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== Hello ==
 
{{Hello}}
 
   
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[[File:File:FloorSpikesWW.png|thumb|right|Floor Spikes from ''Wind Waker'']]
-- [[User:TheStoneWatcher|TheStoneWatcher]] ([[User talk:TheStoneWatcher|talk]]) 19:11, 6 September 2013 (UTC)
 
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'''Floor Spikes'''<ref>{{Cite|I don't think you can get through these floor spikes, [[Link]]. Leave it to me! I'll figure something out!|[[Princess Zelda]]|Spirit Tracks}}</ref>, also known as '''Spiked Floors''',<ref>{{Cite|1/2 damage from spiked floors|Description for the {{Sec|Magic Ring|Red Luck Ring}}|Oracle Series}}</ref> are a common obstacle in Zelda games. They are more prevalent in the [[:Category:2D games|2D games]].
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The spikes typically hurt [[Link]] by decreasing a few hearts. Link will come across two types of floor spikes. The first type is static and is always up. The second type rises up and down in a regular pattern. The static Floor Spikes are more common. In select few cases, Floor Spikes can be used to Link's advantage. In the image to the right, the [[Dodongo]] is thrown onto the Floor Spikes, taking damage. However, most other enemies aren't affected by them. Many other floor-based obstacles and enemies perform a similar function as Floor Spikes, such as [[Bombarossa]], [[Goponga Flower]], [[Sea Urchin]], and the [[Tile Worm]]. All of these can be seen beforehand, but must be dodged.
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== Appearances ==
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==={{ALTTP}}===
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In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', there is a way to avoid Floor Spikes. By using the [[Magic Cape]], Link can walk right over Floor Spikes with no harm done. This actually necessary (or at least highly recommended) to obtain the [[Cane of Byrna]]. It also makes progressing through the later dungeons far easier.
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[[File:Floor Spikes.png|200px|right|Floor Spikes in Twilight Princess]]
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==={{OOT}}===
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In ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' Floor Spikes are far less common. Many of them are in the [[Water Temple]] and typically block passage until the water level rises. There are more in the [[Shadow Temple]]. Those spikes are invisible, and Link needs the [[Lens of Truth]] in order to see them. If Link wears the [[Hover Boots]] while walking into one of them, he'll momentarily levitate above it.
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===Other Games===
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Floor Spikes are nearly non-existent in the other [[:Category:3D games|3D games]], and play a very small role. There are a few in the [[Wind Temple]] of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', but they are raised above the ground, and thus do not pose any real danger to Link. In ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', a few in [[Arbiter's Grounds]] can be found that spring from the floor when Link gets close to them, and in ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'', a [[Phantom]] possessed by [[Princess Zelda]] can walk through Floor Spikes without harm.
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==Gallery==
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<gallery>
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File:OoS LinkCarryingDodongo.png|Link about to throw a [[Dodongo]] onto some Floor Spikes]]
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File:SpikesFF_WindWaker.jpg|Floor Spikes poppping up behind Link in the Forsaken Fortress in the ''Wind Waker''
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File:TMC Floor Spikes.png|Floor Spikes in {{TMC}}
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</gallery>
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==References==
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<div class="references-small">
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<references/>
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</div>
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{{Traps}}
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[[Category:Enemies]]
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[[Category:Objects]]

Revision as of 20:42, 8 September 2013

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File:File:FloorSpikesWW.png

Floor Spikes from Wind Waker

Floor Spikes[1], also known as Spiked Floors,[2] are a common obstacle in Zelda games. They are more prevalent in the 2D games.

The spikes typically hurt Link by decreasing a few hearts. Link will come across two types of floor spikes. The first type is static and is always up. The second type rises up and down in a regular pattern. The static Floor Spikes are more common. In select few cases, Floor Spikes can be used to Link's advantage. In the image to the right, the Dodongo is thrown onto the Floor Spikes, taking damage. However, most other enemies aren't affected by them. Many other floor-based obstacles and enemies perform a similar function as Floor Spikes, such as Bombarossa, Goponga Flower, Sea Urchin, and the Tile Worm. All of these can be seen beforehand, but must be dodged.

Appearances

Template:ALTTP

In A Link to the Past, there is a way to avoid Floor Spikes. By using the Magic Cape, Link can walk right over Floor Spikes with no harm done. This actually necessary (or at least highly recommended) to obtain the Cane of Byrna. It also makes progressing through the later dungeons far easier.

Template:OOT

In Ocarina of Time Floor Spikes are far less common. Many of them are in the Water Temple and typically block passage until the water level rises. There are more in the Shadow Temple. Those spikes are invisible, and Link needs the Lens of Truth in order to see them. If Link wears the Hover Boots while walking into one of them, he'll momentarily levitate above it.

Other Games

Floor Spikes are nearly non-existent in the other 3D games, and play a very small role. There are a few in the Wind Temple of The Wind Waker, but they are raised above the ground, and thus do not pose any real danger to Link. In Twilight Princess, a few in Arbiter's Grounds can be found that spring from the floor when Link gets close to them, and in Spirit Tracks, a Phantom possessed by Princess Zelda can walk through Floor Spikes without harm.

Gallery

References

  1. "I don't think you can get through these floor spikes, Link. Leave it to me! I'll figure something out!" — Princess Zelda (Spirit Tracks)
  2. "1/2 damage from spiked floors" — Description for the Red Luck Ring (Oracle Series)

Template:Traps