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+ | {{Dungeons |
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− | {{WikiExcluDis|January 10th, 2010|Cipriano 119}} |
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+ | |name = Wing Dungeon |
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+ | |image = [[File:Wing Dungeon.png]] |
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+ | |location = [[Deku Forest (Oracle of Ages)|Deku Forest]] |
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+ | |game = {{OOA}} |
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+ | |item = [[Roc's Feather]] |
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+ | |mini-boss = [[Swoop]] |
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+ | |boss = [[Head Thwomp]] |
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+ | |quest= [[Essences of Time#Ancient Wood|Ancient Wood]]<br>[[Heart Container]] |
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+ | |theme music = [[File:Level 2, Wing Dungeon.ogg|noicon]] |
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+ | }} |
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+ | The '''Wing Dungeon''' is the second dungeon of {{OOA}}, located within the [[Deku Forest (Oracle of Ages)|Deku Forest]], west of [[Lynna City#Lynna Village|Lynna Village]]. |
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− | [[File:Hyrule Revisited by DarklordIIID.jpg|right|350px|thumb|In the future, Link may be the one to cause the downfall of Hyrule.]] |
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− | Imagine Link facing Ganondorf in the center of Hyrule Field. The Castle is visible against the stark, stormy night, a white beacon of tradition rising from the foothills of the landscape. The night is alone. Ganondorf has the unconscious Princess Zelda on the ground below him. “The Hero of Time stands before me,” says Ganondorf, “as tragic as ever, torn between two equal evils – tell me, Link, would you rather spare your precious princess and the royal bloodline at the expense of Castle Town or have me kill the princess, and tell my minions placed strategically about the village to scatter. You decide. If you cannot choose, they both will die. ” |
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+ | ==Entrance to the Dungeon== |
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− | A Link that faces a life-shattering dilemma such as this would surely rock the Zelda franchise, and lend itself to a title darker than even the sinister, impeding disaster that evolves out of ''Majora’s Mask''. For titles now, Ganon has been defeated in a relatively simple and linear manner: hit the dungeons, muster up the courage with the alliance of the sages, maidens, wise ones, etc. and destroy him. However, this consistent defeat seems not to have deterred him much; he has returned to terrorize Hyrule in numerous games past the original Legend of Zelda. However, in a twist of fate, Link would finally have something larger to defeat than an overweight former-Hyrule conqueror: he’d be at an intrinsic war with himself. |
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+ | Although the dungeon itself exists in the past, an entrance to the dungeon is also found in the present within the [[Fairies' Woods]] (the present-time equivalent of the Deku Forest). In fact, [[Link]] is first instructed by the [[Maku Tree]] to seach for the next [[Essences of Time|Essence]] within the Fairies' Woods. Upon arriving, Link will meet three [[Stray Fairy|Stray Fairies]], who will only allow Link to access the dungeon if he can beat them in a game of [[Hide and Seek]]. When Link arrives at the dungeon entrance, the dungeon itself will collapse. Link must return to [[Nayru (Oracle)|Nayru]]'s house and find the [[Harp of Ages]] therein, in the hopes of finding an entrance to the dungeon in the past.<ref>{{cite|[Link], that's the Harp of Ages! Maybe you can use it to open Time Portals and sail through time! The cave has crumbled in this age, but perhaps in the past you can find a way in!|Maku Tree|OOA}}</ref> Once in the past, Link will find the entrance to the Wing Dungeon within the Deku Forest, but will be unable to access it because the entrance is covered in stone. Link can obtain some [[Bomb]]s to blast the entrance open by bringing the much sought after [[Mystical Seeds#Mystery Seeds|Mystery Seeds]] found within the forest to [[Queen Ambi]].<ref>{{Cite|Those are the Mystery Seeds Queen Ambi has been demanding! Nice work, kid! I'll take you to the palace!|Guard|OOA}}</ref> This finally allows Link to enter the second dungeon in the game. |
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+ | ==Themes and Navigation== |
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− | No longer will the forces of Ganon impede Link’s path after such a challenge, Link would have to make the death-defying choice of saving Princess Zelda or Castle Town. It’s not about fighting Ganon, Vaati, Bellum, Nightmare, or Agahnim anymore; if anything, Link’s dark side will reveal itself. And in the end, after choosing a path, Link will fight and subsequently defeat Ganon like he always had, but yet he will always be labeled as the “Hero” who killed the Princess or the “Hero” who pulled the plug on the many innocent civilians of Hyrule’s only Hylian population, in this scenario. An unpopular hero. |
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+ | The Wing Dungeon is most likely named after the shape of the dungeon itself, which resembles a bird in flight. It also happens that the mini-boss of the dungeon is [[Swoop]], a stone bird-creature, and the item obtained after defeating it is the [[Roc's Feather]]. The Wing Dungeon is the first dungeon of the game to feature [[Mine Cart]]s. Many of the puzzles within the dungeon are color-themed. The final boss of the dungeon is [[Head Thwomp]], reminiscent of [[Thwomp]]s from the [[smw:Mario (Series)|Mario Series]]. Once Link succeeds in defeating Head Thwomp, he will receive another [[Essences of Time|Essence of Time]], the [[Essences of Time#Ancient Wood|Ancient Wood]], along with a [[Heart Container]]. |
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+ | ==Minor Enemies and Traps== |
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− | ===What Does This Mean for Zelda?=== |
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+ | <gallery> |
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− | However, I don’t think Nintendo has the moral strength to pull a title of this magnitude off, despite the fresh thought-provoking and philosophic ideas it would bring to the Zelda franchise. First, all the games thus far, though some have a darker theme, fail at empowering the villain with strength enough to actually challenge Link, and by extension, Zelda. Despite the fact that these battles are often two against one, they aren’t “ultimate boss battles” by any measure. Remember fighting Majora at the end of ''Majora’s Mask''? With the Fierce Deity’s Mask, that battle was ridiculously easy, and even without it, Majora was so stocky and clumsy that Link could beat him just by avoiding his attacks, striking at the right times without even losing any hearts. All of Ganon’s incarnations, especially the fights at the end of ''Ocarina of Time'', ''The Wind Waker'', and ''Twilight Princess'' that had the Evil King separate battle segments, surely retained the “epic” factor, but still came off as too easy, linear, and predictable. Don’t get me wrong, these games were amazing, however, they would’ve been so much more so if they incorporated a Ganon that actually posed a legitimate psychological threat to Link, instead of so much of a physical one. |
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+ | File:GelOracle.png|[[Zol#Gel|Gel]] |
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− | [[File:War Without Tears by kyuumu.jpg|left|thumb|There may be a Zelda title in which Link will watch Castle Town burn for the sake of its sovereign.]] |
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+ | File:KeeseOracle.png|[[Keese]] |
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− | A Ganon that poses Link a dilemma-like choice such as the one above will not only be the Ganon that the Zelda series deserves, but the one it needs, as well. The game would depart from a linear path to the destruction of Ganon to a path towards the destruction of Link, and would, in essence, make the bad guy out of Link, regardless if Ganon committed the acts or not. |
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+ | File:MoblinOraclePigRed.png|[[Moblin]] |
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+ | File:RopeOracle.png|[[Rope]] |
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+ | File:ShroudedStalfosOracle.png|[[Stalfos#Shrouded Stalfos|Shrouded Stalfos]] |
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+ | File:SparkOracle.png|[[Spark]] |
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+ | File:SpikedbeetleOracle.png|[[Spiked Beetle]] |
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+ | File:ThwompOracle.png|[[Spiked Thwomp]] |
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+ | File:ZolRedOracle.png|[[Zol]] |
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+ | </gallery> |
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+ | ==Gallery== |
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− | ===Could Zelda Withstand a Tragic Link?=== |
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+ | <gallery> |
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− | Secondly, the Zelda series might not be able to handle the burden of a tragic Link, especially since the entire series promotes such a light-filled, determined hero. The closest the series gets to a Link with warring inner demons is in ''Twilight Princess'', where Link is symbolized as one of the Dark Interlopers in a cut scene describing the nature and origin of the Fused Shadow. Though a symbolic representation, we see early on the possibilities of such a personal war within Link, and how serious it could make not only the title itself, but the subsequent titles that follow. However, Link is not the only one to fall in this situation: perhaps he decides to spare Zelda at the expanse of Castle Town – Zelda’s credibility as a ruler would plummet too as the other races of Hyrule begin to notice the apparent annihilation of her own race for such a selfish motive – to save the life and bloodline of its sovereign. The other way around, with the death of Zelda, the land of Hyrule would be without a legitimate heir, encouraging anarchy as the other races vie for the top spot similar to the way they did back in the first Unification War. Thus the impact on the series would be shattering, and would function in such a way that any Link to follow must live in the gargantuan shadow of the Fallen Link, possibly never to rise again to the title “Hero” set by his godly precedents. |
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+ | File:Oracle_Of_Ages_-_Wing_Dungeon_Collapsing.png|Wing Dungeon collapsing in the present |
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+ | File:Oracle_Of_Ages_-_Wing_Dungeon_Exterior.png|The entrance to Wing Dungeon in the past |
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+ | File:Wing_Dungeon.gif|Map of the dungeon |
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+ | </gallery> |
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+ | {{ref}} |
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− | Third, the absence of a third heroic, “save both”, choice is enough to tear the series apart, as partially explained by the paragraph above. If anything, Link is allotted many chances to defeat the villain and save the day, the most prevalent of which in ''Majora’s Mask'', as Link is able to travel back to the First Day as he pleases in case he needs more time to complete dungeons or acquire items necessary to defeat the evil at the end. While there is a fixed timescale in ''Majora’s Mask'', Link can manipulate that as he wants in order to successfully overcome Majora and win the game: very linear, and very obvious. In the ''Four Swords'' series and ''Ocarina of Time'' especially, but also in the majority of Zelda titles, the evil simply seems to wait for the hero to face him or help him achieve his goals, and does not provoke him further until the time comes to fight him: again, linear, and easy to take one’s time with. |
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+ | <br> |
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− | |||
+ | {{Names |
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− | When Link is presented with a problem such as this one, there is no middle choice – he cannot kill Ganon to save the day, because the day cannot be saved. And he cannot take his time, because Ganon posed him an ultimatum: one or nothing. This time, the villain wins regardless of his defeat. |
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+ | |en= |
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− | |||
+ | |enM= |
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− | ===Could Zelda Handle the Victory of the Villain?=== |
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+ | |ja= {{Japanese|翼のダンジョン|Tsubasa no Danjon}} |
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− | [[File:The Master Sword by sirneko.jpg|right|thumb|350px|What are the implications of this choice for the "Hero of Time"?]] |
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+ | |jaM= Wing Dungeon |
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− | The most serious question of them all: Can the Zelda series handle a villain succeeding? The human tradition is in the creation of stories that have naturally happy endings and in the case that one cannot be achieved, sequels are planned so that the eventual forces of good can overcome that of evil. The same applies to the Zelda franchise – say one game ends with an ending such as this one: not only does the Zelda team have a storyline foundation to base future games off of, there are a much larger field of possibility when it comes down to how the future hero may redeem his rightful name. Instead of a thinly connected time line present in the majority of Zelda games, we now have a definite theme, reason, and motive for a direct sequel. |
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+ | |es= |
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− | |||
+ | |esM= |
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− | All in all, I believe that the Zelda franchise would greatly benefit from a psychologically-tested hero, one that not only is forced to make impossible decisions, but one that can be redeemed in a gratifying, meaningful way, that brings new light to the Zelda series as a whole. And honestly, we can only save Hyrule from evil so many times before dark forces legitimately begin to take matters into their own hands, after losing consistently to the same tactics, the same powers, and the same hero. |
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+ | |esS= Mazmorra del Ala |
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+ | |esSM= Wing's Dungeon |
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+ | |esL= |
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+ | |esLM= |
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+ | |fr= Donjon Ailes |
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+ | |frM= |
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+ | |frF= |
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+ | |frFM= |
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+ | |frC= |
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+ | |frCM= |
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+ | |de= {{de|Flügelhöhle}} |
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+ | |deM= |
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+ | |it= Dungeon Ala |
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+ | |itM= |
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+ | |pt= |
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+ | |ptM= |
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+ | |ptP= |
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+ | |ptPM= |
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+ | |nl= |
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+ | |nlM= |
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+ | |ru= |
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+ | |ko= |
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+ | |chT= |
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+ | |chTM= |
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+ | |chS= |
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+ | |chSM= |
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+ | }} |
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+ | {{DungeonNav2|OOA}} |
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⚫ |
Revision as of 03:43, 7 September 2015
Template:Dungeons
The Wing Dungeon is the second dungeon of Template:OOA, located within the Deku Forest, west of Lynna Village.
Entrance to the Dungeon
Although the dungeon itself exists in the past, an entrance to the dungeon is also found in the present within the Fairies' Woods (the present-time equivalent of the Deku Forest). In fact, Link is first instructed by the Maku Tree to seach for the next Essence within the Fairies' Woods. Upon arriving, Link will meet three Stray Fairies, who will only allow Link to access the dungeon if he can beat them in a game of Hide and Seek. When Link arrives at the dungeon entrance, the dungeon itself will collapse. Link must return to Nayru's house and find the Harp of Ages therein, in the hopes of finding an entrance to the dungeon in the past.[1] Once in the past, Link will find the entrance to the Wing Dungeon within the Deku Forest, but will be unable to access it because the entrance is covered in stone. Link can obtain some Bombs to blast the entrance open by bringing the much sought after Mystery Seeds found within the forest to Queen Ambi.[2] This finally allows Link to enter the second dungeon in the game.
The Wing Dungeon is most likely named after the shape of the dungeon itself, which resembles a bird in flight. It also happens that the mini-boss of the dungeon is Swoop, a stone bird-creature, and the item obtained after defeating it is the Roc's Feather. The Wing Dungeon is the first dungeon of the game to feature Mine Carts. Many of the puzzles within the dungeon are color-themed. The final boss of the dungeon is Head Thwomp, reminiscent of Thwomps from the Mario Series. Once Link succeeds in defeating Head Thwomp, he will receive another Essence of Time, the Ancient Wood, along with a Heart Container.
Minor Enemies and Traps
- GelOracle.png
- KeeseOracle.png
- MoblinOraclePigRed.png
- RopeOracle.png
- ShroudedStalfosOracle.png
- SparkOracle.png
- SpikedbeetleOracle.png
- ThwompOracle.png
- ZolRedOracle.png
Gallery
References
- ↑ "[Link], that's the Harp of Ages! Maybe you can use it to open Time Portals and sail through time! The cave has crumbled in this age, but perhaps in the past you can find a way in!" — Maku Tree (Oracle of Ages)
- ↑ "Those are the Mystery Seeds Queen Ambi has been demanding! Nice work, kid! I'll take you to the palace!" — Guard (Oracle of Ages)
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | Template:Japanese | Wing Dungeon | |
French | Donjon Ailes | ||
German | Flügelhöhle | ||
Italian | Dungeon Ala | ||
SpanishEU | Mazmorra del Ala | Wing's Dungeon |
Dungeons in The Legend of Zelda Series
Parapa Palace · Midoro Palace · Island Palace · Maze Island Palace
Palace on the Sea · Three-Eye Rock Palace · Great Palace
Light World
Sewer Passageway · Eastern Palace · Desert Palace · Tower of Hera · Hyrule Castle Tower
Dark World
Palace of Darkness · Swamp Palace · Skull Woods · Thieves' Town · Ice Palace · Misery Mire · Turtle Rock · Ganon's Tower
Palace of the Four Sword
Main Dungeons
Tail Cave · Bottle Grotto · Key Cavern · Angler's Tunnel · Catfish's Maw · Face Shrine · Eagle's Tower · Turtle Rock · Wind Fish's Egg
Mini-Dungeons
Moblin Cave · Kanalet Castle · Ancient Ruins
Optional Dungeons
Color Dungeon (LADX | LANS) · Chamber Dungeon (LANS)
Child Dungeons
Inside the Deku Tree · Dodongo's Cavern · Inside Jabu-Jabu's Belly
Adult Dungeons'
Forest Temple · Fire Temple · Water Temple · Shadow Temple · Spirit Temple · Ganon's Castle
Mini-Dungeons
Main Dungeons
Woodfall Temple · Snowhead Temple · Great Bay Temple · Stone Tower Temple
Mini-Dungeons
Swamp Spider House · Pirates' Fortress · Oceanside Spider House · Beneath the Well · Ancient Castle of Ikana
Moon Dungeons
Main Dungeons
Spirit's Grave · Wing Dungeon · Moonlit Grotto · Skull Dungeon · Crown Dungeon · Mermaid's Cave · Jabu-Jabu's Belly · Ancient Tomb · Black Tower (Turret) · Room of Rites(OoS | OoA)
Mini-Dungeons
Maku Road · Great Moblin's Keep · Ambi's Palace · Black Tower (Rescue Zelda) · Hero's Cave
Main Dungeons
Gnarled Root Dungeon · Snake's Remains · Poison Moth's Lair · Dancing Dragon Dungeon · Unicorn's Cave · Ancient Ruins · Explorer's Crypt · Sword & Shield Maze · Onox's Castle · Room of Rites(OoS | OoA)
Mini-Dungeons
Chambers of Insight · Sea of Trees · Talus Cave · Death Mountain · Vaati's Palace
Anniversary Edition
Main Dungeons
Forsaken Fortress · Dragon Roost Cavern · Forbidden Woods · Tower of the Gods
Earth Temple · Wind Temple · Ganon's Tower
Mini-Dungeons
Whereabouts of the Wind — Lake Hylia · Cave of No Return · Hyrule Castle
Eastern Hyrule — The Coast · Village of the Blue Maiden · Eastern Temple
Death Mountain — Death Mountain Foothills · The Mountain Path · Tower of Flames
Near the Fields — The Field · The Swamp · Infiltration of Hyrule Castle
The Dark World — Lost Woods · Kakariko Village · Temple of Darkness
Desert of Doubt — Desert of Doubt · Desert Temple · Pyramid
Frozen Hyrule — Frozen Hyrule · Temple of Ice · Tower of Winds
Realm of the Heavens — Realm of the Heavens · The Dark Cloud · Palace of Winds
Main Dungeons
Deepwood Shrine · Cave of Flames · Fortress of Winds · Temple of Droplets · Palace of Winds · Dark Hyrule Castle
Mini-Dungeons
Main Dungeons
Forest Temple · Goron Mines · Lakebed Temple · Arbiter's Grounds · Snowpeak Ruins
Temple of Time · City in the Sky · Palace of Twilight · Hyrule Castle
Mini-Dungeons
Lantern Caverns · Cave of Ordeals · Cave of Shadows (TPHD)
Dungeons
Temple of Fire · Temple of Wind · Temple of Courage · Ghost Ship · Goron Temple · Temple of Ice · Mutoh's Temple
Master Dungeon
Dungeons
Forest Temple · Snow Temple · Ocean Temple · Fire Temple · Sand Temple
Master Dungeon
Mini-Dungeon
Lost at Sea Station · Tunnel to the Tower · Take 'Em All On!
Main Dungeons
Skyview Temple · Earth Temple · Lanayru Mining Facility · Ancient Cistern · Sandship · Fire Sanctuary · Sky Keep
Mini-Dungeons
Hyrule
Eastern Palace · Tower of Hera · House of Gales · Inside Hyrule Castle
Desert Palace
Lorule
Ice Ruins · Swamp Palace · Thieves' Hideout · Dark Palace
Skull Woods · Turtle Rock · Lorule Castle
Woodlands — Deku Forest · Buzz Blob Cave · Moblin Base · Forest Temple
Riverside — Secret Fortress · Abyss of Agony · Cove of Transition · Water Temple
Volcano — Blazing Trail · Hinox Mine · Den of Flames · Fire Temple
Ice Cavern — Frozen Plateau · Snowball Ravine · Silver Shrine · Ice Temple
Fortress — Sealed Gateway · Bomb Storage · Training Ground · The Lady's Lair
The Dunes — Infinity Dunes · Stone Corridors · Gibdo Mausoleum · Desert Temple
The Ruins — Illusory Mansion · Palace Noir · Lone Labyrinth · Grim Temple
Sky Realm — Floating Garden · Deception Castle · Dragon Citadel · Sky Temple
Forest Zone · Flooded Zone · Scorching Zone · Frozen Zone · Fortified Zone · Desert Zone · Shadow Zone · Baneful Zone
Main Dungeons
Divine Beast Vah Ruta · Divine Beast Vah Rudania · Divine Beast Vah Medoh · Divine Beast Vah Naboris · Hyrule Castle · Final Trial (TCB)
Mini-Dungeons
Trial of the Sword (TMT ) · Yiga Clan Hideout
Ancient Shrines
Akh Va'quot ·
Bosh Kala ·
Chaas Qeta ·
Daag Chokah ·
Dagah Keek ·
Dah Kaso ·
Dah Hesho ·
Daka Tuss ·
Dako Tah ·
Daqa Koh ·
Daqo Chisay ·
Dila Maag ·
Dow Na'eh ·
Dunba Taag ·
Gee Ha'rah ·
Gorae Torr ·
Ha Dahamar ·
Hawa Koth ·
Hia Miu ·
Hila Rao ·
Ishto Soh ·
Ja Baij ·
Jee Noh ·
Jitan Sa'mi ·
Joloo Nah ·
Ka'o Makagh ·
Kaam Ya'tak ·
Kah Mael Shrine ·
Kah Okeo Shrine ·
Kah Yah Shrine ·
Kam Urog Shrine ·
Katah Chuki ·
Katosa Aug ·
Kay Noh ·
Kaya Wan ·
Kayra Mah ·
Ke'nai Shakah ·
Keeha Yoog ·
Keh Namut ·
Kema Kosassa ·
Kema Zoos ·
Keo Ruug ·
Ketoh Wawai ·
Korgu Chideh ·
Korsh O'hu ·
Kuh Takkar ·
Kuhn Sidajj ·
Lakna Rokee ·
Lanno Kooh ·
Maag Halan ·
Maag No'rah ·
Maka Rah ·
Mezza Lo ·
Mijah Rokee ·
Mirro Shaz ·
Misae Suma ·
Mo'a Keet ·
Mogg Latan ·
Monya Toma ·
Mozo Shenno ·
Muwo Jeem ·
Myahm Agana ·
Namika Ozz ·
Ne'ez Yohma ·
Noya Neha ·
Oman Au ·
Owa Daim ·
Pumaag Nitae ·
Qua Raym ·
Qaza Tokki ·
Qukah Nata ·
Raqa Zunzo ·
Ree Dahee ·
Rin Oyaa ·
Ritaag Zumo ·
Rok Uwog ·
Rona Kachta ·
Rota Ooh ·
Rucco Maag ·
Saas Ko'sah ·
Sah Dahaj ·
Sasa Kai ·
Sha Gehma ·
Sha Warvo ·
Shada Naw ·
Shae Katha ·
Shae Loya ·
Shae Mo'sah ·
Shai Utoh ·
Shai Yota ·
Shee Vaneer ·
Shee Venath ·
Sheem Dagoze ·
Sheh Rata ·
Sho Dantu ·
Shoda Sah ·
Shoqa Tatone ·
Shora Hah ·
Soh Kofi ·
Suma Sahma ·
Ta'loh Naeg ·
Tah Muhl ·
Tahno O'ah ·
Tawa Jinn ·
Tena Ko'sah ·
Tho Kayu ·
To Quomo ·
Toh Yahsa ·
Toto Sah ·
Tu Ka'loh ·
Tutsuwa Nima ·
Voo Lota ·
Wahgo Katta ·
Ya Naga ·
Yah Rin ·
Zalta Wa ·
Ze Kahso ·
Zuna Kai
Ancient Shrines (TCB)
Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita
Main Dungeons
Wind Temple · Fire Temple · Water Temple · Lightning Temple · Hyrule Castle · Spirit Temple · Gloom's Lair
Level 1 — Ordon Target Practice · Gerudo Stalfos: Defender · Arbiter's Grounds: Ranger
Level 2 — Goron Target Practice · Zora River: Defender · Skull Shooting
Level 3 — Kakariko Target Practice · Fruit Balloons · The Great Bridge: Defender
Level 4 — Zora River Target Practice · Hyrule Castle: Defender · Skulltula Forest: Ranger
Level 5 — Oocca Target Practice · Gerudo Moldorm: Defender · The Shootout
Level 6 — Ordon Target Practice 2 · Bridge of Eldin: Defender · Snowpeak Ruins: Ranger
Level 7 — Underground Target Practice · City in the Sky: Defender · Temple of Time: Ranger
Level 8 — Horseback Target Practice · Snowpeak Ruins: Defender · Darknut Battle
Finale — Ranch Target Practice · Sacred Grove: Defender · Fossil Stallord Battle