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This article is about the game mechanic featuring areas and Dungeons. For a similar game mechanic, see Level.
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Stages are recurring mechanics that feature locations that may double as Dungeons in The Legend of Zelda series.[1][2][3][name reference needed]

Features and Overview

Four Swords

Main article: Stages in Four Swords

Four Swords Adventures

Main article: Stages in Four Swords Adventures

In Four Swords Adventures, Levels refer to chapters that contain three Stages each.

Other Appearances

The Faces of Evil

The Wand of Gamelon

Link's Crossbow Training

In Link's Crossbow Training, each Level contains three Stages.[4] In each Stage, Link finds himself in a different area of Kingdom of Hyrule where they have to either shoot Targets, defeat advancing Enemies, or travel through a location defeating a number of Enemies. These three types of Stages are respectively named Target Shooting, Defender, and Ranger Stages.[5] In every stage, every Target or Enemy can be shot to gain a certain amount of points, but every Stage has a time limit of 60 seconds.[6][7] At the end of the Level, all of the obtained points from each of the three Stages are tallied up.[8] If Link obtained 20,000 points or more, he earns a Bronze Medal; he earns a Silver Medal for 40,000 or more points; he earns a Gold Medal for 60,000 or more points; he earns a Carlov Medal for 80,000 or more points. In order to unlock the next Level, Link must earn at least a Bronze Medal.[9]


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This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also


  1. "Select a Stage" (A Link to the Past & Four Swords manual, pg. 36)
  2. "Change Stage" (Four Swords Adventures manual, pg. 23)
  3. "Stage Total" (Link's Crossbow Training manual, pg. 8)
  4. "There are three stages in each level." (Link's Crossbow Training manual, pg. 7)
  5. "There are three basic types of stages.
    Target Shooting
    Shoot the targets as they appear on-screen. You get more points for a bull's-eye, and consecutive hits earn you bonus points. Gold targets are worth more points. Don't shoot targets marked with the blue X, or you'll lose points—and your combo chain!
    Take out hordes of enemies as they attack. Turn to face in a different direction by aiming the Wii Zapper off screen in any direction. As with Target Shooting stages, consecutive hits earn you bonus points.
    Seek out your enemies in a number of different settings. Move using the Control Stick, and change your facing by aiming the Wii Zapper off-screen in any direction. Again, consecutive hits earn you bonus points.
    " (Link's Crossbow Training manual, pg. 9)
  6. "You earn points for shooting enemies. In some stages, you will shoot bull's-eyes instead of enemies." (Link's Crossbow Training manual, pg. 8)
  7. "When time runs out, the stage ends." (Link's Crossbow Training manual, pg. 8)
  8. "When you complete a stage, the Results screen will show you how many points you earned in that stage as well as your running total for the stage you are playing." (Link's Crossbow Training manual, pg. 8)
  9. "If you complete each of the three stages with a high enough total score, you will clear the level and move on to the next." (Link's Crossbow Training manual, pg. 7)