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{{GameNav}}
== [[Mini-boss|Minibosses]] ==
 
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<br>
<center><gallery>
 
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{{future game}}
File:01Cave-Monster.jpg|[[Rocktite]]
 
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{{Game
File:Geozardchief.jpg|[[Geozard Chief]]
 
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|image = [[File:No Image.png|140px]]
</gallery></center>
 
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| caption=
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| developer= Nintendo
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| publisher= Nintendo
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| designer=
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| released= TBD
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| esrb=
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| pegi=
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| elspa=
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| cero=
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| grb=
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| usk=
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| cb=
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| dejus=
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| gsrmr=
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| platforms= [[Wii U]]
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| predecessor= [[The Legend of Zelda: Tri Force Heroes|TriForce Heroes]]
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| successor=
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| futuregame= yes
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}}
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'''''The Legend of Zelda Wii U''''' is the working title for an upcoming {{LZS}} game for the [[Wii U]].
   
== [[Bosses]] ==
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==Development==
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The [[Zelda HD Experience|''Zelda'' HD Experience]], a ''The Legend of Zelda'' tech demo of the [[Wii U]], was shown at {{E3|2011}}. On June 20, 2011, [[Shigeru Miyamoto]] confirmed that [[Nintendo]] is planning on creating an HD ''The Legend of Zelda'' title.<ref>{{Cite web|quote=This is an HD system, our first HD system, and we want to create a real HD Zelda game for it. You will see a lot of these in-depth and deep experiences in terms of visual style. You will also see some play styles that are fun and interesting because of the play structure.|url=http://kotaku.com/5814227/how-the-wii-u-one-ups-television|title=How the Wii U One Ups Television|site=Kotaku}}</ref>
<center><gallery>
 
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File:Forest Boss In Spirit Tracks.png|[[Stagnox]]
 
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''The Legend of Zelda'' for the Wii U was officially announced in the Wii U Direct presentation on January 23, 2013. [[Eiji Aonuma]] stated that the game intended to challenge what was expected of ''The Legend of Zelda'' games, such as the player having to complete dungeons in a specific order or that it is a single player experience. The game is expected to have a long development time, so Nintendo released {{TWWHD}} for the Wii U to decrease the gap between releases.<ref name=WiiUDirect>{{Cite web|author=Nintendo |accessdate=2013-04-05 |url=https://www.youtube.com/watch?v=fIyU8-XTTLc |title=Wii U Direct Presentation - 23.01.2013 |site=YouTube}}</ref> During {{E3|2014}}, the first video of the game was shown, revealing [[Link]] riding [[Epona]], in addition to a new enemy, and [[Hyrule Field]]. Link can be seen wearing an outfit similar to the one used in {{TWW}}. Eiji Aonuma responded to fan reactions to the character's design stating that the character was not explicitly stated to be Link,<ref>{{Cite web|quote=No one explicitly said that that was Link.|url=http://venturebeat.com/2014/06/10/zelda-creator-teases-that-we-didnt-see-link-in-wii-u-trailer/|title=Exclusive: That might not have been Link in the Wii U Zelda trailer, producer teases|site=Venture Beat}}</ref> but later stated that he was joking.<ref>{{Cite web|quote=It's a rumour. Actually that comment I made jokingly. It's not that I said that it wasn't Link. It's that I never said that it was Link. It's not really the same thing, but I can understand how it could be taken that way. It seems like it has kind of taken off where people are saying 'oh it's a female character' and it just kind of grew. But my intent in saying that was humour. You know, you have to show Link when you create a trailer for a Zelda announcement. I don't want people to get hung up on the way Link looks because ultimately Link represents the player in the game. I don't want to define him so much that it becomes limiting to the players. I want players to focus on other parts of the trailer and not specifically on the character because the character Link represents, again, the player.|url=http://nintendoeverything.com/aonuma-confirms-that-link-was-the-character-featured-in-zelda-wii-us-debut-video/|title= Aonuma confirms that Link was the character featured in Zelda Wii U’s debut video|site=Nintendo Everything}}</ref>
File:Fraaz.jpg| [[Fraaz]]
 
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File:Phytops.png| [[Phytops]]
 
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During the Game Awards 2014, Miyamoto and Aonuma showed a new gameplay video. It demonstrated the scale of Hyrule, which was designed with the open world concept of the original ''Zelda'' games in mind.<ref>{{Cite web|quote= One of the main things we wanted to do was go back to the open-world concept of the original "Zelda" games and design with that in mind.|author= Derrik J. Lang|published= |retrieved=December 18, 2014|url= http://abcnews.go.com/Entertainment/wireStory/miyamoto-amiibo-zelda-mario-movie-27699825|title= Miyamoto on 'Amiibo,' 'Zelda' and 'Mario' Movie|site= ABC News|type=}}</ref> It also shown the return of the [[Sailcloth]] and the use of [[beacon]]s for pointing out important landmarks in the huge overworld. Different from previous games, riding Epona is done automatically, with Link only needing to steer. This was made in order to focus on the surroundings with the fully controllable camera and on combat with the [[Sword]] or [[Bow]] while riding. Link is also able to jump off Epona, slowing the game in order to shoot [[Arrow]]s at enemies more precisely. If an enemy is hit by an Arrow, a metallic sound will play. Enemies also show a life meter above them, similar to when the [[Hero's Charm]] is worn in ''The Wind Waker''.
</gallery>
 
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The game was originally planned to be released in 2015, but due to new ideas added during the game's development, the release date was pushed forward past 2015.<ref>{{Cite web|quote= So, I must apologize to you all that were expecting the game by year's end, but we are no longer making a 2015 release our number one priority.|author= Nintendo|published= March 27, 2015|retrieved= March 27, 2015|url= https://www.facebook.com/video.php?v=866919960035802&permPage=1|title= Eiji Aonuma, producer of The Legend of Zelda, has a message to share.|site= Facebook|type=}}</ref>
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==Gallery==
 
<gallery>
 
<gallery>
File:Cragma Art.png|[[Cragma]]
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File:Zelda Wii U Hyrule Field.png|Hyrule Field
File:Byrne.png| [[Byrne]]
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File:Zelda Wii U Epona.png|Link riding Epona
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File:Zelda Wii U Enemy.png|Link being pursued by an enemy
File:skeldritch.png| [[Skeldritch]]
 
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File:Zelda Wii U Link.png|Link using the Bow
</gallery>
 
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File:Zelda Wii U Bow.png|Link using the Bow
<gallery>
 
File:Demon King Train.png|[[Demon Train]]
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File:Zelda Wii U Arrow 1.png|The new type of Arrow
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File:Zelda Wii U Arrow 3.png|The new type of Arrow transforming
File:Cole.png|[[Chancellor Cole]]
 
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File:Zelda Wii U Arrow 2.png|The new type of Arrow fully transformed
File:Malladus.jpg|[[Malladus]]
 
 
</gallery>
 
</gallery>
   
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===Video Gallery===
[[category: Listings]]
 
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{{Youtube|tUFFVATu9Lg|200|E3 2014 reveal trailer}}
{{BossNav}}
 
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{{Youtube|SECWlFInyFM|200|Game Awards 2014 gameplay}}
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{{Ref}}
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{{Games}}

Revision as of 18:17, 16 June 2015

Template:GameNav
Template:Future game Template:Game The Legend of Zelda Wii U is the working title for an upcoming Template:LZS game for the Wii U.

Development

The Zelda HD Experience, a The Legend of Zelda tech demo of the Wii U, was shown at E3 2011. On June 20, 2011, Shigeru Miyamoto confirmed that Nintendo is planning on creating an HD The Legend of Zelda title.[1]

The Legend of Zelda for the Wii U was officially announced in the Wii U Direct presentation on January 23, 2013. Eiji Aonuma stated that the game intended to challenge what was expected of The Legend of Zelda games, such as the player having to complete dungeons in a specific order or that it is a single player experience. The game is expected to have a long development time, so Nintendo released The Wind Waker HD for the Wii U to decrease the gap between releases.[2] During E3 2014, the first video of the game was shown, revealing Link riding Epona, in addition to a new enemy, and Hyrule Field. Link can be seen wearing an outfit similar to the one used in The Wind Waker. Eiji Aonuma responded to fan reactions to the character's design stating that the character was not explicitly stated to be Link,[3] but later stated that he was joking.[4]

During the Game Awards 2014, Miyamoto and Aonuma showed a new gameplay video. It demonstrated the scale of Hyrule, which was designed with the open world concept of the original Zelda games in mind.[5] It also shown the return of the Sailcloth and the use of beacons for pointing out important landmarks in the huge overworld. Different from previous games, riding Epona is done automatically, with Link only needing to steer. This was made in order to focus on the surroundings with the fully controllable camera and on combat with the Sword or Bow while riding. Link is also able to jump off Epona, slowing the game in order to shoot Arrows at enemies more precisely. If an enemy is hit by an Arrow, a metallic sound will play. Enemies also show a life meter above them, similar to when the Hero's Charm is worn in The Wind Waker.

The game was originally planned to be released in 2015, but due to new ideas added during the game's development, the release date was pushed forward past 2015.[6]

Gallery

Video Gallery

E3 2014 reveal trailer
Game Awards 2014 gameplay

References

  1. Template:Cite web
  2. Template:Cite web
  3. Template:Cite web
  4. Template:Cite web
  5. Template:Cite web
  6. Template:Cite web
Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther