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Is the whole bit about the Four Swords stuff necessary? Woohoo and all that for the groundbreaking multiplayer stuff, but does that really affect the dungeons? and if it does, does it specifically say it in the article?

I whole-heartedly agree. It's not really a "groundbreaking" thing at all, and it also breaks NPOV. I'm gonna get rid off that post-haste. --AuronKaizerKennedy! 16:18, 17 June 2008 (UTC)

Wind Waker

" With every item Link obtains throughout the dungeons, new abilities become available, but the puzzles change more than ever to conform to the usability of the items"

What does this mean? I don't understand it.

"This game also introduces the ability to manipulate other crucial characters and inanimate objects (such as statues)"

You could move statues around in Link to the Past, and people in Ocarina of Time. I don't get how Wind Waker is notable for this. JalYt-Xil-Vimescarrot 11:00, 20 July 2008 (UTC)

GasMaskPsychoHatGuy
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1. With every new item Link obtains, completing the dungeon becomes easier.

2. In Wind Waker, you can move around statues with the mind control "Song of Slavery" or whatever it was called. In A Link to the Past, you can't. And I can't remember any time that one could move any people in dungeons in OoT.

point 1 applies to every Zelda game, surely. Point 2 - Such a song existed in Majora's Mask, I'm sure, and you can use Ruto to depress switches in OoT. JalYt-Xil-Vimescarrot 17:46, 20 July 2008 (UTC)
GasMaskPsychoHatGuy
AuronKaizer - "Deaf, dumb and blind boy, he's in a quiet vibration land. Strange as it seems, his musical dreams ain't quite so bad. Twelve years old, with thoughts as bold as thought can be. Loving life and becoming wise, in simplicity."
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I think you're thinking of the Elegy of Emptiness, which only creates copies of Link's current form. And I completely forgot about Ruto...man I suck. As for point 1, I'm not really sure what the editor was trying to say. I can't really remember as it is a long time since I played The Wind Waker, but I seem to recall Link being able to take shortcuts and stuff in dungeons after getting specific items. That of course is a feature prominent in oh-so-many other Zelda games, so it's basically a useless piece of "info".

Phantom Hourglass

"This game hardly makes use of the D-pad or the buttons of the Nintendo DS..."

Did it use them at all? I don't remember ever being allowed to use a half-decent control system at any point during the game. JalYt-Xil-Vimescarrot 11:03, 20 July 2008 (UTC)

It did use them, push down to bring up the map.

Oh. I never knew that. JalYt-Xil-Vimescarrot 14:44, 20 July 2008 (UTC)
Forest Minish
DekuBaily – If Navi would shut up for 15 minutes, I could put something funny here.
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You could also use it to bring up you're Items Menu, but I never did, which I guess is why I died a lot.


Bongo Bongo Artwork
Moblin slayer – You can take me, the grave can take me, the earth is waiting to eat us alive...
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Yeah, I used it a lot, for the map, menu screen, and items. I don't think pressing up did anything...oh, and the A,B,Y, and X buttons did the same thing (in case you held the stylus in your left hand.)

which i do (yeah i know i didnt need to say that.. but go leftys!). Oni Dark Link

Yeah, I used that L and R a lot. I, being a fan of handheld games, have completely mastered it, however... UberPhoebLink standing ALTTP 00:59, 22 June 2009 (UTC)

temple elements

why was the temple elements page deleted?


Link Artwork 4 (The Minish Cap)
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There didn't seem to be any need for it... It wasn't contributing any new info, and it was just saying the Forest temple has a forest theme...

What the heck?


Igos du Ikana
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Am I the only person who thinks some of these sections aren't dungeons. For example, See sections: The Legend of Zelda, and Zelda II: Adventure of Link. Seriously, nothing on AoL is about a dungeon, other than side scrolling makes it difficult... That's stuff for the main page, not a dungeon page. Maybe we should concentrate on the fact that they are called palaces, not dungeons.

What is a "dungeon"?

I always thought a dungeon was like a dark, dingy jail cell where you are locked in. This is why I always call them "temples" or some such in these games. Someone said there was some "markup" policy thing that said you shouldn't refer to them on this wiki as "temples", but I can't find that rule. Does anyone know if, and if so where, it says that? Cheers! 94.14.94.48 13:25, June 21, 2010 (UTC)

The markup is a set of rules that all articles must adhere to, which rationalizes things in a specialized in-universe manner. Unfortunately, we haven't had the opportunity to write it down yet, so your confusion is understandable. But you should trust the wiki regulars when they cite a rule or something and not try to contradict it or question it. Anyhow, both the games themselves and fans typically refer to stages or levels in Zelda as "dungeons", regardless of their real-world connotations. --AuronKaizer! 17:26, June 21, 2010 (UTC)
Which also brings up a good question. How should we write down exactly what the markup is? Should we make a page for it and continually add to it as we remember things or new things arise?—Triforce 14Triforce4 19:37, June 21, 2010 (UTC)


who built the dungeons

sander123- ok so i want to know who built the dungeons and why?

Nintendo built them. Asking who built them and why is asking a question we cannot answer. --BassJapas 16:57, March 6, 2011 (UTC)
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