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(→‎Skyward Sword: This is an update to and about the information from E3 2011, feel free to edit this if it doesn't seem to be correct, :D)
 
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{{Dungeons
:''This article is about the series as a whole. For information on the the first game in the series, see [[The Legend of Zelda (Game)]]. For the television program, see [[The Legend of Zelda (TV series)]].''
 
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|name = Temple of Ice
{{ImageCaption|image=File:Zelda_Logo_TP.png|size=400px|align=right|caption=''The Legend of Zelda'' series's current logo, first introduced with ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''|captionalign=left}}
 
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|image = [[File:Temple of Ice Entry FSA.jpg|250px]]
'''''The Legend of Zelda''''' (Japanese: '''ゼルダの伝説''' ''Zeruda no Densetsu'') is a video game series that takes place in the fictional Kingdom of [[Hyrule]]. The protagonist of the series is [[Link]], a young man who is destined in most of the games to save Hyrule. His primary goal in most games is to rescue the Princess of Hyrule, [[Princess Zelda|Zelda]], from the clutches of the evil thief [[Ganon]]dorf or his alter-ego, the dark beast [[Ganon]]. Some of the games feature additional protagonists such as [[Navi]] the fairy, [[Ezlo]] the Minish Cap, or [[Midna]] the Twili, who serve as [[Link's Partners|sidekicks]] throughout the course of the game, or different antagonists, such as [[Vaati]] the Wind Mage, the General of Darkness [[Onox]], or the Usurper King [[Zant]].
 
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|caption = The temple's entrance in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''
 
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|location = [[Frozen Hyrule]]{{Exp|Four Swords Adventures}}<br>[[Isle of Frost]]{{Exp|Phantom Hourglass}}
==The Beginning==
 
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|game = ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''<br>''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''
===''The Legend of Zelda''===
 
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|item = [[Grappling Hook]], [[Spirit Gems#Wisdom Gem|Wisdom Gem]] x2{{Exp|Phantom Hourglass}}
[[File:Lozbox.jpg|left|100px]]The first game, ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'', was first released in Japan in 1986, and in the United States and Europe in 1987. Though relatively simple by today's standards, it was quite advanced for its time. Innovations include the ability to use dozens of different items, a vast world full of secrets to explore, and the cartridge's ability to save progress via battery-backed memory. The game also features a "Second Quest", accessible upon completing the game, where dungeons and the placement of items are different and enemies stronger. Besides the game's technical innovations, the gameplay (finding items and using them to solve puzzles, battling monsters in real-time, and exploring a vast environment) was a successful formula and became widely copied. The game was wildly popular in Japan and North America, and many consider it one of the most important video games ever made. During the last years of the [[Famicom]] the game was re-released in cartridge format. A modified version known as ''[[BS Zelda]]'' was released for the [[Super Famicom]]'s satellite-based expansion, [[BS-X Broadcasting System|Satellaview]], in the mid-1990s in Japan. ''BS Zelda'' was re-released for the Satellaview a year later with re-arranged dungeons and a re-arranged overworld (more or less a "Second Quest"). This re-release was dubbed ''BS Zelda ~MAP 2~''.
 
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|mini-boss = [[Ball & Chain Trooper]]s{{Exp|Four Swords Adventures}}<br>[[Yook]]{{Exp|Phantom Hourglass}}
{{clear}}
 
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|boss = [[Gleeok]]{{Exp|Phantom Hourglass}}
 
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|quest = [[Pure Metal#List of Pure Metals|Azurine]], [[Sand of Hours]] worth two minutes{{Exp|Phantom Hourglass}}
===''Zelda II: The Adventure of Link''===
 
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|element = {{Element|Ice}}
[[File:Zelda II The Adventure of Link boxfront.jpg|left|100px]]The second game, known as ''[[Zelda II: The Adventure of Link]]'' was released in July 1988, and was a departure from the concept of the first game. It exchanged the top-down perspective for side-scrolling and introduced RPG elements (e.g., experience points) not found in other ''Zelda'' installments. It is also the only ''Zelda'' title until ''Four Swords Adventures'' in which Link does not collect rupees. Because of these fundamental changes, many consider it the "black sheep" of the series. Both this and its predecessor were notable for their gold-colored game cartridges, which stood out amongst the system's usual gray cartridges. This is an irony as both games were later re-released in the final years of the [[Nintendo Entertainment System]] with gray cartridges that happen to be harder to find than their gold-colored counterparts.
 
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}}
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The '''Temple of Ice''' is, as its name would suggest an [[ice]]-themed location appearing in both ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' and ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''.
 
===''A Link to the Past''===
 
[[File:Zelda SNES.jpg|left|100px]]Four years later, ''[[The Legend of Zelda: A Link to the Past]]'', returned to the top-down view (under a 3/4 perspective) and added the concept of an alternate dimension to explore, a land known as the Dark World. The game was released for the [[Super NES]] in 1991. It was later re-released for the [[Game Boy Advance]] on December 9, 2002 in North America, on a cartridge with ''[[The Legend of Zelda: Four Swords|Four Swords]]'', the first multiplayer ''Zelda'', and then on the [[Nintendo Wii|Wii's]] Virtual Console on January 22, 2007. In addition, both this game (unchanged except for being converted into a downloadable format) and an exclusive "loosely based" sequel (which used the same game engine) called ''[[BS The Legend of Zelda: The Ancient Stone Tablets]]'' were released on the [[Satellaview]] in Japan.
 
{{clear}}
 
 
===''Link's Awakening''===
 
[[File:Link's Awakening US boxart.jpg|left|100px]]The next game, ''[[The Legend of Zelda: Link's Awakening]]'', was the first ''Zelda'' for [[Nintendo|Nintendo's]] [[Game Boy]] handheld, and the first to take place outside of Hyrule. It was re-released for the [[Game Boy Color]] in 1998 as ''[[The Legend of Zelda: Link's Awakening#Ports and Remakes|The Legend of Zelda: Link's Awakening DX]]'' with some additional features, including an extra color-based dungeon and a photo shop that allowed interaction with the [[Game Boy Printer]].
 
{{clear}}
 
 
==[[3D Zelda games|The 3D Era]]==
 
===''Ocarina of Time''===
 
[[File:N64-zeldaoot-box.jpg|left|100px]]After another hiatus, the series made the transition to 3D with the installment ''[[The Legend of Zelda: Ocarina of Time]]'' which was released in November 1998 in Japan and the US and December 1998 in Europe. This game, initially known as ''Zelda 64'', retained the core gameplay of the previous 2D games and became one of the most successful games of all time in both commercial and critical terms. It is considered by some to be one of the best video games ever made, and scored perfect scores in several video game publications, including the first 40/40 score in Famitsu (a prestigious Japanese gaming magazine). In 2006 it was ranked by [[Nintendo Power]] as the best game to ever appear on a Nintendo console. The title was originally slated for the ill-fated, Japanese-only [[Nintendo 64DD]], but was ported to a cartridge when the hardware was delayed. Innovations include the use of lock-on targeting, a new gameplay mechanic that focuses the camera on a nearby target and alters the player's actions to be relative to that target. Such mechanics allow precision-based swordfighting in a 3D space and were a revolutionary development for the time. Like its Nintendo Entertainment System predecessors, ''Ocarina of Time'' was notable for being released on a limited Collector's Edition gold cartridge (available mainly to those who pre-ordered the game) as well as a more traditional gray cartridge.
 
 
''Ocarina of Time'' was re-released on the [[GameCube]] in 2002 when it was offered as a pre-order incentive for ''The Wind Waker'' in the US and Japan. Europe continues to receive it free in every copy of ''The Wind Waker'', except for the discounted [[Player's Choice]] version. It included a previously unreleased 64DD expansion known as ''Ura Zelda'' in Japan and ''[[The Legend of Zelda: Ocarina of Time Master Quest|Master Quest]]'' in North America, however the original ''Ura Zelda'' planned for the 64DD at the time was to enhance ''Ocarina of Time'' in most aspects, instead of being a dungeon remix, which ''Master Quest'' is. ''Ocarina of Time'' was included as part of ''[[The Legend of Zelda: Collector's Edition|Collector's Edition]]'' for the GameCube in 2003.
 
