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:''Not to be confused with the [[Moon (Majora's Mask)]], a location in [[The Legend of Zelda: Majora's Mask|Majora's Mask]].''
{{images}}
 
   
  +
{{Dungeons
These are the glitches which are possible to perform in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''. Please read the [[Glitch Disclaimer Notes]] before attempting any of the glitches on this page.
 
  +
|name = Moon
  +
|image = [[File:MoonLabyrinthEntrance.png|310px]]
  +
|caption = The entrance to the labyrinth
  +
|location = [[Hyrule]]
  +
|game = ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''
  +
|item = [[Boomerang#Magical Boomerang|Magical Boomerang]]{{Exp|First Quest}}<br>[[Recorder]]{{Exp|Second Quest}}
  +
|mini-boss = [[Manhandla]]{{Exp|Second Quest only}}
  +
|boss = [[Dodongo]]{{Exp|First Quest}}<br>[[Gleeok]]{{Exp|Second Quest}}
  +
|quest = [[Triforce Fragment]]<br>[[Heart Container]]
  +
}}
  +
The '''Moon''' labyrinth, or simply '''Level 2''', is the second [[dungeon]] in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''. As with most dungeons in the original game, it is named after its shape, a crescent moon.
   
===Screen Warp Glitch===
+
==The Dungeon Entrance==
  +
[[File:MoonLabyrinth.png|left|80px|The labyrinth's symbol and internal form]]
'''Risk:''' Highly variable, depending what you do with it. You could be stuck in a wall and have to reset your game system. You can also be caught in loops where you continuously respawn over deep water or a pit. In very rare and unusual cases, you can potentially corrupt your saved games.
 
  +
In the First Quest, the dungeon's entrance is atop a green hill in the eastern part of [[Hyrule]], north of the forest area. However, in the [[Second Quest]], the Moon dungeon's location has been moved, and its entrance is in the form of a stairway hidden under an [[Armos]] statue in the western part of Hyrule (this is the same spot where a shop selling the [[Blue Ring]] is in the First Quest).
  +
{{clear|left}}
  +
==Themes and Navigation==
  +
===First Quest===
  +
[[File:Legend of zelda dungeon 02.png|left|85px|First Quest map]]
  +
The interior of this dungeon appears to be made of stone bricks, like most dungeons in ''The Legend of Zelda'', with its primary color being a deep and dark shade of blue. One room is filled with sand and is home to [[Moldorm]]s.
   
  +
The [[Dungeon Item List|dungeon item]] of this dungeon is the [[Boomerang#Magical Boomerang|Magical Boomerang]], an upgrade of the previous normal boomerang, and is being guarded by a room full of blue [[Goriya]]. The boss of this dungeon is a single [[Dodongo]], who guards one of the [[Triforce]] pieces. This dungeon is also notable that it also houses the [[Old Man]] who says the infamous quote, ''"DODONGO DISLIKES SMOKE"''.
'''Procedure:''' Go to the very edge of a screen that you can walk to another screen from. Move towards the edge of the screen and just before it begins to scroll press "Select". Press "Select" again to get rid of the map and you should now be on the new screen but in the place you were on the old one. Note that the sprites will follow or slide across the screen when the screen fades to the map depending on the timing. If possible, try to scout out the destination screen to ensure you don't warp yourself into a tree or other obstacle. In some cases, when stuck inside a wall, it is possible to either push onto the next screen (if link is still touching the edge of the screen) or to jump off onto the floor (if any floor exists). It is also possible to warp onto the upper inaccessible ledges in caves. By doing so and walking off the screen in an unintended direction, you can potentially end up in other caves in far away areas. For example, by screen-warping inside the Mysterious Wood's cave, one can potentially end up in the cave systems of areas such as Tal Tal Heights. This works because every cave or room is adjacent to one another on a second map distinct from the overworld. By screen warping many times trough the various dungeons and past the obstacles it is actually possible to visit every single panel of the game without even getting the sword, thus making possible to collect all [[Eight Instruments of the Sirens]] from the beginning.<br>
 
  +
{{clear}}
   
  +
===Second Quest===
'''Dangers:''' Screen-warping is generally safe, but there are several dangerous situations to avoid. Don't attempt to warp through the Nightmare doors. The game crashes spectacularly and fades to white while having the text box stating that the door is locked. Upon rebooting the system, your save files are usually all gone! If you end up inside the cave where the Magnifying Glass is located or in Eagle's Tower, don't exit out the overworld unless you have already freed the entrance. If you DO exit, and become stuck inside the statue or the wall, do NOT save and exit in an attempt to free yourself. If you do, that file will be stuck in that spot forever.<br>
 
  +
[[File:Legend_of_zelda_dungeon_02_quest_2.png|left|65px|Second Quest map]]
  +
Like most dungeons in the second quest of ''The Legend of Zelda'', it now also greatly differs in size and difficulty. Additionally, the walls and floors of the dungeon were also changed into the color green, thus being more similar to the [[Manji]] dungeon in the First Quest.
   
  +
The main item of this dungeon was also replaced with the [[Recorder]], and is this time held in a basement room guarded by [[Keese]]. [[Manhandla]] also appears as a mini-boss, whereas [[Gleeok]] is now the main boss guarding one of the [[Triforce]] pieces.
'''Versions:''' This glitch will only work in earlier versions of the original Link’s Awakening, and very, very few select copies of the DX version. {{fact}}
 
   
  +
The most noteable difference in the shape of this dungeon was that it was changed from the shape of a cresent moon into the shape of the letter A, sharing a common link with most second quest dungeon that use letters to make up a word. When the shapes of the [[Lizard]] (Letter Z), [[Eagle (Dungeon)|Eagle]] (Letter E), [[Manji]] (Letter L), [[Snake (Dungeon)|Snake]] (Letter D), and Moon (Letter A) are listed in that order, they spell ''Zelda''.
====Marin Forever====
 
'''Risk:''' Minor, but may mess the progress up.
 
   
  +
==Minor Enemies and Traps==
#Complete the third dungeon, the [[Key Cavern]].
 
  +
===First Quest===
#Go to the Animal Town and [[#Screen Warp Glitch|Screenwarp]] past the sleeping walrus.
 
  +
<gallery>
#Get the key in the desert area.
 
  +
File:BladeTrap.png|[[Blade Trap]]
#[[#Screen Warp Glitch|Screenwarp]] back past the walrus.
 
  +
File:GelSprite.png|[[Zol#Gel Form|Gel]]
#Go and get Marin.
 
  +
File:GoriyaRed.png|[[Goriya]]
  +
File:GoriyaBlue.png|[[Goriya]]
  +
File:KeeseNES.png|[[Keese]]
  +
File:MoldormRedLoZ.png|[[Moldorm]]
  +
File:RopeLoZ.png|[[Rope]]
  +
File:StoneStatue.png|[[Stone Statue]]
  +
</gallery>
   
[[Marin]] will now follow you forever. Later on in the game when you normally see Marin up in the mountains, you won't. If you go swimming - she will walk on water behind you. After you beat level 4 and the ghost starts following you, Marin's sprite will look like a ghost too. To turn her normal again, get rid of the ghost, then take her back to her house. To get rid of Marin, take her and wake up the Walrus.
 
   
====Level-0 Shield====
+
===Second Quest===
  +
<gallery>
'''Risk:''' Inevitable (once you get to Eagle's tower and supposedly get the mirror shield, you only get the level 1 shield, thus making further progress in the game impossible.)
 
  +
File:BladeTrap.png|[[Blade Trap]]
 
  +
File:RedDarknutLoZ.png|[[Darknut]]
#Before you take the [[Sword]] from [[Toronbo Shores]], [[#Screen Warp Glitch|screenwarp]] to another screen. (From where the [[sword]] should be)
 
  +
File:GelSprite.png|[[Zol#Gel Form|Gel]]
#Take the sword from the screen you went to.
 
  +
File:GibdoLoZ.png|[[Gibdo]]
#Go to where the sword originally was, there should be a shield there instead.
 
  +
File:KeeseNES.png|[[Keese]]
#[[#Screen Warp Glitch|Screenwarp]] again. (optional)
 
  +
File:PolsVoice.png|[[Pols Voice]]
#Take the shield
 
  +
File:ZolLoZ.png|[[Zol]]
 
  +
</gallery>
Works just like a [[Shield]] but is completely invisible and does not slow you down when in use. Unless you did step 4, if you fall victim to a [[Like Like]] you lose the shield permanently.
 
  +
<br>
 
  +
{{Names
====Marin/Enemy sprite switch====
 
  +
|en=
[[File:MarinGlitch.png|right|thumb|250px|The effect of the glitch]]
 
  +
|enM=
'''Risk: None'''
 
  +
|ja= {{Japanese|ムーン|Mūn}}
#Travel to Mabe Village, specifically in front of Tarin and Marin's house.
 
  +
|jaM= Moon
#Screenwarp to the right and walk through the trees.
 
  +
|es=
#Go down a final screen.
 
  +
|esM=
 
  +
|esS=
Marin will appear, except she will have both a sword and shield. She will attack you, and you can harm her if you like. She is fairly easy to defeat and often drops life energy upon defeat. Similar glitches can also create a Grandma Ulria with a bow, a sword and shield, or the abilities of an Octorock that shoots people rather than its standard projectiles. This happens because the game didn't load the graphic for sprites correctly, certain areas updates the graphic so the sprite appears normally. But when link screen warps, this skip the loading graphics and the sprites appear to be the same as the previous area, causing sprites to share graphics to another in the next screen.
 
  +
|esSM=
 
  +
|esL=
===Money Bug===
 
  +
|esLM=
'''Risk:''' None
 
  +
|fr=
 
  +
|frM=
'''Effect:''' Save extra rupees and not pay "full price" without stealing.
 
  +
|frF=
 
  +
|frFM=
#Go to the [[Town Tool Shop|shop]].
 
  +
|frC=
#Pick any item. The more expensive - the better and easier to perform.
 
  +
|frCM=
#Take it to the counter. Buy it.
 
  +
|de=
#As soon as the game starts to subtract your rupess, press Start + Select + A + B and choose Save & Quit.
 
  +
|deM=
#Reload your game.
 
  +
|it=
 
  +
|itM=
You'll have the item, and you'll have rupees depending on how fast you were (based on the money that wasn't deducted). This happens because when you save and quit while the rupee counter is subtracting, it will stop the rupee counter from couting down, Saving your rupees.
 
  +
|pt=
 
  +
|ptM=
===Stuck===
 
  +
|ptP=
'''Risk:''' High
 
  +
|ptPM=
 
  +
|ptB=
#Once you have used up 3 keys in the fourth level, go to the room 5C.
 
  +
|ptBM=
#Jump up, north, over the water towards the switch. The jump looks impossible to manage, but you can do it. Once you make the jump, go north and unlock the block. This puts you in a Catch-22 situation - you cannot get the fifth key without the flippers and you can't get the flippers without the fifth key. The only way to get out of this is by [[#Screen Warp Glitch|screen warping]].
 
  +
|nl=
 
  +
|nlM=
This is impossible in the DX version, due to an added tile of water.
 
  +
|ru=
 
  +
|ruM=
===Mountain Hut===
 
  +
|ko=
'''Risk:''' Neglible
 
  +
|koM=
 
  +
|ch=
#Start a new game.
 
  +
|chM=
#Get the shield back from [[Tarin]]. Don't leave the house, though.
 
  +
|chT=
#Go to the map. It will say that you're somewhere in the mountains, at the top-left corner of the map. Once you leave the house, this will fix itself again.
 
  +
|chTM=
 
  +
|chS=
This is fixed in the DX version.
 
  +
|chSM=
 
  +
}}
===Corruption===
 
  +
{{DungeonNav2|LOZ}}
'''Risk:''' Very Dangerous
 
  +
[[Category:Dungeons]]
 
#Go to the main menu to delete a save game. (Preferably, one where you have done everything.)
 
#Select a file and the instant you click OK to delete it, turn the [[Game Boy]] off.
 
#Turn you game back on and see if the save file is still there. If it is, see if anything has changed.
 
 
This is because of the way the [[Game Boy]] handles the data.<br>
 
By turning off the [[Game Boy]], it stops the deletion of the file. First goes the map, then dungeons and caves, then hearts, chests and [[rupee]]s, and finally items and the file.
 
Not as much of a glitch as corruption. It is also possible to perform this glitch by removing the cartridge completely after clicking OK.
 
 
===Glitch Dungeon===
 
'''Risk:''' Depends on what you do with it.
 
 
#Go into the room that [[Moldorm]] was in in [[Tail Cave]].
 
#Fall down a hole in that room.
 
#Use the [[Roc's Feather]] to jump while falling. (You have to jump off the screen)
 
 
This glitch will bring you to a glitchy version of most of the dungeons. You can walk almost anywhere but invisible barriers or squares of water appear due to the tiles and blocks behave abnormality. Going up (or down) stairs will end the glitch, all unopened chests contain a [[Power Bracelet]] or its upgrade, and you come out where the stairs were. The only harm this glitch will bring is if you come up in a dungeon where the entrance is blocked then save. This happens because staircase and the top/bottom of the screen in side-scrolling areas are considered as "warp points" because they take link to another area. If link triggers any that don't have a set destination (like the side-scrolling room directly under the Moldorm's boss room), the objects won't load correctly after link has been transported. It also happens if link screenwarps past the walls in side-scrolling rooms into an empty room (unused rooms) and hits the bottom of the screen. This is impossible in the DX version.
 
 
===Glitch World===
 
'''Risk:''' Depends on what you do with it.
 
 
#Kill a number of enemies anywhere in [[Koholint Island]].
 
#Go to Madam Meow Mow's House and go behind the kennel.
 
#Push down on the D-Pad and tap right until you go down the side of the kennel (going through the top-right corner).
 
#You should be indented in the Kennel more than usual, press Left to enter the Kennel from the back
 
#You should arrive in a glitch world, press Up and Left to start looking around. The tiles and blocks behave differently depending on the number of enemies killed. Certain numbers of enemy killed causes link to be in glitch world and then immediately back on the overworld or repeatedly falling down the hole due to the tiles. Tiles will behave normally if you killed exactly 1 enemy.
 
 
The glitch world you enter depends on how many enemies you have killed beforehand. Killing 0 will result in link spawning to [[Goponga Swamp]] in the DX Version and [[Yarna Desert]] in The Black and White version.
 
 
Do not enter mini-boss rooms while in glitch world, the sound of the portal appears will play and the inventory menu (the pause menu) will open in a glitch state, pressing the START button to close the glitched menu will result the menu rising up and disappearing repeatedly and get stuck in the endless loop. Forcing the player to reset.
 
 
===Obtaining Colored Tunics Without Visiting the Color Dungeon (Including Extra "Damage Sprite Tunic")===
 
{{Youtube|eBZ1a6WP1Bk|200|right|<Center>Obtaining Color Tunics Using Glitches (Including Damage Tunic)</Center>}}
 
'''Risk:''' None
 
 
#Kill 89 on-screen enemies without leaving the overworld.
 
#Kill a 90th enemy or enemies. Depending on the index of the enemy/enemies the player kills, the tunic will change to be one of four types, listed below.
 
 
Index 00 - The green tunic<br>
 
Index 01 - The red tunic<br>
 
Index 02 - The blue tunic<br>
 
Index 03 - The damage sprite tunic<br>
 
 
The damage sprite tunic doubles the damage of Link's sword attacks, but does not send enemies flying like the red tunic does. All tunics are permanent (including the damage sprite tunic), and can only be changed by visiting/revisiting the Color Dungeon, or by preforming the glitch again but ending with a different enemy index on the 90th kill. The glitch can be done as soon as the player acquires the sword.
 
