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For the temple in Phantom Hourglass with a similar name, see Temple of Wind.

The Wind Temple is a recurring Dungeon and Stage in The Legend of Zelda series.[1][name reference needed]


The Wind Waker[]

The Earth Temple and the Wind Temple were built in order to protect the Master Sword's power to repel evil, by means of providing a place for the two Sages to conduct their prayers to the Golden Goddesses.[2] The prayer song for the Sage of Wind was the Wind God's Aria. When Ganondorf escaped to the surface of the ocean, he sought to remove the power to repel evil from the Blade of Evil’s Bane. In turn, he invaded the Wind Temple and killed the Sage of Wind, the Kokiri known as Fado.[3][4] It was here that Fado's spirit lingered on, awaiting the time when a new Hero bearing the Master Sword would come with a successor Sage to destroy the evil that now haunted the temple.

Entrance to the Temple[]

Link came with Fado's successor, the Korok known as Makar, who bore a violin identical to Fado's.[5][6] Together, Link and Makar play the Wind God's Aria to destroy the Stone Tablet that blocks the entrance to the Wind Temple.

However, Makar is abducted by Floormasters within the temple, but he is eventually rescued by Link when he discovers the Hookshot after defeating a Wizzrobe within the temple’s depths, using it (alongside his Iron Boots) to free Makar from his cell. The pair then continues on through the vast chambers of the temple until they finally discover the deepest chamber, the chamber of the Sage shrine. Link enters the chamber and confronts Molgera, using the Hookshot and the Master Sword to damage the great sandworm’s weak spot: its tongue. After dealing Molgera its deathblow, Makar enters the shrine and plays the Wind God's Aria while Link conducts with the Wind Waker, causing Fado’s spirit to reappear one final time and play along with them. This action restores the Master Sword to its full power and finally frees Fado of his obligations, allowing him to finally rest in peace.[7] Makar remains within the temple shrine and sends Link back above ground, now armed with a fully-powered Master Sword, to confront Ganondorf.

Themes and Navigation[]


Link can use the Deku Leaf to safely navigate the enormous main shaft of the Wind Temple

The Wind Temple appears to be a forest-themed dungeon in addition to its wind-related theme. Makar, the Sage of Wind, is himself a forest-dwelling creature (as was his predecessor, Fado), and his planting of small trees throughout the temple only adds to the forest-related atmosphere of the temple. The dungeon is filled with various traps (Spike Traps amongst them) and wind-related puzzles. The dungeon's primary chamber is a long, cylindrical shaft several stories tall that extends deep down into the temple's depths and has small sections that branch off the main shaft, at the bottom of which is a large propelling fan that periodically turns on and off after being reactivated.

Link makes constant use of several tools within this temple, primarily the Hookshot, the Iron Boots, and the Deku Leaf. As Link and Makar make their way through the temple, they will encounter several Stone Tablets similar to the one encountered at the entrance, which can only be destroyed when the young duo play together the Wind God's Aria. The Command Melody is also heavily used in this dungeon to take control of Makar, who can reach some locations that Link himself would otherwise find difficult to reach. While controlling Makar, the Korok can plant trees in certain spots that will allow Link to hookshot to them and thus allow him to reach otherwise inaccessible areas. Within the dungeon, Link must face a Wizzrobe as a mini-boss in order to claim the dungeon's treasure, the Hookshot. Meanwhile, in the deepest recesses of the temple's depths, Link must face the great sandworm Molgera as the temple's boss, a battle which requires extensive use of the Hookshot in order to exploit Molgera's vulnerable tongue.

Small Keys[]
  • There are two small keys.
Minor Enemies[]

Tears of the Kingdom[]

Entrance to the Temple[]

The Wind Temple is also known as the Legendary Stormwind Ark, a flying boat believed to have been sent by an unnamed deity after landing in the Hebra region an unspecified amount of time before the events of Tears of the Kingdom. In order to reach it, Link and Tulin must ascend a series of Sky Islands near Rito Village that are surrounded by a powerful blizzard.

Themes and navigation[]

Minor Enemies[]

ST Ferrus Artwork
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Other Appearances[]

Hyrule Warriors Legends[]


  • According to the King of Red Lions, the Wind and Earth Temples once had two entrances: one in Hyrule and one in the mountaintops of Hyrule, which are now the islands above the sea; however, the entrance to the temples from Hyrule were blocked by Ganon's magic.[8]
  • The music of the Faron Woods from Twilight Princess has some resemblance to the Wind Temple's theme.


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Canada FrenchCA Temple du Vent Wind Temple
Federal Republic of Germany German Zephirtempel Zephyr Temple
Italian Republic Italian Santuario del Vento Wind Sanctuary
ERROR: You must enter a country code. Korean 바람의 신전
Kingdom of Spain SpanishEU Templo de Viento Wind Temple



  1. Encyclopedia, Dark Horse Books, pg. 153 (TWW | TWWHD)
  2. "The sages should be here in Hyrule...in the Wind Temple to the north and the Earth Temple to the south, praying to the gods. [...] Unfortunately, Ganon seems to have erected some sort of magical barrier down here in Hyrule, blocking our path to the temples. But...each temple should have another entrance high upon Hyrule's mountaintops, which are now islands above the sea." — King of Red Lions (The Wind Waker)
  3. "Hundreds of years passed, and Ganondorf, who should have been sealed at the bottom of the ocean along with Hyrule, was resurrected once again. He gave an order to his minions to attack the Wind and Earth temples, killing the two sages whose prayers gave the Master Sword the ability to destroy evil." (Hyrule Historia, Dark Horse Books, pg. 124)
  4. "I had been praying here so that the power to repel evil would continue to be contained within the blade of the Master Sword... But I was attacked by the evil Ganondorf... and this is what happened to me." — Fado (The Wind Waker)
  5. "You wish to return the power to your blade, don't you? In that case, look for the one who has the same instrument that I hold, and teach him the song you just played. Once you do, I'm certain the holder of the instrument will feel the blood of the sages awaken within his veins." — Fado (The Wind Waker)
  6. "This sacred song that you've conducted has awakened me... I know myself now! I am the sage of the Wind Temple..." — Makar (The Wind Waker)
  7. "Link, I have fully restored the power to repel evil to your Master Sword. ...And my ancestors are most satisfied. I shall continue praying to the gods here." — Makar (The Wind Waker)
  8. "You must head for these two temples [...] Unfortunately, Ganon seems to have erected some sort of magical barrier down here in Hyrule, blocking our path to the temples. But...each temple should have another entrance high upon Hyrule's mountaintops, which are now islands above the sea." — King of Red Lions (The Wind Waker)
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild

Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)


Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita