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Weather is a mechanic in Breath of the Wild.[1]

Overview[]

Weather is indicated by a forecast in the bottom right corner of the screen. When opened to the Map, the Sheikah Slate can also display the current Weather. Every four in-game hours, the Weather of a given area will change.

Heat[]

Main article: Heat

Extreme Heat is a Temperature level. During high levels of Heat, Link will overheat and start to take damage. Its effects can be mitigated with Armor Sets or Food that provide Heat Resistance.

Rain[]

Main article: Rain

While it is Raining, Link will slip when climbing, consuming Stamina. Rain also puts out any exposed Fires.

Sandstorm[]

Main article: Sandstorm

Sandstorms are Weather events exclusive to the Gerudo Desert.

Scorching Climate[]

Main article: Scorching Climate

The only Scorching Climate is located in the Eldin Canyon and the areas surrounding Death Mountain. In a Scorching Climate, wooden Weapons will burn. Link can avoid taking damage by drinking Fireproof Elixirs or wearing pieces of Fireproof Armor.

Snow[]

Main article: Snow

Snow occurs at high elevations, such as Mount Lanayru and the Hebra Mountains.

Temperature[]

Main article: Temperature

Temperature is a fluctuating type of Weather that includes Heat, Scorching Climates, and Freezing Climate. It can be monitored from the Sheikah Slate.

Thunderstorm[]

Main article: Thunderstorm

Thunderstorms include the effects of Rain, in addition to many natural Lightning strikes. These Lightning strikes are attracted to equipment and Weapons made of metal.

Wind[]

Main article: Wind

Wind is a gust of air that travels in a random direction. Link can take advantage of Wind by gliding with his Paraglider.

Nomenclature[]

Names in other regions
LanguageName
This table was generated using translation pages.

Gallery[]

References