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{{Boss
{{future game}}
 
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|name = Puppet Ganon
{{game
 
|image= [[File:Skyward Swordlogo3.png|300px]]
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|image = [[File:Puppet Ganon.png|220px]]
 
|game = [[The Legend of Zelda: The Wind Waker]]
|developer=[[Nintendo EAD]]
 
|publisher=[[Nintendo]]
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|dungeon = [[Ganon's Tower]]
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|weakness = [[Light Arrow]], crystal ball, strings
|designer=[[Eiji Aonuma]]
 
|released= ''2011''
 
|platforms= [[Wii]]
 
|predecessor= [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]
 
|successor=
 
|futuregame= yes
 
 
}}
 
}}
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'''Puppet Ganon''' (クグツガノン, ''Kugutsu Ganon'') is a giant puppet controlled by [[Ganon]] in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. The battle is a precursor to the main event with the real Ganondorf in Ganon's Tower.
'''The Legend of Zelda: Skyward Sword''' is a game currently in development, created exclusively with the [[Wii]] in mind.<ref>[http://nexgenwars.com/gaming-news/latest/mario-kart-wii-legend-of-zelda-wii-and-more-future-game-info]</ref> Hence, it will be an entirely different from ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', in terms of style, gameplay, and graphics now that the production team is considering the full scope of the Wii's capabilties over that of it's predecessor, the [[Gamecube]]. The game will require Wii Motion Plus.<ref>[http://www.gametrailers.com/episode/gametrailers-tv/87?ch=1&sd=1 GameTrailers TV Reggie Fils-Aime Interview]</ref> According to a recent interview, the game is slated for release before the end of 2010.<ref name=date/> However, despite the report of a 2010 release, the President of Nintendo of America, Reggie Fils-Aime, recently noted in another interview that Nintendo will only "launch the game when it is perfect", providing the final release date with a potentially large margin of error in comparison to the comment left by Iwata.<ref>[http://www.zeldainformer.com/2010/03/reggie-fils-aime-talks-zelda-wii.php MTV Shows Reggie Fils-Aime Interview]</ref>
 
   
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==Puppet Ganon's Three Forms==
==Pre-E3 2010 Interviews==
 
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{{spoiler}}
It has been stated by [[Shigeru Miyamoto]] that ''Twilight Princess'' will be "without a doubt, the last Zelda game as you know it in its present form."<ref>[http://www.n-sider.com/articleview.php?articleid=533 Wii Zelda: Unfortunate Reality]</ref> However, the meaning of this quote leaves quite a bit to the imagination. In that same vein, [[Eiji Aonuma]] has recently revealed that he is looking to alter the "traditional flow" of ''Zelda'' games which consist of exploring a field, entering a dungeon, conquering the dungeon, and then returning to the field.<ref>{{cite web|quote=So far, the basic flow of the Zelda games is you’re exploring a field, you go to a dungeon, you conquer it and return to the field. We’re looking at altering that traditional flow.|url=http://news.vgchartz.com/news.php?id=6422&a=2|title=Nintendo - Zelda Wii in 2010 and New Handheld in the Works|site=www.vgchartz.com}}</ref>
 
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===First Form: Puppet===
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The first form of the monster is similar in appearance to Beast Ganon in most of the 2D games, giant and boar-like.
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He is defeated by cutting his strings with the [[boomerang]] and striking the blue orb on his tail with [[Light Arrow]]s.
   
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===Second Form: Spider===
When Eiji Aonuma was asked in an interview if ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'' would be the Nintendo Wii's only Zelda title, he replied, "I can't say, but I guess for now, maybe, yeah [laughs]. Not to say that it's going to be the final game. There's still a lot of potential with the Wii so there's still a possibility that there could be another Zelda for it. We do have some ideas in the works, but I can't say for sure because none of them have been approved and we're still very much in the planning process, so I hope you look forward to whatever comes out."<ref>[http://wii.ign.com/articles/804/804241p1.html E3 2007: Aonuma and Miyamoto on Next Wii Zelda Game]</ref>
 
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Puppet Ganon will then transform into a spider, the spider will go up in the air preparing to slam down on Link. Go into the water so the spider's reflection is visible to see that he is spinning. When he stops spinning that means that he is coming down. Link can't dodge it completely, but has to go in the spaces between his eight legs, preferably the back two. When Link dodges it, he must run around to the back of the spider and shoot the glass ball with a [[Light Arrow]]. Do this a couple more times and he will turn into a [[Moldorm]]-like form.
   
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===Third Form: Moldorm===
In a private meeting at the 2007 Electronic Entertainment Expo, Eiji Aonuma began to give details about the then-soon-to-be-released Zelda title, ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. He then began speaking about the upcoming game, Skyward Sword. In his excitement, he began to reveal more details about the game, but was withheld from divulging too much information by Shigeru Miyamoto. He indicated that he would like to have a whole new control system for the game, and that it was possible that one-to-one swordplay (This could mean either first person perspective sword combat, or more likely a hint at Wii MotionPlus' 1:1 movement mapping) could be implemented. He also said that he would like to make the game to appeal both to the casual and the hardcore gamer, <ref>[http://www.gamernode.com/news/3289-e3-07-the-director-phantom-hourglass-and-zeldas-future/index.html Gamernode: News - E3 '07: The Director, Phantom Hourglass and Zelda's Future]</ref> a sentiment echoed by Miyamoto in a later interview.<ref name="Quote5" />
 
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The snake will go all over the place going faster and faster. Link can try to slash the snake in the face to make him stop temporarily. However, that is way too risky, and the best chance at beating the snake is by keeping against wall and trying to take out the ball on the Moldorm's tail. After defeating Puppet Ganon, Link will gain access to the real [[Ganon]].
 
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<br><br>
Skyward Sword was not the only new Zelda game in development at the time, as ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' was produced alongside (By a separate team) and released on December 7th.<ref>[http://zelda.vgrc.net/index.php?subaction=showfull&id=1208892660&archive=&start_from=&ucat=6& Zelda Team Working On New Games?]</ref>.
 
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[[File:puppetsnake.jpg|center|thumb|400px|Puppet Ganon as a snake and Link shooting it with a [[Light Arrow]].]]
 
 
<br>
At a round-table at the [[wikipedia:E3|E3]] 2009 Convention, [[Shigeru Miyamoto]] disclosed that Skyward Sword will be announced at E3 in 2010. Artwork shown at the round-table was leaked shortly after, depicting a swordless, more mature, right-handed Link and another mysterious female figure, bearing resemblance to The [[Fairy Queen]] and The [[Master Sword]].<ref>[http://www.zeldainformer.com/2009/06/second-look-at-zelda-wii-art-u.php#more Second Look at Skyward Sword Art - Zelda Informer]</ref> Miyamoto has admitted that Zelda Wii's version of Link will be older than those of past titles, and placed quite the emphasis on Link's lack of sword in the leaked artwork.<ref name="Quote5">[http://wii.ign.com/articles/991/991714p1.html E3 2009: What Happened to Link's Sword? - IGN]</ref>
 
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<center>{{Names
 
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|English=
==E3 2010==
 
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|Japanese=
At the E3 2010, '''The Legend of Zelda: Skyward Sword''' was revealed during the Nintendo Press Conference, introduced by Reggie Fils-Aime and Shigeru Miyamoto. Miyamoto discussed that the use of the sword and shield will incorporate the motion capabilities of the Wii Motion Plus and use of the Nunchuk accessory. Weapons such as [[Bomb]]s, [[Slingshot]], [[Bow]], and new items such as the [[Beetle]] and [[Whip]] were all showcased, all using the natural aiming and directional applicaitons of the Wii Motion Plus. Graphically, the title incorporates cel-shading and realistic elements, the former in relation to the overworld, and the latter in respect to Link's appearance and weaponry. Cel-shaded versions of enemies such as [[Octorok]]s, [[Deku Baba]]s, and [[Bokoblin|Bokoblins]] were apparent during the gameplay at the Conference in order to further explain the motion capabilities of the sword with Wii Motion Plus and the weapons during combat. In terms of the overworld, an open forest-like area was shown, that housed a large, central tree and a multitude of colorful attributes such as mushrooms, foliage, and even temple-like entrances along the area's walls. Though the Master Sword-looking being appeared on the game's leaked artwork, it was not mentioned whatsoever during the game's showcasing. Miyamoto revealed that the title will continue development through the end of this year, in preparation for a 2011 release.
 
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|Spanish=
 
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|Spanish(LA)=
==Gallery==
 
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|Spanish(SP)=
<gallery>
 
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|French(CA)=
File:ZWii logo.png|The pre-E3 2010 logo.
 
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|French(FR)= Alter-Ganon
File:Wiiart.jpg|The leaked artwork of Skyward Sword from E3 2009.
 
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|German=
</gallery>
 
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|Italian=
 
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}}</center>
{{ref}}
 
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{{InorganicEnemy}}
<BR>
 
 
[[Category:Bosses]]
{{games}}
 
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__NOTOC__
 
[[Category:Future Games]]
 

Revision as of 00:16, 24 June 2010

ERROR: No image specified. Please specify an image. Template:Boss Puppet Ganon (クグツガノン, Kugutsu Ganon) is a giant puppet controlled by Ganon in The Wind Waker. The battle is a precursor to the main event with the real Ganondorf in Ganon's Tower.

Puppet Ganon's Three Forms

Template:Spoiler

First Form: Puppet

The first form of the monster is similar in appearance to Beast Ganon in most of the 2D games, giant and boar-like. He is defeated by cutting his strings with the boomerang and striking the blue orb on his tail with Light Arrows.

Second Form: Spider

Puppet Ganon will then transform into a spider, the spider will go up in the air preparing to slam down on Link. Go into the water so the spider's reflection is visible to see that he is spinning. When he stops spinning that means that he is coming down. Link can't dodge it completely, but has to go in the spaces between his eight legs, preferably the back two. When Link dodges it, he must run around to the back of the spider and shoot the glass ball with a Light Arrow. Do this a couple more times and he will turn into a Moldorm-like form.

Third Form: Moldorm

The snake will go all over the place going faster and faster. Link can try to slash the snake in the face to make him stop temporarily. However, that is way too risky, and the best chance at beating the snake is by keeping against wall and trying to take out the ball on the Moldorm's tail. After defeating Puppet Ganon, Link will gain access to the real Ganon.

Puppetsnake

Puppet Ganon as a snake and Link shooting it with a Light Arrow.


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name

Template:InorganicEnemy