 
If an enemy with an index of larger than 03 is killed as the 90th kill, the palettes for overworld sprites will begin to be overwritten.
 
 
===Link Stabs Himself===
 
 
'''Risk:''' None
 
 
This glitch can only be performed on an emulator, because it requires pressing the D-Pad in opposite directions (impossible on hardware). Press Up/Down or Left/Right to walk in place, then charge Link's sword. Link will appear to "stab himself" with the sword, and can move around in this position as if floating. Link's sprites vary greatly during this, but never seem to cause any lasting graphical glitches after stopping. This glitch can kill enemies from some distance away with the sword, however, meaning that it could in theory be used for sequence-breaking (eg. by hitting a switch through a barrier). Video example [http://www.youtube.com/watch?v=yaJixEkeHVk here].
 
A another glitch branching off of this, originally known as the Unown Cane, was used by holding down all D-Pad buttons, Charging a spin attack and rapidly pressing the button to create a strange series of corrupted sword beams that do increased damage.
 
 
===Link trapped in a ball===
 
 
'''Risk''': A varying amount of time wasted, depending on restarting or waiting to die.
 
 
During Eagles Tower, pick up the metal ball and screw around with the D-Pad. You may suddenly get stuck inside of the ball and Link's sprite disperses, leaving only the ball in his place. All buttons will be disabled and enemies can still harm you but touching the ball. The only way to undo this is to wait until die, fall into a pit or restart your game.
 
 
=== Use the Pegasus Boots in Place ===
 
 
'''Risk:''' None
 
 
Link must go into a cave containing a great fairy. Equip the pegasus boots and charge up to the great fairy. Her healing cut-scene will interrupt Link, but after the cut-scene, Link will be charging in the same spot. Press A or B to deactivate this glitch.
 
 
===Vertical Cross Glitches===
 
The following is a list of effects for each action link can do while performing the Vertical Cross(VC). The VC occurs when both up and down and pressed at the same time. The glitches all have different effects on Link and his surroundings, but none are truly dangerous. Most actions will require Link to be charging a [[Spin Attack]] while performing them. The effects of the glitches also change depending if Link is in the Normal, Top-Down view, the tunnel-side scrolling view and the underwater, side-scrolling view. An ideal place to test out the various effects is Level 5, [[Catfish's Maw]].
 
 
====Out of Water, Top Down (Normal View)====
 
'''Note:''' Random sprites will occur on Link and around the screen while performing these techniques, but they have no effect.
 
*Sword Slash:The sword will only strike objects one square to the top right of you
 
*[[Spin Attack]] Charge:You will see the 'Link Stabs Himself Glitch' occur, and you can touch enemies to hurt them, but only in certain spots
 
*Spin Attack Released:The Spin Attack has the same effect, but it will also hit. You also with appear to do damage in a square 3 below and 5 squares to the left of Link.
 
*[[Shield]]:If you hold the Spin Attack Charge and contact enemies they'll take damage. If pressed, the Shield while charging, you can immediately hit any enemy that is up to 9 squares above or below Link
 
*[[Mushroom]]:Nothing
 
*[[Magic Powder]]:
 
*[[Roc's Feather]]:Nothing
 
*[[Shovel|Deluxe Shovel]]:Link's sprite will be ripped in half and you'll only see the right portion. You will also have the same effect as the Sword Slash, except you will stil ldig a hole, except it will be 4 above and 3 left of your position.
 
*[[Bombs]]:
 
*[[Bow]]:
 
*[[Power Bracelet]]:Nothing
 
*[[Pegasus Boots]]:Link with soar with extreme speed towards the top-right corner. If Marin is following Link as he soars and crashes into a wall or object, her sprite will turn into a strange creature.
 
*[[Ocarina]]:
 
*[[Hookshot]]:The chain appears 2 squares below and flies to the top-left(approx). This can actually help you get on top of ledges and such.
 
