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{{Boss
{{GameNav}}
 
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|name = Zant
{{Game
 
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|type =
|image = [[File:Ocarina of Time 3D Logo.png|180px]]<br>[[File:OoT 3D Box Art.jpg|250px]]
 
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|image = [[File:Zant.png|250px]]
 
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|race = Twili
|developer = [[Wikipedia:Grezzo|Grezzo]]<ref>[http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/a13741957e396ac6ca25786f005d80a3?OpenDocument Classification Database - THE LEGEND OF ZELDA: OCARINA OF TIME 3D (G)]</ref>
 
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|title = Usurper King
 
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|game = {{TP}}
|publisher = [[Nintendo]]
 
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|other = {{HW}}<br>{{SSBB}}{{Exp|as a Trophy and Sticker}}
 
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|era = [[Zelda Timeline#The Era of Twilight|Era of Twilight]]
|designer = '''Grezzo'''<br>Shun Moriya (director)<br>Mikiharu Ooiwa (director)<br>Hiroyuki Kuwata (director)<br>Koichi Ishii (producer)<br><br>'''Nintendo'''<br>[[Eiji Aonuma]] (producer)<br>Takao Shimizu (producer)<br>[[nw:Takashi Tezuka|Takashi Tezuka]] (senior producer)<br>Shinya Takahashi (senior producer)<br>[[Koji Kondo]] (sound)<br>[[Mahito Yokota]] (sound)<br>Takeshi Hama (sound)
 
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|dungeon = [[Palace of Twilight]]
 
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|weakness = All Dungeon acquired weapons, except [[Spinner]], [[Hero's Bow]] and [[Dominion Rod]]
|engine =
 
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|theme music = <nowiki></nowiki>
 
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{{(!}}
|released =
 
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{{!}}[[File:Battle Against Zant.ogg]]
{{
 
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{{!}}{{Exp|Battle theme (all phases)}}
release
 
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{{!)}}
|jp= June 16, 2011<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html Ocarina of Time 3D Teaser Site (Japanese)]</ref>
 
|na= June 19, 2011<ref>[http://gonintendo.com/viewstory.php?id=155589 GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
 
|eu= June 17, 2011<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html A 3D glasses-free spring ahead for all - Nintendo - News]</ref>
 
|aus= June 30, 2011<ref>[http://www.nintendo.com.au/index.php?action=news&nid=893&pageID=6 Nintendo of Australia Website]</ref>
 
|kr= September 27, 2012<ref>[http://nintendo.co.kr/3DS/software/zelda3D/#/ Ocarina of Time 3D Teaser Site (Korean)]</ref>
 
|twsar=October 27, 2012<ref>[http://www.nintendo.tw/zelda/#/ Ocarina of Time 3D Traditional Chinese Site (Taiwan)]</ref>
 
|ch=October 27, 2012<ref>[http://www.nintendo.com.hk/3ds_sc Ocarina of Time 3D Simplified Chinese Site (China ,but the site address is in Hongkong)]</ref>
 
 
}}
 
}}
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'''Zant''', the '''Usurper King''', is one of the two major antagonists in {{TP}}. He is the self-proclaimed '''King of Twilight''',<ref name="Quote1">{{Cite|How dare you?! Are you implying that my power is...our old magic? Now THAT is a joke! This power is granted to me by my god! It is the magic of the King of Twilight, and you WILL respect it! My Midna... Did you forget? That beast is one of the light dwellers who oppressed our people. No matter how much you may desire otherwise, you will never be more than a shadow in their world. You cannot consort with their kind! But if we can make their world ours, Midna...light and darkness will meet at last. Our tribe will take back their realm...and sweet darkness will blot out this harsh light! And that, Midna, is why... I need you. Not just for me, but for all of our people... Lend me your power. |Zant|TP}}</ref> although [[Midna]] claims he's the '''King of Shadows'''.<ref>{{Cite|Now, don't resent me for all I've put you through. I NEED this thing! Besides, we have to do something about Zant, the one who thinks he is the king of shadows...|Midna|TP}}</ref> He is a member of the [[Twili]] who usurps the throne of the Twilight Realm from Midna before the events of ''Twilight Princess''. He regularly appears wearing a helmet that conceals his face, but removes it before his battle with Link. He is a powerful sorcerer and minion of [[Ganon]]dorf.
   
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==Characteristics==
|genre = Action Adventure
 
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===Physical Appearance===
|modes = Single player
 
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Zant is a tall, slender being dressed in black, baggy clothing decorated with turquoise Twilight symbols on the sleeves. The sleeves of his robe are long, with eight tassles on each sleeve hanging to the floor. For most of the game, Zant dons a metallic helmet designed to resemble a chameleon's head. On the back of each layer of the helmet is a facial decoration. The mouth guard of the helmet is designed to resemble a chameleon's tongue. The front of Zant's shoulder guards are decorated with serpents. Zant's yellow shoes are designed to resemble crocodile or dragon heads.
|esrb = E10+
 
|cero = A
 
|pegi = 12
 
|grb = A
 
|cb = G
 
|usk = 6
 
|dejus= 10
 
|gsrmr= 6+
 
|platforms = Nintendo 3DS
 
|predecessor =
 
|successor =
 
}}
 
'''''The Legend of Zelda: Ocarina of Time 3D''''' is a Nintendo 3DS remake of the [[Nintendo 64]] game, {{OoT}}. It was officially announced in E3 2010, where only a couple of screenshots of the introduction were released.<ref>[http://ds.ign.com/articles/109/1098192p1.html E3 2010: Ocarina of Time 3DS On the Way?]</ref><ref>[http://twitter.com/NintendoAmerica/status/16268409393 Nintendo of America's official Twitter post about the Ocarina of Time 3DS Remake]</ref><ref>[http://zeldapower.com/index.php/the_games/ocarina_of_time_3d/ocarina_of_time_3d.php ZeldaPower.com's Ocarina of Time 3D release; retrieved Oct. 2, 2010]</ref> In the 2011 Game Developers' Conference, Satoru Iwata hinted at a June release date.<ref>{{cite web|quote=Nintendo has confirmed that Ocarina of Time 3D* will be made available for the Nintendo 3DS during June.|url=http://nintendo3dsblog.com/ocarina-of-time-3d-is-arriving-in-june-and-theres-a-bunch-of-new-screenshots|site=Nintendo 3DS Blog; retrieved Mar. 5 2011}}</ref> Japan's release date was later confirmed to be June 16, 2011,<ref>[http://www.nintendo.co.jp/3ds/aqej/index.html / Ocarina of Time 3D Teaser Site (Japanese)]</ref> followed by the European release date on June 17<ref>[http://www.nintendo.co.uk/NOE/en_GB/news/2011/a_3d_glasses-free_spring_ahead_for_all_32668.html/ A 3D glasses-free spring ahead for all - Nintendo - News]</ref> and finally releasing in the U.S. on June 19, 2011.<ref>{{cite web|quote=Nintendo of America's just confirmed Legend of Zelda: Ocarina of Time 3D will release on 3DS on June 19 in the US.|url=http://www.computerandvideogames.com/297780/zelda-ocarina-of-time-3ds-us-release-date-confirmed/|site=CVG; retrieved Apr. 12 2011}}</ref> The game also includes {{OoTMQ}}, which was originally released for the Nintendo GameCube.<ref>[http://gonintendo.com/viewstory.php?id=155589 / GoNintendo - Nintendo reveals Wii/3DS/DS release dates - Wii Play Motion, Mystery Case Files: Dust to Dust, Ocarina and more]</ref>
 
   
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Upon removing his helmet, Zant's actual face is revealed to have pale-blue skin with purple lips and the Twilight Emblem engraved on his forehead. Zant's eyes are orange and he is shown to have red hair, though most of it is obscured by the balaclava he wears that covers most of his head and neck save for his face.
==Changes and Additions==
 
===Graphics===
 
The 3DS version is the first port of ''Ocarina of Time'' that recreates the graphics, instead of simply porting over the N64 ones, to take advantage of the more powerful hardware and fit modern standards. It is the first version of the game that is not an emulation, as the [[Nintendo GameCube|Gamecube]] and [[Wii]] versions are. As such, most textures are significantly more detailed, and many models consist of more polygons than the original. In addition, the frame rate has been increased to 30 FPS, compared to the original's 20 FPS. This reduces choppiness significantly.
 
   
===Revamped Item System===
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===Personality===
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For most of the game, Zant presents himself with a mask of calmness and control, always maintaining an upright posture and speaking in a cold, sinister voice. Zant also shows himself to be a cunning and brilliant tactician, having nearly conquered all of Hyrule save for Ordon Province, which was only thwarted because Link was there when a Shadow Beast attempted to steal Ordona's light. Zant also possesses an extreme amount of arrogance and entitlement. Whereas most Twili were content with life in the Twilight Realm, Zant held a megalomaniac belief that they had the right to rule the World of Light. He constantly refers to himself as the King of Twilight and shows full confidence in his ablilites. Two notable examples of this are when he curses Midna and turns her into an imp rather than simply killing her, and cursing Link to remain in wolf form permanently instead of killing him.
The game includes an all-new system for equipping items. Specifically mentioned at the game's announcement were the [[Iron Boots]], due to the constant swapping necessary in the [[Water Temple]].<ref>[http://e3.gamespot.com/story/6265821/zelda-skyward-sword-unsheathed-at-nintendo-round-table Gamespot's roundtable recap (time sig 6:54)]</ref> Both the Iron Boots and Hover Boots have been converted into items, as the Iron Boots are in ''The Wind Waker'' and ''Twilight Princess''. In addition, the three different arrow types are accessed in a "sub-menu" that is brought up when the player selects their bow twice in their inventory, rather than being treated as separate items. The new item system consists of two items that are mapped to the X and Y buttons, and two touch-screen only slots that are labeled I and II. Any item can be mapped to these, and they can also be cleared. The item screen now allows players to organize their inventory themselves, rather than each item having a set spot on the subscreen. When acquired, items are automatically placed in the next available spot in the 4×5 grid. Selecting an item shows its full "collection" model on the upper screen, as well as a description, the description being a feature that was first implemented in ''Majora's Mask''.
 
   
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Zant has also shown himself to be incredibly ruthless in achieving his goals, committing countless atrocities with no sense of compassion or morality- he turned his own people into Shadow Beasts against their will, ordered the execution of Queen Rutela in front of the Zoras for resisting his rule, forced Zelda to surrender under the threat of harming her people, and nearly killed Midna by exposing her to light- all with no remorse.
===Controls and Gameplay===
 
Most of the original HUD has been moved down to the touch screen, leaving the upper screen mostly clear of graphic overlays. The only part of the HUD still on the top screen is the A button prompt, which has been redesigned to look transparent. From this bottom screen the player has quick access to their inventory, equipment, and map. The ocarina is permanently assigned to the bottom-left.<ref>http://www.youtube.com/watch?v=0W68CPInmYc</ref> The bottom screen can also be tapped to switch between inventory, equipment, and map, making it much easier and quicker to switch between tunics, swords, and boots.<ref name=zu/> The bottom screen has a camera icon that can be tapped to switch to view mode, which can be controlled by using the circle pad. The camera can also be controlled by physically moving the 3DS around; for example, if the Nintendo 3DS is held up, Link will look up. The view mode is also used to aim projectile weapons, such as the [[Fairy Slingshot]] and [[Fairy Bow]]. If the L button is held, it is possible to slightly look around and increase the viewing window by moving the 3DS; this may have been done to accommodate the smaller 3DS screen. Note that this cannot be done when an enemy is being targeted. Any time [[Navi]] wants to give advice, the view icon will be replaced with a Navi icon that can be touched to hear what she has to say, and her name will flash along the bottom of the top screen.<ref name=zu>[http://www.zeldauniverse.net/zelda-news/ocarina-of-time-3ds-more-details/ Ocarina of Time 3DS: More Details - ZeldaUniverse.net; retrieved Jan. 8 2011]</ref><ref>[http://www.zeldainformer.com/2011/01/new-ocarina-of-time-3ds-details.html New Ocarina of Time 3DS Details - ZeldaInformer.com; retrieved Jan. 8 2011]</ref>
 
   
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Upon his final confrontation with Link and Midna, it is revealed that Zant's earlier persona was a facade and that underneath is a raving lunatic. Zant reveals himself to be very insane, often going on bizarre tangents, hopping up and down, and throwing a tantrum in a manner similar to that of a child. Zant also shows a near fanatical devotion to Ganondorf, blindly following the Gerudo's every command and foolishly believing that Ganondorf would revive him without cease though it was clear that Ganondorf was merely using him to escape the Twilight Realm.
===''Master Quest''===
 
To unlock the {{OoTMQ}} for ''Ocarina of Time 3D'', the main quest has to be completed first.<ref>{{cite web|quote=The Master Quest will not be available from the start of the game. You need to play through and complete the main quest first. Once you’ve done so, the Master Quest will then be unlocked. At that point, once you start up your Nintendo 3DS, you will have an option to play the Main Quest or the Master Quest (note that you have 3 saves for each game mode, and that you can go back and play the other whenever you like). Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|site=Zelda Dungeon.net; retrieved May 12 2011}}</ref> Upon doing so, the player will have an option to choose between the Main Quest or the Master Quest after starting up the game, allowing a second playthrough of the game with redesigned dungeons. The entire game has been mirrored, similarly to ''Twilight Princess'' for the Wii, making Link right-handed as well as flipping the entire overworld map and the dungeons.<ref>{{cite web|quote=For the 3DS remake, the Master Quest has two significant changes. First off, the entire game is now mirrored! That’s right, the entire game has received a complete reflection much like Twilight Princess did for the Wii. This means that Link will now be right-handed, the entire overworld map will be flipped, along with all of the dungeons. So Kakariko Village will now be to the West of Hyrule Castle, Lake Hylia will be to the Southeast, and the Desert Colossus at the far northeast corner of the overworld.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|site=Zelda Dungeon.net; retrieved May 12 2011}}</ref> In addition to the game being mirrored, all of the enemies and bosses cause twice as much damage to Link, which also applies to the ''Master Quest''<nowiki>'s</nowiki> own Boss Challenge version.<ref>{{cite web|quote=In addition to the game being mirrored, the Master Quest is now significantly harder as difficulty adjusters have been put in, causing all enemies to do double the amount of damage each time they hit Link. (e.g. Main Quest Iron Knuckle deals four hearts of damage, while in Master Quest they deal eight hearts of damage) [...] Additionally, the Boss Replay Challenge (more about this in the next news post), has its own Master Quest version, allowing you to battle these bosses on the tougher difficulty settings.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-uber-master-quest/|title=Ocarina of Time 3D: Uber Master Quest; retrieved May 12 2011|site=Zelda Dungeon.net}}</ref>
 
   
===Boss Challenge===
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===Abilities===
  +
What powers Zant possessed prior to meeting Ganondorf, if any, are unknown. Upon meeting Ganon, however, Zant gains access to a vast array of magicial abilities. Unlike most Twili, Zant is capable of existing in the World of Light without the need to hide in the shadow of another and can travel between the World of Light and the Twilight Realm at will without the use of the Mirror of Twilight. Zant holds power over Twilight and can corrupt areas of the World of Light with it. Zant can also create objects out of Twilight matter, shown when he creates a Twilight Sword to bring Stallord to life, also showcasing skill in necromancy. Zant, like Midna, is capable of summoning Twilight Portals.
{{Main|Boss Challenge}}
 
[[File:Boss Challenge.jpg|thumb|right|The Boss Challenge selection screen]]
 
After defeating a boss, Link will have the option of battling against it once again. This can be done by going to [[Link's House|his house]] and approaching his bed to have the option to go to sleep, which will allow him to rest up and recover his lost health.<ref>{{cite web|quote=-After you defeat a boss, you can “relive its memory”<br>-Sleep in Link’s bed in Kokiri Forest to do this|url=http://nintendoeverything.com/64645/|site=Nintendo Everything; retrieved May 12 2011}}</ref><ref>{{cite web|quote=One of the many new features with the remake of Ocarina of Time 3D is the inclusion of the Boss Challenge. At any point during the quest, Link can return to his tree house in Kokiri Forest. Inside his tree house this time around, Link will have the option of talking to his own bed. In doing so he’ll have choice of going to sleep, which basically allows you to rest up and fill up your hearts. However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|site=Zelda Dungeon; retrieved May 12 2011}}</ref> From then, Link has the opportunity to fight against any boss he has already beaten.<ref>{{cite|However, the more interesting decision is the option to relive the various boss battles in the game. It is here that you literally can just battle with any of the bosses that you have already defeated in the game.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
 
   
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Zant also possesses powerful telekinetic abilities, able to defeat the Light Spirit Lanaryu and humiliate Midna and Link all without waving his arms. Zant can also summon Shadow Beasts, control [[Zant's Hand|sentient hands]] from a remote location, and create [[Phantom Zant|holograms of himself]] to combat enemies. Zant's powers seem vast enough to manipulate reality, conjuring [[Zant's Mask|giant floating versions of his helmet]] throughout the Palace of Twilight, altering his size at will, and duplicating previous boss arenas.
In this new feature, battles will be timed, although they will still be played the same.<ref>{{cite web|quote= - Boss battles will be timed, but play the same|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> Each time a boss is defeated during the Boss Challenge, the game will tally up the victory and show how many times that boss has been defeated as well as the record time.<ref>{{cite web|quote=There are a few new features this time around during the boss battles. The first of which involves simple record keeping. Each time you defeat a boss during the boss challenge, it will tally up your victory and will always show the total number of times you’ve defeated that particular boss. Additionally, it will give you a time stamp of how long it took for you to defeat this particular boss.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
 
   
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In battle, Zant mainly levitates in mid-air and can teleport to avoid attacks. His primary form of attack comes in the form of dark energy blasts which he fires rapidly. Zant also possesses superhuman strength as shown during the second round of the fight where he repeatedly pounds the platform in an attempt to throw Link into the lava pool. Zant is also an expert swimmer and can swim through water and air with ease. During the final round of the fight, Zant wields twin blades. Zant mainly attacks by maniacally flailing and slashing his swords about, often employing them in a deadly high-speed spin attack. Zant can also combine his sword skills with his teleportation ability, making him a very unpredictable opponent in battle. Lastly, Zant showcases an astonishing level of flexibility, able to bend and contort his body in various poses.
After having defeated every boss once again, the Boss Rush mode will be unlocked.<ref>{{cite web|quote=- Unlock Boss Rush mode by unlocking and defeating every boss again|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> In this mode, Link has to fight through every boss, one after another. At the end of each fight, the young hero will be rewarded with a [[Treasure Chest|treasure chest]] containing a power-up, such as [[Deku Nut]]s or hearts.<ref>{{cite web|quote=- Fight through every boss, one after another<br>- Will be provided a power-up at the end of each fight, such as Deku Nuts or hearts|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=After unlocking and defeating every boss again, you’ll unlock Boss Rush mode. In this, you’ll have to fight through every boss, one after another. Between battles, you’ll mercifully be awarded a chest containing some kind of power-up (such as Deku Nuts or hearts), similar to the boss mode in Super Smash Brothers Brawl.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Throughout the Boss Rush mode, Link can only restore his life between battles by using any of the bottled items he might have with him.<ref>{{cite web|quote=However, throughout the challenge you will not be able to restore your life between battles. Thus, you are limited to your full health, as well as any bottled items that you might have with you.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-boss-challenge/|title=Ocarina of Time 3D: Boss Challenge; retrieved May 12 2011|site=Zelda Dungeon}}</ref>
 
   
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==Biography==
===Visions and Sheikah Stones===
 
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Zant is a member of the Twili race, and is the self-proclaimed ruler of the [[Twilight]] which engulfs much of Hyrule during {{TP}}. He is portrayed as the main antagonist for the majority of the game and possesses powers beyond [[Link]]'s comprehension. There are multiple ways of defeating Zant, the first suspected way being the use of the [[Fused Shadow]]s. When Zant steals these away from Midna and returns her to the [[Light World|World of Light]], the only option left to reach and defeat Zant is to find the [[Mirror of Twilight]] which will grant access into the [[Twilight Realm]].
{{Main list|Vision|Sheikah Stone}}
 
[[File:Vision.jpg|thumb|left|The Visions selection screen]]
 
The main quest of ''Ocarina of Time 3D'' also implements a variation of the [[smw:Super Guide|"Super Guide"]] feature to show players where to go next if they are stuck at a certain point in the game. This feature, which is simply called Visions, are short clips that demonstrate how to advance in the game instead of completing the puzzle directly for the player like in ''[[smw:New Super Mario Bros. Wii|New Super Mario Bros. Wii]]''.<ref>{{cite web|quote=These visions are actually pre-recorded snippets of gameplay, each consisting of 3-5 short clips that loosely demonstrate what to do next. They’re not meant to replace video walkthroughs (such as our own), but are instead intended to offer lost gamers at least some idea of what they should do next.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> These can be accessed via [[Sheikah Stone]]s, which are larger, more animated versions of the [[Gossip Stone]]s from the original game.<ref>{{cite web|quote=Scattered throughout the environment are Sheikah Stones--a larger and more animated variant of the Gossip Stones of the original. This particular model can be crawled inside in order to receive “visions” of the future.|url=http://www.gamexplain.com/article-424-1305158680-the-legend-of-zelda-ocarina-of-time-3d-hands-on-boss-rush-water-temple-super-guide.html|title=The Legend of Zelda: Ocarina of Time 3D Hands-On (Boss Rush, Water Temple Super-Guide); retrieved May 12 2011|site=GameXplain}}</ref> Link has the option to crawl inside these Sheikah Stones to bring up the Visions screen.<ref>{{cite web|quote=- Sheikah Stones can be found throughout the world<br>- The stones are like the Gossip Stones from the original game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=And perhaps the most mysterious addition to Ocarina 3D is the so-called "super guide" feature, which is simply called Visions. You can access these by finding Shiekah Stones, which look like beefier gossip stones. Before, you might only get the current time, but now, you have the option to crawl inside to get hints of the future, which are actually very neat.|url=http://gonintendo.com/viewstory.php?id=157932|title=Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12 2011|site=GoNintendo}}</ref><ref>{{cite web|quote=- Crawl inside the Sheikah Stones to receive “visions” of the future<br>- Visions are pre-recorded snippets of footage<br>- 3-5 short clips that show what to do next|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref> From here, the player can choose one of the Visions listed and get hints on how to complete the specified puzzle or defeat a boss.
 
   
  +
Presumably, Zant was to be the next in line for the throne,<ref name="Quote2"/> but was skipped over and his position was filled by Midna instead. This led him to lose trust in the Royal Family of the Twilight Realm, which, added onto the fact that he hated that the Twili were trapped in the Twilight Realm like "insects in a cage," made him seek his own path.<ref name="Quote2"/> In throes of rage and despair, he looked towards the heavens for an answer.<ref name="Quote2">{{Cite|You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages...The people of our tribe...a tribe that mastered the arts of magic...were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred...nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens...and found a god.|Zant|TP}}</ref>
Visions are not available in the ''Master Quest'' mode,<ref>{{cite web|quote=Also, the Visions are NOT available in Master Quest...you're on your own with that.|url=http://gonintendo.com/viewstory.php?id=157932|Zelda: Ocarina of Time 3D - new assets, my impressions; retrieved May 12, 2011|site=GoNintendo}}</ref> and each Vision will only become available once a certain point in the game has been reached or the player has attempted to solve the puzzle.<ref>{{cite web|quote= - Unlock the visions as you reach certain points in the game|url=http://nintendoeverything.com/64645/|title=The Legend of Zelda: Ocarina of Time 3D details – Sheikah Stones and more; retrieved May 12 2011|site=Nintendo Everything}}</ref><ref>{{cite web|quote=Also, the visions are not accessible right from the start and in fact, in order to view some of them, you must get to that particular point in the game. For example, there is a vision of Link battling with King Dodongo inside of Dodongo’s Cavern. This vision will not be unlocked until Link has actually reached the boss battle and attempted to defeat King Dodongo.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-visions-no-super-guide/#more-10245|title=Ocarina of Time 3D: Visions - No Super Guide; retrieved May 12|site=Zelda Dungeon}}</ref> Once a new Vision is unlocked, it will be labeled in red as "New" on the Visions screen, and it will be replaced with a green checkmark once the Vision has been watched. When the goal shown within the Vision is completed, a green "Clear" will appear next to it in the Vision selection screen.<ref>{{cite web|quote=It is after this point that this vision will become available and it will be labeled in red as New on the visions screen. After you’ve watched the vision, it will be replaced by a large green check-mark. Furthermore, once you’ve completed the goal that is shown within the vision, a green Clear will appear next to the vision on the listing. Interestingly it is impossible to clear the Ganon Battle vision.|url=http://www.zeldadungeon.net/2011/05/ocarina-of-time-3d-visions-no-super-guide/|title=Ocarina of Time 3D: Visions - No Super Guide|site=Zelda Dungeon}}</ref>
 
   
  +
[[Ganon]], who was cast into the Twilight Realm by the Sages, appeared to him in a fiery manifestation of his face. Posing as a god, Ganon offers to impart Zant with his power (which is, in truth, a fraction of the power of the Goddess, [[Din (Goddess)|Din]]), as a means of fulfilling his own desire to return to the World of Light.<ref>{{Cite|I shall house my power in you... If there is anything you desire, then I shall desire it, too.|Ganondorf|TP}}</ref><ref>{{Cite|My god had only one wish... To merge shadow and light...and make darkness!|Zant|TP}}</ref> Using his newfound power, Zant overthrew Midna and turned her into an imp, depriving her of the magic powers she was granted as leader of the Twili.<ref>{{cite book|quote=Midna: Princess of the Twilight Realm. A curse placed upon her by Zant causes her to physically transform and lose her magical abilities. In the Light World, she appears as a shadow.|book=[[Hyrule Historia]]|page=114|publisher=Dark Horse Books}}</ref><ref>{{Cite|But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler.|Zant|TP}}</ref> He changed the rest of the Twili into Shadow Beasts soon afterwards and proclaimed himself as the "Twilight King," with the ultimate goal of spreading Twilight across [[Hyrule]] to make way for the Twili to return to the world that he believed rightfully belonged to them.<ref name="Quote1"/> Zant invaded Hyrule Castle and gave [[Princess Zelda]] the choice of surrendering or facing the annihilation of Hyrule's inhabitants.<ref>{{Cite|It is time for you to choose: surrender or die. Oh yes, a question for all the land and people of Hyrule... Life? Or death?!|Zant|TP}}</ref> Zelda, dropping her sword as a symbol of submission, yielded to Zant's demands.
===Other Changes===
 
====Places====
 
*Ruined Castle Town is more intact, allowing the buildings to be identified as the Bazaar, Happy Mask Shop, etc.
 
*The [[Happy Mask Shop]] has an almost completely new look, resembling a small mansion instead of a small shop. The interior of the shop also features the salesman's masks and backpack from {{MM}}.
 
*While in the back alleys of [[Castle Town]], the camera will follow Link instead of staying in place.
 
*The walls in most towns are given more detail, such as Dodongo cave art in [[Goron City]] and posters in [[Kakariko Village]].
 
*Various minor changes to the world geometry have been made, such as more slopes on the banks of the [[Hyrule Field]] section of [[Zora's River]], and uneven steps leading up to [[Kakariko Village]].
 
*The Fishing Pond has been greatly redesigned, looking more realistic, and the Sinking Lure has changed locations.
 
*The music no longer mutes certain instruments in the Lost Woods while trying to find Saria for the first time. The only area where instruments are muted is the area with the entrance to the [[Sacred Forest Meadow]], where the player otherwise wouldn't be able to progress.
 
*The [[Royal Family's Tomb]] now has a door at the beginning.
 
*The [[Medallion#Fire Medallion|Fire Medallion]] symbol is missing on the platform where Link has to use [[Din's Fire]] to open the entrance to the [[Shadow Temple]], due to it referencing a scrapped feature from the original game.
 
*Certain areas and objects, such as the entrance to Castle Town and the static-view areas in front of the Temple of Time, appear to lack detail compared to the N64 backgrounds. This is due to the areas no longer using the original game's method of faking depth with pre-rendered images. These images would not display properly on a 3D display. Instead, the game renders the areas with 3D models and textures just like any other area; however, the 3DS would not be able to render images of the same "quality" at 30 FPS.
 
**In a glitch exclusive to the 3DS version, certain fixed-camera areas can be forced to display in the standard third-person view. The glitch involves the use of Farore's Wind outside of dungeons, and would not be possible on the original game, due to the use of flat images for backgrounds.
 
*The hidden grotto (with 2 Wolfos) in the Sacred Forest Meadow looks completely different. Instead of metallic walls that shift color as Link moves, the grotto features rock walls that shift color more subtly. Glowing particles fill the air.
 
*The Kokiri still fade out of sight, but at a farther distance.
 
   
  +
Soon after, Zant engulfed most of Hyrule in Twilight,<ref>{{Cite|Twilight covered Hyrule like a shroud, and without light, the people became as spirits.|Princess Zelda|TP}}</ref> a process that was soon reversed by Link. He confronts Link and Midna after they finish collecting the Fused Shadow fragments. Zant takes the three Fused Shadow pieces from Midna, scolding her for her betrayal,<ref>{{Cite|Did you honestly mean to take an ancient and withered power like this and turn it against me? You are a foolish traitor, Midna. Why do you defy your king?|Zant|TP}}</ref> and tries to convince Midna to give him the power she retained as the Twilight Princess and grant her mercy.<ref name="Quote1"/> When Midna refuses, Zant exposes her to the full light of Lanayru,<ref>{{Cite|So be it... I will return you to the light world you covet!|Zant|TP}}</ref> which almost kills her, and places a [[Shadow Crystal]] in Wolf Link's forehead, keeping him in a permanent Wolf state. The duo escaped Zant with the help of Lanayru, yet their paths crossed again at [[Arbiter's Grounds]]. He is surprised to see Link alive yet believes that it will be the last time they meet.<ref>{{Cite|You still live... How astonishing. No wonder some call you "hero". But this is truly a bittersweet reunion... Truly! For I fear this is the last time I will see you alive!|Zant|TP}}</ref> Zant then places a [[Twilight Sword]] through [[Stallord]]'s skull before departing, which reanimates the giant fossil. After defeating Stallord, Link and Midna discover that Zant had attempted to destroy the [[Mirror of Twilight]], but lacking the true power to do so, he could only shatter it into four shards and scatter the pieces across Hyrule.
====Temples/Dungeons====
 
[[File:Water Temple OoT3D.png|thumb|right|The Water Temple with the new color-coded doors]]
 
[[File:3ds bridge at ganoncastle.png|thumb|right|The bridge to Ganon's Castle]]
 
*The room in the [[Ice Cavern]] where the [[Serenade of Water]] is learned has been made to look much more realistic, with large ice structures, instead of the old star-like patterns on the wall.
 
*The blood that covers the floor of the central room at the [[Bottom of the Well]] looks more realistic and is therefore harder to see.
 
*A cutscene now plays when Link encounters the giant club-wielding [[Moblin]] near the [[Forest Temple (Ocarina of Time)|Forest Temple]], which shows him laughing and mocking Link. He also now has a new death animation.
 
*The brickwork in the [[Forest Temple (Ocarina of Time)|Forest Temple]] is now more noticeable, and no longer looks like simple tiles.
 
*On the path which leads towards the lair of [[Phantom Ganon]] in the Forest Temple, there is an addition of several paintings along the wall.
 
*A few [[Switch#Crystal Switch|Crystal Switches]] located behind bars have been moved, including in the Water Temple and the [[Spirit Temple]].
 
*More pillars have been added to the [[Temple of Time]], and the carpet now extends the full length of the room. The floor now shows a reflection of the temple's world geometry. There is more space between the pillars and the wall, and the pillars are much thinner. There are also [[Triforce|Triforce-shaped]] chandeliers (which are not lit) and a visible ceiling.
 
*The boss door in the Shadow Temple has been changed to an evil-looking skull.
 
*The walls in Bongo Bongo's lair are now visible.
 
*The bird figurehead of the boat in the [[Shadow Temple]] has been replaced with a Death-like figure in a red hood and releases smoke from its skull when moving.
 
*The walls along the stairs to [[Ganon]]dorf's lair are now covered in [[Hylian]] text that changes color periodically. The same effect can also be seen along the walls in the room where [[Link]] battles [[Twinrova]].
 
*The bridge to Ganon's Castle created by the Sages has a more refined design, complete with railing.
 
*The room in which [[Link]] battles Ganondorf has been completely re-textured, making it look more refined and well-crafted.
 
*It is no longer possible to jump off the elevator in the [[Forest Temple (Ocarina of Time)|Forest Temple]] while it is moving, due to an issue where Link could get stuck in the basement and have to exit the game or use [[Farore's Wind]] to get out.
 
*The Water Temple received the most prominent changes. Colorful borders direct Link towards the areas where he can raise/lower the water level, and some cutscene camera angles are changed to help the player solve puzzles.
 
*The treasure chest in the tree outside the Forest Temple is now explicitly shown in the revealing shot. This chest, which contains a key, was very easily missed due to its presence outside the Temple and being in an inconspicuous tree.
 
   
  +
[[File:Zant012.jpg|thumb|left|250px|Zant, shown seated upon the throne within the Palace of Twilight]]
====Characters====
 
  +
When Link and Midna meet Zant in the Twilight Realm, he undergoes a change in behavior that drastically contrasts the character that he displayed before. The reasons to this change are often debated by Twilight Princess fans. The predominately embraced theory is that the character change symbolizes Zant's revealed immaturity when it comes to ruling the Twili, as is displayed by his childish tantrums and fits. There is a likely possibility Zant was driven to insanity by his anger, despair, and desperation after losing the position as ruler of the Twili to Midna. This is shown by his jumping around, whirling about in a blur of motion, and his reedy shrieks of insane fury. The cutscene showing Ganon appearing to him as a god shows Zant beating his fists on the ground and crying in a comical, infantile fashion.
*[[Sheik]]'s model is now more curved and feminine, likely due to the debate regarding the character's gender. Sheik also now refers to the [[Boss Challenge|Boss Gauntlet]] in the [[Prelude of Light]] cutscene.
 
*Navi now reminds the player to take a break every hour. She also suggests the player head to a Sheikah Stone if they appear to be having trouble in a dungeon.
 
*[[Malon]] can now be found singing during the day as an adult after [[Link]] obtains [[Epona]].{{fact}}
 
*[[Princess Ruto]] has been slightly redesigned to appear less prominently naked: she now has fins on her torso that act as a "bra".
 
*The game makes expanded use of [[Kaepora Gaebora]], with more (albeit brief) dialogue cutscenes rather than occasional lengthy ones. This is done as an attempt to guide the player rather than advance the plot.{{fact}}
 
*A few of Ganondorf's voice files have been changed. His laugh when he meets Link at the drawbridge to [[Castle Town]], for instance, sounds significantly different.
 
*Animations of almost all characters in the game have been redone, often appearing more exaggerated and elaborate.
 
*When Navi wants to talk to Link, the alert will be displayed at the bottom of the top screen (as the yellow button icons are no longer present). The view button will also change to a picture of Navi, disabling changing the view until Link receives Navi's advice.
 
**Incidentally, the up button on the N64 controller or moving the C-stick up on the GameCube controller performed the same task as the view button unless Navi wanted to talk to Link.
 
*Sometimes while battling and not attacking, adult Link twirls his sword in a nearly identical manner to {{TP}}.
 
*[[Wallmaster]]s have a more detailed shadow that clearly resembles a hand, rather than the original circle.
 
*[[Iron Knuckle]]s no longer reveal a Gerudo head if the camera is manipulated to look through the armor. This is due to the original Iron Knuckles likely using a preliminary version of Nabooru's model. Several differences, like chainmail covering the mouth, and loop earrings, can be observed in the otherwise-unused model in the original game. The Iron Knuckles' subtle Gerudo-like arms and chest can still be observed when enough armor is destroyed.
 
*Navi's hint for the Shabom enemy has changed completely, now advising the player to run away instead of slashing at it.
 
*The singing frogs in Zora's River have been remapped to closer match the 3DS's button/ocarina note layout.
 
   
  +
After Zant is defeated, he proclaims that he will be resurrected infinitely by his god, who is in reality simply Ganondorf, and that the curse placed on Midna cannot be removed while Ganon is still alive.<ref>{{Cite|Midna... Foolish Twilight Princess... The curse on you cannot be broken... It was placed on you by the magic of my god! The power you held as leader of the Twili will never return! Already he has descended and been reborn in this world... As long as my master, Ganon, survives, he will resurrect me without cease!|Zant|TP}}</ref> Midna, hearing this taunting speech, destroys him with a mere fraction of the power of the Fused Shadow. However, later in the game it is implied that Ganondorf probably would never have revived Zant because he believed the entire Twili race to be foolish, and that they had already served their purpose in restoring his power.
====Items====
 
*Some names of items have been changed, such as the [[Odd Potion]] being renamed to Odd Poultice and the Gerudo's Membership Card to [[Gerudo Token]].
 
*The [[Stone of Agony]] has been changed to the Shard of Agony, as no rumble pack is present on the 3DS. Instead of rumbling the controller, the shard will flash in the top-left corner of the screen and an audible tone will play to signify a secret nearby.
 
*All item descriptions can be quickly skipped.
 
*It is now possible to read the songs while playing the Ocarina. The Ocarina can either be played with the physical buttons or with the Touch Screen. In terms of the ocarina's button positions, the L button replaces the A button from the original version.
 
*The [[Boomerang]] can now be called to Link instantly instead of having to wait for its return.
 
*When equipped, [[Biggoron's Sword]] now has its own sheath visible on Link's back.
 
*[[Cojiro]] does not crow when Link enters the [[Lost Woods]].
 
*Equipping Fire, Ice, and Light arrows is now done through a small sub-menu on the touch screen.
 
*When aiming with the [[Hookshot]], the red aiming pointer is shown in the form of a laser rather than a dot. It also shows a yellow sparking animation on any targets that Link can reach by grappling onto them.
 
   
  +
At the end of the game, a vision of Zant is shown abruptly breaking his own neck, and this directly proceeds to Ganondorf's apparent death. There has been no concrete evidence to what actually happened given that it is not known how or if Zant will appear in future games. Based on what is shown, it is believed that either Zant's spirit killed Ganondorf or the vision was symbolic of Ganondorf losing the power he gained from the Twilight Realm, which would have been the last known source that could have kept him alive.{{fact}}
====Miscellaneous====
 
*The death count in the file selection screen has been removed.
 
*Some of the dialogue has been altered (mostly to account for the different controls). A notable change is replacing "he or she will die" with "we will die" in the Kokiri Forest.
 
*Various plants from Nintendo's [[pk:Pikmin series|''Pikmin'' series]] now appear in various places as Easter eggs.{{fact}}
 
*Several glitches from the original version have been fixed, most notably the one that prevents [[Link]] from obtaining the [[Deku Nut]] upgrade in the [[Forest Stage]] after obtaining the [[Poacher's Saw]].
 
*[[ReDead]]s' masks now resemble their official artwork and looks separate from the [[Spooky Mask]]. Most noticeably, their teeth are now shown.
 
*The forest icon now has only three "switches" instead of four, most notable on the [[Forest Medallion]]. It is rumored that this change was made because the original could be seen as looking like a Nazi Swastika. Curiously, certain icons in the [[Forest Temple (Ocarina of Time)|Forest Temple]] (such as above doors) still have four "switches".
 
*Artwork from {{SS}} appears as an Easter Egg behind the boxes in the soup room in Gerudo Fortress, behind the jars in Malon's home in [[Lon Lon Ranch]], and in the Bombchu Shop in the alleyways of the Castle Town market.
 
*During the ending, after Link lays the [[Master Sword]] back in its [[Pedestal of Time|pedestal]], he has the shield he last wore as a child.
 
*Music continues to play during the cutscene where [[Nabooru]] is captured by [[Twinrova]].
 
*During the [[Ocarina of Time Trading Sequence|trading sequence]], the in-game description of the items received will tell Link where to go next, as well as informing that the arrows on the map indicate the place where the young hero must go.
 
*Directly after climbing, Link is unable to attack with his sword without faltering on the ledge.
 
*L-Targeting is a tad touchier, and Navi will often target things behind Link.
 
*Standard swinging of the Biggoron's Sword no longer makes Link rotate slightly.
 
*The graphics have been noticeably brightened up significantly during the final boss, which is now viewable in its entirety.
 
*Water looks a bit less clear.
 
*The game runs at a smoother framerate of 30 FPS, instead of the original's 20 FPS.
 
*While it is still possible to roll after a fall, the game is much pickier about when it can be done. Most of the time, it cannot be done where it could be done in the original.
 
*Text scrolls far faster than in the original game and more of it can be quickly skipped.
 
*Some text coloring has changed; some text that was red in the original is now blue.
 
*Conversational text is not centered anymore.
 
*The Great Deku Tree's Early Modern English features more accurate usage (ex. "I entreat thee" instead of "I entreat ye"). He also references the hint-giving Sheikah Stones in his speech after Link clears the first dungeon.
 
*Many camera angles have changed, mostly the zoom-ins that occur when talking or reading signs.
 
*Loading times are slightly longer. Some cutscenes also take more time to play through.
 
*Footstep sounds are changed for certain materials.
 
*During the battle with Ganondorf, stunning him with a Light Arrow causes the game to slow down to a crawl for a few seconds. It is unknown if this was intentional or not, as sound continues to play normally; however, it is likely not, as the slowdown is extremely choppy.
 
*Link has an extra strap for his [[scabbard]] that was previously added to his ''Majora's Mask'' model.
 
*In the original game, the [[Hylian Shield]] had a plain metal back while being shown when retrieved from a chest, but when equipped by Link, it had a wooden back. The 3DS version consistently has a wooden back.
 
*The game now has an E 10+ rating as opposed to the original's E. The E 10+ rating was not in place when the game was first released.
 
*Bugs dropped for Magic Bean Hole Gold Skulltulas cannot be recaptured.
 
*At Fairy Fountains, fairies will only be used one at a time when Link walks into them.
 
   
== Reception ==
+
==Boss Strategy==
{{sectstub}}
+
{{Story}}
  +
[[File:zantwoods.jpg|thumb|left|150px|Forest Temple]]
Like the original game, ''Ocarina of Time 3D'' garnered nearly universal critical acclaim. Official Nintendo Magazine notably gave the game their highest-ever review score of 98%. The game has been commercially successful as well, having sold 2.95 million copies worldwide as of March 2013.<ref>{{cite web|retrieved=May 5, 2013|url=http://www.nintendo.co.jp/ir/en/sales/software/3ds.html|title=Top Selling Software Sales Units|site=Nintendo}}</ref>
 
  +
Zant is the main boss in the Palace of Twilight. The battle takes place is six different arenas resembling places Link has already fought against a boss or mini-boss. The attacks Zant uses will depend on the area, as well as Link's strategy based on his previous battles. During the first phase of the battle, the area will resemble the boss room in the [[Forest Temple (Twilight Princess)|Forest Temple]], where Link defeated [[Diababa]]. Zant will float around the room, above the poisoned water, and fire a barriage of magical attacks at Link before teleporting to a new spot and repeating the process. His attacks can be blocked with the [[Hylian Shield|shield]]. During his brief moments of visibility, Link can use the [[Gale Boomerang]] to knock him out of the air, causing him to hop across the surface of the water and onto dry land. After taking sufficient damage, Zant will alter the appearance of the room, leading to the next phase of the battle.
  +
{{clear}}
  +
[[File:zantgoron.jpg|thumb|150px|Goron Mines]]
  +
Zant's second phase takes place in the arena where Link fought [[Dangoro]] in the [[Goron Mines]]. He will cause the magnetic plate to pitch violently to and fro by jumping furiously up and down, before attacking him with the same magical projectiles used in his first phase. Link can use the [[Iron Boots]], although not required, to offset the platform's movement and either block or evade Zant's attack. Due to his frantic jumps, Zant will be momentarily out of breath, leaving him vulnerable to attacks. After a few hits, he will once again switch to a new arena.
  +
{{clear}}
  +
[[File:Zant Underwater.jpg|thumb|left|150px|Lakebed Temple]]
  +
In Zant's third phase, he will recreate [[Morpheel]]'s chamber in the [[Lakebed Temple]]. He will first summon a massive replica of his helmet from the sand before appearing inside its mouth, shooting projectiles at Link. In order to attack him, it is necessary for Link to equip his [[Zora Armor]] and Iron Boots; getting close enough, he can use the [[Clawshot]] to pull Zant out of the helmet and attack him. After he first sustains damage, Zant then creates four helmets and the center ground on which Link stands will cave in. The four helmets will hover around Link, with the mouth piece closed; Zant will attack from only one helmet at random. Therefore Link must position himself accordingly in order to pull him out once more with the clawshot the moment he reveales himself, thus bringing the third phase to an end.
  +
{{clear}}
  +
[[File:Zant Energy.jpg|thumb|150px|Forest Temple]]
  +
The battle's fourth phase will take place again inside the Forest Temple, this time in the room where the mini-boss, [[Ook]], was battled. Similar to the baboon, Zant will rapidly hop between the various pillars, teleporting frequently and occasionally stopping to attack Link from above. Once he stops, it is possible to attack him by rolling twice in the pillar atop which Zant is standing (rolling into it once will only cause Zant to momentarily loose his balance). Doing so will cause him to fall, rendering him vulnerable to sword attacks.
  +
{{clear}}
  +
[[File:zantbig.jpg|thumb|left|150px|Snowpeak Ruins]]
  +
The fifth portion of the battle is fought in the bedroom of the [[Snowpeak Ruins]] where [[Blizzeta]] was defeated. Zant will grow to a monumental size and attack Link by slamming down onto the ground and stomping around the room. His reflection as he is about to land can be seen in the floor; therefore, as he crashes down, he can be struck on his foot by the use of the [[Ball and Chain]], which causes Zant to shrink rapidly and hop around the room, grasping his foot in pain. Link can then rapidly catch up to him and strike him with the sword before he has shrunk down to only a fraction of the size of Link. Afterwards, he will grow back in size and repeat his attack. Repeating this strategy once more brings an end to the fifth phase of the fight.
  +
{{clear}}
  +
[[File:zanthyrule.jpg|thumb|150px|In front of Hyrule Castle]]
  +
The sixth and final phase of the battle takes place on [[Hyrule Field]], in full view of [[Hyrule Castle]] still encased in the golden barrier. Here, the battle will be confined inside a wall twilight, similar to that when battling [[Shadow Beast|Shadow Beasts]]. In this phase, Zant will perform various attacks with two cleaver-like swords: he will slash at link with erratic movements, or otherwise spin rapidly towards him. This spinning attack can be blocked with the shield until he has grown tired, pausing to take a breath. The moment Link strikes him, he will vanish and teleport away from him, readily appearing in order to attack once more. After sustaining much damage, Zant will finally succumb and fall to the ground in a rage, defeated. The arena will then vanish into the throne room of the Palace of Twilight.
   
  +
==Non-canon Appearances==
==Limited Editions==
 
  +
{{Noncanon|start}}
[[File:Zelda Limited Edition 3DS.png|right|150px]]
 
  +
===''Super Smash Bros. Brawl''===
In North America and Europe, a special limited edition 3DS bundle was released. It featured a Black Cosmos console marked with the [[Royal Crest]], the [[Ocarina of Time (Item)|Ocarina of Time]], the [[Goddess's Harp]], and all letters in gold, plus a copy of the game.
 
  +
Zant appears as a [[Trophy (Super Smash Bros.)|Trophy]] and [[Sticker]] in {{SSBB}}.
   
  +
====Trophy Information====
In Australia, another limited edition, called Ocarina Edition, was released. It included a copy of the game, an Ocarina of Time replica, and the chords to play [[Zelda's Lullaby]].
 
  +
{| class=wikitable sortable align=center width=100% cellspacing=0 border=1 cellpadding=3 style="text-align:center; border-collapse:collapse;"
  +
|-
  +
!width=120px|Game
  +
!width="inherited"|Image
  +
!width="inherited"|Description
  +
!width="inherited"|How to Unlock
  +
|-
  +
|''Super Smash Bros. Brawl''
  +
|[[File:Zant Trophy.png|100px]]
  +
| The self-proclaimed king of twilight. Zant is the ringleader scheming to cover Hyrule in twilight. Zant long served under the royal family of the Twilight Realm. Ganondorf grants great power to Zant in exchange for his allegiance, and Zant makes it his ultimate goal to become the supreme leader of both light and dark.
  +
|{{Exp|Can be obtained via Coin Launcher, in certain rounds of All-Star Mode, or during Subspace Emissary mode|Random}}
  +
|}
   
  +
====Sticker Information====
==Completion Records==
 
  +
{| class="wikitable" border="1" cellpadding="2" style="text-align:center;"
{{Main|Speed Run}}
 
<!-- NOTICE: To update completion records, please edit the Speed Run article (http://zeldawiki.org/Speed_Run). This table will automatically be updated with the records on that page. -->
 
{| class="wikitable" style="text-align:center; width:500px;"
 
 
|-
 
|-
  +
!width="150px"|Name
! Time
 
  +
!width="50px"|Image
! Performer
 
  +
!Artwork from
! Date
 
  +
!Effect in [[The Subspace Emissary]]
! Notes
 
  +
!Usable by
 
|-
 
|-
  +
|Zant
{{#section:Speed Run|OOT3D}}
 
  +
|[[File:Zant Sticker.png|50px]]
  +
|'' Twilight Princess
  +
|align=left|[Weapon] - Attack +7
  +
|[[File:LZGT.png|100px|This sticker is usable by Link, Zelda, Ganondorf, and Toon Link]]
 
|}
 
|}
   
  +
===''Hyrule Warriors''===
==Gallery==
 
  +
{{Future game}}
===[[Gallery:Box Art|Box Art]]===
 
  +
{{Sources|HW}}
{{#section:Gallery:Box Art|OOT3D}}
 
  +
Zant appears in {{HW}} as the [[Palace of Twilight]] boss and also as a playable character. He attacks with manic strikes of his dual scimitars and also wields magic powers, many of which originate from his boss battle in ''Twilight Princess''. These include summoning giant versions of his helmet (similar to his [[Morpheel]] phase), throwing down totem poles (similar to his [[Ook]] phase), generating balls of [[Twilight]] energy, and controlling a [[Zant's Hand]]. His Focus Skill is growing to an immense size (similar to his [[Blizzeta]] phase) to stomp and crush his enemies.
   
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In the game's story, Zant and [[Ghirahim]] are summoned by Ganondorf.
===Illustrations===
 
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{{Noncanon|end}}
<gallery>
 
File:Hyrule Field.png|Link and Epona riding through [[Hyrule Field]]
 
File:Ocarina of Time 3D Poster.jpg|Official artwork depicting several characters
 
File:OoT3D Young Link Deku Tree Artwork.jpg|Young Link about to go inside the Deku Tree
 
File:OoT3D Young Link Spin Attack Artwork.jpg|Young Link performing a [[Spin Attack]]
 
File:Link and Ganondorf OoT 3D.jpg|Young Link encountering Ganondorf
 
File:Link, Navi and Sheik.jpg|Link, Navi, and Sheik
 
File:OoT3D Link Sheik Artwork.jpg|Link and Sheik fighting a group of monsters
 
File:Link vs Volvagia.jpg|Link fighting against [[Volvagia]]
 
File:Morpha.png|Link in [[Morpha]]'s grip
 
File:OoT Link Ganon Artwork.jpg|Link fighting against Ganondorf
 
File:OoT3D Link vs Ganondorf.jpg|A poster version of the previous image
 
</gallery>
 
   
===Game Icon===
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==Miscellaneous==
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[[File:Zanto.jpg|thumb|right|Concept Art of Zant]]
<gallery>
 
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Like [[Agahnim]] in {{ALttP}}, Zant appears to be the primary antagonist of the game until the plot takes an unexpected turn, revealing [[Ganon]]dorf to be the [[Final Boss]]. Zant also bears resemblance to [[Onox]] and [[Veran]]; if one observes his clothes, they will notice that he has the same [[Gerudo Symbol|symbol]] Onox bore on his armor. Given that ''Twilight Princess'' is full of references and close similarities to {{OoA}} and {{OoS}}, it is likely that this is not purely by coincidence. However, Onox's armor very closely resembles that of an [[Iron Knuckle]], which were essentially villains that worked for Ganondorf, and the fact that Zant, too, was seen in relation to Ganondorf as nothing but an "underling."
File:OoT3D 3DS Icon.png
 
</gallery>
 
   
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Of course, a resemblance of clothing is not the only thing that reveals itself when analyzing Zant. His combat techniques, when facing him head-on, are similar to the techniques used by the several forms of [[Majora's Mask (Boss)|Majora's Mask]], [[Ganon]]/[[Phantom Ganon]], and the [[Garo Master]]. The sounds that Zant makes and his jerky, random fighting style are reminiscent of Majora's second form. He teleports from one place to another, and uses consistent energy strikes, just as Ganon and Phantom Ganon do. His dual swords and fighting style is similar to that of the Garo Master.
===E3 2010===
 
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{{Clear}}
<gallery>
 
File:3DS_OOT_1.png
 
File:3DS_OOT_2.png
 
File:3DS_OOT_3.png
 
File:3DS_OOT_4.png
 
File:3DS_OOT_5.png
 
File:3DS_OOT_6.png
 
</gallery>
 
===Nintendo World 2011===
 
<gallery>
 
File:OoT 3DS.jpg
 
File:OoT 3DS 2.jpg
 
File:OoT 3DS 3.jpg
 
File:OoT 3DS 4.jpg
 
File:OOT 3DS 5.jpg
 
File:Kokiri Forest 3D.jpg
 
File:Dodongo's Cavern 3D.jpg
 
File:King Dodongo 3D.jpg
 
File:OoT-3Ds-8.jpg
 
File:OoT-3Ds-5.jpg
 
</gallery>
 
===GDC 2011===
 
<gallery>
 
File:OOT3D_GDC_1.png
 
File:OOT3D_GDC_2.png
 
File:OOT3D_GDC_3.png
 
File:OOT3D_GDC_4.png
 
File:OOT3D_GDC_5.png
 
File:OOT3D_GDC_6.png
 
</gallery>
 
   
==Video==
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==Trivia==
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[[File:Zant Unmasked.jpg|thumb|right|Zant without his helmet or armor]]
{{Youtube|o0O-S0IvglY|200|left|Ocarina of Time 3D's Introduction}}
 
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*Zant keeps his hands hidden for most of the game under his sleeves. He only reveals them once when he reanimates [[Stallord]], where they can be seen vaguely under the darkness, and they appear dark gray; discolored from the normal Twilight colors of black and white. It is also noticeable in this scene that his arms are abnormally long, to the point that proper measuring would place his arms as extending below his knees, the same length as his sleeves, suggesting that his sleeves are not too long for his physique as suggested during the game.
{{Youtube|mRenESdD2NY|200|left|New Features and Touch Screen}}
 
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*During the boss fight, the arena Zant switches to directly corresponds to the key item used in the fight. For instance, Link uses the Gale Boomerang for the Forest Temple Boss room, the Iron Boots in the Goron Mines mini-boss room, the Clawshot in the Lakebed Temple boss room, and the Ball and Chain in the Snowpeak Ruins boss room. These were all used in the same manner in the original fights; the only rooms not requiring a special item is the Forest Temple mini-boss room (albeit the technique required here is exactly the same as the original battle with [[Ook]]), as well as the final Hyrule Castle area.
{{Youtube|MbEfSSX8_Uw|200|left|Japanese Launch Trailer}}
 
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*During the boss fight, the music changes slightly to match the arenas Zant warps to. The music includes fragments of the themes from the original boss battles of the respective arenas.
{{Youtube|09wBn4ux3N0|200|left|Advertisement featuring Robin and Zelda Williams}}
 
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*Zant is the first major villain to yield a [[Heart Container]].
{{Youtube|vu-N0ctQgKU|200|left|Advertisement featuring Robin and Zelda Williams (2)}}
 
  +
*Zant's role in ''Twilight Princess'' is very reminiscent to several other villains in the Zelda universe, including Onox, Veran, and, most closely, Agahnim. Likewise to the aforementioned characters, the symbol on the front of his garments resembles the Gerudo symbol.
{{clear}}
 
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*Zant has the highest number of phases in ''Twilight Princess'', having a total of six. All other bosses have two, except [[Fyrus]], who only has one phase, and Ganondorf, who has four phases. However, the battles with Ganondorf are labeled as separate bosses, so some may not count them as phases.
   
==External Links==
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==Gallery==
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{{GalleryPage}}
*[http://www.zelda.com/ocarina3d/ Official North American site]
 
*[http://www.nintendo.co.jp/3ds/aqej/#/ Official Japanese site]
 
*[http://nintendo.co.kr/3DS/software/zelda3D/#/ Official Korean teaser site]
 
*[http://www.nintendo.tw/zelda/ Official Traditional Chinese site]
 
   
 
{{Ref}}
 
{{Ref}}
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<br>
 
{{Games}}
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{{Names
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|ja= {{Japanese|僭王ザント|Senō Zanto}}
[[Category:Games]]
 
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|jaM= Usurper King: Zant
[[Category:3D games]]
 
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|es=
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|esM=
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|esS= Zant, Tirano de las Sombras
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|esSM= Zant, Shadow Tyrant
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|esL=
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|esLM=
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|fr=
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|frM=
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|frF= Xanto, usurpateur
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|frFM= Xant, Usurper
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|frC=
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|frCM=
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|de= {{de|Zant|Usurpator Zanto}}
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|deM= Usurper Zanto
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|it= Zant, l'usurpatore
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|itM= Zant, the Usurper
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|ko= {{Korean|참왕 젠트|Chamwang Zenteu}}
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|koM= Usurper King: Zant
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}}
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{{Bosses|TP}}
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{{Characters}}
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{{HumanEnemy}}
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[[Category:Twili]]
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[[Category:Royalty]]
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[[Category:Sorcerers]]
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[[Category:Swordsmen]]

Revision as of 12:09, 21 August 2014

Template:Boss Zant, the Usurper King, is one of the two major antagonists in Twilight Princess. He is the self-proclaimed King of Twilight,[1] although Midna claims he's the King of Shadows.[2] He is a member of the Twili who usurps the throne of the Twilight Realm from Midna before the events of Twilight Princess. He regularly appears wearing a helmet that conceals his face, but removes it before his battle with Link. He is a powerful sorcerer and minion of Ganondorf.

Characteristics

Physical Appearance

Zant is a tall, slender being dressed in black, baggy clothing decorated with turquoise Twilight symbols on the sleeves. The sleeves of his robe are long, with eight tassles on each sleeve hanging to the floor. For most of the game, Zant dons a metallic helmet designed to resemble a chameleon's head. On the back of each layer of the helmet is a facial decoration. The mouth guard of the helmet is designed to resemble a chameleon's tongue. The front of Zant's shoulder guards are decorated with serpents. Zant's yellow shoes are designed to resemble crocodile or dragon heads.

Upon removing his helmet, Zant's actual face is revealed to have pale-blue skin with purple lips and the Twilight Emblem engraved on his forehead. Zant's eyes are orange and he is shown to have red hair, though most of it is obscured by the balaclava he wears that covers most of his head and neck save for his face.

Personality

For most of the game, Zant presents himself with a mask of calmness and control, always maintaining an upright posture and speaking in a cold, sinister voice. Zant also shows himself to be a cunning and brilliant tactician, having nearly conquered all of Hyrule save for Ordon Province, which was only thwarted because Link was there when a Shadow Beast attempted to steal Ordona's light. Zant also possesses an extreme amount of arrogance and entitlement. Whereas most Twili were content with life in the Twilight Realm, Zant held a megalomaniac belief that they had the right to rule the World of Light. He constantly refers to himself as the King of Twilight and shows full confidence in his ablilites. Two notable examples of this are when he curses Midna and turns her into an imp rather than simply killing her, and cursing Link to remain in wolf form permanently instead of killing him.

Zant has also shown himself to be incredibly ruthless in achieving his goals, committing countless atrocities with no sense of compassion or morality- he turned his own people into Shadow Beasts against their will, ordered the execution of Queen Rutela in front of the Zoras for resisting his rule, forced Zelda to surrender under the threat of harming her people, and nearly killed Midna by exposing her to light- all with no remorse.

Upon his final confrontation with Link and Midna, it is revealed that Zant's earlier persona was a facade and that underneath is a raving lunatic. Zant reveals himself to be very insane, often going on bizarre tangents, hopping up and down, and throwing a tantrum in a manner similar to that of a child. Zant also shows a near fanatical devotion to Ganondorf, blindly following the Gerudo's every command and foolishly believing that Ganondorf would revive him without cease though it was clear that Ganondorf was merely using him to escape the Twilight Realm.

Abilities

What powers Zant possessed prior to meeting Ganondorf, if any, are unknown. Upon meeting Ganon, however, Zant gains access to a vast array of magicial abilities. Unlike most Twili, Zant is capable of existing in the World of Light without the need to hide in the shadow of another and can travel between the World of Light and the Twilight Realm at will without the use of the Mirror of Twilight. Zant holds power over Twilight and can corrupt areas of the World of Light with it. Zant can also create objects out of Twilight matter, shown when he creates a Twilight Sword to bring Stallord to life, also showcasing skill in necromancy. Zant, like Midna, is capable of summoning Twilight Portals.

Zant also possesses powerful telekinetic abilities, able to defeat the Light Spirit Lanaryu and humiliate Midna and Link all without waving his arms. Zant can also summon Shadow Beasts, control sentient hands from a remote location, and create holograms of himself to combat enemies. Zant's powers seem vast enough to manipulate reality, conjuring giant floating versions of his helmet throughout the Palace of Twilight, altering his size at will, and duplicating previous boss arenas.

In battle, Zant mainly levitates in mid-air and can teleport to avoid attacks. His primary form of attack comes in the form of dark energy blasts which he fires rapidly. Zant also possesses superhuman strength as shown during the second round of the fight where he repeatedly pounds the platform in an attempt to throw Link into the lava pool. Zant is also an expert swimmer and can swim through water and air with ease. During the final round of the fight, Zant wields twin blades. Zant mainly attacks by maniacally flailing and slashing his swords about, often employing them in a deadly high-speed spin attack. Zant can also combine his sword skills with his teleportation ability, making him a very unpredictable opponent in battle. Lastly, Zant showcases an astonishing level of flexibility, able to bend and contort his body in various poses.

Biography

Zant is a member of the Twili race, and is the self-proclaimed ruler of the Twilight which engulfs much of Hyrule during Twilight Princess. He is portrayed as the main antagonist for the majority of the game and possesses powers beyond Link's comprehension. There are multiple ways of defeating Zant, the first suspected way being the use of the Fused Shadows. When Zant steals these away from Midna and returns her to the World of Light, the only option left to reach and defeat Zant is to find the Mirror of Twilight which will grant access into the Twilight Realm.

Presumably, Zant was to be the next in line for the throne,[3] but was skipped over and his position was filled by Midna instead. This led him to lose trust in the Royal Family of the Twilight Realm, which, added onto the fact that he hated that the Twili were trapped in the Twilight Realm like "insects in a cage," made him seek his own path.[3] In throes of rage and despair, he looked towards the heavens for an answer.[3]

Ganon, who was cast into the Twilight Realm by the Sages, appeared to him in a fiery manifestation of his face. Posing as a god, Ganon offers to impart Zant with his power (which is, in truth, a fraction of the power of the Goddess, Din), as a means of fulfilling his own desire to return to the World of Light.[4][5] Using his newfound power, Zant overthrew Midna and turned her into an imp, depriving her of the magic powers she was granted as leader of the Twili.[6][7] He changed the rest of the Twili into Shadow Beasts soon afterwards and proclaimed himself as the "Twilight King," with the ultimate goal of spreading Twilight across Hyrule to make way for the Twili to return to the world that he believed rightfully belonged to them.[1] Zant invaded Hyrule Castle and gave Princess Zelda the choice of surrendering or facing the annihilation of Hyrule's inhabitants.[8] Zelda, dropping her sword as a symbol of submission, yielded to Zant's demands.

Soon after, Zant engulfed most of Hyrule in Twilight,[9] a process that was soon reversed by Link. He confronts Link and Midna after they finish collecting the Fused Shadow fragments. Zant takes the three Fused Shadow pieces from Midna, scolding her for her betrayal,[10] and tries to convince Midna to give him the power she retained as the Twilight Princess and grant her mercy.[1] When Midna refuses, Zant exposes her to the full light of Lanayru,[11] which almost kills her, and places a Shadow Crystal in Wolf Link's forehead, keeping him in a permanent Wolf state. The duo escaped Zant with the help of Lanayru, yet their paths crossed again at Arbiter's Grounds. He is surprised to see Link alive yet believes that it will be the last time they meet.[12] Zant then places a Twilight Sword through Stallord's skull before departing, which reanimates the giant fossil. After defeating Stallord, Link and Midna discover that Zant had attempted to destroy the Mirror of Twilight, but lacking the true power to do so, he could only shatter it into four shards and scatter the pieces across Hyrule.

Zant012

Zant, shown seated upon the throne within the Palace of Twilight

When Link and Midna meet Zant in the Twilight Realm, he undergoes a change in behavior that drastically contrasts the character that he displayed before. The reasons to this change are often debated by Twilight Princess fans. The predominately embraced theory is that the character change symbolizes Zant's revealed immaturity when it comes to ruling the Twili, as is displayed by his childish tantrums and fits. There is a likely possibility Zant was driven to insanity by his anger, despair, and desperation after losing the position as ruler of the Twili to Midna. This is shown by his jumping around, whirling about in a blur of motion, and his reedy shrieks of insane fury. The cutscene showing Ganon appearing to him as a god shows Zant beating his fists on the ground and crying in a comical, infantile fashion.

After Zant is defeated, he proclaims that he will be resurrected infinitely by his god, who is in reality simply Ganondorf, and that the curse placed on Midna cannot be removed while Ganon is still alive.[13] Midna, hearing this taunting speech, destroys him with a mere fraction of the power of the Fused Shadow. However, later in the game it is implied that Ganondorf probably would never have revived Zant because he believed the entire Twili race to be foolish, and that they had already served their purpose in restoring his power.

At the end of the game, a vision of Zant is shown abruptly breaking his own neck, and this directly proceeds to Ganondorf's apparent death. There has been no concrete evidence to what actually happened given that it is not known how or if Zant will appear in future games. Based on what is shown, it is believed that either Zant's spirit killed Ganondorf or the vision was symbolic of Ganondorf losing the power he gained from the Twilight Realm, which would have been the last known source that could have kept him alive.[citation needed]

Boss Strategy

Template:Story

Zantwoods

Forest Temple

Zant is the main boss in the Palace of Twilight. The battle takes place is six different arenas resembling places Link has already fought against a boss or mini-boss. The attacks Zant uses will depend on the area, as well as Link's strategy based on his previous battles. During the first phase of the battle, the area will resemble the boss room in the Forest Temple, where Link defeated Diababa. Zant will float around the room, above the poisoned water, and fire a barriage of magical attacks at Link before teleporting to a new spot and repeating the process. His attacks can be blocked with the shield. During his brief moments of visibility, Link can use the Gale Boomerang to knock him out of the air, causing him to hop across the surface of the water and onto dry land. After taking sufficient damage, Zant will alter the appearance of the room, leading to the next phase of the battle.

Zantgoron

Goron Mines

Zant's second phase takes place in the arena where Link fought Dangoro in the Goron Mines. He will cause the magnetic plate to pitch violently to and fro by jumping furiously up and down, before attacking him with the same magical projectiles used in his first phase. Link can use the Iron Boots, although not required, to offset the platform's movement and either block or evade Zant's attack. Due to his frantic jumps, Zant will be momentarily out of breath, leaving him vulnerable to attacks. After a few hits, he will once again switch to a new arena.

Zant Underwater

Lakebed Temple

In Zant's third phase, he will recreate Morpheel's chamber in the Lakebed Temple. He will first summon a massive replica of his helmet from the sand before appearing inside its mouth, shooting projectiles at Link. In order to attack him, it is necessary for Link to equip his Zora Armor and Iron Boots; getting close enough, he can use the Clawshot to pull Zant out of the helmet and attack him. After he first sustains damage, Zant then creates four helmets and the center ground on which Link stands will cave in. The four helmets will hover around Link, with the mouth piece closed; Zant will attack from only one helmet at random. Therefore Link must position himself accordingly in order to pull him out once more with the clawshot the moment he reveales himself, thus bringing the third phase to an end.

Zant Energy

Forest Temple

The battle's fourth phase will take place again inside the Forest Temple, this time in the room where the mini-boss, Ook, was battled. Similar to the baboon, Zant will rapidly hop between the various pillars, teleporting frequently and occasionally stopping to attack Link from above. Once he stops, it is possible to attack him by rolling twice in the pillar atop which Zant is standing (rolling into it once will only cause Zant to momentarily loose his balance). Doing so will cause him to fall, rendering him vulnerable to sword attacks.

Zantbig

Snowpeak Ruins

The fifth portion of the battle is fought in the bedroom of the Snowpeak Ruins where Blizzeta was defeated. Zant will grow to a monumental size and attack Link by slamming down onto the ground and stomping around the room. His reflection as he is about to land can be seen in the floor; therefore, as he crashes down, he can be struck on his foot by the use of the Ball and Chain, which causes Zant to shrink rapidly and hop around the room, grasping his foot in pain. Link can then rapidly catch up to him and strike him with the sword before he has shrunk down to only a fraction of the size of Link. Afterwards, he will grow back in size and repeat his attack. Repeating this strategy once more brings an end to the fifth phase of the fight.

Zanthyrule

In front of Hyrule Castle

The sixth and final phase of the battle takes place on Hyrule Field, in full view of Hyrule Castle still encased in the golden barrier. Here, the battle will be confined inside a wall twilight, similar to that when battling Shadow Beasts. In this phase, Zant will perform various attacks with two cleaver-like swords: he will slash at link with erratic movements, or otherwise spin rapidly towards him. This spinning attack can be blocked with the shield until he has grown tired, pausing to take a breath. The moment Link strikes him, he will vanish and teleport away from him, readily appearing in order to attack once more. After sustaining much damage, Zant will finally succumb and fall to the ground in a rage, defeated. The arena will then vanish into the throne room of the Palace of Twilight.

Non-canon Appearances

Super Smash Bros. Brawl

Zant appears as a Trophy and Sticker in Super Smash Bros. Brawl.

Trophy Information

Game Image Description How to Unlock
Super Smash Bros. Brawl File:Zant Trophy.png The self-proclaimed king of twilight. Zant is the ringleader scheming to cover Hyrule in twilight. Zant long served under the royal family of the Twilight Realm. Ganondorf grants great power to Zant in exchange for his allegiance, and Zant makes it his ultimate goal to become the supreme leader of both light and dark. Random

Sticker Information

Name Image Artwork from Effect in The Subspace Emissary Usable by
Zant File:Zant Sticker.png Twilight Princess [Weapon] - Attack +7 This sticker is usable by Link, Zelda, Ganondorf, and Toon Link

Hyrule Warriors

Template:Future game Template:Sources Zant appears in Hyrule Warriors as the Palace of Twilight boss and also as a playable character. He attacks with manic strikes of his dual scimitars and also wields magic powers, many of which originate from his boss battle in Twilight Princess. These include summoning giant versions of his helmet (similar to his Morpheel phase), throwing down totem poles (similar to his Ook phase), generating balls of Twilight energy, and controlling a Zant's Hand. His Focus Skill is growing to an immense size (similar to his Blizzeta phase) to stomp and crush his enemies.

In the game's story, Zant and Ghirahim are summoned by Ganondorf.

Miscellaneous

Zanto

Concept Art of Zant

Like Agahnim in A Link to the Past, Zant appears to be the primary antagonist of the game until the plot takes an unexpected turn, revealing Ganondorf to be the Final Boss. Zant also bears resemblance to Onox and Veran; if one observes his clothes, they will notice that he has the same symbol Onox bore on his armor. Given that Twilight Princess is full of references and close similarities to Oracle of Ages and Oracle of Seasons, it is likely that this is not purely by coincidence. However, Onox's armor very closely resembles that of an Iron Knuckle, which were essentially villains that worked for Ganondorf, and the fact that Zant, too, was seen in relation to Ganondorf as nothing but an "underling."

Of course, a resemblance of clothing is not the only thing that reveals itself when analyzing Zant. His combat techniques, when facing him head-on, are similar to the techniques used by the several forms of Majora's Mask, Ganon/Phantom Ganon, and the Garo Master. The sounds that Zant makes and his jerky, random fighting style are reminiscent of Majora's second form. He teleports from one place to another, and uses consistent energy strikes, just as Ganon and Phantom Ganon do. His dual swords and fighting style is similar to that of the Garo Master.

Trivia

Zant Unmasked

Zant without his helmet or armor

  • Zant keeps his hands hidden for most of the game under his sleeves. He only reveals them once when he reanimates Stallord, where they can be seen vaguely under the darkness, and they appear dark gray; discolored from the normal Twilight colors of black and white. It is also noticeable in this scene that his arms are abnormally long, to the point that proper measuring would place his arms as extending below his knees, the same length as his sleeves, suggesting that his sleeves are not too long for his physique as suggested during the game.
  • During the boss fight, the arena Zant switches to directly corresponds to the key item used in the fight. For instance, Link uses the Gale Boomerang for the Forest Temple Boss room, the Iron Boots in the Goron Mines mini-boss room, the Clawshot in the Lakebed Temple boss room, and the Ball and Chain in the Snowpeak Ruins boss room. These were all used in the same manner in the original fights; the only rooms not requiring a special item is the Forest Temple mini-boss room (albeit the technique required here is exactly the same as the original battle with Ook), as well as the final Hyrule Castle area.
  • During the boss fight, the music changes slightly to match the arenas Zant warps to. The music includes fragments of the themes from the original boss battles of the respective arenas.
  • Zant is the first major villain to yield a Heart Container.
  • Zant's role in Twilight Princess is very reminiscent to several other villains in the Zelda universe, including Onox, Veran, and, most closely, Agahnim. Likewise to the aforementioned characters, the symbol on the front of his garments resembles the Gerudo symbol.
  • Zant has the highest number of phases in Twilight Princess, having a total of six. All other bosses have two, except Fyrus, who only has one phase, and Ganondorf, who has four phases. However, the battles with Ganondorf are labeled as separate bosses, so some may not count them as phases.

Gallery

The following is a gallery regrouping all of the currently hosted images of Zant.



References

  1. 1.0 1.1 1.2 "How dare you?! Are you implying that my power is...our old magic? Now THAT is a joke! This power is granted to me by my god! It is the magic of the King of Twilight, and you WILL respect it! My Midna... Did you forget? That beast is one of the light dwellers who oppressed our people. No matter how much you may desire otherwise, you will never be more than a shadow in their world. You cannot consort with their kind! But if we can make their world ours, Midna...light and darkness will meet at last. Our tribe will take back their realm...and sweet darkness will blot out this harsh light! And that, Midna, is why... I need you. Not just for me, but for all of our people... Lend me your power. " — Zant (Twilight Princess)
  2. "Now, don't resent me for all I've put you through. I NEED this thing! Besides, we have to do something about Zant, the one who thinks he is the king of shadows..." — Princess Midna (Twilight Princess)
  3. 3.0 3.1 3.2 "You speak of magic? Still your tongue for a moment, whelp, and I will tell you of both magic and the oppression of ages...The people of our tribe...a tribe that mastered the arts of magic...were locked away in this world like insects in a cage. In the shadows we regressed, so much so that we soon knew neither anger nor hatred...nor even the faintest bloom of desire. And all of it was the fault of a useless, do-nothing royal family that had resigned itself to this miserable half-existence! I had served and endured in that depraved household for far too long, my impudent princess. And why, you ask? Because I believed I would be the next to rule our people! THAT is why! But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler. It was then, in the thrall of hatred and despair, that I turned my eyes to the heavens...and found a god." — Zant (Twilight Princess)
  4. "I shall house my power in you... If there is anything you desire, then I shall desire it, too." — Ganondorf (Twilight Princess)
  5. "My god had only one wish... To merge shadow and light...and make darkness!" — Zant (Twilight Princess)
  6. Template:Cite book
  7. "But would they acknowledge me as their king? No! And as such, I was denied the magic powers befitting our ruler." — Zant (Twilight Princess)
  8. "It is time for you to choose: surrender or die. Oh yes, a question for all the land and people of Hyrule... Life? Or death?!" — Zant (Twilight Princess)
  9. "Twilight covered Hyrule like a shroud, and without light, the people became as spirits." — Princess Zelda (Twilight Princess)
  10. "Did you honestly mean to take an ancient and withered power like this and turn it against me? You are a foolish traitor, Midna. Why do you defy your king?" — Zant (Twilight Princess)
  11. "So be it... I will return you to the light world you covet!" — Zant (Twilight Princess)
  12. "You still live... How astonishing. No wonder some call you "hero". But this is truly a bittersweet reunion... Truly! For I fear this is the last time I will see you alive!" — Zant (Twilight Princess)
  13. "Midna... Foolish Twilight Princess... The curse on you cannot be broken... It was placed on you by the magic of my god! The power you held as leader of the Twili will never return! Already he has descended and been reborn in this world... As long as my master, Ganon, survives, he will resurrect me without cease!" — Zant (Twilight Princess)
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Usurper King: Zant
French Republic FrenchEU Xanto, usurpateur Xant, Usurper
Federal Republic of Germany German Usurpator Zanto Usurper Zanto
Italian Republic Italian Zant, l'usurpatore Zant, the Usurper
ERROR: You must enter a country code. Korean Template:Korean Usurper King: Zant
Kingdom of Spain SpanishEU Zant, Tirano de las Sombras Zant, Shadow Tyrant
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of SeasonsOracle of AgesFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the Kingdom