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(Replacing links with link templates w/ AWB)
 
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{{Ability
 
{{Ability
|name = Spin Attack
+
|name = Sword Beam
|image = [[File:Link Spin Attack OoT.png|360px]]
+
|image = [[File:TMC - Sword Beam.gif]]
|caption = Link using the Spin Attack in ''Ocarina of Time''
+
|caption = Link performing the Sword Beam in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
|game = All except {{LOZ}} and {{AOL}}
+
|game = All except {{OOT}}, {{TWW}}, and {{TP}}
  +
|uses = Ranged attacking with a sword
|other = {{SSB}}<br>{{SSBM}}<br>{{SSBB}}<br>{{SCII}}
 
|req = [[Sword]]<br>[[Tiger Scrolls|Tiger Scroll]]{{Exp|The Minish Cap}}
 
|uses = Dealing extra damage<br>Attacking at 360 degrees
 
 
}}
 
}}
The '''Spin Attack''', also known as the '''Whirling Blade''',<ref name=la>{{cite|The Whirling Blade technique has been handed down from generation to generation by the family of the hero.|A book in the Mabe Village Library|LA}}</ref> is [[Link]]'s signature move. It was first introduced in {{ALttP}} and has appeared in every main ''Zelda'' title since. To perform it, Link usually gets in a stance to power up his [[Sword]] and then spins around once in a circle, damaging all enemies within the sword's radius. This technique is useful in that it [[Weapon Strength|deals more damage]] than a sword strike, and it is also used to solve puzzles in various [[The Legend of Zelda (Series)|''Zelda'' games]]. The Spin Attack is a basic attack, although a better, upgraded version can often be learned sometime later in Link's quest.
 
   
  +
The '''Sword Beam''' is a sword skill that has appeared in various [[The Legend of Zelda (Series)|''Zelda'' games]], first debuting in the original {{LOZ}}. It is often utilized by [[Link]] wherein, when he is at full health, an attack with his [[sword]] will result in a beam of light streaking out and striking anything in its path. It is useful for when one does not wish to engage in close quarters combat or use ammunition like [[arrow]]s. At times, it can be utilized with any blade; at others, only special blades like the [[Master Sword]] will create a Sword Beam when swung. This depends on the game.
Although not much is known about the history of the Spin Attack, ''A Link to the Past'' mentions that this ability is a secret sword technique used by the [[Knights of Hyrule]],<ref>{{cite|I shall teach you one of the secret sword techniques used by the Knights of Hyrule...Hold the B Button to focus power in your blade. Release it to unleash the power.|Link's Uncle|ALTTP}}</ref> while {{LA}} describes that the Spin Attack has been "handed down from generation to generation by the family of the hero."<ref name=la/>
 
   
==Uses==
+
==Variations==
  +
{{ImageCaption
[[File:CrystalSwitchSpinAttack.png|thumb|left|Link performs a Spin Attack to hit four Crystal Switches simultaneously]]
 
  +
|image=File:Link-Shooting-a-Sword-Beam.png
The Spin Attack is mostly used when Link is closely surrounded by several enemies due to the attack's long range. As such, this allows the young hero to quickly and easily dispose of whole groups of enemies with just this technique, making it one of the most useful abilities in the game.<ref name=mm>{{cite book|The spin attack is helpful when Link is closely surrounded by enemies--or precious, gem-and-potion-hiding plants.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|Nintendo Power|page=9}}</ref><ref>{{cite book|quote=This ferocious 360-degree sword strike is Link's bread and butter when enemies swarm in. [...] The range on this attack is surprisingly long, allowing you to eliminate whole groups of enemies with a single attack.|book=The Legend of Zelda: Twilight Princess Guide|publisher=Prima|page=3}}</ref> This is mostly true in {{FSA}}, where, combined with the [[Battle Formations#Cross|Cross Formation]] used by the [[Links]], the Spin Attack allows the young heroes to defend themselves from all four directions.
 
  +
|size=200px
  +
|align=right
  +
|caption=Link shooting a Sword Beam in ''The Legend of Zelda''
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|captionalign=center}}
  +
There are various variations of the Sword Beam that have appeared throughout the series.
   
  +
===Sword-Shaped===
Other than attacking, the Spin Attack is also used to solve various puzzles in the games. These more often are the ones that require Link to hit more than one switch at the same time, such as in {{TP}}, where Link must perform a Spin Attack to hit all of the switches in the [[Palace of Twilight]] in order to make a floating platform appear. Special entrances require this technique to get them to open: in {{OoS}}, the Spin Attack is crucial in opening the gate to the [[Maku Tree#Maku Tree (Male)|Maku Tree]]. Moreover, in {{TMC}}, Link must execute this technique in front of a guard blocking the entrance to [[Mount Crenel]] so that he will allow the young hero to proceed to his destination.<ref>{{cite web|quote=Exit the Mayors house and now make your way to the top-left part of town. There is a guard that is blocking your way but will let you go by once you perform the Spin Attack for him.|url=http://www.zeldadungeon.net/Zelda10Walkthrough03.php|title=The Minish Cap: Walkthrough|site=ZeldaDungeon.net}}</ref>
 
  +
The most common variation of the sword beam is actually shaped like the blade of the sword it springs from. This type has appeared in several games, including {{LOZ}}, {{AOL}}, {{LA}}, {{OOS}}, {{OOA}}, ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'', ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', and ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]''.
   
