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{{Item
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{{Animal
|name = Wind Waker
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|name = Fishman
|image = [[File:Wind_Waker_wand.png‎|200px]]
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|image = [[File:TWWHD Fishman Artwork.png|200px]]
  +
|caption =
|game = ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''
 
  +
|title =
|uses = Conducting melodies
 
  +
|species = [[Fish]]
|comp = [[Ocarina of Time (Item)|Ocarina Of Time]]
 
  +
|gender = Male
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|other =
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|game = {{TWW}}
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|era = [[Zelda Timeline#The Era of the Great Sea|Era of the Great Sea]]
  +
|family =
  +
|voice actor(s) =
  +
|nocat = *
 
}}
 
}}
The '''Wind Waker''' is an important item that is central to the plot of ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''.
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The '''Fishman''' is a wise and witty creature, found all across the [[Great Sea]] in {{TWW}}.
   
  +
==Biography==
==Location and Uses==
 
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Fishmen know much about the sea and will give [[Link]] many tips and words of knowledge about everything. They are also great cartographers and will fill in portions of the [[Sea Chart]] for [[Link]] in exchange for a [[All-Purpose Bait|small dinner]].<ref>{{Cite|If you see a fish leaping out of the water when you sail near an island, sail up to it and spread bait out on the water's surface. [...] See, the baiting process allows you to get a chart of the island, along with any info that might be of use to you.|Fishman|TWW}}</ref> The Fishmen will also provide hints on each island's secrets.
[[File:Wind Waker.png|left|100px|The Wind Waker, as seen in-game]]
 
The Wind Waker is a magical conductor's baton that is given to Link by the [[King of Red Lions]] when he reaches [[Dragon Roost Island]]. Long ago, it was used by the [[Daphnes Nohansen Hyrule|King of Hyrule]] to conduct the [[Sage]]s when they played their song to call upon the gods.<ref>{{Cite|That Wind Waker you hold was used long ago to conduct us sages when we played our song to call upon the gods. In those days, it was always the king who conducted for us...|Fado|The Wind Waker}}</ref>
 
   
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After obtaining the [[Bow]] and [[Arrow]], Link can play a minigame with him to help relieve his body aches.<ref>{{Cite|That's a fine-looking bow you got there! Where'd you get that? If you're not in any kind of hurry, why don't you stop and play with me a bit?|Fishman|TWW}}</ref><ref>{{Cite|See, I've been having some ferocious body aches that only acupuncture can cure!|Fishman|TWW}}</ref> The Fishman will jump out of the water ten times, where Link must shoot him with an arrow.<ref>{{Cite|I'll give you 10 arrows for that bow of yours, and I want you to aim those suckers at me when I leap out of the sea! Yeah! See if you can't peg me with 'em!|Fishman|TWW}}</ref> The reward for this is 10 [[Rupee]]s for every successful hit and 200 Rupees for a perfect score.<ref>{{Cite|For each arrow you nail me with, I'll give you 10 Rupees...and if you hit me all 10 times, I'll give you 200 Rupees!|Fishman|TWW}}</ref> Interestingly enough, the arrows remain stuck in the Fishman's body after the completion of the game.
The Wind Waker is said to have the power to change the direction of the [[wind]], as well as being able to call upon and borrow the power of the gods.<ref>{{Cite|This conductor's baton can call upon and borrow the power of the gods|King of Red Lions|The Wind Waker}}</ref> Link uses this to move around the [[Great Sea]] with much ease in ''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]''. It also has the power to open doors to ancient temples, awaken the sage within someone, allow him to [[Ballad of Gales|travel in cyclones]], [[Command Melody|take control]] of others and more.
 
   
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One of these Fishmen associated regularly with a woman named [[Gillian]] who works at the Cafe on [[Windfall Island]].<ref>{{Cite|I wonder how long it's been since the light in Windfall's lighthouse went dark... [...] I used to gaze at it with dear Gillian...|Fishman|TWW}}</ref>
According to an interview with [[Eiji Aonuma]] in the documentary ''[[Zelda no Video]]'', the idea that eventually evolved into the Wind Waker initially started off as a [[wikipedia:Theremin|theremin]]-like device.<ref>{{Cite web| retrieved = 2013-09-25 | url= https://www.youtube.com/watch?v=QGDznMLLyIo| title=The History of Zelda Documentary (Full)| site= Youtube}}</ref>
 
{{Clear}}
 
   
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{{figurine|TWW|Fishman|Birthplace: The Great Sea.<br>Personality: Honorable, dutiful, and surly.<br>Apparently, these fish were aided long ago by the King of Red Lions, which is why they're now willing to offer Link valuable information.<br>Unfortunately, much of their information is off the mark. For many long years they have suffered from stiff necks, but none of them know how to cure it.|[[File:Fishman Figurine.png|100px]]}}
==The Songs==
 
{{ImageCaption
 
|image = File:WW Link.png
 
|size = 150px
 
|align = right
 
|caption = [[Link]] conducting a song using the '''Wind Waker'''.
 
|captionalign = center
 
}}
 
There are six total Wind Waker songs that can be learned throughout the course of the game.
 
 
By moving the Control Stick, songs can be conducted in 3/4, 4/4, or 6/4 time, with each time signature having two separate songs. The C-Stick is then used to play one of five notes: up, down, left, right, and center. Both the [[Wikipedia:Timbre|timbre]] and the [[Wikipedia:Tempo|pace]] of the played [[music]] varies according to the time, and each song can only be played while conducting in the appropiate time.
 
 
===3/4 Time===
 
Playing a song without moving the Control Stick to the left or right will allow songs to be played in 3/4 time.
 
*[[Wind's Requiem]]: Up, Left, Right - Learned at the [[Wind Shrine]] on [[Dragon Roost Island]]. Arguably the most useful song in the game; allows Link to change the direction of the wind.
 
*[[Song of Passing]]: Right, Left, Down - Learned from [[Tott]] on [[Windfall Island]]. Changes day to night and vice versa. The only optional song in the game.
 
 
===4/4 Time===
 
Songs are played in 4/4 time by holding the control stick to the left while playing the song.
 
 
*[[Ballad of Gales]]: Down, Right Left, Up - Learned from [[Cyclos]] after hitting him three times with arrows. Allows Link to warp via a cyclone to one of several islands on the Great Sea.
 
*[[Command Melody]]: Left, Center, Right, Center - Learned from a stone tablet in the [[Tower of the Gods]]. Allows Link to take command of the statues in the Tower of Gods, as well as [[Medli]] and [[Makar]] when in the Earth Temple or the Wind Temple respectively.
 
 
===6/4 Time===
 
6/4 time is activated by holding the control stick to the right while playing.
 
 
*[[Earth God's Lyric]]: Down, Down, Center, Right, Left, Center - Learned on [[Headstone Island]]. Is used with Medli to open the Earth Temple and several barriers within it.
 
*[[Wind God's Aria]]: Up, Up, Down, Right, Left, Right - Learned on [[Gale Isle]]. Is used with Makar to open the Wind Temple and several barriers within it.
 
   
 
==Trivia==
 
==Trivia==
  +
*The first time [[Link]] meets a Fishman, he asserts to the [[King of Red Lions]] that his "debt is repaid," implying that they had received some sort of favor from the King of Red Lions in the past.<ref>{{Cite|'Hoy! You there! You Kingly Red Lion guy! That's it! I've repaid my debt!|Fishman|TWW}}</ref> The description of their Nintendo Gallery figurine confirms this.
*An unused model of the Wind Waker can be found in ''[[The Legend of Zelda: Twilight Princess|Twilight Princess]]'''s files.<ref>[http://tcrf.net/The_Legend_of_Zelda:_Twilight_Princess#Unused_Models The Legend of Zelda: Twilight Princess - The Cutting Room Floor]</ref>
 
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*The Fishmen play a somewhat similar role to the [[Gossip Stone]]s seen in other games, in that much of the information they give is miscellaneous trivia and advice rather than hints about the island they have just mapped.
 
==Gallery==
 
<gallery>
 
File:WW Link HD 1.png|Link conducting with the Wind Waker
 
File:WW Link HD 2.png|Link conducting with the Wind Waker
 
</gallery>
 
   
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==Etymology==
{{ref}}
 
<br>
 
 
{{Names
 
{{Names
 
|align= left
 
|en=
 
|en=
 
|enM=
 
|enM=
|ja= {{Japanese|風のタクト|Kaze no Takuto}}
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|ja= {{Japanese|魚男|Sakana Otoko}}
|jaM= Baton of Wind
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|jaM= Fish Man
 
|es=
 
|es=
 
|esM=
 
|esM=
|esS= Batuta de los Vientos
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|esS= Luis Escamas
|esSM= Baton of Winds
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|esSM= Luis Scales
|esL=
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|esL= Carpógrafos
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|esLM= A portmanteau of Carp and Cartographer
|esLM=
 
|fr=
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|fr= Poiscomme
 
|frM=
 
|frM=
|frF= Baguette du Vent
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|frF=
|frFM= Wand of Wind
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|frFM=
 
|frC=
 
|frC=
 
|frCM=
 
|frCM=
|de= {{de|Taktstock des Windes}}
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|de= {{de|Neptunos}}
 
|deM=
 
|deM=
|it= Bacchetta del Vento
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|it= Scorfano parlante
|itM= Wand of the Wind
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|itM= Speaking Redfish
 
|pt=
 
|pt=
 
|ptM=
 
|ptM=
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|ko=
 
|ko=
 
|koM=
 
|koM=
|ch=
+
|ch=
|chM=
+
|chM=
|chT=
+
|chT=
|chTM=
+
|chTM=
|chS=
+
|chS=
|chSM=
+
|chSM= }}
  +
}}
 
 
==Gallery==
{{TWW Items}}
 
<br>
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<gallery>
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File:Fishman.png|Artwork of the Fishman in ''The Wind Waker''
{{Instruments}}
 
 
</gallery>
[[Category:Instruments]]
 
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{{Ref}}
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[[Category:Characters]]
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[[Category:Races]]
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[[Category:Fish]]
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[[Category:Characters in The Wind Waker]]

Revision as of 05:02, 12 April 2016

Template:Animal The Fishman is a wise and witty creature, found all across the Great Sea in The Wind Waker.

Biography

Fishmen know much about the sea and will give Link many tips and words of knowledge about everything. They are also great cartographers and will fill in portions of the Sea Chart for Link in exchange for a small dinner.[1] The Fishmen will also provide hints on each island's secrets.

After obtaining the Bow and Arrow, Link can play a minigame with him to help relieve his body aches.[2][3] The Fishman will jump out of the water ten times, where Link must shoot him with an arrow.[4] The reward for this is 10 Rupees for every successful hit and 200 Rupees for a perfect score.[5] Interestingly enough, the arrows remain stuck in the Fishman's body after the completion of the game.

One of these Fishmen associated regularly with a woman named Gillian who works at the Cafe on Windfall Island.[6]

Trivia

  • The first time Link meets a Fishman, he asserts to the King of Red Lions that his "debt is repaid," implying that they had received some sort of favor from the King of Red Lions in the past.[7] The description of their Nintendo Gallery figurine confirms this.
  • The Fishmen play a somewhat similar role to the Gossip Stones seen in other games, in that much of the information they give is miscellaneous trivia and advice rather than hints about the island they have just mapped.

Etymology

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese Template:Japanese Fish Man
French-speaking countries French Poiscomme
Federal Republic of Germany German Neptunos
Italian Republic Italian Scorfano parlante Speaking Redfish
Kingdom of Spain SpanishEU Luis Escamas Luis Scales
Community of Latin American and Caribbean States SpanishLA Carpógrafos A portmanteau of Carp and Cartographer

Gallery

References

  1. "If you see a fish leaping out of the water when you sail near an island, sail up to it and spread bait out on the water's surface. [...] See, the baiting process allows you to get a chart of the island, along with any info that might be of use to you." — Fishman (The Wind Waker)
  2. "That's a fine-looking bow you got there! Where'd you get that? If you're not in any kind of hurry, why don't you stop and play with me a bit?" — Fishman (The Wind Waker)
  3. "See, I've been having some ferocious body aches that only acupuncture can cure!" — Fishman (The Wind Waker)
  4. "I'll give you 10 arrows for that bow of yours, and I want you to aim those suckers at me when I leap out of the sea! Yeah! See if you can't peg me with 'em!" — Fishman (The Wind Waker)
  5. "For each arrow you nail me with, I'll give you 10 Rupees...and if you hit me all 10 times, I'll give you 200 Rupees!" — Fishman (The Wind Waker)
  6. "I wonder how long it's been since the light in Windfall's lighthouse went dark... [...] I used to gaze at it with dear Gillian..." — Fishman (The Wind Waker)
  7. "'Hoy! You there! You Kingly Red Lion guy! That's it! I've repaid my debt!" — Fishman (The Wind Waker)