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{{Character
{{Enemy
 
|name = Wizzrobe
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|name = Falbi
|image = [[File:ALTTP Wizzrobe.png|275px]]
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|image = [[File:Falbi.png|150px]]
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|race = [[Hylian]]
|game = {{LOZ}}<br>{{ALTTP}}<br>{{LA}}<br>{{MM}}<br>{{OOA}}<br>{{OOS}}<br>{{FS}}<br>{{TWW}}<br>{{FSA}}<br>{{TMC}}<br>{{PH}}<br>{{ALBW}}
 
  +
|gender = Male
|other = [[The Legend of Zelda (Comic)|''The Legend of Zelda'' comic]]<br>''[[The Crystal Trap]]''<br>[[The Legend of Zelda: A Link to the Past (Comic)|''A Link to the Past'' comic]]<br>''[[Zelda: The Wand of Gamelon]]''<br>''[[Zelda's Adventure]]''
 
  +
|game = {{TP}}
|habitat =
 
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|era = [[Zelda Timeline#The Era of Twilight|Era of Twilight]]
|weapon = [[Sword]]<br>[[Bow]]
 
  +
|family =
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|theme music = [[File:Falbi's and Fyer's theme.ogg|noicon]]
 
}}
 
}}
  +
'''Falbi''' is a character in {{TP}}.
'''Wizzrobes''' are one of the more commonly recurring ''[[The Legend of Zelda (Series)|The Legend of Zelda]]'' enemies in the ''Zelda'' universe, appearing as early as {{TLoZ}} and as recently as {{ALBW}}.
 
{{TLoZManual|Wizzrobe|The Master of Movement. He appears here and there letting out magic spells that Link's little shield can't hold back. He's pretty strong. Watch out!}}
 
{{ALttPManual|Wizzrobe|This wizard appears and disappears using magic. You can only damage him only while he is visible. The Wizzrobe attacks using magical beams of energy.}}
 
==Characteristics==
 
[[File:WizzrobeTLOZ.png|left|150px]]
 
Wizzrobes, first seen in the original ''The Legend of Zelda'', have been quite the staple of the Zelda franchise, as they've been garbed in colorful outfits, wide-brimmed hats, teleporting and shooting energy beams and fireballs at Link even up to ''A Link Between Worlds''.<ref>{{Cite|Appears in the [[Palace of Winds]] and [[Dark Hyrule Castle]]. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell!|Wizzrobe figurine|TMC}}</ref> As stated earlier, these foes are known for their ability to shoot magical, energetic projectiles at Link: the orange variety in ''The Legend of Zelda'' set such a trend to follow throughout the later incarnations. The physical aspects of the original ''The Legend of Zelda'' Wizzrobes find their way into the titles of ''Link's Awakening'', ''A Link to the Past'', and even into ''Four Swords Adventures'' and ''The Minish Cap''; however, as later titles show, the diversity and appearance of the Wizzrobe change dramatically.
 
   
  +
==Biography==
Disappearing and teleporting have been popular facets of the Wizzrobe since its introduction in ''Majora's Mask'', as well, enabling the creature to engage Link through ambushes and surprise attacks, only adding more difficulty to a foe that fires accurate, wide-range projectiles.<ref name="Quote 1">{{Cite|Wizzrobe - Habitat: [[Tower of the Gods]] - Magic: Fire, summons - These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.|Wizzrobe figurine|TWW}}</ref> In many titles, but most distinguishably in ''The Wind Waker'', Wizzrobes make alarm sounds when they teleport, and upon reappearing, there is sometimes a flurry of white sparkles or beads that quickly appears, surrounding their position.
 
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Falbi is a former circus actor who owns the [[Falbi's Flight by Fowl|Flight by Fowl]] at [[Lake Hylia]],<ref>{{Cite book|quote= Falbi is a former circus member and is very tall, especially compared to the short Fyer down below.|book= Twilight Princess Game Guide|publisher= Prima Games|page= 13}}</ref> which allows [[Link]] to fly with [[Cucco]]s over the lake. He seems to be more cheerful and enthusiastic than [[Fyer]] when it comes to his job.
{{clear}}
 
   
  +
During the ending credits, Falbi is found alongside Fyer flying over the lake with Cuccos.
==Varieties==
 
===Color Differences===
 
[[File:Wizzrobe-green FS.png|right|50px|Wizzrobe in {{FS}}]]
 
[[File:Wizzrobe-red FS.png|right|50px|Red Wizzrobe in {{FS}}]]
 
[[File:Wizzrobe-blue FS.png|right|50px|Blue Wizzrobe in {{FS}}]]
 
Beginning with ''The Legend of Zelda'', Wizzrobes always have been distinguished in strength and behavior by color, a scheme that changes a bit between subsequent titles. ''The Legend of Zelda'' incorporates Wizzrobes of two colors, the stronger of the two maintains the ability to charge and shoot a flurry of beam attacks at Link at once.
 
   
 
==Trivia==
Seen most exclusively in ''Oracle of Ages'' and ''Oracle of Seasons'', the green variety of Wizzrobe stay in one place, disappearing and reappearing to attack Link with their beam attack. The red variety has a little more health than the green variety, and instead of staying in one spot, teleports all around the room, attacking in the same way. The blue Wizzrobe is the only variety that moves like a normal enemy, but it has the advantage of being able to make itself invulnerable to attack when changing direction. While it does this it can move through objects, but cannot harm Link. When vulnerable, the blue Wizzrobe starts attacking in a similar way to its other forms. It is faster in its attacks than the other two, and it also has the advantage of being able to move while attacking. The same coloration is seen in ''Four Swords'' and ''The Minish Cap'', however, the red version shoots fireballs,<ref>{{Cite|Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield fire magic. Hit them when they appear so they don't cast another spell!|Fire Wizzrobe figurine|TMC}}</ref> the blue version shoots ice blasts,<ref>{{Cite|Appears in the [[Palace of Winds]] and [[Dark Hyrule Castle]]. They wield ice magic. Hit them when they appear so they don't cast another spell!|Ice Wizzrobe figurine|TMC}}</ref> and there is even a fourth version, unique to ''Four Swords Adventures'' that prides itself in its [[Force Gem]]-sucking powers. In the Japanese versions, the red Wizzrobes are called Firerobes, and the blue ones are called Icerobes.
 
  +
*After freeing the Cuccos in [[Kakariko Village]], if [[Wolf Link]] talks to the white Cucco, it will say that his previous master mistreated it so it ran away.<ref>{{Cite|I just want to be a regular Cucco! ...That's why I ran away from my master.|White Cucco|TP}}</ref> If Link brings the gray Cucco to where the [[Goron]] is keeping watch and talks to it as a wolf, it will say that the other Cuccos flew in from Lake Hylia.<ref>{{Cite|The other Cuccos seem to have flown here in a great escape from Lake Hylia...|Gray Cucco|TP}}</ref>
  +
*According to {{HH}}, Falbi was originally intended to be female. He was to be either Fyer's wife or lover.<ref>{{Cite book|quote= In the concept art shown here, Fyer is male, as he is in his final design. Falbi, however, is female. It is unclear if they were meant to be lovers or husand and wife.|book= Hyrule Historia|publisher= Dark Horse Books|page= 186}}</ref>
   
  +
==Etymology==
{{figurine|TMC|Wizzrobe| Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They fire magic bolts from afar. Hit them when they appear so they don't cast another spell! |[[File:Wizrobe TMC.gif‎]]}}
 
 
{{Names
{{figurine|TMC|Fire Wizzrobe|Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield fire magic. Hit them when they appear so they don't cast another spell! |[[File:Wizrobe Fire TMC.gif‎]]}}
 
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|align= left
{{figurine|TMC|Ice Wizzrobe| Appears in the [[Palace of Winds]] & [[Dark Hyrule Castle]]. They wield ice magic. They're weak against fire, so attack with fire for a quick battle! |[[File:Wizrobe Ice TMC.gif‎]]}}
 
 
|en=
 
 
|enM=
===Physical Differences===
 
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|ja= {{Japanese|ラッカ|Rakka}}
[[File:MM Wizrobe(Intro).png|120px|left|The Wizzrobe mini-boss in Majora's Mask]]
 
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|jaM= Racca
====''Majora's Mask''====
 
 
|es=
Though a Wizzrobe also appears in ''[[The Legend of Zelda: Majora's Mask|Majora's Mask]]'', misspelled '''Wizrobe''',<ref>{{Cite|It's a {{Typo|Wizrobe|Wizzrobe}}. You'll get your chance right when it starts to attack. Be on the lookout for it!|Tatl|MM}}</ref> it is significantly different in appearance from previous Wizzrobes. Link first encounters the monster as a mini-boss within the [[Snowhead Temple]]. It tends to teleport to different pads across a room, and Link has to attack it while it is dancing but before it attacks. After Link damages it enough, it appears with illusionary copies and dances briefly before attacking with either fire or ice. To defeat it, Link has to guess which of the dancing spirits is the real Wizzrobe and attack before they teleport away (if standing in a good spot, [[Tatl]] proceeds to zoom over to the real one). Also, only the real Wizzrobe appears on the map.
 
 
|esM=
{{clear}}
 
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|esS= Jeremías
{{Tatl|Wizzrobe|It's a {{Typo|Wizrobe|Wizzrobe}}. You'll get your chance right when it starts to attack. Be on the lookout for it!}}
 
 
|esSM=
 
 
|esL=
 
 
|esLM=
{{ImageCaption|image=File:Wizzrobe.png|size=130px|align=right|caption=The '''Wizzrobe''' mini-boss in ''The Wind Waker''|captionalign=center}}
 
  +
|fr= Lakka
 
 
|frM=
====''The Wind Waker'' and ''Phantom Hourglass''====
 
 
|frF=
In {{TWW}}, Wizzrobes are characterized by their [[Wikipedia:Toucan|toucan]]-like heads. They usually wear dark cloaks with a red hood. There are also three groups of Wizzrobes that wear white cloaks and are found on top of the three triple-platforms in the [[Great Sea]].<ref>{{Cite book| quote= Sail to [Seven-Star Isles and go to] the trio of Sea Platforms and climb the middle Sea Platforms ladder. Defeat the first [white] Wizzrobe that attacks you to reveal a chest there. Defeat the next [white] Wizzrobe to reveal a chest on the north Sea Platform. Defeat the final two [white] Wizzrobes to reveal a chest on the South Sea Platform.| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 150}}</ref> There is also a more powerful version of the Wizzrobe, who wears a red cloak and an [[wikipedia:Inca civilization|Incan]]-like crown. It is the mini-boss in the [[Wind Temple]].<ref>{{Cite book| quote= B1, room 3 [of the Wind Temple] is an arena in which you must fight a special mini-boss Wizzrobe.| book= The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 101}}</ref> He has the sole power of summoning other Wizzrobes,<ref>{{Cite|Wizzrobe (Boss) - Habitat: [[Wind Temple]] - Magic: Summons - These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable.|Wizzrobe (Boss) figurine|TWW}}</ref> as well as enemies such as [[Darknut]]s and [[Moblin]]s. A one-hit kill, even for the Wizzrobe mini-boss, is to freeze it with an [[Ice Arrow]], and toss it at a wall or crush it with the [[Hammer#Skull Hammer|Skull Hammer]]. When Link defeats this mini-boss, he receives the [[Hookshot]].<ref>{{Cite book| quote= Once all enemies are defeated, a chest appears in the middle of the room. Open it to receive the Hookshot.| book: The Legend of Zelda: The Wind Waker| publisher= Prima Games| page= 101}}</ref>
 
 
|frFM=
 
 
|frC=
[[File:Wizzrobe PH.png|Wizzrobe in Phantom Hourglass|left]]
 
 
|frCM=
Wizzrobes return in {{PH}} after their drastic change in ''The Wind Waker''. They retain the bird masks, but are slightly smaller and carry large scythes instead of wands. In spite of the aesthetic similarities, they take on a completely new role in this game. They appear only in the [[Temple of the Ocean King]] and do not use their traditional magic. Instead, they are invisible until right before they attack, and will sneak up to steal time away from the {{it|Phantom Hourglass}} with a swipe of their scythes. They appear as skulls on the map on the top screen, which is the only way to track them without coming in range of their attacks. They can be useful, however, since beating one earns Link 30 more seconds while they can only steal 15 at a time.
 
  +
|de= {{de|Dumnus}}
 
 
|deM=
{{Clear|left}}
 
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|it= Mentore
{{Tingle|Wizzrobe|A '''Wizzrobe!'''<br><br>Get up close and slash it with the sword!}}
 
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|itM=
{{clear|left}}
 
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|pt=
{{figurine|TWW|Wizzrobe| Habitat: [[Tower of the Gods]]<br>Magic: Fire, Summons<br>These mighty mages are adept at wielding flame and summoning other creatures to their aid. The only way to defeat them is to try to predict their movements and attack them during the brief moments that they assume physical form.|[[File:Wizzrobe Figurine TWW.png‎|120px]]}}
 
  +
|ptM=
{{figurine|TWW|Wizzrobe|Habitat: [[Wind Temple]]<br>Magic: Summons<br>These high-level mages use the magic of summoning to aid them in battle. They are the only Wizzrobes that can summon other Wizzrobes, which makes them formidable. |[[File:Wizzrobe Figurine2 TWW.png‎|120px]]}}
 
  +
|ptP=
 
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|ptPM=
==Wizard==
 
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|ptB=
[[File:Wizzrobe AoL.png|The Wizard from ''The Adventure of Link''|right|50px]]
 
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|ptBM=
The '''Wizard'''<ref>{{cite book|quote=Connected to a bridge by the mainland, the island is the home of the fourth Palace wherein live a host of Wizards and other beings.|book=Nintendo Power Volume 4|publisher=Nintendo of America|page=32}}</ref> is an enemy in {{AOL}} that is very similar in behavior to a Wizzrobe. Like Wizzrobes, they appear and disappear while firing magic at Link. Unlike Wizzrobes, they are impervious to [[Link]]'s sword, and can only be defeated by reflecting their magic back at them using the [[Magic of The Adventure of Link#Reflect|Reflect]] magic.<ref>{{cite book|quote=With the magic of Reflect Link's shield now repels the spells cast by Wizards and shoots them back.|book=Nintendo Power Volume 4|publisher=Nintendo of America|page=32}}</ref> Also unlike Wizzrobes, they only appear in Palaces and are therefore likely placed by the old [[King of Hyrule (The Adventure of Link)|King of Hyrule]] as guardians rather than being followers of [[Ganon]]. Their leader is [[Carock]].
 
  +
|nl=
{{clear}}
 
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|nlM=
 
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|ru=
==Weaknesses==
 
  +
|ruM=
For the most part, the most original Wizzrobe form is weak to conventional weaponry such as the [[sword]], [[arrow]]s, [[bomb]]s, and the like, although in ''Link's Awakening'' they are invulnerable to swords. However, the more important aspect of battling these foes is catching them before they teleport and disappear. The incarnations seen in ''The Wind Waker'' are sometimes too far out of reach for the typical sword strike, appearing in the air, so use of the [[Fire Arrow]] or any other arrow proves successful in the long run over sword usage. Interestingly, the ice Wizzrobe seen in ''Four Swords'' and ''all'' types of Wizzrobe - not just Ice ones - in ''The Minish Cap'' are instantly killed by the [[Lantern]].
 
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|ko=
 
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|koM=
==Other Appearances==
 
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|ch=
{{noncanon|Start}}
 
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|chM=
===''The Legend of Zelda'' comic===
 
  +
|chT=
[[File:Wizzrobe VC.png|thumb|left|A Wizzrobe from the comics]]
 
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|chTM=
The Wizzrobes in the [[The Legend of Zelda (Comic)|''Legend of Zelda'' comic]] highly resemble their original artwork depiction from ''The Legend of Zelda''. Although a Wizzrobe makes a brief appearance in ''[[The Legend of Zelda (Comic)/Issue 1#He Also Serves|He Also Serves]]'',<ref>{{cite book|quote=When do we spring the trap, Wizzrobe?|book=The Legend of Zelda|publisher=Valiant Comics|page=9 [He Also Serves]}}</ref> these foes play a more important role in ''[[The Legend of Zelda (Comic)/Issue 2#To the First Power|To the First Power]]'' and, to an extent, in ''[[The Legend of Zelda (Comic)/Issue 4#Queen of Hearts|Queen of Hearts]]''.
 
  +
|chS=
 
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|chSM=
In ''To the First Power'', a Wizzrobe commands several of Ganon's minions to tie Link up after Zelda heads inside the [[Eagle Labyrinth]] to train against Ganon's minions. However, the Wizzrobe reveals to Link that he filled the Eagle Labyrinth with the most dangerous of enemies so that Zelda may not stand a chance up against them.<ref>{{cite book|quote=Grab him! Without his weapons, he's helpless! You thought Eagle Labyrinth was a safe place for Zelda to hone her battle skills! Fool! I filled it with the most lethal enemies in Ganon's army! She won't stand a chance! Let my teleportation spell carry us to the final room of the labyrinth!|book=The Legend of Zelda|publisher=Valiant Comics|page=2}}</ref> Although Link confronts the Wizzrobe and tells him that capturing Zelda will do no good since he is the one that Ganon wants, the Wizzrobe confesses that he is not interested in following Ganon's orders anymore.<ref>{{cite book|quote=Why go to all this trouble to get Zelda, Wizzrobe? I'm the one Ganon wants! / Ganon's desires don't interest me! I'm finished following that loser!|book=The Legend of Zelda|publisher=Valiant Comics|page=2}}</ref> He elaborates that he has gathered many other minions who feel the same way, and as soon as he destroys Link and Zelda, all of Ganon's minions will join his renegade army, leaving Ganon to fail.<ref>{{cite book|quote=I've gathered many of Ganon's minions who feel the same! Ganon has never been able to stop you OR Zelda! But, if I can destroy you both, Ganon's minions will join my renegade army...and Ganon himself will fall!|book=The Legend of Zelda|publisher=Valiant Comics|page=2}}</ref>
 
  +
}}
 
Eventually, Zelda makes her way to where the Wizzrobe and Link are, delighting the foe since he will now be able to defeat her himself.<ref>{{cite book|quote=I don't know how you got past my renegade army, princess! But I'm delighted that I get to destroy you myself!|book=The Legend of Zelda|publisher=Valiant Comics|page=9}}</ref> The Wizzrobe shoots a magic beam at her, which Zelda dodges and quickly fires an arrow from her bow towards the foe, making it fall into a fire pit that sends the Wizzrobe back to Ganon.<ref>{{cite book|quote=Zelda: And you picked on the WRONG princess, Wizzrobe!<br>Wizzrobe: Nooo! This will send be back to Ganon!|book=The Legend of Zelda|book=The Legend of Zelda|publisher=Valiant Comics|page=10}}</ref> The story ends with the Wizzrobe kneeling in front of Ganon while the Prince of Darkness praises him since he could make use of a "deceitful and treacherous" man like him.<ref>{{cite book|quote=So...you plotted behind my back! You, Wizzrobe, are deceitful and treacherous! [...] Good! I can USE a man like you.|book=The Legend of Zelda|publisher=Valiant Comics|page=10}}</ref>
 
 
The Wizzrobe in ''Queen of Hearts'' is in charge of securing the magic container that holds all of [[Queen Seline|Queen Seline's]] magical powers.<ref>{{cite book|quote=The magic container is the key--! If we can break it open, my powers will return!|book=The Legend of Zelda|publisher=Valiant Comics|page=8}}</ref> When Link and Seline make their way to where the magic container is, they are confronted by a Wizzrobe and a horde of Ganon's other minions. Link is then heavily injured and faints, and before the Wizzrobe can finish him off, Zelda appears and shoots an arrow at the magic container,<ref>{{cite book|quote=Get away from my friends, you creep!|book=The Legend of Zelda|publisher=Valiant Comics|page=9}}</ref> restoring Seline's powers and allowing her to easily defeat the Wizzrobe and the rest of the enemies.<ref>{{cite book|quote=Ah! My powers have returned! Now then, little wizard....it's time for you to learn about REAL magic.|book=The Legend of Zelda|publisher=Valiant Comics|page=9}}</ref>
 
{{Clear|left}}
 
 
===''The Crystal Trap''===
 
{{Main|Madame Grusha}}
 
[[File:Gamelon Wizzrobe.jpg|thumb|150px|Wizzrobe in ''The Wand of Gamelon'']]
 
A Wizzrobe disguised as a [[Fortune Teller]] appears in ''[[The Crystal Trap]]''. Known as [[Madame Grusha]], she resides in the [[Town of Ruto]]. If Zelda visits Madame Grusha's hut, she will guess that Zelda has traveled far and that she is [[Fairy's Scroll|seeking three things]]. The fortune-teller goes on to explain that she knows how to help the princess, but she cannot speak of it in their current location and asks that Zelda follow her into her inner sanctum.<ref>{{cite book|quote='Grusha can see far. You are seeking three things.' 'That's right!' Zelda cries. 'I can help you,' Grusha whispers. 'But I can't speak of it here. Come into my inner sanctum.' She starts to lead Zelda into the other room.|book=The Crystal Trap|publisher=Archway|page=116}}</ref> Following Madame Grusha will lead to Zelda's death, while deciding to not follow her will result in a fight between Zelda and the Wizzrobe, along with some [[Moblin]]s; however, the princess will manage to defeat both enemies and come out of the hut alive.<ref>{{cite book|quote='He's going to cast a spell!' Zelda guesses. She grabs a mirror off the wall and holds it up as a shield just as the wizzrobe lowers his staff. There's a flash of red light. The spell hits the mirror--and bounces back across the room. The wizzrobe and the moblin freeze where they stand. The spell has turned them to stone!|book=The Crystal Trap|publisher=Archway|page=27}}</ref>
 
 
===''The Wand of Gamelon''===
 
In the non-canon CD-i game ''[[Zelda: The Wand of Gamelon]]'', a single Wizzrobe appears as an individual character and "boss" who has kidnapped [[Characters in Zelda: The Wand of Gamelon#Lady Alma|Lady Alma]]. He is fought in the Shutoy Lake Tower, and is killed by reflecting his "disintegration spell" at him. He is most likely the one who put Link in the mirror. In this game, he looks very different from the canonical version of the species, now resembling a green-skinned, humanoid wizard with a purple cloak.
 
 
===''A Link to the Past'' comic===
 
[[File:Wizzrobe's Trap.png|thumb|right|Link caught in the Wizzrobe's trap]]
 
A Wizzrobe is featured in Chapter 9 of the [[The Legend of Zelda: A Link to the Past (Comic)|''A Link to the Past'' comic]]. After Link exits the [[Swamp Palace (A Link to the Past)|Swamp Palace]], he hears [[Princess Zelda]] contact him telepathically from beyond the [[Misery Mire (A Link to the Past)|wasteland]].<ref>{{cite book|quote='''Zelda:''' Link!<br>'''Link:''' Zelda?! Is that you?! <br>'''Zelda:''' I...am...nearby... Hurry!|book=A Link to the Past|publisher=Nintendo Power|page=9}}</ref><ref>{{Cite book|quote=Can't you hear her? Zelda is calling from beyond the wasteland!|book=A Link to the Past|publisher=Nintendo Power|page=9}}</ref> [[Epheremelda]], who cannot hear Zelda's calling, advises Link against going to the wasteland since it is too dangerous.<ref>{{cite book|quote=Now you're hearing things! Anyway, the wasteland is '''way''' too '''harsh'''! Once you get in there, you can't escape!|book=A Link to the Past|publisher=Nintendo Power|page=9}}</ref> Link disregards her suggestion,<ref>{{Cite book|quote=If this wasteland is as dangerous as you say it is, I've got to get Zelda out of there right away!|book=A Link to the Past|publisher=Nintendo Power|page=10}}</ref> heading into the wasteland where stumbles into an oasis from where Zelda is calling his name. The young hero ventures in and finds her,<ref>{{cite book|quote=It's some kind of oasis! This must be where Zelda is being held! Zelda! I'm on my way! [...] Can it be? Zelda! I finally found you!|book=A Link to the Past|publisher=Nintendo Power|page=11}}</ref> but as he remembers the [[Maiden]]'s words of Zelda being inside a [[Turtle Rock (A Link to the Past)|turtle rock]],<ref>{{cite book|quote=But wait... The girl in the crystal said Zelda was in a rock shaped like a turtle...|book=A Link to the Past|publisher=Nintendo Power|page=12}}</ref> the princess turns out to be an illusion made by a Wizzrobe, who promptly captures Link and conjures [[Vitreous]] from the swamp to devour him.<ref>{{cite book|quote=You walked right into my trap, tasty morsel! This is Misery Mire, world famous for its fine aroma of Swamp Gas. You're just in time for dinner with Sir Vitreous, the master of this place... Dinner, with you as the main course!|book=A Link to the Past|publisher=Nintendo Power|page=12}}</ref> However, a whirlpool is created that engulfs both Vitreous and the Wizzrobe, and from beneath [[Zora (A Link to the Past Comic)|Zora]] appears to rescue Link.
 
 
===''Hyrule Warriors''===
 
Wizzrobes are not confirmed to appear, but one of the main antagonists, [[Wizro]], resembles a Wizzrobe both in appearance and in name.
 
{{noncanon|End}}
 
 
==Trivia==
 
*While Wizzrobes are not present in {{TP}}, [[Zant Mask]]s use the same attack strategy as the Wizzrobes from ''The Wind Waker'', teleporting back and forth and firing magic blasts at [[Link]].
 
*The Wizzrobe designs (except from ''Majora's Mask'', ''The Wind Waker'' and ''Phantom Hourglass'') are similar to the [[wk:Simirror|Simirror]] enemy from the [[wk:Kirby (series)|''Kirby'' series]]. They also resemble the Black Mage of the [[wikipedia:Final Fantasy|''Final Fantasy'' series]].
 
*The beeping sound that Wizzrobes emit in ''The Wind Waker'' when they appear or teleport is similar to the sound that plays when [[Ganon]] teleports in {{ALttP}}.
 
*[[Blaaz]], the boss of The Temple of Fire in ''Phantom Hourglass'', appears to be slightly based off of the Wizzrobe. It shares a similar appearance and attack strategy to Wizzrobes of the past, especially Wizzrobes of ''The Wind Waker''.
 
   
 
==Gallery==
 
==Gallery==
 
<gallery>
 
<gallery>
  +
File:Falbi36.png|Falbi concept art
File:WizzrobeOrange.png|Orange Wizzrobe in ''The Legend of Zelda''
 
File:WizzrobeBlue.png|Blue Wizzrobe in ''The Legend of Zelda''
 
File:Wizard.png|Wizards from ''The Adventure of Link''
 
File:Wizzrobe ALttP.png|Wizzrobe as seen in ''A Link to the Past''
 
File:PurpleWizzrobeALttP.png|Purple Wizzrobe found in the [[Ganon's Tower]] in ''A Link to the Past''
 
File:WizrobeOracleGreen.png|Wizzrobe in ''Link's Awakening''
 
File:WizzrobeInS.png|[[Light World]] Wizzrobe as seen in {{AST}}
 
File:MM_Wizrobe(Attack).png|"Wizrobe" in ''Majora's Mask''
 
File:WizrobeOracleRed.png|Red Wizzrobe in the ''Oracle'' titles
 
File:WizrobeOracleBlue.png|Blue Wizzrobe in the ''Oracle'' titles
 
File:WizzrobeSummonWW.png|The start of the fight against the Wizzrobe mini-boss
 
File:White Wizzrobe TWW.png|A white Wizzrobe from ''The Wind Waker''
 
File:WizzrobeFSA.png|A Wizzrobe from ''Four Swords Adventures''
 
File:Wizzrobe MC.gif|Wizzrobe in ''The Minish Cap''
 
File:Wizzrobe Fire MC.gif|Fire Wizzrobe in ''The Minish Cap''
 
File:Wizzrobe Ice MC.gif|Ice Wizzrobe in ''The Minish Cap''
 
File:ALBW Wizzrobe.png|Fire Wizzrobe in ''A Link Between Worlds''
 
File:Wizzrobe ice aLBW.png|Ice Wizzrobe in ''A Link Between Worlds''
 
File:RedWizrobeLoZArt.png|Million Publishing guide artwork of an orange Wizzrobe in ''The Legend of Zelda''
 
File:BlueWizrobeLoZArt.png|Million Publishing guide artwork of a blue Wizzrobe in ''The Legend of Zelda''
 
File:HW Wizzro - Standard Outfit (Master Quest).png|[[Wizzro]] with a re-color costume based off the Blue Wizzrobes in {{HW}}.
 
 
</gallery>
 
</gallery>
 
{{See Also|Mago|Carock|Wizzro}}
 
   
 
{{Ref}}
 
{{Ref}}
<br>
 
{{Names Table
 
|name1=Wizzrobe
 
|name2=Fire Wizzrobe
 
|name3=Ice Wizzrobe
 
|name4=Wizard
 
|name5=Red Wizzrobe
 
 
|en1= Wizzrobe
 
|en2= Firerobe
 
|en3= Icerobe
 
|en4= Wizard
 
|en5= Red Wizzrobe
 
 
|ja1= {{Japanese|ウィズローブ|Wizurōbu|Wizzrobe|3}}<br>{{Japanese|カマバド|Kamabado|Bad Sickle|3}}{{ExpGame|PH}}
 
|ja2= {{Japanese|ファイアローブ|Faiarōbu|Firerobe|3}}
 
|ja3= {{Japanese|アイスローブ|Aisurōbu|Icerobe|3}}
 
|ja4= {{Japanese|ウィズザール|Wizuzāru|Wizzar|3}}
 
 
|es1= {{exp|To invoke (Latin)|Invocantis}}
 
|es2=
 
|es3=
 
|es4=
 
|es5= Grande Invocantis
 
 
|fr1= {{exp|Sorcerer|Sorcier}}
 
|fr2= Sorcier de Feu
 
|fr3= Sorcier de Glace
 
|fr4=
 
|fr5= Ruoge Sorcier
 
 
|de1= [[Zeldapendium:Pyromagus|Pyromagus]]
 
|de2= [[Zeldapendium:Pyromagus|Pyromagus]]
 
|de3= [[Zeldapendium:Eis-Pyromagus|Eis-Pyromagus]]
 
|de4= [[Zeldapendium:Zaurob|Zaurob]]
 
|de5= [[Zeldapendium:Pyromagus|Pyromagus der Meisterklasse]]
 
 
|it1= {{exp|Shamanix|Sciamanix}}
 
|it2=
 
|it3=
 
|it4= Tunica{{ExpGame|TMC}}
 
|it5= Re della Sciamanix
 
 
|ko1=
 
|ko2=
 
|ko3=
 
|ko4=
 
 
|ch1=
 
|ch2=
 
|ch3=
 
|ch4= }}
 
   
 
[[Category:Hylians]]
{{Bosses|MM}}
 
  +
[[Category:Hyruleans]]
{{HumanEnemy}}
 
 
[[Category:Characters in Twilight Princess]]
{{Enemies}}
 
{{WarmEnemy}}
 
{{IceEnemy}}
 
[[Category:Enemies in The Legend of Zelda]]
 
[[Category:Enemies in The Adventure of Link]]
 
[[Category:Enemies in A Link to the Past]]
 
[[Category:Enemies in Link's Awakening]]
 
[[Category:Enemies in Majora's Mask]]
 
[[Category:Enemies in Oracle of Ages]]
 
[[Category:Enemies in Oracle of Seasons]]
 
[[Category:Enemies in Four Swords]]
 
[[Category:Enemies in The Wind Waker]]
 
[[Category:Enemies in Four Swords Adventures]]
 
[[Category:Enemies in The Minish Cap]]
 
[[Category:Enemies in Phantom Hourglass]]
 
[[Category:Enemies in A Link Between Worlds]]
 
[[Category:Enemies in Zelda's Adventure]]
 
[[Category:Mini-Bosses]]
 

Revision as of 04:00, 7 February 2016

Template:Character Falbi is a character in Twilight Princess.

Biography

Falbi is a former circus actor who owns the Flight by Fowl at Lake Hylia,[1] which allows Link to fly with Cuccos over the lake. He seems to be more cheerful and enthusiastic than Fyer when it comes to his job.

During the ending credits, Falbi is found alongside Fyer flying over the lake with Cuccos.

Trivia

  • After freeing the Cuccos in Kakariko Village, if Wolf Link talks to the white Cucco, it will say that his previous master mistreated it so it ran away.[2] If Link brings the gray Cucco to where the Goron is keeping watch and talks to it as a wolf, it will say that the other Cuccos flew in from Lake Hylia.[3]
  • According to Hyrule Historia, Falbi was originally intended to be female. He was to be either Fyer's wife or lover.[4]

Etymology

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Racca
French-speaking countries French Lakka
Federal Republic of Germany German Dumnus
Italian Republic Italian Mentore
Kingdom of Spain SpanishEU Jeremías

Gallery

References

  1. Template:Cite book
  2. "I just want to be a regular Cucco! ...That's why I ran away from my master." — White Cucco (Twilight Princess)
  3. "The other Cuccos seem to have flown here in a great escape from Lake Hylia..." — Gray Cucco (Twilight Princess)
  4. Template:Cite book