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:''This article is about the remake of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].''
 
:''This article is about the remake of the original {{LA}}. For other uses, see [[Link's Awakening (Disambiguation)]].''
{{Game
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{{Infobox Game
 
|name= The Legend of Zelda: Link's Awakening
 
|name= The Legend of Zelda: Link's Awakening
 
|image= [[File:LANS English Logo White.png|320px]]<br>[[File:LANS NA Box Art.png|x320px]]
 
|image= [[File:LANS English Logo White.png|320px]]<br>[[File:LANS NA Box Art.png|x320px]]
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|{{Game Rating|NMC|7}}
 
|{{Game Rating|NMC|7}}
 
}}
 
}}
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|canon= Canon (Remake)<ref>{{Cite Book|quote= |book= E|publisher= |page= 10}}</ref>
 
|platforms= [[Nintendo Switch]]
 
|platforms= [[Nintendo Switch]]
  +
|strategy= {{StrategyWiki}}
 
}}
 
}}
 
'''''The Legend of Zelda: Link's Awakening''''' is a [[Nintendo Switch]] remake of the [[Game Boy]] game, {{LA}}. It was officially announced during a [[Nintendo Direct]] on February 13, 2019,<ref name= "Direct">{{Cite web|quote= |author= Nintendo|published= February 13, 2019|retrieved= February 13, 2019|url= https://www.youtube.com/watch?v=SCME2yPJKWk&t=2064|title= Nintendo Direct 2.13.2019|site= YouTube|type= Video}}</ref> and was released on September 20, 2019.
 
'''''The Legend of Zelda: Link's Awakening''''' is a [[Nintendo Switch]] remake of the [[Game Boy]] game, {{LA}}. It was officially announced during a [[Nintendo Direct]] on February 13, 2019,<ref name= "Direct">{{Cite web|quote= |author= Nintendo|published= February 13, 2019|retrieved= February 13, 2019|url= https://www.youtube.com/watch?v=SCME2yPJKWk&t=2064|title= Nintendo Direct 2.13.2019|site= YouTube|type= Video}}</ref> and was released on September 20, 2019.
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*Many bosses are now able to face in any direction instead of just south, removing such limitations like [[Master Stalfos]] unable to use his shield if Link is on the right side of the boss.
 
*Many bosses are now able to face in any direction instead of just south, removing such limitations like [[Master Stalfos]] unable to use his shield if Link is on the right side of the boss.
 
*{{Term|LANS|Angler Fish|link}} now moves from side to side of the room.
 
*{{Term|LANS|Angler Fish|link}} now moves from side to side of the room.
 
*The pre-fight scene for the {{Plural|LANS|Shadow Nightmare|link}} now has them emerging from within Link. Originally, they appeared beneath Link immediately after the boss fight started.
*{{Term|LANS|Agahnim|link}} now fires his four orb decoy spell from {{ALttP}} as well as his main fireball spell. Originally, he only used his main fireball spell.
 
**In addition, the pre-fight scene for the {{Plural|LANS|Shadow Nightmare|link}} now has them emerging from within Link. Originally, they appeared beneath Link immediately after the boss fight started.
 
 
*Contact with and fighting against enemies that can fly now operate on the Z-Axis as well as X- and Y-Axes, with enemies not on Link's plane only hurting him through contact if they are low enough to the ground.
 
*Contact with and fighting against enemies that can fly now operate on the Z-Axis as well as X- and Y-Axes, with enemies not on Link's plane only hurting him through contact if they are low enough to the ground.
   
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*The message that appears when {{Term|LANS|Link}} tries to lift something without the {{Term|LANS|Power Bracelet}} only appears when pressing the A Button.
 
*The message that appears when {{Term|LANS|Link}} tries to lift something without the {{Term|LANS|Power Bracelet}} only appears when pressing the A Button.
 
*Horse head puzzle pieces that appear in certain dungeons now must be placed on holes found on the floor. Their movement when thrown also resemble the knight chess pieces movement.
 
*Horse head puzzle pieces that appear in certain dungeons now must be placed on holes found on the floor. Their movement when thrown also resemble the knight chess pieces movement.
*The {{Term|LANS|Color Dungeon}} adds geometric patterns to all the colored puzzle elements, making them understandable for players who have difficulty discerning color.{{Plural|LANS|Orb Monster|link}} now bear patterns on their sides; {{Plural|LANS|Red Orb Monster|link}} bear circles, {{Plural|LANS|Blue Orb Monster|link}} bear squares, and yellow {{Plural|LANS|Orb Monster}}, which replace the {{Plural|LADX|Green Orb Monster|link}}, bear triangles. {{Plural|LANS|Switch|link}} that change from red to blue also follow this pattern, though they no longer appear as yellow. {{Plural|LANS|Camo Goblin|link}} emerge from squares on the floor with specific patterns. {{Plural|LANS|Red Camo Goblin|link}} emerge from square patterns, {{Plural|LANS|Blue Camo Goblin|link}} emerge from diamond patterns, and {{Plural|LANS|Green Camo Goblin|link}} emerge from square patterns. The breakable floors which change from green to yellow to red to indicate their durability also now bear increasing signs of damage when stepped on. Yellow floors are cracked into four pieces while red floors are cracked into 10 pieces.
+
*The {{Term|LANS|Color Dungeon}} adds geometric patterns to all the colored puzzle elements, making them understandable for players who have difficulty discerning color. {{Plural|LANS|Orb Monster|link}} now bear patterns on their sides; {{Plural|LANS|Red Orb Monster|link}} bear circles, {{Plural|LANS|Blue Orb Monster|link}} bear squares, and yellow {{Plural|LANS|Orb Monster}}, which replace the {{Plural|LADX|Green Orb Monster|link}}, bear triangles. {{Plural|LANS|Switch|link}} that change from red to blue also follow this pattern, though they no longer appear as yellow. {{Plural|LANS|Camo Goblin|link}} emerge from squares on the floor with specific patterns. {{Plural|LANS|Red Camo Goblin|link}} emerge from square patterns, {{Plural|LANS|Blue Camo Goblin|link}} emerge from diamond patterns, and {{Plural|LANS|Green Camo Goblin|link}} emerge from square patterns. The breakable floors which change from green to yellow to red to indicate their durability also now bear increasing signs of damage when stepped on. Yellow floors are cracked into four pieces while red floors are cracked into 10 pieces.
 
*Because of the 3D mechanics of the game, Link and enemies moving vertically (jumping and falling) no longer counts as their hitboxes moving north and south in top-down perspectives, only on the Z-axis.
 
*Because of the 3D mechanics of the game, Link and enemies moving vertically (jumping and falling) no longer counts as their hitboxes moving north and south in top-down perspectives, only on the Z-axis.
 
*The boomerang can now move above ground on return, eliminating the ability to have it hover below you when flying with the {{Term|LANS|Flying Rooster|link}}.
 
*The boomerang can now move above ground on return, eliminating the ability to have it hover below you when flying with the {{Term|LANS|Flying Rooster|link}}.
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{{Games}}
 
{{Games}}
 
{{DEFAULTSORT:Link's Awakening}}
 
{{DEFAULTSORT:Link's Awakening}}
[[Category:3D games]]
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[[Category:3D Games]]
 
[[Category:Games]]
 
[[Category:Games]]
 
[[Category:Remakes]]
 
[[Category:Remakes]]

Revision as of 00:14, 7 March 2021

Template:GameNav

Quick Links
LANS Telephone Booth Model
Locations
Quick Links LANS Credits
Credits
This article is about the remake of the original Link's Awakening. For other uses, see Link's Awakening (Disambiguation).

The Legend of Zelda: Link's Awakening is a Nintendo Switch remake of the Game Boy game, Link's Awakening. It was officially announced during a Nintendo Direct on February 13, 2019,[3] and was released on September 20, 2019.

Changes and Additions

Graphics

  • The game features HD, 3D graphics with a fully modeled world rather than a sprite based one. The game also features a new diorama-like art style.
    • On a similar note, Link is now depicted as having blond hair throughout the game. In the original and DX versions, the blond hair was only apparent in the opening and ending cutscenes (and in the case of the latter, during the photograph quests), with his sprite depicting him with dark hair due to a limited color pallette.
  • The game's introduction and ending cutscenes are fully animated.
  • Enemy models resemble their A Link Between Worlds and Tri Force Heroes counterparts.
  • Doors that require a pot to be thrown at to open shows a picture of a pot on it.

Gameplay

  • The overworld no longer has screen transitions as areas are loaded in their entirety.
    • Many dungeon and caves that have big rooms no longer have separate screens in each zone; instead, the screen scrolls with Link continuously within the big room.
  • The Hero Mode is available at the beginning of the game and can be selected upon the creation of a new save file.
  • Link can slash his Sword in eight directions instead of the four directions of the Game Boy's D-Pad.
    • Link now swings his sword with his left hand all the time; in the original, when facing east, he would use his right hand due to his sprite being flipped. The only exception is on sidescrolling sections where Link always swing his sword downwards when facing left or right.
  • The maximum amount of Heart Containers Link can have has been increased from 14 to 20.
  • Link can now receive a quarter heart of damage (most damages at minimum is half-heart, but quarter damage can be done via Guardian Acorn).
  • Markers and Pins can be placed on the Map.
  • A new screen called Memories can be accessed from the Map, which shows previous conversations with characters, such as the Owl and Marin, and the location of already obtained Pieces of Heart and Secret Seashells.
  • New Warp Points have been added, and Link can choose where to warp instead of there being a preset sequence.
  • There is a new dungeon creator in Tal Tal Heights called the Chamber Dungeon.
  • The Sword, Shield, Power Bracelet, and Pegasus Boots are always equipped and have their own dedicated buttons.
  • amiibo functionality has been added, with The Legend of Zelda series amiibo unlocking content for the Chamber Dungeon.
  • Doors in dungeons that require all enemies in the room to be killed will permanently be open even when they respawn, no longer requiring Link to re-kill enemies when backtracking.
  • DethI's number of arrow hits has been reduced from 16 to 10 in order to defeat.

Places

  • The interior of houses are much more decorated and feature tropical styled furniture, such as palm trees and hammocks.
    • Some of them also have stands where figures based on characters and enemies can be placed.
  • The size of the patch of grass near BowWow has been reduced.
  • The Town Tool Shop sells six items instead of four.
  • The Trendy Game has been completely revamped, having still items and small platforms moving from left to right.
    • Items grabbed by the Crane are subject to physics.
    • Pieces of Heart, Secret Seashells, and Figures can also be obtained as rewards.
  • There are more Trees and Bushes outside of Sale's House o' Bananas.
  • The Fishing Hole features a new green variation of the big Fish, Bloopers, and Cheep Cheeps. A Fairy Bottle can also be found in the bottom of the pond.
  • The entrance to the Mysterious Forest has more Trees but less grass.
  • A Piranha has been added near the entrance of Bottle Grotto.
  • One of the plants around the entrance to the Bottle Grotto has been replaced with a rock, allowing access to it even without the Magic Rod after BowWow is taken home.
  • The size of the island where a bush with a Secret Seashell is located in Ukuku Prairie has been reduced.
  • The spot where a Secret Seashell is buried on top of the Key Cavern has been moved up.
  • Dampé's Shack replaces the Camera Shop from Link's Awakening DX.
  • Kanalet Castle's second floor has ledges where Link can drop off.
  • Some Rocks have been replaced by wooden crates in the Signpost Maze.
  • The Rapids Ride has been altered.
  • One of the skulls in the Yarna Desert has been moved slightly upward.

Characters

  • The name of a character appears when talked to.
    • Some previously unnamed characters are given names.
  • The Raccoon has been moved to the left of the grass.
  • Dampé appears in the game, running the Chamber Dungeon in his Shack.
  • Christine's photo no longer has her name on it when it is shown to Mr. Wright, and the photo itself has been altered to utilize promotional artwork of Princess Peach with a parasol.
  • When returning to the Town Tool Shop after stealing from it, the shopkeeper now has a furious facial expression when saying "Now you will pay the ultimate price!" and promptly killing Link, only returning to his default facial expression after Link dies.

Enemies

  • Enemies with shields can now be staggered to make them vulnerable by blocking their attacks first.
  • Moblins appear as pigs instead of dogs, making them less distinct from Boarblins.
  • Cukemen no longer shock Link when slashed with the Sword.
  • Moldorm's room is now squared and there are less holes for Link to fall in.
  • Genie's battle has been changed.
    • It will throw fireballs, which Link can stand under, while circling around the room instead of flying from left to right.
    • Visible cracks are now displayed every time Genie's bottle is thrown, indicating how much more damage Link has to inflict until it breaks.
    • The room is squared instead of having corners.
  • The rooms where Master Stalfos is fought no longer feature blocks showing the fight number; instead, tiles on the floor are colored to reflect this.
  • In addition to Hardhit Beetle changing colors to indicate health, cracks are displayed on its shell.
  • Many bosses are now able to face in any direction instead of just south, removing such limitations like Master Stalfos unable to use his shield if Link is on the right side of the boss.
  • Angler Fish now moves from side to side of the room.
  • The pre-fight scene for the Shadow Nightmares now has them emerging from within Link. Originally, they appeared beneath Link immediately after the boss fight started.
  • Contact with and fighting against enemies that can fly now operate on the Z-Axis as well as X- and Y-Axes, with enemies not on Link's plane only hurting him through contact if they are low enough to the ground.

Items

  • New Pieces of Heart and Heart Containers have been added.
  • The number of Secret Seashells was increased to 50.
    • All Secret Seashell are no longer Permanently Missable Items:
      • The Secret Seashell near the entrance of Kanalet Castle has a Tree Stump that Link can Hookshot to, no longer requiring the Flying Rooster to cross. Additionally there is now an opening on the railing that Link can use to escape into the moat.
      • The Seashell Mansion now awards Link if he has a certain amount of Secret Seashells at minimum; in the original and DX version, he must have exactly five or 10 Secret Seashells to obtain the additional two Secret Seashells.
  • The maximum Rupee count was increased from 999 to 9,999.
  • The values and locations of Green Rupees and Blue Rupees have been swapped.
  • The regular Shield takes the appearances of the Hylian Shield.
  • The Hookshot can grapple from Trees.
  • The item traded to the Item Trader such as the Bow or Shovel can now be bought for 300 Rupees after obtaining the Boomerang.
  • "Manbo's Mambo" can now be played to warp Link to any Warp Point.
  • The Secret Medicine is now modeled after a cream bottle.
  • Three Fairy Bottles have been added, which can hold Fairies.
  • A Seashell Sensor has been added to help Link find Secret Seashells
  • A Middleweight Lure can be obtained when reeling a big Fish in the Fishing Hole. It allows Link to cast into deep water.
  • A Heavyweight Lure can obtained when reeling a Blooper in the Fishing Pond. It drops much more quickly than the other two lures.
  • Figures of Super Mario enemies can be collected and placed on stands inside houses.
  • Red and green Apples can fall down when dashing into Trees. These can be collected and eaten by Link.
  • Items in the inventory remain fixed at all times, with the Boomerang obtained through the Item Trader occupying the remaining slot, while the item used to trade for it disappearing from its respective slot.
  • The item to give the Mermaid is now the Necklace across all versions rather than outside Japan (and in the case of the DX version, within Europe).

Miscellaneous

  • The soundtrack has been re-arranged, using a mixture of live instruments, synthesised and electronic instruments, and samples from the original Game Boy soundtrack.
    • DethI is given a new musical theme when it is fought. Originally, it reused the Sub-Boss theme music.
    • Angler's Tunnel has a new original melody for the majority of the song, incorporating the original theme into the background of the track. This is was likely done to give the dungeon a more unique piece of music, as the original song was almost identical to the regular cave theme music.
    • In addition to re-arrangements of the secret file select screen songs that play when the player enters their name as "Zelda" or "Totakeke" respectively, a third, new song has been added for when the player enters their name as "Marin".
    • The Overworld, Mysterious Forest and Tal Tal Heights themes recieve an additional re-arrangement for when Marin is following Link.
    • The Tal Tal Heights theme recieves an additional re-arrangement that plays in the Tal Tal Mountain Range area after Marin has been rescued from the bridge.
    • The Mabe Village Fishing Hole, the Trendy Game and the area under the bridge at Martha's Bay, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
    • Mr. Write's house and Christine's house, which previously shared their background music, now have unique re-arrangements of the song for each respective location.
    • Southern Face Shrine features dynamic music, where strings are added to the song only once Link observes the relief at the end of the shrine.
    • The Owl's theme recieves an additional re-arrangement that plays before Link enters the Wind Fish's Egg.
    • While the majority of music cues are identical to the original game, the opening cut-scene where Link is caught in a storm no longer features any music.
    • Brand new music has been composed for all content related to Dampé and the Chamber Dungeon gameplay.
  • The Sea Urchin near Link's Sword on Toronbo Shores have been moved between the rocky structures.
  • New Signs have been added to the overworld.
  • Some stone stairs are made of wood.
    • Stairs leading into water and some taller cliffs have been changed to ladders.
  • Some platforms in side-scrolling areas are made of rock instead of bricks.
  • The Angler Keyhole is no longer part of a wall but rather a fish-shaped stone.
  • The message that appears when Link tries to lift something without the Power Bracelet only appears when pressing the A Button.
  • Horse head puzzle pieces that appear in certain dungeons now must be placed on holes found on the floor. Their movement when thrown also resemble the knight chess pieces movement.
  • The Color Dungeon adds geometric patterns to all the colored puzzle elements, making them understandable for players who have difficulty discerning color. Orb Monsters now bear patterns on their sides; Red Orb Monsters bear circles, Blue Orb Monsters bear squares, and yellow Orb Monsters, which replace the Green Orb Monsters, bear triangles. Switches that change from red to blue also follow this pattern, though they no longer appear as yellow. Goo Specters emerge from squares on the floor with specific patterns. Red Camo Goblins emerge from square patterns, Blue Goo Specters emerge from diamond patterns, and Green Camo Goblins emerge from square patterns. The breakable floors which change from green to yellow to red to indicate their durability also now bear increasing signs of damage when stepped on. Yellow floors are cracked into four pieces while red floors are cracked into 10 pieces.
  • Because of the 3D mechanics of the game, Link and enemies moving vertically (jumping and falling) no longer counts as their hitboxes moving north and south in top-down perspectives, only on the Z-axis.
  • The boomerang can now move above ground on return, eliminating the ability to have it hover below you when flying with the Flying Rooster.
    • Its use against DethI is seemingly no longer a one-shot kill.
  • The Magic Powder and Magic Rod can no longer kill Cuccos or Mutts.

Game Information

Development

Link's Awakening for Nintendo Switch was first teased by series producer Eiji Aonuma during an interview with EDGE magazine in 2016.[4] The game was officially announced during a Nintendo Direct on February 13, 2019.[3] Its release date was announced during E3 2019.[5]

Eiji Aonuma decided to remake Link's Awakening as he considers the original game hard to get many years after its release.[1] The miniature diorama-like art style was chosen as the original game had a tilt-shift perspective,[6] which is commonly used in miniature faking.

Limited Editions

In North America and Japan, the Dreamer Edition (called Artbook Set in Japan) included a copy of the game plus a 120 page artbook.[7] The limited edition, released in Europe and Oceania, included the game, a steelbook case, and the artbook.[8]

Awards

Link's Awakening for Nintendo Switch was a nominee for the 2019 edition of The Game Awards in the Action/Adventure and Art Direction categories.[9][10]

Downloadable Content

Updates

Update Release Date Content
Version 1.0.1 October 24, 2019[11]
  • Fixes error regarding Marin

Listings

Characters

Bosses

Enemies

Dungeons

Places

Items

Translations

Credits

Reception

Sales

As of December 31 2019, Link's Awakening for Nintendo Switch has sold 4.19 million copies worldwide.[12]

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese ゼルダの伝説 夢をみる島 (Zeruda no Densetsu: Yume o Miru Shima) The Legend of Zelda: The Dreaming Island

Gallery

External Links

References

  1. 1.0 1.1 Template:Cite web
  2. Encyclopedia, Dark Horse Books, pg. 10
  3. 3.0 3.1 Template:Cite web
  4. Template:Cite person
  5. Template:Cite web
  6. Template:Cite person
  7. Template:Cite web
  8. Template:Cite web
  9. Template:Cite web
  10. Template:Cite web
  11. Template:Cite web
  12. Template:Cite web
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