  +
The sword beam in ''Four Swords Adventures'' does not result as a function of Link's full health, but as an extra Four Sword power after Link gains 2000 [[Force Gem]]s in a particular stage, fully empowering the sword to banish evil.
Another use, though not as pivotal as the aforementioned uses, is that Link's sword can pick up the items it slashes, such as [[Rupee]]s (which can be safely retrieved by swinging the sword at them should they land close to an edge, rather than having Link walk over and possibly falling). Because of this, a Spin Attack is an excellent way to way to pick up items all around Link. This same technique applies to the [[Usable Enemy Weapons|weapons]] Link can pick up in ''The Wind Waker'', as he may also perform a Spin Attack wielding those. If he performs a spin attack with a Moblin Spear (the longest weapon in the game), he can immediately pick up all of the objects in a very large radius. This technique is especially useful for the [[Treasure Sphere]]s often dropped by larger enemies, as the objects inside disappear rather quickly once they hit the ground.
 
   
  +
In ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'', if Link obtains 20 [[Courage Gem]]s and has [[Ciela]] equipped as his [[fairy]], the Sword Beams shot from his sword will become wider.
==Performing the Spin Attack==
 
[[File:LinkSpinAttackALttP.gif|Link performs the Spin Attack in ''A Link to the Past''|left]]
 
The Spin Attack is done in most ''Zelda'' games by holding down the button that the [[sword]] is assigned to for a matter of time and then releasing it.<ref name=mm>{{cite book|If you press and hold B then release it when Link's sword starts to sparkle, it's easier to perform the spin attack, but swirling the Control Stick then pressing B is a bit faster.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|publisher=Nintendo Power|page=9}}</ref><ref>{{cite book|quote=Another method is to hold the B Button for a couple of seconds, then release it. Once you learn magic, this method of "charging up" your spin will actually use some of your magic power, and the attack will be even stronger.|book=The Legend of Zelda: Ocarina of Time Official Player's Guide|publisher=Nintendo Power|page=11}}</ref><ref>{{cite book|quote=Hold down (B) to charge up and release to make Link spin around with his sword arm extended, slashing through everything nearby.|book=The Legend of Zelda: Twilight Princess Guide|publisher=Prima|page=3}}</ref> This will cause Link to get in a fighting stance while he charges up his sword or, in the case of the 2D ''Zelda'' games, just stand still as the sword begins to glow. This method can be done in most 3D ''Zelda'' games, with the exception of the Wii games ''Twilight Princess'' and {{SS}}: since there is no sword button, Link cannot charge a Spin Attack. Instead, Link must perform it by lightly shaking the Nunchuk left and right (''Twilight Princess'')<ref>{{cite|If you're surrounded by enemies, shake your Nunchuk lightly left and right to perform a spin attack!|N/A|TP}}</ref> or swinging the Wiimote and Nunchuk at the same time (''Skyward Sword'').
 
   
  +
===Circular Swirl===
A faster way to perform the Spin Attack is to quickly swing the Control Stick once and press the Sword button afterwards.<ref name=mm/><ref>{{cite|Next is the spin attack! Hold [B] briefly to build up your strength, then release it! (Or rotate [the Control Stick] once and press B.)|Orca|TWW}}</ref><ref>{{cite book|quote=There are several spin attacks, each more powerful than the last. If you're being attacked from all sides, move the Control Stick in a circle very quickly and press B. If your timing is correct, you'll hold your sword outward and whip around in a circle.|book=The Legend of Zelda: Ocarina of Time Official Player's Guide|publisher=Nintendo|page=11}}</ref> If timed correctly, this will have the same effect as if Link had charged his sword to execute the Spin Attack, with the advantage being that this method does not consume [[Magic Power]] in games like {{OoT}} and {{MM}}. In some games, like ''The Wind Waker'', Link can also perform this attack by simply using the thrust attack four times, or a combination of such, though this strategy only works if Link is actively attacking something, rather than swinging his sword at thin air. In ''Twilight Princess'', if the player rotates the Control Stick right after performing a [[Jump Attack]], Link will execute a Spin Attack upon landing.
 
  +
The other, rarer variation, appears as a circular swirl of propelled sparkles, and has thus far only appeared in {{ALTTP}} and {{FS}}. In ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', after Link infuses the [[Four Sword]] with all four [[elements]], his sword will shoot this beam after performing a [[Spin Attack]].
   
  +
Even though the Sword Beam appears in the familiar blade-shaped variation in ''The Minish Cap'', the [[Four Sword]]'s curse-breaking maneuver is visually identical to the swirl variation despite working completely differently.
For {{PH}} and {{ST}}, Link must quickly draw a circle to perform the Spin Attack.<ref>{{cite|To do a spin attack, quickly draw a circle around yourself.|Captain Russell|ST}}</ref> Although in other games, Link can carry out an infinite amount of Spin Attacks without getting dizzy, in the [[Nintendo DS]] games, the young hero can only execute this technique four times in a row before he gets dazed and vulnerable for a few seconds.
 
   
  +
===Crescent-Shaped===
[[File:Spin Attack SS.png|thumb|right|Link performing a Spin Attack in ''Skyward Sword'']]
 
  +
In ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', when Link is wearing the [[Fierce Deity Mask]], he will be able to shoot out a blue, crescent-shaped beam from his sword. However, this ability can only be used when Z-Targeting, and it consumes [[Magic Power]].
In ''Skyward Sword'', Link has to swing both the [[Wii]] Remote and the Nunchuk at the same time to perform a Spin Attack.<ref>{{cite web|quote=The Spin Attack - Remember how in Twilight Princess all you had to do was shake the Nunchuck? Well, in this game, it requires a little more movement: Swing the Wii Remote and Nunchuck together in a horizontal motion from either right to left or left to right, whichever one is more comfortable for you.|url=http://www.zeldauniverse.net/zelda/ss-controls/|title=Skyward Sword Controls|site=ZeldaUniverse.net}}</ref> For the first time, because of the game's mechanics, Link is allowed to pick in which direction he spins, a pivotal component to sword fighting, as certain enemies will block one side, forcing Link to spin in the direction that strikes his enemy's exposed side. With the directional movement imparted to Link via the Wii Remote, Link is, also for the first time, allowed to perform a vertical Spin Attack by swinging the Wii Remote and the Nunchuck together in a vertical motion, either downward or upward.<ref>{{cite web|quote=The Vertical Spin Slice - This one is a little more complicated than those listed above, but still fairly simple. Swing the Wii Remote and Nunchuck together in a vertical motion either downward or upward. It’s just like the Spin Attack, but literally vertical!|url=http://www.zeldauniverse.net/zelda/ss-controls/|title=Skyward Sword Controls|site=ZeldaUniverse.net}}</ref> Much like the horizontal Spin Attack, the direction in which Link needs to perform the spin is dependent on what direction is necessary to damage his foe. In cases where the direction does not matter, the spin attacks have no difference; left Spin Attacks are the same as right ones, and upwards ones are the same as ones going down. All four directions yield the same radius and damage. It also does not matter which direction the Nunchuk is swung; the Wii Remote controls the direction Link will spin. Performing a Spin Attack depletes a portion of Link's [[Stamina]], similar to the restrictions in ''Phantom Hourglass'' and ''Spirit Tracks''. Unusually, a single hit from the Spin Attack in ''Skyward Sword'' does no more damage than a hit from a regular attack, but it has a similar overall effect to Spin Attacks in other titles because unless it knocks the target out of the way on the first hit it will generally hit twice.
 
   
  +
In {{ALBW}}, Link uses a crescent-shaped projectile after obtaining the Master Sword. Despite the difference in appearance, this Sword Beam functions identically to the circular swirl variation in ''A Link To The Past''
The Spin Attack can also be performed in {{BQ}}, the ''Legend of Zelda''-themed sub-game in the [[Wii U]] spin-off title ''[[Nintendo Land]]''. Miis that use swords can perform a Spin Attack by raising their swords in the air or hold them to a side, as if they were charging a Skyward Strike, and swinging the Wii Remote. The charge lasts until the player performs a Spin Attack, or receives damage. However, charging a Spin Attack is rather time-consuming, and leaves the Miis vulnerable until the charge is complete or canceled.
 
   
 
===Light Ring===
==Upgrades and Variations==
 
  +
In {{OOA}}, if the [[Magic Ring#Light Ring L-1|Light Ring]] is equipped, then the Sword Beam will be performed not only when Link is at full health, but also when he has one or two hearts missing. If Link finds the Level 2 Light Ring, it will also be performed when he has three hearts missing. As with all rings, it can be transferred to {{OOS}} if the games are linked.
In some ''Zelda'' games, Link can learn an upgraded version of the Spin Attack as he travels on his quest. Other times, using [[Mask]]s or [[Magic Ring]]s will slightly alter the behavior and characteristics of this technique. The alterations as well as the upgrades available are described below.
 
   
===Super Spin Attack===
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===Peril Beam===
{{See also|Great Spin}}
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{{Main|Peril Beam}}
  +
A related maneuver is known as the [[Peril Beam]], appearing only in ''The Minish Cap''. It works exactly the same as the Sword Beam, except the beam is shot out while only one [[Heart Container]] remains filled, not while at full health.
[[File:Magic Spin Attack OoT.jpg|thumb|right|Link performing a Magic Spin Attack]]
 
The '''Super Spin Attack''', also known as the '''[[Great Spin]]''' or the '''Magic Spin Attack''', is a special technique found in several [[The Legend of Zelda (Series)|''Zelda'' games]], including ''Ocarina of Time'' and ''Majora's Mask''. As its name suggests, it is a Spin Attack with a bigger radius of attack. Usually this attack can only be used when one's life meter is completely filled up or [[Magic Power]] has been acquired. It can be differentiated from the normal Spin Attack due to its color, which is usually red in its most powerful form. This is demonstrated in the Nintendo 64 ''Zelda'' games, where the Super Spin Attack is denoted by the blue or red outlines that the attack makes: the blue Super Spin Attack is weaker and has a smaller radius than its red counterpart. Moreover, the red version makes Link spin around twice, but the downside is that Link must charge it longer before he can use it. Although charging it up with the B Button uses up a small fraction of Link's [[Magic Power]], quickly rotating the Control Stick and pressing the Sword button does not consume magic.
 
   
  +
===Skyward Strike===
In ''Four Swords Adventures'', each Link has the ability to execute a spin attack during the game-play in both Overhead and side-scrolling areas. However, the [[Battle Formations#Cross Formation|Cross formation]] enables a powerful Spin Attack in which all Four [[Links]] will perform the Super Spinning Attack.<ref>{{Cite manual|quote= This formation is very useful when you're surrounded by enemies. You can do a super spinning attack in this formation.|game= Four Swords Adventure|page= 17}}</ref> Unlike the normal Spin Attack, this makes the four Links spin around the center of the Cross Formation, making it extremely effective against multiple enemies.
 
  +
This variation is seen in {{SS}}. It is performed when Link holds the [[Goddess Sword|Goddess]]/[[Master Sword]] aloft and lets it take a moment to charge with heavenly energy. Once the sword brims with energy, Link can slash with the sword to release a crescent-shaped shockwave that follows the arc of the blade. He can also stab to create a focused beam that is reminiscent of sword beams from earlier games. The Skyward Strike is less powerful than a normal attack, and is also necessary to activate certain magical items such as the [[Goddess Crest]]s, [[Goddess Cube]]s, and [[Goddess Wall]]s.
   
  +
The Skyward Strike has three different levels of power and ten different directions it can be shot (including the Jump Strike). The first level of power is seen with the Goddess Sword, the Goddess Longsword and the Goddess White Sword. The second level appears once Link tempers the Goddess Sword into the Master Sword. It is faster, more powerful and travels a greater distance than the previous Skyward Strike. The final level is obtained once Hylia blesses Link's Master Sword, creating the True Master Sword. This Skyward Strike has even greater distance, speed and power than previously. In [[Second Quest#Skyward Sword|Hero Mode]], the Goddess Sword takes on the abilities of the Master Sword, charging quickly and traveling farther, along with firing a disc of energy as opposed to the small crescent wave of the original Goddess Sword. The Master Sword on the other hand now gains the abilitiy to charge instantly upon raising the sword into the air.
In ''A Link Between Worlds'', the Super Spin Attack is an upgrade of the regular Spin Attack, obtained by returning all of the lost Maiamais to Mother Maiamai. This doubles the range of the attack, and greatly increases its power.
 
  +
  +
====Lightning Strike and other variations====
  +
During the last battle against the Demon King [[Demise]], a dark emanation keeps the sacred power from Link's Master Sword. However, it does not take long for a thunderstorm to start. If either Link or Demise raise their swords up, lightning will strike their blade, allowing them to send a beam of electricity and stun the other.
  +
  +
During the last battle with [[Ghirahim]] in the [[Sealed Grounds]], just predating the battle with Demise, Ghirahim will use an attack identical to the Skyward Strike, but his sword will charge red, and he will only slice either horizontally or vertically. If Link strikes the beam of energy or hits it with a [[Shield Bash]], it will go flying away. However, if he can strike the beam along its edge (horizontal for horizontal strikes, and vertical for vertical strikes), he can send the beam back at Ghirahim. However, Ghirahim will retaliate, inciting the game's only true instance of [[Dead Man's Volley]].
  +
 
===Enemy Beams===
  +
[[File:LynelNESRed.png|left]]
  +
Several enemies are capable of also using the Sword Beam against Link, such as the [[Lynel]]s in {{LOZ}}. Others include the Blue [[Iron Knuckle]] and [[Fokka]] in {{AOL}}, and the Purple [[Dark Link]] in the [[Palace of the Four Sword]] from the GBA version of {{ALTTP}}.
 
{{clear}}
  +
  +
===Zap===
 
{{Noncanon|start}}
  +
[[File:Crissword (The Ringer).png|thumb|right|100px|The Crissword shooting a sword beam]]
  +
In the [[The Legend of Zelda (TV series)|animated series]], the Sword Beam, referred to as '''zaps''', is the only attack which Link performs with his [[Crissword]], other than using it to parry. The Sword Beams seen in the cartoon are pink, and Link is able to shoot them from his sword at any time, no matter his health. Any monster that receives a zap from the Crissword is sent to Ganon's [[Evil Jar]], including Ganon himself.<ref>{{cite episode|quote=Two zaps! One more and you're history, Ganon!|name=Link|show=The Legend of Zelda|episode=Underworld Connections}}</ref> However, Link cannot use its sword beams to hurt anyone who is not a monster, as shown in "[[Sing for the Unicorn]]" when the young hero is unable to damage [[Sing]] with it.<ref>{{cite episode|quote=Ow! Hey! That's no magic creature. It's a real person like us.|name=Link|show=The Legend of Zelda|episode="Sing for the Unicorn"}}</ref>
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  +
The Sword Beams emitted from the Crissword are powerful enough to knock back the person holding the sword. As such, the sword must be held with two hands by beginners until they are able to master it completely.<ref>{{cite episode|quote= You're doing it wrong! Two hands for a beginner.|name=Link|show=The Legend of Zelda|episode=12}}</ref>
 
{{Noncanon|end}}
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  +
==Requirements to use the Sword Beam==
  +
Although in some ''Zelda'' games Link can use the Sword Beam with any sword, in others, like ''The Minish Cap'' or ''Link's Awakening'', the young hero will have to learn special techniques or acquire [[Master Sword|specific swords]] to use the Sword Beam. Below is a table detailing under what conditions Link is able to use this ability with his sword.
   
 
{| class="wikitable" border="1" cellpadding="2"
 
{| class="wikitable" border="1" cellpadding="2"
 
! Game
 
! Game
  +
! Requirements
! How to Obtain
 
 
|-
 
|-
| ''Ocarina of Time''
+
| ''The Legend of Zelda''
  +
| Usable with any of the three swords in the game, but must have full health. Also requires magic.
| Must visit the [[Great Fairy of Power]] in the [[Great Fairy's Fountain]] in [[Death Mountain]].
 
 
|-
 
|-
| ''Majora's Mask''
+
| ''The Adventure of Link''
  +
| Must have full health.
| For the red variation, Link must retrieve the 15 [[Stray Fairy|Stray Fairies]] in the [[Woodfall Temple]] and take them to the Great Fairy of Power in the [[Fairy's Fountain]] of [[Woodfall]].
 
 
|-
 
|-
| ''Four Swords Adventures''
+
| ''A Link to the Past''
  +
| Must have either the [[Master Sword]], the [[Tempered Sword]] or the [[Golden Sword]], and must also have full health.
| Must be in [[Cross Formation]].
 
 
|-
 
|-
| ''Twilight Princess''
+
| ''Link's Awakening''
  +
| Must have the [[Swords of Link's Awakening#Level 2 Sword|Level 2 Sword]] and full health.
| Final Hidden Skill learned from the [[Hero's Shade]].
 
 
|-
 
|-
| ''A Link Between Worlds''
+
| ''Majora's Mask''
  +
| Must be wearing the [[Fierce Deity Mask]] and use Z-Targeting. Must also have Magic Energy (does not need to be full).
| Link must return all 100 lost Maimais to Mother Maimai.
 
|}
 
 
===Great Spin Attack===
 
[[File:Hurricanespin.jpg|right|thumb|The Hurricane Spin in ''The Wind Waker'']]
 
The '''Great Spin Attack''', also known as the '''Hurricane Spin''',<ref name=tww>{{cite|You learned the Hurricane Spin! Hold [B] to build up your power, then release it to perform a whirlingattack with your blade. Remember, it consumes magic power.|N/A|TWW}}</ref> is an extremely advanced Spin Attack. When used, Link can spin multiple times, prolonging the use of the Spin Attack and causing far more damage. However, the downside is that this causes Link to become dizzy and vulnerable to enemy attacks for a few seconds after being used, unless he collides with an obstacle during the attack. In ''The Wind Waker'' and ''Four Swords'', this powerful maneuver consumes Magic Power. A version of this move is first displayed by [[Ralph]] when he is practicing with sword fighting with [[Link]] in the ending credits of {{OOA}}.<ref>1:03-1:30 in http://www.youtube.com/watch?v=S_JgJSkLxSk&feature=related</ref>
 
 
{| class="wikitable" border="1" cellpadding="2"
 
! Game
 
! How to Obtain
 
! How to Perform
 
 
|-
 
|-
| ''The Wind Waker''
+
| ''Oracle Series''
  +
| Must have [[Noble Sword]] or the [[Master Sword]] and have full health. With the L-1 [[Light Ring]], Link can use the Sword Beam with up to two hearts missing; with the L-2 Light Ring, up to three.
| Must bring 10 [[Knight's Crest]]s to [[Orca]] on [[Outset Island]].<ref>{{cite|The Knight's Crest... It is the symbol of a courageous knight... But not just anyone can gather them... No! It takes a soul who possesses not only power, but wisdom and courage as well! Any courageous soul who gathers ten of these crests can learn a powerful new sword technique!|Orca|TWW}}</ref>
 
| Must charge Link's sword until it glows yellow.<ref name=tww/>
 
 
|-
 
|-
| ''A Link to the Past/Four Swords''
+
| ''Four Swords''
  +
| Must have obtained the [[Master Sword]] in ''A Link to the Past'' on the same save file and also have full health.
| Obtained after collecting the ten Medals of Courage via the extra mission in ''Four Swords''.
 
| Must hold the B-Button until the sword flashes for a second time.
 
 
|-
 
|-
 
| ''Four Swords Anniversary Edition''
 
| ''Four Swords Anniversary Edition''
| Obtained after completing the [[Hero's Trial]].
+
| Must have obtained the [[Master Sword]] by completing the [[Realm of Memories]], and also have full health.
| Must hold the B-Button until the sword flashes for a second time.
 
 
|-
 
|-
 
| ''Four Swords Adventures''
 
| ''Four Swords Adventures''
| Collecting 2000 [[Force Gems]] to empower the [[Four Sword]] in the current stage.
+
| Must have collected 2000 [[Force Gem]]s.
| Must hold the B-Button until the sword flashes for a second time and Link holds the sword backwards.
 
 
|-
 
|-
 
| ''The Minish Cap''
 
| ''The Minish Cap''
  +
| Must learn the Sword Beam technique from [[Grimblade]] or the Peril Beam technique from [[Waveblade]]. Must have either full health or one heart (or less) remaining respectively.
| Taught to Link by [[Blade Brothers#Swiftblade I|Swiftblade I]] in the southwest side of [[Castor Wilds]].<ref>{{cite|Though my body may perish, I am still the true master swordsman of Hyrule... Swiftblade the First, Spirit of the Swordsman! If you train with me, I will teach you skills that are out of this world!|Swiftblade I|TMC}}</ref>
 
| Must tap the sword button repeatedly after performing a Spin Attack.<ref>{{cite|Great Spin Attack - Perform a Spin Attack...and hit the button repeatedly!|N/A|TMC}}</ref>
 
 
|-
 
|-
 
| ''Phantom Hourglass''
 
| ''Phantom Hourglass''
  +
| Must have at least 10 [[Courage Gem]]s and have [[Ciela]] equipped as Link's [[fairy]]. Does not require full health.
| Must complete the [[Phantom Hourglass Trading Sequence]] to obtain the [[Swordsman's Scroll]].<ref>{{cite|You got the Swordsman's Scroll! Memories of veteran swordsmen flow through it. You can now perform the great spin attack, [Link]!|N/A|PH}}</ref>
 
| Must use a Spin Attack three times in a row.<ref>{{cite|Do a spin attack three times to execute a great spin attack!|N/A|PH}}</ref>
 
 
|-
 
|-
 
| ''Spirit Tracks''
 
| ''Spirit Tracks''
  +
| Must have [[Swordsman's Scroll#Swordsman's Scroll 1|Swordsman's Scroll #1]] and full health.
| Learned after obtaining 20 [[Stamp Book|stamps]] and talking to [[Niko]], who will give Link one of the [[Swordsman's Scroll]]s.<ref>{{cite|You got the Swordsman's Scroll! Memories of veteran swordsmen flow through it. You can now perform the great spin attack, [Link]!|N/A|ST}}</ref>
 
 
|-
| Must use a Spin Attack three times in a row.<ref>{{cite|Do a spin attack three times to execute a great spin attack!|N/A|ST}}</ref>
 
  +
| ''Skyward Sword''
  +
| Must point sword up to the sky to be charged with energy.
 
|-
 
|-
 
| ''A Link Between Worlds''
 
| ''A Link Between Worlds''
  +
| Must have the [[Master Sword]] and full health.
| Retrieve all 100 lost [[Lost Maiamai|Maiamais]] and deliver them to [[Mother Maiamai]], which will upgrade Link's Spin Attack to the Great Spin Attack.
 
| Must hold the B-Button as if performing a normal Spin Attack, except the attack range, speed and power are increased.
 
 
|}
 
|}
   
  +
==Trivia==
===[[Sword Beam#Skyward Strike|Skyward Strike]] Spin Attack===
 
  +
[[File:Beam Attack Beta.jpg|frame|right| A beta screenshot of {{OOT}}, showing Link shooting a beam attack.]]
The Skyward Strike can be used to amplify Link's Spin Attack in ''Skyward Sword''. This increases its radius and, before obtaining the Master Sword in Hero Mode, will deal more damage due to having the fully-powered Skyward Strike.
 
  +
*The sword beam that was in the pre-release development period of ''Legend of Zelda: Ocarina of Time'' can be found in the debug ROM's gameplay keep. In a Q&A page in 1998, Dan Owsen of Nintendo confirmed that sword beams were in the game.<ref>{{cite web|quote= |author=Dan Owsen |published=June 8th, 1998 |retrieved=March 29, 2014|url=http://web.archive.org/web/19980610053324/http://www.nintendo.com/nsider/articles/askdan.html |title=Ask Dan |site=Nintendo |type=archive}}</ref>
 
===Deku Spin===
 
In ''Majora's Mask'', [[Deku Link]]'s basic attack is similar to that of a Spin Attack: he spins around on one foot and damages all enemies within the radius created by his hat.<ref>{{cite book|quote=The Deku Scrub's basic attack is the spin move. Hit A to twirl into an enemy-whacking whirlwind.|book=The Legend of Zelda: Majora's Mask Official Player's Guide|publisher=Nintendo|page=10}}</ref> Unlike the Spin Attack, however, this move can be performed while Deku Link is running. The Deku Spin is also useful in that it helps the young hero hop farther by Deku Spinning on the surface of the water than by simply running up to it.
 
 
===Wolf Spin===
 
In ''Twilight Princess'', [[Wolf Link]] uses a type of Spin Attack which is performed in the same way as with a sword. Alternatively, it can be performed partially charging [[Midna]]'s shadow field, causing Link to attack with his fangs and tail, though it will only work after using the shadow field for the first time.
 
 
===Magic Rings===
 
[[File:OOX Charge Ring.png|left|The Charge Ring|28px]]
 
[[File:OOX Spin Ring.png|left|The Spin Ring|28px]]
 
[[File:OOX Energy Ring.png|right|The Energy Ring|28px]]
 
In ''Oracle of Seasons'' and {{OoA}}, three [[Magic Ring]]s alter some characteristics of the Spin Attack. The {{Sec|Magic Ring|Charge Ring}} enables Link to charge up the Spin Attack in a quarter of the time it normally takes. The {{Sec|Magic Ring|Spin Ring}} causes Link to spin twice instead of once. This ability is useful against bosses that can only be hurt with a Spin Attack. Lastly, the {{Sec|Magic Ring|Energy Ring}} enables a spin attack to become a [[Sword Beam]] attack instead.
 
{{Clear}}
 
==Other Appearances==
 
{{Noncanon|start}}
 
===''Super Smash Bros.'' Series===
 
:''For more in-depth information, see [[ssb:MainPage|SmashWiki]]'s [[ssb:Spin Attack|Spin Attack]] article.''
 
[[File:Spin Attack 2 (SSBB).jpg|thumb|right|The Spin Attack in ''Super Smash Bros. Brawl'']]
 
In the ''Super Smash Bros.'' series, the Spin Attack is Link, [[Young Link]], and [[Toon Link]]'s Up Special Move. It proves to be a powerful attack when used on the ground, and when used in the air, it serves as Link's third jump and thus help him [[ssb:Recovery|recover]] from off-stage. It is not until its appearance in {{SSBB}} that the Spin Attack can be charged while on the ground. Young Link and Toon Link's version of the Spin Attack is weaker than its adult Link counterpart; however, the younger Links' attack traps enemies in a cyclone of slashes and can draw in foes if they are relatively close to the Spin Attack's radius.
 
 
===''Soulcalibur II''===
 
:''Spin Attack: {{SC2|d}}{{SC2|dl}}{{SC2|le}}{{SC2|ha}}{{SC2|op}}{{SC2|hha}}{{SC2|cpa}}
 
:''Cyclone Attack: {{SC2|up}}{{SC2|op}}{{SC2|ul}}{{SC2|co}}{{SC2|ur}}{{SC2|cpa}}{{SC2|ha}}{{SC2|op}}{{SC2|hha}}{{SC2|cpa}}
 
In {{SCII}}, Link uses two variations of the Spin Attack. The first version acts much like the Hurricane Spin: Link can charge his sword to spin around several times, although this will not leave him dizzy like in other ''Zelda'' games. By completely charging the sword with the Spin Attack, a more powerful attack will be unleashed, demonstrated by the fire that surrounds Link's sword in the process. The second version, called the Cyclone Attack, causes Link to jump into the air while executing a Spin Attack. Like the previous variation, this attack can also be charged by the young hero, which will cause for Link to jump higher. The Spin Attack, when fully charged, causes 74 HP worth of damage while the Cyclone Attack deals 71 HP.
 
 
In a rather ironic real-world twist, the move combination to execute the standard spin attack is commonly known to fighitng game fans as the "Fireball Motion", as the same combination is commonly used for projectile techniques in some fighting games such as the game the motion originated in, ''Street Fighter II''.
 
{{Noncanon|end}}
 
 
==Gallery==
 
<gallery>
 
File:Spin02.png|Link performing the Spin Attack in {{ALttP}}
 
File:LA - Spin Attack.png|Link performing the Spin Attack in {{LA}}
 
File:Spin Attack Ocarina of Time.png|Link performing the Spin Attack in ''Ocarina of Time''
 
File:spinattack.jpg|Link performing the Spin Attack in ''Ocarina of Time''
 
File:Spin.jpg|Obtaining the Spin Attack in ''Ocarina of Time''
 
File:OOT3D Spin Attack.png|Young Link performing the Spin Attack on a [[Stalchild]] in {{OoT3D}}
 
File:Spin Attack MM.jpg|Link performing a Magic Spin Attack in ''Majora's Mask
 
File:WW - Spin Attack.png|Link performing the Spin Attack in ''The Wind Waker''
 
File:TMC Spin Attack.png|Link performing the Spin Attack in ''The Minish Cap''
 
File:Spin Attack (SSBM).jpg|Link using the Spin Attack in ''Super Smash Bros. Melee''
 
File:Spin Attack 2 (SSBM).jpg|Young Link performing the Spin Attack in ''Super Smash Bros. Melee''
 
File:Spin Attack (SSBB).jpg|Link performing the Spin Attack in ''Super Smash Bros. Brawl''
 
File:Spin Attack 3 (SSBB).jpg|Toon Link performing the Spin Attack in ''Super Smash Bros. Brawl''
 
File:Spin Attack (SCII).png|Link performing the charged Spin Attack in ''Soulcalibur II''
 
File:Cyclone Attack.png|Link performing the Cyclone Attack in ''Soulcalibur II''
 
</gallery>
 
 
{{Refbar}}
 
   
{{Names
+
{{Ref}}
|en=
 
|enM=
 
|ja= {{Japanese|回転斬り|Kaiten Giri}}
 
|jaM= Spin Cut
 
|es=
 
|esM=
 
|esL= Ataque circular {{exp|Link's Awakening, 3DS VC manual}}<br>Ataque giratorio {{exp|Ocarina of Time 3D, Oracle games (3DS VC manuals), Phantom Hourglass, Skyward Sword}}<br>Gran ataque giratorio {{exp|Four Swords Anniversary Edition}}
 
|esLM=
 
|esS=
 
|esSM=
 
|fr=
 
|frM=
 
|frC= Attaque tourbillon {{exp|Ocarina of Time 3D, Phantom Hourglass, Four Swords Anniversary Edition}}<br>Attaque circulaire {{exp|Skyward Sword}}
 
|frCM=
 
|frF=
 
|frFM=
 
|de=
 
|deM=
 
|it=
 
|itM=
 
|ko=
 
|koM= }}
 
 
<br>
 
<br>
   
Line 186: Line 125:
 
{{Reflist}}
 
{{Reflist}}
 
{{Abilities}}
 
{{Abilities}}
 
[[Category:Abilities]]
 
[[Category:Sword Techniques]]
 
[[Category:Sword Techniques]]
[[Category:Super Smash Bros.]]
 

Revision as of 16:09, 25 May 2014

Template:Ability

The Sword Beam is a sword skill that has appeared in various Zelda games, first debuting in the original Template:LOZ. It is often utilized by Link wherein, when he is at full health, an attack with his sword will result in a beam of light streaking out and striking anything in its path. It is useful for when one does not wish to engage in close quarters combat or use ammunition like arrows. At times, it can be utilized with any blade; at others, only special blades like the Master Sword will create a Sword Beam when swung. This depends on the game.

Variations

File:Link-Shooting-a-Sword-Beam.png
Link shooting a Sword Beam in The Legend of Zelda

There are various variations of the Sword Beam that have appeared throughout the series.

Sword-Shaped

The most common variation of the sword beam is actually shaped like the blade of the sword it springs from. This type has appeared in several games, including Template:LOZ, Template:AOL, Link's Awakening, Template:OOS, Template:OOA, Four Swords Adventures, The Minish Cap, Phantom Hourglass, and Spirit Tracks.

The sword beam in Four Swords Adventures does not result as a function of Link's full health, but as an extra Four Sword power after Link gains 2000 Force Gems in a particular stage, fully empowering the sword to banish evil.

In Phantom Hourglass, if Link obtains 20 Courage Gems and has Ciela equipped as his fairy, the Sword Beams shot from his sword will become wider.

Circular Swirl

The other, rarer variation, appears as a circular swirl of propelled sparkles, and has thus far only appeared in Template:ALTTP and Four Swords. In The Minish Cap, after Link infuses the Four Sword with all four elements, his sword will shoot this beam after performing a Spin Attack.

Even though the Sword Beam appears in the familiar blade-shaped variation in The Minish Cap, the Four Sword's curse-breaking maneuver is visually identical to the swirl variation despite working completely differently.

Crescent-Shaped

In Majora's Mask, when Link is wearing the Fierce Deity Mask, he will be able to shoot out a blue, crescent-shaped beam from his sword. However, this ability can only be used when Z-Targeting, and it consumes Magic Power.

In A Link Between Worlds, Link uses a crescent-shaped projectile after obtaining the Master Sword. Despite the difference in appearance, this Sword Beam functions identically to the circular swirl variation in A Link To The Past

Light Ring

In Template:OOA, if the Light Ring is equipped, then the Sword Beam will be performed not only when Link is at full health, but also when he has one or two hearts missing. If Link finds the Level 2 Light Ring, it will also be performed when he has three hearts missing. As with all rings, it can be transferred to Template:OOS if the games are linked.

Peril Beam

Main article: Peril Beam

A related maneuver is known as the Peril Beam, appearing only in The Minish Cap. It works exactly the same as the Sword Beam, except the beam is shot out while only one Heart Container remains filled, not while at full health.

Skyward Strike

This variation is seen in Skyward Sword. It is performed when Link holds the Goddess/Master Sword aloft and lets it take a moment to charge with heavenly energy. Once the sword brims with energy, Link can slash with the sword to release a crescent-shaped shockwave that follows the arc of the blade. He can also stab to create a focused beam that is reminiscent of sword beams from earlier games. The Skyward Strike is less powerful than a normal attack, and is also necessary to activate certain magical items such as the Goddess Crests, Goddess Cubes, and Goddess Walls.

The Skyward Strike has three different levels of power and ten different directions it can be shot (including the Jump Strike). The first level of power is seen with the Goddess Sword, the Goddess Longsword and the Goddess White Sword. The second level appears once Link tempers the Goddess Sword into the Master Sword. It is faster, more powerful and travels a greater distance than the previous Skyward Strike. The final level is obtained once Hylia blesses Link's Master Sword, creating the True Master Sword. This Skyward Strike has even greater distance, speed and power than previously. In Hero Mode, the Goddess Sword takes on the abilities of the Master Sword, charging quickly and traveling farther, along with firing a disc of energy as opposed to the small crescent wave of the original Goddess Sword. The Master Sword on the other hand now gains the abilitiy to charge instantly upon raising the sword into the air.

Lightning Strike and other variations

During the last battle against the Demon King Demise, a dark emanation keeps the sacred power from Link's Master Sword. However, it does not take long for a thunderstorm to start. If either Link or Demise raise their swords up, lightning will strike their blade, allowing them to send a beam of electricity and stun the other.

During the last battle with Ghirahim in the Sealed Grounds, just predating the battle with Demise, Ghirahim will use an attack identical to the Skyward Strike, but his sword will charge red, and he will only slice either horizontally or vertically. If Link strikes the beam of energy or hits it with a Shield Bash, it will go flying away. However, if he can strike the beam along its edge (horizontal for horizontal strikes, and vertical for vertical strikes), he can send the beam back at Ghirahim. However, Ghirahim will retaliate, inciting the game's only true instance of Dead Man's Volley.

Enemy Beams

Several enemies are capable of also using the Sword Beam against Link, such as the Lynels in Template:LOZ. Others include the Blue Iron Knuckle and Fokka in Template:AOL, and the Purple Dark Link in the Palace of the Four Sword from the GBA version of Template:ALTTP.

Zap

Crissword (The Ringer)

The Crissword shooting a sword beam

In the animated series, the Sword Beam, referred to as zaps, is the only attack which Link performs with his Crissword, other than using it to parry. The Sword Beams seen in the cartoon are pink, and Link is able to shoot them from his sword at any time, no matter his health. Any monster that receives a zap from the Crissword is sent to Ganon's Evil Jar, including Ganon himself.[1] However, Link cannot use its sword beams to hurt anyone who is not a monster, as shown in "Sing for the Unicorn" when the young hero is unable to damage Sing with it.[2]

The Sword Beams emitted from the Crissword are powerful enough to knock back the person holding the sword. As such, the sword must be held with two hands by beginners until they are able to master it completely.[3]

Requirements to use the Sword Beam

Although in some Zelda games Link can use the Sword Beam with any sword, in others, like The Minish Cap or Link's Awakening, the young hero will have to learn special techniques or acquire specific swords to use the Sword Beam. Below is a table detailing under what conditions Link is able to use this ability with his sword.

Game Requirements
The Legend of Zelda Usable with any of the three swords in the game, but must have full health. Also requires magic.
The Adventure of Link Must have full health.
A Link to the Past Must have either the Master Sword, the Tempered Sword or the Golden Sword, and must also have full health.
Link's Awakening Must have the Level 2 Sword and full health.
Majora's Mask Must be wearing the Fierce Deity Mask and use Z-Targeting. Must also have Magic Energy (does not need to be full).
Oracle Series Must have Noble Sword or the Master Sword and have full health. With the L-1 Light Ring, Link can use the Sword Beam with up to two hearts missing; with the L-2 Light Ring, up to three.
Four Swords Must have obtained the Master Sword in A Link to the Past on the same save file and also have full health.
Four Swords Anniversary Edition Must have obtained the Master Sword by completing the Realm of Memories, and also have full health.
Four Swords Adventures Must have collected 2000 Force Gems.
The Minish Cap Must learn the Sword Beam technique from Grimblade or the Peril Beam technique from Waveblade. Must have either full health or one heart (or less) remaining respectively.
Phantom Hourglass Must have at least 10 Courage Gems and have Ciela equipped as Link's fairy. Does not require full health.
Spirit Tracks Must have Swordsman's Scroll #1 and full health.
Skyward Sword Must point sword up to the sky to be charged with energy.
A Link Between Worlds Must have the Master Sword and full health.

Trivia

Beam Attack Beta

A beta screenshot of Template:OOT, showing Link shooting a beam attack.

  • The sword beam that was in the pre-release development period of Legend of Zelda: Ocarina of Time can be found in the debug ROM's gameplay keep. In a Q&A page in 1998, Dan Owsen of Nintendo confirmed that sword beams were in the game.[4]

References

  1. Template:Cite episode
  2. Template:Cite episode
  3. Template:Cite episode
  4. Template:Cite web


References

Template:Abilities