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− | :''This article is about the microgames pertaining to The Legend of Zelda series. For more information, go [[smw:WarioWare|here]].'' |
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+ | |summary= The [[Demon Fossil]] icon |
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− | {{noncanon}} |
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+ | |source= |
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− | [[File:WarioWare Logo.png|250px|right|WarioWare]] |
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+ | |type= sprite |
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− | ''WarioWare'' is a series of video games published by Nintendo. They center around Wario, a character from the Mario series, and his fictional company, which manufactures "microgames". Many of these are Zelda-themed, and all appear in 9-Volt's sets of microgames, which are based on various Nintendo video games. Most of the installments' microgames have three difficulty levels, with variations at each level. |
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+ | |game= TFH |
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+ | |licensing= Copyright |
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− | ==Mega Microgame$! and Mega Party Game$!== |
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+ | }} |
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− | [[File:Mega Microgame$! The Legend of Zelda.png|thumb|right|''The Legend of Zelda'']] |
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− | In the first game in the series, released on [[Game Boy Advance]] and [[Nintendo GameCube|GameCube]], 9-Volt's stage features the microgame ''The Legend of Zelda''. Based on [[The Legend of Zelda (Game)|the game of the same name]], the object of the microgame is to guide [[Link]] into the cave, as in the first screen of that game. |
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− | *'''Level 1:''' There aren't any obstacles. |
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− | *'''Level 2:''' A flying [[Peahat]] will try to harm Link. |
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− | *'''Level 3:''' In addition to the Peahat, a [[River Zora|Zola]] will shoot energy balls at Link. |
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− | {{clear}} |
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− | ==WarioWare: Twisted!== |
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− | [[File:Twisted! The Legend of Zelda.png|thumb|right|''The Legend of Zelda'']] |
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− | The second installment, on the Game Boy Advance, utilized a built-in motion sensor and Rumble capabilities. Most of the microgames rely on tilting motions to complete. One of 9-Volt's microgames is also titled ''The Legend of Zelda'', although it is quite different to the previous. It is, however, also based on the game {{TLOZ}}. In this microgame, Link must rotate so that his shield to deflect the rocks of some [[Octorok]]s who are attacking him. |
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− | * '''Level 1:''' Two Octorocks will shoot. |
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− | * '''Level 2:''' Three Octorocks will shoot. |
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− | * '''Level 3:''' A large group of Octorocks will be present, but only a few will shoot. |
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− | {{clear}} |
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− | ==WarioWare: Touched!== |
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− | [[File:Touched! The Legend of Zelda.png|thumb|right|''The Legend of Zelda'']] |
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− | The next ''WarioWare'' game was released for the [[Nintendo DS]]. Its microgames are controlled by touchscreen input, or by blowing into the microphone. 9-Volt and 18-Volt share a stage, which contains a microgame also titled ''The Legend of Zelda'', although this one is mainly based on {{TAOL}}. The object of the microgame is to tap [[Fairy|fairies]] that appear, restoring Link's health in the process. |
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− | * '''Level 1:''' Catch one moving fairy. |
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− | * '''Level 2:''' Catch two moving fairies. |
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− | * '''Level 3:''' Catch two moving fairies from among a group of [[Like Like]]s. |
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− | {{clear}} |
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− | ==WarioWare: Smooth Moves== |
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− | [[File:Smooth Moves The Wind Waker.png|thumb|right|''The Wind Waker'']] |
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− | The series' next game was for the [[Wii]]. Microgames this time involved various motions with the Wii Remote. 9-Volt and 18-Volt's shared stage this time contained two Zelda-based microgames. One is set in (and titled) {{TWW}}, with Link riding the [[Deku Leaf]] outside the [[Forest Haven]]. Link must ride the wind to land on a plateau before time runs out. |
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− | * '''Level 1:''' Link will be near land. |
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− | * '''Level 2:''' Link will be far from land. |
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− | * '''Level 3:''' Link will be very far from land. |
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− | {{clear}} |
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− | [[File:Smooth Moves Ocarina of Time.png|thumb|right|''Ocarina of Time'']] |
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− | The other is based on (and also titled) {{OOT}}, with [[Young Link]] pulling the [[Master Sword]] from the [[Pedestal of Time]]. |
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− | * '''Level 1:''' Easy to pull out, and Young Link turns into [[Adult Link]] after doing so. |
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− | * '''Level 2:''' Somewhat hard to pull out, and Young Link turns into an old Link with a long, gray beard after doing so. |
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− | * '''Level 3:''' Hard to pull out, and Young Link turns into a [[Cucco]] after doing so. |
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− | {{clear}} |
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− | ==WarioWare: DIY== |
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− | [[File:DIY Zelda.png|thumb|right|''Zelda'']] |
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− | The ''WarioWare'' series returned to the DS next, with the capacity for the player to create their own microgames using tools supplied in the game. Many pre-made microgames were included, however, as in previous installments. 9-Volt's stage once again contained one based on a Zelda game, this time {{PH}}, although it is named simply ''Zelda''. Link has to fight off three [[Chuchu|ChuChus]] who are advancing towards him. ''WarioWare: DIY'' does not feature difficulty levels. |
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− | {{clear}} |
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− | ==WarioWare: DIY Showcase== |
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− | [[File:DIY Showcase Zelda 2.png|thumb|right|''Zelda 2'']] |
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− | This WiiWare game links to DIY on the DS to transfer microgames back and forth. It also features its own stages of new microgames. 18-Volt has his own stage in this installment, and a microgame is featured based on ''Zelda II''. It is titled ''Zelda 2'', and in it Link has to defend against a [[Goriya]]'s boomerangs with his shield. As in its companion game, ''WarioWare: DIY'', difficulty levels are not implemented. |
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− | {{Games|other}} |
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− | [[Category:Other Games]] |
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− | [[Category:Games]] |
Revision as of 15:10, 25 October 2015
File information | |
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Summary | The Demon Fossil icon |
Type | Sprites |
Source | |
Game | This is a file pertaining to Tri Force Heroes. |
Licensing | This file depicts work from a copyrighted video game or otherwise copyrighted material. The copyright for it is most likely owned by either Nintendo and/or its affiliates or the person or organization that developed the concept. It is believed that its use here constitutes fair use, given that:
|