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Zelda Wiki
(I should have fixed this 2 years ago :))
 
 
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{{ZWNav|Image Requests}}
{{GameNav}}
 
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{{Game
 
|image = [[File:Ocarina of Time 3D Logo.png|180px]]<br>[[File:OoT 3D Box Art.jpg|250px]]
 
   
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{{OTOC}}
|developer = [[Wikipedia:Grezzo|Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref>
 
   
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==Background Removal (Transparency)==
|publisher = [[Nintendo]]
 
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|designer = '''Grezzo'''<br>Shun Moriya (director)<br>Mikiharu Ooiwa (director)<br>Hiroyuki Kuwata (director)<br>Koichi Ishii (producer)<br><br>'''Nintendo'''<br>[[Eiji Aonuma]] (producer)<br>Takao Shimizu (producer)<br>[[nw:Takashi Tezuka|Takashi Tezuka]] (senior producer)<br>Shinya Takahashi (senior producer)<br>[[Koji Kondo]] (sound)<br>[[Mahito Yokota]] (sound)<br>Takeshi Hama (sound)
 
   
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File:Tingle's Balloon Fight.jpg|Japanese logo should be cropped and be its own file, and replace [[:File:TBF Logo.png|this logo]].
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==Screenshot Cropping==
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{{
 
release
 
|jp= June 16, 2011<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html Ocarina of Time 3D Teaser Site (Japanese)]</ref>
 
|na= June 19, 2011<ref>[http://gonintendo.com/viewstory.php?id=155589 GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
 
|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>
 
|aus= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>
 
|kr= September 27, 2012<ref>[http://nintendo.co.kr/3DS/software/zelda3D/#/ Ocarina of Time 3D Teaser Site (Korean)]</ref>
 
|twsar=October 27, 2012<ref>[http://www.nintendo.tw/zelda/#/ Ocarina of Time 3D Traditional Chinese Site (Taiwan)]</ref>
 
|ch=October 27, 2012<ref>[http://www.nintendo.com.hk/3ds_sc Ocarina of Time 3D Simplified Chinese Site (China ,but the site address is in Hongkong)]</ref>
 
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|genre = Action Adventure
 
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|platforms = Nintendo 3DS
 
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}}
 
'''''The Legend of Zelda: Ocarina of Time 3D''''' is a Nintendo 3DS remake of the [[Nintendo 64]] game, {{OoT}}. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes {{OoTMQ}}, which was originally released for the Nintendo GameCube.<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
 
   
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==Files with Capitalized Extensions==
==Changes and Additions==
 
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===Graphics===
 
The 3DS version is the first port of ''Ocarina of Time'' that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the [[Nintendo GameCube|Gamecube]] and [[Wii]] versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly.
 
   
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<Gallery>
===Revamped Item System===
 
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The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the [[Iron Boots]], due to the constant swapping necessary in the [[Water Temple]].<ref>[http://e3.gamespot.com/story/6265821/zelda-skyward-sword-unsheathed-at-nintendo-round-table Gamespot's roundtable recap (time sig 6:54)]</ref> Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in ''The Wind Waker'' and ''Twilight Princess''. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y buttons, and two touch-screen only slots that are labeled I and II. Any item can be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4×5 grid. Selecting an item shows its full "collection" model on the upper screen, as well as a description, the description being a feature that was first implemented in ''Majora's Mask''.
 
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==Low Quality Images==
===Controls and Gameplay===
 
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This section is for low quality images that need replacing. Just add the image to the appropriate gallery below.
Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The ocarina is permanently assigned to the bottom-left.<ref>http://www.youtube.com/watch?v=0W68CPInmYc</ref> The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. If the L button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref><ref>[http://www.zeldainformer.com/2011/01/new-ocarina-of-time-3ds-details.html New Ocarina of Time 3DS Details - ZeldaInformer.com; retrieved Jan. 8 2011]</ref>
 
   
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'''<big><font color=red>Notice:</font></big>''' JPG and GIF files listed here should usually be replaced with PNGs. Given the different file extensions, it is not possible to upload a PNG over a JPG or a GIF; the PNG must be uploaded as a new file. When doing so, be sure to replace all instances of the old image on the wiki. Using [[Template:Imdel]], mark the old image as superseded. An administrator will then delete it.
===''Master Quest''===
 
To unlock the {{OoTMQ}} for ''Ocarina of Time 3D'', the main quest has to be completed first.<ref>{{cite web|quote=The Master Quest will not be available from the start of the game. You need to play through and complete the main quest first. Once you’ve done so, the Master Quest will then be unlocked. At that point, once you start up your Nintendo 3DS, you will have an option to play the Main Quest or the Master Quest (note that you have 3 saves for each game mode, and that you can go back and play the other whenever you like). Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|site=Zelda Dungeon.net; retrieved May 12 2011}}</ref> Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to ''Twilight Princess'' for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons.<ref>{{cite web|quote=For the 3DS remake, the Master Quest has two significant changes. First off, the entire game is now mirrored! That’s right, the entire game has received a complete reflection much like Twilight Princess did for the Wii. This means that Link will now be right-handed, the entire overworld map will be flipped, along with all of the dungeons. So Kakariko Village will now be to the West of Hyrule Castle, Lake Hylia will be to the Southeast, and the Desert Colossus at the far northeast corner of the overworld.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|site=Zelda Dungeon.net; retrieved May 12 2011}}</ref> In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the ''Master Quest''<nowiki>'s</nowiki> own Boss Challenge version.<ref>{{cite web|quote=In addition to the game being mirrored, the Master Quest is now significantly harder as difficulty adjusters have been put in, causing all enemies to do double the amount of damage each time they hit Link. (e.g. Main Quest Iron Knuckle deals four hearts of damage, while in Master Quest they deal eight hearts of damage) [...] Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|title=Ocarina of Time 3D: Uber Master Quest; retrieved May 12 2011|site=Zelda Dungeon.net}}</ref>
 
   
===Boss Challenge===
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===''Ocarina of Time''===
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<Gallery>
{{Main|Boss Challenge}}
 
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[[File:Boss Challenge.jpg|thumb|right|The Boss Challenge selection screen]]
 
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After defeating a boss, Link will have the option of battling against it once again. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.<ref>{{cite web|quote=-After you defeat a boss, you can “relive its memory”<br>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref><ref>{{cite web|quote=One of the many new features with the remake of Ocarina of Time 3D is the inclusion of the Boss Challenge. At any point during the quest, Link can return to his tree house in Kokiri Forest. Inside his tree house this time around, Link will have the option of talking to his own bed. In doing so he’ll have choice of going to sleep, which basically allows you to rest up and fill up your hearts. However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|site=Zelda Dungeon; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.<ref>{{cite|However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
 
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===''The Wind Waker''===
In this new feature, battles will be timed, although they will still be played the same.<ref>{{cite web|quote= - Boss battles will be timed, but play the same|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.<ref>{{cite web|quote=There are a few new features this time around during the boss battles. The first of which involves simple record keeping. Each time you defeat a boss during the boss challenge, it will tally up your victory and will always show the total number of times you’ve defeated that particular boss. Additionally, it will give you a time stamp of how long it took for you to defeat this particular boss.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
 
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===''The Minish Cap''===
After having defeated every boss once again, the Boss Rush mode, entitled "Gauntlet", will be unlocked.<ref>{{cite web|quote=- Unlock Boss Rush mode by unlocking and defeating every boss again|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a [[Treasure Chest|treasure chest]] containing a power-up, such as [[Deku Nut]]s or hearts.<ref>{{cite web|quote=- Fight through every boss, one after another<br>- Will be provided a power-up at the end of each fight, such as Deku Nuts or hearts|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=After unlocking and defeating every boss again, you’ll unlock Boss Rush mode. In this, you’ll have to fight through every boss, one after another. Between battles, you’ll mercifully be awarded a chest containing some kind of power-up (such as Deku Nuts or hearts), similar to the boss mode in Super Smash Brothers Brawl.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Throughout the Boss Gauntlet mode, Link can only restore his life between battles by using any of the bottled items he might have with him.<ref>{{cite web|quote=However, throughout the challenge you will not be able to restore your life between battles. Thus, you are limited to your full health, as well as any bottled items that you might have with you.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
 
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===''Twilight Princess''===
===Visions and Sheikah Stones===
 
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{{Main list|Vision|Sheikah Stone}}
 
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[[File:Vision.jpg|thumb|left|The Visions selection screen]]
 
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The main quest of ''Ocarina of Time 3D'' also implements a variation of the [[smw:Super Guide|"Super Guide"]] feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''[[smw:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]''.<ref>{{cite web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next. They’re not meant to replace video walkthroughs (such as our own), but are instead intended to offer lost gamers at least some idea of what they should do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{cite web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{cite web|quote=- Sheikah Stones can be found throughout the world<br>- The stones are like the Gossip Stones from the original game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=And perhaps the most mysterious addition to Ocarina 3D is the so-called "super guide" feature, which is simply called Visions. You can access these by finding Shiekah Stones, which look like beefier gossip stones. Before, you might only get the current time, but now, you have the option to crawl inside to get hints of the future, which are actually very neat.|url=http://gonintendo.com/viewstory.php?id=157932|title=Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12 2011|site=GoNintendo}}</ref><ref>{{cite web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future<br>- Visions are pre-recorded snippets of footage<br>- 3-5 short clips that show what to do next|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.
 
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===''Skyward Sword''===
Visions are not available in the ''Master Quest'' mode,<ref>{{cite web|quote=Also, the Visions are NOT available in Master Quest...you're on your own with that.|url=http://gonintendo.com/viewstory.php?id=157932|Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12, 2011|site=GoNintendo}}</ref> and each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.<ref>{{cite web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=Also, the visions are not accessible right from the start and in fact, in order to view some of them, you must get to that particular point in the game. For example, there is a vision of Link battling with King Dodongo inside of Dodongo’s Cavern. This vision will not be unlocked until Link has actually reached the boss battle and attempted to defeat King Dodongo.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-visions-no-super-guide/#more-10245|title=Ocarina of Time 3D: Visions - No Super Guide; retrieved May 12|site=Zelda Dungeon}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.<ref>{{cite web|quote=It is after this point that this vision will become available and it will be labeled in red as New on the visions screen. After you’ve watched the vision, it will be replaced by a large green check-mark. Furthermore, once you’ve completed the goal that is shown within the vision, a green Clear will appear next to the vision on the listing. Interestingly it is impossible to clear the Ganon Battle vision.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-visions-no-super-guide/|title=Ocarina of Time 3D: Visions - No Super Guide|site=Zelda Dungeon}}</ref>
 
  +
<Gallery>
  +
File:Blade Trap SS.png
  +
File:OctoGround.png
  +
File:PurpleOcto.png
  +
File:Remlit.png
  +
File:Fugu.png
  +
File:AquaSpume.jpg
  +
File:Bokoblin Outpost.png
  +
File:Mechat.jpg
  +
File:Inventory SS.jpg
  +
File:Light Tower.jpg
  +
File:Beedle island.jpg
  +
File:Green Bokoblin Archer.png
  +
File:Birdrider Zelda.jpg
  +
File:Gel SS.jpg
  +
File:Eldin Village.jpg
  +
File:Bokoblin SS.png
  +
File:Bokoblin Blue Model.png|A more natural pose would be preferable
  +
File:AlienBatreaux.png|Same as previous
  +
File:HumanBatreaux.png|Same as previous
  +
File:Groosebullies.jpg|Image has an unwanted watermark
  +
</Gallery>
   
===Other Changes===
+
===''Ocarina of Time 3D''===
  +
<Gallery>
====Places====
 
  +
File:3ds bridge at ganoncastle.png|Direct Feed screenshots are now possible on Miiverse
*Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
 
  +
File:3ds bridge at ganoncastle2.png
*The [[Happy Mask Shop]] has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from {{MM}}.
 
  +
File:3ds ganon castle closer look2.png
*While in the back alleys of [[Castle Town]], the camera will follow Link instead of staying in place.
 
  +
File:3ds ganon castle gargoyle.png
*The walls in most towns are given more detail, such as Dodongo cave art in [[Goron City]] and posters in [[Kakariko Village]].
 
  +
File:3ds ganon castle lava.png
*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
 
  +
File:3ds ganon castle view from market.png
*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.
 
  +
File:3ds learn prelude.png
*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
 
  +
File:3ds learn requiem.png
*The [[Royal Family's Tomb]] now has a door at the beginning.
 
  +
File:DesertColossus3DS.jpg
*The [[Medallion#Fire Medallion|Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it referencing a scrapped feature from the original game.
 
  +
File:NabooruOoT3D.png
*Certain areas and objects, such as the entrance to Castle Town and the static-view areas in front of the Temple of Time, appear to lack detail compared to the N64 backgrounds. This is due to the areas no longer using the original game's method of faking depth with pre-rendered images. These images would not display properly on a 3D display. Instead, the game renders the areas with 3D models and textures just like any other area; however, the 3DS would not be able to render images of the same "quality" at 30 FPS.
 
  +
</Gallery>
**In a glitch exclusive to the 3DS version, certain fixed-camera areas can be forced to display in the standard third-person view. The glitch involves the use of Farore's Wind outside of dungeons, and would not be possible on the original game, due to the use of flat images for backgrounds.
 
*The hidden grotto (with 2 Wolfos) in the Sacred Forest Meadow looks completely different. Instead of metallic walls that shift color as Link moves, the grotto features rock walls that shift color more subtly. Glowing particles fill the air.
 
*The Kokiri still fade out of sight, but at a farther distance.
 
   
  +
===''A Link Between Worlds''===
====Temples/Dungeons====
 
  +
<Gallery>
[[File:Water Temple OoT3D.png|thumb|right|The Water Temple with the new color-coded doors]]
 
  +
File:Fire ball & chain trooper albw.png
[[File:3ds bridge at ganoncastle.png|thumb|right|The bridge to Ganon's Castle]]
 
  +
File:BlacksmithLoruleALBW.png
*The room in the [[Ice Cavern]] where the [[Serenade of Water]] is learned has been made to look much more realistic, with large ice structures, instead of the old star-like patterns on the wall.
 
  +
File:Blacksmith'sWifeLoruleALBW.png
*The blood that covers the floor of the central room at the [[Bottom of the Well]] looks more realistic and is therefore harder to see.
 
  +
File:BombShopManALBW.png
*A cutscene now plays when Link encounters the giant club-wielding [[Moblin]] near the [[Forest Temple (Ocarina of Time)|Forest Temple]], which shows him laughing and mocking Link. He also now has a new death animation.
 
  +
File:SpearBoyALBW.png
*The brickwork in the [[Forest Temple (Ocarina of Time)|Forest Temple]] is now more noticeable, and no longer looks like simple tiles.
 
  +
File:LoruleSoldierALBW.png
*On the path which leads towards the lair of [[Phantom Ganon]] in the Forest Temple, there is an addition of several paintings along the wall.
 
  +
</Gallery>
*A few [[Switch#Crystal Switch|Crystal Switches]] located behind bars have been moved, including in the Water Temple and the [[Spirit Temple]].
 
*More pillars have been added to the [[Temple of Time]], and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also [[Triforce|Triforce-shaped]] chandeliers (which are not lit) and a visible ceiling.
 
*The boss door in the Shadow Temple has been changed to an evil-looking skull.
 
*The walls in Bongo Bongo's lair are now visible.
 
*The bird figurehead of the boat in the [[Shadow Temple]] has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
 
*The walls along the stairs to [[Ganon]]dorf's lair are now covered in [[Hylian]] text that changes color periodically. The same effect can also be seen along the walls in the room where [[Link]] battles [[Twinrova]].
 
*The bridge to Ganon's Castle created by the Sages has a more refined design, complete with railing.
 
*The room in which [[Link]] battles Ganondorf has been completely re-textured, making it look more refined and well-crafted.
 
*It is no longer possible to jump off the elevator in the [[Forest Temple (Ocarina of Time)|Forest Temple]] while it is moving, due to an issue where Link could get stuck in the basement and have to exit the game or use [[Farore's Wind]] to get out.
 
*The Water Temple received the most prominent changes. Colorful borders direct Link towards the areas where he can raise/lower the water level, and some cutscene camera angles are changed to help the player solve puzzles.
 
*The treasure chest in the tree outside the Forest Temple is now explicitly shown in the revealing shot. This chest, which contains a key, was very easily missed due to its presence outside the Temple and being in an inconspicuous tree.
 
