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(Undid revision 449341 by Ixbran (Talk) We're currently trying to contact a Nintendo PR rep about whether it's canon. Until it's confirmed or denied, it's ambiguous, and we only use canonical images.)
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===''The Minish Cap''===
 
===''The Minish Cap''===
 
[[File:TMC Links.png|thumb|right|Link and his copies in ''The Minish Cap'']]
 
[[File:TMC Links.png|thumb|right|Link and his copies in ''The Minish Cap'']]
During his adventure in ''The Minish Cap'', Link reforges and empowers the broken [[Picori Blade]] into the [[White Sword]] with the four [[Elements]], which had been destroyed earlier by Vaati. The empowered White Sword grants Link the ability to create an additional copy of himself at certain multi-colored tiles, by powering up a [[Spin Attack]] charge and holding it until the green gauge is filled and moving across the colored tiles. The addition of each new Element in the [[Elemental Sanctuary]] grants Link an additional copy of himself, up to four.
+
During his adventure in ''The Minish Cap'', Link reforges and empowers the broken [[Picori Blade]] (which had been destroyed earlier by Vaati) into the [[White Sword]] with the four [[Elements]]. The empowered White Sword grants Link the ability to create an additional copy of himself at certain multi-colored tiles, by powering up a [[Spin Attack]] charge, holding it until the green gauge is filled, and moving across the colored tiles. The addition of each new Element in the [[Elemental Sanctuary]] grants Link an additional copy of himself, up to four.
   
The Link copies are not individual Links, but rather cloned apparitions that mimic Link's every movement and wear the exact green tunic. The clones can be used to perform grouped tasks such as pushing large blocks, or fighting certain bosses such as [[Gyorg Pair]] and Vaati. The placement of the tiles set the formations in which the clones would aid Link in these instances. The Link copies do not last long however, and will disappear as soon as the green gauge depletes itself. The clones will also instantly disappear if they are interrupted; such as from touching a wall or obstruction, or by being hit by an enemy attack. Pressing the R-button will also immediately make the Link clones disappear.
+
The Link copies are not individual Links, but rather cloned apparitions that mimic Link's every movement and wear exactly the same green tunic. The clones can be used to perform grouped tasks such as pushing large blocks, or fighting certain bosses such as the [[Gyorg Pair]] and Vaati. The placement of the tiles set the formations in which the clones would aid Link in these instances. The Link copies do not last long, however, and will disappear as soon as the green gauge depletes itself. The clones will also instantly disappear if they are interrupted; such as from touching a wall or obstruction, or by being hit by an enemy attack. Pressing the R-button will also immediately make the Link clones vanish.
   
 
===''Tri Force Heroes''===
 
===''Tri Force Heroes''===

Revision as of 23:32, 16 September 2015

Template:Future game Template:Character The Links, also known as the Four-Who-Are-One,[1] refers to a group of characters who are the result of Link after he is split into multiple copies of himself. In Four Swords, Four Swords Adventures and The Minish Cap, Link is split into four copies. In Tri Force Heroes, there are only three Links. In Phantom Hourglass and Spirit Tracks, the Links are featured only in the games' Battle Modes.

The series has used the Links for games that include multiplayer and co-op gameplay, with the exception of The Minish Cap, where Link is only briefly split to solve certain puzzles and fight enemies. In multiplayer modes, each player takes control of a Link. In games where single-player mode is offered, the player can switch control between Links.

Appearances

Four Swords

File:FS Link.png
Links in Four Swords

The Links made their first appearance in Four Swords. After leaving to investigate the Four Sword, which seals the wind mage Vaati, Princess Zelda is captured by Vaati after he reveals himself. Link is unable to help her and is knocked out, later reawakened by the Great Fairies. Link is split into four after he pulls the Four Sword out of its pedestal by the Fairies' urging. Now tasked with saving Zelda, the Links must work together to get to where she is being held and rescue her from Vaati's Palace of Winds.

The Links travel across the land to several Stages, fighting enemies and collecting Rupees along the way. They compete against each other to collect as many Rupees as possible, but also cooperate with each other to accomplish tasks. At the end of the stage, depending on how many Rupees in total were accumulated, the Links receive a Great Key from the stage's Great Fairy and are then ranked by how many Rupees each Link collected. The Link with the most Rupees is awarded a Medal of Courage.

The Links eventually reach the Palace of Winds and defeat Vaati. His body is absorbed back into the Four Sword, and Zelda is freed from his hold. With Vaati again imprisoned and the Links' destiny fulfilled, the Four Sword glows as it returns Link to his former self. The Four Sword is then returned to its pedestal.

If there are only two or three players, Link will only be split into two or three Links, respectively. In Four Swords Anniversary Edition's single-player, only two Links are used. The player can choose the tunic color of the second Link and switch between the two to complete tasks.

