Weapons are recurring Items in The Legend of Zelda series.[1][2][name reference needed]
Location and Uses[]
Breath of the Wild[]
Weapons are a type of Item in Breath of the Wild. Weapons are Link's main way of defeating Enemies by dealing damage to them directly. Weapons have a set amount of durability and will break when this value reaches zero, dealing twice as much damage as they do so. Many of these follow a simple series of archetypes that often coincide with the names of Bows and Shields. For instance, Traveler's Claymores, Traveler's Spears, and Traveler's Swords compose the Traveler's Gear archetype, alongside Traveler's Bows and Traveler's Shields. Each archetype possesses its own traits, such as boasting high offense at the cost of Durability as is the case with the Royal Guard's Series, or possessing special properties that react to Guardians, such as Guardian Gear which can reflect lasers from Guardians or easily pierce through their defenses.
Separately from these archetypes, Weapons also follow behavioral patterns. There are several main types of weapons, with very few exceptions leaving these groups:
- One-handed Weapons, such as Swords or simple clubs, which have a medium attack rate and damage stat, can be charged at the cost of Stamina to release a spinning charge attack and can be used in tandem with Shields. One-handed weapons also include two subtypes:
- Boomerangs, which will fly in a straight line and then return to Link after flying a set distance whenever they're thrown, dealing extra damage. They otherwise perform as regular one-handed Weapons. Link can pick up the Boomerang on its way back, but if he fails to catch it or if it crashes into something, the Boomerang will fall to the floor normally.
- Rods, which do very little melee damage but are instead mostly used at range. When Link performs an attack or throw with them, an elemental effect will happen in a straight line. They come in three varieties, fire, ice and electric. The Korok Leaf has very similar behavior to Weapons in this category and uses wind, but is strangely considered a two-handed Weapon instead. Charge attacks become a bigger elemental blast instead of a spin.
- Spears, which boast very high attack speeds and low damage but are mostly notable for their good range, and do a flurry of rapid stabs when Link performs a charge attack.
Apart from a weapon's type, bladed Weapons can cut through Trees while spears and blunt Weapons will not. Heavy two-handed Weapons can disrupt an opponent's balance if they brandish a Shield, allowing for Link to knock their Shield out of their hand and bypass their defenses.
Apart from their melee uses, Link can throw his Weapons at his enemies. When thrown, if a Weapon makes direct contact with an enemy, it will immediately break, guaranteeing that it will deal double damage due to a critical hit. Some Weapon types and exceptions do not follow these rules.
Additionally, all Weapons are made of different materials such as wood, bone, stone, metal, and Ancient Technology. Wood can be burned when exposed to open flames and allows for the user to light it on fire and use it. Wood also burns in Scorching Temperature. Weapons made of wood, bone, or Ancient Technology will float in water. Weapons made from stone or metal will sink in water and the latter can be manipulated with Magnesis and will conduct electricity, drawing Lightning during a Thunderstorm. If Link is electrocuted while wielding any Weapon except for the Master Sword or the One-Hit Obliterator, it will fly from his hands and land on the ground nearby.
Initially, Link can carry up to eight Weapons at a time in his Inventory; however, he can obtain additional slots by giving Korok Seeds to Hestu. Hestu will upgrade Link's Weapon Stash up to 11 times.[3] Link's Weapon Stash will also be upgraded once upon pulling the Master Sword from its Pedestal, allowing Link to carry a maximum of 20 Weapons. If Link takes another Weapon while his Inventory is full, he will drop the Weapon or put it back if it came from a Treasure Chest. Although he does not actually take the Weapon, it will still be identified if it was the first time Link had taken that Weapon. Each Weapon, including duplicates, occupies its own slot in the Inventory.
Weapons can also randomly have modifiers when obtained from Treasure Chests or dropped by enemies, with descriptors such as "Durability Up" and "Long Throw" which denote effects such as increased durability or throwing distance. These Weapons exhibit a shimmering sound and have a golden sparkle when laying on the ground.
List of Weapons[]
Weapon | Compendium No. | Archetype | Category | Can use a shield simultaneously? | Attack | Durability | Description |
---|---|---|---|---|---|---|---|
Master Sword |
198/203 | One-handed weapon | Yes | 30 40 50 60 0 |
40 188 |
The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it. The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's conquests in the Trial of the Sword have amplified its splendor. The Legendary sword that seals the darkness, a blade whose sacred glow can combat the Calamity. Link's triumphs over the Trial of the Sword has awakened its true splendor. | |
Tree Branch |
199/204 | One-handed weapon | Yes | 2 | 4 | Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch. | |
Torch |
200/205 | Daily Use Goods | One-handed weapon | Yes | 2 | 8 | This torch will stay lit once ignited. If you put it away, the flame will be extinguished until you light it again. |
Soup Ladle |
201/206 | Daily Use Goods | One-handed weapon | Yes | 4 | 5 | A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop. |
Boomerang |
202/207 | Boomerang | One-handed weapon | Yes | 8 | 18 | This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown. |
Spring-Loaded Hammer |
203/208 | Hammer | One-handed weapon | Yes | 1 | 80 | This strange hammer is one of Kilton's specialties. Being struck by it doesn't hurt much, but the fourth swing in a string of attacks will send the victim flying. |
Traveler's Sword |
204/209 | Traveler's Gear | One-handed weapon | Yes | 5 | 20 | A very common sword often kept by travelers to fend off small beasts. It's fairly durable, but a bit unreliable against monsters. |
Soldier's Broadsword |
205/210 | Soldier's Gear | One-handed weapon | Yes | 14 | 25 | A sword brandished by the soldiers who once protected Hyrule Castle. Its durable blade is well tuned for slaying monsters. |
Knight's Broadsword |
206/211 | Knight's Gear | One-handed weapon | Yes | 26 | 27 | Knights of Hyrule once carried this sword. These days it's the weapon of choice for seasoned adventurers thanks to its ease of use and high attack power. |
Royal Broadsword |
207/212 | Royal Gear | One-handed weapon | Yes | 36 | 36 | The Hyrulean royal family would award this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find. |
Forest Dweller's Sword |
208/213 | Forest Dweller's Gear | One-handed weapon | Yes | 22 | 27 | Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests. |
Zora Sword |
209/214 | Zora Gear | One-handed weapon | Yes | 15 | 27 | The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal. |
Feathered Edge |
210/215 | Rito Gear | One-handed weapon | Yes | 15 | 27 | Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight. |
Gerudo Scimitar |
211/216 | Gerudo Gear | One-handed weapon | Yes | 16 | 23 | This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized. |
Moonlight Scimitar |
212/217 | Gerudo Gear | One-handed weapon | Yes | 25 | 32 | Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals. |
Scimitar of the Seven |
213/218 | Gerudo Gear | One-handed weapon | Yes | 32 | 60 | A famous sword once beloved by the Gerudo Champion Urbosa. It is said that when Urbosa swung this sword in battle, her movements resembled a beautiful dance. |
Eightfold Blade |
214/219 | Sheikah Gear | One-handed weapon | Yes | 15 | 26 | A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made. |
Ancient Short Sword |
215/220 | Ancient Soldier Gear | One-handed weapon | Yes | 40 | 54 | The blade of this sword was made using an ancient power lost to this modern age. Its blade appears only when drawn, and its cutting power surpasses metal swords. |
Rusty Broadsword |
216/221 | Rusty Gear | One-handed weapon | Yes | 6 | 8 | A rusty sword used ages ago by a skilled swordsman. It can do some damage in the right hands but also breaks quickly. |
Royal Guard's Sword |
217/222 | Royal Guard's Series | One-handed weapon | Yes | 48 | 14 | A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity, but its low durability made it inefficient. |
Flameblade |
218/223 | Magic Gear | One-handed weapon | Yes | 24 | 36 | This magical sword was forged in the lava of Death Mountain. It leaves white-hot flames in its wake when the blade glows red. |
Frostblade |
219/224 | Magic Gear | One-handed weapon | Yes | 20 | 30 | A magical sword forged in the frigid mountains of the Hebra region. When the blade glows blue, enemies struck by it will become frozen. |
Thunderblade |
220/225 | Magic Gear | One-handed weapon | Yes | 22 | 36 | A magical sword forged and refined by lightning from the Hyrule Hills. When the blade shines with a golden light, it will electrocute enemies struck by it. |
Goddess Sword |
One-handed weapon | Yes | 28 | 45 | A sword said to have once belonged to a hero from the sky. Its blade houses the fire of the Goddess. When wielded, a strange yet heavenly breeze kicks up around you. | ||
Sword |
One-handed weapon | Yes | 22 | 27 | A sword once wielded by a hero in an ancient age. When grasped, a strange sense of nostalgia washes over you. Take it when going alone would otherwise be dangerous. | ||
Sea-Breeze Boomerang |
One-handed weapon | Yes | 20 | 20 | A boomerang said to have been used by a hero who traveled the Great Sea. It smells faintly of salt water. | ||
Boko Club |
221/226 | Bokoblin Gear | One-handed weapon | Yes | 4 | 8 | A crude Bokoblin club made to clobber small prey. It's essentially a stick, so its durability is low. |
Spiked Boko Club |
222/227 | Bokoblin Gear | One-handed weapon | Yes | 12 | 14 | A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon. |
Dragonbone Boko Club |
223/228 | Bokoblin Gear | One-handed weapon | Yes | 24 | 18 | This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight. |
Lizal Boomerang |
224/229 | Lizalfos Gear | One-handed weapon | Yes | 14 | 17 | A curved sword favored by the Lizalfos. It can be used to attack directly or can be thrown like a boomerang. |
Lizal Forked Boomerang |
225/230 | Lizalfos Gear | One-handed weapon | Yes | 24 | 25 | Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown. |
Lizal Tri-Boomerang |
226/231 | Lizalfos Gear | One-handed weapon | Yes | 36 | 27 | More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle. |
Guardian Sword |
227/232 | Guardian Gear | One-handed weapon | Yes | 20 | 17 | A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable. |
Guardian Sword+ |
228/233 | Guardian Gear | One-handed weapon | Yes | 30 | 26 | This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick. |
Guardian Sword++ |
229/234 | Guardian Gear | One-handed weapon | Yes | 40 | 32 | The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter! |
Lynel Sword |
230/235 | Lynel Gear | One-handed weapon | Yes | 24 | 26 | This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong. |
Mighty Lynel Sword |
231/236 | Lynel Gear | One-handed weapon | Yes | 36 | 32 | This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two. |
Savage Lynel Sword |
232/237 | Lynel Gear | One-handed weapon | Yes | 58 | 41 | A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong. |
Fire Rod |
233/238 | One-handed weapon | Yes | 5 | 14 | A magical rod that can cast fireballs. The rod will break if it strikes something directly, so use it wisely. | |
Meteor Rod |
234/239 | One-handed weapon | Yes | 10 | 32 | A magical rod that can cast three fireballs at once, crafted by an ancient magician. It will break upon running out of magical energy, so make it last! | |
Ice Rod |
235/240 | One-handed weapon | Yes | 5 | 14 | A magical rod crafted from refined ice found in the Hebra Mountains. This rod can cast waves of freezing air. Great for magic—not so great for melee. | |
Blizzard Rod |
236/241 | One-handed weapon | Yes | 10 | 32 | A magical rod that can cast extreme cold in a wide range. These are crafted from refined ice found at the summit of Hebra Peak. It will break when depleted. | |
Lightning Rod |
237/242 | One-handed weapon | Yes | 5 | 14 | A magical rod that can shoot balls of electricity. Its gem contains lightning from the Hyrule Hills. It's not recommended to use as a melee weapon. | |
Thunderstorm Rod |
238/243 | One-handed weapon | Yes | 10 | 32 | A magical rod that can hurl three balls of electricity at once. Its gem contains electricity from the Hyrule Hills, and the rod will break when that electricity runs out. | |
Vicious Sickle |
239/244 | Yiga Clan Gear | One-handed weapon | Yes | 16 | 14 | A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. Its durability is low. |
Demon Carver |
240/245 | Yiga Clan Gear | One-handed weapon | Yes | 40 | 25 | This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it. |
Bokoblin Arm |
241/246 | One-handed weapon | Yes | 5 | 5 | A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. It's old and fragile, so it's quick to break. | |
Lizalfos Arm |
242/247 | One-handed weapon | Yes | 12 | 8 | The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back... | |
Korok Leaf |
243/248 | Two-handed weapon | No | 1 | 25 | A single swing of this giant, sturdy leaf can create a gust of wind strong enough to blow away light objects. | |
Farming Hoe |
244/249 | Daily Use Goods | Two-handed weapon | No | 16 | 6 | A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested. |
Boat Oar |
245/250 | Daily Use Goods | Two-handed weapon | No | 14 | 8 | Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch. |
Woodcutter's Axe |
246/251 | Two-handed weapon | No | 3 | 47 | A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon. | |
Double Axe |
247/252 | Two-handed weapon | No | 18 | 52 | This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently. | |
Iron Sledgehammer |
248/253 | Hammer | Two-handed weapon | No | 12 | 40 | This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too. |
Giant Boomerang |
249/254 | Boomerang | Two-handed weapon | No | 25 | 40 | This massive boomerang requires two hands. Originally used for hunting, it was modified for use as a weapon. The blades on the inner curves make it a bit tricky to wield. |
Traveler's Claymore |
250/255 | Traveler's Gear | Two-handed weapon | No | 10 | 20 | A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can knock enemies' shields right out of their hands. |
Soldier's Claymore |
251/256 | Soldier's Gear | Two-handed weapon | No | 20 | 25 | A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability. |
Knight's Claymore |
252/257 | Knight's Gear | Two-handed weapon | No | 38 | 30 | Only the most confident of Hyrule Castle's knights carried this two-handed sword. Its cutting edge is finely honed. |
Royal Claymore |
253/258 | Royal Gear | Two-handed weapon | No | 52 | 40 | A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike. |
Silver Longsword |
254/259 | Zora Gear | Two-handed weapon | No | 22 | 30 | Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design. |
Cobble Crusher |
255/260 | Goron Gear | Two-handed weapon | No | 15 | 30 | A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents. |
Stone Smasher |
256/261 | Goron Gear | Two-handed weapon | No | 42 | 40 | A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat. |
Boulder Breaker |
257/262 | Goron Gear | Two-handed weapon | No | 60 | 60 | This two-handed weapon was once wielded by the Goron Champion Daruk. Daruk made swinging it around look easy, but a Hylian would need an immense amount of strength. |
Golden Claymore |
258/263 | Gerudo Gear | Two-handed weapon | No | 28 | 30 | Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield. |
Eightfold Longblade |
259/264 | Sheikah Gear | Two-handed weapon | No | 32 | 25 | A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. |
Edge of Duality |
260/265 | Sheikah Gear | Two-handed weapon | No | 50 | 35 | A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. |
Ancient Bladesaw |
261/266 | Ancient Soldier Gear | Two-handed weapon | No | 55 | 50 | This two-handed sword was forged using ancient Sheikah technology. Its unique rotating blades give it impressive cutting power that will slice enemies to shreds. |
Rusty Claymore |
262/267 | Two-handed weapon | No | 12 | 10 | A two-handed sword not properly cared for. Although it can be used as a weapon, its durability is very low. Don't expect it to last for more than a few strikes. | |
Royal Guard's Claymore |
263/268 | Royal Guard's Series | Two-handed weapon | No | 72 | 15 | The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity, but its low durability made it impractical in battle. |
Great Flameblade |
264/269 | Magic Gear | Two-handed weapon | No | 34 | 50 | This magic-infused greatsword was forged in the fires of Death Mountain by Goron smiths in an ancient age. Attack when the blade glows red to expel flames. |
Great Frostblade |
265/270 | Magic Gear | Two-handed weapon | No | 30 | 40 | This magic-infused greatsword was forged by smelting ore found in the Hebra Mountains' permafrost. Attack when the blade glows blue to expel freezing air. |
Great Thunderblade |
266/271 | Magic Gear | Two-handed weapon | No | 32 | 50 | This magic-infused greatsword was forged by the Hyrulean royal family using lightning from the Hyrule Hills. Attack when the blade glows golden to expel lightning. |
Sword of the Six Sages |
Two-handed weapon | No | 48 | 50 | The Six Sages are said to have forged this longsword to seal a demon king in the world where the hero fought against the beasts of twilight. The blade shines with a holy luster. | ||
Biggoron's Sword |
Two-handed weapon | No | 50 | 60 | A legendary greatsword forged by a Goron craftsman for a hero who traveled through time. The exceptionally sharp cutting edge is a testament to the craftsman's mastery. | ||
Fierce Deity Sword |
Two-handed weapon | No | 60 | 35 | A peculiar greatsword allegedly used by a hero from a world in which the moon threatened to fall. It slashes wildly in battle as if possessed by a fierce deity. | ||
Boko Bat |
267/272 | Bokoblin Gear | Two-handed weapon | No | 6 | 12 | A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand. |
Spiked Boko Bat |
268/273 | Bokoblin Gear | Two-handed weapon | No | 18 | 12 | After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this. |
Dragonbone Boko Bat |
269/274 | Bokoblin Gear | Two-handed weapon | No | 36 | 16 | Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes. |
Moblin Club |
270/275 | Moblin Gear | Two-handed weapon | No | 9 | 12 | A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily. |
Spiked Moblin Club |
271/276 | Moblin Gear | Two-handed weapon | No | 27 | 18 | Animal bone has been affixed to this Moblin club to greatly improve its damage. |
Dragonbone Moblin Club |
272/277 | Moblin Gear | Two-handed weapon | No | 45 | 24 | The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous. |
Ancient Battle Axe |
273/278 | Guardian Gear | Two-handed weapon | No | 30 | 15 | A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily. |
Ancient Battle Axe+ |
274/279 | Guardian Gear | Two-handed weapon | No | 45 | 20 | This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes. |
Ancient Battle Axe++ |
275/280 | Guardian Gear | Two-handed weapon | No | 60 | 25 | This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits. |
Lynel Crusher |
276/281 | Lynel Gear | Two-handed weapon | No | 36 | 20 | This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust. |
Mighty Lynel Crusher |
277/282 | Lynel Gear | Two-handed weapon | No | 54 | 25 | This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all. |
Savage Lynel Crusher |
278/283 | Lynel Gear | Two-handed weapon | No | 78 | 35 | This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own. |
Windcleaver |
279/284 | Yiga Clan Gear | Two-handed weapon | No | 40 | 25 | This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. |
Moblin Arm |
280/285 | Two-handed weapon | No | 15 | 5 | A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken. | |
Wooden Mop |
281/286 | Daily Use Goods | Spear | No | 5 | 8 | Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit. |
Farmer's Pitchfork |
282/287 | Spear | No | 7 | 12 | A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp. | |
Fishing Harpoon |
283/288 | Spear | No | 8 | 12 | A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well. | |
Throwing Spear |
284/289 | Spear | No | 6 | 20 | A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance. | |
Traveler's Spear |
285/290 | Traveler's Gear | Spear | No | 3 | 30 | A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use. |
Soldier's Spear |
286/291 | Soldier's Gear | Spear | No | 7 | 35 | A long spear once used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame. |
Knight's Halberd |
287/292 | Knight's Gear | Spear | No | 13 | 40 | A spear used by knights adept in mounted combat. The spearhead is modeled after an axe. |
Royal Halberd |
288/293 | Royal Gear | Spear | No | 26 | 50 | This spear was issued to the knights who guarded Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family. |
Forest Dweller's Spear |
289/294 | Forest Dweller's Gear | Spear | No | 11 | 35 | The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength. |
