Weather is a mechanic in Breath of the Wild.[1]
Overview[]
Weather is indicated by a forecast in the bottom right corner of the screen. When opened to the Map, the Sheikah Slate can also display the current Weather. Every four in-game hours, the Weather of a given area will change.
Heat[]
Extreme Heat is a Temperature level. During high levels of Heat, Link will overheat and start to take damage. Its effects can be mitigated with Armor Sets or Food that provide Heat Resistance.
Rain[]
While it is Raining, Link will slip when climbing, consuming Stamina. Rain also puts out any exposed Fires.
Sandstorm[]
Sandstorms are Weather events exclusive to the Gerudo Desert.
Scorching Climate[]
The only Scorching Climate is located in the Eldin Canyon and the areas surrounding Death Mountain. In a Scorching Climate, wooden Weapons will burn. Link can avoid taking damage by drinking Fireproof Elixirs or wearing pieces of Fireproof Armor.
Snow[]
Snow occurs at high elevations, such as Mount Lanayru and the Hebra Mountains.
Temperature[]
Temperature is a fluctuating type of Weather that includes Heat, Scorching Climates, and Freezing Climate. It can be monitored from the Sheikah Slate.
Thunderstorm[]
Thunderstorms include the effects of Rain, in addition to many natural Lightning strikes. These Lightning strikes are attracted to equipment and Weapons made of metal.
Wind[]
Wind is a gust of air that travels in a random direction. Link can take advantage of Wind by gliding with his Paraglider.
Nomenclature[]
Names in other regions | |||
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Language | Name | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery[]
References
- ↑ The Legend of Zelda: Breath of the Wild — The Complete Official Guide, Piggyback Interactive Limited, pg. 12