{{clear}}
 
 
===''Majora's Mask''===
 
[[File:Majora box.jpg|left|100px]]The follow-up title, ''[[The Legend of Zelda: Majora's Mask]]'' which was released in November 2000, used the same 3D game engine as the previous [[Nintendo 64]] game (dropping the Fixed 3D elements), but added a novel time-based concept, leading to somewhat mixed reactions from series fans. It was originally called ''Zelda Gaiden'', a Japanese title loosely translating to ''Zelda, Another Story''. Gameplay changed significantly; in addition to a form of time limit, Link could use masks to transform into different creatures with unique skills. While ''Majora's Mask'' retained the graphical style of the landmark ''Ocarina of Time'', it was also a departure, particularly in atmosphere. The game is much darker, dealing with death and tragedy in a manner not previously seen in the series, and has a sense of impending doom as a large moon slowly descends upon the land of Termina. All copies of ''Majora's Mask'' are gold cartridges. Instead a limited Collector's Edition lenticular cartridge label was offered as the pre-order incentive. Copies of the game that weren't Collector's Editions featured a more traditional sticker cartridge label.
 
{{clear}}
 
 
===''Oracle of Ages'' & ''Oracle of Seasons''===
 
[[File:Oracleofages.jpg|left|96px]][[File:Oracleofseasons.jpg|left|100px]]The next two games, ''[[The Legend of Zelda: Oracle of Seasons|Oracle of Seasons]]'' and ''[[The Legend of Zelda: Oracle of Ages|Oracle of Ages]]'', were released simultaneously for the [[Game Boy Color]], and interact using passwords or a Game Link Cable. After one game has been completed, the player is given a password that allows the other game to be played as a sequel. They were developed by [[Flagship]] in conjunction with Nintendo, with supervision from Miyamoto. After the team experimented with porting the original ''The Legend of Zelda'' to the Game Boy Color, they decided to make an original trilogy to be called the "Triforce Series". When the password system linking the three games proved too troublesome, the concept was reduced to two titles at Miyamoto's suggestion. These two titles became ''Oracle of Ages'', which is more puzzle-based, and ''Oracle of Seasons'', which is more action-oriented. The canceled third game was to be called ''[[The Legend of Zelda: Mystical Seed of Courage]]''.
 
{{clear}}
 
 
===''The Wind Waker''===
 
[[File:Windwakerbox.jpg|left|100px]]When Nintendo revealed the [[Nintendo GameCube]] on August 24, 2000, the day before Nintendo's SpaceWorld 2000 exposition, [[SpaceWorld 2000 GameCube Tech Demo|one software demonstration]] showed a realistically-styled real-time duel between Ganon and Link. Fans and the media speculated that the battle might be from a ''Zelda'' game under development. At Spaceworld 2001 Nintendo showed a cel-shaded ''Zelda'' title, later released in December 2002 as ''[[The Legend of Zelda: The Wind Waker]]'', which Miyamoto felt would "extend Zelda's reach to all ages". The media reported that ''Zelda'' was shifting to a younger audience, to Miyamoto's surprise. Nothing further was shown until a playable demonstration was ready, which was well-received. The gameplay focused controlling wind with a magical baton called the "Wind Waker" and sailing a small boat around a massive, island-filled ocean.
 
{{clear}}
 
 
==''Four Swords'' sub-series==
 
===''Four Swords===
 
[[File:ZeldaLTTPGBA_BOX_GBAboxart_160w.jpg|left|100px]]Also released in December of 2002 was ''The Legend of Zelda: A Link to the Past & Four Swords'' for [[Game Boy Advance|GBA]], comprising a modified port of ''[[The Legend of Zelda: A Link to the Past]]'' for the [[Super Nintendo Entertainment System]], and an original multiplayer-only game titled ''[[The Legend of Zelda: Four Swords|Four Swords]]''—the first multiplayer ''Zelda'' game.
 
The versions of Link and Princess Zelda featured in this game are childhood friends. This is the first game in which [[Vaati]] and the [[Four Sword]] appear. According to an interview, Eiji Aonuma considered this game to be the oldest in the timeline, which means that both this game and ''The Minish Cap'' occur earlier than ''Ocarina of Time''.
 
{{clear}}
 
   
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==Appearances, Themes and Navigation==
 
===''Four Swords Adventures''===
 
===''Four Swords Adventures''===
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In ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', the Ice Temple is the second stage in [[Frozen Hyrule]]. It consists of [[Ice#Icy Surfaces|slippery floors]] and many pitfalls. The most commonly used item is the [[Fire Rod]] which can melt the [[Block#Ice Block|blocks of ice]] scattered throughout many rooms. It has to be upgraded to Level 2 to create blocks that can be used to traverse the pitfalls near the end of the level. The only other obtainable item is the [[Boomerang]]. [[Bomb]]s are available to solve [[puzzle]]s near their cropping.
[[File:FourSwordsA Box.jpg|left|100px]]Next in the series came ''[[The Legend of Zelda: Four Swords Adventures]]'' for the [[GameCube]], which was released in the first half of 2004 in Japan and America, and in January 2005 in Europe. Based on the handheld ''[[The Legend of Zelda: Four Swords|Four Swords]]'', ''Four Swords Adventures'' was another deviation from previous ''Zelda'' gameplay, focusing on multiplayer gameplay and "level-based" action (like many ''Super Mario Bros.'' titles). The game contains 24 individual stages and a map screen; there is no connecting overworld. For the multiplayer features of the game, each player is required to use a [[Game Boy Advance]] system linked to the Nintendo GameCube via a GBA-GCN cable. Although it focuses on multiplayer, the game also features a single player campaign in which using a Game Boy Advance is optional.
 
   
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The boss of this stage is a pair of [[Ball & Chain Trooper]]s. They are fairly easy, and their attacks are easily avoidable.
''Four Swords Adventures'' is really two games in one: Hyrulean Adventure (with a storyline and action somewhat similar to a traditional ''Zelda'' adventure) and Shadow Battle (a free-for-all melee "battle mode" which pits Links against each other as the players struggle for dominance in Hyrulean arenas). The Japanese version includes a third segment, known as [[Navi Trackers]] (originally designed as the stand-alone game Tetra's Trackers), which is not included in any other incarnation of the title. Navi Trackers contains an important first for ''Zelda'', as the game has spoken dialog for most of the characters.
 
{{clear}}
 
   
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{|border=1 class="wikitable"
===''The Minish Cap''===
 
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!width="400"|'''Enemies Encountered in this Dungeon'''
[[File:ZeldaMinishCap BoxArt.jpg|left|100px]]In November 2004 in Japan and Europe, and in January 2005 in America, Nintendo released a new game for the [[Game Boy Advance]], ''[[The Legend of Zelda: The Minish Cap]]''. The central concept of ''The Minish Cap'' is Link's ability to shrink in size with the aid of a mystical sentient hat named [[Ezlo]]. While tiny, Link can see previously-explored parts of a dungeon from a new perspective, and enter new areas through otherwise impassable openings. Link is able to switch from big to small at special portals throughout the land, once again giving Link two "worlds" to play in. This game was also developed by [[CAPCOM]] using Nintendo's permission.
 
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!width="400"|'''Items Obtained in this Dungeon'''
{{clear}}
 
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|-
 
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|
==The Next Generation==
 
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{{col-begin}}
===''Twilight Princess''===
 
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{{col-break|width=50%}}
[[File:TP Wii.jpg|left|100px]]In November 2006, ''[[The Legend of Zelda: Twilight Princess]]'' arrived as the first ''Zelda'' game on the [[Nintendo Wii|Wii]], although it was originally going to be a GameCube-only title. During the following month, December 2006, it was released on the Nintendo GameCube as well. The new game once again strives for a realistic look, improved even beyond the aforementioned SpaceWorld demo. This game chronicles the struggle of a more mature Link to rid Hyrule of the "[[Twilight Realm]]", a mysterious force plaguing the land. When Link enters this realm, he transforms into a [[Wolf Link|wolf]] and the gameplay shifts radically. ''Twilight Princess'' also focuses more heavily on [[Epona|horseback transportation]] and mounted battle scenarios (including boss battles) than previous installments.
 
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*[[Keese]]
{{clear}}
 
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*[[Dark Link|Shadow Link]]
 
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*[[Armos]]
===''Link's Crossbow Training''===
 
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*[[Wizzrobe]]
[[File:Link27s Crossbow Training.jpg|left|100px]] [[Link's Crossbow Training]] became the first Wii exclusive title, released on November 19, 2007 in America. This game was bundled with the [[Wii Zapper]] instead of being sold as a typical release. The game reuses locales, enemies, and Link himself from ''Twilight Princess''. This title has no overall plot, but includes two bosses near the end stages, [[Darknut]] and [[Stallord]]. Also unique to this title is the first-person shooter aspect; in place of the typical adventuring game play of the series. A multiplayer mode is offered, but even so, the gameplay remains played in single player phases. While using multiplayer, the Wii Zapper is passed from one player to the next in turns.
 
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{{col-break|width=50%}}
{{clear}}
 
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*[[Pengator]]
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*[[Real Bombchu]]
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*[[Castle Guard]]s
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*[[Ball & Chain Trooper]]
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{{col-end}}
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|
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{{col-begin}}
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{{col-break|width=50%}}
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*[[Boomerang]]
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*[[Bomb Flower]]
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*[[Fire Rod]]
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*[[Roc's Feather]]
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{{col-end}}
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|}
   
 
===''Phantom Hourglass''===
 
===''Phantom Hourglass''===
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[[File:Temple_of_Ice_PH.jpg|250px|left|thumb|The Temple of Ice, as seen in ''Phantom Hourglass'']]
[[File:PhBoxJap.jpg|left|100px]]Zelda DS was once rumored to be a new ''Four Swords'' game, but Nintendo later retracted those statements. Instead, at the 2006 Game Developers Conference a trailer for ''[[The Legend of Zelda: Phantom Hourglass]]'' for the Nintendo DS was shown. The trailer revealed traditional top-down Zelda gameplay optimized for the DS’s features, a cel-shaded graphical style directly recalling ''The Wind Waker''. At E³ 2006, Nintendo confirmed its status as a direct sequel to ''The Wind Waker''. Released on 23rd June 2007, ''Phantom Hourglass'' features unique new controls making use of the [[Nintendo DS]] hardware capabilities, and incorporates a 1-on-1 multiplayer [[Battle Mode|battle mode]], supporting play both locally and online through the [[Nintendo Wi-Fi Connection]].
 
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In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', the Temple of Ice is the location of the pure metal [[Pure Metal|Azurine]] that Link must obtain in order to forge the [[Phantom Sword]]. It is found on the [[Isle of Frost]], and is one of the final three dungeons in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]''. This dungeon provides Link with quite a few challenges, many of which force Link to employ every possible trick with the [[Grappling Hook]], the item found in the dungeon. The dungeon's boss is [[Gleeok]], a two-headed dragon that has also been seen in other [[The Legend of Zelda (Series)|''Zelda'' games]].
{{Clear}}
 
   
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The surface of the Ice Temple, as the name may suggest, is a slick ice sheet surrounded by seemingly bottomless pits. The Grappling Hook helps Link speed through the hazards safely. The majority of puzzles here are levers to be pulled with the Grappling Hook.
===''Spirit Tracks''===
 
[[File:Spirit Tracks Cover.jpg|left|100px]]
 
On March 25th, 2009, a trailer for the next [[Nintendo DS]] Zelda title: [[The Legend of Zelda: Spirit Tracks|Spirit Tracks]], was revealed at GDC 2009. It is set in the new-found Hyrule, 100 years after the events of Phantom Hourglass. A new Link appears wearing a conductor's outfit and hat. Early on in the game, Link obtains the [[Hero's Clothes]]. ''Spirit Tracks'' features the same cel-shaded graphics style that was seen in ''Phantom Hourglass'' and ''The Wind Waker''. Also, the game features many new songs, with a few select melodies returning from Phantom Hourglass. The game was released towards the end of December around the world, and features the train mechanic, which replaces the steamboat from Phantom Hourglass.
 
{{clear}}
 
   
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The path to the [[Key#Boss Key|Boss Key]], as well as the room with the Grappling Hook are guarded by fearsome
===''Skyward Sword''===
 
  +
[[Yook]].
[[File:ZeldaWii2.png‎ |left|100px]]
 
On June 2, 2009, IGN talked to Shigeru Miyamoto about the upcoming Zelda game for Wii. He made comments about the changes that the new motion plus would bring to the game, and said "Think of Zelda while you're trying some of the archery and sword play in ''[[Wikipedia:Wii Sports Resort|Wii Sports Resort]]''." At E3 2010, the game was finally unveiled. According to the details given, Link lives in a land known as Skyloft which floats high above Hyrule. He learns that Hyrule is in danger and travels to the ground to save the kingdom. Much of the gameplay will focus heavily on the use of the Wii Motion Plus, allowing the players to have a much greater level of control over Link. At E3 2011, much more of the game was unraveled by Miyamoto and Aonuma, that there much more into the island and village of Skyloft, also having a few other chains of rocks around it, and that there is involved flying mechanism into the game. As to characters, a villain under the name, [[Ghirahim]] caused some of the controversy in Skyloft, including the confirmation of a young girl in the trailer of E3 2011, being as a childhood friend of Link, is [[Zelda]], and then the name and information of ''Skyward Sword'', being the name of [[Phi]], who has the ability of being as said before, to be in a semi human form, to seek out hidden secrets/treasures, and to give a reason why Skyloft, and Hyrule are divided by the clouds above.
 
{{clear}}
 
   
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It is optional whether the player completes this temple before or after the [[Goron Temple]].
==Tingle Series==
 
 
{{Clear}}
{{main|Tingle (Series)}}
 
===''Freshly-Picked Tingle's Rosy Rupeeland''===
 
[[File:FPTRRcover.png‎|left|100px]]In November 2006, ''[[Freshly-Picked Tingle's Rosy Rupeeland]]'' was released in Japan. One year later, it was released in an English European version. The story begins when Tingle, a middle-aged man, is offered a life in [[Rupeeland]], a [[Rupee]] paradise, by a mysterious character known as [[Uncle Rupee]]. Uncle Rupee guides Tingle, who goes on many quests and ventures into several [[Dungeon]]s to gather rupees. Tingle is told that when he gathers enough rupees and throws them into a magic spring, a tower will shoot fourth and take him to Rupeeland. This game was developed by [[Vanpool]] using Nintendo's permission.
 
{{clear}}
 
 
===''Tingle's Balloon Fight DS''===
 
[[File:Tingle's_Balloon_Fight.jpg‎ |left|100px]]''[[Tingle's Balloon Fight DS]]'' is a game that was only made available to Club Nintendo members in Japan. It was released in 2007, supposedly as a sequel to ''Tingle's Rosy Rupeeland''. It's very similar to the original Balloon Fight game for the NES, but it has several differences as well. It stars Tingle as the main character, and adds music from ''Tingle's Rosy Rupeeland''. It also has 20 pieces of artwork which can be "unlocked" by completing various tasks. According to the game's story, 35-year-old Tingle challenges the Balloon Fighting Spirit of the [[Bosom Oak]]. The game has three different modes of play. The first is similar to the original ''Balloon Fight'', in which the player must advance through all 99 levels. The second is a [[multiplayer]] version of the first game type. The third mode is Balloon Trip, in which Tingle must advance from level to level while crossing to sea. He must dodge lightning bolts while collecting "gifts".
 
{{clear}}
 
 
===''Color Changing Tingle's Love Balloon Trip''===
 
[[File:Tingle's_Love_Balloon_Trip_JP_boxart.jpg‎|left|100px]]''[[Color Changing Tingle's Love Balloon Trip]]'' was released in Japan in August 2009, and has yet to see a European or American release. Similar to ''Tingle's Rosy Rupeeland'', the game starts with an ordinary, 35-year-old man. While he watches a sales program on television, the man learns of a book that is deemed to make its readers popular amongst the ladies. He orders the book, but he gets sucked into the world of a picture book when he opens it and transforms into Tingle. He learns that the only way to get out of the book is to dance with the princess of this world, which is the main goal of the game. The game is a parody of the [[Wikipedia:The Wonderful Wizard of Oz|The Wizard of Oz]], where Tingle meets three friends, [[Kakashi]], the scarecrow, [[Buriki]], the tin-woman, and [[Lion]], the lion. Together, they follow the yellow-brick road, and advance from page to page. Unlike the previous installation of this series, this is a point-and-click game. This game was also developed by Vanpool using Nintendo's permission.
 
 
==CD-i Games==
 
{{Main|Philips CD-i Games}}
 
===''Link: The Faces of Evil''===
 
{{Main|Link: The Faces of Evil}}
 
[[File:Linkfacesofevil cdiboxboxart 160w.jpg|100px]]
 
   
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==Trivia==
===''Zelda: The Wand of Gamelon''===
 
  +
The Temple of Ice in ''Four Swords Adventures'' is very similar to the [[Ice Palace]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''.
{{Main|Zelda: The Wand of Gamelon}}
 
[[File:Zeldawandofgamelon cdiboxboxart 160w.jpg|100px]]
 
   
===''Zelda's Adventure''===
 
{{Main|Zelda's Adventure}}
 
[[File:Zeldasadventure_cdibox.jpg|100px]]
 
   
{{Games}}
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{{Names
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|English=
[[Category:Games|L]]
 
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|Japanese=
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|Spanish= {{exp|Temple of Ice|Templo del Hielo}}
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|Spanish(LA)=
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|Spanish(SP)=
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|French= Le Temple de Glace
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|French(CA)=
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|French(FR)=
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|German= Der Eis-Temple
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|Italian= Tempio del Ghiaccio}}
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{{Four Swords Adventures Dungeons}}
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{{Phantom Hourglass Dungeons}}

Revision as of 06:33, 9 June 2011

Template:Dungeons The Temple of Ice is, as its name would suggest an ice-themed location appearing in both Four Swords Adventures and Phantom Hourglass.

Appearances, Themes and Navigation

Four Swords Adventures

In Four Swords Adventures, the Ice Temple is the second stage in Frozen Hyrule. It consists of slippery floors and many pitfalls. The most commonly used item is the Fire Rod which can melt the blocks of ice scattered throughout many rooms. It has to be upgraded to Level 2 to create blocks that can be used to traverse the pitfalls near the end of the level. The only other obtainable item is the Boomerang. Bombs are available to solve puzzles near their cropping.

The boss of this stage is a pair of Ball & Chain Troopers. They are fairly easy, and their attacks are easily avoidable.

Enemies Encountered in this Dungeon Items Obtained in this Dungeon

Phantom Hourglass

File:Temple of Ice PH.jpg

The Temple of Ice, as seen in Phantom Hourglass

In Phantom Hourglass, the Temple of Ice is the location of the pure metal Azurine that Link must obtain in order to forge the Phantom Sword. It is found on the Isle of Frost, and is one of the final three dungeons in Phantom Hourglass. This dungeon provides Link with quite a few challenges, many of which force Link to employ every possible trick with the Grappling Hook, the item found in the dungeon. The dungeon's boss is Gleeok, a two-headed dragon that has also been seen in other Zelda games.

The surface of the Ice Temple, as the name may suggest, is a slick ice sheet surrounded by seemingly bottomless pits. The Grappling Hook helps Link speed through the hazards safely. The majority of puzzles here are levers to be pulled with the Grappling Hook.

The path to the Boss Key, as well as the room with the Grappling Hook are guarded by fearsome Yook.

It is optional whether the player completes this temple before or after the Goron Temple.

Trivia

The Temple of Ice in Four Swords Adventures is very similar to the Ice Palace in A Link to the Past.

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name

Template:Four Swords Adventures Dungeons Template:Phantom Hourglass Dungeons