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{{Place
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{{Infobox Place
|name = Wind Ruins
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|name=
|image = [[File:TMC - Wind Ruins.png|250px]]
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|image= File:TMC Wind Ruins.png
|caption =
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|caption= The {{Term|TMC|Wind Ruins}}
  +
|pronunciation=
|game = {{TMC}}
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|game= {{TMC}}
|inhab = [[Minish]]
 
|items =
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|other=
 
|inhab= {{Term|TMC|Minish|link}}
|related = [[Castor Wilds]]<br>[[Fortress of Winds]]
 
  +
|items=
|theme music = [[File:Wind Ruins.ogg|noicon]]
 
  +
|season=
  +
|temperature=
  +
|theme=
 
|related= {{Term|TMC|Castor Wilds|link}}<br>{{Term|TMC|Fortress of Winds|link}}
 
}}
 
}}
  +
The {{Term/Store|Wind Ruins||Series, TMC}} are an area in {{TMC}}.<ref>{{Cite Book|quote=The land that they left behind became known as the Wind Ruins.|book=HH|page=80}}</ref>
The '''Wind Ruins''' are a location in {{TMC}}.
 
   
 
==Features and Overview==
 
==Features and Overview==
  +
The {{Term|TMC|Wind Ruins}} are located in southwestern {{Term|TMC|Hyrule|link}}. They connect to one other area: {{Term|TMC|Castor Wilds|link}} to the north.
The Wind Ruins are the remains of the dwellings where the [[Wind Tribe]] lived before they moved to the [[Cloud Tops]]. The ruins house the [[Fortress of Winds]], where the tribe once kept the [[Wind Element]].
 
   
 
The {{Term|TMC|Wind Ruins}} are the remains of the dwellings where the {{Term|TMC|Wind Tribe|link}} lived before they moved to the {{Term|TMC|Cloud Tops|link}}. The {{Term|TMC|Wind Ruins|display=Ruins}} house the {{Term|TMC|Fortress of Winds|link}}, where the {{Term|TMC|Wind Tribe|display=Tribe}} once kept the {{Term|TMC|Wind Element|link}}.
Directly near the entrance to the Wind Ruins lies a [[Bomb]]able wall, which conceals a cave and a [[Treasure Chest]], which houses a [[Kinstone]] Piece. Scattered throughout the Wind Ruins are [[Armos]] Statues, which were once used to protect the humans who lived there.<ref>{{Cite|These soldier statues here were built by the Minish ages ago to help humans.|Minish|TMC}}</ref> Many of the Armos Statues are inactive and must be turned back on. A nearby [[Minish]] who tells Link that the Statues were constructed by the Minish and that their interiors contain a switch which can activate or deactivate them,<ref>{{Cite|It's kind of a secret, but there's a switch inside that turns them on or off.|Minish|TMC}}</ref> allowing them to be destroyed. Inside the Minish's home rests a Chest, which contains another Kinstone Piece. There are three [[Minish Portals]] in the form of tree trunks that allow Link to access various parts of the Wind Ruins.
 
   
 
Directly near the entrance to the {{Term|TMC|Wind Ruins}} lies a wall that can be destroyed with a {{Term|TMC|Bomb|link}}; it conceals a cave with a {{Term|TMC|Treasure Chest|link}} containing a {{Term|TMC|Kinstone Piece|link}}. Scattered throughout the {{Term|TMC|Wind Ruins}} are {{Term|TMC|Armos|link}}, which were once used to protect the humans who lived there.<ref>{{Cite|These soldier statues here were built by the Minish ages ago to help humans.|Minish|TMC}}</ref> Many of the {{Term|TMC|Armos}} are inactive and must be turned back on. A nearby {{Term|TMC|Minish|link}} tells {{Term|TMC|Link|link}} that the statues were constructed by the {{Term|TMC|Minish}} and that their interiors contain a switch which can activate or deactivate them,<ref>{{Cite|It's kind of a secret, but there's a switch inside that turns them on or off.|Minish|TMC}}</ref> allowing them to be destroyed. Inside the {{Term|TMC|Minish}}'s home rests a {{Term|TMC|Treasure Chest}}, which contains another {{Term|TMC|Kinstone Piece}}. There are three {{Plural|TMC|Minish Portal|link}} in the form of tree trunks that allow {{Term|TMC|Link}} to access various parts of the {{Term|TMC|Wind Ruins}}.
Scattered throughout the Wind Ruins are several stone effigies that impede Link's path. They disappear once all of the nearby enemies have been defeated. Throughout the cliffsides of the Wind Ruins, there are several thin vines, which [[Minish Link]] may climb. One of the vines leads to a small cave, housing a [[Heart Container#Piece of Heart|Piece of Heart]]. Also found within the Wind Ruins is a planted seed, which will grow into a [[Beanstalk]] when Link [[Kinstone Fusion|fuses Kinstones]] with the proper individual.
 
   
 
Scattered throughout the {{Term|TMC|Wind Ruins}} are several stone effigies that impede {{Term|TMC|Link}}'s path. They disappear once all of the nearby enemies have been defeated. Throughout the cliffsides of the {{Term|TMC|Wind Ruins}}, there are several thin vines, which {{Term|TMC|Link}} can climb while {{Term|TMC|Minish}}-sized. One of the vines leads to a small cave, housing a {{Term|TMC|Piece of Heart|link}}. Also found within the {{Term|TMC|Wind Ruins}} is a planted seed, which will grow into a beanstalk when {{Term|TMC|Link}} {{Term|TMC|Kinstone Fusion|link|display=Fuses}} {{Plural|TMC|Kinstone Piece}} with the proper individual.
One Armos Statue will react instantly to Link's presence and move south to impede Link's path. In order to bypass this Statue, Link must become Minish-sized and deactivate it from within. The three other Armos in the vicinity will cause two stone effigies blocking two Chests to disappear. The two chests contain 50 [[Rupee]]s and 50 [[Mysterious Shell]]s, respectively.
 
   
 
One {{Term|TMC|Armos}} will react instantly to {{Term|TMC|Link}}'s presence and move south to impede his path. In order to bypass this statue, {{Term|TMC|Link}} must become {{Term|TMC|Minish}}-sized and deactivate it from within. The three other {{Term|TMC|Armos}} in the vicinity will cause two stone effigies blocking two {{Plural|TMC|Treasure Chest}} to disappear. The two {{Plural|TMC|Treasure Chest}} contain 50 {{Plural|TMC|Rupee|link}} and 50 {{Plural|TMC|Mysterious Shell|link}}, respectively.
After Link completes the Fortress of Winds, he and [[Ezlo]] are teleported outside to the Wind Ruins. There, Ezlo concludes that the Wind Tribe has since abandoned the Ruins and taken the [[Wind Element]] with them before pressing Link to search for the [[Water Element]] instead.<ref>{{Cite|I do believe this is where the Tribe of the Winds once lived. Hm... So they've left for the heavens, and taken their element with them. It looks like the Wind Element is beyond our reach for the time being. We have no choice but to press on. Let's get out of here.|Ezlo|TMC}}</ref><ref>{{Cite|The element was not here, but at least we now have a clue to its whereabouts. You must use the Ocarina of Wind to open a new path. Well, there's no point in standing around! Go get that last element!|Ezlo|TMC}}</ref>
 
   
 
After {{Term|TMC|Link}} completes the {{Term|TMC|Fortress of Winds}}, he and {{Term|TMC|Ezlo|link}} are teleported outside to the {{Term|TMC|Wind Ruins}}. There, {{Term|TMC|Ezlo}} concludes that the {{Term|TMC|Wind Tribe}} has since abandoned the {{Term|TMC|Wind Ruins|display=Ruins}} and taken the {{Term|TMC|Wind Element|link}} with them before pressing {{Term|TMC|Link}} to search for the {{Term|TMC|Water Element|link}} instead.<ref>{{Cite|I do believe this is where the Tribe of the Winds once lived. Hm... So they've left for the heavens, and taken their element with them. It looks like the Wind Element is beyond our reach for the time being. We have no choice but to press on. Let's get out of here.|Ezlo|TMC}}</ref><ref>{{Cite|The element was not here, but at least we now have a clue to its whereabouts. You must use the Ocarina of Wind to open a new path. Well, there's no point in standing around! Go get that last element!|Ezlo|TMC}}</ref>
 
{{clear}}
 
{{clear}}
  +
 
===Minor Enemies and Traps===
 
===Minor Enemies and Traps===
 
<gallery>
 
<gallery>
File:ShieldArmos.gif|[[Armos]]
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File:TMC Armos Sprite.png|{{Plural|TMC|Armos|link}}
  +
File:TMC Golden Octorok Sprite.png|{{Plural|TMC|Golden Octorok|link}}
File:Leever MC.gif|[[Leever]]
 
  +
File:TMC Leever Sprite.png|{{Plural|TMC|Leever|link}}
File:Pesto.gif|[[Pesto]]s
 
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File:TMC Red Tektite Sprite.png|{{Plural|TMC|Red Tektite|link}}
File:Rope TMC.gif|[[Rope]]
 
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File:TMC Rope Sprite.png|{{Plural|TMC|Rope|link}}
File:Spiny Beetle Figurine.gif|[[Spiny Beetle]]
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File:TMC Spiny Beetle Sprite.png|{{Plural|TMC|Spiny Beetle|link}}
File:RedTektite(TMC).gif|[[Tektite]]
 
 
</gallery>
 
</gallery>
   
 
==Trivia==
 
==Trivia==
*A remixed tune from the [[Ocarina of Wind]] can be heard in the music.
+
*A remixed tune from the {{Term|TMC|Ocarina of Wind|link}} can be heard in the music.
 
==Gallery==
 
<gallery>
 
File:Wind Ruins.png|The Wind Ruins, as seen in the in-game map
 
</gallery>
 
 
{{Ref}}
 
   
  +
==Nomenclature==
 
{{Names
 
{{Names
|width=
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|align= left
|nwidth=
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|enBr=
|en=
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|enBrM=
 
|ja= {{Romanize|風のいせき|Kaze no Iseki}}
|enM=
 
 
|jaM= Same as English.
|ja= {{Japanese|風のいせき|Kaze no Iseki}}
 
|jaM= Same as English
 
|es=
 
|esM=
 
 
|esS=
 
|esS=
 
|esSM=
 
|esSM=
 
|esL=
 
|esL=
 
|esLM=
 
|esLM=
|fr=
 
|frM=
 
 
|frF= Ruines du Vent
 
|frF= Ruines du Vent
|frFM= Same as English
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|frFM= Same as English.
 
|frC=
 
|frC=
 
|frCM=
 
|frCM=
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|it= Vestigia di Zefiro
 
|it= Vestigia di Zefiro
 
|itM=
 
|itM=
 
|ptP=
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|ptPM=
 
|ptB=
  +
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
  +
|ruM=
 
|ko=
 
|ko=
 
|koM=
 
|koM=
|ch=
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|zhT=
|chM= }}
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|zhTM=
  +
|zhS=
  +
|zhSM= }}
  +
 
==Gallery==
 
<gallery>
  +
File:TMC Wind Ruins 2.png|The in-game map of the {{Term|TMC|Wind Ruins}}
 
</gallery>
  +
 
{{Ref}}
   
 
{{MCNav}}
 
{{MCNav}}
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{{Categories
[[Category:Ruins]]
 
  +
|Ruins
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|places= TMC
  +
}}

Revision as of 19:29, 19 November 2020

Template:Infobox Place The Wind Ruins are an area in The Minish Cap.[1]

Features and Overview

The Wind Ruins are located in southwestern Hyrule. They connect to one other area: Castor Wilds to the north.

The Wind Ruins are the remains of the dwellings where the Wind Tribe lived before they moved to the Cloud Tops. The Ruins house the Fortress of Winds, where the Tribe once kept the Wind Element.

Directly near the entrance to the Wind Ruins lies a wall that can be destroyed with a Bomb; it conceals a cave with a Chest containing a Kinstone Piece. Scattered throughout the Wind Ruins are Armos, which were once used to protect the humans who lived there.[2] Many of the Armos are inactive and must be turned back on. A nearby Minish tells Link that the statues were constructed by the Minish and that their interiors contain a switch which can activate or deactivate them,[3] allowing them to be destroyed. Inside the Minish's home rests a Chest, which contains another Kinstone Piece. There are three Minish Portals in the form of tree trunks that allow Link to access various parts of the Wind Ruins.

Scattered throughout the Wind Ruins are several stone effigies that impede Link's path. They disappear once all of the nearby enemies have been defeated. Throughout the cliffsides of the Wind Ruins, there are several thin vines, which Link can climb while Minish-sized. One of the vines leads to a small cave, housing a Piece of Heart. Also found within the Wind Ruins is a planted seed, which will grow into a beanstalk when Link Fuses Kinstone Pieces with the proper individual.

One Armos will react instantly to Link's presence and move south to impede his path. In order to bypass this statue, Link must become Minish-sized and deactivate it from within. The three other Armos in the vicinity will cause two stone effigies blocking two Chests to disappear. The two Chests contain 50 Rupees and 50 Mysterious Shells, respectively.

After Link completes the Fortress of Winds, he and Ezlo are teleported outside to the Wind Ruins. There, Ezlo concludes that the Wind Tribe has since abandoned the Ruins and taken the Wind Element with them before pressing Link to search for the Water Element instead.[4][5]

Minor Enemies and Traps

Trivia

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 風のいせき (Kaze no Iseki) Same as English.
French Republic FrenchEU Ruines du Vent Same as English.
Italian Republic Italian Vestigia di Zefiro

Gallery

References

  1. "The land that they left behind became known as the Wind Ruins." (Hyrule Historia, Dark Horse Books, pg. 80)
  2. "These soldier statues here were built by the Minish ages ago to help humans." — Minish (The Minish Cap)
  3. "It's kind of a secret, but there's a switch inside that turns them on or off." — Minish (The Minish Cap)
  4. "I do believe this is where the Tribe of the Winds once lived. Hm... So they've left for the heavens, and taken their element with them. It looks like the Wind Element is beyond our reach for the time being. We have no choice but to press on. Let's get out of here." — Ezlo (The Minish Cap)
  5. "The element was not here, but at least we now have a clue to its whereabouts. You must use the Ocarina of Wind to open a new path. Well, there's no point in standing around! Go get that last element!" — Ezlo (The Minish Cap)
Locations in The Minish Cap
Mount CrenelMount Crenel's BaseCastor WildsWind RuinsRoyal ValleyTrilby HighlandsWestern WoodHyrule Castle GardenNorth Hyrule FieldHyrule TownSouth Hyrule FieldEastern HillsLon Lon RanchVeil FallsCloud TopsLake HyliaMinish WoodsTMC Map of Hyrule 2
Click on a location