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"You got a Red Rupee! That's worth 20 Rupees! What a pleasant surprise!"
— In-game description from The Legend of Zelda: The Wind Waker

Rupees (ルピー Rupī?) are the main units of currency in the Legend of Zelda series and are obtained primarily by defeating enemies, by cutting tall grass or bushes, or from Treasure Chests. They are most often used to purchase items from shops of any sort, but are also used for admission to certain mini-games.


Yellow Rupee (The Wind Waker)

Rupees are otherwise identical gems of various colors, each color marking a specific denomination. The association between colors and values varies somewhat from game to game, but the standard has Green Rupees being worth one Rupee, Blue Rupees worth five, Red Rupees worth 20, and Purple Rupees worth 50. Other less common colors include yellow (worth 10 in The Legend of Zelda: The Wind Waker and The Legend of Zelda: Twilight Princess), orange, silver, and gold (worth 100, 200, and 300, respectively, but different entries in the series switch which color corresponds to which amount). In The Legend of Zelda: Ocarina of Time, Silver Rupees found in certain dungeons that are used to open doors are worth only 5 Rupees. In some games, Big Green Rupees are worth 100 and Big Red Rupees are worth 200. In The Legend of Zelda: Four Swords, The Legend of Zelda: Phantom Hourglass, and The Legend of Zelda: Skyward Sword Black Rupees (known as Rupoors) actually have negative value and will cause Link to lose Rupees. In Phantom Hourglass a Big Rupoor causes Link to lose 50 Rupees, while an average Rupoor causes Link to lose 10.

Carrying Rupees

Red Rupee (The Minish Cap)

In the original game, The Legend of Zelda, players were limited to carrying 255 Rupees, the maximum value an unsigned 8-bit value can hold. The maximum number of Rupees was increased in later games. In some games, the maximum number of Rupees starts lower, but can be increased if Link acquires a larger Wallet for his rupees.

Game Initial Rupee Capacity First Upgrade Second Upgrade Third Upgrade Fourth Upgrade
The Legend of Zelda 255
A Link to the Past 999
Link's Awakening 999
Ocarina of Time 99 200 500
Majora's Mask 99 200 500
Oracle of Ages 999
Oracle of Seasons 999
Four Swords 99,999 -
The Wind Waker 200 1000 5000
The Minish Cap 100 300 500 999
Twilight Princess 300 600 1000
Phantom Hourglass 9999
Spirit Tracks 9999
Skyward Sword 300 600 1000 5000 9000
The Wind Waker HD 500 1000 5000
A Link Between Worlds 9999
Tri Force Heroes 99,999
Twilight Princess HD 500 1000 2000 9999
Breath of the Wild 999,999

While not regarded as canon, BS The Legend of Zelda: Ancient Stone Tablets, featured an incredible maximum of 99,999 Rupees, far more than most canon Zelda games at the time, but strict time limits made this nearly impossible to attain at the time of the original release.

The Legend of Zelda featured a hidden area with an apparently Hylian-sympathetic Moblin who will give Link a random number of Rupees. (His cryptic warning declared, "It's a secret to everybody.") In the same game is a man who operates the so-called Money Making Game, in which Link can choose one of three Rupees. He will then randomly either lose or win Rupees. Later titles featured mini-games where Rupees could be lost or won, often based on proficiency with an item.

Silver Rupee (Ocarina of Time)

In Twilight Princess, once Link discovers a Rupee of value greater than the Green (which is worth 1), a short cutscene is shown to inform of its worth. But if the game is restarted, (saved or unsaved) it will once again show the cutscene if Link finds a Rupee other than Green. After a non-Green Rupee is found, the cutscene will not trigger for Rupees of that color until the game is restarted. This is different from other titles that show the cutscene once if at all. Another interesting thing to note is if Link finds a Rupee that "will not fit in his wallet", he will not obtain it. If Link opens a chest containing Rupees, and it turns out that the Rupee will not fit in his wallet (such as finding 50 Rupees when his wallet contains 951), he will put it back and leave it there until it fits. This holds true only for Rupees found in chests, not for those found in the field or those being dropped by enemies. The Rupees that do not fit in his wallet pertain only to those higher than 10 Rupees, though.

Also in Twilight Princess, Link can also sometimes catch a Bag of Rupees while Bobber Fishing with his Fishing Rod. These small bags contain Rupees which Link can collect after snagging one with his Fishing Rod. The bag itself is presumably properly discarded after he obtains the Rupees inside it.

In Phantom Hourglass and Spirit Tracks, due to the high prices of certain items, Link can hold a maximum of 9,999 Rupees throughout the whole game.

In Skyward Sword, Link is capable of buying three additional small wallets which are able to hold 300 more Rupees from the previous wallet. Link can purchase these additional wallets from Beedle pushing his final Rupee limit to 9,900.

There are no wallet upgrades in Breath of the Wild, considering how large the capacity already is.


Although Rupees are used most often to buy items in shops, occasionally they have other uses. In the original Legend of Zelda, one Rupee is used up every time Link fires from his Bow. In A Link to the Past, if a set amount of Rupees is thrown into a certain ‎Fairy Fountain, a fairy will appear and increase Link's carrying capacity for bombs or arrows, at the player's choice. In Ocarina of Time, collecting all the Silver Rupees in a particular dungeon room unlocks the locked doors. In the magic-absent Twilight Princess, Rupees are used to fuel the Magic Armor. In Freshly-Picked Tingle's Rosy Rupeeland, Tingle has to gather hundreds of Rupees and throw them in a pool to gain access to Rupeeland. He also has to shoot them at the final boss, Uncle Rupee in order to defeat him.

In Majora's Mask, Rupees are one of the items that cannot be taken back in time with Link; however, there is a bank at which Rupees can be deposited, and the player retains their bank balance throughout the game.

Rupees are important in every Zelda game within the series, but are central to the gameplay in the multiplayer The Legend of Zelda: Four Swords. As such, this game adds Black Rupees (Black Rupees appeared again in The Legend of Zelda: Phantom Hourglass with the name Rupoors), which causes Link's Rupees to scatter across the ground; and Rupee Shards, which when collected can add up to a Rupee of great value but are useless until then. Rupoor appear in other titles such as Skyward Sword where they drain 10 Rupees from Link's Wallet upon being collected and series creator Shigeru Miyamoto even dubbed them to be the "evilest item in all of Hyrule." Rupoors act as traps in the Thrill Digger mini-game.

The only titles to feature monetary systems other than Rupees are The Legend of Zelda: Oracle of Seasons, where the Subrosians would accept only Ore Chunks as currency, and The Legend of Zelda: Four Swords Adventures, where the players collect and use Force Gems rather than Rupees. Rupees are also absent in Zelda II: The Adventure of Link, which had no currency system. In The Legend of Zelda: Breath of the Wild, the Fang and Bone shop has its own special currency called Mon which Link can obtain by selling Kilton Monster Extract, monster parts, dragon parts, and guardians parts. Mon can only be used at the Fang and Bone where it is used to purchase various items. Mon is depicted as a purple coin with a skull and is represented by a Skull symbol fitting with the Fang and Bone's monster theme. Link can carry the same maximum amount of Mon as Rupees 999,999 Mon though his Mon and Rupee balances are separate. Kilton even jokes he created Mon to destabilize the Rupee based market and fight the establishment, before revealing he's just joking and in truth that he loves monsters so much he turned them into money in the form of Mon though it is unclear if he meant it literally or metaphorically. Mon is among the few coin-based currencies known to exist in Hyrule and only one confirmed to be used alongside Rupees, though it is only accepted at the Fang and Bone due to its nature as special shop exclusive currency.

In Spirit Tracks, there is an item known as an Ancient Gold Piece, which is a gold coin with a Triforce symbol and Hylian writing inscribed on it. The in-game description states that holding it brings back memories of the "old days", which could mean that these coins could have been used as currency in the early times of New Hyrule until Rupees were rediscovered and reintroduced as the land's main currency.

In Twilight Princess, after obtaining the Magic Armor at the Malo Mart in Castle Town, Link can only effectively use the armor with Rupees. Instead of losing life, he loses Rupees if he is hit by an enemy. If he runs out of Rupees the armor will become dormant and will impede his progress as though he is wearing the Iron Boots. Interestingly, Jovani's house is full of what to appear to be gold coins which he obtained through selling his soul. His cat Gregal wonders what he and Jovani will do with all that money, indicating that gold coins are seen as a form of currency that apparently is used less commonly than Rupees. However its possible these coins are simply valuable treasure that can be sold or exchanged for Rupees like Ancient Gold Pieces in Spirit Tracks.

In Skyward Sword, the Mogma Mr. Tubert reveals Rupees are produced by Rupee Ore when it is struck which can be found inside the Thrill Digger area. Rupee Ore produces different denominations based on its color which match the denomination in question. However Mr. Tubert warns Link about hitting Black Rupee Ore which produces Rupoors. Like most races, Mogma value Rupees as valuable treasure and treasure hunting play an important role in Mogma culture. However Mr. Tubert prefers to host the Thrill Digger mini-game as his cave is full of Rupee Ore. Presumably Rupee Ore mining in Hyrule after Skyward Sword explains why Rupee Ore is absent in other titles that occur after Skyward Sword.

In Tri Force Heroes, Rupees are used as currency in Hytopia though Link can obtain Antique Coins as materials.Like Ancient Gold Piece, Antique Coins can be sold for Rupees, though they are also used as materials to create Outfits at Madam Couture's Boutique.

In Breath of the Wild, Rupees are much less common and more often Link obtains Rupees by selling items such as ore from Ore Deposits, Materials, Armor, Elixirs, and Food Dishes create via Cooking. As a result, most shops and merchants will give Link the option to sell items. Thus Link acts as somewhat of a travelling merchant selling items for Rupees. Link can acquire specific items for sale via various activities such as Wood by logging, acquire minerals and gemstones from mining Ore Deposits, Hylian Rice by cutting grass in Necluda, or Tabantha Wheat by cutting grass in Tabantha Frontier. Even items that sell for very little can make a decent profit if Link acquires large amount of them such as Apples or Wood which are among two of the most easily acquired materials. Each material generally is of some value though some common items sell for less than rare or uncommon ones. Legal restrictions against selling "Voe" (men's) clothing in Gerudo Town do not apparently apply to Hylian travelers as Link in disguise can sell any type of normally sellable clothing to merchants and shops in Gerudo Town without issue. Link must give an offering of Rupees to the 4 Great Fairies, as well as the Horse God, Malanya to restore their powers. Rupees can no longer be obtained by cutting grass, though they can occasionally be found under rocks, breaking Pots, or destroying Metal Crates. Rupees may also be obtained from Treasure Chests and dropped by certain enemies such as Treasure Octorok, Yiga Footsoldiers, and Yiga Blademasters. There is also a race of glowing rabbit-like spirits called Blupees, which are known to collect Rupees. Shooting a Blupee with an Arrow or hitting it with a melee weapon will cause the Blupee to drop Rupees and run off then disappear (as Blupees cannot be killed). The Korok Peeks theorizes Blupees may in fact create Rupees instead of simply collecting them as other sources suggest. Link may also randomly receive Rupees from rescued travelers. While most of the time Link will find green, blue, and red rupees, he may rarely find Purple, Silver, and Gold Rupees under rocks or by breaking pots, though finding higher value Silver and Gold Rupees in this manner is very rare compared to finding Purple Rupees. Note the Rupees Link found under rocks and breaking pots is determined randomly, though some pots are more likely to drop rupees such as the ones found in Goron City. Rupees no longer appear when cutting grass though certain materials can be obtained through cutting grass such as the aforementioned Hylian Rice and Tabantha Wheat, though Link can also find Restless Crickets, Hightail Lizards, and Hot-Footed Frogs which can be sold for Rupees. Interestingly, Hylians and Gerudo are shown to value gemstones which can fetch a large amount of Rupees when sold depending on the gems rarity, with Diamonds being the most valuable. Rubies appear as one of the gemstones Link can find in the game and have no relation to Rupees, though a female traveler Brokka who mines gemstone actually sings (which appears in a small text bubble that occasionally pop over peoples heads when Link walks near them) "Rupees over rubies." to herself when Link passes by her. Ironically, most Gorons consider gemstones to be unappetizing rocks and do not value them as other races such as Hylians and Gerudo. However some Gorons have discovered that Gemstones can be used as a valuable trade items and much of Goron City's economy is built around the gemstone and mineral ore trade. Link himself can use gemstones as a way to obtain a lot Rupees quickly by selling them to merchants and shops. Food Dishes create by cooking also tend to fetch more Rupees than the ingredients used to create them, though failed food dishes sell for very little. Some food dishes can easily sell for 100 Rupees or higher and allow Link to turn less valuable but common cooking ingredients such as Apples, Hylian Shrooms, and Hyrule Herbs into more valuable food dishes which he can then sell for Rupees. Interestingly, not all dishes or even materials sell for what one might think as Fairy Tonic and Fairies sell for which is quite odd given the usefulness and rarity of Fairies (However its possible that this is out of respect to Fairies which are sentient living creatures and to discourage catching and cooking them for profit). As in past titles, certain mini-games allow Link to win Rupees thus some such as the Treasure Chest Shop function as gambling with the Treasure Chest Shop in Lurelin Village being referred to directly as a gambling establishment and the fisherman Numar has even apparently developed a gambling problem to the point he will ask Link to loan him 100 Rupees promising to pay Link ten times (1000 Rupees) that if he wins though he apparently never wins as he always seems to end up flat broke. The Treasure Chest Shop itself is all based on chance and luck thus it is a poor method for acquiring Rupees. Other mini-games like Footrace tend to be better as they rely more on Link's skills. Certain side quests reward Link with Rupees and some open up potentially lucrative opportunities to sell specific items to certain individuals after specific side quests are completed such as Baked Apples to Juney or Flint to Jogo though the more Link sells to them the greater the payout.

Other appearances

Subseries warning: This article or section contains information on a subseries within the Legend of Zelda series and should be considered part of its own separate canon.

Link's Crossbow Training

Link's Crossbow Training Rupee Orange Rupee (Render)

Collecting Rupees increases Link's score and by breaking pots, skulls, and other destructible objects, an Orange Rupee will be released. These Rupees are worth 1,000 points initially, but their value will decrease the longer they are on-screen and thus must be shot at quickly to gain the highest amount of points.

Freshly-Picked Tingle's Rosy Rupeeland

Rupees are integral to the plot of Freshly-Picked Tingle's Rosy Rupeeland, as the main plot revolves around Tingle collecting enough Rupees to construct the Tower and thus gain entry into Rupeeland. Rupees are involved in almost all of the game's interactions, to the point where Tingle's health and Rupees are one and the same, and even starting a conversation with someone requires a payment of Rupees.

Hyrule Warriors

Hyrule Warriors Rupees Blue Rupee (Standard Rupee)

Rupees appear as currency in Hyrule Warriors. Like the canon series, Rupees appear by cutting grass, dropped by defeated enemies, or obtained by breaking Pots. Rupees appear as Green, Blue, and Red. Unlike past games, Rupees are collected automatically as soon as they appear (which was likely done to make collecting Rupees easier, so as to not distract the player from combat). Additionally, Rupees can be acquired by selling off extra weapons.

Hyrule Warriors Parasol 8-Bit Rupee (8-bit Parasol)

In the Majora's Mask DLC, special Rupee Competitions appear as Scenarios on the Termina Adventure Map. The goal of Rupee Competitions is to collect more Rupees than the Enemy. During these scenarios, Rupee Fairies can be collected to temporarily increase the amount of Rupees dropped by enemies.

The 8-Bit Rupee also appears as Agitha's 8-bit Parasol weapon in the Twilight Princess DLC.

Hyrule Warriors Rupees Gold Rupee (Rare Rupee)

There is also a Apothecary mixture called Rupee Festival that increases the amount of Rupees dropped for one battle, while the Rupee+ weapon skill that can increase the amount of Rupees earned in battle. When the mixture is in effect, it causes Silver and Gold Rupees to drop to signify the increase.

Hyrule Warriors Legends

Rupees return as the game's currency and play much the same role as in Hyrule Warriors. In addition to the Rupee Festival mixture and Rupee+ weapon skill, there is also a Rental Skill for Companion Fairies that increases the amount of Rupees found. Rupee Competitions also return in Adventure Mode.

However, due to the removal of 8-bit weapons, Agitha's 8-Bit Rupee Parasol weapon does not appear in Hyrule Warriors Legends.

Subseries warning: Subseries information ends here.

Non-canonical appearances

Non-canon warning: This article or section contains non-canonical information that is not considered to be an official part of the Legend of Zelda series and should not be considered part of the overall storyline.

Super Smash Bros. Brawl

A Green Rupee is featured as a sticker. Its sticker gives a +5 bonus to spinning attacks, and can be applied to anyone.

Mario Kart 8

Rupees take the place of Coins on Hyrule Circuit, a track available via DLC Pack 1.

Bayonetta and Bayonetta 2

In Bayonetta 2 and the Wii U version of Bayonetta, the titular character can equip the Hero of Hyrule costume set. This will change Halos, the standard currency of the game into Rupees. The Rupee pick up sound from the A Link to the Past will also play when picking them up. This change is purely aesthetic.

Non-canon warning: Non-canonical information ends here.

Differences in denominations

Game Green Blue Yellow Red Purple Orange Silver Gold Big (Green) Big (Blue) Big (Red) Big (Gold) Rupoor Rupee Shard Black
The Legend of Zelda 5 1
A Link to the Past 1 5 20
Link's Awakening 5 1 30
Ocarina of Time 1 5 20 50 200 5 - 200
Majora's Mask 1 5 20 50 200 100 - - 200
Oracle of Ages 1 10 5 100 200
Oracle of Seasons 1 10 1, 5, 20 5 100 200
Four Swords 1 5 20 50 100 200 - Makes a gold rupee worth 500 when 4 are collected Removes up to 80 rupees depending one how much is being carried
The Wind Waker 1 5 10 20 50 100 200
The Minish Cap 1 5 20 50 100 200
Twilight Princess 1 5 10 20 50 100 200
Phantom Hourglass 1 5 20 100 200 300 -10 or -50 -
Spirit Tracks 1 5 20 100 200 300
Skyward Sword 1 5 20 100 300 -10
A Link Between Worlds 1 5 20 50 100 300 -
Triforce Heroes 1 5 20 50 100 300 -
Breath of the Wild 1 5 20 50 100 300 -

Note: Due to the monochrome graphics of the Game Boy, the original version of The Legend of Zelda: Link's Awakening features Rupees that are identical in appearance, regardless of their value. However, confusion is usually avoided by the fact that all Rupees found "lying around" are worth one Rupee, and larger denominations appear only in chests – in which case the player is directly told how much they are worth anyway. In the original version of the game, the Rupees were in black and white, but in the DX version they are all blue, with the exception of the red ones in the Trendy Game and green ones in the Color Dungeon.

Also note: A bonus room in both Snake's Remains and Ancient Ruins in The Legend of Zelda: Oracle of Seasons is filled with dark Green Rupees and Yellow Rupees respectively. Unlike the normal Green Rupees, these Rupees cycle through different shadings and have a random value of 1, 5, 10, or 20 Rupees and the Yellow Rupees all equal to approximately 100 in total.

Descriptions from Breath of the Wild

Item name Description
Green Rupee "A single rupee. Its soft green glow puts a smile on your face."
Blue Rupee "Five rupees. Its shiny blue facets make you weak in the knees."
Red Rupee "20 rupees. Its red luster tickles your heartstrings."
Purple Rupee "50 rupees. Its violet glow fills your heart with generosity."
Silver Rupee "100 rupees. Its dazzling silver light reflects your beaming smile."
Gold Rupee "300 rupees! Its radiant golden shine illuminates your soul."


Although later games have been more consistent, the manual for the original Legend of Zelda referred to the gems as rubies, while the scrolling screen in the game itself called them rupies (singular rupy). Thus, the origin of this word is likely a misinterpretation of the word ruby rather than an intentional reference to the Indian currency, the Rupees. However in Breath of the Wild, Ruby are depicted as rare gemstones that have no relation to Rupees (other than the fact they can be sold for and/or purchased with Rupees). The gemstone miner Brokka ooccasionally hums a song to herself "Rupees over rubies." which may be a tongue-in-cheek reference to the old misinterpretation.

This is supported by the similarity between the び (bi) and ぴ (pi) characters in Japanese. In the Japanese versions, Rupee are named ルピー, Rupī. The spellings Rupees and rupies are often used interchangeably, although the former prevails in all recent games.

While in the Spanish versions, Rupees are similarly named Rupias, in the French versions, they are named Rubis, the French word for ruby.


See also