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{{Update|BotW}}
{{Dungeon
 
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{{Ability
|name = Dark Hyrule Castle
 
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|name = Stealth
|image = [[File:Dark Hyrule Castle.png]]
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|image = [[File:StealthMission(ST).jpg|x300px]]
|location = [[Hyrule Castle]]
 
  +
|caption = A Stealth mission in ''Spirit Tracks''
|game = {{TMC}}
 
|item =
+
|type =
  +
|game = {{ALttP}}<br>{{OoT}}<br>{{MM}}<br>{{OoA}}<br>{{OoS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{TP}}<br>{{PH}}<br>{{ST}}<br>{{SS}}<br>{{ALBW}}<br>{{BotW}}
|mini-boss = [[Darknut#Mighty Darknut and the Black Knight|Black Knight]]
 
|boss = [[Vaati]]
+
|other =
 
|req =
|element= <!-- Before adding, changing, or removing dungeon elements, please see the guidelines detailed on the template's page, located here: http://zeldawiki.org/Template:Element --> {{Element|Shadow}}
 
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|uses =
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|comp =
 
}}
 
}}
  +
'''Stealth''' is a recurring aspect in {{LZS|Series}}.
'''Dark Hyrule Castle''' is the result of [[Vaati]]'s power and is the sixth and final dungeon in {{TMC}}.
 
   
  +
==Overview==
==Themes and Navigation==
 
  +
===''A Link to the Past''===
Link and [[Ezlo]] emerge from the [[Elemental Sanctuary]] after completing the [[Four Sword]] and inadvertently letting Vaati discover the location of the [[Light Force]] to discover that [[Hyrule Castle]] has been altered by Vaati's magic. Vaati changes the original Hyrule Castle, turning its inhabitants into stone and bringing in many of Vaati's fiercest monster minions. The initial portion of this dungeon takes place in the castle's basement, where Link must free the castle's staff and [[King Daltus]] from Vaati's petrification spell with the power of the Four Sword. Once King Daltus has been freed, he gives Link a key that allows Link to escape from the basement and take on the rest of the castle, as well as allowing him to exit the castle and prepare if desired. This is the final dungeon of {{TMC}}, and as such has no direct in-game reward, although completing it initiates the ending, and visiting [[Biggoron]] after having completed the game at least once (there is an option to save after the end of the credits) allows Link to create the [[Mirror Shield]].
 
  +
{{ALttP}} begins with a telepathic message from [[Princess Zelda]]. The message beckons [[Link]] and/or [[Link's Uncle|his uncle]] to sneak into '''[[Hyrule Castle]]''' from the garden. However, this requires little actual stealth from him, as the soldiers are not actively looking for him or guarding the secret entrance.
   
  +
===''Ocarina of Time''===
Dark Hyrule Castle is among the larger dungeons in the game, with several floors. It includes puzzles from every prior dungeon, as well as some new varieties, such as sets of floor tiles that must each be stepped on exactly once. As many of the routes in the castle have been blocked off, progressing through the dungeon requires flying around the outside of the castle with Ezlo at some points. There are multiple mini-bosses. Early on, Link must fight a Red [[Darknut]] to proceed. Somewhat later, Link must fight a [[Darknut#Black Knight|Black Knight]], the strongest of all Darknuts, to open the way to the room containing the [[Big Key]]. The Big Key is located behind a block that must be pushed by four Link clones but is itself blocked by four key blocks. Each of the four [[Small Key]]s required is guarded by one or two Darknuts located in one of the castle's four corner towers. These Darknuts appear after the Black Knight is defeated. For some reason, the symbol on the banners of Dark Hyrule Castle resembles the [[Sheikah]] [[Eye Symbol]], though it is most likely a reference to Vaati, whose monstrous shape in this and other games has a single immense eye.
 
