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Zelda Wiki
(Replacing links with link templates w/ AWB)
 
 
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This is a listing of several quotes taken from ''CD Interactief'', a magazine focusing on CD-i games. This page will be for sorting quotes and statements regarding {{FoE}}, {{WoG}} and {{ZA}}, particularly quotes that name characters otherwise left unnamed in-game.
{{Place
 
|name = North Horon
 
|image = [[File:North Horon.png|170px]]
 
|caption =
 
|game = {{OOS}}
 
|inhab = [[Impa]], [[Malon]] and [[Talon]], [[Blaino]], [[Old Man]] ×2
 
|items = [[Mystical Seeds|Scent Seeds]], [[Ricky's Gloves]], {{Sec|Magic Ring|Blue Joy Ring}}{{exp|in a Linked Game}}, {{Sec|Magic Ring|Quicksand Ring}}
 
|related = [[Eyeglass Lake]], [[Gnarled Root Dungeon]], [[Blaino]]'s Gym, [[Holodrum Plain]]
 
|season= {{Season|Winter}}{{exp|southern region}}<br>{{Season|Spring}}{{exp|northern region}}
 
}}
 
'''North Horon''' is a meadow north of [[Horon Village]] in {{OOS}}. It holds a lake known as [[Eyeglass Lake]], along with [[Gnarled Root Dungeon]]. When Link is transported to [[Holodrum]] by the [[Triforce]], he awakens in North Horon, making it the first location seen in the game. Link meets [[Din (Oracle)|Din]] and the [[Troupe of Performers]] here. Soon after, he witnesses the capture of the Oracle of Seasons by [[Onox]]. In a [[Linked Game]], the young hero also meets [[Princess Zelda]] here for the first time after saving her from the [[Great Moblin]].
 
   
  +
Translations are thanks to SacredSturgeon from the ZU forums.
==Overview==
 
North Horon consists of a southern section and a northern section. The two sections are divided by a narrow path that is blocked by a boulder. Once Link obtains the [[Power Bracelet]] from the second dungeon, [[Snake's Remains]], he can lift the boulder and thus gain access to the upper region of North Horon. Being in the very center of Holodrum, Link passes through this area repeatedly during his quest.
 
   
  +
==Faces of Evil quotes==
The two regions are treated as separate areas because the seasons change when Link travels from one to the other. Consequentially, using the tree stump located in the southern region will have no effect on the northern region; the seasons will revert to spring as soon as he enters it.
 
  +
*''Raak Hamsha als dat nodig is met een vuursteen en ze zal je wat Levenswater geven.'' (Vol. 3, Issue 1, Pg 39)<br>
  +
(Translation: Leave the igloo and enter Hamsha's house. Hit Hamsha with a piece of flint if necessary and she will give you some Water of Life.)<br>
  +
(Names the Frozen Woman as 'Hamsha'. Not the necklace woman as previously thought.)
   
  +
*''Ga Aypo's bibliotheek binen (de deur boven in het speelveld). Sla de Triforce om terug te gaan naar de bovenwereld.'' (Vol. 3, Issue 1, Pg 39)<br>
===Southern Region===
 
  +
(Translation: Enter Aypo's library (the door at the top of the game screen). Hit the Triforce to return to the overworld.)<br>
[[File:Gnarled Root Dungeon Entrance.png|thumb|left|[[Gnarled Root Dungeon]]]]
 
  +
(Ipo is actually spelled 'Aypo'.)
At the beginning of the game, Link can only navigate the southern portion of North Horon. Its most notable landmarks are the Gnarled Root Dungeon and Eyeglass Lake. There are also two homes made from hollowed trees in this region. The first—just north of Horon Village—belongs to [[Impa]]. A patch of [[Soil]] can be found near her home. A second home enclosed by a fence belongs to [[Malon]] and [[Talon]] and their [[Cucco]]s. Nearby is the tree stump where Link meets Din at the beginning of the game. This is the only stump in North Horon, excluding the one at Eyeglass Lake.
 
   
  +
*''Als je de kraterholte in gaat, moet je eerst met Anutu praten. Hij geeft je een krachtig zwaard en herstelt je energie.'' (Vol. 3, Issue 3, Pg 32)<br>
The [[Old Man]] who gives link the task of finding the [[Golden Monsters]] also lives in this area in a cave beneath the riverbed. In the summer, the warm weather causes the water surrounding Gnarled Root Dungeon to recede, revealing a staircase to the Old Man's hidden cave.
 
  +
(Translation: If you enter Crater Cove, you should first talk to Anutu. He will give you a powerful sword and restore your energy.)<br>
  +
(Names the fisherman who gives the Power Sword as 'Anutu'.)
   
  +
*''Na het scheepswrak krijg je namelijk eerst nog het Fort (waar je een kristal krijgt nadat je Goronu gedood hebt) en vervolgens de grotten van Serigon (waar Suprena het kristal gebruikt om je schild reflecterend te maken).'' (Vol. 3, Issue 7-8, Pg 33)<br>
Winter is the default season in this part of North Horon.
 
  +
(Translation: After the shipwreck, you first have to go to the Fort (where you will obtain a crystal after you kill Goronu), and then the caves of Serigon (where Suprena will use the crystal to make your shield reflecting).)<br>
{{Clear}}
 
  +
(Names the Ice Queen at Serigon as 'Suprena'.)
   
  +
*''Na je tweede bezoek aan de Harlequin Bazaar namelijk, waar je naar Odranoels Observatorium kunt. Odranoel pakt je ijskristal en verandert vervolgens je lantaarn in een magische lantaarn.'' (Vol. 3, Issue 7-8, Pg 34)<br>
===Northern Region===
 
  +
(Translation: After your second visit to the Harlequin Bazaar, where you can go to Odranoel's Observatory. Odranoel will take your ice crystal and turn your lantern into a Magic Lantern.)<br>
[[File:Horon Great Moblin.png|thumb|right|Link comes to Princess Zelda's rescue]]
 
  +
(Names the astronomer at the end of Harlequin Bazaar as 'Odranoel'.)
The upper region of North Horon is significant as its exits grant access to the northern mountains and most of western Holodrum, including [[Holodrum Plain]] and [[Spool Swamp]]. [[Blaino]]'s gym is found here, as well as a [[Mystical Tree|Scent Tree]], so Link can [[warp]] to the area using [[Mystical Seeds|Gale Seeds]]. On the western edge of the area there is a plateau by the water that can by climbed in summer, when there are [[vines]] growing. Atop the plateau there are two saplings: burning the one on the right reveals a staircase leading down to another [[Old Man]]'s hidden abode. He gives Link 200 [[Rupee]]s to keep it a secret. South of the plateau is an entrance to a watery cave blocked by [[Mushroom|Rock Mushrooms]] that can be picked in autumn. Inside the cave is a [[Treasure Chest]] containing the [[Magic Ring#Quicksand Ring|Quicksand Ring]].
 
   
  +
*''Die zijn jullie dan vergeten mee te nemen op een andere lokatie, en wel helemaal boven in het speelveld bij de Toyku Lighthouse. Je krijgt die lamp door met Horgum te praten.'' (Vol. 3, Issue 7-8, Pg 34)<br>
Upon entering North Horon after completing Snake's Remains in a [[Linked Game]], a worried Impa informs Link that Princess Zelda has left [[Hyrule Castle]] and is coming to Holodrum without any guard.<ref>{{Cite|It's t-terrible, Link! Ze-ze-ze... Zelda has left the castle in Hyrule without any guard and is on her way here! This homing pigeon told me!|Impa|OOS}}</ref> She implores Link to help find the princess and has him search up north while she looks in town.<ref>{{Cite|Please try to find Zelda! Please! I'll look in town. You look up north.|Impa|OOS}}</ref> Link stumbles upon the princess just as she is about to be mugged by the [[Great Moblin]] and his [[Moblin|minions]].<ref>{{Cite|Such fine clothes... You must be a high-class girl! Rupees, jewels, everything! Give me your valuables!|Great Moblin|OOS}}</ref> After he fights off the Moblins, Zelda thanks Link for saving her and gives him the [[Magic Ring#Blue Joy Ring|Blue Joy Ring]],<ref>{{Cite|Thank you for saving me from danger. My name is Zelda. You must be Link. I knew it at first glance. [...] Link, surely you can keep this for me.|Princess Zelda|OOS}}</ref><ref>{{Cite book|quote= When you fight the great Moblin in {{Typo|Spool Swamp|North Horon}} and save the princess (again), you'll get the Blue Joy Ring as a prize.|book= The Legend of Zelda: Oracle of Seasons and Ages Official Nintendo Player's Guide|publisher= [[Nintendo Power]]|page= 123}}</ref> then heads off with Impa to her refuge.<ref>{{Cite|My goodness! It is too dangerous for you here. Let us go to my refuge.|Impa|OOS}}</ref>
 
  +
(Translation: You have forgotten to take it at a different location, at the very top of the playing field at Toyku Lighthouse. You get the lamp by talking to Horgum.)<br>
  +
(Names the lighthouse guy as 'Horgum'.)
   
  +
*''Ga de Toyku vuurtoren binnen. Vecht je een weg naar de rechterkant van het speelveld, maar pas op voor een rotsverschuiving. Ga bij Alora binnen. Vecht je een weg omlaag en verlaat >Alora weer door de deur onderin het speelveld.'' (Vol. 3, Issue 1, Pg 39)<br>
Spring is the default season in this part of North Horon. Since the tree stump in the southern region has no effect on the northern region, Link must use the stump all the way at the south end of Holodrum Plain to change the seasons in this area. Using this stump equally affects all Holodrum Plain and the northern section of North Horon, as these two are not treated as separate regions.
 
  +
(Translation: Enter the Toyku lighthouse. Fight your way to the right side of the screen, but watch out for a rock slide. Enter at Alora's. Fight your way down and leave Alora again through the door at the bottom of the screen.)<br>
  +
(Names the necklace woman as 'Alora'.)
   
  +
==Wand of Gamelon quotes==
===Enemies===
 
  +
*''Praat met Lubonga om het doodskleed te krijgen.'' (Vol 1, Issue 1, Pg 36)<br>
{| class=wikitable style="text-align:center;" width=20%
 
  +
(Translation: Talk to Lubonga to get the Shroud.)<br>
! Sprite
 
  +
(Names the knitting woman as 'Lubonga'.)
! Name
 
|-
 
| [[File:BuzzBlob.png]]
 
| [[Buzz Blob]]{{Exp|northern region only}}
 
|-
 
| [[File:GopongaFlower.png]]
 
| [[Goponga Flower]]{{exp|Quicksand Ring cave}}
 
|-
 
| [[File:OctorokOracleRed.png]]
 
| [[Octorok]]
 
|-
 
| [[File:PeahatOracle.png]]
 
| [[Peahat]]
 
|-
 
| [[File:RiverZoraOracle.png]]
 
| [[River Zora]]
 
|}
 
   
  +
*''Zelda is, evenals Link, volledig Nederlandstalig (zowel de handleiding als de gesproken en geschreven teksten in het spel zelf). In dit vervolg op Link verdwijnt koning Harkinian spoorloos tijdens een poging het eiland Gamelon te redden. Link gaat hem achterna, maar ook hij verdwijnt in het niets. Alleen Zelda kan haar vader en broer nu nog redden.'' (Vol. 2, Issue 9, Pg 34)<br>
==Trivia==
 
  +
(Translation: Zelda, like Link, is completely in Dutch (both the manual and the spoken and written dialogue in the game itself). In this sequel to Link, King Harkinian disappears without a trace during an attempt to save the island of Gamelon. Link follows him, but he too disappears into thin air. Only Zelda can still save her father and brother now.)
*North Horon based on the location of the first dungeon in the original {{LOZ}}. [[Gnarled Root Dungeon]] itself is based on [[Eagle (Dungeon)|Eagle]]. This is due to the fact that ''Oracle of Seasons'' was initially meant to be a remake of ''The Legend of Zelda''.<ref>{{Cite web|quote= The Oracle games originally started life out as a remake of the original NES Legend of Zelda. Yoshiki Okamoto of Capcom approached Miyamoto with the idea and, after much back and forth, got the go-ahead.|url= http://www.1up.com/news/25-things-you-did-not-know-about-zelda?pager.offset=2|title=25 Things You Didn't Know About The Legend of Zelda|site= 1UP.com}}</ref>
 
   
  +
*''Sla naar de kettingen boven Mayor Cravendish, die je de magische lantaarn geeft.'' (Vol. 2, Issue 11, Pg 31)<br>
==Gallery==
 
  +
(Translation: Turn to the chains above Mayor Cravendish, who will give you the magical lantern.)<br>
<gallery>
 
  +
(Mayor Cravendish is spelled as is, not 'Kravendish'.)
File:North Horon Winter.png|North Horon in winter
 
File:North Horon Spring.png|North Horon in spring
 
File:North Horon Summer.png|North Horon in summer
 
File:North Horon Autumn.png|North Horon in autumn
 
File:QuicksandRingCave OOS.png|{{Sec|Magic Ring|Quicksand Ring}} cave
 
File:Scent Tree OOS.png|The Scent Tree in North Horon
 
File:Blaino's Gym.png|Blaino's Gym
 
</gallery>
 
   
  +
*''Ga het kleine raam binnen rechts bovenin het speelscherm. Sla naar Lord Kiro, die na het tonen van een animatie verdwijnt. Pak de sleutel op en verlaat de slaapkamer.'' (Vol. 2, Issue 11, Pg 31)<br>
{{Refbar}}
 
  +
(Translation: Enter the small window in the upper right corner of the game screen. Turn to Lord Kiro, who will disappear after showing an animation. Grab the key and leave the bedroom.)<br>
<br>
 
  +
(Names an animated character as 'Lord Kiro', I highly suspect this to be the Royal Retainer. After defeating Hektan, you enter a barred window on the top right side of the screen into the Retainer's dungeon. He also drops a key after being spoken to.)
{{Names
 
|en=
 
|enM=
 
|ja= {{Japanese|ホロン村北|Horon Murakita/Murahoku}}
 
|jaM= Horon Village North
 
|es=
 
|esM=
 
|esS= Horon Norte
 
|esSM= North Horon
 
|esL=
 
|esLM=
 
|fr=
 
|frM=
 
|frF= Horon nord
 
|frFM=
 
|frC=
 
|frCM=
 
|de= {{de|Nord-Horon}}
 
|deM=
 
|it= Horon Nord
 
|itM= North Horon
 
|pt=
 
|ptM=
 
|ptP=
 
|ptPM=
 
|ptB=
 
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
 
|ruM=
 
|ko=
 
|koM=
 
|ch=
 
|chM=
 
|chT=
 
|chTM=
 
|chS=
 
|chSM=
 
}}
 
<br>
 
   
  +
*''Gebruik vervolgens de Power Glove om de steen bij de poort te verwijderen en ga de toren in. Praat eerst met Harbanno en pak de sleutel die hij achterlaat.'' (Vol. 4, Issue 4, Pg 36)<br>
==References==
 
  +
(Translation: After that, use the Power Glove to remove the rock at the gate and enter the tower. Talk to Harbanno first and grab the key he leaves behind.)<br>
{{Reflist}}
 
  +
(Names the baker in Tykogi Tower as 'Harbanno'.)
{{OoSNav}}
 
  +
[[Category:Places]]
 
  +
*''Klopt, maar dan moet je je gewoon even onzichtbaar maken met behulp van de Magic Cloak. Die heb je als het goed is eerder gekregen van Lika in Sakado. Ze woont in het laatste huis rechts in de hoofdstraat. Je moet wel twee ker met haar praten. De eerste keer geeft ze je een mantel. De tweede keer neemt ze je Fairy Dust en gebruikt dit om de mantel in een magische mantel te veranderen.'' (Vol. 4, Issue 4, Pg 36)<br>
[[Category:Fields]]
 
  +
(Translation: Correct, but first you should just make yourself invisible using the Magic Cloak. You should have gotten it earlier from Lika in Sakado. She lives in the last house on the right in the main street. You do have to talk to her twice. The first time she gives you a cloak. The second time, she takes your Fairy Dust and uses this to turn the cloak into a magic cloak.)<br>
[[Category:Places in Oracle of Seasons]]
 
  +
(Names the woman who gives the Magic Cloak as 'Lika'.)
  +
  +
*''Je krijgt de Power Glove van Grimbo, in ruil voor de Hanyu Spore uit het bos.'' (Vol. 4, Issue 4, Pg 36)<br>
  +
(Translation: You get the Power Glove from Grimbo, in exchange for the Hanyu Spore from the forest.)<br>
  +
(Names the swamp wizard who wants the Hanyu Spores for the Power Glove as 'Grimbo'.)
  +
  +
*''Die lamp krijg je in Nokani-bos, en wel van Myra.'' (Vol. 4, Issue 4, Pg 36)<br>
  +
(Translation: You get this lamp in Nokani-forest, from Myra to be specific.)<br>
  +
(Names the woman encountered in Hanyu/Nokani Forest as 'Myra'.)
  +
  +
*''Hektan versla je door de magic cloak te gebruiken. Hierdoor word je onzichtbaar en kun je hem van heel nabij met het zwaard neersteken.'' (Vol. 4, Issue 5, Pg 40)<br>
  +
(Translation: You beat Hektan by using the Magic Cloak. This will make you invisible, so you can stab him with your sword up close.)<br>
  +
(Hectan is actually spelled 'Hektan'.)
  +
  +
*''Druk na het verwijderen van de steen op actieknop 2 om met Yokan de visser te praten. Raap de sleutel op die hij achterlaat (nieet vergeten, want deze is van groot belang wanneer je later in het spel bij Yokan op visite gaat in Sakado!).'' (Vol. 4, Issue 7-8, Pg 40)<br>
  +
(Translation: After removing the rock, press action button 2 to talk to Yokan the fisherman. Pick up the key he leaves behind (don't forget, because it's of immense importance when you visit Yokan in Sakado later in the game!)<br>
  +
(Names the trapped fisherman who would become the blacksmith in Sakado, as 'Yokan'.)
  +
  +
*''Ga Dodomai Palace in en loop naar rechtsonder in het speelveld. Dood de spinnen. Verwijder de pilaar met behulp van een bom of de Power Glove. Spring op een Arkadai om naar het >volgende speelveld te gaan. Spring van de Arkadai op de rotsen en loop naar de uitgang rechts boven in het speel- veld.'' (Vol. 4, Issue 4, Pg 36)<br>
  +
(Translation: Enter Dodomai Palace and head to the bottom right of the game screen. Kill the spiders. Remove the pillar using a bomb or the Power Glove. Jump on an Arkadai to go to the next game screen. Jump from the Arkadai to the rocks and walk to the exit in the top right of the game screen.)
  +
  +
==Zelda's Adventure quotes==

Revision as of 00:09, 18 May 2015

This is a listing of several quotes taken from CD Interactief, a magazine focusing on CD-i games. This page will be for sorting quotes and statements regarding Template:FoE, Template:WoG and Zelda's Adventure, particularly quotes that name characters otherwise left unnamed in-game.

Translations are thanks to SacredSturgeon from the ZU forums.

Faces of Evil quotes

  • Raak Hamsha als dat nodig is met een vuursteen en ze zal je wat Levenswater geven. (Vol. 3, Issue 1, Pg 39)

(Translation: Leave the igloo and enter Hamsha's house. Hit Hamsha with a piece of flint if necessary and she will give you some Water of Life.)
(Names the Frozen Woman as 'Hamsha'. Not the necklace woman as previously thought.)

  • Ga Aypo's bibliotheek binen (de deur boven in het speelveld). Sla de Triforce om terug te gaan naar de bovenwereld. (Vol. 3, Issue 1, Pg 39)

(Translation: Enter Aypo's library (the door at the top of the game screen). Hit the Triforce to return to the overworld.)
(Ipo is actually spelled 'Aypo'.)

  • Als je de kraterholte in gaat, moet je eerst met Anutu praten. Hij geeft je een krachtig zwaard en herstelt je energie. (Vol. 3, Issue 3, Pg 32)

(Translation: If you enter Crater Cove, you should first talk to Anutu. He will give you a powerful sword and restore your energy.)
(Names the fisherman who gives the Power Sword as 'Anutu'.)

  • Na het scheepswrak krijg je namelijk eerst nog het Fort (waar je een kristal krijgt nadat je Goronu gedood hebt) en vervolgens de grotten van Serigon (waar Suprena het kristal gebruikt om je schild reflecterend te maken). (Vol. 3, Issue 7-8, Pg 33)

(Translation: After the shipwreck, you first have to go to the Fort (where you will obtain a crystal after you kill Goronu), and then the caves of Serigon (where Suprena will use the crystal to make your shield reflecting).)
(Names the Ice Queen at Serigon as 'Suprena'.)

  • Na je tweede bezoek aan de Harlequin Bazaar namelijk, waar je naar Odranoels Observatorium kunt. Odranoel pakt je ijskristal en verandert vervolgens je lantaarn in een magische lantaarn. (Vol. 3, Issue 7-8, Pg 34)

(Translation: After your second visit to the Harlequin Bazaar, where you can go to Odranoel's Observatory. Odranoel will take your ice crystal and turn your lantern into a Magic Lantern.)
(Names the astronomer at the end of Harlequin Bazaar as 'Odranoel'.)

  • Die zijn jullie dan vergeten mee te nemen op een andere lokatie, en wel helemaal boven in het speelveld bij de Toyku Lighthouse. Je krijgt die lamp door met Horgum te praten. (Vol. 3, Issue 7-8, Pg 34)

(Translation: You have forgotten to take it at a different location, at the very top of the playing field at Toyku Lighthouse. You get the lamp by talking to Horgum.)
(Names the lighthouse guy as 'Horgum'.)

  • Ga de Toyku vuurtoren binnen. Vecht je een weg naar de rechterkant van het speelveld, maar pas op voor een rotsverschuiving. Ga bij Alora binnen. Vecht je een weg omlaag en verlaat >Alora weer door de deur onderin het speelveld. (Vol. 3, Issue 1, Pg 39)

(Translation: Enter the Toyku lighthouse. Fight your way to the right side of the screen, but watch out for a rock slide. Enter at Alora's. Fight your way down and leave Alora again through the door at the bottom of the screen.)
(Names the necklace woman as 'Alora'.)

Wand of Gamelon quotes

  • Praat met Lubonga om het doodskleed te krijgen. (Vol 1, Issue 1, Pg 36)

(Translation: Talk to Lubonga to get the Shroud.)
(Names the knitting woman as 'Lubonga'.)

  • Zelda is, evenals Link, volledig Nederlandstalig (zowel de handleiding als de gesproken en geschreven teksten in het spel zelf). In dit vervolg op Link verdwijnt koning Harkinian spoorloos tijdens een poging het eiland Gamelon te redden. Link gaat hem achterna, maar ook hij verdwijnt in het niets. Alleen Zelda kan haar vader en broer nu nog redden. (Vol. 2, Issue 9, Pg 34)

(Translation: Zelda, like Link, is completely in Dutch (both the manual and the spoken and written dialogue in the game itself). In this sequel to Link, King Harkinian disappears without a trace during an attempt to save the island of Gamelon. Link follows him, but he too disappears into thin air. Only Zelda can still save her father and brother now.)

  • Sla naar de kettingen boven Mayor Cravendish, die je de magische lantaarn geeft. (Vol. 2, Issue 11, Pg 31)

(Translation: Turn to the chains above Mayor Cravendish, who will give you the magical lantern.)
(Mayor Cravendish is spelled as is, not 'Kravendish'.)

  • Ga het kleine raam binnen rechts bovenin het speelscherm. Sla naar Lord Kiro, die na het tonen van een animatie verdwijnt. Pak de sleutel op en verlaat de slaapkamer. (Vol. 2, Issue 11, Pg 31)

(Translation: Enter the small window in the upper right corner of the game screen. Turn to Lord Kiro, who will disappear after showing an animation. Grab the key and leave the bedroom.)
(Names an animated character as 'Lord Kiro', I highly suspect this to be the Royal Retainer. After defeating Hektan, you enter a barred window on the top right side of the screen into the Retainer's dungeon. He also drops a key after being spoken to.)

  • Gebruik vervolgens de Power Glove om de steen bij de poort te verwijderen en ga de toren in. Praat eerst met Harbanno en pak de sleutel die hij achterlaat. (Vol. 4, Issue 4, Pg 36)

(Translation: After that, use the Power Glove to remove the rock at the gate and enter the tower. Talk to Harbanno first and grab the key he leaves behind.)
(Names the baker in Tykogi Tower as 'Harbanno'.)

  • Klopt, maar dan moet je je gewoon even onzichtbaar maken met behulp van de Magic Cloak. Die heb je als het goed is eerder gekregen van Lika in Sakado. Ze woont in het laatste huis rechts in de hoofdstraat. Je moet wel twee ker met haar praten. De eerste keer geeft ze je een mantel. De tweede keer neemt ze je Fairy Dust en gebruikt dit om de mantel in een magische mantel te veranderen. (Vol. 4, Issue 4, Pg 36)

(Translation: Correct, but first you should just make yourself invisible using the Magic Cloak. You should have gotten it earlier from Lika in Sakado. She lives in the last house on the right in the main street. You do have to talk to her twice. The first time she gives you a cloak. The second time, she takes your Fairy Dust and uses this to turn the cloak into a magic cloak.)
(Names the woman who gives the Magic Cloak as 'Lika'.)

  • Je krijgt de Power Glove van Grimbo, in ruil voor de Hanyu Spore uit het bos. (Vol. 4, Issue 4, Pg 36)

(Translation: You get the Power Glove from Grimbo, in exchange for the Hanyu Spore from the forest.)
(Names the swamp wizard who wants the Hanyu Spores for the Power Glove as 'Grimbo'.)

  • Die lamp krijg je in Nokani-bos, en wel van Myra. (Vol. 4, Issue 4, Pg 36)

(Translation: You get this lamp in Nokani-forest, from Myra to be specific.)
(Names the woman encountered in Hanyu/Nokani Forest as 'Myra'.)

  • Hektan versla je door de magic cloak te gebruiken. Hierdoor word je onzichtbaar en kun je hem van heel nabij met het zwaard neersteken. (Vol. 4, Issue 5, Pg 40)

(Translation: You beat Hektan by using the Magic Cloak. This will make you invisible, so you can stab him with your sword up close.)
(Hectan is actually spelled 'Hektan'.)

  • Druk na het verwijderen van de steen op actieknop 2 om met Yokan de visser te praten. Raap de sleutel op die hij achterlaat (nieet vergeten, want deze is van groot belang wanneer je later in het spel bij Yokan op visite gaat in Sakado!). (Vol. 4, Issue 7-8, Pg 40)

(Translation: After removing the rock, press action button 2 to talk to Yokan the fisherman. Pick up the key he leaves behind (don't forget, because it's of immense importance when you visit Yokan in Sakado later in the game!)
(Names the trapped fisherman who would become the blacksmith in Sakado, as 'Yokan'.)

  • Ga Dodomai Palace in en loop naar rechtsonder in het speelveld. Dood de spinnen. Verwijder de pilaar met behulp van een bom of de Power Glove. Spring op een Arkadai om naar het >volgende speelveld te gaan. Spring van de Arkadai op de rotsen en loop naar de uitgang rechts boven in het speel- veld. (Vol. 4, Issue 4, Pg 36)

(Translation: Enter Dodomai Palace and head to the bottom right of the game screen. Kill the spiders. Remove the pillar using a bomb or the Power Glove. Jump on an Arkadai to go to the next game screen. Jump from the Arkadai to the rocks and walk to the exit in the top right of the game screen.)

Zelda's Adventure quotes