*[[Magic Rod]]:
 
*[[Boomerang]]:
 
 
===Magic Rod lag/spawn detection glitch===
 
'''Risk:''' None
 
 
'''Effect:''' Causes the Magic rod's projectile to lag the game.
 
 
'''Prerequisites:''' [[Magic Rod]]
 
 
'''How to:''' After obtaining the magic rod from Turtle Rock, The player must press the "start" button to open inventory menu and the button the Magic rod that was assigned to at '''exactly''' the same time (easier if not pressing the START button first), the sound effect of the Magic rod makes will "extend" while as the inventory screen rises up and the game will lag, This happens because the inventory screen freezes the animation during the "spawning" the projectile from the rod, when this happens, an excessive amount of the magic rod's projectile (all in one spot) will appear, causing the game lag.
 
 
'''Notes:''' If the player leaves to the next screen while the lag is happening (when the projectile still onscreen) after exiting the inventory screen, the area Link is going to causes enemies and other sprites to disappear due to the max sprites the game can handle, by taking advantage of that, the player can skip bosses/mini bosses, enemy filled room where link is required to defeat them all by standing near the edge of the screen facing away (towards the middle of the screen) then enter the next room while the game is still lagging. Note that the projectile will disappear (and not leave behind a flame) if it hits a [[Hardhat Beetle]], [[Stalfos]], [[Spark]], or any enemies that "absorb" the projectile and the game will stop lagging.
 
 
==External Links==
 
* '''[http://www.jaytheham.com/zcw/index.php5?title=Main_Page Zelda Chaos]''', ZeldaWiki's top glitch affilate that specializes in verifying hacks, explaining glitches, and providing up-to-date information on all things exploitable in the ''Zelda'' series.
 
 
 
{{Glitches}}
 
[[Category:Glitches|L]]
 

Revision as of 17:28, 25 January 2014

Not to be confused with the Moon (Majora's Mask), a location in Majora's Mask.

Template:Dungeons The Moon labyrinth, or simply Level 2, is the second dungeon in The Legend of Zelda. As with most dungeons in the original game, it is named after its shape, a crescent moon.

The Dungeon Entrance

In the First Quest, the dungeon's entrance is atop a green hill in the eastern part of Hyrule, north of the forest area. However, in the Second Quest, the Moon dungeon's location has been moved, and its entrance is in the form of a stairway hidden under an Armos statue in the western part of Hyrule (this is the same spot where a shop selling the Blue Ring is in the First Quest).

Themes and Navigation

First Quest

The interior of this dungeon appears to be made of stone bricks, like most dungeons in The Legend of Zelda, with its primary color being a deep and dark shade of blue. One room is filled with sand and is home to Moldorms.

The dungeon item of this dungeon is the Magical Boomerang, an upgrade of the previous normal boomerang, and is being guarded by a room full of blue Goriya. The boss of this dungeon is a single Dodongo, who guards one of the Triforce pieces. This dungeon is also notable that it also houses the Old Man who says the infamous quote, "DODONGO DISLIKES SMOKE".

Second Quest

Like most dungeons in the second quest of The Legend of Zelda, it now also greatly differs in size and difficulty. Additionally, the walls and floors of the dungeon were also changed into the color green, thus being more similar to the Manji dungeon in the First Quest.

The main item of this dungeon was also replaced with the Recorder, and is this time held in a basement room guarded by Keese. Manhandla also appears as a mini-boss, whereas Gleeok is now the main boss guarding one of the Triforce pieces.

The most noteable difference in the shape of this dungeon was that it was changed from the shape of a cresent moon into the shape of the letter A, sharing a common link with most second quest dungeon that use letters to make up a word. When the shapes of the Lizard (Letter Z), Eagle (Letter E), Manji (Letter L), Snake (Letter D), and Moon (Letter A) are listed in that order, they spell Zelda.

Minor Enemies and Traps

First Quest


Second Quest


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Moon
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita