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== Desert Fight Anywhere ==
 
== Desert Fight Anywhere ==
#If [[Link]] smashes a boulder with the [[hammer]], it leaves dust behind. This 'dust' is counted by the game as a desert tile. If Link enters a cave, or walks off screen and checks the dust it will be pink just like a desert tile.
+
# If [[Link]] smashes a boulder with the [[hammer]], it leaves dust behind. This 'dust' is counted by the game as a desert tile. If Link enters a cave, or walks off screen and checks the dust it will be pink just like a desert tile.
#If Link steps on this tile with an enemy, he will be taken to a desert fight, rather than an empty road scene.
+
# If Link steps on this tile with an enemy, he will be taken to a desert fight, rather than an empty road scene.
   
 
<big>'''Note:'''</big> The dust does not need to be pink for this to occur.
 
<big>'''Note:'''</big> The dust does not need to be pink for this to occur.
   
 
== [[Elevator]] Glitch ==
 
== [[Elevator]] Glitch ==
#Find, or move, an elevator that is off the ground about waist height to Link.
+
# Find, or move, an elevator that is off the ground about waist height to Link.
#Now move some distance away from the elevator and sprint toward it.
+
# Now move some distance away from the elevator and sprint toward it.
#Just before Link gets to it, press down without stopping.
+
# Just before Link gets to it, press down without stopping.
#If done correctly, Link will slide under the elevator, but it will not move down.
+
# If done correctly, Link will slide under the elevator, but it will not move down.
#If the crouch button is released, Link pops into the elevator.
+
# If the crouch button is released, Link pops into the elevator.
   
 
<font color=red>'''CAUTION:'''</font> On occasion, this can lead to Link sinking into the ground a bit, and Link cannot move. This can be solved by either let enemies hit Link in the head until he dies, or reset the game.
 
<font color=red>'''CAUTION:'''</font> On occasion, this can lead to Link sinking into the ground a bit, and Link cannot move. This can be solved by either let enemies hit Link in the head until he dies, or reset the game.
   
 
== Fast Experience ==
 
== Fast Experience ==
#Beat a [[palace]] on the file. Then quit the game, pause and press Up+A on controller two.
+
# Beat a [[palace]] on the file. Then quit the game, pause and press Up+A on controller two.
#Save the game.
+
# Save the game.
#Immediately begin playing with the new file.
+
# Immediately begin playing with the new file.
   
 
When the game starts, his experience will raise.
 
When the game starts, his experience will raise.
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== Forced Fight Tiles Glitch ==
 
== Forced Fight Tiles Glitch ==
#Find any tile that Link forced fight on.
+
# Find any tile that Link forced fight on.
#Wait for an enemy to appear.
+
# Wait for an enemy to appear.
#When an enemy is on the tile, step onto it with the enemy, and instead of the forced fight, Link will confront the usually weaker [[overworld]] enemies.
+
# When an enemy is on the tile, step onto it with the enemy, and instead of the forced fight, Link will confront the usually weaker [[overworld]] enemies.
   
 
== Glitch Town ==
 
== Glitch Town ==
#Go to [[Mountain Town of Darunia]], and have enough [[Magic Meter|magic]] to do use the [[Jump Spell]] and the [[Fairy Spell]].
+
# Go to [[Mountain Town of Darunia]], and have enough [[Magic Meter|magic]] to do use the [[Jump Spell]] and the [[Fairy Spell]].
#In the first or second section jump on the lowest house using the Jump Spell.
+
# In the first or second section jump on the lowest house using the Jump Spell.
#Jump from house to house until Link finds a house that is high enough so when Link jumps up his body goes off the screen. Now get ready to use the Fairy spell.
+
# Jump from house to house until Link finds a house that is high enough so when Link jumps up his body goes off the screen. Now get ready to use the Fairy spell.
#Jump up, then while Link is off the screen use the Fairy spell and press left or right.
+
# Jump up, then while Link is off the screen use the Fairy spell and press left or right.
   
 
Link will fall like he's fallen into a [[grotto]]. Link will reappear in a different town, that isn't any of the other towns. When Link tries to go into an open door, it will take him back to the entrance of the town. Even stranger, when Link leaves the town, he will be stuck in water, somewhere below the [[Valley of Death]]. More odd things, upon entering the westernmost house in [[Mountain Town of Darunia]] the usual music is played for entering a house, but Link reappears on the edge of town, like he would upon entering a normal town.
 
