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This article is about the game mechanic featuring areas and Dungeons. For a similar game mechanic, see Level.

Stages are recurring mechanics that feature locations that may double as Dungeons in The Legend of Zelda series.[1][2][3][4][name reference needed]

Features and Overview[]

Four Swords[]

Main article: Stages in Four Swords


Four Swords Adventures[]



In Four Swords Adventures, Levels refer to chapters that contain three Stages each.

Spirit Tracks[]



Battle Mode is playable over six different Stages.

Tri Force Heroes[]

In Tri Force Heroes, each of the 32 Levels consists of five self-contained Stages. The Links select their Items from a trio of pedestals at the beginning of the first Stage and keep them through the entire Level, Warping to subsequent Stages via Triforce Gateway found at the end each Stage. Only in the final Level, Sky Temple, are the Links given the opportunity to select new Items in the second and third Stages.

In the second Stage of each Level, a battle against multiple Enemies takes place. The Triforce Gateway will only become activated once all Enemies are defeated. The fourth Stage of each Level contains either another such battle, a Mini-Boss, or a Boss.

The fifth Stage is a safe room containing three Treasure Chests with Materials inside; one of the Materials being more valuable than the others. The Links cannot take damage in this Stage, and the Level concludes once each Link has opened a Chest, or after approximately 30 seconds has passed.

In the single-player mode, any of the Stages can be skipped by pressing a "Skip" button on the lower screen, at the cost of one Fairy and all of the Rupees collected thus far. If any Stages are skipped, some or all of the Treasure Chests in the fifth Stage will have their Materials replaced with Red Rupees, and the Level will not count as "completed" for the single-player mode.

Other Appearances[]

The Faces of Evil[]



The Wand of Gamelon[]



Link's Crossbow Training[]

In Link's Crossbow Training, each Level contains three Stages.[5] In each Stage, Link finds himself in a different area of Kingdom of Hyrule where they have to either shoot Targets, defeat advancing Enemies, or travel through a location defeating a number of Enemies. These three types of Stages are respectively named Target Shooting, Defender, and Ranger Stages.[6] In every stage, every Target or Enemy can be shot to gain a certain amount of points, but every Stage has a time limit of 60 seconds.[7][8] At the end of the Level, all of the obtained points from each of the three Stages are tallied up.[9] If Link obtained 20,000 points or more, he earns a Bronze Medal; he earns a Silver Medal for 40,000 or more points; he earns a Gold Medal for 60,000 or more points; he earns a Platinum Medal for 80,000 or more points. In order to unlock the next Level, Link must earn at least a Bronze Medal.[10]

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageNameMeaning
JapanJapaneseステージ (Sutēji)[11]Stage
CanadaFrenchCASection[12]
FranceFrenchEUStage[13]
GermanyGermanAbschnitt[14]
ItalyItalianLivello[15]
South KoreaKorean스테이지 (Seuteiji)[16]Stage
SpainSpanishEUEscenario[17]
Latin AmericaSpanishLAEscenario[18]
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

See Also[]

References

  1. "Select a Stage" (A Link to the Past & Four Swords manual, pg. 36)
  2. "Change Stage" (Four Swords Adventures manual, pg. 23)
  3. The Legend of Zelda: Spirit Tracks — PRIMA Official Game Guide (Collector's Edition), Prima Games, pg. 304
  4. "Stage Total" (Link's Crossbow Training manual, pg. 8)
  5. "There are three stages in each level." (Link's Crossbow Training manual, pg. 7)
  6. "There are three basic types of stages.
    Target Shooting
    Shoot the targets as they appear on-screen. You get more points for a bull's-eye, and consecutive hits earn you bonus points. Gold targets are worth more points. Don't shoot targets marked with the blue X, or you'll lose points—and your combo chain!
    Defender
    Take out hordes of enemies as they attack. Turn to face in a different direction by aiming the Wii Zapper off screen in any direction. As with Target Shooting stages, consecutive hits earn you bonus points.
    Ranger
    Seek out your enemies in a number of different settings. Move using the Control Stick, and change your facing by aiming the Wii Zapper off-screen in any direction. Again, consecutive hits earn you bonus points.
    " (Link's Crossbow Training manual, pg. 9)
  7. "You earn points for shooting enemies. In some stages, you will shoot bull's-eyes instead of enemies." (Link's Crossbow Training manual, pg. 8)
  8. "When time runs out, the stage ends." (Link's Crossbow Training manual, pg. 8)
  9. "When you complete a stage, the Results screen will show you how many points you earned in that stage as well as your running total for the stage you are playing." (Link's Crossbow Training manual, pg. 8)
  10. "If you complete each of the three stages with a high enough total score, you will clear the level and move on to the next." (Link's Crossbow Training manual, pg. 7)
  11. "ステージ" — N/A (Tri Force Heroes)
  12. "Section" — N/A (Tri Force Heroes)
  13. "Stage" — N/A (Tri Force Heroes)
  14. "Abschnitt" — N/A (Tri Force Heroes)
  15. "Livello" — N/A (Tri Force Heroes)
  16. "스테이지" — N/A (Tri Force Heroes)
  17. "Escenario" — N/A (Tri Force Heroes)
  18. "Escenario" — N/A (Tri Force Heroes)
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