Before the Wing Ceremony, Keet can be found sitting on a bench by the Skyloft Pier. When he learns that Link's Crimson Loftwing has gone missing, he recommends that the young hero talk to Pipit.[10][11]

Peatrice

If Link enters Peatrice's house before the Wing Ceremony, she will criticize him for his habit of entering peoples' homes without knocking,[12] and complain about how bored she is because the Bazaar is closed for the Wing Ceremony.[13]

If Link visits Peatrice's house at night, she audibly voices her dissatisfaction with her inability to find a relationship before noticing Link and asking him to leave her presence.[14]

Peatrice's house is largely comprised of her room, which has a feminine design. Her bed's headboard is heart-shaped and painted with a keyhole on the backside of it. Doilies can be found on her dresser, vanity, table and the dining table, and the base of her chair is adorned with hearts. Like her bed, Peatrice dresses with a keyhole motif, and many pieces of her wardrobe bear keyhole symbols, including her Sailcloth, sash and pants.

Peater

Though half of Peater's house is owned by his daughter, his bed space and parts of the dining area retain a masculine design. The dining area is placed on a dark blue and green rug, though the table itself has a doily on it. His bedding area has dark blue curtains and a dark blue bed built with bamboo. Bamboo logs can also be found nearby, lying on the ground.

He appears in his home at night after Link obtains the Goddess Sword and welcomes the young hero.[15] He informs Link that he was once the "most popular guy in the sky," and claims that he was once known as "Mr. Skyloft."[16] Afterwards, he threatens Link to not pursue a relationship with his daughter.[17]

Horwell

After Link discovers that his Crimson Loftwing is missing, Horwell can be found inside Gaepora's office talking with the headmaster about delaying the Wing Ceremony.[18] Once Link informs Gaepora that Groose is involved in his Loftwing's disappearance, Horwell comments, saying that it's much easier to delay the race knowing who the culprit was.[19]

Horwell's sash bears a feline design on it, relating to his association with Remlits. Strangely, though he is an instructor at the Knight Academy, he does not wear a Sailcloth.

Karane

When Link first speaks to Karane, she wishes him luck and informs him that he will be able to ascend to senior class and receive a Knight's uniform if he wins the Wing Ceremony.[20] She compliments him, saying that he would look "handsome" in a Knight's uniform, and alludes to the fact that she has a crush on another senior classman.[21]

After finding out that his Crimson Loftwing has gone missing, Karane will tell Link that she hasn't seen it, as she's been at school the entire time.[22] After confronting Groose, Karane will direct Link to Pipit, saying that he was looking for the young hero.[23]

Henya

If Link tries to ask about his Crimson Loftwing to Henya, she will tell the young hero to go away.[24]

Armos

Template:Sources Template:Enemy Armos Statues, also called Armos and Armos Knights, are stone statues which appear as enemies in every game in The Legend of Zelda series except Template:TAOL. Despite being a common sight amongst Zelda games, their weaknesses, attack methods, and habitats vary significantly between games.

Notable variations include Armos Knight, Armos Warrior, and Death Armos. They can be easily confused with the Iron Knuckle, Darknut, and even the Eyegore under certain circumstances. Template:TLoZManual

Characteristics

The Armos has become a staple of the Zelda series since its debut in the original Template:TLOZ, one of the specialized versions that exhibits bipedal movement. These statues, when disturbed, charge and follow Link at will, up until Link either attacks, detonates a Bomb nearby, or wails on it with any variety of his conventional weapons including the Boomerang, Arrow, and even Bomb Arrows as in Link's Awakening.

Besides their aggressive behavior, only physical appearance sets apart the different incarnations between games. From The Legend of Zelda, in which the Armos were akin to human knights, to the stone monoliths of Template:OOT, to the awakened rock forms of Twilight Princess, the charging, virulent behavior characteristic of the Armos may be the only constant. Even so, all incarnations of Armos seem mechanical in nature, using their sensory perception of touch and activation as a reference point; in The Minish Cap, these foes can even be deactivated.

