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Signs,(OoT | TMC)[1][2][3] also known as Signposts,(LA)[4] are recurring Objects in The Legend of Zelda series. Signs go unnamed in Majora's Mask 3D,[note 1] The Wind Waker, and Twilight Princess.

Location and Uses[]

A Link to the Past[]



Link's Awakening[]

In Link's Awakening, Signposts indicate the way,[7] and sometimes warn adventurers of potential dangers.[8][9] In the Ukuku Prairie, there is a Signpost Maze that consists of 14 Signposts that Link must read in a specific order to open the entrance to Mamu's house. Every time a Signpost is read, it will direct Link to the next one.[10][11][12][13] Should he fail to read the good Signpost, Link is met with a message informing him that he must start all over again.[14]

Ocarina of Time[]

Signs are predominately used to denote locations, though they can also be placed in specific areas to inform travelers of features or dangers in the immediate area. Signs can be destroyed with a Sword or with Bombs, at which point the remains of the sign will fall to the ground. These remains can be manipulated with the Megaton Hammer, being forced to bounce around when in the vicinity of its shockwaves. Damaged Signs can be repaired with "Zelda's Lullaby".

Majora's Mask[]

Signs in Majora's Mask function similarly to their Ocarina of Time counterparts. When damaged, Signs can be repaired with the "Song of Healing".

The Minish Cap[]

Signs serve one of three purposes in The Minish Cap: they give direction to other areas of Hyrule,[15] display specific location names,[16] or provide "warnings" that double as hints for Link to explore further.[17][18] There are also a series of Signs in the Royal Valley that give Link some specific and some vague directions towards the Graveyard.[19][20]

There are a total of 31 Signs in Hyrule.

Spirit Tracks[]

Wooden Signs appear throughout Hyrule in Spirit Tracks, and in some locations, Stone Tablets also double as Signs. Each Village features a large Sign which displays the Treasures that Link can win by submitting Prize Postcards on that day, as well as a blurb about the latest Battle Mode results.

In the Overworld, various Signs are seen alongside the Spirit Tracks which indicate to passing Trains that they should perform certain actions, such as changing gears or sounding their Whistle. If Link has a passenger aboard the Spirit Train and does not heed these Signs' instructions, the passenger will become displeased.[21]

Nomenclature[]

TMC Forest Minish Artwork Names in other regions TMC Jabber Nut Sprite
LanguageName
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.

Gallery[]

Notes

  1. Signs are given names in Majora's Mask.[5] However, this name was removed in Majora's Mask 3D.[6]

References

  1. "Hiyeee! Welcome to the Happy Mask Shop! We deal in masks that bring happiness to everyone! How would you like to be a happiness salesman? I'll lend you a mask. You sell the mask and bring the money back here. If you want to read the fine print, take a look at the sign right over there. After you've sold all the masks, you will become happy yourself! Have faith..." — Happy Mask Salesman (Ocarina of Time 3D)
  2. "What? You're lost again, aren't you? Have you bothered reading any of those signs we've been seeing? You really ought to study them. They might have some useful information! ...Not that I've been reading them either..." — Ezlo (The Minish Cap)
  3. Encyclopedia, Dark Horse Books, pg. 290 (ST)
  4. "Signpost Maze" — Atlas of Koholint Island (Link's Awakening DX)
  5. "When the Powder Keg begins ticking faster, it means that it's about to explode. Try to blow up the boulder blocking the Goron Racetrack entrance without the Powder Keg exploding on the way. There's a sign near the racetrack, so keep an eye out for it. When you've finished, come see me." — Goron (Majora's Mask)
  6. "When the Powder Keg begins ticking faster, it means that it's about to explode. Try to blow up the boulder blocking the Goron Racetrack entrance without the Powder Keg exploding on the way. There's a sign near the racetrack, so keep an eye out for it. When you've finished, come see me." — Goron (Majora's Mask 3D)
  7. "Right Arrow Tail Cave Down Arrow Toronbo Shores" — Signpost (Link's Awakening DX)
  8. "Beware of Sea Urchins! Don't touch them with your bare hands!" — Signpost (Link's Awakening DX)
  9. "DANGER! Keep out! (Except BowWow)" — Signpost (Link's Awakening DX)
  10. "Down Arrow GO THIS WAY" — Signpost (Link's Awakening DX)
  11. "Up Arrow GO THIS WAY" — Signpost (Link's Awakening DX)
  12. "Right Arrow GO THIS WAY" — Signpost (Link's Awakening DX)
  13. "Left Arrow GO THIS WAY" — Signpost (Link's Awakening DX)
  14. "TRY AGAIN FROM THE START" — Signpost (Link's Awakening DX)
  15. "North Hyrule Town
    West Castor Wilds East Minish Woods
    " — Sign (The Minish Cap)
  16. "Syrup the Witch's Hut" — Sign (The Minish Cap)
  17. "No bomb throwing" — Sign (The Minish Cap)
  18. "Under construction. All digging strictly prohibited!" — Sign (The Minish Cap)
  19. "Up" — Sign (The Minish Cap)
  20. "Same as two before" — Sign (The Minish Cap)
  21. "Hey, you missed the slow sign! Pay attention, kid!" — Passenger (Spirit Tracks)
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