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{{Featured}}
{{Item
 
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{{Enemy
|name = Cojiro
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|name = Darknut
|image = [[File:Cujiro.png]]
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|image = [[File:Darknut.png|250px]]
|game = ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''
 
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|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''<br>''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''<br>''[[The Legend of Zelda: Oracle of Ages| Oracle of Ages]]''<br>''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]''<br>''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''<br>''[[The Legend of Zelda: Four Swords Adventures| Four Swords Adventures]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''<br>''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''<br>''[[Link's Crossbow Training]]''
|uses = Trade for [[Ocarina_of_Time_trading_sequence#Odd_Mushroom|Odd Mushroom]]
 
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|book = [[Valiant Comics]]<br>''[[The Crystal Trap]]''<br>''[[The Shadow Prince]]''
|cost =
 
|comp =
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|habitat = Dungeons
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|weapon = Sword and Shield (necessities); [[Bomb]]s/[[Bomb Arrow]]s
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|Spoils = varies
 
}}
 
}}
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'''Darknuts''' (ダークナト, ''Dākunato'') are recurring enemies in [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], that debuted in the original ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''.
After [[Link]] returns [[Anju]]'s [[Pocket Cucco]], she gives him a blue [[Cucco]] named [[Cojiro]] in exchange.<ref>{{cite|You're a good Cucco Keeper! I'll give you a rare, valuable Cucco, if you're interested...|[[Anju]]|Ocarina of Time}}</ref><ref>{{cite|You returned the Pocket Cucco and got Cojiro in return! Unlike other Cuccos, Cojiro rarely crows.|N/A|Ocarina of Time}}</ref> Anju then asks he deliver it to her brother, [[Grog]], in the [[Lost Woods]].<ref>{{cite|Since my brother has gone, it's strange, but Cojiro has stopped crowing.|[[Anju]]|Ocarina of Time}}</ref> This particular Cucco only crows for its previous owner, who happens to be Grog.<ref>{{cite|Cojiro? Why? Normally only a nice guy like me can tame you...|[[Grog]]|Ocarina of Time}}</ref>
 
   
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==Characteristics==
As a hint to the location of Grog, Cojiro will crow when in the Lost Woods (Grog's location in the future). He will crow regardless of whether used by Child Link or Adult Link. Only Adult Link can talk to Grog and continue the Trading Sequence.
 
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[[File:18b-darknut.png|left|130px]]
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The Darknut resembles a large knight, equipped with heavy armor and a large sword, and a wide shield. Darknuts are notoriously difficult to defeat, and are considered by many fans as the hardest non-boss/non-miniboss enemy in games in which they appear. These foes share trite similarities to the [[Iron Knuckle]], though there are few discernible differences, one being the Gothic appearance of Darknut's armor as opposed to the somewhat Eastern appearance of the Iron Knuckle's armor. Apart from that, the two have never appeared in a game together. Additionally, since ''Ocarina of Time'', Iron Knuckles have wielded two-handed axes while Darknuts prefer swords or maces. Early [[Armos Knight]]s also mimic the behavior of the Darknut.
   
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These enemies, though sometimes denoted in strength by differences in coloration, are all masters of swordfighting, seen most vividly during battles fought with them in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', where the differences in size between Link and the Darknut in three dimensions further emphasizes this accurate behavior. Darknuts are known to charge at Link, as in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', parry and block his sword strikes, as in ''The Wind Waker'', and even inhibit a highly motile second form, most notable in ''Twilight Princess''.
Appearing only in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', this is the second item of the Adult [[Ocarina of Time Trading Sequence|trading sequence]].
 
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==Variations==
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===Coloration and Weaponry Differences from ''The Legend of Zelda'' to ''Four Swords''===
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[[File:DarknutRed.png|right]][[File:DarknutBlue.png|right]]
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In ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'' and the ''Oracle'' titles, these enemies come in red and blue types, with blue being the stronger of the two. They move slowly and were only a danger when [[Link]] came in direct contact with them. Only attacking them from behind will hurt them, and touching them causes Link a lot of damage<ref>{{cite manual|quote=The knight who lives in the labyrinths. He has lots of attacking power. He repels Link's attacks from the front with his shield.|game=The Legend of Zelda (Game)|page=36}}</ref> ''Link's Awakening'' and on into ''Four Swords'' reveals Darknuts that can be injured by striking their sides as well, the latter of which receiving a new sprite model in comparison to other comparable titles such as ''The Legend of Zelda'' and ''Oracle of Seasons''. There is one exception in ''Oracle of Seasons'': a Gold Darknut exists, and is twice as powerful as any other Darknut in the game (''see: [[Golden Monsters]]'').
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In ''Link's Awakening'' and the ''Oracle'' titles as well, the Darknuts vary from carrying a shield and sword to a bow. The Darknuts with a bow are generally less aggressive than Darknuts that carry a sword and shield, as they don't charge Link like the sword-carriers do. Both types are more common in [[Labrynna]] than they are in [[Holodrum]]. However, only in the ''Oracle'' titles can Link use the [[Magnetic Glove]] to repel and attract Darknuts, the blue edge having an Northern charge and the red having a Southern charge.
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===The Redesign of ''The Wind Waker'' and ''The Minish Cap''===
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{{ImageCaption|image=File:TWW Darknut.png|size=200px|align=left|caption=Darknut in ''The Wind Waker''|captionalign=center}}
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In its first appearance in a [[:Category:3D games|3D Zelda]], the Darknut increases lethality tenfold in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. Wielding a long serrated blade, and wearing strong armor, they are one of the the most difficult non-boss enemies in the game. The Darknut is also resourceful. If it drops its sword, it can pick up fallen weapons, such as a [[Moblin]]'s pole arm, or engage in hand-to-hand combat. They also tend to perform the Great Spin attack if they see Link charging said attack. Their martial arts skills are formidable; unarmed Darknuts attack with either a flurry of quick karate chops or a spinning jump kick that can send Link reeling. Underneath their helmet, they resemble a humanoid jackal. Finding a Darknut normally means the presence of the [[Puzzle#Enemy Puzzle|enemy scenario]].
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[[File:NoArmorDarknut.png|thumb|150px|right|Link getting the jump on an armorless Darknut.]] Its only weak point is the back, where a seam in its armor leaves it vulnerable. The best way to deal with these powerful enemies is the [[Parry|Parry Attack]], which avoids the sword and allows easy removal of the helmet or armor<ref>{{Cite|These knights are well-protected by their round bucklers and mighty armor. If you use a parry attack to jump up and knock off their helmets, it'll spell their doom|Darknut [[Figurine]]|The Wind Waker}}</ref>. Depending on where the hit landed, either its body armor or helmet falls off, leaving either their head vulnerable to a boomerang, or their body open to sword hits. Darknut armor can also be destroyed by repeated sword strikes, but this strategy is hazardous.
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Darknuts in this game have varying armor, which may denote ranks. The armor colors are silver, gold, black and red. Most Darknuts use round bucklers, although there are some that don't. Highly ranked black and red armored Darknuts sometimes wear differently shaped helmets. It will also be revealed that they have a beard and jackal-like features if Link removes the helmet with a parry technique. Darknuts are also the only enemy to carry [[Knight's Crest]]s with them. Once the main body armor is off, Link can use the [[Grappling Hook]] to steal them. Collecting ten crests and taking them to [[Orca]] on [[Outset Island]] will earn Link the right to learn the [[Spin Attack|Hurricane Spin]].
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The first Darknut serves as a mini-boss in [[Tower of the Gods]], and it guards the [[Hero's Bow]].
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===={{Link|Mighty Darknut}} and the Black Knight====
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{{ImageCaption|image=File:MightyDarknut.png|size=200px|align=right|caption=Mighty Darknut in ''The Wind Waker''|captionalign=center}}
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'''Mighty Darknuts''' are captains<ref>{{Cite|These are Darknut captains. Some wear capes that must be burned off before their armor straps can be cut.|Mighty Darknut [[Figurine]]|The Wind Waker}}</ref>, and are essentially stronger, more heavily armored versions of lower-ranking Darknuts. They have a different appearance than the original, with shining red or black armor and a long red cape with a black tunic underneath. In ''The Minish Cap'', Mighty Darknuts are called Red Dark Nuts and have an extra electrical attack that is capable of sending Link reeling.
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It should be noted that although the Nintendo Gallery mentions that only "some" wear capes, only caped Darknuts are considered to be acceptable for a Mighty Darknut figurine. Other Darknut captains can be found in places such as the [[Savage Labyrinth]], the [[Wind Temple]] and [[Ice Ring Isle]], but they are not considered a Mighty Darknut unless they wear a cape.
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The '''Black Knight''' appears exclusively in the ''Minish Cap'', and only in [[Dark Hyrule Castle]]. This foe's endurance and strength exceeds all others, and it recovers from attacks and blocks much quicker than regular Dark Nuts, but it still features the same moves and attack patterns as the other Dark Nuts in the ''[[The Legend of Zelda: The Minish Cap|Minish Cap]]''. The Black Knight also uses a powerful electricity attack. Link encounters the Black Knight twice, once as the sub-boss of Dark Hyrule Castle, and again, along with two Royal Darknuts, to attempt to stop Link from interrupting [[Vaati|Vaati's]] ritual.
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{{figurine|TMC|Dark Nut| Appears in Dark Hyrule Castle. These armor-clad soldiers are tough. Use your [[shield]] and rolling skills to find an opening in their defenses...|[[File:Dark_Nut_Figurine.gif‎]]}}
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{{figurine|TMC|Red Dark Nut| Appears in [[Dark Hyrule Castle]]. These Dark Nut commanders are strong, but if you relax and find an opening you can still defeat them.|[[File:Red_Dark_Nut_Figurine.gif‎]]}}
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{{figurine|TMC|Black Knight| Appears in Dark Hyrule Castle. This is the strongest Dark Nut, with a good balance of attack and defense. They will do anything to stop you.|[[File:Black_Knight_Figurine.gif‎]]}}
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===Darknuts in ''Twilight Princess''===
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{{ImageCaption
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|image = File:Darknut 2.png
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|size = 170px
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|align = left
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|caption = A Darknut in battle position
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|captionalign = center
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}}
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[[File:Link_Darknuts.jpg|thumb|200px|Link facing two Darknuts in the [[Hyrule Castle]]]]
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In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', Darknuts remain one of the most powerful enemies in the game, becoming even harder than their ''The Wind Waker'' counterparts. They still retain some of their characteristics like removable armor and high defense, but now have increased speed and more sword techniques. Its armor has become less bulky and more streamlined like a medieval knight. They still use a large [[sword]] and [[shield]]. Midna does not know how to beat them, but suggests to Link he try using all of his sword techniques.<ref>{{Cite|I have no idea what to do against these knight things! Just try using the sword techniques you know, Link!|Midna|Twilight Princess}}</ref><ref>{{Cite|The only thing to do is try all your sword techniques on it until you find one that works! Don't worry! You have what it takes to beat him, Link!|Midna|Twilight Princess}}</ref>
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====Armored Phase====
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Darknuts come in two phases, the first being armored. The best strategy is for Link to draw it towards him, backflip when they plunge their sword down, and then land a [[Jump Strike]]. The [[Back Slice]], [[Helm Splitter]] and [[Mortal Draw]] are also effective. [[Bomb arrow]]s can be used to remove a Darknut's armor from afar (or [[Bombling]]s provided Link angles them so as to not hit the Darknut head-on), but the Darknut's shield will soak up any arrows aimed at it directly. Link must instead target the ground immediately next to or behind the Darknut. When Link lands a hit on it, some of its armor strips off, though not as quickly or in as large amounts as in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]].
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====Chain Mail Phase====
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Eventually, when all its armor is off, revealing its under-armor chain mail, it proceeds to jump back and throw its weapon at Link. It then pulls out a smaller sword (a rapier), granting it different attacks, and becomes much more agile, having shed its bulky armor. An unarmored Darknut tends to attack with two cuts in succession, which give Link a split-second opening to counterattack, a thrust, or a kick which can briefly throw Link off balance. The Darknut also becomes far more adept at blocking Link's attacks and can dodge explosions and arrows effortlessly. Jump attacks, jump strikes, and back slices can send a Darknut reeling just long enough to attack.
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One Darknut with a different helmet, sword and shield is the mini-boss in the [[Temple of Time]], while others commonly guard items such as keys or new areas.
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[[File:mightydarknuttwilightpriny.jpg|thumb|300px|right|[[Link]] equipped with the [[Magic Armor]] fighting two Darknuts.]]
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{{theory}}
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Although the Darknuts are very few in ''Twilight Princess'', some believe that the one final Darknut fought before entering the battle with [[Ganon|Ganondorf]] is indeed a Mighty Darknut. Some reasons for this thought is because it has different patterns than the other two fought earlier. Also, his armor is blue unlike all other Darknuts in the game except for one fought in the [[Cave of Ordeals]].
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Another Darknut in ''Twilight Princess'' believed to be a Mighty Darknut is the first one fought in the Temple of Time. Unlike the other Darknuts in ''Twilight Princess'', this one has a different style helmet, a round shield, a double-edged sword and unique gold and red markings. However, these differences could also be temporal, as the Temple of Time itself (the chamber before the dungeon) is shown obviously to be the Sacred Grove many years in the past, possibly the same era as the Hero of Time.
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==Other Appearances==
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===''Link's Crossbow Training''===
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In the spin-off title ''[[Link's Crossbow Training]]'', a Darknut appears as the boss of stage 8-3. His appearance is identical to the [[Temple of Time]] Darknut in ''Twilight Princess,'' but he attacks by unleashing a swarm of bats in addition to sword swings. His shield is invulnerable, so Link must wait until the Darknut attacks to shoot his armor off with the crossbow. The armor appears to be enchanted, as each piece turns into a larger bat that attacks Link after it has been shot off the Darknut. When all of the Darknut's armor is gone, he proceeds to attack with his short-sword, similar to his attacks in ''Twilight Princess,'' but he also gains a teleportation move, in which he turns into a swarm of bats in order to move closer to Link and attack. When Link lands several consecutive hits on him, he begins to use this move, only with one or more white bats that are worth 100-300 points. By shooting these white bats, Link can whittle down Darknut's health and defeat him.
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===Valiant Comics===
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{{ambig}}
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In the [[Valiant Comics|Valiant Comic series]], there is an exceptionally strong type of Darknut known as [[Darknut Prime]], as mentioned by Zelda.
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{{quote|I've no quarrel with you, Darknut Prime! I'm here to destroy Ganon!|[[Princess Zelda|Zelda]]}}
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{{noncanon}}
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===''The Crystal Trap''===
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In ''[[The Crystal Trap]]'', a Darknut will greet Princess Zelda's arrival to the [[Dark Tower]] by promptly attacking her upon sight. By shooting an [[arrow]] at the Darknut's back, she defeats the foe and climbs up the tower to find that the Darknut was actually protecting the [[Handprint]], one of the three items necessary to free Link from the [[Crystal]].<ref>{{cite book|quote='Welcome!' an inhuman voice whispers from the shadows. 'Who's there?' Zelda demands, pulling back on her bowstring. A tall, armored figure steps into the moonlight. 'A darknut!' Zelda whispers. Without another word, the evil knight charges, his shield held high, his long blade slicing the air.|book=The Crystal Trap|publisher=Archway|page=49}}</ref>
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===''The Shadow Prince''===
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In ''[[The Shadow Prince]]'', one or more Darknuts ambush [[Princess Zelda]], [[Charles of Moria]] and Link while they're in the woods, depending on which path Link takes. If the young hero chose to go back to [[North Castle]] to get help for the fainting Zelda, he will return only to hear the princess excitedly flatter Charles, saying that, while Link was gone, Charles defeated a Darknut and caused the other two to run away in fear. However, if the young hero agrees to let the [[Moria|Morian]] knight take Zelda back to North Castle, a Darknut will suddenly appear and charge at Charles, who confidently faces his enemy with having two weapons to choose from: his axe or sword. Although Link tries to help Charles in the fight, he will be unable to draw his sword since it seems to be stuck to the sheath, forcing Zelda to fight with her dagger instead. The Darknut, once defeated by Charles's axe and Zelda's dagger, will leave behind a [[Red Darknut Arrow]].
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Later on in the book, after the [[King of Hyrule]] calls a Royal Council informing about the latest sightings of monsters appearing in strange places, he mentions that an entire mob of Darknuts were spotted in the [[Jungle of Favors]] the night before.<ref>{{cite book|quote='Word came last night that an entire gang of Darknuts were spotted in the Jungle of Favors.'|book= The Shadow Prince| publisher=Mammoth| page= 5}}</ref> Since Darknuts don't usually appear outside of a cave or a castle,<ref>{{cite book|quote='And then there's the matter of Darknuts in the woods. I've never heard of a Darknut appearing outside of a cave or a castle. Why are they turning up in our forest all of a sudden?'|book= The Shadow Prince| publisher=Mammoth| page= 92}}</ref> the king considers the spotting of the Darknuts in a jungle to be alarming and decides that the [[Triforce of Wisdom]] should be immediately delivered to the [[Fifth Castle of Ancient Hyrule]] to keep it safe from [[Ganon]].<ref>{{cite book|quote='I believe Ganon is after our Triforce of Wisdom again. It's in danger here. We must move it.' [...] To the Fifth Castle of Ancient Hyrule.'|book= The Shadow Prince| publisher=Mammoth| page= 6}}</ref>
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==Trivia==
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*These enemies are called "soldiers" in the English version of ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', but "Darknuts" in the Japanese version.
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*Interestingly, shooting [[Fire Arrow|Fire]] or [[Ice Arrow]]s at a Darknut's back and/or cape in ''The Wind Waker'' is amongst the easiest, and most life-preserving ways to eliminate a Darknut.
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*The Darknut in the Temple of Time in ''Twilight Princess'' has a sword that resembles [[Ganon's Sword|Ganondorf's sword]]. Also, when its armor is completely removed, the mini-boss theme is extended.
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*A very similar looking enemy appears in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'', but is actually an [[Iron Knuckle]].
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*Some of the tougher Hylian [[Soldier]]s encountered in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' retain shields and swords, but not the same level of difficulty.
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*The [[Zora Warrior]]s in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' are very similar to Darknuts in terms of appearance and fighting style, the biggest differences being their aquatic nature and lack of armor.
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*It is not stated nor are there any other obvious appearances, but the final stage of the boss in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', where [[Bellum]] takes control of [[Linebeck]], has a very striking resemblance to the Darknuts in other games, mostly to those in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''. The [[Phantom]] enemies also look similar to a Darknut.
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==Gallery==
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<gallery>
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File:RedDarknutLoZ.png|Red Darknut in ''[[The Legend of Zelda (Game)|Legend of Zelda]]''
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File:BlueDarknutLoZ.png|Blue Darknut in ''Legend of Zelda''
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File:DarknuteLA.png|The Darknut as seen in ''Link's Awakening''
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File:Darknut_FS.gif|Darknut sprite from ''Four Swords''
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File:Darkhyrulecastle.jpg|Ezlo and Link fighting a Darknut at [[Dark Hyrule Castle]]
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File:Temple O Time Darknut.png|A Darknut from ''Twilight Princess'' without armor in the [[Temple of Time]]
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</gallery>
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==See Also==
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*[[Armos Knight]]
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*[[Iron Knuckle]]
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*[[Phantom]]
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*[[Castle Guard#A Link to the Past|Soldier]]
   
 
==References==
 
==References==
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<div class="references-small">
 
<references/>
 
<references/>
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</div>
   
   
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{{names|Japanese=タートナック "TAATONAKKU"|Spanish(SP)=Ferrus|French=Darknut|German=Schattengarde|Italian=Titanus}}
<center>{{Names
 
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{{Template:Enemies}}
|English=
 
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[[Category:Enemies in The Legend of Zelda]]
|Japanese= コジロー
 
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[[Category:Enemies in The Legend of Zelda: Link's Awakening]]
|Spanish(LA)=
 
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[[Category:Enemies in The Legend of Zelda: Oracle of Ages]]
|Spanish(SP)=
 
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[[Category:Enemies in The Legend of Zelda: Oracle of Seasons]]
|French= P'tit poulet
 
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[[Category:Enemies in The Legend of Zelda: Four Swords]]
|German= Henni
 
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[[Category:Enemies in The Legend of Zelda: The Wind Waker]]
|Italian=
 
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[[Category:Enemies in The Legend of Zelda: The Minish Cap]]
}}</center>
 
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[[Category:Enemies in The Legend of Zelda: Twilight Princess]]
{{OoTTradeSeq}}
 
[[Category:Animals]]
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[[Category:Mini-Bosses]]
[[Category:Items]]
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[[Category:Comics]]
[[Category:Trade Sequence Items]]
 
 
{{de}}
 
{{de}}

Revision as of 10:04, 17 June 2010

Template:Featured Template:Enemy Darknuts (ダークナト, Dākunato) are recurring enemies in The Legend of Zelda series, that debuted in the original The Legend of Zelda.

Characteristics

The Darknut resembles a large knight, equipped with heavy armor and a large sword, and a wide shield. Darknuts are notoriously difficult to defeat, and are considered by many fans as the hardest non-boss/non-miniboss enemy in games in which they appear. These foes share trite similarities to the Iron Knuckle, though there are few discernible differences, one being the Gothic appearance of Darknut's armor as opposed to the somewhat Eastern appearance of the Iron Knuckle's armor. Apart from that, the two have never appeared in a game together. Additionally, since Ocarina of Time, Iron Knuckles have wielded two-handed axes while Darknuts prefer swords or maces. Early Armos Knights also mimic the behavior of the Darknut.

These enemies, though sometimes denoted in strength by differences in coloration, are all masters of swordfighting, seen most vividly during battles fought with them in The Wind Waker and Twilight Princess, where the differences in size between Link and the Darknut in three dimensions further emphasizes this accurate behavior. Darknuts are known to charge at Link, as in Link's Awakening, parry and block his sword strikes, as in The Wind Waker, and even inhibit a highly motile second form, most notable in Twilight Princess.

Variations

Coloration and Weaponry Differences from The Legend of Zelda to Four Swords

In The Legend of Zelda and the Oracle titles, these enemies come in red and blue types, with blue being the stronger of the two. They move slowly and were only a danger when Link came in direct contact with them. Only attacking them from behind will hurt them, and touching them causes Link a lot of damage[1] Link's Awakening and on into Four Swords reveals Darknuts that can be injured by striking their sides as well, the latter of which receiving a new sprite model in comparison to other comparable titles such as The Legend of Zelda and Oracle of Seasons. There is one exception in Oracle of Seasons: a Gold Darknut exists, and is twice as powerful as any other Darknut in the game (see: Golden Monsters).

In Link's Awakening and the Oracle titles as well, the Darknuts vary from carrying a shield and sword to a bow. The Darknuts with a bow are generally less aggressive than Darknuts that carry a sword and shield, as they don't charge Link like the sword-carriers do. Both types are more common in Labrynna than they are in Holodrum. However, only in the Oracle titles can Link use the Magnetic Glove to repel and attract Darknuts, the blue edge having an Northern charge and the red having a Southern charge.

The Redesign of The Wind Waker and The Minish Cap

File:TWW Darknut.png
Darknut in The Wind Waker

In its first appearance in a 3D Zelda, the Darknut increases lethality tenfold in The Wind Waker. Wielding a long serrated blade, and wearing strong armor, they are one of the the most difficult non-boss enemies in the game. The Darknut is also resourceful. If it drops its sword, it can pick up fallen weapons, such as a Moblin's pole arm, or engage in hand-to-hand combat. They also tend to perform the Great Spin attack if they see Link charging said attack. Their martial arts skills are formidable; unarmed Darknuts attack with either a flurry of quick karate chops or a spinning jump kick that can send Link reeling. Underneath their helmet, they resemble a humanoid jackal. Finding a Darknut normally means the presence of the enemy scenario.

File:NoArmorDarknut.png

Link getting the jump on an armorless Darknut.

Its only weak point is the back, where a seam in its armor leaves it vulnerable. The best way to deal with these powerful enemies is the Parry Attack, which avoids the sword and allows easy removal of the helmet or armor[2]. Depending on where the hit landed, either its body armor or helmet falls off, leaving either their head vulnerable to a boomerang, or their body open to sword hits. Darknut armor can also be destroyed by repeated sword strikes, but this strategy is hazardous.

Darknuts in this game have varying armor, which may denote ranks. The armor colors are silver, gold, black and red. Most Darknuts use round bucklers, although there are some that don't. Highly ranked black and red armored Darknuts sometimes wear differently shaped helmets. It will also be revealed that they have a beard and jackal-like features if Link removes the helmet with a parry technique. Darknuts are also the only enemy to carry Knight's Crests with them. Once the main body armor is off, Link can use the Grappling Hook to steal them. Collecting ten crests and taking them to Orca on Outset Island will earn Link the right to learn the Hurricane Spin.

The first Darknut serves as a mini-boss in Tower of the Gods, and it guards the Hero's Bow.

[[|]] and the Black Knight

MightyDarknut
Mighty Darknut in The Wind Waker

Mighty Darknuts are captains[3], and are essentially stronger, more heavily armored versions of lower-ranking Darknuts. They have a different appearance than the original, with shining red or black armor and a long red cape with a black tunic underneath. In The Minish Cap, Mighty Darknuts are called Red Dark Nuts and have an extra electrical attack that is capable of sending Link reeling.

It should be noted that although the Nintendo Gallery mentions that only "some" wear capes, only caped Darknuts are considered to be acceptable for a Mighty Darknut figurine. Other Darknut captains can be found in places such as the Savage Labyrinth, the Wind Temple and Ice Ring Isle, but they are not considered a Mighty Darknut unless they wear a cape.

The Black Knight appears exclusively in the Minish Cap, and only in Dark Hyrule Castle. This foe's endurance and strength exceeds all others, and it recovers from attacks and blocks much quicker than regular Dark Nuts, but it still features the same moves and attack patterns as the other Dark Nuts in the Minish Cap. The Black Knight also uses a powerful electricity attack. Link encounters the Black Knight twice, once as the sub-boss of Dark Hyrule Castle, and again, along with two Royal Darknuts, to attempt to stop Link from interrupting Vaati's ritual.

Darknuts in Twilight Princess

Darknut 2
A Darknut in battle position
Link Darknuts

Link facing two Darknuts in the Hyrule Castle

In Twilight Princess, Darknuts remain one of the most powerful enemies in the game, becoming even harder than their The Wind Waker counterparts. They still retain some of their characteristics like removable armor and high defense, but now have increased speed and more sword techniques. Its armor has become less bulky and more streamlined like a medieval knight. They still use a large sword and shield. Midna does not know how to beat them, but suggests to Link he try using all of his sword techniques.[4][5]

Armored Phase

Darknuts come in two phases, the first being armored. The best strategy is for Link to draw it towards him, backflip when they plunge their sword down, and then land a Jump Strike. The Back Slice, Helm Splitter and Mortal Draw are also effective. Bomb arrows can be used to remove a Darknut's armor from afar (or Bomblings provided Link angles them so as to not hit the Darknut head-on), but the Darknut's shield will soak up any arrows aimed at it directly. Link must instead target the ground immediately next to or behind the Darknut. When Link lands a hit on it, some of its armor strips off, though not as quickly or in as large amounts as in The Wind Waker.

Chain Mail Phase

Eventually, when all its armor is off, revealing its under-armor chain mail, it proceeds to jump back and throw its weapon at Link. It then pulls out a smaller sword (a rapier), granting it different attacks, and becomes much more agile, having shed its bulky armor. An unarmored Darknut tends to attack with two cuts in succession, which give Link a split-second opening to counterattack, a thrust, or a kick which can briefly throw Link off balance. The Darknut also becomes far more adept at blocking Link's attacks and can dodge explosions and arrows effortlessly. Jump attacks, jump strikes, and back slices can send a Darknut reeling just long enough to attack.

One Darknut with a different helmet, sword and shield is the mini-boss in the Temple of Time, while others commonly guard items such as keys or new areas.

File:Mightydarknuttwilightpriny.jpg

Link equipped with the Magic Armor fighting two Darknuts.

Theory Warning

Although the Darknuts are very few in Twilight Princess, some believe that the one final Darknut fought before entering the battle with Ganondorf is indeed a Mighty Darknut. Some reasons for this thought is because it has different patterns than the other two fought earlier. Also, his armor is blue unlike all other Darknuts in the game except for one fought in the Cave of Ordeals.

Another Darknut in Twilight Princess believed to be a Mighty Darknut is the first one fought in the Temple of Time. Unlike the other Darknuts in Twilight Princess, this one has a different style helmet, a round shield, a double-edged sword and unique gold and red markings. However, these differences could also be temporal, as the Temple of Time itself (the chamber before the dungeon) is shown obviously to be the Sacred Grove many years in the past, possibly the same era as the Hero of Time.

Other Appearances

Link's Crossbow Training

In the spin-off title Link's Crossbow Training, a Darknut appears as the boss of stage 8-3. His appearance is identical to the Temple of Time Darknut in Twilight Princess, but he attacks by unleashing a swarm of bats in addition to sword swings. His shield is invulnerable, so Link must wait until the Darknut attacks to shoot his armor off with the crossbow. The armor appears to be enchanted, as each piece turns into a larger bat that attacks Link after it has been shot off the Darknut. When all of the Darknut's armor is gone, he proceeds to attack with his short-sword, similar to his attacks in Twilight Princess, but he also gains a teleportation move, in which he turns into a swarm of bats in order to move closer to Link and attack. When Link lands several consecutive hits on him, he begins to use this move, only with one or more white bats that are worth 100-300 points. By shooting these white bats, Link can whittle down Darknut's health and defeat him.

Valiant Comics

In the Valiant Comic series, there is an exceptionally strong type of Darknut known as Darknut Prime, as mentioned by Zelda.

Quote1 I've no quarrel with you, Darknut Prime! I'm here to destroy Ganon! Quote2
— Zelda

The Crystal Trap

In The Crystal Trap, a Darknut will greet Princess Zelda's arrival to the Dark Tower by promptly attacking her upon sight. By shooting an arrow at the Darknut's back, she defeats the foe and climbs up the tower to find that the Darknut was actually protecting the Handprint, one of the three items necessary to free Link from the Crystal.[6]

The Shadow Prince

In The Shadow Prince, one or more Darknuts ambush Princess Zelda, Charles of Moria and Link while they're in the woods, depending on which path Link takes. If the young hero chose to go back to North Castle to get help for the fainting Zelda, he will return only to hear the princess excitedly flatter Charles, saying that, while Link was gone, Charles defeated a Darknut and caused the other two to run away in fear. However, if the young hero agrees to let the Morian knight take Zelda back to North Castle, a Darknut will suddenly appear and charge at Charles, who confidently faces his enemy with having two weapons to choose from: his axe or sword. Although Link tries to help Charles in the fight, he will be unable to draw his sword since it seems to be stuck to the sheath, forcing Zelda to fight with her dagger instead. The Darknut, once defeated by Charles's axe and Zelda's dagger, will leave behind a Red Darknut Arrow.

Later on in the book, after the King of Hyrule calls a Royal Council informing about the latest sightings of monsters appearing in strange places, he mentions that an entire mob of Darknuts were spotted in the Jungle of Favors the night before.[7] Since Darknuts don't usually appear outside of a cave or a castle,[8] the king considers the spotting of the Darknuts in a jungle to be alarming and decides that the Triforce of Wisdom should be immediately delivered to the Fifth Castle of Ancient Hyrule to keep it safe from Ganon.[9]

Trivia

  • These enemies are called "soldiers" in the English version of Link's Awakening, but "Darknuts" in the Japanese version.
  • Interestingly, shooting Fire or Ice Arrows at a Darknut's back and/or cape in The Wind Waker is amongst the easiest, and most life-preserving ways to eliminate a Darknut.
  • The Darknut in the Temple of Time in Twilight Princess has a sword that resembles Ganondorf's sword. Also, when its armor is completely removed, the mini-boss theme is extended.
  • A very similar looking enemy appears in The Adventure of Link, but is actually an Iron Knuckle.
  • Some of the tougher Hylian Soldiers encountered in A Link to the Past retain shields and swords, but not the same level of difficulty.
  • The Zora Warriors in Phantom Hourglass are very similar to Darknuts in terms of appearance and fighting style, the biggest differences being their aquatic nature and lack of armor.
  • It is not stated nor are there any other obvious appearances, but the final stage of the boss in Phantom Hourglass, where Bellum takes control of Linebeck, has a very striking resemblance to the Darknuts in other games, mostly to those in Twilight Princess. The Phantom enemies also look similar to a Darknut.

Gallery

See Also

References

  1. "The knight who lives in the labyrinths. He has lots of attacking power. He repels Link's attacks from the front with his shield." (The Legend of Zelda (Game) manual, pg. 36)
  2. "These knights are well-protected by their round bucklers and mighty armor. If you use a parry attack to jump up and knock off their helmets, it'll spell their doom" — Darknut Figurine (The Wind Waker)
  3. "These are Darknut captains. Some wear capes that must be burned off before their armor straps can be cut." — Mighty Darknut Figurine (The Wind Waker)
  4. "I have no idea what to do against these knight things! Just try using the sword techniques you know, Link!" — Midna (Twilight Princess)
  5. "The only thing to do is try all your sword techniques on it until you find one that works! Don't worry! You have what it takes to beat him, Link!" — Midna (Twilight Princess)
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TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
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