Armos can also be used to complete puzzles that require a heavy depressor to stomp a switch, especially when no other similar object is nearby. However, since some incarnations of the Armos, specifically ones seen in Ocarina of Time and Majora's Mask, tend to jump about at random when activated, attempting to solve a simple puzzle can prove to be a daunting task. On a similar note, some Armos in The Legend of Zelda, reveal staircases beneath their resting position when moved.


Appearances

The Legend of Zelda

Debuting in The Legend of Zelda, this incarnation incorporates the bipedal movement lost in later titles to reach Link, and also boasts a humanoid knight-like appearance.[25] In The Legend of Zelda specifically, when undisturbed, these foes are impervious to all forms of attack. However, they shed their stone defenses when awakened, moving freely but also allowing their vulnerabilities to arise, enabling them to be dispelled with all kinds of weaponry, such as the Boomerang, Bombs and Magical Rod.

A Link to the Past

Armos make their second true appearance in A Link to the Past. Their statues have a different design, this time armed with swords instead of spears. These foes have hereby lost the ability to walk, showing no actual movement aside from hopping towards Link on their pedestal, a trait later used in many future games.

Link's Awakening

In Link's Awakening, Armos appear very much like their The Legend of Zelda counterparts. Armos in Link's Awakening can only be damaged by Bombs, Arrows, or Bomb Arrows. Although Armos must be moved in order to access several important areas of the game, Link can slowly push these enemies out of the way without having to awaken them by using his shield. An Armos Warrior is the mini-boss of the Skull Dungeon, and an Armos Knight mini-boss, somewhat similar to its Template:ALTTP counterpart, can be found in the Southern Face Shrine.

Ocarina of Time and Majora's Mask

In Ocarina of Time and Majora's Mask, these foes appear exclusively in dungeons, and in two varieties: typical Armos statues (increased sensitivity and attacking behavior) and solid statues (Armos-looking but do not move or attack). The latter will not budge when bothered and can be used to depress switches and access previously covered areas. These foes will, no matter how they are attacked, hop around madly and eventually explode, effectively defeating themselves. The final explosion can usually be blocked with a shield or evaded by running away. The Armos incarnation seen in Phantom Hourglass and Spirit Tracks can be immobilized by a nearby Bomb explosion, allowing Link to move them about, as in Ocarina of Time and Majora's Mask.

Oracle Series

The only difference sighted for this incarnation in the Oracle titles is that the foe can be damaged with regular sword strikes, in comparison to the Link's Awakening version. In the Oracle titles, despite their commonality across the series, these monsters are quite rare in Holodrum, only making appearances near Tarm Ruins and Northern Peak in Oracle of Seasons. In Oracle of Ages, Armos only appear in Moonlit Grotto. They only attack after Link activates a switch.

The Wind Waker

Contrary to their counterparts in other games, Armos in The Wind Waker will move on their own without waiting for Link to approach. To defeat one of the monsters, Link must fire an arrow[26] into the small green target on the statue's chest, which will halt its tracks[27] and reveal a glowing gem on its backside. Link can strike this gem with several weapons, defeating the monster[28] (alternatively, Link can move behind the Armos and strike without shooting an arrow, though this is a little more difficult). Like its counterparts in Ocarina of Time and Majora's Mask, these Armos will hop around madly after their own defeat, eventually exploding and damaging Link if he's nearby.[29]

Twilight Princess

Armos in Twilight Princess wield hammers and look very different from those in previous incarnations. They have a more tribal look, partly resembling the Moai statues on Easter Island. When animated, their facial features are clearly outlined by a glowing blue color, and their weak spot, the glimmering blue crystal at the rear, will illuminate. The crystal must be struck twice with the sword in order to defeat them.

The Minish Cap

The Minish Cap version of Armos can actually be mechanically disabled. To do this, Link must become Minish-sized and climb into the statue. Once inside, flipping a switch will deactivate the Armos' sensitivity, allowing Link to walk past them, unhindered. Armos must be activated and deactivated to solve several puzzles and can only be found in the Wind Ruins area. Likewise, although Armos must be moved in order to access several important areas of Link's Awakening, Link can slowly push these enemies out of the way without having to awaken them by using his Shield.

Phantom Hourglass

Only the variety in Phantom Hourglass and Spirit Tracks does not wield any sort of weapon, but it is more of a large, hopping monolith than a traditional armed statue common to previous incarnations. In the latter title, a small Miniblin can even ride atop the Armos, requiring a dual strategy in order to defeat the combined foe.

Skyward Sword

The Armos of Skyward Sword appear in the Lanayru Mining Facility and the Pirate Stronghold, and can only be activated when a Timeshift Stone is nearby. This variation is two-faced, with each side having its own attack pattern and method to defeat them. The "happy" face has shorter, calmer hops while the "angry" face produces longer, more aggressive jumps towards Link. The Gust Bellows must be used on the spinning device resting above their heads to stun the creature, which will cause for the Armos to open its mouth. This causes for the statue to slowly stick its tongue out and reveal two crystals in each side, both of which must be destroyed in order to fully defeat the Armos.

The sword technique which must be used to destroy the crystals depends on the face Link is currently facing. The crystal on the "happy" face has the easiest crystal to shatter since Link can slash it with his sword from almost any angle. However, the crystal on the "angry" face can only be destroyed with a stab attack. Whichever crystal Link destroys first will cause for the Armos to quickly change its side and to attack Link again. Because of this, it is recommended that the jewel on the "angry" face is shattered first.

Weaknesses

The Armos is one with many weaknesses, presumably more of which achieve relevance after the Armos is activated. Across the board, Bombs, Arrows, and sometimes even rudimentary sword strikes are enough to dispel these creatures, leaving the Boomerang, Scent Seeds, Bomb Arrows, and even the Ball and Chain to cover the specialized incarnations between games. Interestingly, only the foes seen in Ocarina of Time and Majora's Mask can be stunned with Deku Nut flashes; another specialized weakness exploitation is through use of the Mortal Draw in Twilight Princess.

In Skyward Sword, their heads are vulnerable to the Gust Bellows which, when used, will spin their heads, stunning them. From here, Link can attack with the proper sword technique on each of the two crystals to defeat them.

Armos Titan

Armos Titan

A beta version of Twilight Princess included an enemy called the "Armos Titan".[30] However, this enemy was never included in the final version of the game. These Armos look a little more like traditional Armos statues but have no weapons and attack with their hands. Unlike the other Armos, this one's diamond is placed on its chest and can be successfully hit by shooting three arrows or one Bomb Arrow at it. It appears to have been replaced by the hammer-wielding Armos seen in the final version of the game that shares the same gem-like weak point. Armos Titan slightly resemble the Sacred Grove Guardians.

Armos Series

Although Armos do not make an appearance in Soulcalibur II, Link can wield their sword and shield from Ocarina of Time and Majora's Mask. They can be bought for 900 Gold in the Thuban Shop while playing the Weapon Master Mode. When Link equips these weapons, his defense will lower to 70% while his offense will stay the same. However, if Link makes a Soul Charge, his offense will boost to 40%, though it will diminish over time.[31]

Image Cost Attributes In-game Description
File:Armos Series.png
900 Gold
Defense decreases 30%
Offense increases with Soul Charge 40% (deteriorates)
A sword and shield from one of the living Armos statues that dot the land of Hyrule. The origins of these items are shrouded in mystery, much like the Armos themselves. Concentrating one's will increases the weapons' power, but they are a bit too heavy for Link and he cannot use them effectively for guarding.

Non-canon Appearances

Animated series

Armos Knight (Sing for the Unicorn)

An Armos statue in the animated series

Tinsuits, an enemy unique to the animated series, bear a lot of resemblance to the original design of Armos, and even attack with spears, although they do not appear as statues.

Various Armos statues also appear in the "Sing for the Unicorn" episode of the animated series. Here, they are giant, humanoid statues that highly resemble the Tinsuits, except much bigger and not armed with spears.

In the episode, as Link and Princess Zelda are walking through the Underworld, the young hero warns Zelda to not touch the Armos statues. Zelda accidentally does so, and the statue comes to life, which kicks Link into another statue. This other Armos is also brought to to life and picks up the young hero while Zelda once again accidentally touches another statue. The princess successfully dodges two Armos that are trying to attack her and proceeds to wield her bow, firing one Arrow at the Armos that had Link in its grasp. A statue then grabs Zelda, but Link picks up his sword and fires a sword beam at each Armos, promptly defeating them.

Trivia

  • Due to what is presumably a glitch in The Legend of Zelda, Armos will strike Link immediately if he approaches them from the south side. When approached from other angles, these enemies will give their adversary a few moments to get out of range.
  • In Ocarina of Time, the Goron Emblem appears on Armos' foreheads.

Gallery

External Links

  • Unseen64, ZeldaWiki's affiliate in analysis, interpretation, documentation, and discussion of known beta content.

{{Ref}}

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Armos
French-speaking countries French Armos
Federal Republic of Germany German Armos
Italian Republic Italian Armos
Spanish-speaking countries Spanish Armos

Template:InorganicEnemy

Wall Merging

Template:Ability Wall Merging is an ability in A Link Between Worlds.

Uses

Wall Merging is used by multiple characters in A Link Between Worlds such as Yuga and Link. With his staff, Yuga possesses a full mastery over Wall Merging, being able to merge himself and other people into walls. He notably uses this ability to trap people within Paintings. Link possesses a similar, though more limited version of this ability. He is only able to merge himself in and out of walls by using Ravio's Bracelet.

When merged with walls, individuals may move along the respective wall and reemerge elsewhere, which is crucial in Link's journey throughout Hyrule and Lorule. People who have merged with walls may also slip through cracks in the walls to emerge on the other side. This is a critical means of traveling to and from Lorule, as the portals between worlds exist as cracks.

Link may also travel along walls to bypass other barriers, such as barred windows. The young hero can even use the ability to move along mobile platforms. In his two-dimensional form, Link is unaffected by enemies, hazards and gravity, and can slip around otherwise impassable corners. The drawback In order to utilize the ability, Link must use Ravio's Bracelet to Link to move within walls.[32] However, when Link is in this form, the gauge on the left side of the screen slowly drains, acting as a timer before Link must return to his normal form. Link can travel between Hyrule and Lorule by going into special portal cracks while he is a drawing.[33]

Trivia

TWW Hero of Time Intro
An illustration of Link from the prologue of The Wind Waker

{{Ref}}

Ravio's Bracelet

[[File:ALBW Bracelet Lit.png|20x20px]] [[|]] Ravio's Bracelet is an item appearing in A Link Between Worlds.

Location and Uses

Ravio gives Link his Bracelet in exchange for allowing him to stay in his home. Ravio presents it as a valuable antique, though he admits it has a moldy stench. After Yuga attempts to trap Link as a wall painting in the Eastern Palace, Ravio's Bracelet activates and allows Link to merge in and out of walls at will. With this ability, Link is able to explore new areas of Hyrule and enter Lorule through cracks. Ravio's Bracelet also plays a role in certain boss fights and allows Link to use the Bow of Light.

Gallery

Template:Refbar


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
French-speaking countries French Bracelet de Lavio Lavio's Bracelet

Page Layout

Constants

  • Infobox and warning templates
  • Main body
  • Trivia
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    • Video Gallery
  • External Links
  • See Also
  • References
  • Names template
  • Listing templates
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Enemy Pages

  • Enemy template
  • Characteristics and Weaknesses
  • Trivia
    • Theory
  • Gallery
    • Video Gallery
  • See Also
  • External Links
  • References
  • Names template
  • Listing templates
  • Categories

Recurring Enemies

  • Enemy template
  • Characteristics and Weaknesses
    • (Game 1)
    • (Game 2)
  • Trivia
    • Theory
  • Gallery
    • Video Gallery
  • See Also
  • External Links
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  • Names template
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Boss Pages

  • Boss template
  • History/Biography (Optional, depends on boss' role.)
  • Strategy
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    • Theory
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    • Video Gallery
  • See Also
  • External Links
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Recurring Bosses

  • Boss template
  • History/Biography (Optional, depends on boss' role.)
  • Appearances
    • (Game 1)
      • Strategy
    • (Game 2)
      • Strategy
  • Trivia
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Citation

"...What's that? YOU! Didn't I splash you on some wall somewhere? How did you get out? How impudent! Emerging? Foisting your inferior form upon my eyes? I will not tolerate this! You should have remained nothing but a stain on that wall. But I will be glad to leave you HERE, once and for all!" — Yuga (A Link Between Worlds)

"Never you mind. For I have one more painting to make. So please, rid your mind of all concern." — Yuga (A Link Between Worlds) "I don't want your portrait to feature any unsightly worry lines. I wish to preserve you at your very best. I daresay you're a match even for Her Grace." — Yuga (A Link Between Worlds)

"Ah, what golden hair you have... Such bright locks are normally far too sunny for my tastes. But for you, I'll make an exception." — Yuga (A Link Between Worlds)

"What a beautiful masterpiece. My talent is almost frightening. And then there's you, worm. I can barely bring myself to look at such an inferior creature. And yet, it seems there's more to you than meets the eye. How DID you manage to escape that wall? Never mind. I don't have time to listen to your prattle. I have what I've come to Hyrule for, so I refuse to let you delay my departure any further. Farewell--for the LAST time!" — Yuga (A Link Between Worlds)

"Gah! I bore of this fight. Once I have released Ganon, lowly creatures like you won't be worth my time." — Yuga (A Link Between Worlds)


"You're the kid the boss's wife picked up, eh? I don't know what I can do for ya. I just work here, y'know what I mean? I say "work," but it's not like we're all that busy here, y'know?" — Lorulean Craftsman (A Link Between Worlds)


"My bracelet did what now? Huh. Who knew? Pretty neat that you can turn into a painting. Wowie-wow, I wish I was you! I wonder if I could steal that power from this weird Yuga guy too... No, what am I thinking...? I'm not cut out for that sort of stuff! I'd probably screw it all up somehow and get stuck on some dungeon wall! I couldn't bear it! stuck there forever and ever?! Oh yeah, I should leave that kind of tough work to heroes. For sure." — Ravio (A Link Between Worlds)

"I would have never guessed that bracelet I gave you would have turned out to do something like that." — Ravio (A Link Between Worlds)

"Whoa! Hold up a second, greenie! Yeah, I'm talking to you! someone else wearing the green hat? Who am I? Haven't heard of me? I'm Irene, best witch of my generation! Still a junior witch, but whatever. All right. Get this. I had my fortune told this morning, right? And I was told I'd soon be visited by disaster. DISASTER! But if I want to change my future, I should take care of...green. I was like, GREEN? What, I should take care of the grass? I'm not mowing every lawn in Hyrule! Forget that. I'm a witch on the rise! And then you came along--and then it all made sense. I've got to take care of you, greenie. So here. Take this thing." — Irene (A Link Between Worlds)

"Been seeing those weather vanes all over the place? Just ring that bell, and I'll fly you to any ones you've found. Normally I don't take passengers, but I'd rather haul you all over Hyrule than face disaster. Anyway, gotta fly. I have errands to run for my gram. Later!" — Irene (A Link Between Worlds)

"Oh, right. One more thing. My gram's a world-class potion brewer. Her shop is behind the Eastern Palace. I'd strongly suggest you go look her up. Her potions can't be beat. See? I'm looking out for you already, greenie." — Irene (A Link Between Worlds)

"The bridge is broken. Some guy just dashed by and jumped it, though. Me, I could never do that. I suppose there's nothing to do but swim to Zora's Domain. What'd you say? You can't swim? Hey, just like me. We're like brothers, swimless friend! And you know what? We both can't get to Zora's Domain either." — Zora Underling (A Link Between Worlds)

"What a special ability! That's about as special as they come!" — Zora Underling (A Link Between Worlds)

