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{{Character
{{Enemy
 
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|name = Gregal
|image = [[File:Rupeewraith.gif|40px]]
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|image = [[File:Gregal recovered.gif|70px]]
|game = ''[[The Legend of Zelda: Four Swords|Four Swords]]''<br>''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
 
|habitat =
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|caption =
|attack =
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|title =
|weapon =
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|race =
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|gender = Male
}}
 
 
|first game = ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
{{stub}}
 
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|latest game =
The '''Rupee Wraith''' is an undead enemy featured in ''[[The Legend of Zelda: Four Swords|Four Swords]]''. If [[Link]] comes into contact with it, he will start losing [[Rupee]]s. Touching one of the other [[Links]] will pass the Rupee Wraith to them.
 
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|family = [[Wind Tribe]]
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|voice actor(s) =
 
}}
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'''Gregal''' is a member of the [[Wind Tribe]] who is plagued by an evil spirit. When Link fuses [[Kinstone]]s with a [[stranger]] in [[Hyrule Castle Town]] who turns out to be a Wind Tribe member, a [[Warping|warp portal]] to the [[Palace of Winds]] in the [[Cloud Tops]] opens up near Link's house in [[South Hyrule Field]]. Here, Link finds the bedridden old man suffering under the spell of a circling [[Rupee Wraith]] who slowly saps his will to live, and plans to kill him if given time. The only way to exorcise this vile apparition is to suck it into the [[Gust Jar]]; the ghost constantly moves about, making it tough to ensnare. If Link saves Gregal's life, Gregal will be found later, restored to full health, stretching and exercising in his home on the second floor of the [[Tower of Winds]]. Link will be rewarded with [[Light Arrow]]s for his help.
   
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However, there is a limited time window to do this. If Link ventures toward the Cloud Tops by way of [[Veil Falls]] before saving Gregal from the ghost, he will be informed that Gregal has died, making the Light Arrows unobtainable.
Only one Rupee Wraith appears in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', the one who inhaunts [[Gregal]].
 
   
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[[Category:Enemies]]
 
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{{Figurine|TMC|Gregal & the Ghost|An old man plagued by an evil spirit. Coming to his aid will bring you benefit in the end, so if you meet him, you must find a way to help him.|[[File:Gregal and the Ghost Figurine.gif]]}}
[[Category:Enemies in The Legend of Zelda: Four Swords]]
 
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[[Category:Enemies in The Legend of Zelda: The Minish Cap]]
 
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[[Category:Undead]]
 
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==Trivia==
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*Although Gregal's ghost is clearly visible to Link, no one from the Wind Tribe seems to see it; they act very surprised when Link mentions it later.
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*The ghost that haunts Gregal is the only [[Rupee Wraith]] that make an appearance in ''The Minish Cap''.
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[[Category:People]]

Revision as of 01:52, 18 June 2010

Template:Character Gregal is a member of the Wind Tribe who is plagued by an evil spirit. When Link fuses Kinstones with a stranger in Hyrule Castle Town who turns out to be a Wind Tribe member, a warp portal to the Palace of Winds in the Cloud Tops opens up near Link's house in South Hyrule Field. Here, Link finds the bedridden old man suffering under the spell of a circling Rupee Wraith who slowly saps his will to live, and plans to kill him if given time. The only way to exorcise this vile apparition is to suck it into the Gust Jar; the ghost constantly moves about, making it tough to ensnare. If Link saves Gregal's life, Gregal will be found later, restored to full health, stretching and exercising in his home on the second floor of the Tower of Winds. Link will be rewarded with Light Arrows for his help.

However, there is a limited time window to do this. If Link ventures toward the Cloud Tops by way of Veil Falls before saving Gregal from the ghost, he will be informed that Gregal has died, making the Light Arrows unobtainable.


Trivia

  • Although Gregal's ghost is clearly visible to Link, no one from the Wind Tribe seems to see it; they act very surprised when Link mentions it later.
  • The ghost that haunts Gregal is the only Rupee Wraith that make an appearance in The Minish Cap.