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(Redirected page to Costume#The Lady's Ensemble)
 
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{{GameNav}}
#REDIRECT [[Costume#The Lady's Ensemble]]
 
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{{Future game}}
[[Category:Items in Tri Force Heroes]]
 
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{{Game
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|title = The Legend of Zelda: Tri Force Heroes
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|image = [[File:TFH Logo.png|200px]]<br>[[File:TFH NA Box Art.png|250px]]
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| caption=
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| developer= Nintendo, [[Grezzo]]
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| publisher= Nintendo
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| designer= [[Hiromasa Shikata]] (director)<br>[[Eiji Aonuma]] (producer)
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| released= {{release|na= October 23, 2015<ref>[https://twitter.com/NintendoAmerica/status/628958677291110401 Official Nintendo NA Twitter]</ref>|jp= October 22, 2015<ref>[http://www.nintendo.co.jp/3ds/ea3j/ Official Japanese Tri Force Heroes website]</ref>|eu= October 23, 2015<ref>[https://twitter.com/NintendoEurope/status/628838087376924676 Official Nintendo EU Twitter]</ref>|aus=October 24, 2015<ref>[https://twitter.com/NintendoAUNZ/status/628843384761774080 Official Nintendo AU NZ Twitter]</ref>}}
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| url=
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| esrb= E
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| pegi= 7
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| elspa=
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| cero= A
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| grb=
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| usk= 6
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| cb=
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| dejus=
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| gsrmr=
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| platforms= [[Nintendo 3DS]]
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| predecessor= {{ALBW}}
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| successor= [[Zelda Wii U|The Legend of Zelda Wii U]]
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| futuregame= yes
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}}
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'''''The Legend of Zelda: Tri Force Heroes''''' is the eighteenth official {{LZS}} game. It is slated to be released for the [[Nintendo 3DS]] on October 23, 2015. It was revealed during E3 2015 on June 16.<ref name="Digital Event">[https://www.youtube.com/watch?v=QPDPSezEkcY Nintendo Digital Event @ E3 2015]</ref><ref name="announcement trailer">[https://www.youtube.com/watch?v=7CMp3UzBPWs Nintendo 3DS - The Legend of Zelda: Tri Force Heroes E3 2015 Trailer]</ref>
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==Story==
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''Tri Force Heroes'' takes place in a fashion-forward land known as [[Hytopia]].<ref name="Kotaku details">{{Cite web|author=Jason Schreier|published=June 24, 2015|url=http://kotaku.com/a-bunch-of-zelda-triforce-heroes-questions-answered-1713657123|title=A Bunch Of Zelda: Triforce Heroes Questions, Answered|site=Kotaku}}</ref><ref>https://www.youtube.com/watch?v=R3-J36n8kzM</ref> The land's [[Princess Styla]] has been cursed by [[Sister Lady|a witch]] to wear a very ugly jumpsuit that she cannot take off.<ref name="Treehouse details">{{Cite web|author=Reece Heather|published=June 18, 2015|url=http://www.zeldauniverse.net/2015/06/18/nintendo-treehouse-footage-and-details-round-up-three-levels-two-bosses-gameplay-and-plot/|title=Nintendo Treehouse footage and details: Three levels, two bosses, gameplay and plot|site=Zelda Universe}}</ref> Her father, [[King Tuft]], is in need of a hero to save her, and sends out a notification asking for heroes to assemble,<ref name="Kotaku details"/> but there is more than one person claiming to be that hero.<ref name="Digital Event"/> A prophecy within the kingdom however, tells of three heroes that come together to form a [[Totem]]. The king firmly believes in this legend, and believes that those who meet this criteria are the true heroes.<ref name="Kotaku details"/>
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==Gameplay==
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''Tri Force Heroes'' is similar to the [[Four Swords Series|''Four Swords'' games]], in which [[Link]] is accompanied by two other [[Links]] (as opposed to three more in the ''Four Swords'' games) as part of the game's [[Multiplayer]]. These Links are depicted as green, red, and blue. The game supports download play, local wireless, and online co-op gameplay.<ref name="Treehouse Day 3">[https://www.youtube.com/watch?v=FnQl8A2vx4k Nintendo Treehouse Live @ E3 2015 Day 3 The Legend of Zelda: Tri Force Heroes]</ref> During online co-op, players can select the option to play with friends or to be matched with random players from the internet.<ref name="Concept">{{Cite web|author=Emilie Aul|published=July 6, 2015|url=http://www.zeldauniverse.net/2015/07/06/shikata-shares-more-on-tri-force-heroes-conception-online-aspects-and-costumes/|title=Shikata shares more on Tri Force Heroes’ conception, online aspects, and costumes|site=Zelda Universe}}</ref> The game also allows single-player gameplay, in which the other Links are replaced with dolls that the player can switch between during gameplay,<ref name="More Details">{{Cite web|author=Antonia Pohl|published=June 16, 2015|url=http://www.zeldauniverse.net/2015/06/16/aonuma-and-shikata-discuss-more-tri-force-heroes-gameplay-details/|title=Aonuma and Shikata discuss more Tri Force Heroes gameplay details|site=Zelda Universe}}</ref> similar to the single-player game in {{FSA}}.
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The game is strongly based off of {{ALBW}}' aesthetics, including its graphics, enemies, and its use of platforms at different elevations. The Links can climb atop one another to form a [[Totem]] that allows them reach higher elevations. The Links must cooperate with each other and coordinate their attacks to solve puzzles, such as one Link throwing a [[Bomb]] while the other shoots an [[Arrow]] at it. On-screen notifications also appear to inform the other Links of one Link's current state or idea, such as suggesting to form a totem. Several expressions can also be selected from the bottom screen, and can also be used to encourage the other Links or to express an idea or direction. Tapping on a Link's portrait on the touch screen will direct to their position, showing where they are.<ref name="Treehouse details"/> The three Links share the same [[Heart Container]]s, lives (appearing as [[Fairy|Fairies]]), and [[Rupee]]s. As in ''A Link Between Worlds'', there is also an [[Energy Gauge]] that depletes each time an item is used, and gradually recovers. Each Link has his own Energy Gauge.
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[[File:TFH Dolls.jpg|thumb|right|250px|Green Link with two dolls]]
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The game features 32 levels which are structured with four main areas each. Each level contains up to three different items that must be used to progress through them. At the end of each area is a [[Triforce]]-shaped portal that teleports the Links to another section. The levels currently known are [[The Forest]], [[The Temple]], [[The Fortress]], [[The Volcano]], and the [[Snowball Ravine]].<ref name="Treehouse details"/><ref>[https://www.youtube.com/watch?v=pCyknYNAo4s Nintendo Treehouse Live @ E3 2015 Day 1 The Legend of Zelda: Tri Force Heroes]</ref> Players can vote on which stage to go to from the stage selection screen while a timer ticks down. There are also [[Challenge Course]]s, in which players play through a more difficult version of the stages with limited items.<ref name="Treehouse Day 3"/>
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The Links can also dress up in multiple different costumes which grant specific abilities. These costumes can be either be purchased or crafted from materials found in levels.<ref name="Digital Event"/><ref name="Treehouse Day 3"/><ref name="More Details"/> Before starting a Stage, each Link must select a [[Costume]] to wear.<ref name="Treehouse details"/> The [[Hero Tunic]] is the default costume. The [[Spin Attack Attire]] allows Link to perform a stronger [[Spin Attack]]. The [[Lucky Loungewear]] allows Link a chance to escape from damage. The [[Big Bomb Outfit]] allows Link to use and pick up Bombs. The [[Kokiri Clothes]] allow Link to shoot three Arrows at once.<ref name="Treehouse details"/> The [[Goron Garb]] allows Link to swim through lava and walk through fire unharmed.<ref name="Treehouse Day 3"/> The [[Legend Dress]] makes [[Heart]]s appear from defeated enemies and grass more frequently.<ref name="Treehouse Day 3"/> A cat-themed and a [[Boomerang]]-themed Costume were also depicted in official artwork.
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In addition to the cooperative multiplayer, there is also a VS player mode referred to as the [[Coliseum]]. In this mode players battle against each other in timed stages, and can use various items found in these stages. The player who receives the least amount of damage at the end is declared the winner, and is awarded rare materials that can only be obtained from this mode.<ref>{{cite web|quote= The Coliseum can be visited through local or online multiplayer, and winning gives the players exclusive materials available only in this mode of play. With these materials players can craft better, more beneficial clothes that will give them an edge in competing.|author= Alex Aul|published= June 20, 2015|retrieved=August 22, 2015|url= http://zeldauniverse.net/2015/06/20/details-arise-regarding-tri-force-heroes-player-vs-player-mode/|title= Details arise regarding Tri Force Heroes Player vs. Player mode|site= Zelda Universe|type=}}</ref>
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==Game Information==
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===Development===
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Game director Hiromasa Shikata explained he wanted to make a multiplayer ''Zelda'' game, but wanted to stray away from the competitive nature of the ''Four Swords'' games and instead build a game where players would cooperate in a more serious ''Zelda'' setting.<ref name="Digital Event"/> The idea was initially inspired by the mechanic of switching Link over to [[Princess Zelda|Zelda]] in {{ST}}, which Shikata considered a form of multiplayer.<ref name="Concept"/> Shikata acknowledged the limitations players faced when playing {{FS}} and {{FSA}}, in that multiple link cables and [[Game Boy Advance]]s were required to have the full experience. The onset of the 3DS' wireless communication encouraged him to look into building a newer multiplayer game for the handheld.<ref name="Concept"/>
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Eiji Aonuma cited the 3D visuals and depth used in ''A Link Between Worlds'' as an inspiration, which he wanted to incorporate into the new game. This inspired the "totem" formation mechanic usable by the Links. Shikata added that a four-player totem was too tall, hence why the Links were reduced to just three.<ref name="Digital Event"/>
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Costumes were incorporated as a means of powering up the Links and their items, as Shikata wanted to include upgraded abilities similar to the enhanced items in ''A Link Between Worlds'', and felt that costumes would be a natural fit.<ref name="Treehouse Day 3"/> In an interview with The Verge, Shikata explained that voice chat was once considered for the game, but was dismissed as he felt it would be too stressful for players.<ref>{{Cite web|author=Emilie Aul|published=June 19, 2015|url=http://www.zeldauniverse.net/2015/06/19/voice-chat-was-considered-but-dismissed-for-tri-force-heroes/|title=Voice chat was considered but dismissed for Tri Force Heroes|site=Zelda Universe}}</ref> Expressive icons were instead added to convey messages and directions.
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===Timeline Placement===
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When asked about ''Tri Force Heroes''' place in the [[Zelda Timeline|''Zelda'' timeline]], Shikata stated that it had not yet been decided when the game would take place, as the game could easily take place in any spot in the timeline.<ref>{{Cite person|quote= The Zelda timeline is "complicated" and if you look at the history of Zelda you will see there are three branches. I can’t really designate which one of those branches we’re looking at, but as far as the design itself, we looked to Link Between Worlds. But it’s not – as far as a timeframe – it’s not before or after. We haven’t really settled on that.|name= Hiromasa Shikata|url= http://www.gameinformer.com/games/the_legend_of_zelda_triforce_heroes/b/3ds/archive/2015/06/17/you-won-39-t-be-saving-zelda-in-triforce-heroes.aspx|title= The Legend of Zelda: Triforce Heroes}}</ref> However, Julie Gagnon from Nintendo of Canada stated during an interview that the game is not part of the timeline.<ref>{{Cite person|quote= Triforce Heroes is completely different and not in the timeline of Zelda.|name= Julie Gagnon|url= http://nintendoenthusiast.com/news/nintendo-talks-annualization-of-franchises/|title= Nintendo Talks Annualization of Franchises}}</ref>
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==Listings==
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<!--do not add text to the following sections-->
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===[[Characters in Tri Force Heroes|Characters]]===
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===[[Bosses in Tri Force Heroes|Bosses]]===
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===[[Enemies in Tri Force Heroes|Enemies]]===
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===[[Stages in Tri Force Heroes|Stages]]===
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===[[Places in Tri Force Heroes|Places]]===
 
===[[Items in Tri Force Heroes|Items]]===
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===[[Tri Force Heroes Translations|Translations]]===
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===[[The Legend of Zelda: Tri Force Heroes/Credits|Credits]]===
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===[[Glitches in Tri Force Heroes|Glitches]]===
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==Gallery==
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{{GalleryPage|Gallery:Tri Force Heroes}}
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==External Links==
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*[http://www.zelda.com/tri-force-heroes/ Official North American Site]
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*[http://www.nintendo.co.jp/3ds/ea3j/ Official Japanese Site]
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{{Ref}}
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{{Names
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|ja= {{Japanese|ゼルダの伝説 トライフォース3銃士|Zeruda no Densetsu: Toraifōsu 3 Jūshi}}
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|jaM= The Legend of Zelda: The Three Triforce Musketeers
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{{Games}}
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[[Category:3D games]]
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[[Category:Multiplayer]]

Revision as of 22:28, 29 September 2015

Template:GameNav Template:Future game Template:Game The Legend of Zelda: Tri Force Heroes is the eighteenth official Template:LZS game. It is slated to be released for the Nintendo 3DS on October 23, 2015. It was revealed during E3 2015 on June 16.[1][2]

Story

Tri Force Heroes takes place in a fashion-forward land known as Hytopia.[3][4] The land's Princess Styla has been cursed by a witch to wear a very ugly jumpsuit that she cannot take off.[5] Her father, King Tuft, is in need of a hero to save her, and sends out a notification asking for heroes to assemble,[3] but there is more than one person claiming to be that hero.[1] A prophecy within the kingdom however, tells of three heroes that come together to form a Totem. The king firmly believes in this legend, and believes that those who meet this criteria are the true heroes.[3]

Gameplay

Tri Force Heroes is similar to the Four Swords games, in which Link is accompanied by two other Links (as opposed to three more in the Four Swords games) as part of the game's Multiplayer. These Links are depicted as green, red, and blue. The game supports download play, local wireless, and online co-op gameplay.[6] During online co-op, players can select the option to play with friends or to be matched with random players from the internet.[7] The game also allows single-player gameplay, in which the other Links are replaced with dolls that the player can switch between during gameplay,[8] similar to the single-player game in Four Swords Adventures.

The game is strongly based off of A Link Between Worlds' aesthetics, including its graphics, enemies, and its use of platforms at different elevations. The Links can climb atop one another to form a Totem that allows them reach higher elevations. The Links must cooperate with each other and coordinate their attacks to solve puzzles, such as one Link throwing a Bomb while the other shoots an Arrow at it. On-screen notifications also appear to inform the other Links of one Link's current state or idea, such as suggesting to form a totem. Several expressions can also be selected from the bottom screen, and can also be used to encourage the other Links or to express an idea or direction. Tapping on a Link's portrait on the touch screen will direct to their position, showing where they are.[5] The three Links share the same Heart Containers, lives (appearing as Fairies), and Rupees. As in A Link Between Worlds, there is also an Energy Gauge that depletes each time an item is used, and gradually recovers. Each Link has his own Energy Gauge.

TFH Dolls

Green Link with two dolls

The game features 32 levels which are structured with four main areas each. Each level contains up to three different items that must be used to progress through them. At the end of each area is a Triforce-shaped portal that teleports the Links to another section. The levels currently known are The Forest, The Temple, The Fortress, The Volcano, and the Snowball Ravine.[5][9] Players can vote on which stage to go to from the stage selection screen while a timer ticks down. There are also Challenge Courses, in which players play through a more difficult version of the stages with limited items.[6]

The Links can also dress up in multiple different costumes which grant specific abilities. These costumes can be either be purchased or crafted from materials found in levels.[1][6][8] Before starting a Stage, each Link must select a Costume to wear.[5] The Hero Tunic is the default costume. The Spin Attack Attire allows Link to perform a stronger Spin Attack. The Lucky Loungewear allows Link a chance to escape from damage. The Big Bomb Outfit allows Link to use and pick up Bombs. The Kokiri Clothes allow Link to shoot three Arrows at once.[5] The Goron Garb allows Link to swim through lava and walk through fire unharmed.[6] The Legend Dress makes Hearts appear from defeated enemies and grass more frequently.[6] A cat-themed and a Boomerang-themed Costume were also depicted in official artwork.

In addition to the cooperative multiplayer, there is also a VS player mode referred to as the Coliseum. In this mode players battle against each other in timed stages, and can use various items found in these stages. The player who receives the least amount of damage at the end is declared the winner, and is awarded rare materials that can only be obtained from this mode.[10]

Game Information

Development

Game director Hiromasa Shikata explained he wanted to make a multiplayer Zelda game, but wanted to stray away from the competitive nature of the Four Swords games and instead build a game where players would cooperate in a more serious Zelda setting.[1] The idea was initially inspired by the mechanic of switching Link over to Zelda in Spirit Tracks, which Shikata considered a form of multiplayer.[7] Shikata acknowledged the limitations players faced when playing Four Swords and Four Swords Adventures, in that multiple link cables and Game Boy Advances were required to have the full experience. The onset of the 3DS' wireless communication encouraged him to look into building a newer multiplayer game for the handheld.[7]

Eiji Aonuma cited the 3D visuals and depth used in A Link Between Worlds as an inspiration, which he wanted to incorporate into the new game. This inspired the "totem" formation mechanic usable by the Links. Shikata added that a four-player totem was too tall, hence why the Links were reduced to just three.[1]

Costumes were incorporated as a means of powering up the Links and their items, as Shikata wanted to include upgraded abilities similar to the enhanced items in A Link Between Worlds, and felt that costumes would be a natural fit.[6] In an interview with The Verge, Shikata explained that voice chat was once considered for the game, but was dismissed as he felt it would be too stressful for players.[11] Expressive icons were instead added to convey messages and directions.

Timeline Placement

When asked about Tri Force Heroes' place in the Zelda timeline, Shikata stated that it had not yet been decided when the game would take place, as the game could easily take place in any spot in the timeline.[12] However, Julie Gagnon from Nintendo of Canada stated during an interview that the game is not part of the timeline.[13]

Listings

Characters

Bosses

Enemies

Stages

Places

Items

Translations

Credits

Glitches

Gallery

The following is a gallery regrouping all of the currently hosted images of Gallery:Tri Force Heroes.



External Links

References

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese The Legend of Zelda: The Three Triforce Musketeers
Games

TLoZ Link Kneeling Artwork Zelda Logo BoTW Era BotW Link Shooting Artwork

Main SeriesSpin-OffOther