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(Actually, personal names that end with an "S" should have an apostrophe S, not just an apostrophe)
 
m (Edit by Gormor.)
 
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{{Character
 
{{Character
|name = Malladus
+
|name = Pierre
|image = [[File:Malladus (Spirit).png|Malladus, the Demon King]]
+
|image = [[File:Pierre.png|170px]]
  +
|caption = Pierre artwork from ''Ocarina of Time''
|caption = Malladus the Demon King, in his spirit form without a host as seen in ''Spirit Tracks''.
 
|title = The Demon King
+
|title = Wandering Scarecrow
|race = [[Demon]]
+
|race = [[Scarecrow]]
 
|gender = Male
 
|gender = Male
|game = {{ST}}
+
|game = {{OoT}}<br>{{MM}}
 
|era = [[Zelda Timeline#The Era of the Hero of Time|Era of the Hero of Time]]
|other =
 
  +
|family =
|era = [[Zelda Timeline#The Era of Hyrule's Rebirth|Era of Hyrule's Rebirth]]
 
|family = Unknown
 
|voice actor(s) =
 
|theme music = <nowiki></nowiki>
 
{{(!}}
 
{{!}}[[File:Final Battle - Protecting Zelda ST.ogg|noicon]]
 
{{!}}{{Exp|final battle (phase 1)}}
 
{{!-}}
 
{{!}}[[File:Final Battle - Malladus.ogg|noicon]]
 
{{!}}{{Exp|final battle (phase 2)}}
 
{{!)}}
 
 
}}
 
}}
  +
'''Pierre''' is a character in {{OoT}} and {{MM}}.
'''Malladus''', also known as the '''Demon King''', is the name of the primary antagonist of {{ST}}. He is a powerful demon that once terrorized the land that would eventually be home to the new kingdom of [[Hyrule]], but was locked away beneath the [[Altar of the Demon King|altar]] of the [[Tower of Spirits]] by the [[Spirits of Good]] of the land after a [[Spirit War|prolonged war]] between them.<ref>{{Cite|This is a tale from long ago. It's the tale of the first settlers of this land. In the beginning, the people followed the spirits of good, and all was peaceful. But that era of peace soon came to an end. The evil Demon King rose to power, destroying everything in his path. The spirits of good had no choice but to face him in battle. The war that ensued seemed to last an eternity, and much blood was shed. Finally, the spirits subdued the Demon King, though they could not destroy him. Their powers were greatly depleted.|Introduction|ST}}</ref><ref>{{Cite|Does this mean we stopped the Demon King's resurrection? At any rate, we should go to the altar at the top, where he's imprisoned.|Princess Zelda|ST}}</ref><ref>{{Cite|The Tower of Spirits is back to normal! Now we can get to the altar where the Demon King sleeps.|Princess Zelda|ST}}</ref> The [[Spirit Tracks (Rails)|Spirit Tracks]] and the Tower of Spirits act as the lock to Malladus's underground prison, and as long as they remained intact, Malladus would be safely bound within.<ref>{{Cite|With their remaining power, they buried the Demon King's spirit in the ground. They built shackles to imprison him, and a tower that acted as a lock. These shackles cover the land to this day.|Introduction|ST}}</ref>
 
   
  +
==Appearances==
In ''Spirit Tracks'', the kingdom's chancellor, [[Chancellor Cole]], seeks to release Malladus from his prison and help him return to his former strength.
 
  +
===''Ocarina of Time''===
  +
In {{OoT}}, Pierre is a [[scarecrow]] that appears in [[Lake Hylia]]. He considers himself to be a wandering scarecrow, but is unable to explore [[Hyrule]] for "soul-moving sounds" since he is stuck in one place.<ref>{{Cite|My name is Pierre, the wandering scarecrow. Actually, I wish I could wander to look for soul-moving sounds, but I'm kind of stuck here.|Pierre|OoT}}</ref> [[Link]] can play a rather lengthy melody for him (even the melodies already included in ''Ocarina of Time''), which Pierre will replay every time the hero speaks to him.<ref>{{Cite|That song you played for me still stays in my heart. Let's hear it again!|Pierre|OoT}}</ref>
   
  +
When Link reminds [[Bonooru]] of the "[[Scarecrow's Song]]", the scarecrow will offer the services of his friend Pierre, who by this time has gone to wander around the land.<ref>{{Cite|OH YEAHHH!! That's it, that's the tune!! You rock!! I'm blown away! Oh, no, no! I didn't forget the song...I never forget anything! But I just feel like rewarding you, baby! ........ I have a good idea! My buddy Pierre is wandering around, so play that tune when you want to call him! I'll tell him to help you if he's nearby and hears that song, baby!|Bonooru|OoT}}</ref> Whenever [[Navi]] flies off to a faraway area and turns green, Link can play the "Scarecrow's Song", making Pierre spring out of the ground. Once summoned, Link can grapple onto Pierre with the [[Hookshot]] to allow him to reach previously inaccessible areas.
==Biography==
 
:''See also: [[Spirit War]]''
 
Malladus makes his debut in {{ST}} as an extremely powerful demon that once terrorized the land and its first settlers. Over a century later, Hyrule's [[Chancellor Cole]] develops a scheme to free Malladus from his prison and unleash him upon the land once again. To do this, he causes large sections of the [[Spirit Tracks (Rails)|Spirit Tracks]], which serve as the locks to his prison, to begin to vanish. This event causes alarm and suspicion with the land's monarch, [[Princess Zelda]]. Although she goes to investigate the reasoning behind the disappearance of the tracks with the help of [[Link]] and [[Alfonzo]], Chancellor Cole drops his guise and reveals himself to be a follower of Malladus.<ref>{{Cite|My goodness, pretending to be human is exhausting. Who knew that chancellor was just another word... for royal babysitter?! I had meant to keep up the ruse a bit longer. But you pushed me to this, Princess.|Chancellor Cole|ST}}</ref> He commands [[Byrne]] to incapacitate Link and Alfonzo, and stealing Zelda's body to use it as a vessel to restore Malladus to full power.<ref>{{Cite|I'm talking about your infernal meddling! But now that those vile tracks are disappearing, the time is finally at hand! All we need now is... A little help--hee hee--from you, Your Highness!|Chancellor Cole|ST}}</ref><ref>{{Cite|Of course, in order to resurrect Malladus, they need one other key ingredient... A vessel from the royal line of ancient Hyrule, with sacred power coursing through its veins. Yes, Malladus requires YOU in order to return. But... only your shell, my dear. It would be the only vessel suitable for him to inhabit.|Anjean|ST}}</ref> This marks the beginning of a quest for Link to retrieve Zelda's body, restore the Tower of Spirits, revive Zelda completely, and ultimately stop the Malladus's return to power.
 
   
  +
The melody played to Pierre is also played with various different instrument sounds after the game's finale scene has been idle for several minutes; however, it seems this only works in the [[Nintendo 64]] version of the game, and not for the [[GameCube]] and [[3DS]] versions.
[[File:Malladus zelda.png|thumb|left|Malladus after being revived in Princess Zelda's body.]]
 
After Link defeats Byrne on the top of the Tower of Spirits, he rushes up to the [[Altar of the Demon King]] where Malladus had just started taking control of Zelda's body atop the Tower of Spirits. Byrne then demands that Malladus give him a gift of power for his role in the recovery; however, Malladus only attacks him, knocking him out cold.<ref>{{Cite|Oh, Demon King Malladus... I am the one who has freed you from your prison! Grant me the power I have dreamed of!|Byrne|ST}}</ref> As Malladus has not yet acclimated to his new body,<ref>{{Cite|Unnnnngh... Groorreeerk... RAAAAAAAWRRRR!|Malladus|ST}}</ref><ref>{{Cite|Do not fear, Your Majesty. You simply aren't used to your new body yet.|Chancellor Cole|ST}}</ref> though, this exertion is all that he can handle at the moment; he escapes with Cole on the Demon Train, retreating to the Dark Realm.
 
   
  +
===''Majora's Mask''===
[[Anjean]] tells Link and Zelda to travel to the fifth temple, the [[Sand Temple]] in the [[Sand Realm]], and retrieve the [[Bow of Light]], an ancient relic wielded by the Spirits of Good during their war against Malladus.<ref>{{Cite|Go to the final temple, the Sand Temple. The Bow of Light is located deep inside. It will be the most difficult place you've visited yet. It was built only to protect the Bow of Light, so it's full of the trickiest of traps and surprises. The temple will test all of your abilities.|Anjean|ST}}</ref> According to the [[Lokomo]], the ancient relic has the power to split the soul of one from their body.<ref>{{Cite|In the battle between the Demon King and the spirits, there was a weapon called the Bow of Light... Perhaps it can drive his spirit from your body. There's not much time to rid your body of his spirit. Resting even a moment could cost you your life. However... If we force out the spirit of Malladus, my dear, I don't know what will happen to your body. If things go wrong... Your spirit might not be able to reenter.|Anjean|ST}}</ref> Upon obtaining the Bow of Light, Byrne (now working with Link) reveals that the only way to track down Cole and Malladus is to use the [[Compass of Light]] hidden beneath the Altar of the Demon King atop the Tower of Spirits.<ref>{{Cite|There is a way to find it. The area where Malladus was resurrected... Below that altar is a hidden section of tracks. Somewhere down there is the Compass of Light. Only it can lead you to the Demon Train.|Byrne|ST}}</ref> After obtaining the compass, Link, Zelda, Byrne, and [[Anjean]] travel to the Dark Realm to confront Malladus and Cole. Link manages to damage the Demon Train, allowing himself and Zelda to climb on top of it. There, Malladus completes his resurrection, taking total control of Zelda's body.<ref>{{Cite|You again... The Demon King's return is nigh, you know. Yet, here you are, making a nuisance of yourselves! You insolent little fools! It's time you received the punishment you deserve! Your Majesty! Your resurrection is complete! Please use your power to destroy these two!|Chancellor Cole|ST}}</ref> Link and Zelda then fight their way through Malladus and Cole's attacks to the front of the train, where Zelda seizes Malladus; Link then uses the Bow of Light to banish Malladus from Zelda's body. In the ensuing chaos, the Demon Train is destroyed, and all of them are thrown out of the Dark Realm.
 
  +
In {{MM}}, Pierre appears in both the [[Trading Post (Majora's Mask)|Trading Post]] and the first floor of the [[Astral Observatory]], claiming to be wandering in search of "pleasant music."<ref>{{cite|Yo! Hey, baby! I'm a stylin' scarecrow wandering in search of pleasant music.|Pierre|MM}}</ref> He serves much of the same function as in ''Ocarina of Time''. The "Scarecrow's Song" can be taught to him,<ref>{{Cite|Oh, baby! That's a nice thing you got there! Let me hear a song you wrote on that!|Pierre|MM}}</ref> which can be used to summon him in areas where [[Tatl]] flies off to. Link will have to teach him a new "Scarecrow's Song" every time he resets the three-day cycle, however.
   
  +
Pierre also teaches Link the "[[Song of Time#"Inverted Song of Time"|Inverted Song of Time]]" and the "[[Song of Time#"Song of Double Time"|Song of Double Time]]", which slows down time and changes the time of day to the following night or day, respectively.<ref>{{Cite|I know of a mysterious song that allows you to manipulate the flow of time... Do you want to learn it? [...] If you play that strange song backward, you can slow the flow of time. And if you play each note twice in a row, you can move a half day forward through time. How's that? Pretty interesting, isn't it?|Pierre|MM}}</ref> If Link agrees to dance with him, the scarecrow will dance to "[[Saria's Song]]". Doing so will have the same effect as playing the "Song of Double Time". Therefore, Pierre will not dance on the Night of the [[Final Day]].<ref>{{Cite|But outside it seems to have gotten kind of...dangerous. Yikes...I'm gettin' outta town!|Pierre|MM}}</ref>
Amidst the wreckage of the destroyed Demon Train, Malladus is forced out of Zelda's body. Zelda tries to reclaim her physical form, but finds that for some reason she can't;<ref>{{Cite|Why... why isn't this working?|Princess Zelda|ST}}</ref> Malladus tries to repossess her,<ref>{{Cite|Stop! That vessel belongs to His Majesty! Quickly, Your Majesty! You must hurry back to Zelda's body!|Chancellor Cole|ST}}</ref> but he is stopped by Byrne, who gives Zelda the strength to re-enter her body.<ref>{{Cite|You cannot give up now! Your body has the sacred power of the spirits! Now concentrate on reclaiming it! After all... Didn't you say you wanted to have words with me?|Byrne|ST}}</ref> As revenge, Malladus kills Byrne, to Cole's applause.<ref>{{Cite|Bravo, Your Majesty! Bravo! But time is short, Your Majesty. Please do away with the boy and capture Zelda.|Chancellor Cole|ST}}</ref> At this point, Malladus possesses Cole instead, transforming him into an immense beast. Malladus is unable to maintain his hold on Cole's body for long, but as he says, he has enough time to reduce the world to ruin.<ref>{{Cite|This vessel...is...rejecting my spirit. I'm...slipping from it... I can't hold on for long... But the world will crumble in the time I have left!|Malladus|ST}}</ref> After a long battle, Malladus is finally defeated by Link and Zelda, and he and his vessel, Cole, are both destroyed.
 
 
{{clear}}
 
==Strategy==
 
In the battle, Link defends Princess Zelda from Malladus's fireball attacks. After which, she channels her powers with the [[Spirit Flute]]'s, and her and Link create a duet with her voice and the flute. This reveals Malladus's true weak point which could only be harmed by the Bow of Light. Link must then distract Malladus and have Zelda aim at his back. If done correctly, Zelda will fire one arrow into his back, causing damage. After three shots, a gem forms on Malladus's forehead and Link must strike at it and Malladus' horns. After another three shots, Link must complete the same thing again, destroying the other horn. A final arrow into Malladus' back will force him down and Link must drive the sword clear through Malladus's skull. Zelda then comes to his assistance, and together the two manage to shatter the ruby, killing both Cole and Malladus and returning peace to Hyrule.
 
   
 
==Trivia==
 
==Trivia==
  +
*In ''Majora's Mask'', if Link wears [[Kamaro's Mask]], Pierre will begin to dance around. As soon as Link removes the mask, he will stop dancing.
*The Spanish (Spain only), French and Italian versions of ''Spirit Tracks'' refers to him as "Mallard", which is the name of the [[wikipedia:LNER Class A4 4468 Mallard|fastest steam-powered train ever built]], and is also the derivative name for the English one.<ref>{{cite web|url=http://www.nintendo.es/NOE/es_ES/games/nds/the_legend_of_zelda_spirit_tracks_historia_13580.html|title=Historia|site=Nintendo of Spain Spirit Tracks Site}}</ref>
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
File:PierreOoT3D.png|Pierre from ''Ocarina of Time 3D''
File:MalladusCole-Artwork.png|Artwork of Malladus with Cole as a host
 
  +
File:MM ScarecrowPierre.png|Pierre from ''Majora's Mask''
File:Malladus.jpg
 
  +
File:MM3D Pierre.png|Pierre as he appears in ''Majora's Mask 3D''
File:MalladusCole1.png
 
  +
File:Scarescrow(MM).jpg|Pierre in ''Majora's Mask''
File:MalladusCole2.png
 
File:MalladusCole3.png
 
File:MalladusCole4.png
 
 
</gallery>
 
</gallery>
   
{{Refbar}}
+
{{Ref}}
  +
<br>
 
 
{{Names
 
{{Names
 
|en=
 
|en=
 
|enM=
 
|enM=
|ja= {{Japanese|マラドー|Maradō}}
+
|ja= {{Japanese|ピエ|Piēru}}
|jaM= Mallard
+
|jaM=
 
|es=
 
|es=
 
|esM=
 
|esM=
|esS= Mallard
+
|esS=
 
|esSM=
 
|esSM=
|esL= Malhadus, el maligno
+
|esL= Pierre {{ExpGame|OoT3D}}
 
|esLM=
 
|esLM=
|fr=
+
|fr= Pierre
 
|frM=
 
|frM=
  +
|de= {{de|Balzac}} {{ExpGame|OoT}}<br>Peter {{ExpGame|OoT3D}}
|frF= Mallard
 
|frFM=
+
|deM=
|frC= Malabuth
+
|it= Pierre
|frCM=
 
|de= {{de|Marardo}}
 
|deM=
 
|it= Mallard
 
 
|itM=
 
|itM=
|pt=
 
|ptM=
 
|ptP=
 
|ptPM=
 
|ptB=
 
|ptBM=
 
|nl=
 
|nlM=
 
|ru=
 
|ruM=
 
 
|ko=
 
|ko=
 
|koM=
 
|koM=
  +
}}
|ch=
 
|chM=
 
|chT=
 
|chTM=
 
|chS=
 
|chSM= }}
 
   
 
[[Category:Hyruleans]]
{{Bosses|ST}}
 
  +
[[Category:Terminans]]
{{Characters}}
 
  +
[[Category:Characters in Ocarina of Time]]
{{InorganicEnemy}}
 
[[Category:Deities]]
+
[[Category:Characters in Majora's Mask]]
[[Category:Demons]]
 

Revision as of 22:49, 21 December 2015

Template:Character Pierre is a character in Ocarina of Time and Majora's Mask.

Appearances

Ocarina of Time

In Ocarina of Time, Pierre is a scarecrow that appears in Lake Hylia. He considers himself to be a wandering scarecrow, but is unable to explore Hyrule for "soul-moving sounds" since he is stuck in one place.[1] Link can play a rather lengthy melody for him (even the melodies already included in Ocarina of Time), which Pierre will replay every time the hero speaks to him.[2]

When Link reminds Bonooru of the "Scarecrow's Song", the scarecrow will offer the services of his friend Pierre, who by this time has gone to wander around the land.[3] Whenever Navi flies off to a faraway area and turns green, Link can play the "Scarecrow's Song", making Pierre spring out of the ground. Once summoned, Link can grapple onto Pierre with the Hookshot to allow him to reach previously inaccessible areas.

The melody played to Pierre is also played with various different instrument sounds after the game's finale scene has been idle for several minutes; however, it seems this only works in the Nintendo 64 version of the game, and not for the GameCube and 3DS versions.

Majora's Mask

In Majora's Mask, Pierre appears in both the Trading Post and the first floor of the Astral Observatory, claiming to be wandering in search of "pleasant music."[4] He serves much of the same function as in Ocarina of Time. The "Scarecrow's Song" can be taught to him,[5] which can be used to summon him in areas where Tatl flies off to. Link will have to teach him a new "Scarecrow's Song" every time he resets the three-day cycle, however.

Pierre also teaches Link the "Inverted Song of Time" and the "Song of Double Time", which slows down time and changes the time of day to the following night or day, respectively.[6] If Link agrees to dance with him, the scarecrow will dance to "Saria's Song". Doing so will have the same effect as playing the "Song of Double Time". Therefore, Pierre will not dance on the Night of the Final Day.[7]

Trivia

  • In Majora's Mask, if Link wears Kamaro's Mask, Pierre will begin to dance around. As soon as Link removes the mask, he will stop dancing.

Gallery

References

  1. "My name is Pierre, the wandering scarecrow. Actually, I wish I could wander to look for soul-moving sounds, but I'm kind of stuck here." — Pierre (Ocarina of Time)
  2. "That song you played for me still stays in my heart. Let's hear it again!" — Pierre (Ocarina of Time)
  3. "OH YEAHHH!! That's it, that's the tune!! You rock!! I'm blown away! Oh, no, no! I didn't forget the song...I never forget anything! But I just feel like rewarding you, baby! ........ I have a good idea! My buddy Pierre is wandering around, so play that tune when you want to call him! I'll tell him to help you if he's nearby and hears that song, baby!" — Bonooru (Ocarina of Time)
  4. "Yo! Hey, baby! I'm a stylin' scarecrow wandering in search of pleasant music." — Pierre (Majora's Mask)
  5. "Oh, baby! That's a nice thing you got there! Let me hear a song you wrote on that!" — Pierre (Majora's Mask)
  6. "I know of a mysterious song that allows you to manipulate the flow of time... Do you want to learn it? [...] If you play that strange song backward, you can slow the flow of time. And if you play each note twice in a row, you can move a half day forward through time. How's that? Pretty interesting, isn't it?" — Pierre (Majora's Mask)
  7. "But outside it seems to have gotten kind of...dangerous. Yikes...I'm gettin' outta town!" — Pierre (Majora's Mask)
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
Japan Japanese Template:Japanese
French-speaking countries French Pierre
Federal Republic of Germany German Balzac Template:ExpGame
Peter Template:ExpGame
Italian Republic Italian Pierre
Community of Latin American and Caribbean States SpanishLA Pierre Template:ExpGame