Zora Spear |
290/295 | Zora Gear | Spear | No | 9 | 40 | This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain. |
Silverscale Spear |
291/296 | Zora Gear | Spear | No | 12 | 40 | The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales. |
Ceremonial Trident |
292/297 | Zora Gear | Spear | No | 14 | 40 | A spear modeled after the Lightscale Trident wielded by the Zora Champion Mipha. They may be identical in appearance, but this spear's strength and durability are inferior. |
Lightscale Trident |
293/298 | Zora Gear | Spear | No | 22 | 70 | A spear of peerless grace cherished by the Zora Champion Mipha. Although Mipha specialized in healing abilities, her spearmanship was in a class all its own. |
Drillshaft |
294/299 | Goron Gear | Spear | No | 14 | 50 | Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities. |
Feathered Spear |
295/300 | Rito Gear | Spear | No | 10 | 35 | Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat. |
Gerudo Spear |
296/301 | Gerudo Gear | Spear | No | 16 | 35 | This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength. |
Serpentine Spear |
297/302 | Sheikah Gear | Spear | No | 12 | 35 | The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. |
Ancient Spear |
298/303 | Ancient Soldier Gear | Spear | No | 30 | 50 | This spear is the result of countless hours of research into the ancient technology used by Guardians. The glowing spearhead has high piercing potential. |
Rusty Halberd |
299/304 | Rusty Gear | Spear | No | 5 | 15 | A rusty polearm likely used by knights from an age past. The spearhead is in bad shape due to prolonged exposure to the elements, so its durability is low. |
Royal Guard's Spear |
300/305 | Royal Guard's Series | Spear | No | 32 | 15 | This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high, but a critical design flaw left it with poor durability. |
Flamespear |
301/306 | Magic Gear | Spear | No | 24 | 50 | A magical spear forged in the magma of Death Mountain. Attack when the blade glows to expel powerful flames. |
Frostspear |
302/307 | Magic Gear | Spear | No | 20 | 40 | A magical spear forged from ancient ice taken from the Hebra Mountains. Attack when the blade glows blue to chill the air and freeze your foe. |
Thunderspear |
303/308 | Magic Gear | Spear | No | 22 | 50 | A magical spear that contains thunder from Thundra Plateau in its tip. Attack when the blade glows with a golden light to unleash an electrical attack. |
Boko Spear |
304/309 | Bokoblin Gear | Spear | No | 2 | 12 | A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it. |
Spiked Boko Spear |
305/310 | Bokoblin Gear | Spear | No | 6 | 15 | A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage. |
Dragonbone Boko Spear |
306/311 | Bokoblin Gear | Spear | No | 12 | 20 | This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon. |
Moblin Spear |
307/312 | Moblin Gear | Spear | No | 4 | 15 | This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low. |
Spiked Moblin Spear |
308/313 | Moblin Gear | Spear | No | 9 | 20 | This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power. |
Dragonbone Moblin Spear |
309/314 | Moblin Gear | Spear | No | 15 | 25 | This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power. |
Lizal Spear |
310/315 | Lizalfos Gear | Spear | No | 7 | 18 | The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use. |
Enhanced Lizal Spear |
311/316 | Lizalfos Gear | Spear | No | 12 | 22 | Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs. |
Forked Lizal Spear |
312/317 | Lizalfos Gear | Spear | No | 18 | 28 | Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict. |
Guardian Spear |
313/318 | Guardian Gear | Spear | No | 10 | 20 | Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished. |
Guardian Spear+ |
314/319 | Guardian Gear | Spear | No | 15 | 25 | The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. |
Guardian Spear++ |
315/320 | Guardian Gear | Spear | No | 20 | 35 | This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. |
Lynel Spear |
316/321 | Lynel Gear | Spear | No | 14 | 25 | The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand. |
Mighty Lynel Spear |
317/322 | Lynel Gear | Spear | No | 20 | 35 | The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing. |
Savage Lynel Spear |
318/323 | Lynel Gear | Spear | No | 30 | 45 | White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power. |
Other Appearances[]
SoulCalibur II[]
Hyrule Warriors[]
- For a list of all Weapons, see Weapons in Hyrule Warriors.
In Hyrule Warriors, Weapons are used by all Warriors to defeat Enemies. Weapons can be found in Weapon Bags dropped by Enemies while in-battle, or in Treasure Chests. A Warrior can find new Weapons to use in Treasure Chests after capturing Keeps. Upon finding a new Weapon, it will be known as a Sealed Weapon, which denotes that the Warrior has never found a Weapon of that kind before.[4] If a Warrior has already obtained that kind of Weapon, the Sealed Weapon will appear as a normal Weapon. Once a Weapon Bag is dropped by an Enemy, it can be picked up by Warriors and used in later battles or sold for Rupees in the Smithy (Hyrule Warriors). Weapons that Warriors have picked up will only be kept if the Warrior wins the battle.[5]
Weapon Information[]
Each Weapon has a certain tier that can determine the range of Attack Strength, skill limit, and element the Weapon holds. Most Weapons and their higher tiers can be unlocked in Adventure Mode, mainly after obtaining A Rank in certain battles.[6] The higher the tier of Weapon, the higher base attack strength the Weapon will have, the higher the amount of Skills the Weapon can hold, and the higher amount of Elements the Weapon attains.[6]
Weapons will also have a Star Rating associated with them. This star rating can range from 1 to 5 stars, with 5 being the rarest and 1 being the most common. The star rating determines how high or low the Attack Strength of the Weapon is boosted.[6] Each star rating will boost the Weapons's base Attack Power by 10 percent.[6] The tier determines the general range of Attack Strength, while the star rating determines the exact value.[7] The chance of obtaining higher star rated Weapons can be raised by both using a Weapon with the skill "Stars+" or by making a "Weapon Star 1", "Weapon Star 2", or "Weapon Star 3" Potion in the Apothecary.[8][6]
All Weapons will have an Attack Strength based on the weapons star rating and tier. This value will never change, but can be added on to by adding Skills and leveling up the Warrior in the Training Dojo.[9] The higher the value of the attack strength, the more damage the Weapon will be able to inflict.[7]
Each Weapon a Warrior obtains can hold from 1 to 6 Skills to help the Warrior in battle. Skills can boost the Weapon with Attack Strength, increase Enemy Drops, increase Item power-up duration, and more. Some Skills on Weapons are sealed, or locked, and can only be unlocked after defeating a certain number of Enemies with said Weapon.[10] Sealed Skills are hidden and will only be revealed after either unlocking the Skill or appraising it in the Smithy (Hyrule Warriors). Sealed Skills can be appraised to reveal the Skill effect at the cost of Rupees. The price to appraise the Skill will scale depending on how many KO's needed to unlock the Skill at 10 Rupees per KO.[11] Some Weapons will have a slot for a Skill, but no Skill will be inside. This open slot can be filled by fusing Weapons in the Smithy (Hyrule Warriors). If one Weapon has a Skill while another does not, the Skills can be transferred from one Weapon to another. Doing so will destroy the Weapon that originally had the Skill, and fill in the open slot on the other.[12]
All Weapons will also have an Element assigned to them. Depending on the tier, Weapons may have more than one Element which the Weapon will automatically switch between depending on which Element has a greater effect.[13] The Weapons' Element can cause the Weapon to have different effects when used on the right enemy, or right battle.[14][15] If the Weapons' Element is Fire and used in the correct situation, hitting an Enemy will cause it to explode when it hits the ground, dealing damage to Enemies around it.[16] If the Weapons' Element is Water and used in the correct situation, an Enemy will continue to take damage for a short amount of time after being struck.[17] If the Weapons' Element is Lightning and used in the correct situation, Enemies will take more damage when attacked in the air.[18] If the Weapons' Element is Light and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a group of Enemies but will return to base attack when the Warrior stops attacking.[19] If the Weapons' Element is Darkness and used in the correct situation, the Weapons' Attack Strength will become stronger when the Warrior consecutively hits a single Enemy but will return to base attack when the Warrior stops attacking.[20]
Weapon Usage[]
Weapons can be used to defeat Enemies, cut Grass, and destroy Jars. Weapons can be used by Warriors in different combinations of moves to inflict damage upon Enemies. Depending on what buttons the player presses, the Warrior will do a different set of moves. Warriors will use regular attacks if the player presses the Y button, (Or the B button if the player chose the Zelda Style controls) or will use Combo Attacks if the player presses the X button. (Or the Y button if the player chose the Zelda Style controls)[21] If the player presses the A button (Or the X button if the player chose the Zelda Style controls) the Warrior will use a Special Attack.[21] Special Attacks are powerful attacks that Warriors can use once their Special Attack Gauge is filled. Warriors can raise their Special Attack Gauge by defeating many Enemies.[22] Warriors can use different combinations after the player presses the Combo Attack button after pressing the Regular Attack button any number of times. If the player presses X alone, the Warrior will use a Strong Attack. Some combinations for Warriors' Weapons can only be unlocked after crafting a Badge in the Badge Market.[23][24] Some Skills on Weapons will also improve the Attack Strength of certain combinations of moves.[25][26][27][28][29]
Throughout battles, Warriors can find patches of Grass growing in many places. A Warrior can cut the Grass by using any attack, which can reveal Rupees, Force Fragment, Magic Jars and Hearts. Each Grass cluster will only give the Warrior one Green Rupee, and the Force Fragment, Magic Jars and Hearts will be at their smallest form, with the Hearts only refilling one of the Hearts in the Warriors' Life Gauge, the Force Fragment only filling 33 percent of the Special Attack Gauge, and the Magic Jars only filling 20 percent of the Magic Meter.
In Keeps, Warriors can find multiple Jars lining the walls of the Keep which the Warriors can destroy with their Weapons. Tan colored Jars will reveal Rupees or Power-Up for the Warriors Items when destroyed. Yellow colored Jars will reveal Force Fragment when destroyed. Green colored Jars will reveal Magic Jars when destroyed, and finally, red colored Jars will reveal Hearts when destroyed.
Cadence of Hyrule[]
Cadence, Link, and Zelda can use a variety of Weapons in Cadence of Hyrule. Broadswords, Spears, and Flails can be used by any of the three. Daggers are only used by Cadence and Zelda, though Link can use Short Sword, which are functionally identical. In addition, each character except for Yves has at least one special Weapon that only they can use.
Most Weapons can be infused by a Great Fairy in exchange for Diamonds. Glass and legendary Weapons cannot be infused. When a Weapon is infused, it will gain a new attribute.
Glass Weapons boast 3 points of damage, but will shatter and disappear if the owner takes damage while wielding them. Legendary Weapons have powerful properties such as multiple infusion effects, different special moves, or even armor-piercing capabilities. There is at least one legendary Weapon for each type of Weapon.
Hyrule Warriors: Age of Calamity[]
- For a list of all Weapons, see Weapons in Hyrule Warriors: Age of Calamity.
In Hyrule Warriors: Age of Calamity, as in Hyrule Warriors, playable Warriors can use different weapons. These can be found in-battle and can only be used by a certain Warrior. Each weapon can be upgraded seveal times to increase its attack power until it reaches Level 20.
Link[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Master Sword |
One-handed weapon (Tier 2) | Hylian Shield | 34-72 | 34-72 | The Legendary sword that seals the darkness. Its blade gleams with a sacred luster that can oppose the Calamity. Only a hero chosen by the sword itself may wield it. | |
Tree Branch |
One-handed weapon (Tier 1) | Wooden Shield | 4-23 | 16-35 | Wooden branches such as this are pretty common, but it's surprisingly well-balanced. It doesn't do much damage but can serve as a weapon in a pinch. | |
Soup Ladle |
Daily Use Goods | One-handed weapon (Tier 1) | Pot Lid | 9-28 | 22-31 | A kitchen implement often used for serving delicious soups. It was carved from the wood of a sturdy tree, so it actually packs quite the wallop. |
Lucky Ladle |
Daily Use Goods | One-handed weapon | Pot Lid | 15-?? | 15-?? | A metal ladle that somehow always feels warm. You can almost smell the mouthwatering aroma of a hot meal on a cold day. |
Boomerang |
Boomerang | One-handed weapon (Tier 1) | Wooden Shield | 11-30 | 20-39 | This throwing weapon was originally used by the forest-dwelling Koroks. Its unique shape allows it to return after being thrown, but it's perfectly functional in melee combat, as well. |
Traveler's Sword |
Traveler's Gear | One-handed weapon (Tier 1) | Traveler's Shield | 8-27 | 22-41 | A very common sword often kept by travelers to fend off small beasts. It's fairly durable but a bit unreliable against monsters. |
Training Sword |
One-handed weapon (Tier 1) | Pot Lid | 18-37 | 18-37 | A wooden practice sword used by soldiers of the Hyrulean army. It has a decent weight to it. Gripping it takes you back to your early days of training. | |
Prototype Ancient Short Sword |
Ancient Soldier Gear | One-handed weapon | Shield of the Mind's Eye | 36-?? | 36-?? | A prototype developed at the Royal Ancient Lab. The data obtained from the time-traveling Guardian accelerated research progress by decades. |
Soldier's Broadsword |
Soldier's Gear | One-handed weapon (Tier 1) | Soldier's Shield | 11-30 | 25-44 | A sword brandished by the soldiers who protect Hyrule Castle. Its durable blade is well tuned for slaying monsters. |
Knight's Broadsword |
Knight's Gear | One-handed weapon (Tier 1.5) | Knight's Shield | 21-50 | 51-80 | Knights of Hyrule carry this sword. This blade is highly valued thanks to its ease of use and high attack power. |
Royal Broadsword |
Royal Gear | One-handed weapon (Tier 2) | Royal Shield | 35-73 | 55-93 | The Hyrulean royal family awards this sword to knights who achieved remarkable feats. A sword that balances strength and beauty as elegantly as this one is a rare find. |
Forest Dweller's Sword |
One-handed weapon (Tier 2) | Forest Dweller's Shield | ?-? | 20-58 | Koroks made this sword for Hylians. It's made of wood, so it isn't the best choice for head-on attacks. Its original intent was likely clearing vines to forge paths through forests. | |
Zora Sword |
Zora Gear | One-handed weapon (Tier 1) | Silver Shield | 18-37 | 19-38 | The ornamentation that adorns this blade is a traditional Zora design. It's forged from a very durable and rust-proof metal. |
Feathered Edge |
Rito Gear | One-handed weapon (Tier 1) | Kite Shield | 13-32 | 19-38 | Rito craftsmen forged this lightweight, double-edge sword so Rito warriors could soar into battle unhindered by its weight. |
Royal Guard's Sword |
Royal Guard's Series | One-handed weapon (Tier 2) | Royal Guard's Shield | 37-75 | 51-89 | A Sheikah-made replica of the sword that seals the darkness. It was made with ancient technology to oppose the Great Calamity. |
Boko Club |
Bokoblin Gear | One-handed weapon (Tier 1) | Boko Shield | 9-28 | 20-39 | A crude Bokoblin club made to clobber small prey. It's essentially a stick. |
Spiked Boko Club |
Bokoblin Gear | One-handed weapon (Tier 1) | Spiked Boko Shield | 12-31 | 26-47 | A reinforced Bokoblin club made to maximize damage. The sharpened bones jabbed into it make it a brutal weapon. |
Dragonbone Boko Club |
Bokoblin Gear | One-handed weapon (Tier 1.5) | Dragonbone Boko Shield | 24-53 | 28-57 | This Bokoblin club has been reinforced with fossilized bones to maximize clobbering potential. Only the brawniest of Bokoblins can manage its immense weight. |
Lizal Boomerang |
Lizalfos Gear | One-handed weapon (Tier 1) | Lizal Shield | 14-33 | 20-39 | A curved sword favored by the Lizalfos. It can be used to attack directly or can reportedly be thrown like a boomerang. |
Lizal Forked Boomerang |
Lizalfos Gear | One-handed weapon (Tier 1.5) | Reinforced Lizal Shield | 21-50 | 33-62 | Blue Lizalfos in particular like this weapon. It has one more blade than the Lizal boomerang to give it additional cutting power, and it still returns when thrown. |
Lizal Tri-Boomerang |
Lizalfos Gear | One-handed weapon (Tier 2) | Steel Lizal Shield | 35-73 | 41-79 | More blades means more attack power! It can be used as a boomerang, but all those blades makes that a bit more dangerous. Carried by Black Lizalfos seasoned in battle. |
Guardian Sword |
Guardian Gear | One-handed weapon (Tier 1.5) | Guardian Shield | 27-56 | ??-?? | A sword often wielded by Guardian Scouts. Its blue energy blade is a product of ancient technology. It's not very durable. |
Guardian Sword+ |
Guardian Gear | One-handed weapon (Tier 1.5) | Guardian Shield+ | 33-62 | ??-?? | This Guardian sword has enhanced power over the standard model. Its cutting capabilities are improved, and its durability has seen a slight uptick. |
Guardian Sword++ |
Guardian Gear | One-handed weapon | Guardian Shield++ | ??-?? | ??-?? | The abilities of this Guardian sword have been boosted to the maximum, as evidenced by its increase in size. It slices through armor like a hot knife through butter! |
Lynel Sword |
Lynel Gear | One-handed weapon (Tier 1.5) | Lynel Shield | 27-56 | 37-66 | This Lynel-made sword was designed with smashing in mind rather than slicing. It's on the heavy side compared to what Hylians are used to, but it's very strong. |
Mighty Lynel Sword |
Lynel Gear | One-handed weapon | Mighty Lynel Shield | ??-?? | ??-?? | This Lynel-made sword boasts more blades and more attack power. A skilled Lynel can draw this sword simply in passing and still cut a foe in two. |
Savage Lynel Sword |
Lynel Gear | One-handed weapon | Savage Lynel Shield | 40-?? | 40-?? | A brutal sword carried by white-haired Lynels. The savage blades are strong enough to cut down any foe, no matter how strong. |
Bokoblin Arm |
One-handed weapon (Tier 1) | Wooden Shield | 17-36 | ??-?? | A skeletal arm that keeps moving even after it's severed from its body. It's kind of gross to strap it to your back, but it'll do in a pinch. | |
Lizalfos Arm |
One-handed weapon | Wooden Shield | ??-?? | ??-?? | The arm of a Stalizalfos that continues to struggle even in death. It can be used as a weapon, but it's very brittle. You can feel it wiggling when you strap it to your back... | |
Farming Hoe |
Daily Use Goods | Two-handed weapon (Tier 1) | None | 14-33 | 29-48 | A farming tool primarily used for tilling fields. Its fine craftsmanship is sturdy enough to withstand backbreaking fieldwork, but its battle applications are untested. |
Boat Oar |
Daily Use Goods | Two-handed weapon (Tier 1) | None | 14-33 | 24-43 | Made for paddling boats, but it was made sturdy enough to fight strong currents. Maybe it's useful for self-defense in a pinch. |
Woodcutter's Axe |
Two-handed weapon (Tier 1) | None | 11-30 | 18-37 | A woodcutter's tool of choice for felling trees. Its formidable weight and uneven balancing make it a slow, inefficient weapon. | |
Double Axe |
Two-handed weapon (Tier 1) | None | 18-37 | 29-48 | This double-sided axe was designed with fighting in mind. It's a bit unwieldy, so it requires a well-practiced technique to use efficiently. | |
Iron Sledgehammer |
Hammer | Two-handed weapon (Tier 1) | None | 13-32 | 26-45 | This large iron sledgehammer was originally used for mining, but it works reasonably well as a weapon too. |
Traveler's Claymore |
Traveler's Gear | Two-handed weapon (Tier 1) | None | 14-33 | 26-45 | A basic two-handed sword often wielded by aspiring adventurers. Its immense weight can send enemies flying. |
Zora Longsword |
Zora Gear | Two-handed weapon (Tier 1.5) | None | 21-50 | 24-53 | Although the Zora prefer spears to swords, they made this two-handed weapon using a special metal. It found popularity among Hylians for its unique design. |
Gerudo Claymore |
Gerudo Gear | Two-handed weapon (Tier 1.5) | None | 23-52 | 32-61 | Only the most talented Gerudo sword fighters carry this two-handed sword. It's actually much lighter than it appears and is surprisingly easy to wield. |
Eightfold Longblade |
Sheikah Gear | Two-handed weapon (Tier 1.5) | None | 21-50 | 30-59 | A single-edged sword seldom seen in Hyrule. This weapon is passed down through the Sheikah tribe and has an astonishingly sharp edge ideal for slicing. |
Edge of Duality |
Sheikah Gear | Two-handed weapon (Tier 2) | None | 33-71 | 49-87 | A curious double-edged sword crafted using Sheikah technology. It was originally made for Hyrulean knights unfamiliar with single-edged blades. |
Royal Guard's Claymore |
Royal Guard's Series | Two-handed weapon (Tier 2) | None | 37-75 | 45-83 | The Sheikah used the very essence of ancient technology to forge this greatsword. It was designed to oppose the Calamity. |
Boko Bat |
Bokoblin Gear | Two-handed weapon (Tier 1) | None | 9-28 | 23-42 | A clunky club made by a Bokoblin. If you swing it at an enemy's shield, it may be able to knock the shield out of your foe's hand. |
Spiked Boko Bat |
Bokoblin Gear | Two-handed weapon (Tier 1) | None | 16-35 | 28-47 | After much consideration by Bokoblins on how to improve the Boko bat, they simply attached sharp spikes to it. A skilled fighter can cause immense damage with this. |
Dragonbone Boko Bat |
Bokoblin Gear | Two-handed weapon (Tier 1.5) | None | 23-52 | 35-64 | Used by only the toughest Bokoblin warriors, this Boko bat has been fortified by fossilized bone. It boasts a high durability and is strong enough to beat down powerful foes. |
Moblin Club |
Moblin Gear | Two-handed weapon (Tier 1) | None | 11-30 | 22-41 | A crudely fashioned club favored by Moblins. It's carved from a sturdy tree but is sloppily made, so it breaks easily. |
Spiked Moblin Club |
Moblin Gear | Two-handed weapon (Tier 1.5) | None | 20-49 | 31-60 | Animal bone has been affixed to this Moblin club to greatly improve its damage. |
Dragonbone Moblin Club |
Moblin Gear | Two-handed weapon | None | ??-?? | ??-?? | The bone of an ancient beast has been affixed to this Moblin club, further increasing its damage. Moblins carrying these in battle are particularly dangerous. |
Ancient Battle Axe |
Guardian Gear | Two-handed weapon (Tier 1.5) | None | 26-55 | ??-?? | A weapon used by Guardian Scouts. Its unique blade was forged using ancient technology. Although powerful, its unusual shape causes it to break easily. |
Ancient Battle Axe+ |
Guardian Gear | Two-handed weapon (Tier 2) | None | 32-70 | ??-?? | This ancient battle axe's damage output has been increased to maximum. It's sharp enough to cut through almost anything, so it may have been used to forge new routes. |
Ancient Battle Axe++ |
Guardian Gear | Two-handed weapon (Tier 2) | None | 37-75 | 43-81 | This ancient battle axe's damage output is scaled up to peak performance. Ancient technology makes it possible to enhance cutting power beyond metal weapons' limits. |
Lynel Crusher |
Lynel Gear | Two-handed weapon (Tier 1.5) | None | 29-58 | 35-64 | This two-handed weapon is favored by the Lynels. It may be more accurate to call it a lump of metal than a weapon, but if wielded by a Lynel, it can pound you into a fine dust. |
Mighty Lynel Crusher |
Lynel Gear | Two-handed weapon (Tier 2) | None | 34-72 | ??-?? | This Lynel-made two-handed weapon has been reinforced to increase its durability and striking power. Its overwhelming heft will crush your foe, shield and all. |
Savage Lynel Crusher |
Lynel Gear | Two-handed weapon (Tier 2) | None | 34-72 | 46-84 | This Lynel-made two-handed weapon is immensely heavy thanks to a rare metal from Death Mountain's peak. The power of its downward swing is in a class all its own. |
Windcleaver |
Yiga Clan Gear | Two-handed weapon (Tier 2) | None | 39-77 | ??-?? | This sword is favored by high-ranking members of the Yiga. When wielded by a proficient fighter, its unique shape cleaves the very wind and creates a vacuum. |
Moblin Arm |
Two-handed weapon | None | ??-?? | ??-?? | A Moblin bone that continues to move even after being detached from its body. The bone is thick enough to be used as a weapon but is extremely brittle and easily broken. | |
Wooden Mop |
Daily Use Goods | Spear (Tier 1) | None | 12-31 | 19-38 | Just a mop to the untrained eye, it excels at tidying up the place. But it owes its sturdy construction to a true craftsman, so it actually has some combat merit. |
Farmer's Pitchfork |
Spear (Tier 1) | None | 19-38 | 27-46 | A farming tool used to collect hay efficiently. It's light enough to be used by anyone. The four prongs are very sharp. | |
Throwing Spear |
Spear (Tier 1) | None | 12-31 | 19-38 | A specialized spear weighted to excel as a throwing weapon. It's perfectly balanced to be thrown farther than your average spear, able to pierce targets from a great distance. | |
Soldier's Spear |
Soldier's Gear | Spear (Tier 1) | None | 11-30 | 25-44 | A long spear used by the guards of Hyrule Castle. Easy to use but difficult to master. The iron tip is very sturdy and the shaft will not burn when exposed to flame. |
Knight's Halberd |
Knight's Gear | Spear (Tier 1.5) | None | 21-50 | 40-69 | A spear used by knights adept in mounted combat. The spearhead is modeled after an axe. |
Royal Halberd |
Royal Gear | Spear (Tier 2) | None | 34-72 | 54-92 | This spear is issued to the knights who guard Hyrule Castle's throne room. Its ornate design was applied by a craftsman in service to the royal family. |
Forest Dweller's Spear |
Spear | None | ??-?? | ??-?? | The Koroks made this spear for Hylians. The shaft is made from a light, sturdy wood, offering ease of use. The spearhead is made from a much harder wood, offering strength. | |
Drillshaft |
Goron Gear | Spear (Tier 1.5) | None | ??-?? | 34-63 | Goron artisans used recycled metal to forge this weapon. The tip is made from an old excavation bore, which affords it unmatched piercing capabilities. |
Feathered Spear |
Rito Gear | Spear | None | 19-?? | 19-?? | Its lightweight design is a hallmark of Rito craftsmanship. It's made from light and sturdy materials, which afford Rito warriors ease of use during aerial combat. |
Gerudo Spear |
Gerudo Gear | Spear (Tier 2) | None | 31-69 | 41-79 | This spear's center of gravity is in its tip, making it a bit unwieldy for the average fighter. But in the hands of a skilled Gerudo warrior, it's a weapon of reliable strength. |
Serpentine Spear |
Sheikah Gear | Spear (Tier 1.5) | None | 20-49 | 29-58 | The spearhead of this weapon is uniquely Sheikah in design. Spear masters of the Sheikah tribe can use the crescent shape to snag their opponents and deliver brutal cuts. |
Royal Guard's Spear |
Royal Guard's Series | Spear (Tier 2) | None | 42-80 | 42-?? | This Sheikah-made spear was created using ancient technology to combat the Calamity. Its attack power is very high. |
Boko Spear |
Bokoblin Gear | Spear (Tier 1) | None | 10-29 | 19-38 | A spear recklessly carved from a tree branch. Useful for skewering fish and meat, which can then be cooked over a flame. If it's close to breaking, consider throwing it. |
Spiked Boko Spear |
Bokoblin Gear | Spear (Tier 1) | None | 14-33 | 22-41 | A Boko spear enhanced with sharpened animal bones. It's light, easy to use, and deals a decent amount of damage. |
Dragonbone Boko Spear |
Bokoblin Gear | Spear (Tier 1.5) | None | 23-52 | 33-62 | This Boko spear has been strengthened with fossilized bones. The bones are positioned outward so the fangs bite at the opponent. Beware Bokoblins carrying this weapon. |
Moblin Spear |
Moblin Gear | Spear (Tier 1) | None | 12-31 | 16-35 | This wooden spear is most often used by Moblins. It's made from a hastily whittled tree, so its stabbing power and durability are both pretty low. |
Spiked Moblin Spear |
Moblin Gear | Spear | None | ??-?? | ??-?? | This Moblin-made spear uses a horned animal bone as the spearhead. Like many Moblin weapons it's sloppily made, but this one packs some respectable piercing power. |
Dragonbone Moblin Spear |
Moblin Gear | Spear (Tier 1.5) | None | 23-52 | 32-61 | This spear is a fan favorite among Moblins. The spearhead is made from fossilized bones adorned with spikes, which greatly increases its stabbing power. |
Lizal Spear |
Lizalfos Gear | Spear (Tier 1) | None | 13-32 | 18-37 | The brutal, ripping edge of this weapon’s spearhead is a distinctly Lizalfos design. Its low durability doesn’t lend itself to extended use. |
Enhanced Lizal Spear |
Lizalfos Gear | Spear (Tier 1.5) | None | 20-49 | 30-59 | Judging by the harpoon-like spearhead of this Lizalfos-made spear, the Lizalfos use it for fishing as well as combat. Try not to get caught on the wrong end of its barbs. |
Forked Lizal Spear |
Lizalfos Gear | Spear (Tier 2) | None | 32-70 | 34-72 | Skilled Lizalfos warriors tend to favor this spear. What it lacks in piercing power, it makes up for with the brutal wounds its dual ripping blades will inflict. |
Guardian Spear |
Guardian Gear | Spear | None | 30-?? | 30-?? | Wielded by Guardian Scouts, this spear has a high piercing power and is a testament to the Sheikah's high level of technology. the spearhead appears only when brandished. |
Guardian Spear+ |
Guardian Gear | Spear (Tier 1.5) | None | 30-59 | 36-65 | The tip of this Guardian spear has been enlarged and strengthened. It's a bit shorter than your average spear, perhaps to facilitate use in tight spaces. |
Guardian Spear++ |
Guardian Gear | Spear (Tier 2) | None | 33-71 | 45-83 | This Guardian spear's output has been boosted to the maximum. The spearhead is designed for optimal stabbing, capable of easily piercing most armor. |
Lynel Spear |
Lynel Gear | Spear | None | 32-?? | 32-?? | The crescent-shaped spearhead of this Lynel-made weapon gives it poor balance, making it difficult to wield. Lynels, however, can swing it effectively with a single hand. |
Mighty Lynel Spear |
Lynel Gear | Spear (Tier 2) | None | 33-71 | 33-?? | The weight and cutting edge of this Lynel-made spear have both been enhanced. It's immensely heavy for a Hylian, but a Lynel can cleave through rock with a single swing. |
Savage Lynel Spear |
Lynel Gear | Spear | None | 37-?? | 37-?? | White-haired Lynels favor this brutal spear. Its axe-like spearhead and exceptional weight give it absolute destructive power. |
Guardian Flail (PotA) |
Flail | None | 35-?? | 35-?? | A weapon developed from a Guardian's powerful claw. It expands and contracts on demand and can be used to copy an enemy's weapon. It's difficult to wield, but if anyone is up to the task, it's Link. | |
Ancient Bladed Flail (PotA) |
Flail | None | 35-?? | 35-?? | An improved version of the Guardian Flail. Blazing blue blades crafted with ancient technology have been attached to the end, increasing its ability to inflict damage. | |
Fortified Flail (PotA) |
Flail | None | 35-?? | 35-?? | A greatly enhanced Guardian Flail. This weapon has been heavily reinforced, allowing the user to fight offensively and defensively at the same time. |
Impa[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Kakariko Kodachi |
Sheikah Gear | Kodachi (Tier 1) | None | 11-30 | 31-50 | A short sword favored by the Sheikah of Kakariko Village. It is said that simply gripping the hilt brings one to a state of spiritual unity, allowing the holder to sense anyone who feels enmity toward them. |
Faithful Kodachi |
Sheikah Gear | Kodachi (Tier 1.5) | None | 21-50 | 33-62 | A short sword favored by the Sheikah spies. Mastery of this weapon is the true testament of a Sheikah's skill as a covert operative. |
Devoted Kodachi |
Sheikah Gear | Kodachi (Tier 2) | None | 34-72 | 74-112 | A short sword passed down within the head family of the Sheikah tribe. The chiefs of the tribe have served the Hyrulean royal family for generations, and this sword is a symbol of their loyalty and dedication. |
Zelda[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Ancient Memory Part |
Sheikah Gear | Sheikah Slate (Tier 1) | None | 5-24 | 14-33 | A small device developed to combat monsters that attaches to the Sheikah Slate. It can modify the output of ancient energy, increasing the power of runes. |
Ancient Power Boost |
Sheikah Gear | Sheikah Slate (Tier 1.5) | None | 15-44 | 28-57 | A device that attaches to the Sheikah Slate. It provides extra external energy, increasing the power of runes. |
Ancient Overclock Unit |
Sheikah Gear | Sheikah Slate (Tier 2) | None | 25-63 | 31-69 | A device incorporating a miniature Guidance Stone that greatly increases the Sheikah Slate's output. However, only Zelda can use it to its full. |
Sacred Bow |
Royal Gear | Bow (Tier 1) | None | 38-57 | 50-69 | A bow prepared for Zelda once she was fully awoken to her power. Its design mimics that of the royal family's emblem, and it is capable of inbuing arrows with a sealing power. |
Sealing Bow |
Royal Gear | Bow (Tier 1.5) | None | 46-75 | 56-85 | A bow strengthened with the sealing power. This bow harmonizes with the light and enables the user to efficiently wield its power. |
Bow of Light |
Royal Gear | Bow (Tier 2) | None | 50-88 | 50-88 | Princess Zelda created this bow and arrow for the battle with Ganon. When wielded, it fires arrows of pure light strong enough to oppose the Calamity. |
Master Cycle (PotA) |
Master Cycle | None | 35-?? | 35-?? | A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. As per Princess Zelda's wishes, she is the pilot of this creation. | |
Master Cycle Hunter (PotA) |
Master Cycle | None | 35-?? | 35-?? | A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version is even better suited for combat. | |
Master Cycle Sentinel (PotA) |
Master Cycle | None | 35-?? | 35-?? | A vehicular weapon created by the Royal Ancient Lab, based on a Divine Beast destined for a hero, as described in an ancient text. This upgraded version favors stability and rider safety. |
Mipha[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Traveler's Spear |
Traveler's Gear | Spear (Tier 1) | None | 12-31 | 24-43 | A spear used mainly by travelers to fend off wolves and other beasts. It's easy to hold and simple to use. |
Zora Spear |
Zora Gear | Spear (Tier 1.5) | None | 21-50 | 37-66 | This spear is a Zora's weapon of choice. It's lighter than it looks due to being made from a special metal and is used by the Zora for both fishing and protecting their domain. |
Lightscale Trident |
Zora Gear | Spear (Tier 2) | None | 22-60 | 50-88 | A spear of peerless grace cherished by Mipha. Although Mipha specializes in healing abilities, her spearmanship is in a class all its own. |
Serene Champion's Spear (GoR) |
Zora Gear | Spear | None | 36-?? | 36-?? | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's carefully engraved with an inscription bearing the name of Mipha, beloved princess of the Zora. |
Daruk[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Cobble Crusher |
Goron Gear | Two-handed weapon (Tier 1) | None | 12-31 | 31-50 | A Goron-made two-handed weapon. It's made from thick, hard metal and has no cutting edge, so it relies on its sheer weight to crush all opponents. |
Stone Smasher |
Goron Gear | Two-handed weapon (Tier 1.5) | None | 12-41 | 27-56 | A two-handed weapon forged from a rare metal mined in Goron City. Its center of gravity is at its tip, so it uses centrifugal force and its sheer weight to smash opponents flat. |
Boulder Breaker |
Goron Gear | Two-handed weapon (Tier 2) | None | 22-60 | 44-82 | This two-handed weapon is wielded by Daruk. Daruk makes swinging it around look easy, but a Hylian would need an immense amount of strength. |
Steadfast Champion's Greatsword (GoR) |
Goron Gear | Two-handed weapon | None | 36-?? | 36-?? | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's designed to match the great size of the Great Daruk, hero of the Gorons. |
Revali[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Traveler's Bow |
Traveler's Gear | Bow (Tier 1) | None | 13-32 | 24-43 | A small bow used by travelers for protection. It doesn't do a lot of damage, but it can be used to attack foes from a distance. |
Soldier's Bow |
Soldier's Gear | Bow (Tier 1.5) | None | 21-50 | 31-60 | A bow designed for armed conflict. Inflicts more damage than a civilian bow, but it will still burn if it touches fire. |
Great Eagle Bow |
Rito Gear | Bow (Tier 2) | None | 22-60 | 50-88 | A bow without equal wielded by Revali. It's said he can loose arrows with the speed of a gale, making him supreme in aerial combat. |
Soaring Champion's Bow (GoR) |
Rito Gear | Bow | None | 36-?? | 36-?? | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a masterpiece of a bow, as befits Revali, master of the skies and warrior of the Rito. |
Urbosa[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20 | Description |
---|---|---|---|---|---|---|
Gerudo Scimitar |
Gerudo Gear | One-handed weapon (Tier 1) | Gerudo Shield | 12-31 | 20-39 | This common sword is often carried by Gerudo women for self-defense. Its short, curved blade is easily recognized. |
Moonlight Scimitar |
Gerudo Gear | One-handed weapon (Tier 1.5) | Radiant Shield | 21-50 | 34-63 | Delicate Gerudo carvings decorate this curved sword. The engraved blade is extremely sharp. Apparently it once served ceremonial purposes in festivals. |
Scimitar of the Seven |
Gerudo Gear | One-handed weapon (Tier 2) | Daybreaker | 22-60 | 22-60 | A famous sword beloved by the Gerudo Champion Urbosa. It is said that when she swings this sword in battle, her movements resemble a beautiful dance. |
Nimble Champion's Sword (GoR) |
Gerudo Gear | One-handed weapon | None | 36-?? | 36-?? | A weapon for battling the rising Calamity, specially forged by order of the royal family. It's a gleaming treasure of a weapon gifted to Urbosa, chief of the Gerudo. |
Hestu[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Hestu's Maracas |
Maracas (Tier 1) | None | 11-30 | 21-40 | Hestu's beloved maracas. He's been shaking them since he was two years old. | |
Shaka Maracas |
Maracas (Tier 2) | None | 21-59 | 36-74 | Maracas that Hestu reserves for special occasions. Those lucky enough to hear the cheerful rhythm may be overcome by a sudden desire to dance along. | |
Shakalaka Maracas |
Maracas | None | ??-?? | ??-?? | Huge maracas modeled after a Korok seed. Each one contain a large number of seeds and a single shake makes all the Koroks in the woods burst into dance. |
Sidon[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Fishing Harpoon |
Spear (Tier 1) | None | 18-37 | 25-44 | A fisherman's tool that excels at catching large fish. Its particularly sharp spearhead makes it valuable as a weapon as well. | |
Silverscale Spear |
Zora Gear | Spear (Tier 1.5) | None | 24-53 | 39-68 | The most skilled Zora fighters wield this spear. Its beautiful fish-tail design belies its impressive strength; the spearhead can pierce even the toughest scales. |
Ceremonial Trident |
Zora Gear | Spear (Tier 2) | None | 34-72 | 46-84 | A spear modeled after the Lightscale Trident wielded by Mipha. They may be identical in appearance, but this spear's strength is inferior. |
Gallant Hero's Spear (GoR) |
Zora Gear | Spear | None | 36-?? | 36-?? | A weapon for battling the rising Calamity, specially forged by order of the royal family. It symbolizes the buoyant bravery of Sidon, the Zora prince from the future. |
Yunobo[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Raw Rock Roast |
Goron Gear | Rock Roast (Tier 1) | None | 18-37 | 28-47 | Rock roast mined in places like Gortram Cliff. This meal is packed with rich minerals--It's the primary source of the Goron tribe's pep! |
Medium-Rare Rock Roast |
Goron Gear | Rock Roast (Tier 1.5) | None | 28-57 | 34-63 | A rock toasted in the heat of Death mountain. Thanks for the addition of flavorful pebbles, this dish has a really spicy sensation as soon as one takes a bite! |
Rock Roast Flambé |
Goron Gear | Rock Roast | None | 38-76 | 46-84 | The peak of rock-roast dining is only sometimes found in the caldera. A single bite makes the mouth overflow with incandescent lava and fossil juice! |
Stalwart Hero's Feast (GoR) |
Goron Gear | Rock Roast | None | 36-?? | 36-?? | A tasty weapon for battling the rising Calamity, specially prepared by order of the royal family. Its massive size should be enough to satiate even the mighty appetite of Yunobo, Daruk's descendant. |
Teba[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Wooden Bow |
Bow (Tier 1) | None | 18-37 | 24-43 | This wooden bow may not be the most reliable for battling monsters, but it is excellent for hunting small animals. | |
Swallow Bow |
Rito Gear | Bow (Tier 1.5) | None | 28-57 | 34-63 | This bow is a favorite among Rito warriors. The bowstring has been specially engineered for aerial combat, which allows it to be drawn faster than a normal bow. |
Falcon Bow |
Rito Gear | Bow (Tier 2) | None | 34-72 | 46-84 | A highly refined Rito-made bow created by a master Rito craftsman. Rito warriors favor it for its superior rate of fire, which helps them excel even further at aerial combat. |
Swift Hero's Bow (GoR) |
Rito Gear | Bow | None | 36-?? | 36-?? | A weapon for battling the rising Calamity, specially forged by order of the royal family. It perfectly fits the grasp of Teba, the Rito warrior from the future. |
Riju[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Gerudo Bridle |
Gerudo Gear | Bridle (Tier 1) | None | 18-37 | 30-49 | A common bridle used for riding sand seals. The Gerudo sometimes bejewel these to adorn their tusked steeds. |
Starlight Bridle |
Gerudo Gear | Bridle (Tier 1.5) | None | 27-56 | 33-62 | A splendid bridle boasting intricate embossing and precious jewels. It's used in festivals and battles alike. |
Bridle of the Seven |
Gerudo Gear | Bridle (Tier 2) | None | 34-72 | 40-78 | A bridle endowed with intricate Gerudo ornamentation. Any sand seal equipped with this will look like a bolt of lightning arcing across the dunes. |
Thunderous Hero's Bridle (GoR) |
Gerudo Gear | Bridle | None | 36-?? | 36-?? | A bridle and armor for battling the rising Calamity, specially created by order of the royal family. A symbol of respect for Riju and her cherished sand seal Patricia. |
Master Kohga[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Eightfold Blade |
Sheikah Gear | One-handed weapon (Tier 1) | None | 20-39 | 31-50 | A single-edged sword traditional to the Sheikah tribe. Forged using ancient technology it just may be among the sharpest conventional weapons ever made. |
Vicious Sickle |
Yiga Clan Gear | One-handed weapon (Tier 1.5) | None | 34-63 | 36-65 | A grim weapon favored by the Yiga. The half-moon shape of the blade allows for the rapid delivery of fatal wounds and serves as a symbol of their terror. |
Demon Carver |
Yiga Clan Gear | One-handed weapon ()Tier 2 | None | 34-72 | 44-82 | This lethal weapon is forged by the Yiga. Its unique shape facilitates the sound dispatching of any target and strikes fear into the hearts of all who see it. |
King Rhoam[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Soldier's Claymore |
Soldier's Gear | Two-handed weapon | None | 25-?? | 25-?? | A two-handed sword designed for combat. It's heavy and hard to use but has decent build quality and durability. |
Knight's Claymore |
Knight's Gear | Two-handed weapon (Tier 1.5) | None | 31-60 | 36-65 | Only the most confident of Hyrule Castle's knights carry this two-handed sword. Its cutting edge is finely honed. |
Royal Claymore |
Royal Gear | Two-handed weapon (Tier 2) | None | 34-72 | 44-82 | A two-handed sword issued to the Hyrulean royal family's immediate guard detail. Its powerful strikes are said to crush an opponent's body and resolve alike. |
Great Fairies' Weapons[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Dazzling Bangles |
Fairy Gear | Bangles (Tier 1) | None | 11-30 | 20-39 | Expensive-looking bangles that the four Great Fairies wear. Not only do they increase the power of the four sisters, but they may bring them luck too. Maybe. |
Luxurious Bangles |
Fairy Gear | Bangles (Tier 1.5) | None | 27-56 | 36-65 | Sumptuous bangles made with an excessive amount of silver and jewels. They shine like a million rupees and give off a glare that makes monsters tremble in their boots (if they wear boots). |
Extravagant Bangles |
Fairy Gear | Bangles (Tier 2) | None | ??-?? | ??-?? | Truly magnificent bangels, made with no concern for cost. They inbue the wearer with class and charisma that is commensurate with the shine they give off. |
Monk Maz Koshia[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Monk's Bands |
Sheikah Gear | Bands (Tier 1) | None | 11-30 | 22-41 | Loops worn by monks of the ancient Sheikah, made with technology lost to time. They allow the wearer to summon and control ancient relics. |
Bands of Enlightenment |
Sheikah Gear | Bands (Tier 1.5) | None | 30-59 | 33-62 | Loops given to monks who have achieved a higher rank. These include functions similar to a Sheikah slate, allowing the wearer to command a wide variety of ancient relics. |
Bands of Truth |
Sheikah Gear | Bands (Tier 2) | None | 50-88 | ??-?? | Loops that reflect the wearer's position as an exalted monk. They allow for control of any and all relics, though it is said that only monks can fully grasp their functions. |
Terrako[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Blessed Screw |
Sheikah Gear | Guardian Parts | None | ??-?? | ??-?? | A special screw matching Terrako's specifications. Highly refined energy is actually stored within the part, and it is capable of improving Terrako's performance as a result. |
Benevolent Spring |
Sheikah Gear | Guardian Parts | None | ??-?? | ??-?? | A particular spring that can be fitted to Terrako. It amplifies Terrako's internal energy, greatly increasing output. |
Gear of the Protector |
Sheikah Gear | Guardian Parts | None | ??-?? | ??-?? | A gear that can be incorporated into Terrako's workings. No detailed information is available, but is is clear that the part contains immeasurable energy. |
Calamity Ganon[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Cursed Bone Shard |
Malice Gear | Guardian Parts | None | ??-?? | ??-?? | A screw that has been contaminated by Malice. On top of its innate strength, it is capable of repairing itself if broken, possibly as a result of Calamity Ganon's influence. |
Malevolent Spine |
Malice Gear | Guardian Parts | None | ??-?? | ??-?? | A sinister spring afflicted by Malice. The heightened level of Malice has also increasd the spring's output. It appears incompatible with regular guardians. |
Heart of Annihilation |
Malice Gear | Guardian Parts | None | ??-?? | ??-?? | A dangerous gear that has been filled with Malice. There almost seems to be a low groan coming from the part, cursing the land of Hyrule. |
Battle-Tested Guardian[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Battle-Tested Screw (PotA) |
Sheikah Gear | Guardian Parts | None | 11-?? | ??-?? | A screw perfectly suited for the Battle-Tested Guardian. It's made from some kind of special material, and its battle scar gives it the air of a hardened warrior. |
Battle-Tested Spring (PotA) |
Sheikah Gear | Guardian Parts | None | 11-?? | ??-?? | A spring perfectly suited for the Battle-Tested Guardian. It's far stronger and more flexible than a normal spring, and its rough texture lends it a certain rustic appeal. |
Battle-Tested Gear (PotA) |
Sheikah Gear | Guardian Parts | None | 11-?? | ??-?? | A gear perfectly suited for the Battle-Tested Guardian. Its deep scratches and worn-down teeth call to mind a warrior of countless battles. |
Sooga[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Swords of Ferocity (GoR) |
Yiga Clan Gear | Two-handed weapon | None | ??-?? | ??-?? | Dual swords wielded by Sooga. They are simple in make and appearance, yet bear a fearsome edge thanks to disciplined maintenance and care. They are a point of pride for Sooga. |
Swords of Devotion (GoR) |
Yiga Clan Gear | Two-handed weapon | None | ??-?? | ??-?? | Exceptional dual swords that only Sooga can truly wield. At first glance, they appear to be regular blades, but their weight and fine edges make them the envy of the whole Yiga Clan. |
Swords of Valiance (GoR) |
Yiga Clan Gear | Two-handed weapon | None | ??-?? | ??-?? | Mystical dual swords that only Sooga can truly master. Those without resolve would fall to their sinister allure, but Sooga's devotion to Master Kohga defines his resolve, which is immutable. |
Purah & Robbie[]
Weapon | Archetype | Category | Linked shield | Min. Base Attack (Lv. 1-20) | Max. Base Attack (Lv. 1-20) | Description |
---|---|---|---|---|---|---|
Prototype Sheikah Arms (GoR) |
Sheikah Gear | Sheikah Arms | None | 11-?? | ??-?? | A secret weapon wielded by Purah & Robbie. It was developed based on data obtained from the memory fragments and ancient technology hidden deep within the mysterious Guardian. |
Refined Sheikah Arms (GoR) |
Sheikah Gear | Sheikah Arms | None | ??-?? | ??-?? | A secret weapon confidently wielded by Purah & Robbie. This enhanced model is better suited to enduring real combat and is based on exhaustive examinations of the Champions' battle records. |
Ultimate Sheikah Arms (GoR) |
Sheikah Gear | Sheikah Arms | None | ??-?? | ??-?? | A secret weapon masterfully wielded by Purah & Robbie. Using the best available technology and memory-fragment data, this work of art is intended to rival the strength of the Champions. |
Weapon Seals[]
Weapon Seal | Type | Normal Variant | + Variant | ++ Variant | Description |
---|---|---|---|---|---|
Attack Range ⬆ | Square | +4% | +7% | +10% | Increases the distance that is covered by a character's attacks. |
Attack Speed ⬆ | Square | +3% | +4% | +6% | Increases the speed of a character when attacking. |
Damage at 30% Hearts or Less ⬆ | Square | +7% | +12% | +17% | Provides an attack bonus when the character is in danger. |
Special-Attack Charge Rate ⬆ | Square | +3% | +6% | +9% | Increases the speed at which the special attack meter fills up. |
Perfect-Dodge Timing Window ⬆ | Square | +5% | ? | ? | Increases the probability of performing a perfect-dodge. |
Ancient Part Drop Rate ⬆ | Circle | +5% | +9% | ? | Increases the probability of finding an ancient part. |
Battle EXP ⬆ | Circle | +3% | +6% | +9% | Increases the amount of EXP recieved from defeating enemies. |
Battlefield-Specific Material Drop Rate ⬆ | Circle | +5% | +9% | +13% | Increases the probability of finding certain materials based on the current map type. |
Fusion Material EXP ⬆ | Circle | +150% | +250% | +375% | Increases the EXP of a weapon when used to upgrade another one. |
High-Resell Weapon | Circle | x3.7 | x5.8 — x6.6 | ? | Increases the amount of Rupees gained from selling this weapon. |
Material Drop Rate From Grass ⬆ | Circle | +5% | +9% | ? | Increases the probability of finding materials when cutting grass. |
Monster-Part Drop Rate ⬆ | Circle | +5% | +9% | +13% | Increases the probability of finding a monster part from defeated enemies. |
Damage at Full Hearts ⬆ | Hexagon | +2% | +4% | +6% | Provides an attack bonus for as long as the character is at full health. |
Damage from Enemies ⬇ | Hexagon | -3% | -4% | ? | Reduces the damage that is taken from enemy attacks. |
Damage per 100 KOs | Hexagon | +2% | +4% | +6% | Provides a stacking bonus to attack for every 100 enemies that are defeated. |
Healing-Item Drop Rate ⬆ | Hexagon | +12% | +20% | +28% | Increases the probability of finding a healing item. |
Healing Item Effect ⬆ | Hexagon | +3% | +5% | ? | Increases the amount of life that is recovered from healing items. |
Damage to Midair Enemies ⬆ | Starburst | +7% | +13% | +18% | Increases the amount of damage that is inflicted on enemies that are in mid-air. |
Dash-Attack Damage ⬆ | Starburst | +7% | +13% | +18% | Increases the amount of damage that is inflicted when performing a dash attack. |
Flurry Rush Damage ⬆ | Starburst | +7% | +13% | +18% | Increases the amount of damage that is inflicted when performing a flurry rush. |
Midair Attack Damage ⬆ | Starburst | +7% | +13% | ? | Increases the amount of damage that is inflicted with midair attacks. |
Regular-Attack Damage ⬆ | Starburst | +2% | +4% | +6% | Increases the amount of damage that is inflicted with regular attacks. |
Special-Attack Damage ⬆ | Starburst | +5% | +8% | +12% | Increases the amount of damage that is inflicted with special attacks. |
Strong-Attack Damage ⬆ | Starburst | +2% | +4% | ? | Increases the amount of damage that is inflicted with strong attacks. |
Nomenclature[]
Names in other regions | |||
---|---|---|---|
Language | Name | Meaning | |
FrenchEU | Arme (BotW) | ||
German | Waffe (HWDE)[30] | Same as English. | |
Italian | Arma (BotW) | ||
This table was generated using translation pages. To request an addition, please contact a staff member with a reference. |
Gallery[]
References
- ↑ 1.0 1.1 "Weapons" — Inventory (Breath of the Wild)
- ↑ "Weapon Information" — Tutorials (Hyrule Warriors: Definitive Edition)
- ↑ "Shakalo... I can expand your weapon stash no further." — Hestu (Breath of the Wild)
- ↑ "You got a sealed weapon!
It might be a completely new weapon,
but you'll have to check later!" — N/A (Hyrule Warriors: Definitive Edition) - ↑ "If you pick up a weapon midbattle, you will be able to use that weapon once you have claimed victory in that battle." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ 6.0 6.1 6.2 6.3 6.4 Hyrule Warriors Legends — Collector's Edition Guide, Prima Games, pg. 8
- ↑ 7.0 7.1 "Attack Strength:
The higher the value, the more damage you deal to enemies. The value is decided based on basic weapon strength and the weapon's star rating." — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "Mixture Effect: Weapon Star 1
Weak boost to dropped-weapon stars." — Apothecary (Hyrule Warriors: Definitive Edition) - ↑ "Leveling up increases a warrior's basic attack strength and maximum health." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Skill:
Skills attached to weapons give them various added effects. If a skill is sealed, you must defeat a certain number of foes to unlock it." — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "By appraising a sealed weapon skill, you can find out what the sealed skill actually is. The Rupees required to appraise a sealed skill change according to the KO count required to unlock the skill." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "By fusing weapons, you can transfer skills between weapons you own. To transfer a skill, you will need to spend an amount of Rupees based on the source weapon and the type of skill. The source weapon will also be destroyed in the process. You can only add skills to weapons with empty skill slots. Overwriting previously activated skills and moving sealed skills won't work." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Multi-element weapons are weapons that have an extra elemental attribute in addition to their usual attribute. Only one attribute will be active at a time. This active attribute is determined by whichever will be more beneficial based on the current enemy or situation." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Element:
Equipping the right element for the right enemy or battle can make all the difference." — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "An elemental effect can be added to certain attacks from specific weapons. The effect will change depending on whether the weapon has fire, water, lightning, light, or darkness attributes." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Hitting an enemy with a fire elemental attack will cause the enemy to blow up when it hits the ground, causing additional damage to enemies caught in the blast." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Hitting an enemy with a water elemental attack will cause the enemy to continue taking damage over a set period of time." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Enemies sent flying by lightning elemental attacks will take extra damage from your attacls while in the air." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Light elemental attacks gradually become stronger as you make consecutive attacks on groups of enemies." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Darkness elemental attacks gradually become stronger as you make consecutive attacks on a single enemy." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ 21.0 21.1 "Y: Attack enemies
X: Use more powerful attacks
B: Evade enemy attacks
A: Use Special Attacks to overwhelm foes" — Tutorial (Hyrule Warriors: Definitive Edition) - ↑ "Defeating enemies fills your Special Attack gauge. Press A to use up your Special Attack gauge and perform a powerful Special Attack." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "Creating badges for your warriors at the Badge Market will help improve their battle abilities." — Tutorial (Hyrule Warriors: Definitive Edition)
- ↑ "New Combo Attack for Hylian Sword:
Y Y Y Y Y Y Y" — Badge Market (Hyrule Warriors: Definitive Edition) - ↑ "Increases X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Increases Y Y Y Y X attack damage." — Smithy (Hyrule Warriors: Definitive Edition)
- ↑ "Der Verkaufspreis einer Waffe richtet sich nach den Fähigkeiten, die sie besitzt." — Tutorial (Hyrule Warriors: Definitive Edition)