Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!

READ MORE

Zelda Wiki
Advertisement

The Sand Realm is a location in Spirit Tracks.[1] It is located between the Ocean and Fire Realms.

Features and Overview[]

The Sand Realm can only be accessed after Link defeats Byrne atop the Tower of Spirits. Anjean is very grateful for having restored the tower to its formal state, resulting in a Force Gem that restores the Spirit Tracks in the Sand Realm. It consists of three main regions filled with sand and various flora, including cacti and desert shrubs. The first region is where the Sand Sanctuary is found. It is full of Malgyorgs, which will leap out of the sand when Link blows the train's whistle. It also contains a Spacetime Gate and several giant versions of the Tribal Head Statues seen elsewhere in the game, which form part of the Sand Sanctuary's puzzle. The second region consists of a Lost Woods-like maze of tunnels that forms one of the Three Trials Link must pass to reach the Sand Temple. The third one is where the Sand Temple is found and contains little beyond a loop of track around the Sand Temple and the other Spacetime Gate.

The Sand Realm is different from the other four Realms (not counting the Dark Realm) in many respects. It doesn't have a quadrant of the map to itself, nor does it even make up a majority of the map quadrant in which it resides. Instead, it is split between the map quadrants largely occupied by the Ocean and Fire Realms. It has fewer stations than any of the other Realms, consisting solely of a sanctuary and a temple. For this reason, Link only ever encounters one inhabitant of this Realm that is not a monster. It is also the only Realm that does not have its own Force Gem; its temple's sole purpose is to keep the powerful Bow of Light out of unworthy hands.

Stations[]

Trivia[]

  • The Sand Realm is the only realm that does not have Spacetime Gates connecting it to any of the other Realms; while it does contain two Spacetime Gates at its eastern and western extremities, these connect to each other, making it also the only Realm to contain an intra-Realm warp connection. From a gameplay standpoint, this is probably there so the player does not have to redo the Twisted Tunnels trial to travel between the Sand Temple and other parts of the Sand Realm after the first trip to the Sand Temple.

Nomenclature[]

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Canada FrenchCA Contrée des sables Region of the Sands
Community of Latin American and Caribbean States SpanishLA Región de las Arenas Region of the Sands

See Also[]

References

  1. Encyclopedia, Dark Horse Books, pg. 290
Stations in Spirit Tracks
Aboda VillageTrading PostWhittletonForest SanctuaryRabbitland RescueHyrule CastleCastle TownForest TempleAnouki VillageAnouki VillageSnow SanctuaryBridge Worker's HomeWellspring StationSlippery StationSnowdrift StationSnow TempleSnow TempleTower of SpiritsPapuchia VillagePirate HideoutOcean SanctuaryOcean FloorLost at Sea StationOcean TempleSand SanctuarySand TempleGoron Target RangeFire SanctuaryGoron VillageFire TempleDisorientation StationDark Ore MineEnds of the Earth StationDark RealmHyrule Rail Map ST

Click on a station

Advertisement