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{{featured}}
{{Enemy
 
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{{Game
|name = Wizzrobe
 
 
|title = The Legend of Zelda: Twilight Princess
|image = [[Image:ALTTP_Wizzrobe.jpg]]
 
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|image = [[Image:TP_Wii.jpg|200px|Boxart for US Wii version]]
|game = All, except ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]''
 
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|caption = Boxart for US Wii version
|habitat =
 
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|developer=[[Nintendo EAD]]
|weapon = Sword
 
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|publisher=[[Nintendo]]
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|designer=[[Eiji Aonuma]] (director)<br /> [[Shigeru Miyamoto]] (producer)
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|engine = Modified Wind Waker engine.
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|released = '''Wii Version'''<br/> '''United States:''' November 19, 2006<br/> '''Japan:''' December 2, 2006<br/> '''Australia:''' December 7, 2006<br/> '''Europe:''' December 8, 2006<br/>
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'''GameCube Version'''<br/> '''United States:''' December 12, 2006<br/> '''Japan:''' December 2, 2006<br /> '''Australia:''' December 14, 2006<br /> '''Europe:''' December 15, 2006
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|genre = Action Adventure
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|modes = Single player
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|esrb = T (Teen)
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|pegi = 12+
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|oflc = M
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|cero = B (12+)
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|platforms = [[Nintendo GameCube]], [[Wii]]
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|media = 1x GameCube disc, 1x Wii Optical disc.
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|input = GameCube Controller, Wii remote +Nunchuk Attatchment
 
|predecessor = [[The Legend of Zelda: The Minish Cap]]
 
|successor = [[The Legend of Zelda: Phantom Hourglass]]
 
}}
 
}}
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'''''The Legend of Zelda: Twilight Princess''''' (ゼルダの伝説 トワイライトプリンセス, ''Zeruda no Densetsu Towairaito Purinsesu'') was the last [[Gamecube]] ''[[The Legend of Zelda series|The Legend of Zelda]]'' game and the first [[Wii]] ''Zelda'' game. It was highly anticipated by most members of the gaming community, and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature ''Zelda'' game, as seen in the [[SpaceWorld 2000 GameCube Tech Demo]].
   
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==History==
The '''Wizzrobe''' (misspelled '''Wizrobe''' in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''<ref>''It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it!'' - [[Tatl]] (''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'').</ref>) is one of the more commonly recurring [[The Legend of Zelda series|The Legend of Zelda]] enemies, known for teleporting randomly and throwing energyballs. They can only be attacked when they attack, as only then they become visible and physical. Wizzrobes usually have the appearance of a colorfully-robed wizard wearing a pointy, wide-brimmed hat.
 
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[[Image:Link and Castle.jpg|left|thumb|175px|<small>An early development screenshot, demonstrating ''Twilight Princess''' realism.</small>]]
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''Twilight Princess'' was first revealed E3 2004 when [[Nintendo]] showed a "Trailer" of their new Zelda Game to a small group. When the Zelda Community found out, they almost exploded with excitement. Threads popping up on Zelda Forums everywhere discussing what the new game looks like, sounds like, even smells like. After ten months of complete silence from [[Nintendo]], a new trailer was finally revealed at the Game Developers Conference on March 10th, 2005 to an eager audience.
   
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It was learned at the Nintendo E3 conference on May 9th that ''Twilight Princess'' would be released in Quarter 4, 2006 and would simultaneously be released on Gamecube but then was later announced it would be realeased on the Wii in a mirror version.
==The Legend of Zelda==
 
[[Image:WizzrobeTLOZ.jpg|thumb|left|Wizzrobe in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]'']]
 
Two varieties of wizzrobe appeared in the sixth dungeon of the first ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''. The more common orange wizrobes set the trend for later incarnations by teleporting and firing magic beams. The more durable blue wizrobes would stalk about a room until they lined up with [[Link]], when they would charge launching a stream of beam attacks.
 
   
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On Wednesday September 13, 2006 it was revealed that ''Twilight Princess'' was to be a launch title for the Wii which will be available on November 19, 2006, while fanatics had to wait another week for the GameCube version to be released.
==The Adventure of Link==
 
The wizzrobes continued to appear in most of the Zelda games. In ''[[Zelda II: The Adventure of Link|The Adventure of Link]]'' the wizzrobes were impervious to [[Link]]'s sword, and could only be defeated by using the [[Spells of The Adventure of Link|Reflect Spell]] to turn their magic against them.
 
   
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==Game Information==
==A Link to the Past & Link's Awakening==
 
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[[Image:Twilight_Princess_logo.jpg|left|thumb|200px|The ''Twilight Princess'' logo.]]
In ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'' and ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]'', wizzrobes were largely identical to their original appearance, though they became more durable.
 
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The game is meant to have a more mature atmosphere than the rest of the [[The Legend of Zelda series|Zelda games]], as well as significantly darker. It is also supposed the longest Zelda game to date, accumulating at least sixty hours of play, twice as long as ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'', confirmed by [[Wikipedia:Satoru Iwata|Iwata]], although many who completed the game believed this to be very innacurate. [[Princess Zelda]] and [[Ganon]] also appear in ''Twilight Princess''.
   
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The game's story takes place after ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]'' and ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''. As featured in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', Link uses special facial expressions to inform the player and give subtle clues on how to solve certain puzzles. For some gamers, the game still proves to be more challenging than other [[The Legend of Zelda series|Zelda games]] preceding it, although all the bosses have been noted as remarkably easy, taking most gamers only one try to defeat. Another returning feature is the day and night system of [[Hyrule]], consisting of not only the cycle of days but weather and atmosphere effects as well.
==Majora's Mask==
 
[[Image:Wizrobe.jpg|thumb|"Wizrobe" in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'']]
 
Though a wizzrobe did appear in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', it was significantly different in appearance from previous wizzrobes. It would transport itself to different pads across a room. Each time it would appear with illusionary copies and dance briefly before attacking with either fire or ice. To defeat it, the player had to guess which of the dancing spirits was the real wizrobe and attack before they teleported away. (if standing in a good spot, [[Tatl]] would zoom over to the real one).
 
   
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Motion capture is used to bring the characters alive in a realistic manner. This is most evident during cinema sequences.
==Oracle of Ages and Oracle of Seasons==
 
* ''To be added''
 
   
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===Story===
==Four Swords & The Minish Cap==
 
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{{spoiler}}
In ''[[The Legend of Zelda: Four Swords|Four Swords]]'', and ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'', Wizzrobes returned to their classic appearance<ref>''Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!'' - Wizzrobe figurine (''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'').</ref>, and used their trademark tactics once more. In addition, fire<ref>''Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield fire magic. Hit them when they appear so they don't cast another spell!'' - Fire Wizzrobe figurine (''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'').</ref> and ice<ref>''Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield ice magic. Hit them when they appear so they don't cast another spell!'' - Ice Wizzrobe figurine (''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]'').</ref> wizzrobes appeared who would attack with their respective elements to deal lasting harm to Link.
 
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[[Image:Twilight.JPG|right|thumb|300px| Offical illustration presenting the dramatic style of ''Twilight Princess'']]
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Link, a young adult at the beginning of the game and descendant of the [[Hero of Time]], is a ranch worker (but has also been called a cowboy of sorts) in his home town of [[Ordon Village]] in the [[Ordona Province]] of [[Hyrule]]. Strange beasts begin to appear in the forest outside of the village just before Link is supposed to make a trip to [[Hyrule Castle]] to present a gift to the royal family, a sword and wooden shield crafted by the townsfolk of [[Ordon Village|Ordon]]. Three young children of the village, who serve in the beginning as one of Link's main motivations for fighting, are captured by [[Bokoblin|Bokoblins]] while playing with a forest monkey, and taken to the entrance of the [[Forest Temple]]. With wooden sword in hand, Link goes to save them. He is able to free the monkey and his friend [[Talo]] who was caged by the Bokoblins, but this is only the beginning of his trouble.
   
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The next day Link gets attacked by Bulblins and their leader [[King Bulblin]] and falls unconscious in the [[spirit spring]] near Ordon Village. When he awakens, he follows the pathway into the forest, whereupon he sees a large black wall draped over the ground. Approaching the wall, symbols begin to appear upon it, and as he nears closer a large and menacing black hand reached out and pulls him through the wall.
==The Wind Waker==
 
<!--blue, brown, red-->
 
[[Image:Wizzrobe2.JPG|thumb|left|The '''Wizzrobe''' mini-boss in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.]]
 
In ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', the Wizzrobe is a wizard-like enemy that shoots fireballs.<ref>''Wizzrobe - Habitat: [[Tower of the Gods]] - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.'' - Wizzrobe figurine (''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'').</ref> While there are many ways to defeat a Wizzrobe, the easiest is to shoot a [[Fire Arrow]] at it for a one-hit kill. Another method is to freeze it with an [[Ice Arrow]], then slash at it with your sword. However, the more basic method (and the better one if you don't have fire or ice arrows) is to shoot it with your normal arrows. A Wizzrobe now would make an alarm sound.
 
   
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Link, is now in an entirely different looking world. A sharp pain runs through him and he doubles over. The [[Triforce]] symbol on his hand glows, and his entire body transforms into a wolf. As [[Wolf Link]], he is captured and held prisoner within the boundaries of [[Hyrule Castle]], which has been covered by the [[twilight]] realm that and spread over [[Hyrule]]. In his prison cell he encounters [[Midna]], a rogue shadow Imp with mysterious powers, who aids his escape and helps him explore in his wolf form.
Most Wizzrobes Link encounters wear a dark cloak with a red hood and wear masks shaped like [[Wikipedia:Toucan|toucan]] heads. There are three teams of wizzrobes, however, that wear white cloaks. These are found on top of the three triple-platforms in the [[Great Sea]]. There is a more powerful version of the Wizzrobe, simply called [[Wizzrobe (Boss)|Wizzrobe]], the mini-boss in the [[Wind Temple]], who has the sole power of summoning other Wizzrobes.<ref>''[[Wizzrobe (Boss)|Wizzrobe]] - Habitat: [[Wind Temple]] - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.'' - [[Wizzrobe (Boss)|Wizzrobe]] figurine (''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'').</ref> This Wizzrobe may be based on the Inca emperors. A 1-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an Ice Arrow and toss it at a wall. A more comical 1-hit K.O. would be to freeze it, then crush it with the [[Skull Hammer]].
 
   
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In the tallest tower, he and [[Midna]] find a cloaked young woman. Immediately she explains to Link how Hyrule came to be shrouded in twilight, and reveals her true identity: [[Princess Zelda]]. Although in another world, Zelda is still the princess.
==Four Swords Adventures==
 
The three wizzrobe types from ''Four Swords'' and ''The Minish Cap'' return in ''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]''. There is also a new fourth kind of wizzrobe that absorbs [[Link]]'s [[Force Gem]]s from afar.
 
   
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It is now Link's quest to save Hyrule from the Twilight as the hero chosen by the gods. He must restore the light to all the lands in Hyrule and collect mysterious dark artifacts known as fused shadows in order to gain enough strength to defeat the one who rules the Twilight.
==Phantom Hourglass==
 
[[Image:lwixe.gif|left]]Wizzrobes return in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' after their drastic change in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in The [[Temple of the Ocean King]] and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up on you to steal your time away. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, though, because beating one gets you 30 more seconds while they can only steal 15 at a time.
 
   
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After Link and Midna collect the Fused Shadow they are confronted by Zant who heavily injures [[Midna]], and causes Link to be stuck in his wolf form. After meeting up with Zelda, Midna is brought back from the brink of death, but at the cost of Zelda's welfare, causing her to be turned to stone. With a newly restored Midna, Link travels to the Sacred Grove to retrieve the [[Master Sword]], breaking his curse, allowing him to transform between human and wolf form at will.
==Trivia==
 
* While Wizzrobes were not present in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'', [[Zant's Mask]]s used the same attack strategy as the Wizzrobes from ''The Wind Waker'', teleporting back and forth and firing magic blasts at [[Link]].
 
   
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With his newly enhanced ability Link along with Midna go in search of the [[Twilight Mirror]], an item required to travel to the [[Twilight Realm]]. After going through great trouble in the Arbiter Grounds, to locate in the Gerudo Desert, to retrieve the mirror, Link and Midna realize that Zant had broken it into four shards, with only one shard on the grounds. In addition to this tremendous knowledge, the [[Sages]] revealed that they had sentenced [[Ganondorf]] to death, and had gone as far to impale him through the chest with a sword constructed of light. But, through some divine fluke, he recieved the Triforce of Power, and even went as far as to kill the [[Sage of Water]].
<gallery>
 
Image:Wizrobe_blue_LoZ.jpg|Wizzrobe in ''[[The Legend of Zelda (Game)|The Legend of Zelda]]''
 
Image:Wizzrobe_AoL.gif|Wizzrobe in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
 
Image:Wizzrobe_AoL.jpg|Wizzrobe in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''
 
Image:Wizrobeal.gif|Wizzrobe in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]''
 
Image:Wizzrobe_LA.gif|Wizzrobe in ''[[The Legend of Zelda: Link's Awakening|Link's Awakening]]''
 
Image:Wizrobe.png|Wizzrobe in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''
 
Image:Wizzrobe_fs.gif|Wizzrobe in ''[[The Legend of Zelda: Four Swords|Four Swords]]''
 
Image:Wizzrobe_Oracle.gif|Wizzrobe in ''[[Oracle Series]]''
 
Image:Wizzrobe_tWW.jpg|Wizzrobe in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
 
Image:Wizrobe TMC.gif|Wizzrobe in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
 
Image:Wizrobe_Fire_TMC.gif|Fire Wizzrobe in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
 
Image:Wizrobe_Ice_TMC.gif|Ice Wizzrobe in ''[[The Legend of Zelda: The Minish Cap|The Minish Cap]]''
 
Image:lwixe.gif|Wizzrobe in ''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]].
 
</gallery>
 
   
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{|style="margin-top:+.7em;background-color:#1f4973;border:1px solid #3b587e;width:100px;float:right"
==References==
 
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|<div>
<div class="references-small">
 
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|{{#ev:youtube|wc93K0jFGtg|150}}The end credits of the game
<references/>
 
</div>
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|</div>
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|}
   
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With the last of their power, they banished him into the [[Twilight Realm]], and so he waited for a way out. He soon found his chance of escape in Zant. Using a misguided Zant, Ganondorf found a way to seek his revenge on [[Hyrule]]. The [[Sages]] task Link and Midna with the duty of repairing the [[Twilight Mirror]] and defeating Ganondorf.
{{Template:Enemies}}
 
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[[Category:Enemies in Zelda II: The Adventure of Link]]
 
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=== Gameplay ===
[[Category:Enemies in The Legend of Zelda: A Link to the Past]]
 
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''Twilight Princess'' features a stylized, naturalistic art style (similar to, but more advanced than, that found in ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]]''), rather than the cel-shaded look that ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' exhibited — although it still makes use of cel-shading effects, using a very heavily modified version of ''The Wind Waker''’s engine. In a further departure from ''The Wind Waker'', Link is once again a young man, as opposed to a child, as in the former part of ''Ocarina of Time'' and in ''[[Zelda II: The Adventure of Link|The Adventure of Link]]''. The game also takes on a darker tone, rivaling that of ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]''.
[[Category:Enemies in The Legend of Zelda: Link's Awakening]]
 
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[[Category:Enemies in The Legend of Zelda: Majora's Mask]]
 
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Link transforms into a [[Wolf Link|wolf]] when entering the [[Twilight Realm]], a void that has ensnared Hyrule. This is not a wholly separate place like the [[Dark World]] in ''[[The Legend of Zelda: A Link to the Past|A Link to the Past]]'', but a festering malignancy across Hyrule.
[[Category:Enemies in The Legend of Zelda: The Wind Waker]]
 
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[[Category:Enemies in The Legend of Zelda: Four Swords Adventures]]
 
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The Wii version uses the "point-and-click" feature of the Wii Remote as a "[[fairy]]" cursor (an on screen pointer modeled to look like a fairy), for accessing menus, and for using various tools such as the [[Hero's Bow]], [[Clawshot]], and [[Fishing Rod]], (see Weapons, items and abilities); it uses the Nunchuk attachment analog stick for movement. In order to swing the sword which Link uses as a weapon, the player makes a slashing motion with the Wii Remote. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, the shield attack. To use Link’s “spin attack” (a powerful attack where Link swings his sword circularly around himself), the player swings the Nunchuk horizontally.
[[Category:Enemies in The Legend of Zelda: The Minish Cap]]
 
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[[Category:Enemies in The Legend of Zelda: Phantom Hourglass]]
 
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In order to use items, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the B button of the Wii Remote using the item screen. When an item's respective direction button is pressed, the item is switched into the B button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released, Midna's laugh, and the ever present “Zelda chime” when discovering secrets.
vaatis anubis like form acts very much like a wizzrobe in that he teleports and either lazers.blackholes.or energy balls.
 
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By comparison, the GameCube version uses a control scheme similar to ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'', with the B button used for sword attacks, other items mapped to the X, and Y (but not Z like in ''The Wind Waker'', which is now always assigned to interaction with the character [[Princess Midna|Midna]]), the L button for lock-on to enemies and NPCs, and the C-stick used for manual camera control.
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In ''Twilight Princess'', Link learns more moves than in any other [[The Legend of Zelda series|The Legend of Zelda game]] to date. Link also shares similar moves between human and wolf. For example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes, to rip out their souls). Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved allowing him to follow trails left by certain characters in the game. With these abilities come some disadvantages. While he is a wolf, Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.
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There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only character who is completely "voiced" is Midna. However, she says no clear words, instead speaking in an unintelligible language (similarly to E. Gadd in ''[[Wikipedia: Luigi's Mansion|Luigi's Mansion]]'').
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Returning from ''Ocarina of Time'' and ''Majora's Mask'', a horse can again be ridden in ''Twilight Princess''. The default name for the horse is [[Epona]] (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human form and until various warp points are opened around Hyrule.
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The enemy's AI of ''Twilight Princess'' is more advanced than in ''The Wind Waker''.
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=== Sound ===
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This game, like most other [[The Legend of Zelda series|Zelda titles]], features very little to no voice acting. There is only one example of vocal acting, [[Midna]], with grunts and yells from all other characters. Midna is the first character in a Zelda game to be fully voiced, although her vocalizations are entirely in the language of the [[Twili]] and cannot be understood except by reading the subtitles.
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Along with the standard features of sound in a Zelda game, the Wii console offers something more to the customers buying the Wii version of Twilight Princess. Using the Wii Remote it is possible for "depth of sound" take place - that is, sound comes from both the television and the Wii Remote's internal speaker, providing a much more immersing experience.
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== Music ==
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Music once again plays a role in ''Twilight Princess'', as in previous The Legend of Zelda games. While Link does not carry a musical instrument of any type until well into the game, he can pick grass from certain patches and whistle with it to call an animal, either a [[Hawk]] or [[Epona]], Link's horse (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are seven "[[howling stone]]s" (including one with a Triforce symbol at the entrance to the [[Sacred Grove]]) located around the world where, after Link howls a certain melody shown on screen a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. The songs howled by Wolf Link are taken from ''Majora's Mask'', ''Ocarina of Time'', and ''The Wind Waker'', with the exception of the final howling stone, which is the "bass" of the game's Hyrule Field main theme.
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In a first for the Zelda series, part of the soundtrack has been orchestrated as opposed to using MIDI. The fact that [[Nintendo]] has decided to use mostly MIDI for the sound-track, however, has been a point of criticism. MIDI allows the background music to be more dynamic, but the sound quality suffers. Koji Kondo, the lead composer for the game's sound-track, originally stated that he "would really like to push for" the music to be orchestrated. Part of the full sound-track (featuring the songs "The Legend of Zelda: Orchestra Piece #2", "Hyrule Field Main Theme", "Ordon Village", "Kakariko Village", "Death Mountain", "Midna's Theme", and "Illia's Theme") is received when a Nintendo Power subscription is purchased (the subscription also comes with a game guide for ''Twilight Princess''). A sound-track also is packaged with the Twilight Princess Collector Box, an exclusive item sold at Target stores. The soundtrack also features two bonus tracks. The first bonus track, known as "D.S. Trailer Pack", was the theme that was to be used instead of the present Hyrule Field Main Theme.
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== Graphics ==
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[[Image:Link-Swimming.jpg|right|thumb|150px|<small>The water design appears more realistic when compared to other Zelda games</small>]]
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Twilight Princess uses a heavily modified version of the ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' engine. This modified version of ''The Wind Waker'' engine makes the graphics in ''Twilight Princess'' realistic, as opposed to the cartoonish, cel-shaded design of ''The Wind Waker''. However, being a port of the Gamecube version, the graphics supposedly fall short of the Wii's capabilities.
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==Regional Information==
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This section lists the different provinces and their respective regions and locations in a semi-linear order of exploration:
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* '''[[Ordon Province]]''': [[Ordon Village]], [[Ordon Ranch]]
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* '''[[Faron Province]]''': [[Faron Woods]], [[Forest Temple]], [[Hyrule Field|Southern Hyrule Field]], [[Sacred Grove]]
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* '''[[Eldin Province]]''': [[Kakariko Gorge]], [[Kakariko Village]], [[Death Mountain]], [[Goron Mines]], Western Hyrule Field (Eastern in the Gamecube version), [[Bridge of Eldin]], [[Hidden Village]]
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* '''[[Lanayru Province]]''': Northern Hyrule Field, [[Castle Town]], [[Lake Hylia]], [[Upper Zora's River]], [[Zora's Domain]], [[Fishing Hole]], [[Hyrule Castle]]
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* '''[[Desert Province]]''': [[Gerudo Desert]], [[Arbiter's Grounds]]
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* '''[[Peak Province]]''': [[Snowpeak]], [[Snowpeak Ruins]]
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==[[Dungeons in The Legend of Zelda: Twilight Princess|Dungeon]] Information==
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This section lists the nine dungeons of Twilight Princess in order of exploration, followed by obtained item information and the boss that awaits within:
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* [[Forest Temple]] - [[Gale Boomerang]] - [[Diababa]]: Twilit Parasite
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* [[Goron Mines]] - [[Hero's Bow]] - [[Fyrus]]: Twilit Igniter
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* [[Lakebed Temple]] - [[Clawshot]] - [[Morpheel]]: Twilit Aquatic
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* [[Arbiter's Grounds]] - [[Spinner]] - [[Stallord]]: Twilit Fossil
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* [[Snowpeak Ruins]] - [[Ball and Chain]] - [[Blizzeta]]: Twilit Ice Mass
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* [[Temple of Time]] - [[Dominion Rod]] - [[Armogohma]]: Twilit Arachnid
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* [[City In The Sky]] - [[Double Clawshot]] - [[Argorok]]: Twilit Dragon
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* [[Palace of Twilight]] - [[Sword of Light]] - [[Zant]]: Usurper King
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* [[Hyrule Castle]] - [[Princess_Zelda#Twilight_Princess|Zelda]]: Ganon's Puppet, [[Ganon]]: Dark Beast, [[Ganondorf]]: Dark Lord
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== Listings ==
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=== [[Items in The Legend of Zelda: Twilight Princess|Inventory and Equipment]] ===
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<!--DO NOT ADD TEXT! information from this section has been moved to it's own page, click link above to view-->
 
=== [[:Category:Enemies in The Legend of Zelda: Twilight Princess|Enemies]] ===
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=== [[Bosses in The Legend of Zelda: Twilight Princess|Minibosses and Bosses]] ===
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<!--DO NOT ADD TEXT! information from this section has been moved to it's own page, click link above to view-->
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=== [[Characters in The Legend of Zelda: Twilight Princess|Characters]] ===
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==Chronology==
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{{Main|Timeline}}
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''Twilight Princess'' originally appeared as if it would cause a large amount of grief to those North American fans who studied the [[timeline]]. Debating on the false pretense that Nintendo had intended the game as something of an ''Ocarina of Time''-''The Wind Waker'' connection, theorists found that a large number of seemingly irreconcilable inconsistencies. Thankfully, the majority of these problems were solved when perusal of more respectable [[Timeline Quotes|Japanese material]] showed that Nintendo actually had a very different intention for the game.
  +
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''Twilight Princess'' occurs due to a number of events which occurred in the days of the Hero Of Time (''Ocarina of Time''/''Majora's Mask'' [[Link]]) during what we identify as the "Child Timeline" (approximately a century after ''Majora's Mask''). After defeating [[Ganon]] in ''Ocarina of Time'', Link was sent back through time by [[Princess Zelda]] to relive his sacrificed childhood and divert the past Hyrule away from its terrible future. In the past, Link's knowledge of Ganon's plans allowed him and Zelda to prevent Ganon's invasion of Hyrule. Ganon was taken by the [[Sage]]s to the [[Arbiter's Grounds]] and Link ventured off to [[Termina]]. The rest, as they say, is Hylian History. ''Twilight Princess'''s placement in the series was confirmed on March 10, 2007 by [[Eiji Aonuma]].<ref>[http://www.thehylia.com/index.php?subaction=showfull&id=1173582355&archive= Nintendo Dream: Eiji Aonuma Interview]</ref>
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(Note that this requires ''The Wind Waker'' to run parallel to ''Twilight Princess'', in the alternate future which stems from ''Ocarina of Time'' "adult ending". The two games are worlds apart, yet have origins in the same occurrences)
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[[Image:TP_BoxArt_JP.jpg|thumb|right|200px|Boxart for the Japan Wii version]]
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== See also ==
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[[Twilight Princess Soundtrack Collector's Edition]]<BR>
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[http://www.zeldauniverse.net/content/view/235/220/ Zelda Universe]<br>
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[http://www.zelda.com/universe/game/legendzelda/ Zelda.com]
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== External References==
 
<references/>
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{{clear}}
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{{Games}}
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[[Category:Games|Twilight Princess]]
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[[Category:3D games]]

Revision as of 15:21, 30 March 2008

Template:Featured Template:Game The Legend of Zelda: Twilight Princess (ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu Towairaito Purinsesu) was the last Gamecube The Legend of Zelda game and the first Wii Zelda game. It was highly anticipated by most members of the gaming community, and was regarded as finally fulfilling the dreams of those who wanted a much more realistic and mature Zelda game, as seen in the SpaceWorld 2000 GameCube Tech Demo.

History

Link and Castle

An early development screenshot, demonstrating Twilight Princess' realism.

Twilight Princess was first revealed E3 2004 when Nintendo showed a "Trailer" of their new Zelda Game to a small group. When the Zelda Community found out, they almost exploded with excitement. Threads popping up on Zelda Forums everywhere discussing what the new game looks like, sounds like, even smells like. After ten months of complete silence from Nintendo, a new trailer was finally revealed at the Game Developers Conference on March 10th, 2005 to an eager audience.

It was learned at the Nintendo E3 conference on May 9th that Twilight Princess would be released in Quarter 4, 2006 and would simultaneously be released on Gamecube but then was later announced it would be realeased on the Wii in a mirror version.

On Wednesday September 13, 2006 it was revealed that Twilight Princess was to be a launch title for the Wii which will be available on November 19, 2006, while fanatics had to wait another week for the GameCube version to be released.

Game Information

File:Twilight Princess logo.jpg

The Twilight Princess logo.

The game is meant to have a more mature atmosphere than the rest of the Zelda games, as well as significantly darker. It is also supposed the longest Zelda game to date, accumulating at least sixty hours of play, twice as long as Ocarina of Time, confirmed by Iwata, although many who completed the game believed this to be very innacurate. Princess Zelda and Ganon also appear in Twilight Princess.

The game's story takes place after Ocarina of Time and Majora's Mask. As featured in The Wind Waker, Link uses special facial expressions to inform the player and give subtle clues on how to solve certain puzzles. For some gamers, the game still proves to be more challenging than other Zelda games preceding it, although all the bosses have been noted as remarkably easy, taking most gamers only one try to defeat. Another returning feature is the day and night system of Hyrule, consisting of not only the cycle of days but weather and atmosphere effects as well.

Motion capture is used to bring the characters alive in a realistic manner. This is most evident during cinema sequences.

Story

Template:Spoiler

File:Twilight.JPG

Offical illustration presenting the dramatic style of Twilight Princess

Link, a young adult at the beginning of the game and descendant of the Hero of Time, is a ranch worker (but has also been called a cowboy of sorts) in his home town of Ordon Village in the Ordona Province of Hyrule. Strange beasts begin to appear in the forest outside of the village just before Link is supposed to make a trip to Hyrule Castle to present a gift to the royal family, a sword and wooden shield crafted by the townsfolk of Ordon. Three young children of the village, who serve in the beginning as one of Link's main motivations for fighting, are captured by Bokoblins while playing with a forest monkey, and taken to the entrance of the Forest Temple. With wooden sword in hand, Link goes to save them. He is able to free the monkey and his friend Talo who was caged by the Bokoblins, but this is only the beginning of his trouble.

The next day Link gets attacked by Bulblins and their leader King Bulblin and falls unconscious in the spirit spring near Ordon Village. When he awakens, he follows the pathway into the forest, whereupon he sees a large black wall draped over the ground. Approaching the wall, symbols begin to appear upon it, and as he nears closer a large and menacing black hand reached out and pulls him through the wall.

Link, is now in an entirely different looking world. A sharp pain runs through him and he doubles over. The Triforce symbol on his hand glows, and his entire body transforms into a wolf. As Wolf Link, he is captured and held prisoner within the boundaries of Hyrule Castle, which has been covered by the twilight realm that and spread over Hyrule. In his prison cell he encounters Midna, a rogue shadow Imp with mysterious powers, who aids his escape and helps him explore in his wolf form.

In the tallest tower, he and Midna find a cloaked young woman. Immediately she explains to Link how Hyrule came to be shrouded in twilight, and reveals her true identity: Princess Zelda. Although in another world, Zelda is still the princess.

It is now Link's quest to save Hyrule from the Twilight as the hero chosen by the gods. He must restore the light to all the lands in Hyrule and collect mysterious dark artifacts known as fused shadows in order to gain enough strength to defeat the one who rules the Twilight.

After Link and Midna collect the Fused Shadow they are confronted by Zant who heavily injures Midna, and causes Link to be stuck in his wolf form. After meeting up with Zelda, Midna is brought back from the brink of death, but at the cost of Zelda's welfare, causing her to be turned to stone. With a newly restored Midna, Link travels to the Sacred Grove to retrieve the Master Sword, breaking his curse, allowing him to transform between human and wolf form at will.

With his newly enhanced ability Link along with Midna go in search of the Twilight Mirror, an item required to travel to the Twilight Realm. After going through great trouble in the Arbiter Grounds, to locate in the Gerudo Desert, to retrieve the mirror, Link and Midna realize that Zant had broken it into four shards, with only one shard on the grounds. In addition to this tremendous knowledge, the Sages revealed that they had sentenced Ganondorf to death, and had gone as far to impale him through the chest with a sword constructed of light. But, through some divine fluke, he recieved the Triforce of Power, and even went as far as to kill the Sage of Water.

The end credits of the game

With the last of their power, they banished him into the Twilight Realm, and so he waited for a way out. He soon found his chance of escape in Zant. Using a misguided Zant, Ganondorf found a way to seek his revenge on Hyrule. The Sages task Link and Midna with the duty of repairing the Twilight Mirror and defeating Ganondorf.

Gameplay

Twilight Princess features a stylized, naturalistic art style (similar to, but more advanced than, that found in Ocarina of Time), rather than the cel-shaded look that The Wind Waker exhibited — although it still makes use of cel-shading effects, using a very heavily modified version of The Wind Waker’s engine. In a further departure from The Wind Waker, Link is once again a young man, as opposed to a child, as in the former part of Ocarina of Time and in The Adventure of Link. The game also takes on a darker tone, rivaling that of Majora's Mask.

Link transforms into a wolf when entering the Twilight Realm, a void that has ensnared Hyrule. This is not a wholly separate place like the Dark World in A Link to the Past, but a festering malignancy across Hyrule.

The Wii version uses the "point-and-click" feature of the Wii Remote as a "fairy" cursor (an on screen pointer modeled to look like a fairy), for accessing menus, and for using various tools such as the Hero's Bow, Clawshot, and Fishing Rod, (see Weapons, items and abilities); it uses the Nunchuk attachment analog stick for movement. In order to swing the sword which Link uses as a weapon, the player makes a slashing motion with the Wii Remote. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, the shield attack. To use Link’s “spin attack” (a powerful attack where Link swings his sword circularly around himself), the player swings the Nunchuk horizontally.

In order to use items, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the B button of the Wii Remote using the item screen. When an item's respective direction button is pressed, the item is switched into the B button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released, Midna's laugh, and the ever present “Zelda chime” when discovering secrets.

By comparison, the GameCube version uses a control scheme similar to The Wind Waker, with the B button used for sword attacks, other items mapped to the X, and Y (but not Z like in The Wind Waker, which is now always assigned to interaction with the character Midna), the L button for lock-on to enemies and NPCs, and the C-stick used for manual camera control.

In Twilight Princess, Link learns more moves than in any other The Legend of Zelda game to date. Link also shares similar moves between human and wolf. For example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (on poes, to rip out their souls). Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved allowing him to follow trails left by certain characters in the game. With these abilities come some disadvantages. While he is a wolf, Link cannot utilize any of his items, or open any doors with handles until he transforms back into a human.

There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied by nods and facial expressions, much like other The Legend of Zelda games. The only character who is completely "voiced" is Midna. However, she says no clear words, instead speaking in an unintelligible language (similarly to E. Gadd in Luigi's Mansion).

Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Twilight Princess. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human form and until various warp points are opened around Hyrule.

The enemy's AI of Twilight Princess is more advanced than in The Wind Waker.

Sound

This game, like most other Zelda titles, features very little to no voice acting. There is only one example of vocal acting, Midna, with grunts and yells from all other characters. Midna is the first character in a Zelda game to be fully voiced, although her vocalizations are entirely in the language of the Twili and cannot be understood except by reading the subtitles.

Along with the standard features of sound in a Zelda game, the Wii console offers something more to the customers buying the Wii version of Twilight Princess. Using the Wii Remote it is possible for "depth of sound" take place - that is, sound comes from both the television and the Wii Remote's internal speaker, providing a much more immersing experience.

Music

Music once again plays a role in Twilight Princess, as in previous The Legend of Zelda games. While Link does not carry a musical instrument of any type until well into the game, he can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona, Link's horse (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are seven "howling stones" (including one with a Triforce symbol at the entrance to the Sacred Grove) located around the world where, after Link howls a certain melody shown on screen a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. The songs howled by Wolf Link are taken from Majora's Mask, Ocarina of Time, and The Wind Waker, with the exception of the final howling stone, which is the "bass" of the game's Hyrule Field main theme.

In a first for the Zelda series, part of the soundtrack has been orchestrated as opposed to using MIDI. The fact that Nintendo has decided to use mostly MIDI for the sound-track, however, has been a point of criticism. MIDI allows the background music to be more dynamic, but the sound quality suffers. Koji Kondo, the lead composer for the game's sound-track, originally stated that he "would really like to push for" the music to be orchestrated. Part of the full sound-track (featuring the songs "The Legend of Zelda: Orchestra Piece #2", "Hyrule Field Main Theme", "Ordon Village", "Kakariko Village", "Death Mountain", "Midna's Theme", and "Illia's Theme") is received when a Nintendo Power subscription is purchased (the subscription also comes with a game guide for Twilight Princess). A sound-track also is packaged with the Twilight Princess Collector Box, an exclusive item sold at Target stores. The soundtrack also features two bonus tracks. The first bonus track, known as "D.S. Trailer Pack", was the theme that was to be used instead of the present Hyrule Field Main Theme.

Graphics

Link-Swimming

The water design appears more realistic when compared to other Zelda games

Twilight Princess uses a heavily modified version of the The Wind Waker engine. This modified version of The Wind Waker engine makes the graphics in Twilight Princess realistic, as opposed to the cartoonish, cel-shaded design of The Wind Waker. However, being a port of the Gamecube version, the graphics supposedly fall short of the Wii's capabilities.

Regional Information

This section lists the different provinces and their respective regions and locations in a semi-linear order of exploration:

Dungeon Information

This section lists the nine dungeons of Twilight Princess in order of exploration, followed by obtained item information and the boss that awaits within:

Listings

Inventory and Equipment

Enemies

Minibosses and Bosses

Characters

Chronology

Main article: Timeline

Twilight Princess originally appeared as if it would cause a large amount of grief to those North American fans who studied the timeline. Debating on the false pretense that Nintendo had intended the game as something of an Ocarina of Time-The Wind Waker connection, theorists found that a large number of seemingly irreconcilable inconsistencies. Thankfully, the majority of these problems were solved when perusal of more respectable Japanese material showed that Nintendo actually had a very different intention for the game.

Twilight Princess occurs due to a number of events which occurred in the days of the Hero Of Time (Ocarina of Time/Majora's Mask Link) during what we identify as the "Child Timeline" (approximately a century after Majora's Mask). After defeating Ganon in Ocarina of Time, Link was sent back through time by Princess Zelda to relive his sacrificed childhood and divert the past Hyrule away from its terrible future. In the past, Link's knowledge of Ganon's plans allowed him and Zelda to prevent Ganon's invasion of Hyrule. Ganon was taken by the Sages to the Arbiter's Grounds and Link ventured off to Termina. The rest, as they say, is Hylian History. Twilight Princess's placement in the series was confirmed on March 10, 2007 by Eiji Aonuma.[1]

(Note that this requires The Wind Waker to run parallel to Twilight Princess, in the alternate future which stems from Ocarina of Time "adult ending". The two games are worlds apart, yet have origins in the same occurrences)

TP BoxArt JP

Boxart for the Japan Wii version

See also

Twilight Princess Soundtrack Collector's Edition
Zelda Universe
Zelda.com


External References

Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther