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Template:Dungeons

The Fortress of Winds is a location in The Minish Cap. It is large complex that was once inhabited by the Wind Tribe; however, they abandoned it and traveled to the Cloud Tops, making it serve as the third dungeon in the game.[1][2][3][4] Instead of receiving the Wind Element from this dungeon, which the Wind Tribe took with them to the skies, the Ocarina of Wind is obtained, allowing Link to fly to any uncovered Wind Crest in Hyrule.[3][5]

Themes and Navigation

The dungeon is effectively a three-dimensional maze, as it has three floors and rooms on the same floor are frequently not directly connected, moreso than in most other dungeons, and thus routes from one part of the dungeon to another tend to involve both horizontal travel through part of a given floor and vertical travel between floors via ladders or holes that Link must fall through. The main item is the Mole Mitts, which are instrumental in navigating the dungeon, as much of it is filled with earth that must be tunneled through to proceed.

Unusually for this game, the Fortress of Winds has a post-boss area. After defeating Mazaal, Link ascends to the roof of the dungeon, where he finds the Ocarina of Wind and a plaque telling of the Wind Tribe's departure to the Cloud Tops.[6]

Minor Enemies and Traps

Trivia

  • Mazaal, the dungeon's boss was originally designed to repel intruders from the fortress.[7] And apparently, it has done a good job, since there are no living enemies (that is except for the Keeses) to be found whatsoever.

Floors

Template:Refbar


TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita


  1. " The people who built the Wind Ruins. They now live above the clouds, suspended by their own magic ability to control the wind." — [[Wind Tribe Figurine]] (The Minish Cap)
  2. "Although we are of the Wind Tribe, we, too, once lived on the surface. Once, the place you call the Wind Ruins was, to us, a home." — Caprice (The Minish Cap)
  3. 3.0 3.1 "This is the home of the Wind Tribe. We left the surface long ago. Now, we guard the entrance to the Palace of Winds... ...In this palace, the Wind Element resides." — N/A (The Minish Cap)
  4. "Our tribe abandoned the place you call the Wind Ruins... With our magic, we moved our palace up into the skies. We are the Wind Tribe." — [[Siroc]] (The Minish Cap)
  5. "I do believe this is where the Tribe of the Winds once lived. Hm... So they've left for the heavens, and taken their element with them." — [[Ezlo]] (The Minish Cap)
  6. "We are the Tribe of the Winds. Long have we lived with the winds. We have mastered them. Now, we join them." — [[Stone tablet on the top floor]] (The Minish Cap)
  7. "Appears in the Fortress of Winds. Constructed by the Wind Tribe to repel intruders, this sturdy machine cannot be destroyed by any external force." — [[Mazaal Figurine]] (The Minish Cap)
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