The Ocarina of Time is a recurring Item in The Legend of Zelda series. It is an instrument Link uses to play Music. It is a transverse ocarina (also known as a "sweet potato ocarina").
The Ocarina of Time's origins are unknown, since its history is only briefly spoken of in Ocarina of Time. Princess Zelda mentions that the sacred instrument has been secretly passed down for generations within the Royal Family of Hyrule, kept safe from those who would exploit its power to cause others harm. As such, it is a treasured heirloom of the Royal Family and will only be given to the one who will open the Door of Time to retrieve the Master Sword. Full of endless mysterious powers, the Ocarina of Time proves to be a magical instrument that serves many hidden purposes which only a selected few can truly uncover.
- 1 Uses
- 2 Location and Uses
- 3 Non-canon Appearances
- 4 Trivia
- 5 Nomenclature
- 6 Gallery
- 7 See Also
- 8 References
Playing the Ocarina of Time
The Ocarina of Time can be equipped to any of the three available C-Buttons. By pressing the C-Button that it is set to, the A and all four C Buttons can be used to produce a different note. The Control Stick as well as the Z and R Buttons can be used to change the pitch of the notes, with the exception of tilting the Control Stick left or right, which causes Link to use vibrato on the Ocarina, which has no specific usage in-game.
The image to the right demonstrates the Ocarina's one-and-a-half octave range of notes. The black arrows indicate the direction the Control Stick needs to be pushed while pressing the corresponding button. For example, for the low B, the A and Z buttons must be pressed simultaneously while pushing the Control Stick down. As for the high F, the Up-C button must be pressed while holding down the R button and pushing the Control Stick up.
In Ocarina of Time 3D and Majora's Mask 3D, the Ocarina is played with the 3DS's L, R, A, X, and Y buttons, and is permanently assigned to a button on the bottom-left corner of the touch screen, eliminating the need to assign it to one of the other buttons. When playing the Ocarina, visuals of the 3DS's buttons also appear on the touch screen, and light up as said buttons are pressed. A sub-menu detailing the songs Link has learned can also be brought up, allowing him to see the notes he wishes to play.
Changing the Pitches
The instructions to change the pitches of the Ocarina of Time notes are as follows:
- R-ButtonN64/D-Pad Up3DS – makes the corresponding note sharp, meaning it turns the note one half step higher in pitch.
- Z-ButtonN64/D-Pad Down3DS – makes the corresponding note flat, meaning it turns the note one half step lower in pitch.
- Tilting the Control Stick/Circle Pad Up – makes the corresponding note one full step higher, meaning Link will play the next note in the scale.
- Tilting the Control Stick/Circle Pad Down – makes the corresponding note one full step lower, meaning Link will play the next lower note on the scale.
- Sideways movement of the Control Stick/Circle Pad – adds vibrato to notes. Link must move the Control Stick/Circle Pad left or right to hear the tremolo effect.
Despite the image shown here, the Ocarina is in fact capable of playing all chromatic notes between the low B and high F, meaning that notes like C-sharp and E-flat can be played with the correct combination of button presses. For example, a C-sharp can be played with the button combination of 'up-C' and 'Z'N64 or 'A' and down on the D-Pad3DS.
Location and Uses
Ocarina of Time
The Ocarina of Time is first introduced when young Link meets Princess Zelda in the Castle Courtyard in Ocarina of Time. After the young hero shows her the Spiritual Stone of the Forest, the Kokiri's Emerald, the young princess entrusts Link with the secret tale of the Sacred Realm that has been passed down for generations by the Royal Family. Princess Zelda tells how the only way the Sacred Realm can be accessed in Hyrule is by entering through the Temple of Time; however, its entrance is sealed by a stone wall called the Door of Time that can only be opened by collecting the three Spiritual Stones and playing the "Song of Time" on the mystical instrument known as the Ocarina of Time. Princess Zelda goes on to tell how the Ganondorf, the King of the Gerudo, is trying to reach the Sacred Realm and retrieve the Triforce from within and use it to conquer the entire world. As such, the princess promises to protect the Ocarina of Time with all her power while Link collects the two remaining Spiritual Stones in order to obtain the Triforce before Ganondorf does and defeat him with its power.
Once Link gathers all three of the Spiritual Stones, he returns to Hyrule Castle just at the right time to witness Impa and Princess Zelda fleeing from Ganondorf's pursuit by horseback. Zelda notices Link and throws the Ocarina of Time in a desperate attempt, which falls into a moat near the bridge. After briefly confronting the King of the Gerudo, Link retrieves the Ocarina from the water, causing him to instantly have a vision of Princess Zelda in the Temple of Time. Zelda manages to send a telepathic message to the young hero informing him that she could not wait any longer for his return and leaves him with the magical melody known as the "Song of Time", which opens the Door of Time. With the Ocarina of Time and the Song of Time in hand, Link opens the path to the Sacred Realm, unwittingly allowing Ganondorf to sneak in and touch the Triforce, which ultimately causes it to break into three separate pieces.
After Link awakens as an adult and the proclaimed Hero of Time, the Ocarina of Time becomes an even more crucial item in the game. Link uses it mainly to easily Warp to different selected areas by playing special melodies taught to him by the mysterious Sheik. These songs serve as quick shortcuts to accessing the temples, and two of the songs, the "Nocturne of Shadow" and the "Requiem of Spirit", are necessary to enter their respective temples. Moreover, just like the Fairy Ocarina, the Ocarina of Time is used extensively to solve an abundant amount of puzzles, such as raising or lowering the water levels of the Water Temple, drying up the Kakariko Village well, and even gaining access to Zora's Domain.
The Ocarina of Time also helps Link regain the seven years he lost as a cause of drawing the Master Sword from its pedestal. At the end of the game, after Ganon has been defeated and Link and Zelda are talking in the sky, the princess asks that the young hero gives back the Ocarina. By using Zelda's powers as a Sage, she can return Link to his original time with the help of the Ocarina of Time. The sacred instrument is last used in the game as the princess plays "Zelda's Lullaby" to send the Hero of Time back to his childhood.
Songs in Ocarina of Time
The various Ocarina melodies found in Ocarina of Time are listed below, along with a brief description of their effects.
- "Zelda's Lullaby" – used to solve various puzzles in the game
- "Epona's Song" – as adult Link, calls Epona from Hyrule Field, Lake Hylia, Gerudo Valley and Gerudo's Fortress, provides Link with Milk when played near a Cow
- "Saria's Song" – used to communicate with Saria at any given time
- "Song of Storms" – rainfall is instantly summoned, which can cause the well of Kakariko Village to dry up, can open certain Secret Grottos
- "Sun's Song" – allows Link to change night to day, or vice versa, also temporarily paralyzes ReDeads
- "Song of Time" – opens the Door of Time and removes blocks that have the Door of Time's design
- "Minuet of Forest" – warps to the Sacred Forest Meadow
- "Bolero of Fire" – warps to Death Mountain Crater
- "Serenade of Water" – warps to Lake Hylia
- "Requiem of Spirit" – warps to Desert Colossus
- "Nocturne of Shadow" – warps to the upper part of the Graveyard
- "Prelude of Light" – warps to the inside of the Temple of Time
In Majora's Mask, before Link departs the land of Hyrule, Princess Zelda gives the Ocarina of Time to Link as a memento of the time they spent together. She also teaches Link the "Song of Time", a melody that holds a special meaning to her, before handing over the Ocarina, mentioning that he should play that melody if something were to happen to him. With this said, Link leaves Hyrule along with Epona to embark on a journey in search of Navi, his invaluable friend.
During Link's search, he is ambushed by the Skull Kid and his two Fairy companions, Tatl and Tael. The Skull Kid takes the opportunity that Link is knocked unconscious to search through his belongings and comes across the Ocarina of Time. The young hero wakes up and catches the little imp red-handed, but just as Link is about to grab back his Ocarina, the Skull Kid jumps on Epona and rides away with Link holding onto his horse. A series of events happen, and Link is transformed into a Deku Scrub by the power of Majora's Mask as he stumbles into the parallel world of Hyrule, Termina. Once Link and Tatl reach the Clock Tower, they encounter a mysterious man known as the Happy Mask Salesman who knows of a way to return Link back to his original form: if Link can retrieve the Ocarina of Time, he will return him to normal. For the next 72 hours, Link and Tatl try to find a way to encounter the Skull Kid again and get back the Ocarina from him while the Moon above them threatens to crash into Clock Town.
On the eve of the Carnival of Time, the young hero and his Fairy companion face off the Skull Kid atop the Clock Tower. Link shoots a Bubble Blast to knock the Ocarina of Time out of the imp's hands, and just as Link retrieves it, he has a flashback of him and Zelda just before leaving Hyrule. Link remembers the "Song of Time" that the princess taught him, which he uses to return to the dawn of the First Day before the Moon crashes onto Termina.
Just like in its predecessor, the Ocarina of Time plays a prominent role in Majora's Mask. Link must use the Ocarina and the "Song of Time" to reset the land's three-day cycle and relive the same three days until the Four Giants are freed from their curse, so that they can stop the Moon from destroying Termina. The sacred instrument is also used to solve various puzzles in the game, such as awakening Captain Keeta, recovering Lulu's voice, and healing the many tormented souls to turn them into Masks.
The Ocarina of Time takes different forms depending on the transformation mask that Link is wearing at the time. As Deku Link, the Ocarina takes the shape of Pipes known as the Deku Pipes, Goron Link uses the Goron Drums, and Zora Link plays the Zora Guitar. All of these instruments have the same power as the Ocarina of Time; however, some songs will only have the desired effect by playing with a certain instrument.
Songs in Majora's Mask
The various Ocarina melodies found in Majora's Mask are listed below, along with a brief description of their effects.
- "Song of Time" – takes Link back to the dawn of the First Day, saves game (MM)
- "Epona's Song" – calls Epona from Termina Field and other specific places
- "Song of Healing" – heals tormented souls and turns them into masks
- "Song of Soaring" – warps Link to any of the Owl Statues scattered throughout Termina
- "Song of Storms" – rainfall is instantly summoned, which can heal Sharp's soul
- "Sonata of Awakening" – awakens those who have fallen into a deep slumber, raises the Woodfall Temple
- "Goron Lullaby" – makes its listeners fall asleep
- "New Wave Bossa Nova" – invigorates singing voices, summons the Giant Turtle in Zora Cape
- "Elegy of Emptiness" – allows Link to create one replica of each of his four forms in the form of statues
- "Oath to Order" – summons the Four Giants atop the Clock Tower on the eve of the Carnival of Time
- "Inverted Song of Time" – slows down time
- "Song of Double Time" – fast forwards to the nearest half day (dawn or nightfall), or choose any hour of the current day (MM3D)
Super Smash Bros. Series
The Ocarina also appears briefly in the introductions of Super Smash Bros. and Super Smash Bros. Melee, where it is being played by Link in both instances, and in Super Smash Bros. for Nintendo 3DS as part of a Trophy of Zelda in her Ocarina of Time 3D appearance.
Super Smash Bros. Melee
|#||Trophy||First Game / Move||Description||How to unlock|
Ocarina of Time
|Ocarina of Time
|This ocarina, the treasure of the House of Hyrule, was entrusted to Link by Zelda when she fled from Ganondorf's insurrection. When used in conjunction with three Spiritual Stones, it opened the way to where the Master Sword rested. In Majora's Mask, it gave Link limited control over time, but it has other uses: it's fun to play as a musical instrument.||Random|
|Sticker||Artwork from||Effect in The Subspace Emissary||Usable by|
Ocarina of Time
|Ocarina of Time||[Arm] - Attack +4||All|
The Ocarina of Time can be created in Scribblenauts Unlimited, but it goes under Ocarina when being written. If the Ocarina is given to Link, he will play the first half of "Epona's Song", and Epona will appear.
In Hyrule Warriors, Link can be seen playing the Ocarina of Time, performing "Epona's Song" during the victory animation with the Horse weapon. In the Majora's Mask DLC pack, Young Link uses the Ocarina of Time as his base Strong Attack, to exchange his filled Special Attack Meters to fill his Magic Meter.
- It is implied in Hyrule Historia that the Ocarina of Time may be made of the same time-bending material as Timeshift Stones.
- During development of Ocarina of Time, the Spiritual Stones would be inserted inside the Ocarina of Time in order to enter the Temple of Time.
|Names in Other Regions|
|Japanese||時のオカリナ (Toki no Okarina) (OoT)||Same as English.|
|This table was generated using translation pages.|
To request an addition, please a staff member with a reference.
- SSB3DS Adult Zelda (Ocarina of Time) Trophy Model.png
Trophy of Princess Zelda holding the Ocarina of Time from Super Smash Bros. for Nintendo 3DS
- "And another thing you need...is the treasure that the Royal Family keeps along with this legend... The Ocarina of Time!" — Princess Zelda (Ocarina of Time)
- "Ganondorf's target was one of the keys to the Sacred Realm...the hidden treasure of the Royal Family... The Ocarina of Time!" — Impa (Ocarina of Time)
- "I'm going to tell you the secret of the Sacred Realm that has been passed down by the Royal Family of Hyrule. Please keep this a secret from everyone..." — Princess Zelda (Ocarina of Time)
- "That's right... The Temple of Time is the entrance through which you can enter the Sacred Realm from our world. But the entrance is sealed with a stone wall called the Door of Time. And, in order to open the door, it is said that you need to collect three Spiritual Stones. And another thing you need...is the treasure that the Royal Family keeps along with this legend... The Ocarina of Time!" — Princess Zelda (Ocarina of Time)
- "I told my father about my dream... However, he didn't believe it was a prophecy... But...I can sense that man's evil intentions! What Ganondorf is after must be nothing less than the Triforce of the Sacred Realm. He must have come to Hyrule to obtain it! And, he wants to conquer Hyrule... no, the entire world! Link...now, we are the only ones who can protect Hyrule! Please!" — Princess Zelda (Ocarina of Time)
- "We must not let Ganondorf get the Triforce! I will protect the Ocarina of Time with all my power! He shall not have it! You go find the other two Spiritual Stones! Let's get the Triforce before Ganondorf does, and then defeat him!" — Princess Zelda (Ocarina of Time)
- "You found the Ocarina of Time! This is the Royal Family's hidden treasure which Zelda left behind. It glows with a mystical light..." — N/A (Ocarina of Time)
- "Link...Can you hear me? It's me, Zelda... Link, when you hold this Ocarina in your hand... I won't be around anymore... I wanted to wait for you, but I couldn't delay any longer... At least I could leave you the Ocarina and this melody... This song opens the Door of Time... Now, Link. Play this melody in front of the altar in the Temple of Time. You must protect the Triforce!" — Princess Zelda (Ocarina of Time)
- "Geh heh heh! Excellent work! As I thought, you held the keys to the Door of Time! You have led me to the gates of the Sacred Realm... Yes, I owe it all to you, kid!" — Ganondorf (Ocarina of Time)
- "Link, give the Ocarina to me... As a Sage, I can return you to your original time with it." — Princess Zelda (Ocarina of Time)
- "You are already leaving this land of Hyrule, aren't you? Even though it was only a short time, I feel like I've known you forever. I'll never forget the days we spent together in Hyrule... And I believe in my heart that a day will come when I shall meet you again... Until that day comes, please... Take this..." — Princess Zelda (Majora's Mask)
- "This reminds me of us..." — Princess Zelda (Majora's Mask)
- "I am praying... I am praying that your journey be a safe one. If something should happen to you, remember this song..." — Princess Zelda (Majora's Mask)
- "Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend..." — N/A (Majora's Mask)
- "Ooh, ooh! What a pretty ocarina... Hey, Skull Kid, lemme touch it! I wanna see!" — Tael (Majora's Mask)
- "Now don't think me rude, but I have been following you... ...For I know of a way to return you to your former self. If you can get back the precious item that was stolen from you, I will return you to normal." — Happy Mask Salesman (Majora's Mask)
- "You got the Ocarina of Time back! Princess Zelda gave you this precious instrument. [...] ...Suddenly, memories of Princess Zelda come rushing back to you..." — N/A (Majora's Mask)
- "This melody awakens those who have fallen into a deep sleep!" — N/A (Majora's Mask)
- "The Lullaby Intro became the Goron Lullaby... This lullaby blankets listeners in calm while making eyelids grow heavy." — N/A (Majora's Mask)
- "It's the melody taught by the Zora children that invigorates singing voices." — N/A (Majora's Mask)
- "It's a mystical song that allows you to shed a shell shaped in your current image. By playing the song while wearing masks to assume different forms, you'll be able to leave up to four empty shells--one for each form!" — N/A (Majora's Mask)
- "[The Ocarina of Time's] blue-white radiance brings to mind the Timeshift Stones found in the eras of antiquity." (Hyrule Historia (Dark Horse Books) pg. 86)
- "Just as the subtitle of the game suggests, this is important for going to the "Tower of Time." If you go inside, Ocarina must have the three soul stones inserted." —Shigeru Miyamoto (The Z-Files)
- Nintendo Official Guidebook—The Legend of Zelda: Ocarina of Time (Shogakukan) pg. 150