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{{GameNav}}
 
{{GameNav}}
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{{Italic Title}}
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{{Quick Links|
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{{Nav Icon|File:Din OOX.png|Characters in Oracle of Seasons|Characters}}
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{{Nav Icon|File:Onox Sprite.png|Bosses in Oracle of Seasons|Bosses}}
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{{Nav Icon|File:OoS Red Octorok Sprite.png|Enemies in Oracle of Seasons|Enemies}}
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{{Nav Icon|File:OoS Flame of Destruction Sprite.png|Dungeons in Oracle of Seasons|Dungeons}}
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{{Nav Icon|File:Gasha Tree.png|Places in Oracle of Seasons|Locations}}
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{{Nav Icon|File:Seasons Rod.png|Items in Oracle of Seasons|Items}}
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{{Nav Icon|File:Farore's Memory.png|Oracle of Seasons Translations|Translations}}
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{{Nav Icon|File:OoS Heart Container Sprite.png|The Legend of Zelda: Oracle of Seasons/Credits|Credits}}
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}}
 
:''This article is about the game. For other uses, see [[Oracle of Seasons (Disambiguation)]].''
 
:''This article is about the game. For other uses, see [[Oracle of Seasons (Disambiguation)]].''
{{Game
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{{Infobox Game
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|name= ''The Legend of Zelda: Oracle of Seasons''
|image= [[File:OoS Logo.png|240px]][[File:Oracleofseasons.jpg|260px]]
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|image= [[File:OoS Logo.png|300px]][[File:Oracleofseasons.jpg|300px]]
 
|developer= [[Capcom]]
 
|developer= [[Capcom]]
 
|publisher= [[Nintendo]]
 
|publisher= [[Nintendo]]
 
|designer= Hidemaro Fujibayashi (director)<br>Noritaka Funamizu (producer)<br>Minako Adachi (sound composer)<br>KYOPI (sound composer)
 
|designer= Hidemaro Fujibayashi (director)<br>Noritaka Funamizu (producer)<br>Minako Adachi (sound composer)<br>KYOPI (sound composer)
|released= '''Game Boy Color'''<br>{{release|na= May 14, 2001<ref>{{Cite web|retrieved=July 14, 2013 |url=http://web.archive.org/web/20030610233355/http://nintendo.com/games/gamepage/gamepage_main.jsp?gameId=314 |title=<nowiki>| Legend of Zelda, The: Oracle of Seasons - Games - Nintendo |</nowiki> |site=Nintendo |type=archive}}</ref><ref>{{Cite book|quote=Both were released on May 14, 2001.|book=Phantom Hourglass Official Game Guide|publisher=Prima Games|page=5}}</ref>|jp= February 27, 2001<ref>{{Cite web|retrieved=July 14, 2013 |url=http://www.nintendo.co.jp/n02/dmg/az7jaz8j/ |title=ゼルダの伝説 ふしぎの木の実 ~大地の章~ ~時空の章~ |site=Nintendo}}</ref>|eu= October 5, 2001|aus= October 5, 2001}}<br>'''Nintendo 3DS Virtual Console'''<br>{{release|na= May 30, 2013<ref name="nintendodirectna">{{Cite web|author=Nintendo (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref>|jp= February 27, 2013<ref name="jp release">{{Cite web|retrieved=July 14, 2013 |url=http://www.nintendo.co.jp/3ds/eshop/vc/qadj/index.html |title=<nowiki>ニンテンドー3DS|ゼルダの伝説 ふしぎの木の実 時空の章|Nintendo</nowiki> |site=Nintendo}}</ref>|eu= May 30, 2013<ref name="nintendodirecteu">{{Cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref> |aus= May 30, 2013<ref name="au release">{{Cite web|author=Daniel Vuckovic |published=May 30, 2013 |retrieved=May 6, 2016|url=http://www.vooks.net/nintendo-download-updates-oracle-of-zelda-men-denpa/ |title=NINTENDO DOWNLOAD UPDATES: ORACLE OF ZELDA MEN, DENPA |site=Vooks}}</ref> |kr=April 20, 2016<ref name="Korean VC">{{Cite web|retrieved=May 6, 2016|url=http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php |title=Virtual Console |site=Nintendo Korea}}</ref>}}
+
|released= '''Game Boy Color'''<br>{{release|na= May 14, 2001<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|jp= February 27, 2001<ref name="E 7"/>|eu= October 5, 2001|aus= October 5, 2001}}<br>'''Nintendo 3DS Virtual Console'''<br>{{release|na= May 30, 2013<ref name="nintendodirectna">{{Cite web|author=Nintendo (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref>|jp= February 27, 2013<ref name="jp release">{{Cite web|retrieved=July 14, 2013 |url=http://www.nintendo.co.jp/3ds/eshop/vc/qadj/index.html |title=<nowiki>ニンテンドー3DS|ゼルダの伝説 ふしぎの木の実 時空の章|Nintendo</nowiki> |site=Nintendo}}</ref>|eu= May 30, 2013<ref name="nintendodirecteu">{{Cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref> |aus= May 30, 2013<ref name="au release">{{Cite web|author=Daniel Vuckovic |published=May 30, 2013 |retrieved=May 6, 2016|url=http://www.vooks.net/nintendo-download-updates-oracle-of-zelda-men-denpa/ |title=NINTENDO DOWNLOAD UPDATES: ORACLE OF ZELDA MEN, DENPA |site=Vooks}}</ref> |kr=April 20, 2016<ref name="Korean VC">{{Cite web|retrieved=May 6, 2016|url=http://web.archive.org/web/20160519190320/http://nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php |title=Virtual Console |site=Nintendo Korea}}</ref>}}
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|ratings={{List
|esrb= E
 
  +
|{{Game Rating|ESRB|E}}
|elspa= 3+
 
  +
|{{Game Rating|ELSPA|3+}}
|cb= G8+{{exp|GBA}}/PG{{exp|3DS}}
 
  +
|{{Game Rating|CB|G8+|release=GBA}}
|usk= 0
 
  +
|{{Game Rating|CB|PG|release=3DS}}
|platforms= [[Game Boy Color]], [[Nintendo 3DS]] Virtual Console
 
  +
|{{Game Rating|USK|0}}
  +
}}
 
|platforms= [[Game Boy Color]]<br>[[Nintendo 3DS]]
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|canon= Canon<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
 
|predecessor= {{MM}}
 
|predecessor= {{MM}}
 
|successor= {{FS}}
 
|successor= {{FS}}
  +
|strategy= {{StrategyWiki}}
  +
|zu= {{ZU Guide|https://zeldauniverse.net/guides/oracle-of-seasons/|{{OoS|-}}}}
 
}}
 
}}
'''''The Legend of Zelda: Oracle of Seasons''''' is one of two [[The Legend of Zelda (Series)|''Legend of Zelda'']] titles released for the [[Game Boy Color]] as part of Capcom's [[Oracle Series]], the other being {{OoA}}, both representing the seventh and eighth main installment of series. Released near the end of the system's lifespan, ''Oracle of Seasons'' and its counterpart were said to "send the Game Boy Color out with a bang."<ref>{{Cite web|quote= Nintendo is sending the Game Boy Color out with a bang by releasing not just one but two new Game Boy Zelda titles--Oracle of Seasons and Oracle of Ages...|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html?tag=tabs;reviews|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> In anticipation of the upcoming release of the Game Boy Color's successor, the [[Game Boy Advance]], the games exhibited special features (such as the [[Advance Shop]]) when played on the new handheld system.
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'''''The Legend of Zelda: Oracle of Seasons''''' is one of two {{TLoZ|Series|-}} titles released for the [[Game Boy Color]], the other being {{OoA}}, both representing the seventh and eighth main installments of the series. Released near the end of the system's lifespan, {{OoS|-}} and its counterpart were said to "send the Game Boy Color out with a bang."<ref>{{Cite web|quote= Nintendo is sending the Game Boy Color out with a bang by releasing not just one but two new Game Boy Zelda titles--Oracle of Seasons and Oracle of Ages...|url= http://web.archive.org/web/20121112040245/http://www.gamespot.com/the-legend-of-zelda-oracle-of-seasons/reviews/the-legend-of-zelda-oracle-of-seasons-review-2768475/|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> In anticipation of the upcoming release of the Game Boy Color's successor, the [[Game Boy Advance]], the games exhibited special features (such as the [[Advance Shop]]) when played on the new handheld system.
   
After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. [[Linked Game|Game-linking]] also unlocks extra content, such as new items.<ref>{{Cite book|quote=The games were complete adventures individually, but players also could link up the games and transfer secret items and information between them to unlock new items, abilities, and a hidden ending featuring Ganon!|book=Phantom Hourglass Official Game Guide|publisher=Prima Games|page=5}}</ref> The game is named after its central character, [[Din (Oracle)|Din, Oracle of Seasons]], and the element that is manipulated by Link in the game—the four seasons.
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After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. [[Linked Game|Game-linking]] also unlocks extra content, such as new items.<ref>{{Cite Guide|quote= |game= PH|publisher= Prima|page=5}}</ref> The game is named after its central character, [[Din (Oracle)|Din, Oracle of Seasons]], and the element that is manipulated by Link in the game, the four seasons.
   
 
It was released for the [[Nintendo 3DS]] Virtual Console in Japan on February 27, 2013,<ref name="jp release"/> in North America, Europe and Australia on May 30, 2013,<ref name="nintendodirectna"/><ref name="nintendodirecteu"/><ref name="au release" /> and in South Korea on April 20, 2016.<ref name="Korean VC"/>
 
It was released for the [[Nintendo 3DS]] Virtual Console in Japan on February 27, 2013,<ref name="jp release"/> in North America, Europe and Australia on May 30, 2013,<ref name="nintendodirectna"/><ref name="nintendodirecteu"/><ref name="au release" /> and in South Korea on April 20, 2016.<ref name="Korean VC"/>
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==Story==
 
==Story==
 
[[File:Onox.png|150px|right]]
 
[[File:Onox.png|150px|right]]
[[File:OoS Link.png|80px|left]]
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[[File:OoS Link Artwork.png|80px|left]]
 
[[File:OoS Ending Sequence.png|thumb|90px|left|The story is far from over...]]
 
[[File:OoS Ending Sequence.png|thumb|90px|left|The story is far from over...]]
''Oracle of Seasons'' opens up the same as {{OoA}}, with [[Link]] riding a horse. Spying [[Hyrule Castle|a castle]] on the horizon, he goes inside and is sent by the [[Triforce]] to help a land being ravaged by the ruthless General [[Onox]]. Link is teleported to the land of [[Holodrum]] and after a bit of exploring discovers a [[Troupe of Performers|traveling troupe]]. After hanging around and dancing with the troupe's main attraction, [[Din (Oracle)|Din]], the sky becomes dark and General Onox strikes. In the ensuing chaos, Din, revealed to be the Oracle of Seasons, gets kidnapped, taken to Onox's mountain fortress, and imprisoned inside of a crystal. As a result, the [[Temple of Seasons]] falls into the earth and the seasons of the land begin to become erratic.
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{{OoS|-}} opens up the same as {{OoA}}, with [[Link]] riding a horse. Spying [[Hyrule Castle|a castle]] on the horizon, he goes inside and is sent by the [[Triforce]] to help a land being ravaged by the ruthless General [[General Onox]]. Link is teleported to the land of [[Holodrum]] and after a bit of exploring discovers a [[Troupe of Performers|traveling troupe]]. After hanging around and dancing with the troupe's main attraction, [[Din (Oracle)|Din]], the sky becomes dark and General Onox strikes. In the ensuing chaos, Din revealed to be the Oracle of Seasons, gets kidnapped, taken to Onox's mountain fortress, and imprisoned inside of a crystal. As a result, the [[Temple of Seasons]] falls into the earth and the seasons of the land begin to become erratic.
   
 
Link embarks on a quest to save Din and restore order. The young hero learns from the [[Maku Tree#Maku Tree (Male)|Maku Tree]] that in order to penetrate to the center of Onox's fortress, he needs to collect eight [[Essences of Nature]].
 
Link embarks on a quest to save Din and restore order. The young hero learns from the [[Maku Tree#Maku Tree (Male)|Maku Tree]] that in order to penetrate to the center of Onox's fortress, he needs to collect eight [[Essences of Nature]].
   
While in the process of visiting the dungeons, Link spies a shady character moving in the weeds. He sneaks by her and the girl disappears. After some exploration, he uncovers a strange looking portal. Stepping on it, he is teleported to the lava-hot underground land of [[Subrosia]]. Looking to his left, he sees the missing [[Temple of Seasons]]. Taking the [[Rod of Seasons]] that he borrowed from the Temple itself, he learns seasons from the temple that become useful in his quest to retrieve the eight Essences of Nature.
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While in the process of visiting the dungeons, Link spies a shady character moving in the weeds. He sneaks by her and the girl disappears. After some exploration, he uncovers a strange-looking portal. Stepping on it, he is teleported to the lava-hot underground land of [[Subrosia]]. Looking to his left, he sees the missing [[Temple of Seasons]]. Taking the [[Rod of Seasons]] that he borrowed from the Temple itself, he learns seasons from the temple that become useful in his quest to retrieve the eight Essences of Nature.
   
 
After finishing the last of the dungeons and destroying Onox and his evil dragon alter-ego, Din is released and the seasons become regular once again. However, the adventure is far from over. The Flame of Sorrow is already lit by the destruction Onox caused. Observing Link from afar, [[Twinrova|a mysterious pair]] laughs, saying the true evil had yet to arrive...
 
After finishing the last of the dungeons and destroying Onox and his evil dragon alter-ego, Din is released and the seasons become regular once again. However, the adventure is far from over. The Flame of Sorrow is already lit by the destruction Onox caused. Observing Link from afar, [[Twinrova|a mysterious pair]] laughs, saying the true evil had yet to arrive...
   
The adventure carries on in a [[Linked Game]] of ''Oracle of Ages'' (or a linked game of ''Seasons'' if ''Ages'' played first).
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The adventure carries on in a [[Linked Game]] of {{OoA|-}} (or a linked game of ''Seasons'' if ''Ages'' played first).
 
 
''For the complete story revealed in the Linked Game, see [[Oracle Series#Resurrection of Ganon|Oracle Series: Resurrection of Ganon]].''
 
   
 
==Gameplay==
 
==Gameplay==
 
===General Mechanics===
 
===General Mechanics===
The two games of the [[Oracle Series]] retain many gameplay elements from {{LA}} (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in ''Oracle of Ages'' and ''Oracle of Seasons'' are reused from ''Link's Awakening''), audio and top-view perspective. As in ''Link's Awakening'', items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in ''Link's Awakening'', which was located at the bottom of the screen).
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{{OoS|-}} (and its counterpart, {{OoA|-}}) retain many gameplay elements from {{LA}} (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in {{OoA|-}} and {{OoS|-}} are reused from {{LA|-}}), audio and top-view perspective. As in {{LA|-}}, items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in {{LA|-}}, which was located at the bottom of the screen).
   
''Oracle of Seasons'', like the great majority of Zelda games, features eight regular dungeons and a large [[Holodrum|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree#Maku Tree (Female)|Maku Tree]], an important character in both games of the [[Oracle Series]], who will direct Link to the next dungeon, among other things. The ''Oracle Series'', like many games in {{TLoZ|Series}}, features a [[Trading Sequence]].
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{{OoS|-}}, like the great majority of Zelda games, features eight regular dungeons and a large [[Holodrum|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree#Maku Tree (Female)|Maku Tree]], an important character in both games, who will direct Link to the next dungeon, among other things. {{OoS|-}}, like many games in {{TLoZ|Series}}, features a [[Trading Sequence]].
   
One particular feature of ''Oracle of Seasons'' (and ''Oracle of Ages'', for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either [[Moosh]], [[Dimitri]], or [[Ricky]]), and the growth [[Bipin and Blossom's Son]]. These choices affect the passwords obtained for a [[Linked Game]] (see below).
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One particular feature of {{OoS|-}} (and {{OoA|-}}, for that matter) is the fact that certain choices made on the adventure will affect an outcome, later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either [[Moosh]], [[Dimitri]], or [[Ricky]]), and the growth [[Bipsom]]. These choices affect the passwords obtained for a [[Linked Game]] (see below).
   
Where ''Oracle of Ages'' is said to be puzzle-based, ''Oracle of Seasons'' centers its gameplay on action;<ref>{{Cite web|quote= The biggest difference between Seasons and Ages is that each focuses on a different aspect of the classic Zelda formula: Ages is puzzle-heavy while Seasons is action-oriented.|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> both of which are key gamplay elements in ''The Legend of Zelda'' series.
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Where {{OoA|-}} is said to be puzzle-based, {{OoS|-}} centers its gameplay on the action;<ref>{{Cite web|quote= The biggest difference between Seasons and Ages is that each focuses on a different aspect of the classic Zelda formula: Ages is puzzle-heavy while Seasons is action-oriented.|url= http://web.archive.org/web/20121112040245/http://www.gamespot.com/the-legend-of-zelda-oracle-of-seasons/reviews/the-legend-of-zelda-oracle-of-seasons-review-2768475/|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> both of which are key gameplay elements in ''The Legend of Zelda'' series.
   
 
===The Rod of Seasons===
 
===The Rod of Seasons===
 
[[File:Rod of Seasons.png|left|The Rod of Seasons]]
 
[[File:Rod of Seasons.png|left|The Rod of Seasons]]
The [[Rod of Seasons]] is the central item of ''Oracle of Seasons''. With it, Link can manipulate the four seasons, allowing him to solve various puzzles on his quest. For example, a path that may be blocked by a large deciduous tree can be bypassed in the winter when the leaves have fallen. When Link obtains the rod, he only has the power to change the season to winter. The rest of the seasons (which allow him to reach new locations in the [[Overworld]]) are acquired from the [[Temple of Seasons]] as the game progresses.
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The [[Rod of Seasons]] is the central item of {{OoS|-}}. With it, Link can manipulate the four seasons, allowing him to solve various puzzles on his quest. For example, a path that may be blocked by a large deciduous tree can be bypassed in the winter when the leaves have fallen. When Link obtains the rod, he only has the power to change the season to winter. The rest of the seasons (which allow him to reach new locations in the [[Overworld]]) are acquired from the [[Temple of Seasons]] as the game progresses.
 
{{Clear}}
 
{{Clear}}
   
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[[File:Farore Oracle.png|right|100px|Farore, Oracle of Secrets]]
 
[[File:Farore Oracle.png|right|100px|Farore, Oracle of Secrets]]
 
{{Main|Linked Game}}
 
{{Main|Linked Game}}
An important element of gameplay in ''Oracle of Ages'' and ''Oracle of Seasons'' is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a [[Linked Game]] is the extended ending (the "true ending") where [[Twinrova]] and [[Ganon]] are encountered.
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An important element of gameplay in {{OoA|-}} and {{OoS|-}} is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a [[Linked Game]] is the extended ending (the "true ending") where [[Twinrova]] and [[Ganon]] are encountered.
   
In a Linked Game of ''Oracle of Seasons'', new characters appear in [[Holodrum]]. These characters will tell Link [[Linked Game#Secrets|secrets]] in the form of passwords, which can be relayed to characters on a completed file of ''Oracle of Ages''. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if ''Oracle of Seasons'' is played first and ''Oracle of Ages'' second.
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In a Linked Game of {{OoS|-}}, new characters appear in [[Holodrum]]. These characters will tell Link [[Linked Game#Secrets|secrets]] in the form of passwords, which can be relayed to characters on a completed file of {{OoA|-}}. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if {{OoS|-}} is played first and {{OoA|-}} second.
   
 
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.
 
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.
   
 
===Magic Rings===
 
===Magic Rings===
[[File:Unappraised Ring.png|left|An unappraised Magic Ring.]]
+
[[File:OoS Magic Ring Unappraised Sprite.png|left|An unappraised Magic Ring.]]
Also a unique feature of the ''Oracle'' series is the appearance of [[Magic Ring]]s to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the [[Cursed Ring]], even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout ''Oracle of Ages'' and ''Oracle of Seasons'', some requiring the use of [[Linked Game]]s to obtain, or even the use of a [[Game Boy Advance]].
+
Also, a unique feature of {{OoS|-}} and {{OoA|-}} is the appearance of [[Magic Ring]]s to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the [[Cursed Ring]], even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout {{OoA|-}} and {{OoS|-}}, some requiring the use of [[Linked Game]]s to obtain, or even the use of a [[Game Boy Advance]].
   
 
===Gasha Seeds===
 
===Gasha Seeds===
 
[[File:OoX Gasha Seed Sprite.png|left|A Gasha Seed]]
 
[[File:OoX Gasha Seed Sprite.png|left|A Gasha Seed]]
[[Gasha Seed]]s appear exclusively in the ''Oracle'' series. They can be planted in patches of [[Soft Soil]] scattered across [[Holodrum]] (or [[Labrynna]] in ''Oracle of Ages''). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as [[Rupee]]s or Magic Rings.
+
[[Gasha Seed]]s appear exclusively in {{OoS|-}} and {{OoA|-}}. They can be planted in patches of [[Soft Soil]] scattered across [[Holodrum]] (or [[Labrynna]] in {{OoA|-}}). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as [[Rupee]]s or Magic Rings.
   
 
==Game Information==
 
==Game Information==
 
===Development===
 
===Development===
 
[[File:Zeldacourage.jpg|thumb|right|The cancelled ''Mystical Seed of Courage'' logo]]
 
[[File:Zeldacourage.jpg|thumb|right|The cancelled ''Mystical Seed of Courage'' logo]]
 
{{OoS|-}}, along with {{OoA|-}}, were the first ''The Legend of Zelda'' titles to be developed by a third-party. They were designed by [[Capcom]], which later went on to develop two more titles for {{TLoZ|Series}} on the [[Game Boy Advance]] ({{FS}} and {{TMC}}).
{{Main|Oracle Series#Development|Development of the Oracle series}}
 
   
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It began when Capcom game director Yoshiki Okamoto approached [[Nintendo]] producer [[Shigeru Miyamoto]] with a proposal to remake the original {{TLoZ}} for the [[Game Boy Color]].<ref>{{Cite web|quote= The Oracle games originally started life out as a remake of the original NES Legend of Zelda. Yoshiki Okamoto of Capcom approached Miyamoto with the idea and, after much back and forth, got the go-ahead.|url= http://web.archive.org/web/20130320043923/http://www.1up.com/news/25-things-you-did-not-know-about-zelda?pager.offset=2|title=25 Things You Didn't Know About The Legend of Zelda|site= 1UP.com}}</ref> Depending on the success of this first title, Capcom would go on to develop a "more ambitious" sequel, which would be a completely new and original ''Zelda'' title built from the ground up. However, the members of the development team disagreed with Okamoto's agenda. The team wanted to skip the remake and begin creating a new ''Zelda'' title right away.<ref>{{Cite person|quote= The members of our team weren't agreeing over the direction that game development should take. I thought that we should produce a new version of the first Zelda game (released for the NES in the U.S.) for Game Boy Color. Then, if it went well, we could move on to the next stage (making a more ambitious game). But, my people wanted to skip that first phase and create their own Zelda game from the beginning.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> Thus, they began by having Capcom subsidiary Flagship write a scenario (i.e. story and characters) for the new game.<ref>{{Cite person|quote= Mr. Miyamoto normally creates the game scenario (story and characters) after the initial game play is designed. If the action part of the game is solid, the scenario can be developed from there. We started by using the Capcom scenario creation company, Flag Ship, to create the scenario first. Then, we created maps and started developing the game. I don't believe that worked.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> Prioritizing scenario over gameplay caused development difficulties early on.<ref>{{Cite person|quote= Using that system, the team had to redo both the scenario and the maps several times to make all the elements fit.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> The team was further hindered by the Game Boy Color's narrower screen. Rooms could not be fully viewed all at once, potentially causing players to overlook certain elements inside them.<ref>{{Cite person|quote= During that process, we realized that, since the Game Boy Color screen is narrower than a TV screen, the player must scroll the screen to the left and right to see the whole room. That created some difficulties in game play development. If you see a crack on a wall, you know that you need to use a bomb to break through. But, if you can't see the crack, because all of the walls in the room aren't visible at once, you could miss it. That led to more difficulty in developing the maps.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> As the project was floundering, Okamoto and the team sought Miyamoto's guidance.<ref>{{Cite person|quote= [F]or the first little while I had left the team totally alone [without Miyamoto's help] because I figured they'd easily be able to do this much by themselves. So I left them alone, and for the first year we did nothing but lose lots of money. . . . So I came in, and I saw that nothing was working out, and I went up to Miyamoto and was like, 'Help me!'|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref>
''Oracle of Seasons'', along with ''Oracle of Ages'', were the first ''The Legend of Zelda'' titles to be developed by a third-party. They were designed by [[Capcom]], which later went on to develop two more titles for {{TLoZ|Series}} on the [[Game Boy Advance]] ({{FS}} and {{TMC}}).
 
   
It began when Capcom game director Yoshiki Okamoto approached [[Nintendo]] producer [[Shigeru Miyamoto]] with a proposal to remake the original {{TLoZ}} for the [[Game Boy Color]].<ref>{{Cite web|quote= The Oracle games originally started life out as a remake of the original NES Legend of Zelda. Yoshiki Okamoto of Capcom approached Miyamoto with the idea and, after much back and forth, got the go-ahead.|url= http://www.1up.com/news/25-things-you-did-not-know-about-zelda?pager.offset=2|title=25 Things You Didn't Know About The Legend of Zelda|site= 1UP.com}}</ref> Depending on the success of this first title, Capcom would go on to develop a "more ambitious" sequel, which would be a completely new and original ''Zelda'' title built from the ground up. However, the members of the development team disagreed with Okamoto's agenda. The team wanted to skip the remake and begin creating a new ''Zelda'' title right away.<ref>{{Cite person|quote= The members of our team weren't agreeing over the direction that game development should take. I thought that we should produce a new version of the first Zelda game (released for the NES in the U.S.) for Game Boy Color. Then, if it went well, we could move on to the next stage (making a more ambitious game). But, my people wanted to skip that first phase and create their own Zelda game from the beginning.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> Thus, they began by having Capcom subsidiary Flagship write a scenario (i.e. story and characters) for the new game.<ref>{{Cite person|quote= Mr. Miyamoto normally creates the game scenario (story and characters) after the initial game play is designed. If the action part of the game is solid, the scenario can be developed from there. We started by using the Capcom scenario creation company, Flag Ship, to create the scenario first. Then, we created maps and started developing the game. I don't believe that worked.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> Prioritizing scenario over gameplay caused development difficulties early on.<ref>{{Cite person|quote= Using that system, the team had to redo both the scenario and the maps several times to make all the elements fit.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> The team was further hindered by the Game Boy Color's narrower screen. Rooms could not be fully viewed all at once, potentially causing players to overlook certain elements inside them.<ref>{{Cite person|quote= During that process, we realized that, since the Game Boy Color screen is narrower than a TV screen, the player must scroll the screen to the left and right to see the whole room. That created some difficulties in game play development. If you see a crack on a wall, you know that you need to use a bomb to break through. But, if you can't see the crack, because all of the walls in the room aren't visible at once, you could miss it. That led to more difficulty in developing the maps.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref> As the project was floundering, Okamoto and the team sought Miyamoto's guidance.<ref>{{Cite person|quote= [F]or the first little while I had left the team totally alone [without Miyamoto's help] because I figured they'd easily be able to do this much by themselves. So I left them alone, and for the first year we did nothing but lose lots of money. . . . So I came in, and I saw that nothing was working out, and I went up to Miyamoto and was like, 'Help me!'|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref>
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Miyamoto proposed the creation of the "Triforce Series", a trilogy, to supersede the current projects.<ref>{{Cite web|quote=When Okamoto ran into trouble attempting to remake the original Legend of Zelda for the Game Boy Color, Miyamoto came to the rescue with his idea for a trilogy called the Triforce series.|url= http://web.archive.org/web/20130320043923/http://www.1up.com/news/25-things-you-did-not-know-about-zelda?pager.offset=2|title= 25 Things You Didn't Know About The Legend of Zelda|1UP.com}}</ref> Each title was to focus on a different gameplay element, each relating to one of the three powers of the [[Triforce]] (i.e., Wisdom, Power, and Courage). What was originally meant to be the remake of ''The Legend of Zelda'' became the ''Chapter of Power'' (later known as ''Mystical Seed of Power''), which was action-based.<ref>{{Cite web|quote= One game was to focus on action (Chapter of Power), one was to focus on puzzles (Chapter of Wisdom), while the gameplay focus of the third (Chapter of Courage) was never officially announced.|url= http://web.archive.org/web/20070210212822/http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref><ref>{{Cite web|quote= Later in development, this series of Zelda games and its three titles were given a new story concept the official name, The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Courage, and Mystical Seed of Wisdom.|url= http://web.archive.org/web/20070210212822/http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref> The ''Tale of Power'' was demonstrated at the {{Wp|Nintendo World|Nintendo Space World}} trade show in 1999; it was the only title of the three to be presented. The demo of the game had [[Princess Zelda]], keeper of the seasons, captured by [[Ganon]], who stole the [[Rod of Seasons]] to throw the four seasons of [[Hyrule]] into disarray while sending [[Hyrule Castle]] and the rod to [[Subrosia|another realm]] - a precursor to the plot of {{OoS|-}}.<ref>{{Cite web|quote= Princess Zelda, keeper of the seasons, and the mysterious Triforce of Power have been kidnapped by the series' token villain, Ganon. Knowing this, Link embarks on a new adventure to once again free the princess from the clutches of the villainous thief. Ganon, now aware of Link's powers, quickly splits the Triforce of Power into eight pieces and hides them throughout the land. Even worse, Ganon has taken the Rod of the Seasons (a wand that controls the flow of time) and beamed it along with Hyrule Castle to an other-dimensional realm. Spring, summer, fall and winter in the land of Hyrule have fallen into complete disarray. With the help of the other-dimensional Ulra Tribe and the Mystery Tree that houses the spirits, Link must now venture through the world of Hyrule and find a way into the other dimension.|url= http://web.archive.org/web/20131028000121/http://www.ign.com/articles/1999/08/28/hands-on-zelda|title= Hands-on Zelda|site= IGN}}</ref> In the demo, Link uses the Rod of Seasons to manipulate the seasons of winter, spring, summer, and autumn in order to solve puzzles.<ref>{{Cite web|quote= Using the Rod of the Seasons, Link can change the seasons from spring, over summer and fall to winter. Naturally, the landscape also changes slightly with the seasons, making for many interesting puzzles.|url= http://web.archive.org/web/20131028000121/http://www.ign.com/articles/1999/08/28/hands-on-zelda|title= Hands-on Zelda|site= IGN}}</ref> Several characters of {{OoS|-}} also make an appearance, such as the "Mystery Tree" ([[Maku Tree]]), "Rikki" ([[Ricky]]), "Mable" ([[Maple]]), and the "Ulra Tribe" ([[Subrosian]]s).<ref>{{Cite web|quote= In addition to Link's usual range of attacks and moves, he can now meet up with a kangaroo named Rikki and ride in its pouch. The player then controls Rikki, who can jump the distance of one square at the time or perform punch attacks with his boxing gloves. Much like Yoshi in Super Mario World, Rikki comes in handy when Link can't overcome an obstacle with his own power. Another friendly character, the witch Mable, appears at certain moments in the game and sets off a number of events that drive the game forward.|url= http://web.archive.org/web/20131028000121/http://www.ign.com/articles/1999/08/28/hands-on-zelda|title= Hands-on Zelda|site= IGN}}</ref>
   
 
The three games of the series would interact with each other for additional gameplay via [[Linked Game|game-linking system]]. However, the overcomplexity of coordinating the three games caused the cancellation of ''Mystical Seed of Courage''. Thus the series was reduced to two titles: {{OoA|-}} was adapted from ''Mystical Seed of Wisdom'' and {{OoS|-}} was adapted from ''Mystical Seed of Power''.<ref>{{Cite web|quote= In 2000, the 3-game concept became too much for the platform and the limitations of the password system used for the games, so the team scaled the project back to just two games and restructured the password system and storyline. Mystical Seed of Power became Oracle of Seasons and Mystical Seed of Courage became Oracle of Ages, and both were released in 2001. The third chapter, Mystical Seed of Wisdom, was never finished...|url= http://web.archive.org/web/20070210212822/http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref>
Miyamoto proposed the creation of the "Triforce Series", a trilogy, to supersede the current projects.<ref>{{Cite web|quote=When Okamoto ran into trouble attempting to remake the original Legend of Zelda for the Game Boy Color, Miyamoto came to the rescue with his idea for a trilogy called the Triforce series.|url= http://www.1up.com/news/25-things-you-did-not-know-about-zelda?pager.offset=2!|title= 25 Things You Didn't Know About The Legend of Zelda|1UP.com}}</ref> Each title was to focus on a different gameplay element, each relating to one of the three powers of the [[Triforce]] (i.e., Wisdom, Power, and Courage). What was originally meant to be the remake of ''The Legend of Zelda'' became the ''Chapter of Power'' (later known as ''Mystical Seed of Power''), which was action-based.<ref>{{Cite web|quote= One game was to focus on action (Chapter of Power), one was to focus on puzzles (Chapter of Wisdom), while the gameplay focus of the third (Chapter of Courage) was never officially announced.|url= http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref><ref>{{Cite web|quote= Later in development, this series of Zelda games and its three titles were given a new story concept the official name, The Legend of Zelda: Mystical Seed of Power, Mystical Seed of Courage, and Mystical Seed of Wisdom.|url= http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref> The ''Tale of Power'' was demonstrated at the {{Wp|Nintendo World|Nintendo Space World}} trade show in 1999; it was the only title of the three to be presented. The demo of the game had [[Princess Zelda]], keeper of the seasons, captured by [[Ganon]], who stole the [[Rod of Seasons]] to throw the four seasons of [[Hyrule]] into disarray, while sending [[Hyrule Castle]] and the rod to [[Subrosia|another realm]] - a precursor to the plot of ''Oracle of Seasons''.<ref>{{Cite web|quote= Princess Zelda, keeper of the seasons, and the mysterious Triforce of Power have been kidnapped by the series' token villain, Ganon. Knowing this, Link embarks on a new adventure to once again free the princess from the clutches of the villainous thief. Ganon, now aware of Link's powers, quickly splits the Triforce of Power into eight pieces and hides them throughout the land. Even worse, Ganon has taken the Rod of the Seasons (a wand that controls the flow of time) and beamed it along with Hyrule Castle to an other-dimensional realm. Spring, summer, fall and winter in the land of Hyrule have fallen into complete disarray. With the help of the other-dimensional Ulra Tribe and the Mystery Tree that houses the spirits, Link must now venture through the world of Hyrule and find a way into the other dimension.|url= http://gameboy.ign.com/articles/069/069957p1.html|title= Hands-on Zelda|site= IGN}}</ref> In the demo, Link uses the Rod of Seasons to manipulate the seasons of winter, spring, summer, and autumn in order to solve puzzles.<ref>{{Cite web|quote= Using the Rod of the Seasons, Link can change the seasons from spring, over summer and fall to winter. Naturally, the landscape also changes slightly with the seasons, making for many interesting puzzles.|url= http://gameboy.ign.com/articles/069/069957p1.html|title= Hands-on Zelda|site= IGN}}</ref> Several characters of ''Oracle of Seasons'' also make an apperance, such as the "Mystery Tree" ([[Maku Tree]]), "Rikki" ([[Ricky]]), "Mable" ([[Maple]]), and the "Ulra Tribe" ([[Subrosian]]s).<ref>{{Cite web|quote= In addition to Link's usual range of attacks and moves, he can now meet up with a kangaroo named Rikki and ride in its pouch. The player then controls Rikki, who can jump the distance of one square at the time or perform punch attacks with his boxing gloves. Much like Yoshi in Super Mario World, Rikki comes in handy when Link can't overcome an obstacle with his own power. Another friendly character, the witch Mable, appears at certain moments in the game and sets off a number of events that drive the game forward.|url= http://gameboy.ign.com/articles/069/069957p1.html|title= Hands-on Zelda|site= IGN}}</ref>
 
   
 
Through {{OoS|-}}'s tumultuous development, certain elements of the game hearken back to its days as a remake of the original [[Nintendo Entertainment System|NES]] title. Such elements include [[Gnarled Root Dungeon]], several recurring [[Bosses in Oracle of Seasons|bosses]], and the prevalence of [[Old Man|Old Men]].
The three games of the series would interact with each other for additional gameplay via [[Linked Game|game-linking system]]. However, the overcomplexity of coordinating the three games caused for the cancellation of ''Mystical Seed of Courage''. Thus the series was reduced to two titles and became the {{OoX}} as it is known today: ''Oracle of Ages'' was adapted from ''Mystical Seed of Wisdom'' and ''Oracle of Seasons'' was adapted from ''Mystical Seed of Power''.<ref>{{Cite web|quote= In 2000, the 3-game concept became too much for the platform and the limitations of the password system used for the games, so the team scaled the project back to just two games and restructured the password system and storyline. Mystical Seed of Power became Oracle of Seasons and Mystical Seed of Courage became Oracle of Ages, and both were released in 2001. The third chapter, Mystical Seed of Wisdom, was never finished...|url= http://gameboy.ign.com/objects/873/873036.html|title= The Legend of Zelda: The Third Oracle|site= IGN}}</ref>
 
 
Through ''Oracle of Seasons'''s tumultuous development, certain elements of the game hearken back to its days as a remake of the original [[Nintendo Entertainment System|NES]] title. Such elements include [[Gnarled Root Dungeon]], several recurring [[Bosses in Oracle of Seasons|bosses]], and the prevalence of [[Old Man|Old Men]].
 
   
 
===Setting===
 
===Setting===
 
{{Main|Holodrum}}
 
{{Main|Holodrum}}
 
[[File:Holodrum.png|thumb|right|A map of Holodrum]]
 
[[File:Holodrum.png|thumb|right|A map of Holodrum]]
''Oracle of Seasons'' is the first and only title to take place in the land of [[Holodrum]]. This land, once calm and peaceful, is thrown into chaos and destruction when [[Onox]] captures [[Din (Oracle)|Din]], the Oracle of Seasons, and buries the [[Temple of Seasons]] where the [[Season Spirits]] lie, throwing the four seasons into disarray and causing them to change erratically.
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{{OoS|-}} is the first and only title to take place in the land of [[Holodrum]]. This land, once calm and peaceful, is thrown into chaos and destruction when [[General Onox]] captures [[Din (Oracle)|Din]], the Oracle of Seasons, and buries the [[Temple of Seasons]] where the [[Season Spirits]] lie, throwing the four seasons into disarray and causing them to change erratically.
   
Holodrum is unique in that it is the only land to feature the four seasons: winter, spring, summer, and autumn. The world changes with the seasons: lakes freeze in winter, flowers bloom in spring, creeks and lakes dry up in summer, and [[Mushroom]]s are ready to be picked in autumn.<ref>{{Cite|Holodrum has four seasons: spring, summer fall and winter. The world changes with the seasons. In spring, blast blooms can send you high in the air; summer reveals creek beds and lake bottoms. In fall, leaves open new paths and mushrooms are ready to be picked. In winter, snow blocks trails and lakes freeze.|N/A|OoS}}</ref> With the four seasons out of order, Holodrum experiences all four seasons at once, creating a colorful world where all at once Link can observe the whiteness of the [[snow]] in winter, the blooming flowers in spring, the lush green vegetation in summer, and the changing colors of the leaves in autumn.
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Holodrum is unique in that it is the only land to feature the four seasons: winter, spring, summer, and autumn. The world changes with the seasons: lakes freeze in winter, flowers bloom in spring, creeks and lakes dry up in summer, and [[Mushroom]]s are ready to be picked in autumn.<ref>{{Cite|Holodrum has four seasons: spring, summer, fall and winter. The world changes with the seasons. In spring, blast blooms can send you high in the air; summer reveals creek beds and lake bottoms. In fall, leaves open new paths and mushrooms are ready to be picked. In winter, snow blocks trails and lakes freeze.|N/A|OoS}}</ref> With the four seasons out of order, Holodrum experiences all four seasons at once, creating a colorful world where all at once Link can observe the whiteness of the [[snow]] in winter, the blooming flowers in spring, the lush green vegetation in summer, and the changing colors of the leaves in autumn.
   
Being relatively uninhabited, Link interacts few people outside of [[Horon Village]], home of the guardian spirit Maku Tree. On his quest, Link will travel north into the mountains, where he will meet the [[Goron]]s of [[Goron Mountain]] and the people of secluded [[Sunken City]]. But within this one world exists another: the hidden subterranean, lava-filled world of [[Subrosia]]. Here, the strange, hooded creatures known as [[Subrosian]]s live unbeknownst to the people of the world above. Subrosia is in fact the new location of the Temple of Seasons, which sunk from Holodrum into Subrosia. As the game progresses, Link must travel to and from Subrosia via [[Portal]]s to visit the Temple of Seasons and regain the power of the [[Rod of Seasons]].
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Being relatively uninhabited, Link interacts with few people outside of [[Horon Village]], home of the guardian spirit Maku Tree. On his quest, Link will travel north into the mountains, where he will meet the [[Goron]]s of [[Goron Mountain]] and the people of secluded [[Sunken City]]. But within this one world exists another: the hidden subterranean, lava-filled world of [[Subrosia]]. Here, the strange, hooded creatures known as [[Subrosian]]s live unbeknownst to the people of the world above. Subrosia is, in fact, the new location of the Temple of Seasons, which sunk from Holodrum into Subrosia. As the game progresses, Link must travel to and from Subrosia via [[Portal (Object)|Portal]]s to visit the Temple of Seasons and regain the power of the [[Rod of Seasons]].
   
 
===Timeline Placement===
 
===Timeline Placement===
 
[[File:Oracles Limited Edition Interior.jpg|thumb|150px|right|The limited edition adventure set]]
 
[[File:Oracles Limited Edition Interior.jpg|thumb|150px|right|The limited edition adventure set]]
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According to {{E}}, {{OoS|-}} takes place after {{ALttP}} and {{LA}} and before {{OoA}}. Prior to {{E|-}}, {{OoS|-}} and {{OoA|-}} were situated between {{ALttP|-}} and {{LA|-}}. All four games feature the same incarnation of Link.
{{Main|Oracle Series#Timeline Placement|Timeline Placement of the Oracle Series}}
 
   
 
===Limited Editions===
According to the [[Zelda Timeline|official timeline]] released in {{HH}}, the [[Oracle Series]] are a direct sequel to {{ALttP}} in the "Downfall" timeline split and a prequel to {{LA}}, all of which feature the same Link.
 
 
In North America, the first print of the game featured a foil effect on the tree's silhouette on the box and manual. In Europe, a limited edition was released. Limited to 500 copies, it included a copy of both ''Oracle'' games, a Boomerang, a shirt, two pins, and two skins for both the [[Game Boy Color]] and [[Game Boy Advance]].
 
===Limited Edition===
 
A limited edition adventure set was also released. Limited to 500 copies, it included a copy of both ''Oracle'' games, a Boomerang, a shirt, two pins, and two skins for both the [[Game Boy Color]] and [[Game Boy Advance]]. It was available for sale only in Europe.
 
   
 
===Completion Records===
 
===Completion Records===
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! Notes
 
! Notes
 
|-
 
|-
{{#section:Speedrun Records|OOS}}
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{{#section:Speedrun Records|OoS}}
 
|}
 
|}
   
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==Reception==
 
==Reception==
:''See also: [[Oracle Series#General Reception|Oracle Series§Reception]]
 
 
 
===Sales===
 
===Sales===
''Oracle of Seasons'' was commercially successful, selling a near 4 million copies (3.96 million to be exact).<ref>[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]</ref>
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{{OoS|-}} was commercially successful, selling a near 4 million copies (3.96 million to be exact).<ref>[http://web.archive.org/web/20040411225314/http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]</ref>
   
 
===Reviews===
 
===Reviews===
''Oracle of Seasons'', or quite simply the [[Oracle Series]] in general, was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot,<ref name="Gamespot OoS">[http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html?tag=tabs;reviews Legend of Zelda: Oracle of Ages Review - Gamespot]</ref><ref name="Gamespot OoA">[http://www.gamespot.com/gbc/adventure/legendofzeldaoracleofages/review.html?tag=tabs;reviews Legend of Zelda: Oracle of Ages Review - Gamespot]</ref> and a 10 out of 10 rating of "Masterpiece" at IGN.<ref name="IGN OoS">[http://gameboy.ign.com/articles/166/166042p1.html The Legend of Zelda: Oracle of Ages Review - IGN]</ref><ref name="IGN OoA">[http://gameboy.ign.com/objects/016/016041.html The Legend of Zelda: Oracle of Ages Review - IGN]</ref> The games were often credited as being two of the top (if not the best) games for the [[Game Boy Color]]. In fact, ''Oracle of Seasons'' and ''Oracle of Ages'' were ranked by ''Nintendo Power'' as being the fourth and fifth best games for [[Game Boy]]/[[Game Boy Color]], respectively.<ref>[[Nintendo Power|Nintendo Power Magazine]] - Issue 231</ref>
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{{OoS|-}} was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot,<ref name="Gamespot OoS">[http://web.archive.org/web/20121112040245/http://www.gamespot.com/the-legend-of-zelda-oracle-of-seasons/reviews/the-legend-of-zelda-oracle-of-seasons-review-2768475/ Legend of Zelda: Oracle of Seasons Review - Gamespot]</ref><ref name="Gamespot OoA">[http://web.archive.org/web/20120202031911/http://www.gamespot.com/the-legend-of-zelda-oracle-of-ages/reviews/the-legend-of-zelda-oracle-of-ages-review-2768469/ Legend of Zelda: Oracle of Ages Review - Gamespot]</ref> and a 10 out of 10 rating of "Masterpiece" at IGN.<ref name="IGN OoS">[http://web.archive.org/web/20130222063929/http://www.ign.com/articles/2001/05/14/legend-of-zelda-oracle-of-seasons The Legend of Zelda: Oracle of Seasons Review - IGN]</ref><ref name="IGN OoA">[http://web.archive.org/web/20120607055941/http://www.ign.com/games/the-legend-of-zelda-oracle-of-ages/gbc-16041 The Legend of Zelda: Oracle of Ages Review - IGN]</ref> The games were often credited as being two of the top (if not the best) games for the [[Game Boy Color]]. In fact, {{OoS|-}} and {{OoA|-}} were ranked by ''Nintendo Power'' as being the fourth and fifth best games for [[Game Boy]]/[[Game Boy Color]], respectively.<ref>[[Nintendo Power|Nintendo Power Magazine]] - Issue 231</ref>
   
''Oracle of Seasons'' especially was praised for its vibrant graphics, due to the wide panoply of hues caused by the changing seasons. As such, it is considered to be the more graphically impressive of the two ''Oracle'' titles.<ref name= "IGN OoS" /> Gaming Target praised the gameplay aspect of the game, highlighting the use of its "new and fun" items and challenging dungeons.<ref>[http://www.gamingtarget.com/article.php?artid=2414 Gaming Target - The Legend of Zelda: Oracle of Seasons]</ref>
+
{{OoS|-}} especially was praised for its vibrant graphics, due to the wide panoply of hues caused by the changing seasons. As such, it is considered to be the more graphically impressive of the two ''Oracle'' titles.<ref name= "IGN OoS" /> Gaming Target praised the gameplay aspect of the game, highlighting the use of its "new and fun" items and challenging dungeons.<ref>[http://www.gamingtarget.com/article.php?artid=2414 Gaming Target - The Legend of Zelda: Oracle of Seasons]</ref>
   
 
===Fan Reception===
 
===Fan Reception===
''Oracle of Seasons'' was equally praised by fans as well as critics. Both ''Oracle of Ages'' and ''Oracle of Seasons'' maintain a 9.1 user score at Gamespot.<ref name="Gamespot OoS" /><ref name="Gamespot OoA" /> However, at IGN, ''Seasons'' scored slightly higher at 9.2.<ref name="IGN OoS" />
+
{{OoS|-}} was equally praised by fans as well as critics. Both {{OoA|-}} and {{OoS|-}} maintain a 9.1 user score at Gamespot.<ref name="Gamespot OoS" /><ref name="Gamespot OoA" /> However, at IGN, ''Seasons'' scored slightly higher at 9.2.<ref name="IGN OoS" />
   
''Oracle of Seasons'' is usually rated equal or higher than ''Oracle of Ages'' by critics and fans, which would appear to make it the more well-received of the two titles.
+
{{OoS|-}} is usually rated equal or higher than {{OoA|-}} by critics and fans, which would appear to make it the more well-received of the two titles.
   
 
==Trivia==
 
==Trivia==
*In both the [[The Legend of Zelda: Oracle of Seasons (Wessel)|chapter book]] and the {{OoS|Himekawa}} adaptations of the ''Oracle'' series games, ''Oracle of Seasons'' is the first game in the sequence. This is also true for the timeline as presented in {{HH}}.
+
*In both the [[The Legend of Zelda: Oracle of Seasons (Wessel)|chapter book]] and the {{OoS|Himekawa}} adaptations of {{OoS|-}} and {{OoA|-}} games, {{OoS|-}} is the first game in the sequence. This is also true for the timeline as presented in {{HH}}.
   
 
==Nomenclature==
 
==Nomenclature==
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|enBrM=
 
|enBrM=
 
|ja= {{Romanize|ゼルダの伝説 ふしぎの木の実 大地の章|Zeruda no Densetsu Fushigi no Ki no Mi Daichi no Shō}}
 
|ja= {{Romanize|ゼルダの伝説 ふしぎの木の実 大地の章|Zeruda no Densetsu Fushigi no Ki no Mi Daichi no Shō}}
|jaM= The Legend of Zelda: Fruit of the Mysterious Tree: Chapter of Earth
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|jaM= The Legend of Zelda: The Mystical Fruit: Chapter of Earth
 
|esS=
 
|esS=
 
|esSM=
 
|esSM=
Line 175: Line 184:
 
|ko=
 
|ko=
 
|koM=
 
|koM=
|chT= 薩爾達傳說 神秘果實 大地之章
+
|zhT= 薩爾達傳說 神秘果實 大地之章
|chTM=
+
|zhTM=
|chS= 塞尔达传说 不可思议的果实 大地之章
+
|zhS= 塞尔达传说 不可思议的果实 大地之章
|chSM= }}
+
|zhSM= }}
   
 
==Gallery==
 
==Gallery==
{{GalleryPage|Gallery:Oracle of Seasons}}
+
{{Gallery|Gallery:Oracle of Seasons}}
   
 
==External links==
 
==External links==
*[http://www.zelda.com/seasons/ ''Oracle of Seasons'' official site]
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*[http://www.zelda.com/seasons/ {{OoS|-}} official site]
 
*[http://www.nintendo.co.jp/n02/dmg/az7jaz8j/ Official Japanese site]
 
*[http://www.nintendo.co.jp/n02/dmg/az7jaz8j/ Official Japanese site]
 
*[http://www.nintendo.co.jp/nom/0102/ Nintendo Online Magazine Feb. 2001]
 
*[http://www.nintendo.co.jp/nom/0102/ Nintendo Online Magazine Feb. 2001]

Revision as of 03:43, 1 March 2021

Template:GameNav

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This article is about the game. For other uses, see Oracle of Seasons (Disambiguation).

The Legend of Zelda: Oracle of Seasons is one of two The Legend of Zelda titles released for the Game Boy Color, the other being Oracle of Ages, both representing the seventh and eighth main installments of the series. Released near the end of the system's lifespan, Oracle of Seasons and its counterpart were said to "send the Game Boy Color out with a bang."[4] In anticipation of the upcoming release of the Game Boy Color's successor, the Game Boy Advance, the games exhibited special features (such as the Advance Shop) when played on the new handheld system.

After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. Game-linking also unlocks extra content, such as new items.[5] The game is named after its central character, Din, Oracle of Seasons, and the element that is manipulated by Link in the game, the four seasons.

It was released for the Nintendo 3DS Virtual Console in Japan on February 27, 2013,[2] in North America, Europe and Australia on May 30, 2013,[6][7][8] and in South Korea on April 20, 2016.[9]

Story

OoS Link Artwork
OoS Ending Sequence

The story is far from over...

Oracle of Seasons opens up the same as Oracle of Ages, with Link riding a horse. Spying a castle on the horizon, he goes inside and is sent by the Triforce to help a land being ravaged by the ruthless General General Onox. Link is teleported to the land of Holodrum and after a bit of exploring discovers a traveling troupe. After hanging around and dancing with the troupe's main attraction, Din, the sky becomes dark and General Onox strikes. In the ensuing chaos, Din revealed to be the Oracle of Seasons, gets kidnapped, taken to Onox's mountain fortress, and imprisoned inside of a crystal. As a result, the Temple of Seasons falls into the earth and the seasons of the land begin to become erratic.

Link embarks on a quest to save Din and restore order. The young hero learns from the Maku Tree that in order to penetrate to the center of Onox's fortress, he needs to collect eight Essences of Nature.

While in the process of visiting the dungeons, Link spies a shady character moving in the weeds. He sneaks by her and the girl disappears. After some exploration, he uncovers a strange-looking portal. Stepping on it, he is teleported to the lava-hot underground land of Subrosia. Looking to his left, he sees the missing Temple of Seasons. Taking the Rod of Seasons that he borrowed from the Temple itself, he learns seasons from the temple that become useful in his quest to retrieve the eight Essences of Nature.

After finishing the last of the dungeons and destroying Onox and his evil dragon alter-ego, Din is released and the seasons become regular once again. However, the adventure is far from over. The Flame of Sorrow is already lit by the destruction Onox caused. Observing Link from afar, a mysterious pair laughs, saying the true evil had yet to arrive...

The adventure carries on in a Linked Game of Oracle of Ages (or a linked game of Seasons if Ages played first).

Gameplay

General Mechanics

Oracle of Seasons (and its counterpart, Oracle of Ages) retain many gameplay elements from Link's Awakening (especially the DX version), such as the graphics (many sprites in Oracle of Ages and Oracle of Seasons are reused from Link's Awakening), audio and top-view perspective. As in Link's Awakening, items (including the sword and shield) are assigned to the A and B buttons via an Inventory. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected Rupees, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in Link's Awakening, which was located at the bottom of the screen).

Oracle of Seasons, like the great majority of Zelda games, features eight regular dungeons and a large overworld to explore in between. This is done with the help of an overworld map, which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the Maku Tree, an important character in both games, who will direct Link to the next dungeon, among other things. Oracle of Seasons, like many games in The Legend of Zelda series, features a Trading Sequence.

One particular feature of Oracle of Seasons (and Oracle of Ages, for that matter) is the fact that certain choices made on the adventure will affect an outcome, later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either Moosh, Dimitri, or Ricky), and the growth Bipsom. These choices affect the passwords obtained for a Linked Game (see below).

Where Oracle of Ages is said to be puzzle-based, Oracle of Seasons centers its gameplay on the action;[10] both of which are key gameplay elements in The Legend of Zelda series.

The Rod of Seasons

The Rod of Seasons is the central item of Oracle of Seasons. With it, Link can manipulate the four seasons, allowing him to solve various puzzles on his quest. For example, a path that may be blocked by a large deciduous tree can be bypassed in the winter when the leaves have fallen. When Link obtains the rod, he only has the power to change the season to winter. The rest of the seasons (which allow him to reach new locations in the Overworld) are acquired from the Temple of Seasons as the game progresses.

Linked Game

Main article: Linked Game

An important element of gameplay in Oracle of Ages and Oracle of Seasons is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a Linked Game is the extended ending (the "true ending") where Twinrova and Ganon are encountered.

In a Linked Game of Oracle of Seasons, new characters appear in Holodrum. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of Oracle of Ages. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if Oracle of Seasons is played first and Oracle of Ages second.

Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.

Magic Rings

An unappraised Magic Ring.

Also, a unique feature of Oracle of Seasons and Oracle of Ages is the appearance of Magic Rings to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the Cursed Ring, even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout Oracle of Ages and Oracle of Seasons, some requiring the use of Linked Games to obtain, or even the use of a Game Boy Advance.

Gasha Seeds

Gasha Seeds appear exclusively in Oracle of Seasons and Oracle of Ages. They can be planted in patches of Soft Soil scattered across Holodrum (or Labrynna in Oracle of Ages). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as Rupees or Magic Rings.

Game Information

Development

Zeldacourage

The cancelled Mystical Seed of Courage logo

Oracle of Seasons, along with Oracle of Ages, were the first The Legend of Zelda titles to be developed by a third-party. They were designed by Capcom, which later went on to develop two more titles for The Legend of Zelda series on the Game Boy Advance (Four Swords and The Minish Cap).

It began when Capcom game director Yoshiki Okamoto approached Nintendo producer Shigeru Miyamoto with a proposal to remake the original The Legend of Zelda for the Game Boy Color.[11] Depending on the success of this first title, Capcom would go on to develop a "more ambitious" sequel, which would be a completely new and original Zelda title built from the ground up. However, the members of the development team disagreed with Okamoto's agenda. The team wanted to skip the remake and begin creating a new Zelda title right away.[12] Thus, they began by having Capcom subsidiary Flagship write a scenario (i.e. story and characters) for the new game.[13] Prioritizing scenario over gameplay caused development difficulties early on.[14] The team was further hindered by the Game Boy Color's narrower screen. Rooms could not be fully viewed all at once, potentially causing players to overlook certain elements inside them.[15] As the project was floundering, Okamoto and the team sought Miyamoto's guidance.[16]

Miyamoto proposed the creation of the "Triforce Series", a trilogy, to supersede the current projects.[17] Each title was to focus on a different gameplay element, each relating to one of the three powers of the Triforce (i.e., Wisdom, Power, and Courage). What was originally meant to be the remake of The Legend of Zelda became the Chapter of Power (later known as Mystical Seed of Power), which was action-based.[18][19] The Tale of Power was demonstrated at the Nintendo Space World trade show in 1999; it was the only title of the three to be presented. The demo of the game had Princess Zelda, keeper of the seasons, captured by Ganon, who stole the Rod of Seasons to throw the four seasons of Hyrule into disarray while sending Hyrule Castle and the rod to another realm - a precursor to the plot of Oracle of Seasons.[20] In the demo, Link uses the Rod of Seasons to manipulate the seasons of winter, spring, summer, and autumn in order to solve puzzles.[21] Several characters of Oracle of Seasons also make an appearance, such as the "Mystery Tree" (Maku Tree), "Rikki" (Ricky), "Mable" (Maple), and the "Ulra Tribe" (Subrosians).[22]

The three games of the series would interact with each other for additional gameplay via game-linking system. However, the overcomplexity of coordinating the three games caused the cancellation of Mystical Seed of Courage. Thus the series was reduced to two titles: Oracle of Ages was adapted from Mystical Seed of Wisdom and Oracle of Seasons was adapted from Mystical Seed of Power.[23]

Through Oracle of Seasons's tumultuous development, certain elements of the game hearken back to its days as a remake of the original NES title. Such elements include Gnarled Root Dungeon, several recurring bosses, and the prevalence of Old Men.

Setting

Main article: Holodrum
Holodrum

A map of Holodrum

Oracle of Seasons is the first and only title to take place in the land of Holodrum. This land, once calm and peaceful, is thrown into chaos and destruction when General Onox captures Din, the Oracle of Seasons, and buries the Temple of Seasons where the Season Spirits lie, throwing the four seasons into disarray and causing them to change erratically.

Holodrum is unique in that it is the only land to feature the four seasons: winter, spring, summer, and autumn. The world changes with the seasons: lakes freeze in winter, flowers bloom in spring, creeks and lakes dry up in summer, and Mushrooms are ready to be picked in autumn.[24] With the four seasons out of order, Holodrum experiences all four seasons at once, creating a colorful world where all at once Link can observe the whiteness of the snow in winter, the blooming flowers in spring, the lush green vegetation in summer, and the changing colors of the leaves in autumn.

Being relatively uninhabited, Link interacts with few people outside of Horon Village, home of the guardian spirit Maku Tree. On his quest, Link will travel north into the mountains, where he will meet the Gorons of Goron Mountain and the people of secluded Sunken City. But within this one world exists another: the hidden subterranean, lava-filled world of Subrosia. Here, the strange, hooded creatures known as Subrosians live unbeknownst to the people of the world above. Subrosia is, in fact, the new location of the Temple of Seasons, which sunk from Holodrum into Subrosia. As the game progresses, Link must travel to and from Subrosia via Portals to visit the Temple of Seasons and regain the power of the Rod of Seasons.

Timeline Placement

Oracles Limited Edition Interior

The limited edition adventure set

According to Encyclopedia, Oracle of Seasons takes place after A Link to the Past and Link's Awakening and before Oracle of Ages. Prior to Encyclopedia, Oracle of Seasons and Oracle of Ages were situated between A Link to the Past and Link's Awakening. All four games feature the same incarnation of Link.

Limited Editions

In North America, the first print of the game featured a foil effect on the tree's silhouette on the box and manual. In Europe, a limited edition was released. Limited to 500 copies, it included a copy of both Oracle games, a Boomerang, a shirt, two pins, and two skins for both the Game Boy Color and Game Boy Advance.

Completion Records

Main article: Speedrun Records
Time Performer Date Notes
Category Runner Time Date
Any% orima_r 43m 25s September 10, 2022
All Essences TGH 1h 33m 9s March 17, 2022

Listings

Characters

Bosses and mini-bosses

Enemies

Places

Dungeons

Equipment and upgrades

Translations

Credits

Glitches

Reception

Sales

Oracle of Seasons was commercially successful, selling a near 4 million copies (3.96 million to be exact).[25]

Reviews

Oracle of Seasons was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot,[26][27] and a 10 out of 10 rating of "Masterpiece" at IGN.[28][29] The games were often credited as being two of the top (if not the best) games for the Game Boy Color. In fact, Oracle of Seasons and Oracle of Ages were ranked by Nintendo Power as being the fourth and fifth best games for Game Boy/Game Boy Color, respectively.[30]

Oracle of Seasons especially was praised for its vibrant graphics, due to the wide panoply of hues caused by the changing seasons. As such, it is considered to be the more graphically impressive of the two Oracle titles.[28] Gaming Target praised the gameplay aspect of the game, highlighting the use of its "new and fun" items and challenging dungeons.[31]

Fan Reception

Oracle of Seasons was equally praised by fans as well as critics. Both Oracle of Ages and Oracle of Seasons maintain a 9.1 user score at Gamespot.[26][27] However, at IGN, Seasons scored slightly higher at 9.2.[28]

Oracle of Seasons is usually rated equal or higher than Oracle of Ages by critics and fans, which would appear to make it the more well-received of the two titles.

Trivia

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ゼルダの伝説 ふしぎの木の実 大地の章 (Zeruda no Densetsu Fushigi no Ki no Mi Daichi no Shō) The Legend of Zelda: The Mystical Fruit: Chapter of Earth
People's Republic of China ChineseSI 塞尔达传说 不可思议的果实 大地之章
ERROR: You must enter a country code. ChineseTR 薩爾達傳說 神秘果實 大地之章
Federal Republic of Germany German The Legend of Zelda: Oracle of Seasons

Gallery

External links

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named E 7
  2. 2.0 2.1 Template:Cite web
  3. Encyclopedia, Dark Horse Books, pg. 10
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  5. The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 5
  6. Cite error: Invalid <ref> tag; no text was provided for refs named nintendodirectna
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  9. Cite error: Invalid <ref> tag; no text was provided for refs named Korean VC
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  21. Template:Cite web
  22. Template:Cite web
  23. Template:Cite web
  24. "Holodrum has four seasons: spring, summer, fall and winter. The world changes with the seasons. In spring, blast blooms can send you high in the air; summer reveals creek beds and lake bottoms. In fall, leaves open new paths and mushrooms are ready to be picked. In winter, snow blocks trails and lakes freeze." — N/A (Oracle of Seasons)
  25. RPGamer - Japandemonium - Xenogears vs. Tetris
  26. 26.0 26.1 Legend of Zelda: Oracle of Seasons Review - Gamespot
  27. 27.0 27.1 Legend of Zelda: Oracle of Ages Review - Gamespot
  28. 28.0 28.1 28.2 The Legend of Zelda: Oracle of Seasons Review - IGN
  29. The Legend of Zelda: Oracle of Ages Review - IGN
  30. Nintendo Power Magazine - Issue 231
  31. Gaming Target - The Legend of Zelda: Oracle of Seasons
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