"Youch! Watch where you're going! Wait a secon. I've seen you. Aren't you that kid who was hanging out in the village? Well--whatever! Outta my way!" — Shady Guy (A Link Between Worlds)

"The queen, the queen! Please help, somebody! HELP!" — Zora Underling (A Link Between Worlds)

"The queen is in a sea of trouble! We've got to do something!" — Zora Underling (A Link Between Worlds)

"But what? That guy doesn't even KNOW all the trouble he just caused!" — Zora Underling (A Link Between Worlds)

"It's getting worse by the second! I can't believe that guy came in and stole the smooth gem right out from under our gills!" — Zora Underling (A Link Between Worlds)

"That finless jerk probably thought it was just some sparkly thing! But the queen needs it to contain her power! Without that smooth gem, our queen will keep--! She'll keep bloating up!" — Zora Underling (A Link Between Worlds)

"But our poor queen..." — Zora Underling (A Link Between Worlds)

"We've got to get that smooth gem back, or else!" — Zora Underling (A Link Between Worlds)

- "Get me--! Get me OUT of here!" — Oren (A Link Between Worlds)

"She's just plain stuck until we get her smooth gem back somehow. Our poor queen..." — Zora Underling (A Link Between Worlds) -

"You must have seen that guy run out with the queen's smooth gem, right? We've GOT to get it back! Stranger, if you see a big, gleaming, golden gemstone, bring it back here. I'm sure you'd get a nice reward!" — Zora Underling (A Link Between Worlds)

"Please stranger! can you get the queen's smooth gem back? We've got to get it back in her pool before all is lost!" — Zora Underling (A Link Between Worlds)

"The smooth gem is rarer than rare! Someone could get a high price for that. Hmm... If anyone was going to make off with that stone, WE should've done it first. Gah--what am I thinking? I can't let the queen hear that sort of talk!" — Zora Underling (A Link Between Worlds)

"Good news! I have some new stock that may interest you. Please come take a look. Have you seen this rare stone? Smoother than silk! Go on! Feel it! Just touching such a treasure will make your skin happy all over!" — Street Merchant (A Link Between Worlds) 200 Rupees

"What a polite young man you are! And to a witch as old as I am? You don't see that much these days. Here--have a sip of this potion I'm brewing up if you'd like" — Witch (A Link Between Worlds)

"Wait, stranger! Do you have the queen's smooth gem?!" — Zora Underling (A Link Between Worlds)

"Throw it in the pool--hurry!" — Zora Underling (A Link Between Worlds)

"Th-the queen! The bloating has stopped!" — Zora Underling (A Link Between Worlds)

"Are you the one who helped me? Thanks to you, I'm free of my pool. That was all rather undignified. Allow me to introduce myself. My name is Oren, Queen of the Zoras. I don't know hwo I came to rely on that troublesome smooth gem. But I do need it, so I thank you deeply. I am filled with gratitude. Please take these, won't you?" — Oren (A Link Between Worlds)

"They will allow you to swim and dive, so you may travel the rivers and roam the lakes. But my Zoras do consider that their territory, and while I tell them to get along with people... I have to admit, they just don't listen. So be careful out there." — Oren (A Link Between Worlds)

"I knew you'd be able to help me. Thank you--oh, thank you! Oh, I can make something of yours nicer! Please give it to Mother Maiamai!" — Mother Maiamai (A Link Between Worlds)

"♪Yo ho ho! Who is that who goes? Fried or foe? Who is it? Do I know?" — Bomb-Shop Man (A Link Between Worlds)

"For bombs you seem to be searchin'. Well then leave me to my researchin'! ♪ What I can sell ya now is n-n-n-nuttin'! Sorry I an't got more for your mutton! Buh-buh-buh-buh! ♪ Lucky you--I'm lending' that power! For a one-time fee, use it for hours and hours. ♪ Oh yeah, the Big Bomb Flower. Wanna n-nuh-know about its power?" — Bomb-Shop Man (A Link Between Worlds)

"So quiet! Y'know silence glistens. That's fine with me--I'll just talk. And you just listen! ♪ The flower bloomin' in the garden is really a bomb. And it's a total bargain! ♪ Just go on and touch it. It'll be a following bloom. ♪ Big Bomb Flower gonna make big boulders go boom. ♪ But be careful, ya know. Just the slightest scratch will make it explode! ♪ This big flower is only found here! If you're interested, kid, you'll wanna get near!" — Bomb-Shop Man (A Link Between Worlds) Deargodwhydoeshetalksomuch

"♪ Wanna use the Big Bomb Flower? For just 200 Rupees, you can stop lookin' so sour! [♪ Bo-rro-rrow] ♪ Go, go, go! It's growin' outside. Try it on out, and take it for a ride! ♪ And don't gimme any flak. Big Bomb Flower always grows back!" — Bomb-Shop Man (A Link Between Worlds)

"H-h-hey, is that really you, Link? Wh-where am I? Wh-where's my mama and papa? Pffft...hahaha! Did you fall for it? I'm not scared! Why would I be? I'm a Sevensage! Un, did I say that right? Whatever it is though, it sounds like a big deal! So you'd better make sure you rescue all seven of us Sevensages. Wow, that's really a mouthful!" — Gulley (A Link Between Worlds)

"If I'm a Sevensage and I'm stuck here, who's gonna wake you up when you sleep late? I guess you'd better save all seven of us Sevensages. Then maybe I can get us out of here. I don't want my papa to yell at you for coming in to work late!" — Gulley (A Link Between Worlds)

"Thanks! Oh, that was just horrifying! I couldn't roll back over! I hope my mom isn't too worried about me!" — Turtle (A Link Between Worlds)

"Thank you so, so, so much! But there are still two of my little babies out there! Oh, you have to find them!" — Mama Turtle (A Link Between Worlds)

"Oh, thank you, thank you, thank you! That was so terrifying! I didn't know what I was going to do!" — Turtle (A Link Between Worlds)

"Thank you so much! But one of my little babies is still out there! He's always getting stuck in odd places!" — Mama Turtle (A Link Between Worlds)

"Thank you so much! But one of my little babies is still out there! He's very sensitive. I hope no one is picking on him!" — Mama Turtle (A Link Between Worlds)

"Oh, thank you, thank you, thank you! That wall was so sticky! It wouldn't let me go!" — Turtle (A Link Between Worlds)If I had a dollar for every time I said that...

"You found all my babies! thank you so much! I'm sorry I don't have anything I can offer you as a reward. If you need a ride somewhere, you can go ahead and hop on, though!" — Mama Turtle (A Link Between Worlds)