   
  +
===''Super Smash Bros.'' Series===
====Characters====
 
  +
<Gallery>
*[[Sheik]]'s model is now more curved and feminine, likely due to the debate regarding the character's gender. Sheik also now refers to the [[Boss Challenge|Boss Gauntlet]] in the [[Prelude of Light]] cutscene.
 
  +
File:Dark Link SSBM.jpg|Screenshot that uses a widescreen hack
*Navi now reminds the player to take a break every hour. She also suggests the player head to a Sheikah Stone if they appear to be having trouble in a dungeon.
 
  +
File:Link's Adventure Dark Link.png|Same as previous
*[[Malon]] can now be found singing during the day as an adult after [[Link]] obtains [[Epona]].{{fact}}
 
  +
File:Tetra's Ship Heaven Brawl.png|A normal camera angle would be preferable
*[[Princess Ruto]] has been slightly redesigned to appear less prominently naked: she now has fins on her torso that act as a "bra".
 
  +
</Gallery>
*The game makes expanded use of [[Kaepora Gaebora]], with more (albeit brief) dialogue cutscenes rather than occasional lengthy ones. This is done as an attempt to guide the player rather than advance the plot.{{fact}}
 
*A few of Ganondorf's voice files have been changed. His laugh when he meets Link at the drawbridge to [[Castle Town]], for instance, sounds significantly different.
 
*Animations of almost all characters in the game have been redone, often appearing more exaggerated and elaborate.
 
*When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present). The view button will also change to a picture of Navi, disabling changing the view until Link receives Navi's advice.
 
**Incidentally, the up button on the N64 controller or moving the C-stick up on the GameCube controller performed the same task as the view button unless Navi wanted to talk to Link.
 
*Sometimes while battling and not attacking, adult Link twirls his sword in a nearly identical manner to {{TP}}.
 
*[[Wallmaster]]s have a more detailed shadow that clearly resembles a hand, rather than the original circle.
 
*[[Iron Knuckle]]s no longer reveal a Gerudo head if the camera is manipulated to look through the armor. This is due to the original Iron Knuckles likely using a preliminary version of Nabooru's model. Several differences, like chainmail covering the mouth, and loop earrings, can be observed in the otherwise-unused model in the original game. The Iron Knuckles' subtle Gerudo-like arms and chest can still be observed when enough armor is destroyed.
 
*Navi's hint for the Shabom enemy has changed completely, now advising the player to run away instead of slashing at it.
 
*The [[Fabulous Five Froggish Tenors]] in [[Zora's River]] have been remapped to closer match the 3DS's button/ocarina note layout.
 
   
====Items====
+
===''Hyrule Warriors''===
  +
<Gallery>
*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the Gerudo's Membership Card to [[Gerudo Token]].
 
  +
File:HW Red Potion.png
*The [[Stone of Agony]] has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
 
  +
File:HW Green Potion.png
*All item descriptions can be quickly skipped.
 
  +
File:HW The Imprisoned's Pillar.png|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
*It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the ocarina's button positions, the L button replaces the A button from the original version.
 
  +
File:HW Manhandla's Sapling.png|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
*The [[Boomerang]] can now be called to Link instantly instead of having to wait for its return.
 
  +
File:HW Gohma's Lens.png|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
*When equipped, [[Biggoron's Sword]] now has its own sheath visible on Link's back.
 
  +
File:HW Ghirahim's Cape.png|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
*[[Cojiro]] does not crow when Link enters the [[Lost Woods]].
 
  +
File:HW Zelda's Tiara.png|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
*Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
 
  +
File:HW Wizzro's Ring.jpg|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
*When aiming with the [[Hookshot]], the red aiming pointer is shown in the form of a laser rather than a dot. It also shows a yellow sparking animation on any targets that Link can reach by grappling onto them.
 
  +
File:HW King Dodongo's Crystal.jpg|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
  +
File:HW Ganon's Fang.jpg|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
  +
File:HW Darunia's Bracelet.jpg|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
  +
File:HW Cia's Staff.jpg|Create transparencied png with same size and quality as [[:File:HW Ghirahim's Sash.png|other Materials]].
  +
File:HW Link - Trainee Tunic.png|Create with same size and quality as [[:File:HW Link - Goron Tunic.png|other Costumes]].
  +
File:HW Midna - Standard Outfit (Master Quest).png|(Arguable) Create with same proportion of image given to Midna as in the other two images; compare the proportion taken up by the hair here.
  +
File:HW Knight's Sword.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Great Fountain Fairy.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Great Forest Fairy.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Great Sky Fairy.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Fairy.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Raft Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Enhanced Spinner Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Triforce Spinner Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Magical Sword.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Compass.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Wind Waker.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Sacred Baton.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Glorious Baton.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Recorder.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Old Dominion Rod.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW High Dominion Rod Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Royal Dominion Rod Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Swords of Demise Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Magical Key.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Igneous Hammer Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Bait.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Golden Scale Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Water Dragon Scale Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Clock.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW 8-Bit Red Ring.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW True Demon Blade Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Mirror of Shadows Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Mirror of Silence.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Mirror of Twilight Icon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Fierce Deity Mask.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Furious Deity Mask.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Vengeful Deity Mask.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Rosy Balloon.png|Create with same size, quality and transparency as [[:File:HW White Sword.png|other Weapons]].
  +
File:HW Purple Potion.png|Can we get this without the quantity? Or get all of them with the same quantity?
  +
File:HW Blue Potion.png|Can we get this without the quantity? Or get all of them with the same quantity?
  +
</Gallery>
   
====Miscellaneous====
+
===Tingle Series===
  +
<Gallery>
*The death count in the file selection screen has been removed.
 
  +
File:Majiyo.png
*Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
 
  +
File:Edelweiss..png
*Various plants from Nintendo's [[pk:Pikmin series|''Pikmin'' series]] now appear in various places as Easter eggs.{{fact}}
 
  +
File:Big Liar.png
*Several glitches from the original version have been fixed, most notably the one that prevents [[Link]] from obtaining the [[Deku Nut]] upgrade in the [[Forest Stage]] after obtaining the [[Poacher's Saw]].
 
  +
File:Crow-Boss.png
*[[ReDead]]s' masks now resemble their official artwork and looks separate from the [[Spooky Mask]]. Most noticeably, their teeth are now shown.
 
  +
File:Coffin Boss.png
*The forest icon now has only three "switches" instead of four, most notable on the [[Forest Medallion]]. It is rumored that this change was made because the original could be seen as looking like a Nazi Swastika. Curiously, certain icons in the [[Forest Temple (Ocarina of Time)|Forest Temple]] (such as above doors) still have four "switches".
 
  +
File:Monkey Boss.png
*Artwork from {{SS}} appears as an Easter Egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in [[Lon Lon Ranch]], and in the Bombchu Shop in the alleyways of the Castle Town market.
 
  +
File:Dancing King.png
*During the ending, after Link lays the [[Master Sword]] back in its [[Pedestal of Time|pedestal]], he has the shield he last wore as a child.
 
  +
File:Mecha Segare.png
*Music continues to play during the cutscene where [[Nabooru]] is captured by [[Twinrova]].
 
  +
</Gallery>
*During the [[Ocarina of Time Trading Sequence|trading sequence]], the in-game description of the items received will tell Link where to go next, as well as informing that the arrows on the map indicate the place where the young hero must go.
 
*Directly after climbing, Link is unable to attack with his sword without faltering on the ledge.
 
*L-Targeting is a tad touchier, and Navi will often target things behind Link.
 
*Standard swinging of the Biggoron's Sword no longer makes Link rotate slightly.
 
*The graphics have been noticeably brightened up significantly during the final boss, which is now viewable in its entirety.
 
*Water looks a bit less clear.
 
*The game runs at a smoother framerate of 30 FPS, instead of the original's 20 FPS.
 
*While it is still possible to roll after a fall, the game is much pickier about when it can be done. Most of the time, it cannot be done where it could be done in the original.
 
*Text scrolls far faster than in the original game and more of it can be quickly skipped.
 
*Some text coloring has changed; some text that was red in the original is now blue.
 
*Conversational text is not centered anymore.
 
*The Great Deku Tree's Early Modern English features more accurate usage (ex. "I entreat thee" instead of "I entreat ye"). He also references the hint-giving Sheikah Stones in his speech after Link clears the first dungeon.
 
*Many camera angles have changed, mostly the zoom-ins that occur when talking or reading signs.
 
*Loading times are slightly longer. Some cutscenes also take more time to play through.
 
*Footstep sounds are changed for certain materials.
 
*During the battle with Ganondorf, stunning him with a Light Arrow causes the game to slow down to a crawl for a few seconds. It is unknown if this was intentional or not, as sound continues to play normally; however, it is likely not, as the slowdown is extremely choppy.
 
*Link has an extra strap for his [[scabbard]] that was previously added to his ''Majora's Mask'' model.
 
*In the original game, the [[Hylian Shield]] had a plain metal back while being shown when retrieved from a chest, but when equipped by Link, it had a wooden back. The 3DS version consistently has a wooden back.
 
*The game now has an E 10+ rating as opposed to the original's E. The E 10+ rating was not in place when the game was first released.
 
*Bugs dropped for Magic Bean Hole Gold Skulltulas cannot be recaptured.
 
*At Fairy Fountains, fairies will only be used one at a time when Link walks into them.
 
   
== Reception ==
+
==Other Requests==
  +
This section is for image editing requests that don't fit into the categories above. '''{{Color|red|For this section, add the image, make your request and sign your post with <nowiki>~~~~</nowiki>}}'''.
{{sectstub}}
 
Like the original game, ''Ocarina of Time 3D'' garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 2.95 million copies worldwide as of March 2013.<ref>{{cite web|retrieved=May 5, 2013|url=http://www.nintendo.co.jp/ir/en/sales/software/3ds.html|title=Top Selling Software Sales Units|site=Nintendo}}</ref>
 
   
==Limited Editions==
+
===BS Zelda===
  +
There's a lot of updated sprites in ''[[BS The Legend of Zelda]]'' and a few exclusive sprites in ''[[BS The Legend of Zelda: The Ancient Stone Tablets|Ancient Stone Tablets]]'' that aren't on the wiki yet. I think it would be an interesting addition to the wiki to have them. In particular, I'm looking for the updated Zora sprite from BS Zelda and the Mole-character sprite from AST. [[User:IfIHaveTo|IfIHaveTo]] 16:19, 4 September 2010 (EDT)
[[File:Zelda Limited Edition 3DS.png|right|150px]]
 
  +
:I know this request is like a year old, but I didn't see anyone answer it, and since I like River Zoras, here's a sprite (at x2 scale, not sure what is ideal). I may do an animated one if I have time, and try and get the mole as well. I'll add this one to the River Zora page somewhere. [[User:Fizzle|Fizzle]] 18:49, 10 September 2011 (EDT)
In North America and Europe, a special limited edition 3DS bundle was released. It featured a Black Cosmos console marked with the [[Royal Crest]], the [[Ocarina of Time (Item)|Ocarina of Time]], the [[Goddess's Harp]], and all letters in gold, plus a copy of the game.
 
  +
[[File:BSZora.png|center]]
   
  +
===Item subscreen images===
In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, an Ocarina of Time replica, and the chords to play [[Zelda's Lullaby]].
 
  +
Good afternoon. I was wondering if someone could upload the following images. They're necessary for new item navigation templates.
   
  +
:The OOT quest item subscreen.
==Completion Records==
 
  +
:The MM quest item subscreen.
{{Main|Speedrun Records}}
 
  +
:The TP quest item subscreen.
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (http://zeldawiki.org/Speedrun_Records). This table will automatically be updated with the records on that page. -->
 
{| class="wikitable" style="text-align:center; width:500px;"
 
|-
 
! Time
 
! Performer
 
! Date
 
! Notes
 
|-
 
{{#section:Speedrun Records|OOT3D}}
 
|}
 
   
  +
Thanks in advance! --{{:User:K2L/sig}} 17:52, 22 December 2010 (EST)
==Gallery==
 
===[[Gallery:Box Art|Box Art]]===
 
{{#section:Gallery:Box Art|OOT3D}}
 
   
  +
Hello. It seems that K2L has left Zelda Wiki. Are K2L's image requests still valid? I have access to the TWW quest item subscreen and the TP quest item subscreen. [[User:Wwtoonlinkfan|Wwtoonlinkfan]] 19:47, 24 January 2012 (EST)
===Illustrations===
 
  +
:I don't see why that makes his request any less valid. Please don't hesitate to upload images you feel can be used to improve the wiki. {{:User:Abdullah/sig}} 07:34, 25 January 2012 (EST)
<gallery>
 
File:Hyrule Field.png|Link and Epona riding through [[Hyrule Field]]
 
File:Ocarina of Time 3D Poster.jpg|Official artwork depicting several characters
 
File:OoT3D Young Link Deku Tree Artwork.jpg|Young Link about to go inside the Deku Tree
 
File:OoT3D Young Link Spin Attack Artwork.jpg|Young Link performing a [[Spin Attack]]
 
File:Link and Ganondorf OoT 3D.jpg|Young Link encountering Ganondorf
 
File:Link, Navi and Sheik.jpg|Link, Navi, and Sheik
 
File:OoT3D Link Sheik Artwork.jpg|Link and Sheik fighting a group of monsters
 
File:Link vs Volvagia.jpg|Link fighting against [[Volvagia]]
 
File:Morpha.png|Link in [[Morpha]]'s grip
 
File:OoT Link Ganon Artwork.jpg|Link fighting against Ganondorf
 
File:OoT3D Link vs Ganondorf.jpg|A poster version of the previous image
 
</gallery>
 
   
  +
Let's add Skyward Sword's item subscreens to the list. I'm planning on creating the template for OoT, MM, and TP. [[User:Wwtoonlinkfan|wwtoonlinkfan]] 01:20, 12 December 2012 (UTC)
===Game Icon===
 
<gallery>
 
File:OoT3D 3DS Icon.png
 
</gallery>
 
   
  +
:Hi, I can see that the images have been done for MM, OOT and TP, but for MM and OOT do we want larger size images? Also I notice SS hasn't been done yet (template, but not sure about the image itself). Are emulator screenshots ok?
===E3 2010===
 
  +
:[[User:KokoroSenshi|KokoroSenshi]] ([[User talk:KokoroSenshi|talk]]) 12:21, 30 March 2015 (UTC)
<gallery>
 
File:3DS_OOT_1.png
 
File:3DS_OOT_2.png
 
File:3DS_OOT_3.png
 
File:3DS_OOT_4.png
 
File:3DS_OOT_5.png
 
File:3DS_OOT_6.png
 
</gallery>
 
===Nintendo World 2011===
 
<gallery>
 
File:OoT 3DS.jpg
 
File:OoT 3DS 2.jpg
 
File:OoT 3DS 3.jpg
 
File:OoT 3DS 4.jpg
 
File:OOT 3DS 5.jpg
 
File:Kokiri Forest 3D.jpg
 
File:Dodongo's Cavern 3D.jpg
 
File:King Dodongo 3D.jpg
 
File:OoT-3Ds-8.jpg
 
File:OoT-3Ds-5.jpg
 
</gallery>
 
===GDC 2011===
 
<gallery>
 
File:OOT3D_GDC_1.png
 
File:OOT3D_GDC_2.png
 
File:OOT3D_GDC_3.png
 
File:OOT3D_GDC_4.png
 
File:OOT3D_GDC_5.png
 
File:OOT3D_GDC_6.png
 
</gallery>
 
   
  +
===Skyward Sword Images===
==Video==
 
  +
Also, a screenshot of Beedle's Island by day and by night. {{Nosig|Scoutrageous|11:16, 5 January 2012 (UTC)}}
{{Youtube|o0O-S0IvglY|200|left|Ocarina of Time 3D's Introduction}}
 
{{Youtube|mRenESdD2NY|200|left|New Features and Touch Screen}}
 
{{Youtube|MbEfSSX8_Uw|200|left|Japanese Launch Trailer}}
 
{{Youtube|09wBn4ux3N0|200|left|Advertisement featuring Robin and Zelda Williams}}
 
{{Youtube|vu-N0ctQgKU|200|left|Advertisement featuring Robin and Zelda Williams (2)}}
 
{{clear}}
 
   
  +
:I just uploaded a map of the sky (seen below), but it isn't detailed enough (it doesn't display that [[Bug Rock]] and probably some other locations). Could someone upload a more detailed version of this so that I can make a more detailed image map.
==External Links==
 
  +
[[File:SSskymap.jpg|400px|center]]
*[http://www.zelda.com/ocarina3d/ Official North American site]
 
  +
: {{:User:NorskTW/sig}} 07:40, 18 August 2012 (EDT)
*[http://www.nintendo.co.jp/3ds/aqej/#/ Official Japanese site]
 
*[http://nintendo.co.kr/3DS/software/zelda3D/#/ Official Korean site]
 
*[http://www.nintendo.tw/zelda/ Official Traditional Chinese site]
 
   
  +
===Twilight Princess graveyard ghosts===
{{Ref}}
 
  +
I think there should be some pictures of the ghosts that point you in the right direction in Hyrule Castle when you're using your wolf senses. I'm curious if they're skeletal like the Hero's Spirit or not. [[User:Dekler|Dekler]] 13:29, 1 June 2013 (UTC)
  +
  +
===Princess Ruto images===
  +
Hello. As suggested on [[Talk:Princess Ruto#Ruto's new image|Princess Ruto's talk page]], we need images of Princess Ruto in {{OoT3D}}, most preferably her adult forme. It's also hinted on the [[Ocarina of Time 3D]] page that she has 2 different appearances beside her adult and child ones. So that would be 2 images at the least. Thanks! {{:User:Darkness/sig}} 18:04, 22 December 2012 (UTC)
  +
  +
===Mega version of [[:File:Zelda and Link-Stained Glass.jpg]]===
  +
  +
I found a very large version of [[:File:Zelda and Link-Stained Glass.jpg]] that needs editing to make fit to replace the current version. I don't have the image editing skills to be able to fix the image. The current version is on the left, and the new version is on the right.
 
<br>
 
<br>
  +
[[File:Zelda and Link-Stained Glass.jpg|200px|Current version]]
{{Games}}
 
  +
[[File:0e63bf5349f8d7ecee259a4c77126886d479603a.png|200px|New version]]
[[Category:Games|O]]
 
  +
<br>
[[Category:3D games|O]]
 
  +
[[User:Wwtoonlinkfan|wwtoonlinkfan]] 02:06, 1 January 2013 (UTC)
[[Category:Remakes|O]]
 
  +
  +
:I wouldn't mind sizing this down, though I have one question before doing that. What is the largest images can be here? [[User:Pixel|Pixel]] 11:00, 25 January 2013 (ADT)
  +
  +
::That's actually a pretty good size. Images can be as big as 20 MB (theoretically). The bigger, the better. :P (As long as its quality doesn't degrade the bigger it gets.) --[[User:Dany36|Dany36]] 15:48, 25 January 2013 (UTC)
  +
  +
:::Yeah, 20 MB is the max. Also the wiki is supposed to be able to thumbnail images at least 15 MP in size (that can be changed if we need it), so the current size ''should'' be fine... For some reason it's not working right now, though. Probably has something to do with the fact that the server's been derpy lately. I guess we'll have to wait and see if the problem goes away on its own.
  +
  +
:::Other than that, I don't really understand what part of this image needs fixing. {{:User:Hylian King/sig}} 15:55, 25 January 2013 (UTC)
  +
  +
:::: The new image is not as vibrant as the current image and does not reflect the true colors of the original source, which are more accurately reflected by the current image. In short, the new image is too dark. [[User:Wwtoonlinkfan|wwtoonlinkfan]] 01:18, 4 February 2013 (UTC)
  +
  +
::::: How is this? --[[User:Spiritix|Spiritix]] ([[User talk:Spiritix|talk]]) 04:28, 27 February 2014 (UTC)
  +
[[File:0e63bf5349f8d7ecee259a4c77126886d479603ab.png|200px|center]]
  +
  +
===Zelda's Adventure Request===
  +
[[File:Shrine of air-15.jpg|100px]]
  +
I need some one to push this block in the Shrine of Air and take a picture of the enemy that spawns from it. --{{:User:Shadow Reaper/sig}} 13:26, 5 February 2013 (UTC)
  +
{{clear}}
  +
  +
===Custom Character FanArt===
  +
Yeah... So I cannot make FanArt myself, but can someone atleast make one of capless Purple Link with more purple clothes? (That's how my custom character, '''ThePurpleLibrarian''', looks.) I just ask it, because I don't know how to upload images from your computer self.
  +
:I'm not sure who you are since you didn't sign that post but this request is really pretty vague. If you simply want to upload an image, just use an image hosting site like Imageshack for non-wiki purposes. I can try and help further if needed -- [[User:Bwar|Bwar]] ([[User talk:Bwar|talk]]) 19:37, 25 November 2013 (UTC)

Revision as of 22:10, 14 July 2015

Template:ZWNav

Background Removal (Transparency)

This is where you can request for image backgrounds to be removed and made transparent. Images that have had their backgrounds removed incorrectly can also be placed here.

JPG and JPEG images do not support transparency. Please re-upload these images as PNG files before adding them here.

Screenshot Cropping

This is where you can request for the black portions around the edges of screenshots to be removed.

Files with Capitalized Extensions

This is where you can request for files with capitalized extensions to be changed to be lowercase extensions.

Low Quality Images

This section is for low quality images that need replacing. Just add the image to the appropriate gallery below.

Notice: JPG and GIF files listed here should usually be replaced with PNGs. Given the different file extensions, it is not possible to upload a PNG over a JPG or a GIF; the PNG must be uploaded as a new file. When doing so, be sure to replace all instances of the old image on the wiki. Using Template:Imdel, mark the old image as superseded. An administrator will then delete it.

Ocarina of Time

The Wind Waker

The Minish Cap

Twilight Princess

Skyward Sword

Ocarina of Time 3D

A Link Between Worlds

Super Smash Bros. Series

Hyrule Warriors

Tingle Series

Other Requests

This section is for image editing requests that don't fit into the categories above. For this section, add the image, make your request and sign your post with ~~~~.

BS Zelda

There's a lot of updated sprites in BS The Legend of Zelda and a few exclusive sprites in Ancient Stone Tablets that aren't on the wiki yet. I think it would be an interesting addition to the wiki to have them. In particular, I'm looking for the updated Zora sprite from BS Zelda and the Mole-character sprite from AST. IfIHaveTo 16:19, 4 September 2010 (EDT)

I know this request is like a year old, but I didn't see anyone answer it, and since I like River Zoras, here's a sprite (at x2 scale, not sure what is ideal). I may do an animated one if I have time, and try and get the mole as well. I'll add this one to the River Zora page somewhere. Fizzle 18:49, 10 September 2011 (EDT)
BSZora

Item subscreen images

Good afternoon. I was wondering if someone could upload the following images. They're necessary for new item navigation templates.

The OOT quest item subscreen.
The MM quest item subscreen.
The TP quest item subscreen.

Thanks in advance! --User:K2L/sig 17:52, 22 December 2010 (EST)

Hello. It seems that K2L has left Zelda Wiki. Are K2L's image requests still valid? I have access to the TWW quest item subscreen and the TP quest item subscreen. Wwtoonlinkfan 19:47, 24 January 2012 (EST)

I don't see why that makes his request any less valid. Please don't hesitate to upload images you feel can be used to improve the wiki. User:Abdullah/sig 07:34, 25 January 2012 (EST)

Let's add Skyward Sword's item subscreens to the list. I'm planning on creating the template for OoT, MM, and TP. wwtoonlinkfan 01:20, 12 December 2012 (UTC)

Hi, I can see that the images have been done for MM, OOT and TP, but for MM and OOT do we want larger size images? Also I notice SS hasn't been done yet (template, but not sure about the image itself). Are emulator screenshots ok?
KokoroSenshi (talk) 12:21, 30 March 2015 (UTC)

Skyward Sword Images

Also, a screenshot of Beedle's Island by day and by night. Template:Nosig

I just uploaded a map of the sky (seen below), but it isn't detailed enough (it doesn't display that Bug Rock and probably some other locations). Could someone upload a more detailed version of this so that I can make a more detailed image map.
SSskymap
User:NorskTW/sig 07:40, 18 August 2012 (EDT)

Twilight Princess graveyard ghosts

I think there should be some pictures of the ghosts that point you in the right direction in Hyrule Castle when you're using your wolf senses. I'm curious if they're skeletal like the Hero's Spirit or not. Dekler 13:29, 1 June 2013 (UTC)

Princess Ruto images

Hello. As suggested on Princess Ruto's talk page, we need images of Princess Ruto in Ocarina of Time 3D, most preferably her adult forme. It's also hinted on the Ocarina of Time 3D page that she has 2 different appearances beside her adult and child ones. So that would be 2 images at the least. Thanks! User:Darkness/sig 18:04, 22 December 2012 (UTC)

Mega version of File:Zelda and Link-Stained Glass.jpg

I found a very large version of File:Zelda and Link-Stained Glass.jpg that needs editing to make fit to replace the current version. I don't have the image editing skills to be able to fix the image. The current version is on the left, and the new version is on the right.
Current version New version
wwtoonlinkfan 02:06, 1 January 2013 (UTC)

I wouldn't mind sizing this down, though I have one question before doing that. What is the largest images can be here? Pixel 11:00, 25 January 2013 (ADT)
That's actually a pretty good size. Images can be as big as 20 MB (theoretically). The bigger, the better. :P (As long as its quality doesn't degrade the bigger it gets.) --Dany36 15:48, 25 January 2013 (UTC)
Yeah, 20 MB is the max. Also the wiki is supposed to be able to thumbnail images at least 15 MP in size (that can be changed if we need it), so the current size should be fine... For some reason it's not working right now, though. Probably has something to do with the fact that the server's been derpy lately. I guess we'll have to wait and see if the problem goes away on its own.
Other than that, I don't really understand what part of this image needs fixing. — Hylian King [*] 15:55, 25 January 2013 (UTC)
The new image is not as vibrant as the current image and does not reflect the true colors of the original source, which are more accurately reflected by the current image. In short, the new image is too dark. wwtoonlinkfan 01:18, 4 February 2013 (UTC)
How is this? --Spiritix (talk) 04:28, 27 February 2014 (UTC)

Zelda's Adventure Request

File:Shrine of air-15.jpg I need some one to push this block in the Shrine of Air and take a picture of the enemy that spawns from it. --User:Shadow Reaper/sig 13:26, 5 February 2013 (UTC)

Custom Character FanArt

Yeah... So I cannot make FanArt myself, but can someone atleast make one of capless Purple Link with more purple clothes? (That's how my custom character, ThePurpleLibrarian, looks.) I just ask it, because I don't know how to upload images from your computer self.

I'm not sure who you are since you didn't sign that post but this request is really pretty vague. If you simply want to upload an image, just use an image hosting site like Imageshack for non-wiki purposes. I can try and help further if needed -- Bwar (talk) 19:37, 25 November 2013 (UTC)