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{{Dungeons
{{Item
 
|name = Pocket Cucco
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|name = Water Temple
|image = [[File:Pocket Egg.png]]
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|image = [[File:Wtt.jpg‎|350px]]
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|location = [[Lake Hylia]]
|caption = The Pocket Cucco before it hatches
 
 
|game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
 
|game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
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|item = [[Hookshot#Longshot|Longshot]]
|uses = Trade for [[Cojiro]]
 
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|mini-boss = [[Dark Link]]
|cost =
 
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|boss = ''Giant Aquatic Amoeba:'' [[Morpha]]
|comp =
 
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|theme music = [http://dl1.ffshrine.org/soundtracks/dl/562/aa9324/Legend%20of%20Zelda%20Ocarina%20of%20Time%20Original%20Sound%20Track/64_water_temple.mp3 Water Temple Theme]
 
}}
 
}}
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The '''Water Temple''' is a dungeon found in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''.
The '''Pocket Cucco''' is the first item in the [[Ocarina of Time Trading Sequence|trading sequence]] as [[Link#Hero of Time|Adult Link]] in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''. The [[Cucco Lady]] in [[Kakariko Village]] gives [[Link]] a special '''Pocket Egg''' which, after one day, will hatch into this Pocket Cucco. After hatching, Link can make this [[Cucco]] happy by waking up [[Talon]] who is lazily sleeping in a house in Kakariko Village. When Link gives the Pocket Cucco back to the Cucco Lady, she will trade him [[Cojiro]], her [[Grog|brother's]] special blue Cucco.
 
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{{clear}}
 
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==Entrance to the Temple==
<{{Names
 
  +
Deep under the vast [[Lake Hylia]] lies the ancient temple. Guarded by the [[Zora]]s, it is considered a sacred temple that is used to worship the water spirits.<ref>{{cite|At the lake bottom there is a Water Temple used to worship the water spirits.|Kaepora Gaebora|Ocarina of Time}}</ref> It is accessible after the young hero finds the [[Iron Boots]] in [[Ice Cavern]]. Aided with the boots and the [[Hookshot]], Link can access its entrance by shooting the target above the gate.
|English= Pocket Cucco
 
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|Japanese= ''Tenori Kokko''
 
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==Themes and Navigation==
|Spanish(LA)=
 