Four Swords Adventures

File:FSA - Links.png
Links in Four Swords Adventures

In the Hyrulean Adventures mode in Four Swords Adventures, Link is again split into four copies of himself upon drawing the Four Sword. Link is called by Zelda to investigate the Four Sword's seal, after dark clouds sweep over Hyrule. However upon opening the Four Sword Sanctuary's portal with the aide of the Shrine Maidens, Shadow Link emerges from the opening as Zelda and the Maidens are captured and encased in dark crystals. Link follows Shadow Link into the Sanctuary, where he willingly draws the Four Sword from its pedestal to combat Shadow Link, despite the risk of freeing Vaati, and splits into four. The removal of the blade subsequently releases Vaati, who then sends the Links flying away by a twister.

The Links awake to the voice of Kaepora Gaebora in Lake Hylia, who tells them that Zelda and the six Maidens have been captured by evil forces. However, due to Vaati's magic, the Four Sword has been robbed of its former power to vanquish darkness. He informs them that they must collect Force Gems to return the blade to its full strength, only then can they find and rescue the Maidens and Zelda, before finally facing Vaati. Like in Four Swords, the Links work together and also compete to collect as many Force Gems as possible, as opposed to Rupees. At the end of every stage are Dark Barriers that must be dispelled, by collecting enough Force Gems to strengthen the Four Sword. After completing a stage, the Links are then ranked by how many Force Gems they have collected.

In a single-player game, the Links can group together to form preset Battle Formations (Cross, Wide, Long, Box), to aide in solving puzzles, pushing blocks, fighting enemies, and performing other tasks. Although the Link donning the green tunic is the default leader, the option exists to use any Link to lead the others.

In a Shadow Battle, the Links instead fight each other in a competitive match.

The Minish Cap

TMC Links

Link and his copies in The Minish Cap

During his adventure in The Minish Cap, Link reforges and empowers the broken Picori Blade (which had been destroyed earlier by Vaati) into the White Sword with the four Elements. The empowered White Sword grants Link the ability to create an additional copy of himself at certain multi-colored tiles, by powering up a Spin Attack charge, holding it until the green gauge is filled, and moving across the colored tiles. The addition of each new Element in the Elemental Sanctuary grants Link an additional copy of himself, up to four.

The Link copies are not individual Links, but rather cloned apparitions that mimic Link's every movement and wear exactly the same green tunic. The clones can be used to perform grouped tasks such as pushing large blocks, or fighting certain bosses such as the Gyorg Pair and Vaati. The placement of the tiles set the formations in which the clones would aid Link in these instances. The Link copies do not last long, however, and will disappear as soon as the green gauge depletes itself. The clones will also instantly disappear if they are interrupted; such as from touching a wall or obstruction, or by being hit by an enemy attack. Pressing the R-button will also immediately make the Link clones vanish.

Tri Force Heroes

In Tri Force Heroes, there are only three Links: green, blue, and red. They are used in the game's multiplayer, and cooperate with each other to solve puzzles and defeat enemies. In single-player, there is only one Link and two dolls that can be controlled and switched between.[2] The Links can stack on top of each other as a Totem to reach higher elevations, allowing them to solve different puzzles and fight enemies. To help communicate between players, the bottom screen of the 3DS allows for icons to be pressed, which appear on the top screen. These icons display a range of simple messages, such as to form a Totem or to draw others near. The icons can grow larger with repeated use, to stress the respective message.

The Links arrive to help a Princess, who has been cursed to wear a horrible outfit she cannot take off.[3]

Battle Modes

Template:Sectstub

Main article: Battle Mode

In Phantom Hourglass and Spirit Tracks, the four Links appear only in the games' Battle Modes as their form of multiplayer, wherein players play as and battle each other as the Links.

Phantom Hourglass

Phantom Hourglass' Battle Mode is a two-player mode that only uses the red and blue tunic colors, and players are assigned randomly. While playing as Link, certain cloning items can be picked up to generate another exact copy which will run in the opposite direction, potentially luring the Phantoms away.[4]

Spirit Tracks

Spirit Tracks' Battle Mode features all four Links, and are used to differentiate up to four different players.[5]

Other Appearances

Four Swords Manga

Template:Sectstub In the Template:Manga, Link is split into four when he draws the Four Sword in an effort to save Princess Zelda from Shadow Link. Each Link has his own individual personality: Green is focused and motivated, Blue is hotheaded and aggressive, Red is innocent and optimistic, and Violet is calm, cool and collected. Their conflicting personalities and refusal to work together nearly defeats them at the hands of Vaati, but the Links soon realize they need to cooperate and defeat him for the time.

Trivia

  • The Elements used to forge the Four Sword matches with each of the four Links' tunics.
  • Although Link's clones in The Minish Cap retain the green tunic when he splits, using a Charm has the effect of changing the original Link's tunic to either red, blue or violet, depending on the type. These colors are reminiscent of the Links' tunic colors in Four Swords.

Gallery

References

  1. "According to the legends, when the boy drew his sword, he split into four, the four-who-are-one worked together to vanquish Vaati." — Narration (Four Swords Adventures)
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