Link will fall like he's fallen into a [[grotto]]. Link will reappear in a different town, that isn't any of the other towns. When Link tries to go into an open door, it will take him back to the entrance of the town. Even stranger, when Link leaves the town, he will be stuck in water, somewhere below the [[Valley of Death]]. More odd things, upon entering the westernmost house in [[Mountain Town of Darunia]] the usual music is played for entering a house, but Link reappears on the edge of town, like he would upon entering a normal town.
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== Odd Warp ==
 
== Odd Warp ==
#In [[Midoro Palace]], [[Island Palace]], or the [[Ocean Palace]], find the room with falling blocks that build a wall, filling up the entire screen.
+
# In [[Midoro Palace]], [[Island Palace]], or the [[Ocean Palace]], find the room with falling blocks that build a wall, filling up the entire screen.
#Let the blocks fall until a solid wall is created.
+
# Let the blocks fall until a solid wall is created.
#Break away some of the blocks to form steps and get onto the top of the wall.
+
# Break away some of the blocks to form steps and get onto the top of the wall.
#Use the Fairy Spell. Press A to transform then press left or right.
+
# Use the Fairy Spell. Press A to transform then press left or right.
#Link will appear on top of the palace. Use the Fairy Spell and press A again, then press left or right.
+
# Link will appear on top of the palace. Use the Fairy Spell and press A again, then press left or right.
  +
 
Link will fall onto what looks like the first palace, the layout is the same but the colors and textures are those of the palace Link was just in. Once Link leaves this palace he will be outside the palace he was in to begin with.
 
Link will fall onto what looks like the first palace, the layout is the same but the colors and textures are those of the palace Link was just in. Once Link leaves this palace he will be outside the palace he was in to begin with.
   
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== Sprint Glitch ==
 
== Sprint Glitch ==
#In any area, if Link runs to the right, then quickly turns left, he will sometimes be flung to the right.
+
# In any area, if Link runs to the right, then quickly turns left, he will sometimes be flung to the right.
   
 
He will eventually stop by himself, but will stop earlier if hit by an enemy. This doesn't necessarily happen every time.
 
He will eventually stop by himself, but will stop earlier if hit by an enemy. This doesn't necessarily happen every time.
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== Unbeatable Game ==
 
== Unbeatable Game ==
#If Link begins two palaces simultaneously, and grabs the keys from two palaces at the same time, because the keys are all alike, it is possible to use a key from one palace in another.
+
# If Link begins two palaces simultaneously, and grabs the keys from two palaces at the same time, because the keys are all alike, it is possible to use a key from one palace in another.
#If the [[boss]] is defeated with the help of one or more of the keys from another palace, the palace is destroyed and the remaining keys can't be grabbed.
+
# If the [[boss]] is defeated with the help of one or more of the keys from another palace, the palace is destroyed and the remaining keys can't be grabbed.
 
Thus, the game is unbeatable. Although this only pertains to several of the later dungeons that have walls that must be destroyed after the locked door is opened. One could otherwise use the fairy spell to get through doors for which they don't have a key.
 
Thus, the game is unbeatable. Although this only pertains to several of the later dungeons that have walls that must be destroyed after the locked door is opened. One could otherwise use the fairy spell to get through doors for which they don't have a key.
   

Revision as of 19:51, November 14, 2010

Black Triforce When editing this page, please use "Link" in place of "you"; also, "it is" should be used over "it's". For further clarity, please read the Manual of Style. When adding a new section, please place it in alphabetical order.

This page is a list of glitches from Zelda II: The Adventure of Link.

Desert Fight Anywhere

  1. If Link smashes a boulder with the hammer, it leaves dust behind. This 'dust' is counted by the game as a desert tile. If Link enters a cave, or walks off screen and checks the dust it will be pink just like a desert tile.
  2. If Link steps on this tile with an enemy, he will be taken to a desert fight, rather than an empty road scene.

Note: The dust does not need to be pink for this to occur.

Elevator Glitch

  1. Find, or move, an elevator that is off the ground about waist height to Link.
  2. Now move some distance away from the elevator and sprint toward it.
  3. Just before Link gets to it, press down without stopping.
  4. If done correctly, Link will slide under the elevator, but it will not move down.
  5. If the crouch button is released, Link pops into the elevator.

CAUTION: On occasion, this can lead to Link sinking into the ground a bit, and Link cannot move. This can be solved by either let enemies hit Link in the head until he dies, or reset the game.

Fast Experience

  1. Beat a palace on the file. Then quit the game, pause and press Up+A on controller two.
  2. Save the game.
  3. Immediately begin playing with the new file.

When the game starts, his experience will raise.

NOTE: This requires at least one file with a beaten game.

Forced Fight Tiles Glitch

  1. Find any tile that Link forced fight on.
  2. Wait for an enemy to appear.
  3. When an enemy is on the tile, step onto it with the enemy, and instead of the forced fight, Link will confront the usually weaker overworld enemies.

Glitch Town

  1. Go to Mountain Town of Darunia, and have enough magic to do use the Jump Spell and the Fairy Spell.
  2. In the first or second section jump on the lowest house using the Jump Spell.
  3. Jump from house to house until Link finds a house that is high enough so when Link jumps up his body goes off the screen. Now get ready to use the Fairy spell.
  4. Jump up, then while Link is off the screen use the Fairy spell and press left or right.

Link will fall like he's fallen into a grotto. Link will reappear in a different town, that isn't any of the other towns. When Link tries to go into an open door, it will take him back to the entrance of the town. Even stranger, when Link leaves the town, he will be stuck in water, somewhere below the Valley of Death. More odd things, upon entering the westernmost house in Mountain Town of Darunia the usual music is played for entering a house, but Link reappears on the edge of town, like he would upon entering a normal town.

Make Enemies Fall Through a Corner

Fight any heavily armed enemy in any palace and allow them to retreat. They will eventually fall through the corner.

Odd Warp

  1. In Midoro Palace, Island Palace, or the Ocean Palace, find the room with falling blocks that build a wall, filling up the entire screen.
  2. Let the blocks fall until a solid wall is created.
  3. Break away some of the blocks to form steps and get onto the top of the wall.
  4. Use the Fairy Spell. Press A to transform then press left or right.
  5. Link will appear on top of the palace. Use the Fairy Spell and press A again, then press left or right.

Link will fall onto what looks like the first palace, the layout is the same but the colors and textures are those of the palace Link was just in. Once Link leaves this palace he will be outside the palace he was in to begin with.

Slowed Downthrust

Encounter a Stalfos Knight in the Island Palace. Make sure both Link and the knight are near the very side of a floating breakable block. Allow Link to perform a Downthrust and if done correctly, the Stalfos Knight will descend slowly for a few seconds.

Sprint Glitch

  1. In any area, if Link runs to the right, then quickly turns left, he will sometimes be flung to the right.

He will eventually stop by himself, but will stop earlier if hit by an enemy. This doesn't necessarily happen every time.

WARNING: The glitch distorts the background, but it will be reset when Link leaves the area.

Strange Subterranean Creatures

On a peninsula of desert and mountains visible to the south of level 5, the green bricked Ocean Palace. There is a tile that brings Link into a desert scene with a small mountain and 500 point experience bag. In this area, if Link downstabs the ground long enough, he will kill some unseen subterranean creature. There seem to be a few of them in the area, though they never surface. The fact that they live in a desert environment, reward 10 exp, and are underground points to them possibly being a glitched Leever that is unable to surface. It should be noted that this phenomena bears a striking resemblance to the Ghost of Misery Mire.

The Left Corner

This is a very well-known glitch in the game that allows Link to quickly defeat Dark Link in the Great Palace. First, allow Dark Link to pursue his counterpart and crouch into the left corner and face him. Now keep crouch-stabbing him and he will die shortly. He will do damage to Link, but the glitch will still be at Link's disposal.

Unbeatable Game

  1. If Link begins two palaces simultaneously, and grabs the keys from two palaces at the same time, because the keys are all alike, it is possible to use a key from one palace in another.
  2. If the boss is defeated with the help of one or more of the keys from another palace, the palace is destroyed and the remaining keys can't be grabbed.

Thus, the game is unbeatable. Although this only pertains to several of the later dungeons that have walls that must be destroyed after the locked door is opened. One could otherwise use the fairy spell to get through doors for which they don't have a key.

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