FANDOM


m (Reverted edits by WiseAdventurer (talk) to last version by TheIronWarrior)
 
(28 intermediate revisions by 16 users not shown)
Line 1: Line 1:
  +
{{Cleanup}}
 
{{Style}}
 
{{Style}}
 
This page is a '''list of glitches''' from '''''[[Zelda II: The Adventure of Link]]'''''.
 
This page is a '''list of glitches''' from '''''[[Zelda II: The Adventure of Link]]'''''.
   
 
== Desert Fight Anywhere ==
 
== Desert Fight Anywhere ==
# If [[Link]] smashes a boulder with the [[hammer]], it leaves dust behind. This 'dust' is counted by the game as a desert tile. If Link enters a cave, or walks off screen and checks the dust it will be pink just like a desert tile.
+
It is possible to have a desert fight even outside the desert. To perform this, [[Link]] must smash a boulder with the [[hammer]], which will leave some dust behind. The dust that is left behind is counted as a desert tile by the game. If Link enters a cave, or walks off the screen, coming back to the tile will show that it is pink, similar to a desert tile. If Link steps on this tile with an enemy, he will be taken to a desert fight, rather than being taken to the empty road screen. The dust does not need to be pink for this glitch to occur.
# If Link steps on this tile with an enemy, he will be taken to a desert fight, rather than an empty road scene.
 
   
  +
== [[Elevator#Zelda II: The Adventure of Link|Elevator]] Glitch ==
  +
To perform this glitch, Link must find an elevator that is off ground around the height of his waist. Link must move a bit away and sprint towards the elevator. Just before reaching the elevator, press down without stopping. If this is performed correctly, Link will slide under the elevator and it will not move down. Once the crouch button is released, Link pops into the elevator.
   
<big>'''NOTE:'''</big> ''The dust does not need to be pink for this to occur.''
+
On occasion, this can lead to Link sinking into the ground a bit, preventing the ability for him to move. This can be solved by either letting enemies hit Link in the head until he dies, or resetting the game.
   
== [[Elevator]] Glitch ==
+
== Fast [[Zelda II: The Adventure of Link#Experience levels|Experience]] ==
# Find, or move, an elevator that is off the ground about waist height to Link.
+
To earn experience points quickly, beat a [[dungeon]] [[boss]] on the file, proceed to place with the crystal in the statue. Immediately quit the game by pressing UP+A on controller two to bring up the quick save screen. Save the game, and begin playing on a new file. When the game starts, Link's experience will raise until it reaches the next level up. This glitch requires at least one file with a beaten game.
# Now move some distance away from the elevator and sprint toward it.
 
# Just before Link gets to it, press down without stopping.
 
# If done correctly, Link will slide under the elevator, but it will not move down.
 
# If the crouch button is released, Link pops into the elevator.
 
 
 
<font color=red><big>'''CAUTION:'''</big></font> ''On occasion, this can lead to Link sinking into the ground a bit, and Link cannot move. This can be solved by either let enemies hit Link in the head until he dies, or reset the game.''
 
 
== Fast Experience ==
 
# Beat a [[dungeon|palace]] [[boss]] on the file. Proceed to place the crystal in the statue. Then, immediately quit the game by pressing Up+A on controller 2 to bring up the quick save screen.
 
# Save the game.
 
# Begin playing with the new file. When the game starts, Link's experience will raise until it reaches the next level up.
 
 
 
<big>'''NOTE:'''</big> ''This requires at least one file with a beaten game.''
 
   
 
== Forced Fight Tiles Glitch ==
 
== Forced Fight Tiles Glitch ==
# Find any overworld tile that contains a forced fight.
+
Find an overworld tile that contains a forced fight and wait for an enemy to appear. Once the enemy is on the tile, step onto it with the enemy, and instead of a forced fight, Link will confront the usually weaker [[Overworld#Zelda II: The Adventure of Link|overworld]] enemies. This may require precise timing.
# Wait for an enemy to appear.
 
# When an enemy is on the tile, step onto it with the enemy, and instead of the forced fight, Link will confront the usually weaker [[overworld]] enemies. This may require careful timing.
 
   
 
== Glitch Town ==
 
== Glitch Town ==
# Go to [[Mountain Town of Darunia]], and have enough [[Magic Meter|magic]] to do use the [[Jump Spell]] and the [[Fairy Spell]].
+
If there is enough magic in the [[Magic Meter]], go to the [[Mountain Town of Darunia]] and perform the [[Jump Spell]] and the [[Fairy Spell]]. In the first or second section jump to the lowest house using the Jump Spell. Then jump from house to house until Link finds a house that is high enough that when Link jumps his body goes off screen. Jump up and while Link is off screen, use the Fairy Spell and press left or right. Link then falls like he has fallen into a hole. When he reappears, he will be in a town that is not like any other town. When he tries to go into an open door, it will take him back to the entrance of the town. Even stranger, when Link leaves the town, he will be stuck in water somewhere below the [[Valley of Death]]. Upon entering the westernmost house in the Mountain Town of Darunia, the music that is played when Link enters a house will play, but he will appear on the edge of town, as if he just entered the town.
# In the first or second section jump on the lowest house using the Jump Spell.
 
# Jump from house to house until Link finds a house that is high enough so when Link jumps up his body goes off the screen. Now get ready to use the Fairy spell.
 
# Jump up, then while Link is off the screen use the Fairy spell and press left or right.
 
 
Link will fall like he's fallen into a [[grotto]] and then reappear in a different town, that isn't any of the other towns. When Link tries to go into an open door, it will take him back to the entrance of the town. Even stranger, when Link leaves the town, he will be stuck in water, somewhere below the [[Valley of Death]]. More odd things, upon entering the westernmost house in Town of Darunia the usual music is played for entering a house, but Link reappears on the edge of town, like he would upon entering a normal town.
 
   
 
== Make Enemies Fall Through a Corner ==
 
== Make Enemies Fall Through a Corner ==
Line 21: Line 24:
   
 
== Odd Warp ==
 
== Odd Warp ==
# In [[Midoro Palace]], [[Island Palace]], or the [[Ocean Palace]], find the room with falling blocks that build a wall, filling up the entire screen.
+
In [[Midoro Palace]], [[Island Palace]], or the [[Ocean Palace]], find the room with falling blocks that build a wall, filling up the entire screen. Let the blocks fall until a solid wall is created. Break away some of the blocks to form steps and get onto the top of the wall. Use the Fairy Spell and press A to transform then press left or right. Link will appear on top of the palace. Use the Fairy Spell and press A again, then press left or right. Link will fall onto what looks like the first palace, the layout is the same but the colors and textures are those of the palace Link was just in. Once Link leaves this palace he will be outside the palace he was in to begin with. It can produce humorous things like an imposing green Parpa Palace (Get there from Ocean Palace Odd Warp) And a [[Horsehead]] made of [[Gooma]]'s sprites.
# Let the blocks fall until a solid wall is created.
 
# Break away some of the blocks to form steps and get onto the top of the wall.
 
# Use the Fairy Spell. Press A to transform then press left or right.
 
# Link will appear on top of the palace. Use the Fairy Spell and press A again, then press left or right.
 
 
Link will fall onto what looks like the first palace, the layout is the same but the colors and textures are those of the palace Link was just in. Once Link leaves this palace he will be outside the palace he was in to begin with.
 
   
 
== Slowed [[Downthrust]] ==
 
== Slowed [[Downthrust]] ==
Encounter a [[Stalfos Knight]] in the Island Palace. Make sure both Link and the knight are near the very side of a floating breakable block. Allow Link to perform a Downthrust and if done correctly, the Stalfos Knight will descend slowly for a few seconds.
+
If Link encounters a [[Stalfos Knight]] in the Island Palace, make sure both Link and the knight are near the very side of a floating breakable block. Allow Link to perform a Downthrust and if done correctly, the Stalfos Knight will descend slowly for a few seconds.
   