  1. "Look at this thing. Who knows how long this statue has been here? And it only has one eye. Poor thing... You probably know this, but you can press File:SS Button C.png to look around!" — Rusta (Skyward Sword)
  2. "Hey, Link! Today's the big day, isn't it? You know, the Wing Ceremony thing! Win this thing, and you'll get bumped up to the senior class. Here in Skyloft, it's being able to ride a Loftwing that separates the kids from the adults." — Parrow (Skyward Sword)
  3. "And if your goal is to become a knight, well, good technique is even more important. All of us learned to fly the hard way: lots of practice." — Parrow (Skyward Sword)
  4. "I heard you won the Wing Ceremony! Congratulations! That's incredible! Hey, you don't seem all that happy about winning. What's the matter?" — Parrow (Skyward Sword)
  5. "What's up, Link? You seem to be in a hurry... What's this about your bird? Oh, that unusual Crimson Loftwing... Have I seen him? I'm sorry, I haven't. Why don't you look for him by the Statue of the Goddess? You'll have a good view of the whole town from way up there. Just check your map using File:SS Button Plus.png. Knowing you, that's the best way to avoid getting lost...again." — Orielle (Skyward Sword)
  6. "Oh! So you won the Wing Ceremony and graduated to the senior class? I can tell by that handsome knight's uniform you're wearing! It looks very dashing on you. One step closer to knighthood, eh?" — Orielle (Skyward Sword)
  7. "Such a beautiful day, but we're too busy to enjoy it. Some things never change." — Goselle (Skyward Sword)
  8. "Isn't that the truth! The only thing my lug nut of a son is good for is getting grease on his shirt! All I do is laundry, laundry, laundry, laundry. It never ends!" — Greba (Skyward Sword)
  9. "I hear you! And I'm terrible at washing clothes. I wish I could get someone to do it for me." — Mallara (Skyward Sword)
  10. "What's wrong, Link? What?! Your Loftwing is missing? That's terrible! I was so looking forward to seeing that red blur streak through the sky. No, no...I haven't seen him. Hmm... Why not check with Skyloft's bird expert, Pipit? He might be able to help." — Keet (Skyward Sword)
  11. "If you're talking Loftwings, talk to Pipit. That guy knows almost everything about anything with wings. You know Pipit, right? He's one of the top students at the Knight Academy." — Keet (Skyward Sword)
  12. "Ever heard of banging your knuckles against the door? It's called knocking. Barging into someone's house is what most people call...rude." — Peatrice (Skyward Sword)
  13. "Anyway, you're lucky I'm home. I'm usually over at the bazaar working at my stall, but we're closed for the Wing Ceremony. Most days at work all I can think about is how bored I am, but now that I'm not at work, I'm...even more bored! My life is pretty sad..." — Peatrice (Skyward Sword)
  14. "Sigh... Isn't there anyone special out there for me? I wonder... I wish I could find someone to share a beautiful love with... Uhh... Hey, buddy, do you mind? Do you always just walk into people's houses without asking permission?" — Peatrice (Skyward Sword)
  15. "Thanks for stopping by. Welcome to the home of Skyloft's most popular father-and-daughter dream team." — Peater (Skyward Sword)
  16. "What? You tellin' me you don't know who I am? Believe it or not, I used to be the most popular guy in the sky! Mr. Skyloft, that was me. But...you might relate better if I told you I was the proud father of Skyloft's most popular girl: Peatrice, princess of the Item Check. How's that? Does that clear anything up for you, young feller? Ha ha ha ha!" — Peater (Skyward Sword)
  17. "Listen up, pal. I don't want you gettin' too familiar with my little rainbow. And you'd better keep your eyes to yourself too, if you know what I mean." — Peater (Skyward Sword)
  18. "The start of the Wing Ceremony is being delayed until you find your Loftwing. Good news, isn't it?" — Horwell (Skyward Sword)
  19. "...Headmaster, if that is true, then all the better. Groose has made it that much easier to delay the start of the race. I doubt even Groose will have the gall to complain openly, considering it's his fault we had to delay in the first place." — Horwell (Skyward Sword)
  20. "Good morning, Link! Good luck in the Wing Ceremony today! Just think: if you win today, you'll become a senior like us and you'll be a very big step closer to graduating as a knight. You'll even get a knight's uniform like I'm wearing." — Karane (Skyward Sword)
  21. "Something tells me you'll be pretty handsome in it! But still not as dreamy as...him..." — Karane (Skyward Sword)
  22. "Oh! It's you, Link... Say, you look all flustered. Did something happen? What?! You can't find your Loftwing? Umm... I don't know what to tell you. I've been here at school the whole time." — Karane (Skyward Sword)
  23. "Huh? Why do you want to know where Groose hangs out? Is he up to no good again? I have no clue where he hangs out. Pipit probably does, though. You should talk to him. And I think he was looking for you just now... He should be in front of the Sparring Hall." — Karane (Skyward Sword)
  24. "Are you talking to me about your Loftwing? Right now? I'm a little busy here, so buzz off!" — Henya (Skyward Sword)
  25. "A soldier who has been turned into a stone statue. He moves and attacks if touched by Link. He has a fair amount of attacking power." (The Legend of Zelda (Game) manual, pg. 30)
  26. Template:Cite book
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  30. Twilight Princess Beta Creature Models on Youtube.com
  31. "Offense increases with SC but lacks defense" — Weapon description (Soulcalibur II)
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