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{{Dungeons
== Shouldn't it be mentioned... ==
 
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|name = Ice Ruins
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|image = [[File:Ice-Ruins.png|250px]]
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|caption = Interior of the Ice Ruins
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|location = [[Lorule]]
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|game = {{ALBW}}
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|item = [[Stamina Scroll]]
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|mini-boss = [[Pengator#Big Pengator|Big Pengator]]
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|boss = [[Dharkstare]]
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|quest = [[Rosso]]<br>[[Heart Container]]
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|theme music = [[File:Ice Ruins The Legend of Zelda A Link Between Worlds.ogg]]
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}}
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The '''Ice Ruins''' is a dungeon in {{ALBW}}. It is the remains of a hall that was buried and destroyed by the ice resulting from the perpetual winter conditions in [[Lorule]]'s [[Death Mountain#A Link Between Worlds|Death Mountain]].<ref>{{Cite|This is Death Mountain. Here it is always winter... Somewhere buried under the ice is a ruined hall.|Hilda|ALBW}}</ref> Theme-wise, it is the counterpart of the [[Ice Palace]] in the [[Dark World]] but location-wise it is the counterpart of the Dark World's [[Turtle Rock (A Link to the Past)|Turtle Rock]]. The [[Hookshot]] and the [[Fire Rod]] are required to access the Ice Ruins, and its boss is [[Dharkstare]].
   
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==Entrance to the Ruins==
...that these appear in Super Mario Maker when you place a spike underwater in SMW style? [[User:Peanutjon|Peanutjon]] ([[User talk:Peanutjon|talk]]) 05:26, 5 March 2016 (UTC)
 
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To reach the dungeon, [[Link]] must traverse both [[Hyrule]]'s and Lorule's Death Mountains. He must first use the [[Hookshot]] to cross a broken bridge east from the [[Tower of Hera (A Link Between Worlds)|Tower of Hera]] and then descend through a volcanic cavern to reach [[Rosso's Ore Mine]]. Link must then pass through a [[Fissure]] outside to access that region of Lorule's Death Mountain, then ascend through an icy cavern to reach the Ice Ruins entrance area.
:They don't have eyes like in the Zelda games, so they might be just generic spikes. Besides, they don't share the same name. {{:User:Chuck/sig}} 05:14, 9 March 2016 (UTC)
 
:: Actually they use the same sprites as in Link's Awakening, only reshaded with the Thwomp's palette. They only appear in the SMW style as NSMBU and SMB1 only generate regular spikes, and SMB3 generate Jelectros.--[[User:Hero of Termina|Hero of Termina]] ([[User talk:Hero of Termina|talk]]) 04:31, 9 April 2016 (UTC)
 
   
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==Themes and Navigation==
:::That doesn't mean that the ones in SMM are based on those from Link's Awakening though. {{:User:The Goron Moron/sig}} 05:24, 9 April 2016 (UTC)
 
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Entering and exploring the depths of the Ice Ruins relies heavily on the use of the [[Fire Rod]]. It is full of frozen blocks and enemies, as well as slippery floors. It also contains platforms of very thin ice that crack the longer Link stays on them and eventually shatter causing Link to fall through. Using the [[Ice Rod]] when these platforms crack repairs them whereas using the Fire Rod destroys them. If they shatter from Link's weight or are melted with the Fire Rod, they will crystallize and reintegrate to their original form in a matter of seconds. The dungeon has a large number of floors and its layout is based around a central column with a long cyclic chain of floating blocks acting as an elevator system. Areas peripheral to this central column are mostly a network of walkways and platforms over a deep chasm. Although there are cubical blocks of ice that Link can [[Wall Merge]] into and walk around, there are also more naturally shaped ice crystals that can be destroyed with the Fire Rod and may contain various objects. The central puzzle theme of the Ice Ruins is moving the central column from floor to floor by pulling the tongues of certain gargoyle statues.
::::Actually it does.--[[User:Hero of Termina|Hero of Termina]] ([[User talk:Hero of Termina|talk]]) 03:26, 11 April 2016 (UTC)
 
   
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The miniboss of the Ice Ruins is a [[Pengator#Big Pengator|Big Pengator]] accompanied by a horde of normal-sized [[Pengator]]s. Defeating them produces a [[portal]] linking their room, on one of the lower floors, to the dungeon entrance.
:::::Here is an {{Smw|Urchin}} from the Mario series. Note the sprites at the bottom of the page. In the Mario games they are depicted as purple creatures with orange spikes, small eyes and lips. In Link's Awakening, the Sea Urchins are dark with much larger eyes and more closely resembles the Gordo enemies from the Kirby series. They are not the same, and the sprites are in no way identical. {{:User:The Goron Moron/sig}} 22:07, 11 April 2016 (UTC)
 
::::::Wait, do you know what we're referring to? Not the Urchins from Mario, those don't appear in SMM (as far as I'm aware). The exact sprites from Link's Awakening appear in Super Mario Maker when you place a spike underwater in the Super Mario World style. Like Jelectro does in Super Mario Bros. 3. [[User:Peanutjon|Peanutjon]] ([[User talk:Peanutjon|talk]]) 02:21, 12 April 2016 (UTC)–
 
:::::::[http://vignette2.wikia.nocookie.net/fictionalcrossover/images/7/79/SMM_SeaUrchin.png/revision/latest/scale-to-width-down/180?cb=20151204224540 see?] [[User:Peanutjon|Peanutjon]] ([[User talk:Peanutjon|talk]]) 02:22, 12 April 2016 (UTC)
 
::::::::And now we have undeniable proof to include it on the main page. {{Nosig|Hero of Termina|21:16, 11 April 2016}}
 
   
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After defeating [[Dharkstare]], Link acquires a [[Heart Container]] and frees [[Rosso|Sage Rosso]].
:::::::::Fine, I guess it could be included then. But only as trivia. {{:User:The Goron Moron/sig}} 04:04, 12 April 2016 (UTC)
 
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===Items===
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The [[Big Key]] can be acquired early on. Floor B5 contains only the chest with the Big Key inside; Link can take the main elevator from the dungeon entrance all the way down to get it. The [[Compass]] is in the southeast area of floor B1 in a chest that can be immediately accessed.
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The Ice Ruins also contains a [[Stamina Scroll]]. It is located on the east platform of the southern room on floor B3. The only way to access it is from floor B2; a lever must be pulled in the central room of B2 that removes a platform above the chest.
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==Enemies and Traps==
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<gallery>
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File:BigPengatorALBW.png|[[Pengator#Big Pengator|Big Pengator]]
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File:BladeTrapModelALBW.png|[[Blade Trap]]
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File:ChasupaALBW.png|[[Chasupa]]
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File:Eyegore red aLBW.png|[[Eyegore]]
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File:FreezorALBW.png|[[Freezor]]
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File:HardhatBeetleRedALBW.png|[[Hardhat Beetle]]
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File:BubbleIceALBW.png|[[Bubble#Ice Bubble|Ice Bubble]]
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File:Wizzrobe ice aLBW.png|[[Wizzrobe#Ice Wizzrobe|Ice Wizzrobe]]
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File:Keeleon 2.png|[[Keeleon]]
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File:MedusaALBW.png|[[Medusa]]
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File:PengatorModelALBW.png|[[Pengator]]
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</gallery>
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==Gallery==
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<gallery>
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File:ALBW Torches.png|Link extinguishing some Torches
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</gallery>
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{{Ref}}
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{{Names
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|en=
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|enM=
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|ja= {{Romanize|氷の遺跡|Kōri no Iseki}}
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|jaM= Ice Ruins
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|es=
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|esM=
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|esS=
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|esSM=
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|esL= Ruinas de Hielo
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|esLM= Ice Ruins
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|fr= Ruines de Glace
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|frM= Ice Ruins
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|frF=
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|frFM=
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|frC=
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|frCM=
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|de=
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|deM=
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|it=
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|itM=
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|pt=
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|ptM=
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|ptP=
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|ptPM=
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|ptB=
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|ptBM=
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|nl=
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|nlM=
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|ru=
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|ruM=
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|ko=
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|koM=
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|ch=
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|chM=
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|chT=
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|chTM=
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|chS=
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|chSM= }}
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{{DungeonNav2|ALBW}}
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[[Category:Ruins]]
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[[Category:Places in A Link Between Worlds]]
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[[Category:Dungeons in A Link Between Worlds]]

Revision as of 14:19, 14 May 2016

Template:Dungeons The Ice Ruins is a dungeon in A Link Between Worlds. It is the remains of a hall that was buried and destroyed by the ice resulting from the perpetual winter conditions in Lorule's Death Mountain.[1] Theme-wise, it is the counterpart of the Ice Palace in the Dark World but location-wise it is the counterpart of the Dark World's Turtle Rock. The Hookshot and the Fire Rod are required to access the Ice Ruins, and its boss is Dharkstare.

Entrance to the Ruins

To reach the dungeon, Link must traverse both Hyrule's and Lorule's Death Mountains. He must first use the Hookshot to cross a broken bridge east from the Tower of Hera and then descend through a volcanic cavern to reach Rosso's Ore Mine. Link must then pass through a Fissure outside to access that region of Lorule's Death Mountain, then ascend through an icy cavern to reach the Ice Ruins entrance area.

Themes and Navigation

Entering and exploring the depths of the Ice Ruins relies heavily on the use of the Fire Rod. It is full of frozen blocks and enemies, as well as slippery floors. It also contains platforms of very thin ice that crack the longer Link stays on them and eventually shatter causing Link to fall through. Using the Ice Rod when these platforms crack repairs them whereas using the Fire Rod destroys them. If they shatter from Link's weight or are melted with the Fire Rod, they will crystallize and reintegrate to their original form in a matter of seconds. The dungeon has a large number of floors and its layout is based around a central column with a long cyclic chain of floating blocks acting as an elevator system. Areas peripheral to this central column are mostly a network of walkways and platforms over a deep chasm. Although there are cubical blocks of ice that Link can Wall Merge into and walk around, there are also more naturally shaped ice crystals that can be destroyed with the Fire Rod and may contain various objects. The central puzzle theme of the Ice Ruins is moving the central column from floor to floor by pulling the tongues of certain gargoyle statues.

The miniboss of the Ice Ruins is a Big Pengator accompanied by a horde of normal-sized Pengators. Defeating them produces a portal linking their room, on one of the lower floors, to the dungeon entrance.

After defeating Dharkstare, Link acquires a Heart Container and frees Sage Rosso.

Items

The Big Key can be acquired early on. Floor B5 contains only the chest with the Big Key inside; Link can take the main elevator from the dungeon entrance all the way down to get it. The Compass is in the southeast area of floor B1 in a chest that can be immediately accessed.

The Ice Ruins also contains a Stamina Scroll. It is located on the east platform of the southern room on floor B3. The only way to access it is from floor B2; a lever must be pulled in the central room of B2 that removes a platform above the chest.

Enemies and Traps

Gallery

References

  1. "This is Death Mountain. Here it is always winter... Somewhere buried under the ice is a ruined hall." — Princess Hilda (A Link Between Worlds)
TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name Meaning
Japan Japanese 氷の遺跡 (Kōri no Iseki) Ice Ruins
French-speaking countries French Ruines de Glace Ice Ruins
Community of Latin American and Caribbean States SpanishLA Ruinas de Hielo Ice Ruins
The Legend of ZeldaThe Adventure of LinkA Link to the PastLink's AwakeningOcarina of TimeMajora's MaskOracle of AgesOracle of SeasonsFour SwordsThe Wind WakerFour Swords AdventuresThe Minish CapTwilight PrincessPhantom HourglassSpirit TracksSkyward SwordA Link Between WorldsTri Force HeroesBreath of the WildTears of the KingdomLink's Crossbow TrainingHyrule Warriors

Breath of the Wild


Main Dungeons

Divine Beast Vah Ruta  · Divine Beast Vah Rudania  · Divine Beast Vah Medoh  · Divine Beast Vah Naboris  · Hyrule Castle  · Final TrialTriforce piece (TCB)

Mini-Dungeons

Trial of the Sword (TMT ) · Yiga Clan Hideout

Ancient Shrines

Akh Va'quot · Bosh Kala · Chaas Qeta · Daag Chokah · Dagah Keek · Dah Kaso · Dah Hesho · Daka Tuss · Dako Tah · Daqa Koh ·
Daqo Chisay · Dila Maag · Dow Na'eh  · Dunba Taag · Gee Ha'rah · Gorae Torr · Ha Dahamar · Hawa Koth · Hia Miu · Hila Rao · Ishto Soh ·
Ja Baij · Jee Noh · Jitan Sa'mi · Joloo Nah · Ka'o Makagh · Kaam Ya'tak · Kah Mael Shrine · Kah Okeo Shrine · Kah Yah Shrine · Kam Urog Shrine · Katah Chuki · Katosa Aug  · Kay Noh · Kaya Wan · Kayra Mah · Ke'nai Shakah · Keeha Yoog · Keh Namut · Kema Kosassa ·
Kema Zoos · Keo Ruug · Ketoh Wawai · Korgu Chideh · Korsh O'hu · Kuh Takkar · Kuhn Sidajj · Lakna Rokee · Lanno Kooh · Maag Halan · Maag No'rah · Maka Rah · Mezza Lo · Mijah Rokee · Mirro Shaz · Misae Suma · Mo'a Keet · Mogg Latan · Monya Toma · Mozo Shenno ·
Muwo Jeem · Myahm Agana · Namika Ozz · Ne'ez Yohma · Noya Neha · Oman Au · Owa Daim · Pumaag Nitae · Qua Raym · Qaza Tokki · Qukah Nata · Raqa Zunzo · Ree Dahee · Rin Oyaa · Ritaag Zumo · Rok Uwog · Rona Kachta · Rota Ooh · Rucco Maag · Saas Ko'sah ·
Sah Dahaj · Sasa Kai · Sha Gehma · Sha Warvo · Shada Naw · Shae Katha · Shae Loya · Shae Mo'sah · Shai Utoh · Shai Yota · Shee Vaneer · Shee Venath · Sheem Dagoze · Sheh Rata · Sho Dantu · Shoda Sah · Shoqa Tatone · Shora Hah · Soh Kofi · Suma Sahma · Ta'loh Naeg ·
Tah Muhl · Tahno O'ah · Tawa Jinn · Tena Ko'sah · Tho Kayu · To Quomo · Toh Yahsa · Toto Sah · Tu Ka'loh · Tutsuwa Nima · Voo Lota ·
Wahgo Katta · Ya Naga · Yah Rin · Zalta Wa · Ze Kahso · Zuna Kai

Ancient Shrines (TCB)

Etsu Korima · Kamia Omuna · Kee Dafunia · Keive Tala · Kiah Toza · Kihiro Moh · Mah Eliya · Noe Rajee · Rinu Honika · Rohta Chigah · Ruvo Korbah · Sato Koda · Sharo Lun · Shira Gomar · Takama Shiri · Yowaka Ita