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(The Legend of Zelda: The Minish Cap (Game Boy Advance))
(Zelda II: The Adventure of Link (NES))
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== [[Zelda II: The Adventure of Link|''Zelda II: The Adventure of Link'']] (NES) ==
 
== [[Zelda II: The Adventure of Link|''Zelda II: The Adventure of Link'']] (NES) ==
In Zelda II, the recorder makes a return.
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In Zelda II, the recorder makes a return, named the "[[Flute|flute]]" in this game.
   
 
== ''[[The Legend of Zelda: Link's Awakening]]'' (Game Boy) ==
 
== ''[[The Legend of Zelda: Link's Awakening]]'' (Game Boy) ==

Revision as of 19:34, November 19, 2015

Warping is a form of fast transportation in The Legend of Zelda series. Throughout each game Link can activate warp points to be able to return to various parts of Hyrule without having to travel by foot.

The Legend of Zelda (Nintendo Entertainment System)

In The Legend of Zelda, the recorder can transport Link to a random dungeon.

Zelda II: The Adventure of Link (NES)

In Zelda II, the recorder makes a return, named the "flute" in this game.

The Legend of Zelda: Link's Awakening (Game Boy)

In Link's Awakening, Warp Holes appear throughout the land to teleport Link to various places. Warp panels also appear within dungeons to take Link back to where he left off. Link also acquires a bell which allows him to summon a witch to come take him to a different part of the island.

The Legend of Zelda: A Link to the Past (Super NES)

In A Link to the Past, Link acquires a flute which allows him to warp to various parts of the map.

The Legend of Zelda: Ocarina of Time (Nintendo 64)

Various tunes on the Ocarina of Time can be played to warp to certain parts of Hyrule.

The Legend of Zelda: Majora's Mask (N64)

Owl Statues appear in various places an act as warp points and save points. These statues are vital in beating the game as they save valuable time. The game shares much with Ocarina of Time as it is a direct sequel.

The Legend of Zelda: Oracle of Ages & Seasons (Game Boy Color)

The Oracle games share much with Link's Awakening DX, including teleportation.

The Legend of Zelda: The Wind Waker (GameCube)

In The Wind Waker, Link can learn how to summon Cyclones to transport him to explored parts of the Great Sea as a way to avoid the tedium of sailing. Warp Pots also appear within dungeons, acting like the panels in Link's Awakening in that they transport Link to a checkpoint.

The Legend of Zelda: Four Sword Adventures (GC)

In Four Swords Adventures, the four Links are teleported to the next area at various points in the game. Upon saving each maiden, they are ultimately teleported away while being awarded force fairies as extra lives. The game is heavily based on A Link to the Past, with which it shares many similarities. In the Village of the Blue Maiden, there are special crystal spheres which create portals into the dark world.

The Legend of Zelda: The Minish Cap (Game Boy Advance)

Warp points appear on stumps and either take Link to a different part of Hyrule or into the Minish world. Warp pots also appear within dungeons.

The Legend of Zelda: Twilight Princess (Wii)

Throughout Twilight Princess, Link as a wolf is required to defeat Shadow Beasts in order to create warp points. He is required to become a wolf to warp as it takes him through the Twilight, but he reverts back to his human self upon arrival. Ooccoo appears in dungeons as a warp to and from the entrance in case Link needs to leave and come back. Midna also warps Link in wolf form from one ledge to another in various parts of the game.

The Legend of Zelda: Phantom Hourglass & Spirit Tracks (DS)

Phantom Hourglass greatly resembles The Wind Waker and thus takes many of its features, including warping. Spirit Tracks carries over much from Phantom Hourglass.

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