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|caption =
 
|caption =
 
|game = {{TMC}}
 
|game = {{TMC}}
|inhab =
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|inhab = [[Minish]]
 
|items =
 
|items =
 
|related = [[Castor Wilds]]<br>[[Fortress of Winds]]
 
|related = [[Castor Wilds]]<br>[[Fortress of Winds]]
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==Features and Overview==
 
==Features and Overview==
The Wind Ruins are the remains of the dwellings where the [[Wind Tribe]] lived before they moved to the [[Cloud Tops]]. The ruins house the [[Fortress of Winds]], where the tribe kept the [[Wind Element]]. The ruins themselves are filled with deadly traps and enemies, including the [[Armos]] statues which were used to protect the humans who lived there.
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The Wind Ruins are the remains of the dwellings where the [[Wind Tribe]] lived before they moved to the [[Cloud Tops]]. The ruins house the [[Fortress of Winds]], where the tribe once kept the [[Wind Element]].
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Directly near the entrance to the Wind Ruins lies a [[Bomb]]able wall, which conceals a cave and a [[Treasure Chest]], which houses a [[Kinstone]] Piece. Scattered throughout the Wind Ruins are [[Armos]] Statues, which were once used to protect the humans who lived there.<ref>{{Cite|These soldier statues here were built by the Minish ages ago to help humans.|Minish|TMC}}</ref> Many of the Armos Statues are inactive and must be turned back on. A nearby [[Minish]] who tells Link that the Statues were constructed by the Minish and that their interiors contain a switch which can activate or deactivate them,<ref>{{Cite|It's kind of a secret, but there's a switch inside that turns them on or off.|Minish|TMC}}</ref> allowing them to be destroyed. Inside the Minish's home rests a Chest, which contains another Kinstone Piece.
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Scattered throughout the Wind Ruins are several stone effigies that impede Link's path. They disappear once all of the nearby enemies have been defeated. Throughout the cliffsides of the Wind Ruins, there are several thin vines, which [[Minish Link]] may climb. One of the vines leads to a small cave, housing a [[Heart Container#Piece of Heart|Piece of Heart]]. Also found within the Wind Ruins is a planted seed, which will grow into a [[Beanstalk]] when Link [[Kinstone Fusion|fuses Kinstones]] with the proper individual.
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One Armos Statue will react instantly to Link's presence and move south to impede Link's path. In order to bypass this Statue, Link must become Minish-sized and deactivate it from within. The three other Armos in the vicinity will cause two stone effigies blocking two Chests to disappear. The two chests contain 50 [[Rupee]]s and 50 [[Mysterious Shell]]s, respectively.
 
{{clear}}
 
{{clear}}
===Enemies and Traps===
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===Minor Enemies and Traps===
 
<gallery>
 
<gallery>
 
File:ShieldArmos.gif|[[Armos]]
 
File:ShieldArmos.gif|[[Armos]]
 
File:Leever MC.gif|[[Leever]]
 
File:Leever MC.gif|[[Leever]]
File:RedTektite(TMC).gif|[[Tektite]]
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File:Pesto.gif|[[Pesto]]s
 
File:Rope TMC.gif|[[Rope]]
 
File:Rope TMC.gif|[[Rope]]
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File:Spiny Beetle Figurine.gif|[[Spiny Beetle]]
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File:RedTektite(TMC).gif|[[Tektite]]
 
</gallery>
 
</gallery>
   
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{{MCNav}}
 
{{MCNav}}
 
[[Category:Places]]
 
 
[[Category:Ruins]]
 
[[Category:Ruins]]
[[Category:Places in The Minish Cap]]
 

Revision as of 23:32, 11 August 2014



Template:Place The Wind Ruins are a location in The Minish Cap.

Features and Overview

The Wind Ruins are the remains of the dwellings where the Wind Tribe lived before they moved to the Cloud Tops. The ruins house the Fortress of Winds, where the tribe once kept the Wind Element.

Directly near the entrance to the Wind Ruins lies a Bombable wall, which conceals a cave and a Treasure Chest, which houses a Kinstone Piece. Scattered throughout the Wind Ruins are Armos Statues, which were once used to protect the humans who lived there.[1] Many of the Armos Statues are inactive and must be turned back on. A nearby Minish who tells Link that the Statues were constructed by the Minish and that their interiors contain a switch which can activate or deactivate them,[2] allowing them to be destroyed. Inside the Minish's home rests a Chest, which contains another Kinstone Piece.

Scattered throughout the Wind Ruins are several stone effigies that impede Link's path. They disappear once all of the nearby enemies have been defeated. Throughout the cliffsides of the Wind Ruins, there are several thin vines, which Minish Link may climb. One of the vines leads to a small cave, housing a Piece of Heart. Also found within the Wind Ruins is a planted seed, which will grow into a Beanstalk when Link fuses Kinstones with the proper individual.

One Armos Statue will react instantly to Link's presence and move south to impede Link's path. In order to bypass this Statue, Link must become Minish-sized and deactivate it from within. The three other Armos in the vicinity will cause two stone effigies blocking two Chests to disappear. The two chests contain 50 Rupees and 50 Mysterious Shells, respectively.

Minor Enemies and Traps

Trivia

Gallery


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Same as English
French Republic FrenchEU Ruines du Vent Same as English
Italian Republic Italian Vestigia di Zefiro
Locations in The Minish Cap
Mount CrenelMount Crenel's BaseCastor WildsWind RuinsRoyal ValleyTrilby HighlandsWestern WoodHyrule Castle GardenNorth Hyrule FieldHyrule TownSouth Hyrule FieldEastern HillsLon Lon RanchVeil FallsCloud TopsLake HyliaMinish WoodsTMC Map of Hyrule 2
Click on a location
  1. "These soldier statues here were built by the Minish ages ago to help humans." — Minish (The Minish Cap)
  2. "It's kind of a secret, but there's a switch inside that turns them on or off." — Minish (The Minish Cap)