Zelda Wiki

Want to contribute to this wiki?
Sign up for an account, and get started!

Come join the Zelda Wiki community Discord server!


Zelda Wiki
Not to be confused with the Palace on the Sea in The Adventure of Link or the Temple of the Ocean King in Phantom Hourglass'.

The Ocean Temple is the third Dungeon in Spirit Tracks.[1]

Entrance to the Temple

The temple is located in the northeastern section of the Ocean Realm, with only a small part of the top of the structure protruding above the surface of the ocean's waves as the vast majority of the temple extends beneath the surface, all the way to the ocean floor. The temple's main entrance is located on the ocean floor and can only be accessed by traveling the Spirit Tracks though a special portal that leads from the surface to the ocean floor and ultimately to the temple's entrance beneath the surface.

After repairing the bridge that leads from the Forest Realm to the Ocean Realm, done by finding the Ocean Rail Map in the Tower of Spirits, Link is able to meet with the Realm's guardian Lokomo, Carben, and together, they are able to restore the bulk of the realm's lost Spirit Tracks in order for Link to reach the Ocean Temple and investigate the disturbance with the temple's energy flow to the Tower of Spirits. Traveling around the Ocean Realm, Link activates three special crystal switches with the sound of his train whistle, opening the gateway that leads to the Ocean Floor and thus the underwater entrance of the Ocean Temple. Battling two evil trains (an Armored Train and a Dark Train) and a multitude of Octoroks, Link is eventually able to reach the Ocean Temple's entrance.

Themes and Navigation

Link hovering across the room using the Whip

Contrary to its name and location, the temple is actually devoid of water, except in the entrance area and the boss arena, making it similar in this aspect to Hyrule Castle in The Wind Waker and Misery Mire in A Link to the Past, as both places are dry despite being located underwater. After battling a Snapper, Link discovers the temple's main treasure, the Whip, which ultimately proves to be invaluable as he continues his exploration of the temple in search of the cause of the temple's disturbance.

Link pulling a wall rope in the temple using the Whip

Working his way into the upper levels of the temple, Link eventually discovers the Boss Key and is able to get it to the Boss door, thus unlocking the passageway leading to the temple's top where the energy beacon can be found. The part of the temple above the surface shows a small portion of the cylindrical top of the temple rising above the surface and surrounded by a circular infrastructure of stone. Finally Link finds his way to the roof of the temple and discovers the Barbed Menace Phytops. Using the Whip, Link is able to destroy the immense plant and reclaim the temple's stolen Force Gem, restoring it to the temple's energy beacon resting in Phytops's pool and thus restoring the energy flow between the temple and the Tower of Spirits.

Notably, the Stamp Station is more difficult to collect in this temple than in the others. Link must discover a hidden room north of the second floor using Bombs, then use the boomerang in the eastern side of this room to activate a switch, and then the whip to reach the stamp's spot in the western side.

Force Gem

After Link beats the Fire Temple and previously transports Ferrus from a part of the Snow Realm (next to the Snow Temple) to Aboda Village, he is asked (through a letter) to transport him here from a part of the Fire Realm (next to the Fire Temple). Upon doing so, Link is rewarded with a Force Gem that activates some rails leading to the secret Dark Ore Mine in the aforementioned Fire Realm.

Some time later, Ferrus sends a letter to Link saying that he managed to find a Regal Ring during his expedition within the temple. Link can then visit him on a part of the Forest Realm (next to the Forest Temple) to receive the ring. Ferrus then goes to his home at Wellspring Station and stays there during the rest of the game.

Minor Traps and Enemies


TMC Forest Minish Artwork.png Names in Other Regions TMC Jabber Nut Sprite.png
United KingdomEnglishBRMarine Temple[2] 
CanadaFrenchCATemple des mers[3]Sea temple
FranceFrenchEUTemple marin[4]Marine temple
GermanyGermanMeerestempel[5]Sea temple
ItalyItalianTempio dei Flutti[6]Temple of the Waves
SpainSpanishEUTemplo de los Mares[7]Temple of the Seas
Latin AmericaSpanishLATemplo de los Mares[8]Temple of the Seas
This table was generated using translation pages.
To request an addition, please contact a staff member with a reference.



  1. Encyclopedia (Dark Horse Books) pg. 157
  2. "Marine Temple" — Rail Map (Spirit Tracks)
  3. "Temple des mers" — Rail Map (Spirit Tracks)
  4. "Temple marin" — Rail Map (Spirit Tracks)
  5. "Meerestempel" — Rail Map (Spirit Tracks)
  6. "Tempio dei Flutti" — Rail Map (Spirit Tracks)
  7. "Templo de los Mares" — Rail Map (Spirit Tracks)
  8. "Templo de los Mares" — Rail Map (Spirit Tracks)
Stations in Spirit Tracks
Aboda VillageTrading PostWhittletonForest SanctuaryRabbitland RescueHyrule CastleCastle TownForest TempleAnouki VillageAnouki VillageSnow SanctuaryBridge Worker's HomeWellspring StationSlippery StationSnowdrift StationSnow TempleSnow TempleTower of SpiritsPapuchia VillagePirate HideoutOcean SanctuaryOcean FloorLost at Sea StationOcean TempleSand SanctuarySand TempleGoron Target RangeFire SanctuaryGoron VillageFire TempleDisorientation StationDark Ore MineEnds of the Earth StationDark RealmHyrule Rail Map ST.png

Click on a station

The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildLink's Crossbow TrainingHyrule Warriors

Breath of the Wild

Divine Beasts

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Final Trial (TCB)

Other Dungeons

Trial of the Sword (TMT ) · Hyrule Castle

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita