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==Story==
 
==Story==
  +
[[File:ZA Gaspra Intro.png|thumb|left|An in-game cutscene]]
 
The lands of [[Hyrule]] and [[Tolemac]], a region southeast of Hyrule,<ref>{{Cite manual|quote=Zelda must set out on her journey deep into the uncharted southeastern region of Hyrule, known as Tolemac.|game=ZA|page=2}}</ref> are in the middle of an Age of Darkness; [[Ganon]] (referred to in-game as "[[Ganon#Names|Gannon]]") had captured [[Link]] and began exerting his influence over the land.<ref>{{Cite manual|quote=It is the Age of Darkness. The evil Gannon has captured the young hero Link.|game=ZA|page=2}}</ref> He had stolen the seven [[Celestial Sign]]s and hidden them away in Tolemac's shrines, guarded by its keepers.<ref>{{Cite|The scroll of Shurmak, bear sad news these many years ago. And so it was that Gannon, Lord of Darkness, had taken over Tolemac. He has stolen the treasured celestial signs and captured Link! A brave warrior will have to be found to face this evil monster.|Gaspra|ZA}}</ref> In need of a brave warrior to save the kingdom, the astronomer [[Gaspra]] summons [[Princess Zelda]] as his champion to undertake the dangerous task of relocating the Celestial Signs, to rescue Link, and to ultimately defeat Ganon and bring peace back to Tolemac.<ref>{{Cite|And so I found this champion of strength and courage, it is you, Princess Zelda. With this magic pendant, go forth and with each Sign you gather so too will you gain knowledge. Find your magic Wand, use it wisely and listen to your allies along the way. Go now my princess, restore the Celestial Signs and rescue Link!|Gaspra|ZA}}</ref> He gives her a magic pendant and bids her good luck.
 
The lands of [[Hyrule]] and [[Tolemac]], a region southeast of Hyrule,<ref>{{Cite manual|quote=Zelda must set out on her journey deep into the uncharted southeastern region of Hyrule, known as Tolemac.|game=ZA|page=2}}</ref> are in the middle of an Age of Darkness; [[Ganon]] (referred to in-game as "[[Ganon#Names|Gannon]]") had captured [[Link]] and began exerting his influence over the land.<ref>{{Cite manual|quote=It is the Age of Darkness. The evil Gannon has captured the young hero Link.|game=ZA|page=2}}</ref> He had stolen the seven [[Celestial Sign]]s and hidden them away in Tolemac's shrines, guarded by its keepers.<ref>{{Cite|The scroll of Shurmak, bear sad news these many years ago. And so it was that Gannon, Lord of Darkness, had taken over Tolemac. He has stolen the treasured celestial signs and captured Link! A brave warrior will have to be found to face this evil monster.|Gaspra|ZA}}</ref> In need of a brave warrior to save the kingdom, the astronomer [[Gaspra]] summons [[Princess Zelda]] as his champion to undertake the dangerous task of relocating the Celestial Signs, to rescue Link, and to ultimately defeat Ganon and bring peace back to Tolemac.<ref>{{Cite|And so I found this champion of strength and courage, it is you, Princess Zelda. With this magic pendant, go forth and with each Sign you gather so too will you gain knowledge. Find your magic Wand, use it wisely and listen to your allies along the way. Go now my princess, restore the Celestial Signs and rescue Link!|Gaspra|ZA}}</ref> He gives her a magic pendant and bids her good luck.
   
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==Gameplay==
 
==Gameplay==
  +
[[File:ZA Gameplay.png|thumb|left|An in-game screenshot]]
 
Princess Zelda serves as the game's protagonist, making ''Zelda's Adventure'' the second game in the series where the eponymous princess is playable. Unlike the previous two CD-i ''Zelda'' games, which are platforming side-scrollers similar to {{TAoL}}, ''Zelda's Adventure'' incorporates a similar top-down view reminiscent of most conventional 2D ''Zelda'' games. The land of Tolemac and its shrines are divided into individual screens, in a very similar vein to the overworld and dungeons in {{TLoZ}}. Instead of a [[Sword]], Zelda uses a Wand to combat enemies with. This Wand can acquire a plethora of [[Spells of Zelda's Adventure|Spells]] for added offense, some of which are required to defeat certain enemies and bosses. Most of these Spells cost a certain number of Rupees to use, similarly to the items in the previous CD-i ''Zelda'' games.
 
Princess Zelda serves as the game's protagonist, making ''Zelda's Adventure'' the second game in the series where the eponymous princess is playable. Unlike the previous two CD-i ''Zelda'' games, which are platforming side-scrollers similar to {{TAoL}}, ''Zelda's Adventure'' incorporates a similar top-down view reminiscent of most conventional 2D ''Zelda'' games. The land of Tolemac and its shrines are divided into individual screens, in a very similar vein to the overworld and dungeons in {{TLoZ}}. Instead of a [[Sword]], Zelda uses a Wand to combat enemies with. This Wand can acquire a plethora of [[Spells of Zelda's Adventure|Spells]] for added offense, some of which are required to defeat certain enemies and bosses. Most of these Spells cost a certain number of Rupees to use, similarly to the items in the previous CD-i ''Zelda'' games.
   

Revision as of 01:51, 11 August 2015

Template:Game Zelda's Adventure is a video game developed by Viridis and released for the Philips CD-i in 1994. It is the third The Legend of Zelda series game released for the console, following the release of The Faces of Evil and The Wand of Gamelon a year prior, which were developed separately by Animation Magic. Zelda's Adventure boasts an entirely unique design in comparison to the previous CD-i Zelda titles, emphasizing the difference in production between Viridis and the developer of its predecessors.

A product of a compromise between Nintendo and Philips due to their failure to release a CD-ROM based add-on to the Super Nintendo Entertainment System,[1] Zelda's Adventure, alongside the other two, are the only licensed The Legend of Zelda games developed for and released on a non-Nintendo system. The games have been subject to much criticism, and Nintendo does not recognize them as canon to the Zelda series.[2]

Story

ZA Gaspra Intro

An in-game cutscene

The lands of Hyrule and Tolemac, a region southeast of Hyrule,[3] are in the middle of an Age of Darkness; Ganon (referred to in-game as "Gannon") had captured Link and began exerting his influence over the land.[4] He had stolen the seven Celestial Signs and hidden them away in Tolemac's shrines, guarded by its keepers.[5] In need of a brave warrior to save the kingdom, the astronomer Gaspra summons Princess Zelda as his champion to undertake the dangerous task of relocating the Celestial Signs, to rescue Link, and to ultimately defeat Ganon and bring peace back to Tolemac.[6] He gives her a magic pendant and bids her good luck.

Along the way, Zelda is guided by Gaspra and Shurmak,[7] who both give her advice on solving Tolemac's puzzles and navigating the land. Zelda journeys through Tolemac as she confronts the shrines' keepers and takes back the Celestial Signs, while meeting many other characters along the way. She eventually finds the final Celestial Sign, but is stopped by a shadowy hand as she is sent falling down an opening at the Vision Henge. Zelda faces the shrine keepers in a string of rematches before finally facing Ganon himself. She eventually defeats him, and he disappears in a twister as his realm shatters. With Ganon's defeat, Link is rescued and peace is restored to Hyrule and Tolemac as the kingdom enters an "Age of Lightness".[8][9]

Gameplay

ZA Gameplay

An in-game screenshot

Princess Zelda serves as the game's protagonist, making Zelda's Adventure the second game in the series where the eponymous princess is playable. Unlike the previous two CD-i Zelda games, which are platforming side-scrollers similar to The Adventure of Link, Zelda's Adventure incorporates a similar top-down view reminiscent of most conventional 2D Zelda games. The land of Tolemac and its shrines are divided into individual screens, in a very similar vein to the overworld and dungeons in The Legend of Zelda. Instead of a Sword, Zelda uses a Wand to combat enemies with. This Wand can acquire a plethora of Spells for added offense, some of which are required to defeat certain enemies and bosses. Most of these Spells cost a certain number of Rupees to use, similarly to the items in the previous CD-i Zelda games.

Zelda's Adventure also differs from the other two games in that it has dungeons, which are notably absent from The Faces of Evil and The Wand of Gamelon. Zelda must locate the shrines where the Celestial Signs are guarded. Maps and Compasses can be found in these shrines to navigate them, akin to the dungeons in canon Zelda games. These dungeons must be completed in a specific order.

As with the other two games, full motion video cutscenes are used to provide story. These cutscenes are used much less extensively than in the previous games, and are filmed live-action as opposed to animation. Character interaction is mainly achieved through the use of voice acting, as many characters will verbally speak to Zelda when approached on the overworld. The use of voice acting makes Zelda's Adventure one of the few Zelda games to have voice acting.

Listings

Characters

Bosses

Enemies

Places

Dungeons

Items

Spells

External links

References

  1. Nintendo-Philips Deal Is a Slap at Sony - NYTimes.com
  2. Eiji Aonuma Addresses Those Horrible 'Zelda' CD-i Games | MTV Multiplayer
  3. "Zelda must set out on her journey deep into the uncharted southeastern region of Hyrule, known as Tolemac." (Zelda's Adventure manual, pg. 2)
  4. "It is the Age of Darkness. The evil Gannon has captured the young hero Link." (Zelda's Adventure manual, pg. 2)
  5. "The scroll of Shurmak, bear sad news these many years ago. And so it was that Gannon, Lord of Darkness, had taken over Tolemac. He has stolen the treasured celestial signs and captured Link! A brave warrior will have to be found to face this evil monster." — Gaspra (Zelda's Adventure)
  6. "And so I found this champion of strength and courage, it is you, Princess Zelda. With this magic pendant, go forth and with each Sign you gather so too will you gain knowledge. Find your magic Wand, use it wisely and listen to your allies along the way. Go now my princess, restore the Celestial Signs and rescue Link!" — Gaspra (Zelda's Adventure)
  7. "I am Shurmak your guide. I have known you since you were a child. You were given a difficult challenge. You will have to go far to overcome great danger. Stay calm and use your knowledge and strength to defeat your enemies. Remember what you learn along the way and proceed ahead." — Shurmak (Zelda's Adventure)
  8. "Once she succeeds, she gains the knowledge and strength to rescue Link and brings the magical land of Hyrule into the Age of Lightness." (Zelda's Adventure manual, pg. 2)
  9. "Princess Zelda, you've succeeded. Your victory has brought peace and light back to Tolemac." — Gaspra (Zelda's Adventure)
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