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{{Mode
'''Multiplayer''' is a mode in which several players can play a game together, either simultaneously or in sequence. [[The Legend of Zelda (Series)|''The Legend of Zelda'' series]], being known for its immerse single player experience, has had few games with a multiplayer mode; however, in recent years, more and more ''Legend of Zelda'' games have had a multiplayer mode.
 
 
|name = Multiplayer
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|image= File:FourLinks.png
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|caption = Multiplayer Mode in {{FSA|-}}
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|game = {{TWW}}<br>{{FS}}<br>{{FSA}}<br>{{PH}}<br>{{ST}}<br>{{TFH}}
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|other = {{LCT}}<br>{{HW}}<br>{{CoH}}
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|players = 2-4
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|location =
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|reward =
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|features =
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|theme music =
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}}
 
'''Multiplayer''' is a mode in which several players can play a game together, either simultaneously or in sequence. {{TLoZ|Series}}, being known for its immerse single player experience, has had few games with a multiplayer mode; however, in recent years, multiplayer mode has become more common in ''The Legend of Zelda'' games.
   
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==Appearances==
== Zelda Games With Multiplayer ==
 
=== ''The Wind Waker'' ===
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==={{FS|-}}===
 
{{FS}} was the first true multiplayer ''Legend of Zelda'' game. Several players could link together their Game Boy Advances and play as one of four different [[Link]]s. The players could help or hinder each other. The game is notable in that it can only be played with multiple people (no single player mode exists). A special edition called Anniversary Edition was released in late 2011 and for a limited time, in which a single-player mode has been added. In it there is a second Link controlled by the computer.
''[[The Legend of Zelda: The Wind Waker|The Wind Waker]]'' was the first game to feature a form of multiplayer. At any point during the single player adventure, a second player could attach a [[Game Boy Advance]] to the [[GameCube]] via a GameCube-Game Boy Advance Link Cable. This would allow the [[Tingle Tuner]] to become a usable item, and allow the second player to move an icon around ''The Wind Waker's'' world, granting access to various items only available with the Tingle Tuner.
 
   
=== ''Four Swords'' ===
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==={{TWW|-}}===
 
{{TWW}} featured a form of multiplayer. At any point during the single player adventure, a second player could attach a [[Game Boy Advance]] to the [[GameCube]] via a GameCube-Game Boy Advance Link Cable. This would allow the [[Tingle Tuner]] to become a usable item, and allow the second player to move an icon around ''The Wind Waker's'' world, granting access to various items only available with the Tingle Tuner.
''[[The Legend of Zelda: Four Swords|Four Swords]]'' was the first true multiplayer ''Legend of Zelda'' game. Several players could link together their Game Boy Advances and play as one of four different [[Link]]s. The players could help or hinder each other. The game is notable in that it can only be played with multiple people (no single player mode exists).
 
   
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==={{FSA|-}}===
=== ''Four Swords Adventures'' ===
 
''[[The Legend of Zelda: Four Swords Adventures|Four Swords Adventures]]'' was a GameCube game expanding on the multiplayer system introduced in ''Four Swords''. The game's full adventure mode can be played with a single player, but up to four players can connect their Game Boy Advances to the GameCube to play in multiplayer, and the game can be continued with or without any other players. There is also a separate multiplayer battle mode, [[Shadow Battle]].
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{{FSA}} was a GameCube game expanding on the multiplayer system introduced in {{FS|-}}. The game's full adventure mode can be played with a single player, but up to four players can connect their Game Boy Advances to the GameCube to play in multiplayer, and the game can be continued with or without any other players. There is also a separate multiplayer battle mode, [[Shadow Battle]].
   
=== ''Phantom Hourglass'' ===
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==={{PH|-}}===
 
{{main|Battle Mode}}
 
{{main|Battle Mode}}
''[[The Legend of Zelda: Phantom Hourglass|Phantom Hourglass]]'' was the first game in the series to utilize the [[Nintendo Wi-Fi Connection]] for its multiplayer. Two people can play either over wireless LAN or Wi-Fi.
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{{PH}} was the first game in the series to utilize the [[Nintendo Wi-Fi Connection]] for its multiplayer. Two people can play either over wireless LAN or Wi-Fi. The game supports [[DS Download Play]] for two-player local games with one cartridge.
   
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==={{ST|-}}===
=== ''Link's Crossbow Training'' ===
 
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Like {{PH|-}}, {{ST}} boasts the ability to Battle with friends, as well as retaining the Tag Mode. As in {{PH|-}}, players without cartridges can use DS Download Play to join a game. {{ST|-}} also supports up to four players rather than two.
''[[Link's Crossbow Training]]'' has a multiplayer mode played in sequence, with each player passing the [[Wii Zapper]] between each other as the game requires. The goal is to get the highest score on each stage.
 
   
=== ''Spirit Tracks'' ===
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==={{TFH|-}}===
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{{TFH}} is primarily a multiplayer ''Legend of Zelda'' game, in the same vein as {{FS|-}} and {{FSA|-}}. One key difference, however, was the inclusion of only three Links, rather than four, and the fact that exactly three Links are needed to navigate the game's levels. The Links can team up with either local play, Download Play, online play with friends, or online play with randoms. A single-player mode is featured, in which two of the Links are replaced with [[Doppel]]s, whose control can be switched between. There is also a battle mode called the [[Coliseum (Mode)|Coliseum]] which allows one-on-one and three-Link free-for-all matches either locally or online.
Like ''Phantom Hourglass'', ''[[The Legend of Zelda: Spirit Tracks|Spirit Tracks]]'' boasts the ability to Battle with friends, as well as retaining the Tag Mode.
 
   
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==Other Appearances==
[[Category:Multiplayer]]
 
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{{Ambig|Start}}
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==={{LCT|-}} ===
 
{{LCT}} has a multiplayer mode played in sequence, with each player passing the [[Wii Zapper]] between each other as the game requires. The goal is to get the highest score on each stage.
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==={{CoH|-}}===
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{{Stub|CoH}}
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{{CoH}} supports two player shared screen local co-op<ref>{{Cite web|quote= '''No. of Players:''' 2 players simultaneous.|author= Nintendo|published= |retrieved= |url= https://www.nintendo.com/games/detail/cadence-of-hyrule-crypt-of-the-necrodancer-featuring-the-legend-of-zelda-switch|title= Cadence of Hyrule - Crypt of the NecroDancer Featuring the Legend of Zelda for Nintendo Switch|site= |type= }}</ref>.
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{{Ambig|End}}
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{{Noncanon|Start}}
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==={{HW|-}}===
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{{Stub|HW}}
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{{HW}} features a cooperative mode where one player uses the [[Wii U]] gamepad and the other player the TV screen. Multiplayer returns in [[Hyrule Warriors: Definitive Edition]] alto it is played split screen.
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{{Noncanon|End}}
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==Nomenclature==
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{{Names
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|align= left
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|enBr=
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|enBrM=
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|ja=
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|jaM=
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|esS=
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|esSM=
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|esL= Multijugador {{Exp Game|FSAE}}
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|esLM=
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|frF=
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|frFM=
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|frC= Multijoueur {{Exp Game|FSAE}}
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|frCM=
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|de=
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|deM=
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|it=
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|itM=
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|ptP=
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|ptPM=
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|ptB=
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|ptBM=
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|nl=
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|nlM=
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|ru=
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|ruM=
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|ko=
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|koM=
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|zhT=
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|zhTM=
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|zhS=
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|zhSM= }}
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{{Ref}}
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{{Categories
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|Multiplayer
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}}

Revision as of 00:34, 26 September 2021

Multiplayer is a mode in which several players can play a game together, either simultaneously or in sequence. The Legend of Zelda series, being known for its immerse single player experience, has had few games with a multiplayer mode; however, in recent years, multiplayer mode has become more common in The Legend of Zelda games.

Appearances

Four Swords

Four Swords was the first true multiplayer Legend of Zelda game. Several players could link together their Game Boy Advances and play as one of four different Links. The players could help or hinder each other. The game is notable in that it can only be played with multiple people (no single player mode exists). A special edition called Anniversary Edition was released in late 2011 and for a limited time, in which a single-player mode has been added. In it there is a second Link controlled by the computer.

The Wind Waker

The Wind Waker featured a form of multiplayer. At any point during the single player adventure, a second player could attach a Game Boy Advance to the GameCube via a GameCube-Game Boy Advance Link Cable. This would allow the Tingle Tuner to become a usable item, and allow the second player to move an icon around The Wind Waker's world, granting access to various items only available with the Tingle Tuner.

Four Swords Adventures

Four Swords Adventures was a GameCube game expanding on the multiplayer system introduced in Four Swords. The game's full adventure mode can be played with a single player, but up to four players can connect their Game Boy Advances to the GameCube to play in multiplayer, and the game can be continued with or without any other players. There is also a separate multiplayer battle mode, Shadow Battle.

Phantom Hourglass

Main article: Battle Mode

Phantom Hourglass was the first game in the series to utilize the Nintendo Wi-Fi Connection for its multiplayer. Two people can play either over wireless LAN or Wi-Fi. The game supports DS Download Play for two-player local games with one cartridge.

Spirit Tracks

Like Phantom Hourglass, Spirit Tracks boasts the ability to Battle with friends, as well as retaining the Tag Mode. As in Phantom Hourglass, players without cartridges can use DS Download Play to join a game. Spirit Tracks also supports up to four players rather than two.

Tri Force Heroes

Tri Force Heroes is primarily a multiplayer Legend of Zelda game, in the same vein as Four Swords and Four Swords Adventures. One key difference, however, was the inclusion of only three Links, rather than four, and the fact that exactly three Links are needed to navigate the game's levels. The Links can team up with either local play, Download Play, online play with friends, or online play with randoms. A single-player mode is featured, in which two of the Links are replaced with Doppels, whose control can be switched between. There is also a battle mode called the Coliseum which allows one-on-one and three-Link free-for-all matches either locally or online.

Other Appearances

Link's Crossbow Training

Link's Crossbow Training has a multiplayer mode played in sequence, with each player passing the Wii Zapper between each other as the game requires. The goal is to get the highest score on each stage.

Cadence of Hyrule



Cadence of Hyrule supports two player shared screen local co-op[1].

Hyrule Warriors



Hyrule Warriors features a cooperative mode where one player uses the Wii U gamepad and the other player the TV screen. Multiplayer returns in Hyrule Warriors: Definitive Edition alto it is played split screen.

Nomenclature

TMC Forest Minish Artwork Names in Other Regions TMC Jabber Nut Sprite
Language Name
Canada FrenchCA Multijoueur (FSAE)
Community of Latin American and Caribbean States SpanishLA Multijugador (FSAE)

References

  1. Template:Cite web