 
== Sprint Glitch ==
 
== Sprint Glitch ==
In any area, if Link runs to the right, then quickly turns left, he will sometimes be flung to the right.
+
In any area, if Link runs to the right, then quickly turns left, he will sometimes be flung to the right. He will eventually stop by himself, but will stop earlier if hit by an enemy. This does not necessarily happen every time.
 
He will eventually stop by himself, but will stop earlier if hit by an enemy. This doesn't necessarily happen every time.
 
 
 
<font color=red><big>'''WARNING:'''</big></font> ''The glitch distorts the background, but it will be reset when Link leaves the area.''
 
   
 
== Strange Subterranean Creatures ==
 
== Strange Subterranean Creatures ==
Line 35: Line 38:
 
This is a very well-known glitch in the game that allows Link to quickly defeat [[Dark Link]] in the [[Great Palace]]. First, allow Dark Link to pursue his counterpart and crouch into the left corner and face him. Now keep crouch-stabbing him and he will die shortly. He will do damage to Link, but the glitch will still be at Link's disposal.
 
This is a very well-known glitch in the game that allows Link to quickly defeat [[Dark Link]] in the [[Great Palace]]. First, allow Dark Link to pursue his counterpart and crouch into the left corner and face him. Now keep crouch-stabbing him and he will die shortly. He will do damage to Link, but the glitch will still be at Link's disposal.
   
== Unbeatable Game ==
+
== Blue link/White link ==
# If Link begins two palaces simultaneously, and grabs the [[Small Key]]s from two palaces at the same time, because the keys are all alike, it is possible to use a key from one palace in another.
+
If Link uses any type of magic, then '''immediately''' talks to somebody in a town, then '''immediately''' stops talking, Link could appear dark blue with light blue skin, white with dark blue skin, or light blue with white skin. Going into another area, or using any type of magic fixes this.
# If the boss is defeated with the help of one or more of the keys from another palace, the palace is destroyed and the remaining keys can't be grabbed.
+
Thus, the game is unbeatable. Although this only pertains to several of the later dungeons that have walls that must be destroyed after the locked door is opened. One could otherwise use the fairy spell to get through doors for which they don't have a key.
+
   
 
{{GlitchNav}}
 
{{GlitchNav}}
 
{{TAoLNav}}
 
{{TAoLNav}}
  +
{{DISPLAYTITLE:<span style="font-style:italic;">Zelda II: The Adventure of Link</span> Glitches}}
 
[[Category:Glitches]]
 
[[Category:Glitches]]
 
[[Category:Zelda II: The Adventure of Link]]
 
[[Category:Zelda II: The Adventure of Link]]

Latest revision as of 06:10, January 31, 2017

Construction This article requires a cleanup to meet Zeldapedia's quality standards.
Please edit this page to improve it. Feel free to discuss this cleanup on the article's talk page.
Black Triforce When editing this page, please use "Link" in place of "you"; also, "it is" should be used over "it's". For further clarity, please read the Manual of Style. When adding a new section, please place it in alphabetical order.

This page is a list of glitches from Zelda II: The Adventure of Link.

Desert Fight Anywhere Edit

It is possible to have a desert fight even outside the desert. To perform this, Link must smash a boulder with the hammer, which will leave some dust behind. The dust that is left behind is counted as a desert tile by the game. If Link enters a cave, or walks off the screen, coming back to the tile will show that it is pink, similar to a desert tile. If Link steps on this tile with an enemy, he will be taken to a desert fight, rather than being taken to the empty road screen. The dust does not need to be pink for this glitch to occur.

Elevator Glitch Edit

To perform this glitch, Link must find an elevator that is off ground around the height of his waist. Link must move a bit away and sprint towards the elevator. Just before reaching the elevator, press down without stopping. If this is performed correctly, Link will slide under the elevator and it will not move down. Once the crouch button is released, Link pops into the elevator.

On occasion, this can lead to Link sinking into the ground a bit, preventing the ability for him to move. This can be solved by either letting enemies hit Link in the head until he dies, or resetting the game.

Fast Experience Edit

To earn experience points quickly, beat a dungeon boss on the file, proceed to place with the crystal in the statue. Immediately quit the game by pressing UP+A on controller two to bring up the quick save screen. Save the game, and begin playing on a new file. When the game starts, Link's experience will raise until it reaches the next level up. This glitch requires at least one file with a beaten game.

Forced Fight Tiles Glitch Edit

Find an overworld tile that contains a forced fight and wait for an enemy to appear. Once the enemy is on the tile, step onto it with the enemy, and instead of a forced fight, Link will confront the usually weaker overworld enemies. This may require precise timing.

Glitch Town Edit

If there is enough magic in the Magic Meter, go to the Mountain Town of Darunia and perform the Jump Spell and the Fairy Spell. In the first or second section jump to the lowest house using the Jump Spell. Then jump from house to house until Link finds a house that is high enough that when Link jumps his body goes off screen. Jump up and while Link is off screen, use the Fairy Spell and press left or right. Link then falls like he has fallen into a hole. When he reappears, he will be in a town that is not like any other town. When he tries to go into an open door, it will take him back to the entrance of the town. Even stranger, when Link leaves the town, he will be stuck in water somewhere below the Valley of Death. Upon entering the westernmost house in the Mountain Town of Darunia, the music that is played when Link enters a house will play, but he will appear on the edge of town, as if he just entered the town.

Make Enemies Fall Through a Corner Edit

Fight any heavily armed enemy in any palace and allow them to retreat. They will eventually fall through the corner.

Odd Warp Edit

In Midoro Palace, Island Palace, or the Ocean Palace, find the room with falling blocks that build a wall, filling up the entire screen. Let the blocks fall until a solid wall is created. Break away some of the blocks to form steps and get onto the top of the wall. Use the Fairy Spell and press A to transform then press left or right. Link will appear on top of the palace. Use the Fairy Spell and press A again, then press left or right. Link will fall onto what looks like the first palace, the layout is the same but the colors and textures are those of the palace Link was just in. Once Link leaves this palace he will be outside the palace he was in to begin with. It can produce humorous things like an imposing green Parpa Palace (Get there from Ocean Palace Odd Warp) And a Horsehead made of Gooma's sprites.

Slowed Downthrust Edit

If Link encounters a Stalfos Knight in the Island Palace, make sure both Link and the knight are near the very side of a floating breakable block. Allow Link to perform a Downthrust and if done correctly, the Stalfos Knight will descend slowly for a few seconds.

Sprint Glitch Edit

In any area, if Link runs to the right, then quickly turns left, he will sometimes be flung to the right. He will eventually stop by himself, but will stop earlier if hit by an enemy. This does not necessarily happen every time.

Strange Subterranean Creatures Edit

On a peninsula of desert and mountains visible to the south of Ocean Palace, there is a tile that brings Link into a desert scene with a small mountain and a 500 P Bag. In this area, if Link downthrusts the ground long enough, he will kill some unseen subterranean creature. There seem to be a few of them in the area, though they never surface. The fact that they live in a desert environment, reward 10 exp, and are underground points to them possibly being a glitched Leever that is unable to surface. It should be noted that this phenomena bears a striking resemblance to the Ghost of Misery Mire.

The Left Corner Edit

This is a very well-known glitch in the game that allows Link to quickly defeat Dark Link in the Great Palace. First, allow Dark Link to pursue his counterpart and crouch into the left corner and face him. Now keep crouch-stabbing him and he will die shortly. He will do damage to Link, but the glitch will still be at Link's disposal.

Blue link/White link Edit

If Link uses any type of magic, then immediately talks to somebody in a town, then immediately stops talking, Link could appear dark blue with light blue skin, white with dark blue skin, or light blue with white skin. Going into another area, or using any type of magic fixes this.


Community content is available under CC-BY-SA unless otherwise noted.