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The Palace on the Sea is the fifth Dungeon in The Adventure of Link.[1] It is located in Eastern Hyrule and is visited by Link during his quest to place one of the shards of the Magic Crystal to its lectern to gain access to the Great Palace, find the lost part of the Triforce and rouse Princess Zelda from her unnatural slumber.

Themes and Navigation

As it is on an island completely separated from land, and there is no dock sufficient to launch the raft from, Link can only reach the Palace by walking on the water separating the tiny island from the mainland with the boots. The isle itself is placed east from Nabooru Town.

Built with green-colored bricks, this dungeon is notable for its trickery, not only because of its size, but also because it's the first palace with a fake wall. The Mago debuts here, and unlike Wizards Link can't repel its projectiles (which, in this case, are dense flames).

Within the Palace walls, Link finds the Flute, useful to gain access to new areas with the help of music.

In the Japanese version, Jermafenser appears for a second time as the boss of this palace; in the international versions, the boss is Gooma (who does not appear in the Japanese version at all).

In the Japanese version, blue Octorok appear in this palace as regular enemies as Mazura also reappears as a mini-boss; in international versions, these are replaced by blue Aneru and a normal blue Iron Knuckle, respectively.

Minor Enemies and Traps

Other Appearances

Zelda and Link arrive at the palace

The Legend of Zelda (Valiant Comics)

The Palace on the Sea also appears in the The Legend of Zelda comics by Valiant Comics. When Princess Zelda realizes that the only way to keep the Triforce of Wisdom is by going to a faraway land with the sacred relic in hand, she decides to go to the Fifth Palace located on the Island of Hyron and retrieve the Magic Flute from there, which will warp her to a distant location.[2][3]

When the duo reach the Palace on the Sea, they are confronted by a Blue Iron Knuckle.[4] After a grueling battle, Link defeats his foe, knocking its helmet off and revealing that it is a human, and not a monster, under the armor. The man explains that an old king charged him with protecting the treasures within the palace,[5] and that he was to stop anyone who was unworthy.[6] He tells the duo that by defeating him, they are free to take what they want.[7] The knight shows Link and Zelda a secret wall, and Link enters in to obtain the magic flute for the princess to take.


  • The path across the sea leading to the temple has a hidden turning north that leads to a Heart Container.


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
Language Name Meaning
Japan Japanese 海上の神殿 (Kaijō no Shinden) Sea Sanctuary



  1. Encyclopedia (Dark Horse Books) pg. 146
  2. In the Fifth Palace of Hyrule is a magic flute that will transport me to a distant place. Ganon will never find me - Zelda (Valiant Comic Issue #1)
  3. The Fifth Palace is on the Island of Hyron! - Link (Valiant Comic Issue #1)
  4. Little do they [Link and Zelda] suspect that their greatest challenge is yet to come, in the terrifying form of Ironknuckle! - N/A (Valiant Comic Issue #1)
  5. Long ago, the old king charged me to protect the palace - Knight (Valiant Comic Issue #1)
  6. Long ago, the old king charged to protect the palace from those who are unworthy. - Knight (Valiant Comic Issue #1)
  7. By reaching the Fifth Palace and defeating me, you have proved that you deserve the treasures within. - Knight (Valiant Comic Issue #1)
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Breath of the Wild

Divine Beasts

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Final Trial (TCB)

Other Dungeons

Trial of the Sword (TMT ) · Hyrule Castle

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