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{{GameNav}}
 
{{GameNav}}
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{{Italic Title}}
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{{Quick Links|
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{{Nav Icon|File:Nayru OOX.png|Characters in Oracle of Ages|Characters}}
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{{Nav Icon|File:Veran Sprite.png|Bosses in Oracle of Ages|Bosses}}
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{{Nav Icon|File:OoA Red Octorok Sprite.png|Enemies in Oracle of Ages|Enemies}}
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{{Nav Icon|File:OoA Flame of Destruction Sprite.png|Dungeons in Oracle of Ages|Dungeons}}
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{{Nav Icon|File:Gasha Tree.png|Places in Oracle of Ages|Locations}}
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{{Nav Icon|File:Harp of Ages.png|Items in Oracle of Ages|Items}}
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{{Nav Icon|File:Book of Seals.png|Oracle of Ages Translations|Translations}}
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{{Nav Icon|File:OoA Heart Container Sprite.png|The Legend of Zelda: Oracle of Ages/Credits|Credits}}
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}}
 
:''This article is about the game. For other uses, see [[Oracle of Ages (Disambiguation)]].''
 
:''This article is about the game. For other uses, see [[Oracle of Ages (Disambiguation)]].''
{{Game
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{{Infobox Game
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|name= ''The Legend of Zelda: Oracle of Ages''
 
|image= [[File:OoA Logo.png|300px]]<br>[[File:Oracleofages.jpg|300px|Oracle of Ages US Boxart]]
 
|image= [[File:OoA Logo.png|300px]]<br>[[File:Oracleofages.jpg|300px|Oracle of Ages US Boxart]]
 
|developer= [[Capcom]]
 
|developer= [[Capcom]]
 
|publisher= [[Nintendo]]
 
|publisher= [[Nintendo]]
 
|designer= Hidemaro Fujibayashi (director)<br>Noritaka Funamizu (producer)<br>Minako Adachi (sound composer)<br>KYOPI (sound composer)
 
|designer= Hidemaro Fujibayashi (director)<br>Noritaka Funamizu (producer)<br>Minako Adachi (sound composer)<br>KYOPI (sound composer)
|released= '''Game Boy Color'''<br>{{release|na= May 14, 2001<ref>{{Cite book|quote='''NORTH AMERICAN EDITION'''<br>Release Date: May 14, 2001<br>Console: Game Boy Color|book=A&A|page=377}}</ref>|jp= February 27, 2001<ref>{{Cite book|quote='''JAPANESE EDITION'''<br>Release Date: February 27, 2001<br>Console: Game Boy Color|book=A&A|page=377}}</ref>|eu= October 5, 2001|aus= October 5, 2001}}<br>'''Nintendo 3DS Virtual Console'''<br>{{release|na= May 30, 2013<ref name="nintendodirectna">{{Cite web|author=Nintendo (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref>|jp= February 27, 2013<ref name="jp release">{{Cite web|retrieved=July 14, 2013 |url=http://www.nintendo.co.jp/3ds/eshop/vc/qacj/index.html |title=<nowiki>ニンテンドー3DS|ゼルダの伝説 ふしぎの木の実 大地の章|Nintendo</nowiki> |site=Nintendo}}</ref>|eu= May 30, 2013<ref name="nintendodirecteu">{{Cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref> |aus= May 30, 2013<ref name="au release">{{Cite web|author=Daniel Vuckovic |published=May 30, 2013 |retrieved=May 6, 2016|url=http://www.vooks.net/nintendo-download-updates-oracle-of-zelda-men-denpa/ |title=NINTENDO DOWNLOAD UPDATES: ORACLE OF ZELDA MEN, DENPA |site=Vooks}}</ref> |kr=April 20, 2016<ref name="Korean VC">{{Cite web|retrieved=May 6, 2016|url=http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php |title=Virtual Console |site=Nintendo Korea}}</ref>}}
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|released= '''Game Boy Color'''<br>{{release|na= May 14, 2001<ref name="E 7">{{Cite Book|quote= |book= E |publisher= |page= 7}}</ref>|jp= February 27, 2001<ref name="E 7"/>|eu= October 5, 2001|aus= October 5, 2001}}<br>'''Nintendo 3DS Virtual Console'''<br>{{release|na= May 30, 2013<ref name="nintendodirectna">{{Cite web|author=Nintendo (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=wSXyo0z6LKA |title=Nintendo Direct 4.17.2013 - YouTube |site=YouTube}}</ref>|jp= February 27, 2013<ref name="jp release">{{Cite web|retrieved=July 14, 2013 |url=http://www.nintendo.co.jp/3ds/eshop/vc/qacj/index.html |title=<nowiki>ニンテンドー3DS|ゼルダの伝説 ふしぎの木の実 大地の章|Nintendo</nowiki> |site=Nintendo}}</ref>|eu= May 30, 2013<ref name="nintendodirecteu">{{Cite web|author=NintendoUKofficial (YouTube) |published=2013-04-17 |retrieved=2013-04-19 |url=https://www.youtube.com/watch?v=T-_1nQC_afE |title=Nintendo 3DS Direct Presentation - 17.04.2013 - YouTube |site=YouTube}}</ref> |aus= May 30, 2013<ref name="au release">{{Cite web|author=Daniel Vuckovic |published=May 30, 2013 |retrieved=May 6, 2016|url=http://www.vooks.net/nintendo-download-updates-oracle-of-zelda-men-denpa/ |title=NINTENDO DOWNLOAD UPDATES: ORACLE OF ZELDA MEN, DENPA |site=Vooks}}</ref> |kr=April 20, 2016<ref name="Korean VC">{{Cite web|retrieved=May 6, 2016|url=http://www.nintendo.co.kr/3DS/eshop/eshop_virtualconsole.php |title=Virtual Console |site=Nintendo Korea}}</ref>}}
 
|ratings={{List
 
|ratings={{List
 
|{{Game Rating|ESRB|E}}
 
|{{Game Rating|ESRB|E}}
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|{{Game Rating|USK|0}}
 
|{{Game Rating|USK|0}}
 
}}
 
}}
|platforms= [[Game Boy Color]], [[Nintendo 3DS]] Virtual Console
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|platforms= [[Game Boy Color]]<br>[[Nintendo 3DS]]
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|canon= Canon<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
 
|predecessor= {{MM}}
 
|predecessor= {{MM}}
 
|successor= {{FS}}
 
|successor= {{FS}}
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|strategy= {{StrategyWiki}}
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|zu= {{ZU Guide|https://zeldauniverse.net/guides/oracle-of-ages/|{{OoA|-}}}}
 
}}
 
}}
'''''The Legend of Zelda: Oracle of Ages''''' is one of two {{TLoZ|Series|-}} titles released for the [[Game Boy Color]] as part of Capcom's {{OoX}}, the other being {{OoS}}, both representing the seventh and eighth main installments of the series. Released near the end of the system's lifespan, ''Oracle of Ages'' and its counterpart were said to "send the Game Boy Color out with a bang."<ref>{{Cite web|quote= Nintendo is sending the Game Boy Color out with a bang by releasing not just one but two new Game Boy Zelda titles--Oracle of Seasons and Oracle of Ages...|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html?tag=tabs;reviews|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> In anticipation of the upcoming release of the Game Boy Color's successor, the [[Game Boy Advance]], the games exhibited special features (such as the [[Advance Shop]]) when played on the new handheld system.
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'''''The Legend of Zelda: Oracle of Ages''''' is one of two {{TLoZ|Series|-}} titles released for the [[Game Boy Color]], the other being {{OoS}}, both representing the seventh and eighth main installments of the series. Released near the end of the system's lifespan, {{OoA|-}} and its counterpart were said to "send the Game Boy Color out with a bang."<ref>{{Cite web|quote= Nintendo is sending the Game Boy Color out with a bang by releasing not just one but two new Game Boy Zelda titles--Oracle of Seasons and Oracle of Ages...|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html?tag=tabs;reviews|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> In anticipation of the upcoming release of the Game Boy Color's successor, the [[Game Boy Advance]], the games exhibited special features (such as the [[Advance Shop]]) when played on the new handheld system.
   
After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. [[Linked Game|Game-linking]] also unlocks extra content, such as new items.<ref>{{Cite book|quote=The games were complete adventures individually, but players also could link up the games and transfer secret items and information between them to unlock new items, abilities, and a hidden ending featuring Ganon!|book=Phantom Hourglass Official Game Guide|publisher=Prima Games|page=5}}</ref> The game is named after its central character, [[Nayru (Oracle)|Nayru, Oracle of Ages]], and the element that is manipulated by Link in the game—the Ages.
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After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. [[Linked Game|Game-linking]] also unlocks extra content, such as new items.<ref>{{Cite Guide|quote= |game= PH|publisher= Prima|page=5}}</ref> The game is named after its central character, [[Nayru (Oracle)|Nayru, Oracle of Ages]], and the element that is manipulated by Link in the game—the Ages.
   
 
It was released for the [[Nintendo 3DS]] Virtual Console in Japan on February 27, 2013,<ref name="jp release"/> in North America, Europe and Australia on May 30, 2013,<ref name="nintendodirectna"/><ref name="nintendodirecteu"/><ref name="au release"/> and in South Korea on April 20, 2016.<ref name="Korean VC"/>
 
It was released for the [[Nintendo 3DS]] Virtual Console in Japan on February 27, 2013,<ref name="jp release"/> in North America, Europe and Australia on May 30, 2013,<ref name="nintendodirectna"/><ref name="nintendodirecteu"/><ref name="au release"/> and in South Korea on April 20, 2016.<ref name="Korean VC"/>
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[[File:OoA Link Artwork.png|100px|left]]
 
[[File:OoA Link Artwork.png|100px|left]]
 
[[File:OoA Ending Sequence.png|thumb|100px|right|The story is far from over...]]
 
[[File:OoA Ending Sequence.png|thumb|100px|right|The story is far from over...]]
[[Link]], having been sent from Hyrule to [[Labrynna]] by the power of the Triforce, awoke in Labrynna, almost immediately after stumbling upon [[Impa]], who was besieged by a group of [[Octorok]]s. Unknown to Link, Impa had fallen into the clutches of the evil Sorceress of Shadows [[Veran]]. This allowed her to trick Link into moving a sacred barrier which obstructed her goal: to possess the Oracle of Ages, [[Nayru (Oracle)|Nayru]]. In full view of Link and Nayru's bodyguard, [[Ralph]], Veran quickly possessed Nayru and began to utilize her newfound power of controlling time, traveling to the past and beginning her plan to bring untold sorrow to the world. Meeting with Labrynna's guardian, the [[Maku Tree#Maku Tree (Female)|Maku Tree]], Link learned that to defeat Veran, he would need the [[Essences of Time]]. However, the Essences, as their names suggest, were hidden throughout time, making them very hard for one person to obtain. By taking up the [[Harp of Ages]] in Nayru's house, Link was able to traverse time and search for the Essences throughout Labrynna, all the while correcting the damage Veran had caused to the land, such as in [[Symmetry Village]].
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[[Link]], having been sent from Hyrule to [[Labrynna]] by the power of the Triforce, awoke in Labrynna, almost immediately after stumbling upon [[Impa]], who was besieged by a group of [[Octorok]]s. Unknown to Link, Impa had fallen into the clutches of the evil Sorceress of Shadows [[Veran]]. This allowed her to trick Link into moving a sacred barrier that obstructed her goal: to possess the Oracle of Ages, [[Nayru (Oracle)|Nayru]]. In full view of Link and Nayru's bodyguard, [[Ralph]], Veran quickly possessed Nayru and began to utilize her newfound power of controlling time, traveling to the past and beginning her plan to bring untold sorrow to the world. Meeting with Labrynna's guardian, the [[Maku Tree#Maku Tree (Female)|Maku Tree]], Link learned that to defeat Veran, he would need the [[Essences of Time]]. However, the Essences, as their names suggest, were hidden throughout time, making them very hard for one person to obtain. By taking up the [[Harp of Ages]] in Nayru's house, Link was able to traverse time and search for the Essences throughout Labrynna, all the while correcting the damage Veran had caused to the land, such as in [[Symmetry Village]].
   
More than halfway into his journey, Link finally got a chance to rescue Nayru from Veran's clutches, at [[Ambi's Palace]]. However, as soon as he did, Veran possessed [[Queen Ambi]]. Using her new authority, Veran was almost successful in capturing Nayru, Link and Ralph, but at the last second Nayru used her power to return them all to the present.
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More than halfway into his journey, Link finally got a chance to rescue Nayru from Veran's clutches, at [[Ambi's Palace]]. However, as soon as he did, Veran possessed [[Queen Ambi]]. Using her new authority, Veran was almost successful in capturing Nayru, Link, and Ralph, but at the last second Nayru used her power to return them all to the present.
   
 
Gathering the last of the essences, Link prepared for the final showdown with Veran, but before he could go, Ralph ran off before him, so that he might slay Ambi, even knowing that with Ambi as his ancestor, her death would mean his. Veran proved too powerful for Ralph, knocking him out instead of killing him before moving on to fight Link. After freeing Ambi, and the powerful battle that followed, Link was able to best Veran once and for all. Veran laughed as she died, saying that her goal had been completed, the Flame of Sorrow lit.
 
Gathering the last of the essences, Link prepared for the final showdown with Veran, but before he could go, Ralph ran off before him, so that he might slay Ambi, even knowing that with Ambi as his ancestor, her death would mean his. Veran proved too powerful for Ralph, knocking him out instead of killing him before moving on to fight Link. After freeing Ambi, and the powerful battle that followed, Link was able to best Veran once and for all. Veran laughed as she died, saying that her goal had been completed, the Flame of Sorrow lit.
   
 
As Link, Nayru and Ralph returned to their own time, a [[Twinrova|mysterious pair]] laughed, saying that the true evil had yet to arrive...
 
As Link, Nayru and Ralph returned to their own time, a [[Twinrova|mysterious pair]] laughed, saying that the true evil had yet to arrive...
 
''For the complete story revealed in a [[Linked Game]], see [[Oracle Series#Resurrection of Ganon|Oracle Series: Resurrection of Ganon]]''.
 
 
{{Clear}}
 
{{Clear}}
   
 
==Gameplay==
 
==Gameplay==
 
===General Mechanics===
 
===General Mechanics===
The two games of the [[Oracle Series]] retain many gameplay elements from {{LA}} (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in ''Oracle of Ages'' and ''Oracle of Seasons'' are reused from ''Link's Awakening''), audio and top-view perspective. As in ''Link's Awakening'', items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in ''Link's Awakening'', which was located at the bottom of the screen).
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{{OoA|-}} (and its counterpart, {{OoS}}) retain many gameplay elements from {{LA}} (especially the [[The Legend of Zelda: Link's Awakening DX|DX version]]), such as the graphics (many sprites in {{OoA|-}} and {{OoS|-}} are reused from {{LA|-}}), audio and top-view perspective. As in {{LA|-}}, items (including the [[sword]] and [[shield]]) are assigned to the A and B buttons via an [[Inventory]]. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected [[Rupee]]s, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in {{LA|-}}, which was located at the bottom of the screen).
   
''Oracle of Ages'', like the great majority of Zelda games, features eight regular dungeons and a large [[Labrynna|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree#Maku Tree (Female)|Maku Tree]], an important character in both games of the [[Oracle Series]], who will direct Link to the next dungeon, among other things. The ''Oracle Series'', like many games in {{TLoZ|Series}}, features a [[Trading Sequence]].
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{{OoA|-}}, like the great majority of Zelda games, features eight regular dungeons and a large [[Labrynna|overworld]] to explore in between. This is done with the help of an overworld [[map]], which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the [[Maku Tree#Maku Tree (Female)|Maku Tree]], an important character in both games, who will direct Link to the next dungeon, among other things. {{OoA|-}}, like many games in {{TLoZ|Series}}, features a [[Trading Sequence]].
   
One particular feature of ''Oracle of Ages'' (and ''Oracle of Seasons'', for that matter) is the fact that certain choices made on the adventure will affect an outcome later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either [[Moosh]], [[Dimitri]], or [[Ricky]]), and the growth [[Bipsom]]. These choices affect the passwords obtained for a [[Linked Game]] (see below).
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One particular feature of {{OoA|-}} (and {{OoS|-}}, for that matter) is the fact that certain choices made on the adventure will affect an outcome, later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either [[Moosh]], [[Dimitri]], or [[Ricky]]), and the growth [[Bipsom]]. These choices affect the passwords obtained for a [[Linked Game]] (see below).
   
Where ''Oracle of Seasons'' is said to center its gameplay on action, ''Oracle of Ages'' is said to be more puzzle oriented;<ref>{{Cite web|quote= The biggest difference between Seasons and Ages is that each focuses on a different aspect of the classic Zelda formula: Ages is puzzle-heavy while Seasons is action-oriented.|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> both of which are key gameplay elements in ''The Legend of Zelda'' series.
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Where {{OoS|-}} is said to center its gameplay on the action, {{OoA|-}} is said to be more puzzle-oriented;<ref>{{Cite web|quote= The biggest difference between Seasons and Ages is that each focuses on a different aspect of the classic Zelda formula: Ages is puzzle-heavy while Seasons is action-oriented.|url= http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html|title= The Legend of Zelda: Oracle of Seasons Review|site= Gamespot}}</ref> both of which are key gameplay elements in ''The Legend of Zelda'' series.
   
 
===The Harp of Ages===
 
===The Harp of Ages===
 
[[File:Oracle of Ages - Harp of Ages.png|left|The Harp of Ages]]
 
[[File:Oracle of Ages - Harp of Ages.png|left|The Harp of Ages]]
The central item of the game is the [[Harp of Ages]]. It is used by Link to travel through time. [[Time Travel]] is the defining gameplay element of ''Oracle of Ages''. On his quest, Link travels between the past and the present as he explores [[Labrynna]] twice over. Throughout the game, Link must act in the past to manipulate the future to progress on his adventure. Link may also take advantage of differences in terrain in the past and the present to reach areas that would otherwise be inaccessible. For example, a decrepit entrance to a dungeon that has long since collapsed in the present it still sturdy in the past; a tree that is a mere sapling grows to its full height in the present.
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The central item of the game is the [[Harp of Ages]]. It is used by Link to travel through time. [[Time Travel]] is the defining gameplay element of {{OoA|-}}. On his quest, Link travels between the past and the present as he explores [[Labrynna]] twice over. Throughout the game, Link must act in the past to manipulate the future to progress on his adventure. Link may also take advantage of differences in terrain in the past and the present to reach areas that would otherwise be inaccessible. For example, a decrepit entrance to a dungeon that has long since collapsed in the present is still sturdy in the past; a tree that is a mere sapling grows to its full height in the present.
   
 
The past-present dichotomy is easily comparable to the [[The Legend of Zelda: A Link to the Past#Light and Dark World dichotomy|Light and Dark World dichotomy]] of {{ALttP}}, an important gameplay feature of that game.
 
The past-present dichotomy is easily comparable to the [[The Legend of Zelda: A Link to the Past#Light and Dark World dichotomy|Light and Dark World dichotomy]] of {{ALttP}}, an important gameplay feature of that game.
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[[File:Farore Oracle.png|right|100px|Farore, Oracle of Secrets]]
 
[[File:Farore Oracle.png|right|100px|Farore, Oracle of Secrets]]
 
{{Main|Linked Game}}
 
{{Main|Linked Game}}
An important element of gameplay in ''Oracle of Ages'' and ''Oracle of Seasons'' is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a [[Linked Game]] is the extended ending (the "true ending") where [[Twinrova]] and [[Ganon]] are encountered.
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An important element of gameplay in {{OoA|-}} and {{OoS|-}} is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a [[Linked Game]] is the extended ending (the "true ending") where [[Twinrova]] and [[Ganon]] are encountered.
   
In a Linked Game of ''Oracle of Ages'', new characters appear in [[Labrynna]]. These characters will tell Link [[Linked Game#Secrets|secrets]] in the form of passwords, which can be relayed to characters on a completed file of ''Oracle of Seasons''. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if ''Oracle of Ages'' is played first and ''Oracle of Seasons'' second.
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In a Linked Game of {{OoA|-}}, new characters appear in [[Labrynna]]. These characters will tell Link [[Linked Game#Secrets|secrets]] in the form of passwords, which can be relayed to characters on a completed file of {{OoS|-}}. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if {{OoA|-}} is played first and {{OoS|-}} second.
   
 
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.
 
Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.
   
 
===Magic Rings===
 
===Magic Rings===
[[File:Unappraised Ring.png|left|An unappraised ring.]]
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[[File:OoS Magic Ring Unappraised Sprite.png|left|An unappraised ring.]]
Also a unique feature of the ''Oracle'' series is the appearance of [[Magic Ring]]s to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the [[Cursed Ring]], even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout ''Oracle of Ages'' and ''Oracle of Seasons'', some requiring the use of [[Linked Game]]s to obtain, or even the use of a [[Game Boy Advance]].
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Also, a unique feature of {{OoS|-}} and {{OoA|-}} is the appearance of [[Magic Ring]]s to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the [[Cursed Ring]], even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout {{OoA|-}} and {{OoS|-}}, some requiring the use of [[Linked Game]]s to obtain, or even the use of a [[Game Boy Advance]].
   
 
===Gasha Seeds===
 
===Gasha Seeds===
 
[[File:OoX Gasha Seed Sprite.png|left]]
 
[[File:OoX Gasha Seed Sprite.png|left]]
[[Gasha Seed]]s appear exclusively in the ''Oracle'' series. They can be planted in patches of [[Soft Soil]] scattered across [[Labrynna]] (or [[Holodrum]] in ''Oracle of Seasons''). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as [[Rupee]]s or Magic Rings.
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[[Gasha Seed]]s appear exclusively in {{OoS|-}} and {{OoA|-}}. They can be planted in patches of [[Soft Soil]] scattered across [[Labrynna]] (or [[Holodrum]] in {{OoS|-}}). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as [[Rupee]]s or Magic Rings.
   
 
==Development==
==Game Information==
 
===Development===
 
 
[[File:Zeldacourage.jpg|thumb|right|The cancelled ''Mystical Seed of Courage'' logo]]
 
[[File:Zeldacourage.jpg|thumb|right|The cancelled ''Mystical Seed of Courage'' logo]]
 
{{OoA|-}} and {{OoS|-}} were the first ''Zelda'' titles to be developed outside of [[Nintendo]]. They were developed by [[Capcom]], who later went on to develop two more titles for {{TLoZ|Series}} on the [[Game Boy Advance]] ({{FS}} and {{TMC}}). The development of the ''Oracle'' games began with the scenarios (i.e. story and characters) rather than with gameplay. This caused design difficulties later on. The scenarios were written by Flagship, a now-defunct Capcom subsidiary.<ref>{{Cite person|quote= Mr. Miyamoto normally creates the game scenario (story and characters) after the initial gameplay is designed. If the action part of the game is solid, the scenario can be developed from there. We started by using the Capcom scenario creation company, Flag Ship, to create the scenario first. Then, we created maps and started developing the game. I don't believe that worked. . . . Using that system, the team had to redo both the scenario and the maps several times to make all the elements fit.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref>
{{Main|Oracle Series#Development|Development of the Oracle series}}
 
''Oracle of Ages'' and ''Oracle of Seasons'' were the first ''Zelda'' titles to be developed outside of [[Nintendo]]. They were developed by [[Capcom]], who later went on to develop two more titles for {{TLoZ|Series}} on the [[Game Boy Advance]] ({{FS}} and {{TMC}}). The development of the ''Oracle'' games began with the scenarios (i.e. story and characters) rather than with gameplay. This caused design difficulties later on. The scenarios were written by Flagship, a now-defunct Capcom subsidiary.<ref>{{Cite person|quote= Mr. Miyamoto normally creates the game scenario (story and characters) after the initial gameplay is designed. If the action part of the game is solid, the scenario can be developed from there. We started by using the Capcom scenario creation company, Flag Ship, to create the scenario first. Then, we created maps and started developing the game. I don't believe that worked. . . . Using that system, the team had to redo both the scenario and the maps several times to make all the elements fit.|name= Yoshiki Okamoto|url= http://web.archive.org/web/20050311025108/http://www.nintendo.com/gamedev?gameid=m-Game-0000-314|title= The Legend of Zelda: Oracle of Seasons Interview Part I}}</ref>
 
   
This game was originally part of what was called the "[[Triforce]] Series", a trilogy of games where each installment focused on a different gameplay element. Each title was associated with a piece of the Triforce, which would represent the focus of gameplay for that title. ''Oracle of Ages'' was thusly named ''Mystical Seed of Wisdom'', hence the puzzle-based gameplay. The three games would be able to interact with each other for additional gameplay via a [[Linked Game|game-linking system]]. However, the complexity of coordinating three games caused for the cancellation of the third title, ''Mystical Seed of Courage''. Thus, the series was reduced to only two titles: ''Oracle of Ages'' (adapted from the ''Mystical Seed of Wisdom'') and ''Oracle of Seasons'' (adapted from the ''Mystical Seed of Power''). Together, they became what is known today as the {{OoX}}.<ref>[http://gameboy.ign.com/objects/873/873036.html IGN Article on The Third Oracle]</ref>
+
This game was originally part of what was called the "[[Triforce]] Series", a trilogy of games where each installment focused on a different gameplay element. Each title was associated with a piece of the Triforce, which would represent the focus of gameplay for that title. {{OoA|-}} was thusly named ''Mystical Seed of Wisdom'', hence the puzzle-based gameplay. The three games would be able to interact with each other for additional gameplay via a [[Linked Game|game-linking system]]. However, the complexity of coordinating three games caused the cancellation of the third title, ''Mystical Seed of Courage''. Thus, the series was reduced to only two titles: {{OoA|-}} (adapted from the ''Mystical Seed of Wisdom'') and {{OoS|-}} (adapted from the ''Mystical Seed of Power'').<ref>[http://gameboy.ign.com/objects/873/873036.html IGN Article on The Third Oracle]</ref>
   
 
==Timeline Placement==
===Setting===
 
{{Main|Labrynna}}
 
''Oracle of Ages'' introduces a new and distant world not seen in any other title, named [[Labrynna]]. Lynna City is where the [[Human]] race of Labrynna resides, and is also the most populated region of Labrynna. Near the city resides the Maku Tree, the guardian of Labrynna and an important character in the game. The Maku Tree serves as Link's guide on his adventures.
 
[[File:OoA Past2Present.png|thumb|235px|right|A bleak area in the past becomes bright and cheerful in the present]]
 
Adjacent to Lynna City looms the [[Black Tower]], built by the order of [[Queen Ambi]], monarch of Labrynna in an age gone by. On his quest, Link will travel back in time to the simple era of the queen's reign. Although the past and present of Labrynna are much the same, there are also many differences can be noted (such as the changing of landscape), making so that the world must be explored two times over. In the past, everything is darker and duller, reflecting the mood of the hard-working Labrynnians in simple times. Alternatively, the world is much more vibrant and cheerful in the present.
 
 
To the north rise the elevated plains and mountain ranges. The northwest is dominated by the barren [[Talus Peaks]], which give way to the [[Nuun Highlands]] (originally the location of [[Ambi's Palace]]), then [[Rolling Ridge]] in the northeast, home of the [[Goron]]s of Labrynna. West of Lynna City are the lush [[Fairies' Woods]], known as [[Deku Forest (Oracle of Ages)|Deku Forest]] in the past age. To the south are the vast seas of Labrynna, from the raging waters of the [[Sea of Storms]] to the calmer [[Zora Seas]], where the [[Zora]]s reside beneath the waves in [[Zora Village]]. To the east of the seas is the large, isolated [[Crescent Island]] where the primitive, lizard-like [[Tokay]]—a race found uniquely in Labrynna—reside, secluded from the outside world. In the present, the seas recede and the [[Yoll Graveyard]] appears.
 
{{Clear}}
 
 
===Timeline Placement===
 
 
[[File:Oracles Limited Edition Interior.jpg|thumb|150px|right|The limited edition adventure set]]
 
[[File:Oracles Limited Edition Interior.jpg|thumb|150px|right|The limited edition adventure set]]
  +
According to {{E}}, {{OoA|-}} takes place after {{OoS}}, which directly follows {{ALttP}} and {{LA}}. Prior to {{E|-}}, {{OoA|-}} and {{OoS|-}} were situated between {{ALttP|-}} and {{LA|-}}. All four games feature the same incarnation of Link.
{{Main|Oracle Series#Timeline Placement|Timeline Placement of the Oracle Series}}
 
   
 
In both the noncanon [[The Legend of Zelda: Oracle of Ages (Wessel)|chapter book]] and the {{OoA|Himekawa}} adaptations of {{OoS|-}} and {{OoA|-}} games, {{OoA|-}} is the second game in the sequence.
According to the [[Zelda Timeline|official timeline]] released in {{HH}}, the [[Oracle Series]] are a direct sequel to {{ALttP}} in the "Downfall" timeline split and a prequel to {{LA}}, all of which feature the same Link.
 
   
===Limited Edition===
+
==Limited Editions==
A limited edition adventure set was also released. Limited to 500 copies, it included a copy of both ''Oracle'' games, a Boomerang, a shirt, two pins, and two skins for both the [[Game Boy Color]] and [[Game Boy Advance]]. It was available for sale only in Europe.
+
In North America, the first print of the game featured a foil effect on the tree's silhouette on the box and manual. In Europe, a [[:File:Oracles Limited Edition Interior.jpg|limited edition]] was released on May 21, 2001. Limited to 500 copies, it included a copy of both ''Oracle'' games, a Boomerang, a shirt, two pins, and two skins for both the [[Game Boy Color]] and [[Game Boy Advance]].
   
===Completion Records===
+
==Speedrun Records==
 
{{Main|Speedrun Records}}
 
{{Main|Speedrun Records}}
 
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (http://zeldawiki.org/Speedrun_Records). This table will automatically be updated with the records on that page. -->
 
<!-- NOTICE: To update completion records, please edit the Speedrun Records article (http://zeldawiki.org/Speedrun_Records). This table will automatically be updated with the records on that page. -->
Line 107: Line 109:
 
! Notes
 
! Notes
 
|-
 
|-
{{#section:Speedrun Records|OOA}}
+
{{#section:Speedrun Records|OoA}}
 
|}
 
|}
   
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==Reception==
 
==Reception==
:''See also: [[Oracle Series#General Reception|Oracle Series§Reception]]
 
 
 
===Sales===
 
===Sales===
''Oracle of Ages'' was commercially successful, selling a near 4 million copies (3.96 million to be exact).<ref>[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]</ref>
+
{{OoA|-}} was commercially successful, selling a near 4 million copies (3.96 million to be exact).<ref>[http://www.rpgamer.com/news/japan/rp033104.html RPGamer - Japandemonium - Xenogears vs. Tetris]</ref>
   
 
===Reviews===
 
===Reviews===
''Oracle of Ages'', or quite simply the [[Oracle Series]] in general, was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot,<ref name="Gamespot OoA">[http://www.gamespot.com/gbc/adventure/legendofzeldaoracleofages/review.html?tag=tabs;reviews Legend of Zelda: Oracle of Ages Review - Gamespot]</ref><ref name="Gamespot OoS">[http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html?tag=tabs;reviews Legend of Zelda: Oracle of Ages Review - Gamespot]</ref> and a 10 out of 10 rating of "Masterpiece" at IGN.<ref name="IGN OoA">[http://gameboy.ign.com/objects/016/016041.html The Legend of Zelda: Oracle of Ages Review - IGN]</ref><ref name="IGN OoS">[http://gameboy.ign.com/articles/166/166042p1.html The Legend of Zelda: Oracle of Ages Review - IGN]</ref> The games were often credited as being two of the top (if not the best) games for the [[Game Boy Color]]. In fact, ''Oracle of Ages'' and ''Oracle of Seasons'' were ranked by ''Nintendo Power'' as being the fifth and fourth best games for [[Game Boy]]/Game Boy Color, respectively.<ref>[[Nintendo Power|Nintendo Power Magazine]] - Issue 231</ref>
+
{{OoA|-}} in general, was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot,<ref name="Gamespot OoA">[http://www.gamespot.com/gbc/adventure/legendofzeldaoracleofages/review.html?tag=tabs;reviews Legend of Zelda: Oracle of Ages Review - Gamespot]</ref><ref name="Gamespot OoS">[http://www.gamespot.com/gbc/rpg/legendofzeldaoracleos/review.html?tag=tabs;reviews Legend of Zelda: Oracle of Ages Review - Gamespot]</ref> and a 10 out of 10 rating of "Masterpiece" at IGN.<ref name="IGN OoA">[http://gameboy.ign.com/objects/016/016041.html The Legend of Zelda: Oracle of Ages Review - IGN]</ref><ref name="IGN OoS">[http://gameboy.ign.com/articles/166/166042p1.html The Legend of Zelda: Oracle of Ages Review - IGN]</ref> The games were often credited as being two of the top (if not the best) games for the [[Game Boy Color]]. In fact, {{OoA|-}} and {{OoS|-}} were ranked by ''Nintendo Power'' as being the fifth and fourth-best games for [[Game Boy]]/Game Boy Color, respectively.<ref>[[Nintendo Power|Nintendo Power Magazine]] - Issue 231</ref>
   
''Oracle of Ages'' specifically was praised by IGN and Gamespot for its difficulty in terms of its challenging, "head-straching" puzzles. Gamespot also praised it for its superb use of the time-travel aspect in the flow of the game. Gaming Target praised the game of its meticulous attention to detail in terms of graphics, creating "one of the most beautiful and creative game worlds Link has ever had the pleasure to traverse."<ref>[http://www.gamingtarget.com/article.php?artid=2411 Gaming Target - The Legend of Zelda: Oracle of Ages Review]</ref>
+
{{OoA|-}} specifically was praised by IGN and Gamespot for its difficulty in terms of its challenging, "head-scratching" puzzles. Gamespot also praised it for its superb use of the time-travel aspect in the flow of the game. Gaming Target praised the game for its meticulous attention to detail in terms of graphics, creating "one of the most beautiful and creative game worlds Link has ever had the pleasure to traverse."<ref>[http://www.gamingtarget.com/article.php?artid=2411 Gaming Target - The Legend of Zelda: Oracle of Ages Review]</ref>
   
 
===Fan Reception===
 
===Fan Reception===
As can be seen by its user rating scores on IGN and Gamespot, ''Oracle of Ages'' was equally praised by fans as well as critics. It received a score of 9.1 at Gamespot and IGN alike,<ref name="Gamespot OoA" /><ref name="IGN OoA" /> although the latter scores ''Oracle of Seasons'' slightly higher at 9.2.<ref name="IGN OoS" />
+
As can be seen by its user rating scores on IGN and Gamespot, {{OoA|-}} was equally praised by fans as well as critics. It received a score of 9.1 at Gamespot and IGN alike,<ref name="Gamespot OoA" /><ref name="IGN OoA" /> although the latter scores {{OoS|-}} slightly higher at 9.2.<ref name="IGN OoS" />
 
==Trivia==
 
*In both the [[The Legend of Zelda: Oracle of Ages (Wessel)|chapter book]] and the {{OoA|Himekawa}} adaptations of the ''Oracle'' series games, ''Oracle of Ages'' is the second game in the sequence. This is also true for the timeline as presented in {{HH}}.
 
   
 
==Nomenclature==
 
==Nomenclature==
Line 144: Line 141:
 
|enBrM=
 
|enBrM=
 
|ja= {{Romanize|ゼルダの伝説 ふしぎの木の実 時空の章|Zeruda no Densetsu Fushigi no Ki no Mi Jikū no Shō}}
 
|ja= {{Romanize|ゼルダの伝説 ふしぎの木の実 時空の章|Zeruda no Densetsu Fushigi no Ki no Mi Jikū no Shō}}
|jaM= The Legend of Zelda: Fruit of the Mysterious Tree: Chapter of Space-Time
+
|jaM= The Legend of Zelda: The Mystical Fruit: Chapter of Space-Time
 
|esS=
 
|esS=
 
|esSM=
 
|esSM=
Line 167: Line 164:
 
|ko=
 
|ko=
 
|koM=
 
|koM=
|chT= 薩爾達傳說 神祕果實 時空之章
+
|zhT= 薩爾達傳說 神祕果實 時空之章
|chTM=
+
|zhTM=
|chS= 塞尔达传说 不可思议的果实 时空之章
+
|zhS= 塞尔达传说 不可思议的果实 时空之章
|chSM= }}
+
|zhSM= }}
   
 
==Gallery==
 
==Gallery==
Line 176: Line 173:
   
 
==External links==
 
==External links==
*[http://www.zelda.com/ages/ ''Oracle of Ages'' official site]
+
*[http://www.zelda.com/ages/ {{OoA|-}} official site]
 
*[http://www.nintendo.co.jp/n02/dmg/az7jaz8j/ Official Japanese site]
 
*[http://www.nintendo.co.jp/n02/dmg/az7jaz8j/ Official Japanese site]
 
*[http://www.nintendo.co.jp/nom/0102/ Nintendo Online Magazine Feb. 2001]
 
*[http://www.nintendo.co.jp/nom/0102/ Nintendo Online Magazine Feb. 2001]
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{{Games}}
 
{{Games}}
   
{{DEFAULTSORT:Oracle of Ages}}
 
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:2D games]]
 
[[Category:2D games]]

Revision as of 07:16, 24 March 2021

Template:GameNav

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This article is about the game. For other uses, see Oracle of Ages (Disambiguation).

The Legend of Zelda: Oracle of Ages is one of two The Legend of Zelda titles released for the Game Boy Color, the other being Oracle of Seasons, both representing the seventh and eighth main installments of the series. Released near the end of the system's lifespan, Oracle of Ages and its counterpart were said to "send the Game Boy Color out with a bang."[4] In anticipation of the upcoming release of the Game Boy Color's successor, the Game Boy Advance, the games exhibited special features (such as the Advance Shop) when played on the new handheld system.

After completing one of the two games, they can be linked to form a single, linear plot (as opposed to two parallel ones) with an alternate ending. Game-linking also unlocks extra content, such as new items.[5] The game is named after its central character, Nayru, Oracle of Ages, and the element that is manipulated by Link in the game—the Ages.

It was released for the Nintendo 3DS Virtual Console in Japan on February 27, 2013,[2] in North America, Europe and Australia on May 30, 2013,[6][7][8] and in South Korea on April 20, 2016.[9]

Story

OoA Link Artwork
OoA Ending Sequence

The story is far from over...

Link, having been sent from Hyrule to Labrynna by the power of the Triforce, awoke in Labrynna, almost immediately after stumbling upon Impa, who was besieged by a group of Octoroks. Unknown to Link, Impa had fallen into the clutches of the evil Sorceress of Shadows Veran. This allowed her to trick Link into moving a sacred barrier that obstructed her goal: to possess the Oracle of Ages, Nayru. In full view of Link and Nayru's bodyguard, Ralph, Veran quickly possessed Nayru and began to utilize her newfound power of controlling time, traveling to the past and beginning her plan to bring untold sorrow to the world. Meeting with Labrynna's guardian, the Maku Tree, Link learned that to defeat Veran, he would need the Essences of Time. However, the Essences, as their names suggest, were hidden throughout time, making them very hard for one person to obtain. By taking up the Harp of Ages in Nayru's house, Link was able to traverse time and search for the Essences throughout Labrynna, all the while correcting the damage Veran had caused to the land, such as in Symmetry Village.

More than halfway into his journey, Link finally got a chance to rescue Nayru from Veran's clutches, at Ambi's Palace. However, as soon as he did, Veran possessed Queen Ambi. Using her new authority, Veran was almost successful in capturing Nayru, Link, and Ralph, but at the last second Nayru used her power to return them all to the present.

Gathering the last of the essences, Link prepared for the final showdown with Veran, but before he could go, Ralph ran off before him, so that he might slay Ambi, even knowing that with Ambi as his ancestor, her death would mean his. Veran proved too powerful for Ralph, knocking him out instead of killing him before moving on to fight Link. After freeing Ambi, and the powerful battle that followed, Link was able to best Veran once and for all. Veran laughed as she died, saying that her goal had been completed, the Flame of Sorrow lit.

As Link, Nayru and Ralph returned to their own time, a mysterious pair laughed, saying that the true evil had yet to arrive...

Gameplay

General Mechanics

Oracle of Ages (and its counterpart, Oracle of Seasons) retain many gameplay elements from Link's Awakening (especially the DX version), such as the graphics (many sprites in Oracle of Ages and Oracle of Seasons are reused from Link's Awakening), audio and top-view perspective. As in Link's Awakening, items (including the sword and shield) are assigned to the A and B buttons via an Inventory. Unlike certain games of the series, items are not assigned a specific place in the inventory. Collected Rupees, health, and the two equipped items are shown on an interface which consists of a yellow bar running across the top of the screen (similar to the one in Link's Awakening, which was located at the bottom of the screen).

Oracle of Ages, like the great majority of Zelda games, features eight regular dungeons and a large overworld to explore in between. This is done with the help of an overworld map, which is composed of a 14 x 14 grid of squares, where each square represents a single screen. As Link explores the overworld, the "squares" that he's visited will be colored in. Link is guided by the Maku Tree, an important character in both games, who will direct Link to the next dungeon, among other things. Oracle of Ages, like many games in The Legend of Zelda series, features a Trading Sequence.

One particular feature of Oracle of Ages (and Oracle of Seasons, for that matter) is the fact that certain choices made on the adventure will affect an outcome, later on, making for various possible scenarios in a single play-through. Among these are the animal companions that will accompany Link on his adventure (either Moosh, Dimitri, or Ricky), and the growth Bipsom. These choices affect the passwords obtained for a Linked Game (see below).

Where Oracle of Seasons is said to center its gameplay on the action, Oracle of Ages is said to be more puzzle-oriented;[10] both of which are key gameplay elements in The Legend of Zelda series.

The Harp of Ages

The Harp of Ages

The central item of the game is the Harp of Ages. It is used by Link to travel through time. Time Travel is the defining gameplay element of Oracle of Ages. On his quest, Link travels between the past and the present as he explores Labrynna twice over. Throughout the game, Link must act in the past to manipulate the future to progress on his adventure. Link may also take advantage of differences in terrain in the past and the present to reach areas that would otherwise be inaccessible. For example, a decrepit entrance to a dungeon that has long since collapsed in the present is still sturdy in the past; a tree that is a mere sapling grows to its full height in the present.

The past-present dichotomy is easily comparable to the Light and Dark World dichotomy of A Link to the Past, an important gameplay feature of that game.

Linked Game

Main article: Linked Game

An important element of gameplay in Oracle of Ages and Oracle of Seasons is their unique ability to be linked together to form one linear plot, as opposed to two parallel ones. After one game is completed, the other can be linked to it using passwords provided by the game, or a Game Link Cable. Linked Games unlock additional content not seen in the separate games. Among the most notable changes in a Linked Game is the extended ending (the "true ending") where Twinrova and Ganon are encountered.

In a Linked Game of Oracle of Ages, new characters appear in Labrynna. These characters will tell Link secrets in the form of passwords, which can be relayed to characters on a completed file of Oracle of Seasons. By doing so, Link can obtain new items not seen in a non-linked game. The reverse occurs if Oracle of Ages is played first and Oracle of Seasons second.

Passwords obtained in a Linked Game vary depending on the choices Link made on his adventure. Therefore, passwords identify a specific play-through, assuring that Link will have the same animal partner in the Linked Game as in the completed game, among other things.

Magic Rings

An unappraised ring.

Also, a unique feature of Oracle of Seasons and Oracle of Ages is the appearance of Magic Rings to be collected by Link on his quest. These rings, when worn, provide Link with a variety of bonuses and abilities, giving an almost RPG-like twist to the game. Some rings augment his strength and defense; others increase his swimming abilities; yet another prevents Link from sliding on frozen floors. Some, like the Cursed Ring, even decrease Link's abilities, making the game more challenging. Other rings simply change Link's appearance. A total of 64 rings can be collected throughout Oracle of Ages and Oracle of Seasons, some requiring the use of Linked Games to obtain, or even the use of a Game Boy Advance.

Gasha Seeds

Gasha Seeds appear exclusively in Oracle of Seasons and Oracle of Ages. They can be planted in patches of Soft Soil scattered across Labrynna (or Holodrum in Oracle of Seasons). After a while, the tree will mature and Link can collect the single Gasha Nut that the tree will produce. Inside the nut, Link may find various goods, such as Rupees or Magic Rings.

Development

Zeldacourage

The cancelled Mystical Seed of Courage logo

Oracle of Ages and Oracle of Seasons were the first Zelda titles to be developed outside of Nintendo. They were developed by Capcom, who later went on to develop two more titles for The Legend of Zelda series on the Game Boy Advance (Four Swords and The Minish Cap). The development of the Oracle games began with the scenarios (i.e. story and characters) rather than with gameplay. This caused design difficulties later on. The scenarios were written by Flagship, a now-defunct Capcom subsidiary.[11]

This game was originally part of what was called the "Triforce Series", a trilogy of games where each installment focused on a different gameplay element. Each title was associated with a piece of the Triforce, which would represent the focus of gameplay for that title. Oracle of Ages was thusly named Mystical Seed of Wisdom, hence the puzzle-based gameplay. The three games would be able to interact with each other for additional gameplay via a game-linking system. However, the complexity of coordinating three games caused the cancellation of the third title, Mystical Seed of Courage. Thus, the series was reduced to only two titles: Oracle of Ages (adapted from the Mystical Seed of Wisdom) and Oracle of Seasons (adapted from the Mystical Seed of Power).[12]

Timeline Placement

Oracles Limited Edition Interior

The limited edition adventure set

According to Encyclopedia, Oracle of Ages takes place after Oracle of Seasons, which directly follows A Link to the Past and Link's Awakening. Prior to Encyclopedia, Oracle of Ages and Oracle of Seasons were situated between A Link to the Past and Link's Awakening. All four games feature the same incarnation of Link.

In both the noncanon chapter book and the Oracle of Ages manga by Akira Himekawa adaptations of Oracle of Seasons and Oracle of Ages games, Oracle of Ages is the second game in the sequence.

Limited Editions

In North America, the first print of the game featured a foil effect on the tree's silhouette on the box and manual. In Europe, a limited edition was released on May 21, 2001. Limited to 500 copies, it included a copy of both Oracle games, a Boomerang, a shirt, two pins, and two skins for both the Game Boy Color and Game Boy Advance.

Speedrun Records

Main article: Speedrun Records
Time Performer Date Notes
Category Runner Time Date
Any% TGH 1h 21m 48s October 23, 2021
All Essences Sagaz 2h 17m 20s May 22, 2020

Listings

Characters

Bosses

Enemies

Places

Dungeons

Equipment and upgrades

Translations

Credits

Glitches

Reception

Sales

Oracle of Ages was commercially successful, selling a near 4 million copies (3.96 million to be exact).[13]

Reviews

Oracle of Ages in general, was very well received by critics and received mostly positive reviews. Both games received 9.2/10 ratings at Gamespot,[14][15] and a 10 out of 10 rating of "Masterpiece" at IGN.[16][17] The games were often credited as being two of the top (if not the best) games for the Game Boy Color. In fact, Oracle of Ages and Oracle of Seasons were ranked by Nintendo Power as being the fifth and fourth-best games for Game Boy/Game Boy Color, respectively.[18]

Oracle of Ages specifically was praised by IGN and Gamespot for its difficulty in terms of its challenging, "head-scratching" puzzles. Gamespot also praised it for its superb use of the time-travel aspect in the flow of the game. Gaming Target praised the game for its meticulous attention to detail in terms of graphics, creating "one of the most beautiful and creative game worlds Link has ever had the pleasure to traverse."[19]

Fan Reception

As can be seen by its user rating scores on IGN and Gamespot, Oracle of Ages was equally praised by fans as well as critics. It received a score of 9.1 at Gamespot and IGN alike,[14][16] although the latter scores Oracle of Seasons slightly higher at 9.2.[17]

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ゼルダの伝説 ふしぎの木の実 時空の章 (Zeruda no Densetsu Fushigi no Ki no Mi Jikū no Shō) The Legend of Zelda: The Mystical Fruit: Chapter of Space-Time
People's Republic of China ChineseSI 塞尔达传说 不可思议的果实 时空之章
ERROR: You must enter a country code. ChineseTR 薩爾達傳說 神祕果實 時空之章
Federal Republic of Germany German The Legend of Zelda: Oracle of Ages

Gallery

External links

References

  1. Cite error: Invalid <ref> tag; no text was provided for refs named E 7
  2. 2.0 2.1 Template:Cite web
  3. Encyclopedia, Dark Horse Books, pg. 10
  4. Template:Cite web
  5. The Legend of Zelda: Phantom Hourglass — Prima Official Game Guide, Prima Games, pg. 5
  6. Cite error: Invalid <ref> tag; no text was provided for refs named nintendodirectna
  7. Cite error: Invalid <ref> tag; no text was provided for refs named nintendodirecteu
  8. Cite error: Invalid <ref> tag; no text was provided for refs named au release
  9. Cite error: Invalid <ref> tag; no text was provided for refs named Korean VC
  10. Template:Cite web
  11. Template:Cite person
  12. IGN Article on The Third Oracle
  13. RPGamer - Japandemonium - Xenogears vs. Tetris
  14. 14.0 14.1 Legend of Zelda: Oracle of Ages Review - Gamespot
  15. Legend of Zelda: Oracle of Ages Review - Gamespot
  16. 16.0 16.1 The Legend of Zelda: Oracle of Ages Review - IGN
  17. 17.0 17.1 The Legend of Zelda: Oracle of Ages Review - IGN
  18. Nintendo Power Magazine - Issue 231
  19. Gaming Target - The Legend of Zelda: Oracle of Ages Review
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