Super Smash Bros. Brawl is a fighting game released for the Wii. It is a sequel to the Nintendo GameCube game Super Smash Bros. Melee. It features many The Legend of Zelda characters, stages and items, alongside those of other popular Nintendo series.
Gameplay[]
In Super Smash Bros. Brawl, there are several gameplay modes that can be played by one or more players. While one-player modes do exist, many fans believe that the Super Smash Bros. series' strong point has been its multiplayer mode. There are five difficulty settings for most modes with computer-controlled characters, ranging from Easy to Intense.
Single Player[]
Classic Mode[]
Classic Mode is a simple gameplay mode in which the player chooses a character, then fights through several randomly selected matches (various pairings of characters and stages) back-to-back. Occasionally, a player will be matched with an ally that will help the player fight. All of this culminates in a battle against the boss, Master Hand, and, if certain criteria are met, Crazy Hand.
The Subspace Emissary[]
The Subspace Emissary is the adventure mode present in Brawl. It is largely different from Super Smash Bros. Melee's adventure mode in that Brawl's has an actual storyline and purpose, as opposed to merely being a predetermined set of stages with no coherent flow.
Event Match[]
Event Matches are matches with predetermined enemies and conditions (such as "defeat enemy x but don't hit enemy y"), and occasionally predetermined player-controlled characters. Several Event Matches unlock stages or characters upon completion, and can be played on three different difficulties. Up to two players can play an event match.
Multiplayer[]
The Multiplayer modes of Brawl are known to be random and chaotic. Up to four players can play at once, and any empty character slots can be replaced with computer-controlled characters if desired. There are many rules which can be altered such as whether to play Time (wherein players must defeat each other as many times as possible within a set frame of time) or Stock (wherein players are given a set amount of lives), a coin battle, whether to turn specific items on or off, whether to change character weights or size, and many more.
Characters from The Legend of Zelda[]
Super Smash Bros. Brawl features Link, Zelda/Sheik, Ganondorf, and Toon Link as playable characters. Link, Zelda and Ganondorf are based on their appearance in Twilight Princess. Toon Link is based on his appearance in The Wind Waker.
Link[]
Link's moveset includes many attacks and items from The Legend of Zelda series, including the Master Sword for most of his smash attacks, the Spin Attack as his recovery, the Jump Thrust and Down Thrust, the Clawshot as his grab, and the Bow, Gale Boomerang and Bombs as projectiles. Link can also crouch to use the Hylian Shield to protect himself from projectiles. One of his taunts features the victory pose from Twilight Princess after defeating a Boss or learning a new Hidden Skill. Another one features a Fairy.
One of Link's alternative costumes resembles the Dark Interlopers.
Toon Link[]
Toon Link is faster than his clone, Link. He uses a normal Boomerang instead of the Gale Boomerang. One of his taunts features him playing the Wind Waker. Some of his alternative costumes include a red, blue and purple tunic resembling the ones of Link's clones in Four Swords and Four Swords Adventures.
Zelda/Sheik[]
Zelda's moveset includes the three Spells featured in Ocarina of Time. Farore's Wind is used as her recovery, Din's Fire is a ranged attack, and Nayru's Love is used to reflect projectiles. Zelda can transform into Sheik at any time during a battle. Sheik's recovery resembles his vanishing move from Ocarina of Time.
Both Final Smashes feature Zelda's Bow shooting Light Arrows.
Ganondorf[]
Ganondorf is a heavier, stronger clone of Captain Falcon. He possesses the same moveset but with different names, such as the Gerudo Dragon. Ganondorf transforms into Beast Ganon for his Final Smash. One of his taunts features him drawing his sword, however it is not part of his moveset.
Stages from The Legend of Zelda[]
Pirate Ship[]
Taken from The Wind Waker, the Pirate Ship features a scale version of Tetra's Ship floating across various locations from the Great Sea. These include a Lookout Platform that shoots bombs at the players, a cyclone that throws the ship into the sky, later coming back to the water, and a rocky island where the ship crashes, forcing the players to use the island as a new platform.
The King of Red Lions makes a cameo appearance floating behind the ship every once in a while, creating an extra platform.
Bridge of Eldin[]
Taken from Twilight Princess, the Bridge of Eldin stage features a long flat surface. Every once in a while, King Bulblin riding Lord Bullbo, followed in certain times by a Bulblin, will appear crossing the stage to drop an explosive barrel, opening a gap in the middle of the bridge. After a while, a Portal appears in the sky restoring the missing part of the bridge.
Temple[]
Coming back from Super Smash Bros. Melee, the Temple stage is based on the palaces from The Adventure of Link.
Items from The Legend of Zelda[]
Heart Containers appear as recovery items, decreasing 100% of damage. The Bunny Hood improve players' agility, allowing them to jump higher and move faster. Deku Nuts stun any player caught in its blast. Tingle, based on his The Wind Waker appearance, appears as an Assist Trophy. If Tingle is summoned, a random effect will occur, including the appearance of several Hammers and Golden Hammers, making all the players trip, zooming the camera on the player who summoned it, activating the effects of the Superspicy Curry on all players, or simply flying away with no effect on the fight.
47 different The Legend of Zelda-related Trophies appear in the game. These include the playable characters, their Final Smashes, non-playable characters, items and enemies.
Additionally, 71 different The Legend of Zelda-related Stickers can be collected. Some of them can only be used on characters from the Zelda universe.
Music from The Legend of Zelda[]
Super Smash Bros. Brawl features 18 songs from The Legend of Zelda series played on the series stages. Some of these songs must be unlocked by collecting CDs.
Pirate Ship
- Dragon Roost Island
- The Great Sea
- Tal Tal Heights
- Song of Storms
- Gerudo Valley
- Molgera Battle
- Village of the Blue Maiden
- Termina Field
Bridge of Eldin
- Main Theme (The Legend of Zelda)
- Ocarina of Time Medley
- Title (The Legend of Zelda)
- The Dark World
- Hidden Mountain & Forest
- Hyrule Field
- Main Theme (Twilight Princess)
- The Hidden Village
- Midna's Lament
Temple
- Temple (Super Smash Bros. Melee)
- Great Temple/Temple
Codec Conversations relating to The Legend of Zelda[]
While fighting in the Shadow Moses Island stage, Snake can comunicate with various characters from the Metal Gear Solid series as part of his secret taunt. During these conversations, the character Snake is talking to gives a description of any of the fighters in the current fight.
Listings[]
Credits[]
Trivia[]
- Each of the three Zelda stages in Super Smash Bros. Brawl exist in different branches of the Timeline. The Bridge of Eldin exists in the Child Timeline, the Pirate Ship in the Adult Timeline, and the Temple in the Downfall Timeline.
Nomenclature[]
Names in Other Regions | |||
---|---|---|---|
Language | Name | Meaning | |
Japanese | 大乱闘スマッシュブラザーズX (Dairantō Sumasshu Burazāzu Ekkusu) | Great Fray Smash Brothers X |