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Not to be confused with Floormaster.

Wallmasters,[1] also known as Wall Masters,(TMC)[2][note 1] are recurring enemies in The Legend of Zelda series.[name reference needed] Wallmasters go unnamed in Link's Awakening for Nintendo Switch.

Characteristics[]

Wallmasters are monstrous hands that hang from the walls and ceilings of dark areas and dungeons,[4] attempting to grab Link. If they grab him, Link will be taken back to the beginning of the dungeon or the specific room.[5]

With the exception of The Legend of Zelda, Wallmasters drop down from the ceiling, which is indicated by their growing shadows and a warning sound as they prepare to grab Link.

Mainline appearances[]

The Legend of Zelda[]

The Legend of Zelda Manual Description
The Legend of Zelda logo
Wall Master
A monster hand that appears out of the labyrinth wall. If it catches Link, it takes him back to the entrance to the labyrinth.

Wallmasters emerge from the walls and attempt to grab Link in The Legend of Zelda. When defeated, Wallmasters may drop either a Heart, one Rupee, five Rupees, or a Clock.[note 2]

A Link to the Past[]

Wallmasters appear in A Link to the Past in the Skull Woods. Here, they drop down from the ceiling and try to grab Link. If they succeed, they take him back to the beginning of the dungeon.

Link's Awakening for Nintendo Switch[]

Wallmasters appear as a +Effect Panel that can be placed in any Chamber inside Chamber Dungeons in Link's Awakening for Nintendo Switch. When they appear, they drop down and return Link to the start of the dungeon.

Ocarina of Time[]

Wallmasters appear as an ominous creepy looking hand. Normally, their first appearance is in the Forest Temple and can later appear in the Bottom of the Well and the Shadow Temple. Throughout all their appearances, Navi will issue a first time warning to Link about their presence inside a dungeon.

When Link enters a spot they reside in, a faint howl can be heard with an accompanying growing shadow. When the shadow grows to its largest point, it stops growing for a split second and stays in place, then a Wallmaster will immediately drop down from above to land on the shadowy spot. If Link is directly below, the ominous hand will snatch Link and drag him above. Both will soon fade-out (as if Link fell into a bottomless pit), then Link appears in the beginning of the dungeon he is in as if normal, but with one whole heart lost from "damage". If the Wallmaster fails to grab Link, it simply lands on the shadow, then will scurry a tiny bit before immediately returning above, vanishing from sight. A Wallmaster will then make another attempt at capture so long as it lives. When the Shadow is growing, if Link switches to first-person mode, the howl disappears, and the large shadow is gone. This ultimately resets a Wallmaster's attack. Wallmasters will also reset their attack once Link is out of the Wallmaster's general range area.

Wallmasters are slightly durable, requiring several hits from various weaponry. When damaged, the Wallmaster's escape will be briefly interrupted as it struggles to get back up from the damaging impact. When defeated, a Wallmaster will shrink and burst into a small blue flame, dropping in its place either Blue Rupees, Red Rupees, or a combination of both, up to three total.

Navi's Comment
Navi says:

Wallmaster
Watch out for its shadow on the floor. Destroy it before it goes back up to the ceiling!

Navi warns Link upon entering an area with Wallmasters in Ocarina of Time.[7] They are also able to rapidly regenerate themselves after defeat. There are usually no more than one Wallmaster in a room at any time. However, if Link is currently under the effects of Nayru's Love, the Wallmaster cannot grab Link.

Majora's Mask[]

Identical to its Ocarina of Time counterpart. They appear within Beneath the Graveyard and Beneath the Well. If Link is grabbed by one, he is taken back to the last used entrance of the cave he is in.

Tatl's Comment
Tatl says:

It's a Wallmaster! Keep an eye out for it by watching for its shadow on the floor. Get it before it goes back up to the ceiling.

Oracle of Seasons[]



Oracle of Ages[]



Four Swords Adventures[]



The Minish Cap[]

Wall Master (Figurine from The Minish Cap)
TMC Wall Master Figurine Sprite
Wall Master
Appears in dungeons.
If these guys grab you, they'll send
you back to the start of the dungeon.
Dodge them as they fall, then attack.

Wallmasters appear in the Fortress of Winds and Dark Hyrule Castle in The Minish Cap. Unlike their Floor Master counterparts, they hang from the ceilings of rooms, invisible except for their growing shadow before dropping down onto Link. If a Wallmaster touches Link, it will not deal any damage, but will return him to the beginning of the dungeon.

A Link Between Worlds[]

Link can Wall Merge to avoid their attacks in A Link Between Worlds, which will stun the Wallmaster as it slams into the floor.

Tri Force Heroes[]

Wallmasters in Tri Force Heroes only appear as special enemies during the "Evade the Wallmaster!" Drablands Challenge. When one appears, it will choose a Link to follow and, after a period of time, will slam down onto its target. If one slams down onto a Link, it will result in an instant KO and a loss of a Fairy for all the Links. Destroying a Wallmaster will delay its attempts to grab a Link, reappearing moments later. The effect of a Wallmaster's slam can damage other enemies, flip Terrorpins, and cause damage to brittle ice floor panels. Wallmasters can be stunned if they are hit with certain items, such as the shockwave from the Magic Hammer, while close to the ground. They also appear in the Coliseum if only two Links are fighting. Their behavior there is the same as in the Drablands Challenges.

Other Appearances[]

The Legend of Zelda (Valiant Comics)[]

LinkZeldaWallmaster

Link pushing Zelda into a Wallmaster to keep her safe outside

Wallmasters appear in the The Legend of Zelda comics by Valiant Comics published by Valiant Comics. They first appear in "The Power", where Link pushes Zelda into a Wallmaster to let her escape from a dungeon while the young hero goes off to fight Ganon.[8] They later appear in both stories of Issue #5. In "Assault", when Ganon tells Link that Zelda has died,[9] Miff charges at Ganon while at the same time, Link throws his Sword at him and warns the Fairy that it is a trap.[10] Upon striking Ganon with the Sword, a Wallmaster is revealed, which crushes Link's weapon in two and makes Link realize that Zelda is still alive.[11] In their last depiction in "Choices", a Wallmaster grabs Link by surprise after he successfully defeats a four-headed Gleeok.

The Faces of Evil[]

Wallmasters appear as non-moving enemies that appear in certain stages in The Faces of Evil, often in dark corridors. They often appear in large groups. Unlike their other incarnations, Wallmasters stay in one place and do not pursue Link. If they move close to him, it will grab and damage him, however the Wallmaster will not attempt to drag him outside the area. They are a difficult enemy to fight as they do not have many weaknesses, but can be defeated with a Bomb.

The Wand of Gamelon[]



Zelda's Adventure[]

Wallmasters are encountered only in a single room late into the Shrine of Illusion in Zelda's Adventure. Like in the main The Legend of Zelda series, Wallmasters drop from the ceiling randomly, but do not actively pursue Zelda, instead falling at random. If a Wallmaster touches Zelda, she is returned to the first room of the Shrine of Illusion.

Freshly-Picked Tingle's Rosy Rupeeland[]

Wallmasters serve a helpful purpose in Freshly-Picked Tingle's Rosy Rupeeland. If Tingle brews the Hand Potion, he can use it on flaming hand statues deep inside dungeons, and a Wallmaster will grab Tingle and toss him outside the dungeon. This is actually helpful, as the game can only be saved at Tingle's House. Tingle cannot use his Balloon to return home unless he is outside the cavern.

Trivia[]

  • In The Legend of Zelda, Oracle of Seasons, and Oracle of Ages, Wallmasters have only four fingers.
  • Wallmasters in The Minish Cap behave like the Floormasters from The Wind Waker. They also take their design and appearance from the art style of The Wind Waker; however, The Minish Cap's Wallmasters are red as opposed to the Floormaster's purple.
  • An unused Wallmaster model exists in the files for Captain Rainbow,[12] indicating that it was planned to appear as a character at some point in development. Its wish would seemingly have been to become a TV celebrity.[13]
  • In Ocarina of Time, Link's "snatched" animation is shared with another hand enemy capable of grabbing him: the Dead Hand's Hand.

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseウォールマスター (Wōrumasutā) (TLoZ)[14]
フォールマスター (Fōrumasutā) (ALttP | OoT)[15][16]
フォールマスター (Fōrumasutā) (ALttP | OoT)[17][18]
Same as English.
Fallmaster
Fallmaster
NetherlandsDutchWall Master (TLoZ)[19]
FranceFrenchEULa Main (TLoZ)[20]
Wall Master (TLoZ)[21]
The Hand
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

See also[]

Notes

  1. Wallmasters were referred to as Clutch on Zelda.com's encyclopedia.[3] However, as this contradicts the names given in-game, it is not considered Canon.
  2. If Link defeats 10 enemies without getting hit or teleporting with the Recorder, then the 10th enemy defeated will drop five Rupees; however, if the 10th enemy is defeated with a Bomb, then it will drop four Bombs. If Link defeats 16 enemies without getting hit or teleporting, then the 16th enemy will drop a Fairy. After the 16th enemy, Link must get hit and reset the counter to zero in order to achieve this effect again. Defeating Armos, Like Likes, Keese, or Gels will not be counted.[6]

References

  1. Encyclopedia, Dark Horse Books, pg. 211 (TLoZ | ALttP | OoT | OoT3D | MM | MM3D | OoS | OoA | FSA | TMC | ALBW | TFH)
  2. "Wall Master" — Figurine (The Minish Cap)
  3. "Wallmaster
    Wallmasters are devious creatures who rely on the element of surprise. They crawl along the ceiling or inside dungeon walls, waiting to grab their prey. Since they are nothing more than large hands, they are perfectly designed to carry their victims away. In some regions, the term "Clutch" is used to refer to these creatures."
    The Great Hyrule Encyclopedia, Zelda.com (archive), retrieved January 22, 2022.
  4. "A monster hand that appears out of the labyrinth wall." (The Legend of Zelda manual, pg. 36)
  5. "If it catches Link, it takes him back to the entrance to the labyrinth." (The Legend of Zelda manual, pg. 36)
  6. n.a., Forced Drops, redcandle.us, published n.d., retrieved August 17, 2017.
  7. "Watch for the shadows of monsters hanging from the ceiling." — Navi (Ocarina of Time)
  8. "That Wall Master will put you outside where it's safe! I'll take a raincheck on the kiss!" (The Legend of Zelda comic, Valiant Comics, pg. 3)
  9. "Ha! Ha! Ha! Princess Zelda no longer exists! She is gone...forever!" (The Legend of Zelda comic, Valiant Comics, pg. 9)
  10. "Miff! NO! It's a trap!" (The Legend of Zelda comic, Valiant Comics, pg. 10)
  11. "A Wall Master! He was lying...trying to make me mad enough to attack him! That means Zelda is still alive!" (The Legend of Zelda comic, Valiant Comics, pg. 10)
  12. キャプテン★レインボー 消された住人達その3 フォールマスター(前編), Niconico Video, retrieved June 17, 2019.
  13. キャプテン★レインボー 消された住人達その3 フォールマスター(後編), Niconico Video, retrieved June 17, 2019.
  14. Hyrule Encyclopedia, Ambit Ltd., pg. 164
  15. Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past Vol. 2, Shogakukan, pg. 140
  16. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time (Shogakukan) pg. 145
  17. Nintendo Official Guidebook—The Legend of Zelda: A Link to the Past Vol. 2, Shogakukan, pg. 140
  18. Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time (Shogakukan) pg. 145
  19. The Legend of Zelda manual, pg. 36
  20. Hyrule Historia, Les Éditions Soleil, pg. 141 (TLoZ)
  21. The Legend of Zelda manual, pg. 36
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