The Legend of Zelda: Spirit Tracks (ゼルダの伝説 大地の汽笛 Zeruda no Densetsu Daichi no Kiteki?, literally The Legend of Zelda: (Train) Whistle of the Earth)[3][4] is the fifteenth installment of the Legend of Zelda series, released for the Nintendo DS on December 7, 2009. Details about the game were revealed by Satoru Iwata at the 2009 Game Developers Conference. Spirit Tracks was put on display at the Electronic Entertainment Expo.

A direct sequel to The Legend of Zelda: Phantom Hourglass set a hundred years after the events of its predecessor in the new land discovered by Link and Tetra, New Hyrule, Spirit Tracks uses the same graphical style and many of the same gameplay features from Phantom Hourglass. A major difference from Phantom Hourglass (as well as The Legend of Zelda: The Wind Waker) is that overworld travel is by train rather than by boat. It is notably the first canon game that allows the player to control Princess Zelda.


Locomotive Gameplay

Maneuvering a locomotive

The game's graphical style is nearly identical to that of The Legend of Zelda: Phantom Hourglass, as is the gameplay; the top screen is used as a map screen, and the touch screen serves as the action screen. One of the biggest new additions to the game is travel by railroad. The player is put in control of the Spirit Train that may traverse a whole network of tracks across the game world. The user interface (the placement of which is based on the laterality settings determined by the player) includes a throttle that allows for an increase of speed, driving in reverse, and halting the train entirely, as well as a pull cord for the train whistle, which has various effects if used around certain creatures and objects. The train's cannon can be used to damage enemies and destroy obstacles by tapping them with the stylus. Eventually, players will have to switch between several different tracks. In some areas tracks have other trains on them, and Link must avoid colliding with these trains.

Dungeon Gameplay (Spirit Tracks)

Link controlling a Phantom Guardian inside a dungeon

Another new gameplay element is the control of Phantoms, which opens up several new combat and puzzle solving capabilities. On the bottom left corner of the screen is an icon that can be tapped in order to assume control over the Phantom currently escorting Link; in order to control the Phantom, a movement path for it must be drawn with the stylus. If a Phantom is directed towards an enemy, it will attack once within the range of its sword. Phantoms are invulnerable to fire, magma and metal spikes, allowing it to reach that areas Link cannot. Link can also ride on the knight through lava in order to reach platforms and islands surrounded by magma. Several types of Phantoms, all with unique abilities (and limitations), may be used. [5]

The game also involves use of the DS microphone to a greater extent; the item most prevalently requiring the use of the microphone is the Whirlwind; when the player blows into the microphone when Link uses the Whirlwind, it produces a great gust of wind that is able to knock down certain items from areas that Link is normally unable to reach. A secondary usage is its ability to render some enemies unconscious as a result of the powerful wind. Another new item is the Whip, which Link can use to damage enemies and cross gaps in a manner similar to the Grappling Hook, another recurring item in the series.


Main article: Battle Mode

During an interview with Shigeru Miyamoto at E3 2009, he confirmed that the game would contain a multiplayer mode designed for four players, a mode which was ultimately left out of Phantom Hourglass, however, it was only briefly described as being "similar to tag", and swords were mentioned as not being available. 4-Player Battle Mode revolves around collecting Force Gems while dodging enemy attacks as well as the opposing players/team. While swords cannot be used, red Bomb Flowers can be used as a weapon. Unlike its predecessor, none of the multiplayer modes available in Spirit Tracks are compatible with Nintendo WFC.


Spoiler warning: Plot or ending details follow.

Characters (Spirit Tracks)

Characters and scenery from Spirit Tracks

The Legend of Zelda: Spirit Tracks is the direct sequel to The Legend of Zelda: Phantom Hourglass. After defeating Bellum in the World of the Ocean King, Link, Tetra and her band of pirates set out to discover a new Hyrule, after the events of the Great Flood,and eventually they came upon an uninhabited land, christening it New Hyrule and reinstating the Hyrulean monarchy. Thereafter followed an age of peace, in which the spirits of good watched over the Hyrulean people. However, this small period of peace soon came to an end when the evil Demon King, Malladus, appeared, seeking to destroy all the land.

The Spirits of Good came down from the heavens to battle this foe; they were successful in subduing the enemy, but could not destroy him. Malladus was sealed deep beneath the earth; giant shackles were forged and a huge Tower of Spirits was erected to maintain the seal on Malladus. However, the power of the spirits was depleted during the battle with Malladus, and they ascended to the heavens, leaving New Hyrule, now bereft of spirits and demons, in the hands of the chosen Hyrulean people. As time passed, New Hyrule became a prosperous kingdom, and the chains used to bind Malladus became tracks for a new technological marvel, the train.

The game opens up with a new Link traveling to Hyrule Castle to attend a Graduation Ceremony where the honor of Royal Engineer would be bestowed onto him by Princess Zelda herself. As she rewards Link for his service, she slips him a note, warning of the suspicious Chancellor Cole, and to take a hidden path and meet her in secret. She requests Links help in investigating the mystery of the vanishing Spirit Tracks – she's restricted to her quarters, but needs Link's help sneaking out of the castle to figure out why the Spirit Tracks are mysteriously disappearing all over New Hyrule. Zelda then presents Link with a change of clothing – the Recruit Uniform – which will help Link blend in and trick the similarly dressed guards. It looks like the Hero's Clothes.

After their success, the two finally make it out of the castle and bump into Alfonzo, who taught him engineering skills. As Alfonzo was once a soldier, he helps Zelda and Link escape on a train towards the Tower of Spirits, but as they're off to investigate, the tracks start vanishing right out underneath the vehicle. After a spectacular crash they are stopped halfway by Chancellor Cole and Byrne, who used to be a servant of the Spirits of Good. However, Byrne could not aquire the power he dreamed of from the spirits, so he decided he would become as powerful as they were. The only way he could do that is by serving Malladus. It is revealed that under the chancellor's hats, which it seems no one in Castle Town has cared to notice before, he has two horns. Byrne easily defeats Alfonzo, and go on to take Princess Zelda's body for Malladus's resurrection. However, Link now steps in the way. Byrne simply swats him out of his path. Zelda, now helpless, can do nothing before Cole separates her body from her spirit. The last thing Link sees is Byrne and Cole walkig away with Zelda's lifeless body, then he loses it.

When Link awakens, he finds himself in Hyrule Castle. After walking to the entrance to the throne room, Zelda's spirit floats in. She tries to get the attention of the guards, but fails since she is a ghost. After following her to her private quarters, Zelda learns she is dead and that no one can see her besides Link and the Lokomos. With her help, Zelda leads Link to a sword. After a bit of training she then directs Link to head to the Tower of Spirits, where she might take back her body . There, they meet Anjean, one of the seven Lokomos. She tells them what Cole is planning, and tells them to restore the Spirit Tracks by finding the stone Rail Maps and purging the temples of evil. To help Link, Princess Zelda's ghost inhabits a Phantom Guardian whilist in the Tower of Spirits and aids Link in stopping Chancellor Cole and reviving herself. Meanwhile, Cole is using Zelda's body as a vessel to bring Malladus back to life at the top of the Tower. Link sets out to restore the Spirit Tracks — without the Tracks, Malladus can not be held down and will be brought back to life.

After reclaiming the last Rail Map, they are confronted by Byrne. Anjean appears in the nick of time, just as Byrne is about to eliminate Link, as well. Anjean explains that he was in fact her former apprentice and a Lokomo who had turned away from his duties. She warps Link and Zelda back to the entrance of the tower to restore the last of the Spirit Tracks while having an apparent battle with her former apprentice. Returning to the Tower after defeating the Fire Temple, they climb the Tower once again, confronting Byrne (who has apparently defeated Anjean). Overpowering him, they find that Cole has finished the process of making Zelda's body a vessel for Malladus. Byrne asks Malladus to grant him the power he always wanted, but Malladus attacks Byrne, nearly killing him, and then leaves with Cole on the Demon Train. Anjean arrives, apparently surviving her battle with Byrne, though she is seriously wounded. She explains that they must seek the Bow of Light, the only known weapon that can harm Malladus, which is in the Sand Temple.

With the newly acquired Bow of Light, Lokomo Sword (given to Link from Anjean) and Compass of Light (to help them find the Demon Train), the duo, along with Anjean and an unconscious Byrne, set out to the Dark Realm to confront Malladus and Cole. Link fires a Light Arrow, purging Malladus from Zelda's body. As Malladus attempts to reenter the vessel, Byrne steps in the way of the magic attack, sacrificing himself for Zelda, allowing her to reclaim her body. With no other body available, Malladus takes residence within Cole's body, transforming him to a giant beast. Link deflects the beast's fireballs long enough for Zelda to use her sacred power to identify its weak spot, which is identified to be his back. While you distract Malladus, Zelda fires the bow of light when Malladus's back is turned. With Malladus defeated, Anjean reveals that since the world is now safe, she and the Lokomos, along with Byrne's spirit, can leave the world in the care of Zelda and Link. Depending on Link's choice from before the destruction of Malladus, there are three possible endings.

Spoiler warning: Spoilers end here.


Feather Pen Stylus

Spirit Tracks was released in North America on December 7, and in Europe on December 11; in Japan, the game was released on December 29 — marking one of the few times a Legend of Zelda game has been released outside of Japan before it was released in its country of origin. A special stylus for the Nintendo DS, shaped like a feather pen and stored within a Rupee-shaped container, was bundled together with the game or made available separately in certain regions. The feather pen design may have been inspired by the in-game graphic used whenever Link is swallowed by a Like Like, stunned, attacked by a Phantom Eye, or similar situations, when the players must rub the screen to free Link or the cursor used to draw the train's route on the rail maps.


Spirit Tracks has received generally positive reception, holding an average of 86% and 87% from GameRankings and Metacritic, respectively. [6][7] It was noted that Spirit Tracks had improved on all aspects of Phantom Hourglass, although some reviews, such as the one by Offical Nintendo Magazine, gave the game a lower overall score than its predecessor. Most negative criticism of the game was directed at the repetitive train travel. Spirit Tracks received the "Best Handheld Game" award at Gamescom 2009.[8] The game was also selected by IGN as their "Best of Gamescom 2009" winner for the Nintendo DS.[9] Sales worldwide stand at 2.45 million units.[10]



See also


  1. ^ The Legend of Zelda: Spirit Tracks Arriving In December. Kotaku (2009-09-15). Retrieved on 2009-09-16.
  2. ^ The Legend of Zelda: Spirit Tracks - Nintendo DS. GameSpy (2009-12-08). Retrieved on 2010-05-23.
  3. ^ Nintendo Introduces New Social Entertainment Experiences at E3 Expo. Nintendo (2009-06-02). Retrieved on 2009-06-04.
  4. ^ E3で新たなソーシャルエンターテインメント体験を紹介. Nintendo (2009-06-02). Retrieved on 2009-06-04.
  5. ^ E3 2009: The Legend of Zelda: Spirit Tracks Hands-on. IGN (2009-06-02). Retrieved on 2009-09-16.
  6. ^ The Legend of Zelda: Spirit Tracks. (02-24-2010). Retrieved on 02-24-2010.
  7. ^ Legend of Zelda: Spirit Tracks, The. (02-24-2010). Retrieved on 02-24-2010.
  8. ^ The winners of Gamescom 2009 are.... (08-23-2009). Retrieved on 09-05-2009.
  9. ^ GC 2009: Best of Gamescom 2009 Winners. IGN (08-28-2009). Retrieved on 09-05-2009.
  10. ^ Nintendo Q3 2009 Earnings report - total software/hardware sales, and more. GoNintendo (2010-01-28). Retrieved on 2010-01-28.

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