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Various parts of the temple require Link to go underwater for substantial amounts of time, thus necessitating the [[Tunic#Zora Tunic|Zora Tunic]] (though the Water Temple can be beaten without it by an experienced and resourceful player). Its enigmatic structure consists of various floors (four in total, one of them is a basement) and requires the use of playing [[Zelda's Lullaby]] at each of the special markings on the walls that manipulate the level of water, which give Link access to various parts of the temple from the hub room. Link will need to use all of his intellectual skills and cunning survival techniques to truly conquer this temple, as puzzles and obstacles are strategically varied: From the aforementioned water level manipulation, to swimming in presence of current flows, defeating enemy groups, climbing a waterfall with descending platforms, raise and lower pillars with a switch, etc.; the young hero will also come to confront his very own [[Dark Link|döppelganger]] in the Water Temple. After defeating Dark Link, Link will find the [[Hookshot#Longshot|Longshot]] which, once acquired, helps Link in the search for the [[Key#Boss Key|Boss Key]] and enter the lair of the aquatic boss, [[Morpha]].
  +
  +
This is often seen as the hardest temple that Link will come across in the game and possibly one of the hardest in the entire ''Zelda'' series. It's also significantly longer than the other temples.
  +
  +
==''Master Quest''==
  +
The Water Temple makes much use of [[Spells of Ocarina of Time#Din's Fire|Din's Fire]] in the ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]'' version of the game. The [[Hookshot]] is also used more often than in the original version. The map, compass, and even the [[Hookshot#Longshot|Longshot]] are obtained very early in the dungeon. The Longshot gives access to a lot of new areas and makes most puzzles easier than before. Most rooms are blocked with gates, so puzzles must be solved to be able to access them. Boulders and most enemies are no longer found, except for two [[Spike]]s and eight completely new [[Stalfos]]. Two curious new features include a room with several [[Dodongo]]s, plus several crates that are found throughout the dungeon. Only two of these crates are somehow important (one contains a [[Key|Small Key]] and the other hides a switch).
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==Minor Enemies and Traps==
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*[[Tektite#Blue Tektite|Blue Tektites]]
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*[[Shell Blade]]s
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*[[Keese]]
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*[[Stinger]]s
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*[[Spike]]s
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*[[Like Like]]s
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*Sink holes
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*Whirlpools
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*[[Blade Trap]]s
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==Trivia==
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*Due to the frustrating swimming mechanics and the incredible length, many regard the water temple as the most annoying dungeon in ''Ocarina of Time'', and some the most difficult ''Zelda'' dungeon yet. Compounding this perceived difficulty is the need to pause the game in order to equip or unequip the [[Iron Boots]], adding a lot of extra time to the dungeon. [[Eiji Aonuma]] apologized for the design of the Water Temple in a 2009 interview,<ref>{{Cite web|url=http://gameinformer.com/b/news/archive/2009/11/29/aonuma-apologizes-for-water-temple.aspx|title=Zelda Director Apologizes for Ocarina Water Temple, Hints at Link Taking Flight|site=Game Informer}}</ref> and, with the announcement of the Nintendo 3DS remake of ''Ocarina of Time'', specifically mentioned that he plans on changing the gameplay in such a way to make the Water Temple less frustrating, such as making the Iron Boots easier to use.
  +
*The Water temple is actually less difficult on Master Quest. The infamous "serpent-shaped" room now has [[Hookshot]] targets over the wall, making it easy to simply bunny-hop through the vortex-filled gauntlet.
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*It is very likely that the Water Temple and the [[Lakebed Temple]] of ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' are one and same.
  +
*If the player goes first to the [[Shadow Temple]] and gets the [[Hover Boots]], he/she can beat this dungeon much more quickly (less than 10 minutes), as shown [http://www.youtube.com/watch?v=nwAEHEL6YRQ#movie_player here]. It should be noted, however, that it is impossible to enter the Shadow Temple before beating the Water Temple without glitches or hacking.
  +
* A surprisingly seldom-used strategy helping greatly in the Water Temple is using [[Spells of Ocarina of Time#Farore's Wind|Farore's Wind]] at doors near the water rising tablets, and then [[Warping|warping]] back when they are required.
  +
*The [[Hookshot]] is usually associated with a water themed dungeon, occurring in several titles. The Hookshot is often used in the Water Temple (seeing as it is one of the few if not the only item that can be used under water) and the upgrade to the Hookshot, the [[Hookshot#Longshot|Longshot]], is found in the Water Temple.
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==Gallery==
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<gallery>
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File:Dark_Link_OoT.jpg‎|Link fighting [[Dark Link]].
  +
File:09.jpg‎|Link inside the Water Temple
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File:Watertemple.jpg‎|Link upon entering the Temple
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File:08.jpg‎|Link meeting adult [[Princess Ruto]] for the first time
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</gallery>
  +
 
{{Ref}}
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<br>
 
{{Names
 
|English=
 
|Japanese= 水の神殿
  +
|Spanish=
 
|Spanish(LA)=
 
|Spanish(SP)=
 
|Spanish(SP)=
|French= Cocottes de Poche
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|French= Temple de l'Eau
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|French(CA)=
|German= Kiki
 
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|French(FR)=
 
|German= Wassertempel
 
|Italian= }}
 
|Italian= }}
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{{Ocarina of Time Dungeons}}
{{clear}}
 
 
[[Category:Dungeons]]
{{OoTTradeSeq}}
 
[[Category:Animals]]
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[[Category:Places in The Legend of Zelda: Ocarina of Time]]
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{{de|Wassertempel}}
[[Category:Items]]
 
{{de}}
 

Revision as of 12:55, 31 July 2010

Template:Dungeons The Water Temple is a dungeon found in Ocarina of Time.

Entrance to the Temple

Deep under the vast Lake Hylia lies the ancient temple. Guarded by the Zoras, it is considered a sacred temple that is used to worship the water spirits.[1] It is accessible after the young hero finds the Iron Boots in Ice Cavern. Aided with the boots and the Hookshot, Link can access its entrance by shooting the target above the gate.

Themes and Navigation

Various parts of the temple require Link to go underwater for substantial amounts of time, thus necessitating the Zora Tunic (though the Water Temple can be beaten without it by an experienced and resourceful player). Its enigmatic structure consists of various floors (four in total, one of them is a basement) and requires the use of playing Zelda's Lullaby at each of the special markings on the walls that manipulate the level of water, which give Link access to various parts of the temple from the hub room. Link will need to use all of his intellectual skills and cunning survival techniques to truly conquer this temple, as puzzles and obstacles are strategically varied: From the aforementioned water level manipulation, to swimming in presence of current flows, defeating enemy groups, climbing a waterfall with descending platforms, raise and lower pillars with a switch, etc.; the young hero will also come to confront his very own döppelganger in the Water Temple. After defeating Dark Link, Link will find the Longshot which, once acquired, helps Link in the search for the Boss Key and enter the lair of the aquatic boss, Morpha.

This is often seen as the hardest temple that Link will come across in the game and possibly one of the hardest in the entire Zelda series. It's also significantly longer than the other temples.

Master Quest

The Water Temple makes much use of Din's Fire in the Master Quest version of the game. The Hookshot is also used more often than in the original version. The map, compass, and even the Longshot are obtained very early in the dungeon. The Longshot gives access to a lot of new areas and makes most puzzles easier than before. Most rooms are blocked with gates, so puzzles must be solved to be able to access them. Boulders and most enemies are no longer found, except for two Spikes and eight completely new Stalfos. Two curious new features include a room with several Dodongos, plus several crates that are found throughout the dungeon. Only two of these crates are somehow important (one contains a Small Key and the other hides a switch).

Minor Enemies and Traps

Trivia

  • Due to the frustrating swimming mechanics and the incredible length, many regard the water temple as the most annoying dungeon in Ocarina of Time, and some the most difficult Zelda dungeon yet. Compounding this perceived difficulty is the need to pause the game in order to equip or unequip the Iron Boots, adding a lot of extra time to the dungeon. Eiji Aonuma apologized for the design of the Water Temple in a 2009 interview,[2] and, with the announcement of the Nintendo 3DS remake of Ocarina of Time, specifically mentioned that he plans on changing the gameplay in such a way to make the Water Temple less frustrating, such as making the Iron Boots easier to use.
  • The Water temple is actually less difficult on Master Quest. The infamous "serpent-shaped" room now has Hookshot targets over the wall, making it easy to simply bunny-hop through the vortex-filled gauntlet.
  • It is very likely that the Water Temple and the Lakebed Temple of Twilight Princess are one and same.
  • If the player goes first to the Shadow Temple and gets the Hover Boots, he/she can beat this dungeon much more quickly (less than 10 minutes), as shown here. It should be noted, however, that it is impossible to enter the Shadow Temple before beating the Water Temple without glitches or hacking.
  • A surprisingly seldom-used strategy helping greatly in the Water Temple is using Farore's Wind at doors near the water rising tablets, and then warping back when they are required.
  • The Hookshot is usually associated with a water themed dungeon, occurring in several titles. The Hookshot is often used in the Water Temple (seeing as it is one of the few if not the only item that can be used under water) and the upgrade to the Hookshot, the Longshot, is found in the Water Temple.

Gallery

References

  1. "At the lake bottom there is a Water Temple used to worship the water spirits." — Kaepora Gaebora (Ocarina of Time)
  2. Template:Cite web


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name

Template:Ocarina of Time DungeonsWassertempel