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[[User:K2L|{{color|chocolate|K}}{{color|yellow|2}}{{color|cyan|L}}]] ([[User talk:K2L|{{color|lightgreen|Interrogatory}}]])<noinclude>[[Category:User Signatures|{{PAGENAME}}]]</noinclude>
{{UC}}
 
:''This article refers to the traditional means of travel. For warp-based means, see [[Warping]].''
 
 
In every game from [[The Legend of Zelda (Series)|''The Legend of Zelda'' franchise]], Link embarks on a journey that takes him through several landmarks, which are usually separated one from another. Because of this, he has to constantly travel from place to place in order to succeed on his quest, and walking (or running) is the most primitive way to do so. However, in various games, there are tools and characters that will help him to navigate through the overworld more quickly, thus improving significantly the pacing of the adventure (and, in some cases, making it possible in the first place).
 
 
==''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''==
 
{{Main|Pegasus Boots}}
 
[[File:Pegasus Boots.png|50px|right]]
 
After Link completes the [[East Palace]] and collects the [[Pendants of Virtue#Pendant of Courage|Pendant of Courage]], he can visit [[Sahasrahla]] to receive the Pegasus Boots, which allow him to run very quickly. This not only shortens the trips through all of [[Hyrule]], but the fact that Link points forward with his sword allows him to attack any enemy who's on his way, and his speed gives him enough force to ambush trees and other objects (which results in getting items).
 
 
==''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''==
 
{{Main list|Epona|Deku Link|Goron Link|Zora Link}}
 
[[File:MM Epona.png|80px|left]]
 
''Ocarina of Time'' is the first game where [[Epona]] makes her appearance. At first, child Link is unable to ride her in the first place, and adult Link still can't until after he rescues her from her imprisonment in [[Lon Lon Ranch]] (where, until then, he is supposed to control any horse ''other than Epona'' during the training game run by [[Ingo]]; the reason for this is because [[Epona's Song]] is the only way to motivate Epona to carry a rider onto her, but Ingo was never able to figure this out). Afterwards, Link can play Epona's Song to travel across [[Hyrule Field]], [[Lake Hylia]], [[Gerudo Valley]] and [[Gerudo Fortress]] with the horse (but nowhere else). The young hero must pay attention to the "carrot" meter when he mounts Epona, however, as it decreases the more times he hits her to move faster (though it tries to recover slowly).
 
 
Epona returns in ''Majora's Mask'', where child Link can ride her (but only after rescuing her in [[Romani Ranch]]); the mechanics behind her functionality are the same as in ''Ocarina of Time'', and she's required for access to [[Great Bay]] and [[Ikana Canyon]]. However, her importance is significantly reduced due to the functionality of the [[Transformation]] masks. [[Goron Link]] is capable of curling at speeds much higher than the horse, to the point that he can pass through otherwise damping roads (like mountain slopes and cliffs); his only requirement is [[Magic]], and enough space to charge his curling ability.
 
 
As for the other forms, they can travel through media Epona never could in the first place. [[Deku Link]] can use [[Deku Flower]]s to fly through the air. Meanwhile, [[Zora Link]] can swim through the waters very quickly, and even walk on the bottom). The alternate forms themselves provide the game's most efficient means of navigation.
 
 
==''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''==
 
{{Main list|King of Red Lions|S.S. Linebeck}}
 
[[File:SS_Linebeck.png|180px|right]]
 
In both ''The Wind Waker'' and ''Phantom Hourglass'', the overworld shows a drastic change since the earlier games in the series, becoming water-based instead of land-based. Because Link is unable to swim for too long in the former (and ''at all'' in the latter), he needs a vehicle in order to navigate from one island to another. In ''The Wind Waker'', the King of Red Lions becomes vital for this purpose, but only after the young hero purchases a [[sail]] from [[Zunari]] in [[Windfall Island]]. Once he gets the [[Wind Waker (Item)|Wind Waker]], he'll also be able to change the direction of the wind, giving him total freedom through the [[Great Sea]].
 
 
In ''Phantom Hourglass'', the [[S.S. Linebeck]] has no initial restrictions at all, and as soon as Link embarks upon it, he can travel with an infinite number of degrees of freedom through the [[World of the Ocean King]], as he can draw any trayectory on the map for the ship to move according to it.
 
 
==''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''==
 
==''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''==
 
==''[[The Legend of Zelda: Skyward Sword|Skyward Sword]]''==
 
 
 
{{Gameplay}}
 
[[Category:Misc]]
 
[[Category:Transportation]]
 

Revision as of 01:54, 23 July 2011

[[User:K2L|K2L]] ([[User talk:K2L|Interrogatory]])