  +
In {{OoT}}, [[Young Link]] must sneak past the patrolling [[soldier]]s in order to meet Princess Zelda in the courtyard of '''Hyrule Castle'''. Attacking the soldiers is not recommended. Upon seeing Link, they will quickly apprehend him and toss him in the dirt road to town.
   
  +
Before obtaining [[Gerudo]] membership at the '''[[Gerudo's Fortress]]''', Adult Link must jump, run, hide, or knock down Gerudo patrols by any means necessary or land in a jail.
Once Link enters the central keep through the Big Key door, a countdown starts. As Vaati announces, Link must interrupt Vaati's extraction ceremony before a bell tolls three times, or Vaati will acquire the Light Force, Zelda will die, and the game will end.<ref>{{cite|So, you've come to stop my little ceremony. Well, you're too late. A mere three more chimes of the bell will bring the ceremony to its end! And with the third toll of the bell, I will become like a god! And your precious Princess Zelda will be nothing more than cold, dead, stone.|Vaati|TMC}}</ref> Along the way to Vaati, Link encounters a [[Ball and Chain Soldier|Ball & Chain Soldier]], a group of ten {{En|Keaton}}s, and a group composed of two [[Darknut#Mighty Darknut|Red Darknuts]] and a second [[Darknut#Black Knight|Black Knight]]. The first two tolls of the bell are scripted to occur as soon as Link passes through the doors following the first two challenges, but the third battle is in fact timed (although the game gives no indication that it is different from the others) and if Link takes too long fighting the Darknuts the bell will toll for a third time, resulting in a Game Over.
 
   
  +
===''Majora's Mask''===
Once Link makes it to Vaati in time, Vaati calls on the incomplete power he has been able to extract from [[Princess Zelda|Zelda]] thus far and the game's final battle commences.<ref>{{cite|I have not yet drained all of the light force housed in Princess Zelda. But what I have should suffice... I shall be transformed! Unstoppable! But let me first attend to the pesky worms who would trifle with me...|Vaati|TMC}}</ref>
 
  +
[[Deku Link]], at the suggestion of a [[monkey]], must sneak through the gardens of the '''[[Deku Palace]]''' to find the [[Bean Seller]]. {{MM}} improved on the Stealth Mission format by adding representation of line-of-sight with several dots in front of patrolling Deku; however, this only occurs at night, and so during the daytime the player cannot rely on these visual representations. This was removed in {{MM3D}}. Another expansion is that Link is required to sneak overhead to progress in addition to the usual run and cover technique.
   
  +
Link must infiltrate the '''[[Pirates' Fortress]]''' in [[Great Bay]] to retrieve four [[Zora Egg]]s, which the [[Gerudo#Majora's Mask|Gerudo Pirates]] have stolen. First, [[Zora Link]] must find a secret underwater passage hidden behind a wooden barricade. After gaining entrance to the Fortress, Link must avoid the patrols circling the cove on motorboats (if Link has already obtained the [[Stone Mask]] from [[Shiro]], wearing it will make him invisible to the pirates, making this task much easier), while making his way over to a [[switch]], which he must activate with a Goron Pound while in [[Goron Link]] form. The switch opens up an underwater grate, which Link must then navigate through, avoiding traps and solving [[puzzle]]s. Once Link emerges from the passage, he must again avoid Gerudo Pirate patrols, although this time, he can knock the women unconscious with his weapons (the Stone Mask can once again come in handy while avoiding the guards). After getting past the guards, Link overhears a conversation between [[Aveil]] and one of her subordinates, after which, Link shoots an [[arrow]] at a [[bee]] hive, releasing the angry insects and scaring away Aveil and her guards. Link then retrieves the [[Hookshot]] from Aveil's quarters and scoops his first Zora Egg into an [[Bottle|empty bottle]]. Link then uses the Hookshot to explore the rest of the Fortress, while avoiding guards and gathering the rest of the stolen Zora Eggs. If the Gerudo spot Link at any time, he will be forcibly removed from the Pirate's Fortress and will have to start over.
==Minor Enemies and Traps==
 
<gallery>
 
File:Ball and Chain Soldier Figurine.gif|[[Ball and Chain Soldier]]
 
File:Bob-omb FS.png|[[Bob-omb]]
 
File:Bow Moblin Figurine.gif|[[Moblin|Bow Moblin]]
 
File:RDarknut(TMC).gif|[[Darknut]]
 
File:Wizzrobe Fire MC.gif|[[Wizzrobe|Fire Wizzrobe]]
 
File:Floor Master Figurine.gif|[[Floormaster]]
 
File:TMC Floor Spikes.png|[[Floor Spikes]]
 
File:MC Flying Pot.png|[[Flying Pot]]
 
File:Ghini(FS).png|[[Ghini]]
 
File:Gibdo Figurine.gif|[[Gibdo]]
 
File:MC GuruGuru Bar.png|[[Guruguru Bar]]
 
File:Minish cap-keaton.gif|{{En|Keaton}}
 
File:Keese MC.gif|[[Keese]]
 
File:Moldorm Figurine.gif|[[Moldorm]]
 
File:MDarknut(TMC).gif|[[Darknut#Mighty Darknut|Red Darknut]]
 
File:Spark(TMC).gif|[[Spark]]
 
File:StalfosTMC.gif|[[Stalfos]]
 
File:Trap Figurine.gif|[[Blade Trap|Trap]]
 
File:Spear Moblin Figurine.gif|[[Moblin|Spear Moblin]]
 
File:Turrel(TMC).gif|[[Stone Statue|Turret]]
 
File:Wallmaster Minish.gif|[[Wallmaster]]
 
File:MC Winder.png|[[Winder]]
 
File:WispBlueSprite.gif|[[Bubble|Wisp]]
 
File:Wizzrobe MC.gif|[[Wizzrobe]]
 
</gallery>
 
   
  +
===''Oracle of Ages''===
==Trivia==
 
  +
In {{OoA}}, Link gets a window of opportunity to sneak into '''[[Ambi's Palace]]'''. Her guards have patterned patrols, which are easily manipulated.
*Moblins and Keatons appear with different palettes in Dark Hyrule Castle, but although generally this implies a stronger or in some way different enemy, these are functionally identical to their counterparts found elsewhere in Hyrule, having the same amount of health, dealing the same amount of damage to Link, and exhibiting the same behaviors.
 
*Unlike the other minibosses in the castle, and in ''The Minish Cap'' in general, the first Black Knight has the background music normally heard during fights with main bosses. It shares this trait with the [[Big Chuchu#Big Blue Chuchu|Big Blue Chuchu]] in the [[Temple of Droplets]].
 
*The dungeon's theme music is a remixed version of the Hyrule Castle theme from {{ALTTP}}.
 
   
  +
===''Oracle of Seasons''===
==Etymology==
 
  +
[[Rosa]] complains of a temple falling into '''[[Subrosia]]''' in {{OoS}}. Link can follow her, hiding along the way to the secret entrance. Also, Subrosian pickpockets steal the [[Roc's Feather]] from Link. Getting it back requires stealthily following the pair of [[Strange Brothers]] in Subrosia.
{{Names
 
|align= left
 
|width=
 
|nwidth=
 
|en=
 
|enM=
 
|ja= {{Romanize|闇ハイラル城|Yami Hairaru-Jō}}
 
|jaM= Dark Hyrule Castle
 
|es=
 
|esM=
 
|esS= Castillo de Hyrule tenebroso
 
|esSM= Dark Hyrule Castle
 
|esL=
 
|esLM=
 
|fr=
 
|frM=
 
|frF= Château des Ténèbres
 
|frFM= Castle of Darkness
 
|frC=
 
|frCM=
 
|de= Dunkles Schloss Hyrule
 
|deM= Dark Hyrule Castle
 
|it= Castello di Hyrule nelle tenebre
 
|itM= Dark Hyrule Castle
 
|ko=
 
|koM= }}
 
   
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===''The Wind Waker''===
==Gallery==
 
