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For the Sub-Boss, see Spike Roller.

Spiketraps,(TPHD)[1] also known as Spiked-Log Traps,(OoT)[2] Rolling Pins,(ALBW)[3] and Spiked Rollers(EoW), are recurring traps in The Legend of Zelda series.

Characteristics[]

A Link to the Past[]



Link's Awakening[]

A Spiketrap is used by the mini-boss of Tail Cave, Spike Roller, in Link's Awakening. Link must jump over the trap with the Roc's Feather in order to avoid damage.

Ocarina of Time[]

Spiked-Log Traps are found in several Dungeons in Ocarina of Time. Spiked-Log Traps found Inside the Deku Tree are unique in that they do not move along a path, only spinning in place above a pool of water. The puzzle in the room with the trap requires going underneath it aboard a floating platform in order to pass through the room.

Majora's Mask[]

Spiketraps appear in several places in Majora's Mask. Spiketraps found Beneath the Well do not always bounce back and forth at the same speed, but do move in patterns that might have to be judged in order to get past them safely.

Oracle of Seasons[]



The Minish Cap[]



Twilight Princess[]

Spiketraps appear within the Temple of Time in Twilight Princess. They can be demolished by using the Dominion Rod on the resident statue, then using its hammer to smash the obstacles in one hit.

Phantom Hourglass[]



Spirit Tracks[]

Spiketraps appear in the Sand Temple in Spirit Tracks. Link can halt their movement using the Sand Wand and walk across them to reach new parts of the Dungeon.

A Link Between Worlds[]

Rolling Pins appear in several Dungeons in A Link Between Worlds. In the House of Gales, Link must use the Tornado Rod to make well-timed "jumps" over some Rolling Pins. In the Swamp Palace, he must swim underneath one en route to obtaining the Blue Mail. In Turtle Rock, he simply needs to dodge several of them on the pathway to Grinexx's lair.

Tri Force Heroes[]

Spiketraps appear solely in Stone Corridors in Tri Force Heroes. In the second part of this Level, a short Spiketrap rolls through a narrow hallway, followed by a wider Trap in a square-shaped room. The Links can throw an Anubis-like stone statue in the Traps' paths to limit their range of movement, allowing the Links to pass. Alternately, striking a Spiketrap with the Boomerang will reverse its direction.

Echoes of Wisdom[]

Echoes of Wisdom Manual Description
Echoes of Wisdom logo
Spiked Roller
A large log with many knobbly bits sticking out of it. Rolls downhill until something stops it.[4]

Spiked Rollers are spiked logs found east of Kakariko Village. Zelda can learn their Echo using the Tri Rod, which can be summoned for four Echo energy.

Gallery[]

Sprite[]

Models[]

Unsorted[]

See Also[]

References

  1. (The Legend of Zelda: Twilight Princess HD — Official Digital Strategy Guide by Prima Games, § Dungeon 6: Temple of Time
    Task 4: Face the Deadly Darknut in Combat)
  2. The Legend of Zelda: Collector's Edition — The Official Nintendo Player's Guide, Nintendo of America, pg. 52
  3. "Room 7: Rolling Pin Chamber" (The Legend of Zelda: A Link Between Worlds — Official Digital Strategy Guide for 3DS by Prima Games, § House of Gales)
  4. "A large log with many knobbly bits sticking out of it. Rolls downhill until something stops it." — Notebook (Echoes of Wisdom)