  +
Without a sword, Link resorts to hiding from Moblins under [[barrel]]s inside the '''[[Forsaken Fortress]]'''. Even casting a shadow in a [[searchlight]] means 'go directly to jail'.
<gallery>
 
File:Darkhyrulecastle.jpg|Link and [[Ezlo]] fighting a [[Darknut]] in the Dark Hyrule Castle
 
</gallery>
 
   
  +
Link finds routes and niches to spy on [[Lenzo]], on '''[[Windfall Island]]''' and manages to witness Tetra's pirates holding [[Cannon]] captive in separate sidequests. To catch [[Mila]] thieving at night, Link must follow her and hide carefully.
{{Ref}}
 
   
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To catch a pig on any of the islands of the '''[[Great Sea]]''', Link resorts to crawling behind them. With the right timing, he can hop up and nab one.
{{DungeonNav2|TMC}}
 
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[[Category:Dungeons in The Minish Cap]]
 
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===''Four Swords Adventures''===
[[Category:Places in The Minish Cap]]
 
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'''Infiltrating Hyrule Castle''' is the name of a Stage in {{FSA}}. As the Links traverse the terrain, they must be careful to avoid being caught in the guards spotlights.
  +
  +
===''The Minish Cap''===
  +
In {{TMC}}, after '''Hyrule Castle''' is locked down for security, Link's only way back in is through stealth. [[Ezlo]]'s power to shrink Link to [[Minish]] sized is a huge help.
  +
  +
===''Twilight Princess''===
  +
In {{TP}}, Link, [[Wolf Link|in wolf form]], must sneak across ropes strung across high shelves in [[Telma's Bar]] to bring a wounded [[Midna]] to [[Princess Zelda]]. Discovery, by breaking clay jars or being seen, means being kicked out.
  +
  +
In the [[Bulblin]] camp before Link reaches [[Arbiter's Grounds]], Link can get caught by Bulblin soldiers if one sees him. All this does, however, is make a swarm of Bulblins attack Link, and not send him to the beginning of the area or a jail cell as most other Stealth Missions do. Getting caught may be easier to defeat the Bulblin that is holding a Small Key to enter an area and fight [[King Bulblin]].
  +
  +
===''Phantom Hourglass''===
  +
The '''[[Temple of the Ocean King]]''', located on [[Mercay Island]] in {{PH}}, is all about stealth. Link must avoid the [[Phantoms]] at all costs. Being spotted and struck by a Phantom costs time for the {{it|Phantom Hourglass}}.
  +
  +
Also in ''Phantom Hourglass'', Link must sneak past the [[Reapling]]s on the '''[[Ghost Ship (Phantom Hourglass)|Ghost Ship]]''' to reunite the four [[Cubus Sisters]].
  +
  +
===''Spirit Tracks''===
  +
The traditional '''Hyrule Castle''' escape returns in {{ST}}. Link must distract the guards positioned strategically around the courtyard, with his charming wit and his recruit's disguise so that Zelda can safely and stealthily jump town. The change here is that Link and Zelda must be monitored at all times, since the movements of both are controlled by the player. If Zelda is caught by one of the guards, she and Link return to the castle balcony where they began.
  +
  +
As with the case in ''Phantom Hourglass'', Link must navigate and avoid Phantoms in the [[Tower of Spirits]]. Once he collects the [[Tears of Light]], he is allowed to strike at the Phantom and let Zelda control it.
  +
  +
The Lost at Sea Station also involves entirely stealth to get past Phantoms due to the fact that Link is not allowed to use his sword or arrows.
  +
  +
===''Skyward Sword''===
  +
The [[Silent Realm]]s in {{SS}} are a variation on the traditional Stealth Mission formula. Link must search for and obtain fifteen [[Sacred Tears]] in order to complete each Trial. During his search, numerous strategically-positioned [[Guardian]]s will chase after him. However, every time he picks up a Tear, the Guardians become dormant and return to their original positions for 90 seconds, the countdown resetting with every new Tear. Even during this otherwise-peaceful period of time, creatures called [[Watcher|Watchers]] patrol different areas of the Silent Realm, carrying searchlights. Some Watchers merely patrol along set paths; other Watchers wait in one spot until Link gets close to them, at which point they will begin to chase after him with their searchlights. If Link comes into contact with the light from a Watcher's searchlight, the countdown automatically ends, and the Guardians wake up. The same happens if Link comes into contact with an ebbing liquid called Waking Water. If a Guardian catches up to and hits Link, the Trial will end, and Link will have to start from the very beginning (except for having the locations of previously-obtained Tears marked on his map). Link has no access to any of his items or weapons whatsoever in the Silent Realms.
  +
  +
Another stealth sequence in ''Skyward Sword'' that sticks more to the traditional formula takes place around '''[[Eldin Volcano]]''' when Link descends to the [[Eldin Province#Skyward Sword|Eldin Province]] to learn part of the "[[Song of the Hero]]" from [[Eldin (Dragon)|Eldin]]. During his descent, the volcano erupts, allowing a large number of [[Bokoblin]]s to take advantage of the situation and completely take over the mountain, setting up watch towers and searchlights. When Link lands, he is promptly captured and locked up, relieved of all of his items and weapons by the Bokoblins. At this point, Link must make his way stealthily around the mountain paths and collect his stolen items from [[Treasure Chests]] without being seen by Bokoblin guards or searchlights. If he is caught, the Bokoblin that saw him will blow his horn, telling a group of Bokoblins on the [[Earth Temple (Skyward Sword)|Earth Temple]] to shoot [[Link]] with a boulder from a catapult. All of the Chests are close by or directly under the light of a searchlight, which always remains stationary. Later on in the mission, when Link gets back his [[Slingshot]] (or Scattershot), he can (and, at certain points, must) use it to temporarily stun guards on the ground so he can simply run past them without getting caught. When he gets back his [[Bomb]]s (or, earlier on, when he picks a [[Bomb Flower]]), Link can knock down the searchlight towers, permanently disabling the searchlight. This is the only way to reach the Chests that are located directly under the lights. The mission ends when Link retrieves most of his lost items and reaches the [[Volcano Summit]]. In the Summit, Link will find the [[Master Sword|True Master Sword]] again, along with a bag that contains the rest of his lost items and his [[Pouch#Skyward Sword|Adventure Pouch]].
  +
  +
===''A Link Between Worlds''===
  +
There is a stealth sequence before entering the [[Dark Palace]]. It requires Link to sneak past the [[Lorule Soldier]]s by various tactics, such as [[Wall Merge|Wall Merging]]. These Lorule Soldiers cannot be defeated by any means and must be evaded instead. The Lorule Soldiers emit red beams to indicate where their line of sight is, similar to the Deku Scrub guards in the Deku Palace in {{MM}}. Some soldiers are stationary, making it necessary to avoid them by merging into a nearby wall, while others patrol their area in a set pattern. If Link is caught, he is thrown in one of two cells in the area, depending how close has has gotten to the palace itself. He can easily escape by Wall Merging to slip through the bars. [[Snap Dragon]]s and [[Zirro]]s also appear near the Dark Palace, however, unlike the Lorule Soldiers, they are easily defeated. After saving [[Gulley]], the soldiers disappear.
  +
  +
===''Breath of the Wild''===
  +
Unlike the other games, stealth is now a new game mechanic used in {{BotW}}. When Link obtains the [[Sheikah Slate]], he is able to recognise how much noise Link is making; when is walking, crouching or attacking. Stealth can be used to sneak up on monsters, [[horse]]s, or creatures, and is used sometimes on characters, for example following [[Oaki]] for ''The Lost Pilgrimage'' [[shrine]] quest. Certain factors - for example rain or tall grass - can also improve your stealth, as the rain will make your footsteps harder to recognise, and the tall grass will make you less visible. Link can also improve his stealth by using [[armor]] or [[food]] to make less noise coming from Link. There can be a maximum of level 3 Stealth boost, either by wearing a full set of stealth-up armor, or using more [[materials]] in your food to grant a higher-level stealth boost.
  +
  +
However, a more traditional stealth mission occurs in the [[Yiga Clan Hideout]], when Link must defeat [[Master Kohga]] and obtain the [[Thunder Helm]] for [[Riju]]. This mission is very similar to the stealth mission at Gerudo's Fortress in {{OoT}}, where Link must sneak within the base without getting spotted. If Link is caught by a [[Yiga]] [[Blademaster|Yiga Blademaster]], they'll call some [[Yiga Footsoldier]]s to attack Link with the Blademaster. Although Link can defeat them, if Link is defeated, he'll respawn at the entrance and have to continue heading. Link can also throw [[Mighty Banana]]s to distract the Yiga Blademasters for sections he cannot get pass.
  +
  +
{{Gameplay}}
  +
  +
[[Category:Events]]
  +
[[Category:Game elements]]

Revision as of 14:50, 14 April 2017

BotW English Logo
This article or section is out of date.

It needs to be updated with information from Breath of the Wild.

Template:Ability Stealth is a recurring aspect in Template:LZS.

Overview

A Link to the Past

A Link to the Past begins with a telepathic message from Princess Zelda. The message beckons Link and/or his uncle to sneak into Hyrule Castle from the garden. However, this requires little actual stealth from him, as the soldiers are not actively looking for him or guarding the secret entrance.

Ocarina of Time

In Ocarina of Time, Young Link must sneak past the patrolling soldiers in order to meet Princess Zelda in the courtyard of Hyrule Castle. Attacking the soldiers is not recommended. Upon seeing Link, they will quickly apprehend him and toss him in the dirt road to town.

Before obtaining Gerudo membership at the Gerudo's Fortress, Adult Link must jump, run, hide, or knock down Gerudo patrols by any means necessary or land in a jail.

Majora's Mask

Deku Link, at the suggestion of a monkey, must sneak through the gardens of the Deku Palace to find the Bean Seller. Majora's Mask improved on the Stealth Mission format by adding representation of line-of-sight with several dots in front of patrolling Deku; however, this only occurs at night, and so during the daytime the player cannot rely on these visual representations. This was removed in Majora's Mask 3D. Another expansion is that Link is required to sneak overhead to progress in addition to the usual run and cover technique.

Link must infiltrate the Pirates' Fortress in Great Bay to retrieve four Zora Eggs, which the Gerudo Pirates have stolen. First, Zora Link must find a secret underwater passage hidden behind a wooden barricade. After gaining entrance to the Fortress, Link must avoid the patrols circling the cove on motorboats (if Link has already obtained the Stone Mask from Shiro, wearing it will make him invisible to the pirates, making this task much easier), while making his way over to a switch, which he must activate with a Goron Pound while in Goron Link form. The switch opens up an underwater grate, which Link must then navigate through, avoiding traps and solving puzzles. Once Link emerges from the passage, he must again avoid Gerudo Pirate patrols, although this time, he can knock the women unconscious with his weapons (the Stone Mask can once again come in handy while avoiding the guards). After getting past the guards, Link overhears a conversation between Aveil and one of her subordinates, after which, Link shoots an arrow at a bee hive, releasing the angry insects and scaring away Aveil and her guards. Link then retrieves the Hookshot from Aveil's quarters and scoops his first Zora Egg into an empty bottle. Link then uses the Hookshot to explore the rest of the Fortress, while avoiding guards and gathering the rest of the stolen Zora Eggs. If the Gerudo spot Link at any time, he will be forcibly removed from the Pirate's Fortress and will have to start over.

Oracle of Ages

In Oracle of Ages, Link gets a window of opportunity to sneak into Ambi's Palace. Her guards have patterned patrols, which are easily manipulated.

Oracle of Seasons

Rosa complains of a temple falling into Subrosia in Oracle of Seasons. Link can follow her, hiding along the way to the secret entrance. Also, Subrosian pickpockets steal the Roc's Feather from Link. Getting it back requires stealthily following the pair of Strange Brothers in Subrosia.

The Wind Waker

Without a sword, Link resorts to hiding from Moblins under barrels inside the Forsaken Fortress. Even casting a shadow in a searchlight means 'go directly to jail'.

Link finds routes and niches to spy on Lenzo, on Windfall Island and manages to witness Tetra's pirates holding Cannon captive in separate sidequests. To catch Mila thieving at night, Link must follow her and hide carefully.

To catch a pig on any of the islands of the Great Sea, Link resorts to crawling behind them. With the right timing, he can hop up and nab one.

Four Swords Adventures

Infiltrating Hyrule Castle is the name of a Stage in Four Swords Adventures. As the Links traverse the terrain, they must be careful to avoid being caught in the guards spotlights.

The Minish Cap

In The Minish Cap, after Hyrule Castle is locked down for security, Link's only way back in is through stealth. Ezlo's power to shrink Link to Minish sized is a huge help.

Twilight Princess

In Twilight Princess, Link, in wolf form, must sneak across ropes strung across high shelves in Telma's Bar to bring a wounded Midna to Princess Zelda. Discovery, by breaking clay jars or being seen, means being kicked out.

In the Bulblin camp before Link reaches Arbiter's Grounds, Link can get caught by Bulblin soldiers if one sees him. All this does, however, is make a swarm of Bulblins attack Link, and not send him to the beginning of the area or a jail cell as most other Stealth Missions do. Getting caught may be easier to defeat the Bulblin that is holding a Small Key to enter an area and fight King Bulblin.

Phantom Hourglass

The Temple of the Ocean King, located on Mercay Island in Phantom Hourglass, is all about stealth. Link must avoid the Phantoms at all costs. Being spotted and struck by a Phantom costs time for the Template:It.

Also in Phantom Hourglass, Link must sneak past the Reaplings on the Ghost Ship to reunite the four Cubus Sisters.

Spirit Tracks

The traditional Hyrule Castle escape returns in Spirit Tracks. Link must distract the guards positioned strategically around the courtyard, with his charming wit and his recruit's disguise so that Zelda can safely and stealthily jump town. The change here is that Link and Zelda must be monitored at all times, since the movements of both are controlled by the player. If Zelda is caught by one of the guards, she and Link return to the castle balcony where they began.

As with the case in Phantom Hourglass, Link must navigate and avoid Phantoms in the Tower of Spirits. Once he collects the Tears of Light, he is allowed to strike at the Phantom and let Zelda control it.

The Lost at Sea Station also involves entirely stealth to get past Phantoms due to the fact that Link is not allowed to use his sword or arrows.

Skyward Sword

The Silent Realms in Skyward Sword are a variation on the traditional Stealth Mission formula. Link must search for and obtain fifteen Sacred Tears in order to complete each Trial. During his search, numerous strategically-positioned Guardians will chase after him. However, every time he picks up a Tear, the Guardians become dormant and return to their original positions for 90 seconds, the countdown resetting with every new Tear. Even during this otherwise-peaceful period of time, creatures called Watchers patrol different areas of the Silent Realm, carrying searchlights. Some Watchers merely patrol along set paths; other Watchers wait in one spot until Link gets close to them, at which point they will begin to chase after him with their searchlights. If Link comes into contact with the light from a Watcher's searchlight, the countdown automatically ends, and the Guardians wake up. The same happens if Link comes into contact with an ebbing liquid called Waking Water. If a Guardian catches up to and hits Link, the Trial will end, and Link will have to start from the very beginning (except for having the locations of previously-obtained Tears marked on his map). Link has no access to any of his items or weapons whatsoever in the Silent Realms.

Another stealth sequence in Skyward Sword that sticks more to the traditional formula takes place around Eldin Volcano when Link descends to the Eldin Province to learn part of the "Song of the Hero" from Eldin. During his descent, the volcano erupts, allowing a large number of Bokoblins to take advantage of the situation and completely take over the mountain, setting up watch towers and searchlights. When Link lands, he is promptly captured and locked up, relieved of all of his items and weapons by the Bokoblins. At this point, Link must make his way stealthily around the mountain paths and collect his stolen items from Treasure Chests without being seen by Bokoblin guards or searchlights. If he is caught, the Bokoblin that saw him will blow his horn, telling a group of Bokoblins on the Earth Temple to shoot Link with a boulder from a catapult. All of the Chests are close by or directly under the light of a searchlight, which always remains stationary. Later on in the mission, when Link gets back his Slingshot (or Scattershot), he can (and, at certain points, must) use it to temporarily stun guards on the ground so he can simply run past them without getting caught. When he gets back his Bombs (or, earlier on, when he picks a Bomb Flower), Link can knock down the searchlight towers, permanently disabling the searchlight. This is the only way to reach the Chests that are located directly under the lights. The mission ends when Link retrieves most of his lost items and reaches the Volcano Summit. In the Summit, Link will find the True Master Sword again, along with a bag that contains the rest of his lost items and his Adventure Pouch.

A Link Between Worlds

There is a stealth sequence before entering the Dark Palace. It requires Link to sneak past the Lorule Soldiers by various tactics, such as Wall Merging. These Lorule Soldiers cannot be defeated by any means and must be evaded instead. The Lorule Soldiers emit red beams to indicate where their line of sight is, similar to the Deku Scrub guards in the Deku Palace in Majora's Mask. Some soldiers are stationary, making it necessary to avoid them by merging into a nearby wall, while others patrol their area in a set pattern. If Link is caught, he is thrown in one of two cells in the area, depending how close has has gotten to the palace itself. He can easily escape by Wall Merging to slip through the bars. Snap Dragons and Zirros also appear near the Dark Palace, however, unlike the Lorule Soldiers, they are easily defeated. After saving Gulley, the soldiers disappear.

Breath of the Wild

Unlike the other games, stealth is now a new game mechanic used in Breath of the Wild. When Link obtains the Sheikah Slate, he is able to recognise how much noise Link is making; when is walking, crouching or attacking. Stealth can be used to sneak up on monsters, horses, or creatures, and is used sometimes on characters, for example following Oaki for The Lost Pilgrimage shrine quest. Certain factors - for example rain or tall grass - can also improve your stealth, as the rain will make your footsteps harder to recognise, and the tall grass will make you less visible. Link can also improve his stealth by using armor or food to make less noise coming from Link. There can be a maximum of level 3 Stealth boost, either by wearing a full set of stealth-up armor, or using more materials in your food to grant a higher-level stealth boost.

However, a more traditional stealth mission occurs in the Yiga Clan Hideout, when Link must defeat Master Kohga and obtain the Thunder Helm for Riju. This mission is very similar to the stealth mission at Gerudo's Fortress in Ocarina of Time, where Link must sneak within the base without getting spotted. If Link is caught by a Yiga Yiga Blademaster, they'll call some Yiga Footsoldiers to attack Link with the Blademaster. Although Link can defeat them, if Link is defeated, he'll respawn at the entrance and have to continue heading. Link can also throw Mighty Bananas to distract the Yiga Blademasters for sections he cannot get pass.

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